Global Gaming Peripherals Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Gaming Peripherals Market 2021 by Company, Regions, Type and Application, Forecast to 2026

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Published Date: 06 Jun 2021

Category: Electronics & Semiconductor

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
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Description

The Gaming Peripherals market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Gaming Peripherals size is estimated to be USD 3659.8 million in 2026 from USD 2980.9 million in 2020, with a change XX% between 2020 and 2021. The global Gaming Peripherals market size is expected to grow at a CAGR of 5.3% for the next five years.

Market segmentation
Gaming Peripherals market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application, can be divided into
Personal
Commercial

Market segment by players, this report covers
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Gaming Peripherals product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Gaming Peripherals, with revenue, gross margin and global market share of Gaming Peripherals from 2019 to 2021.
Chapter 3, the Gaming Peripherals competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Gaming Peripherals market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Gaming Peripherals research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Gaming Peripherals
1.2 Classification of Gaming Peripherals by Type
1.2.1 Overview: Global Gaming Peripherals Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Gaming Peripherals Revenue Market Share by Type in 2020
1.2.3 Gaming Mouse
1.2.4 Gaming Keyboards
1.2.5 Headset
1.2.6 Controllers
1.2.7 Others
1.3 Global Gaming Peripherals Market by Application
1.3.1 Overview: Global Gaming Peripherals Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Personal
1.3.3 Commercial
1.4 Global Gaming Peripherals Market Size & Forecast
1.5 Global Gaming Peripherals Market Size and Forecast by Region
1.5.1 Global Gaming Peripherals Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Gaming Peripherals Market Size by Region, (2016-2021)
1.5.3 North America Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.4 Europe Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.6 South America Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Gaming Peripherals Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Gaming Peripherals Market Drivers
1.6.2 Gaming Peripherals Market Restraints
1.6.3 Gaming Peripherals Trends Analysis

2 Company Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals Product and Solutions
2.1.4 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Razer Recent Developments and Future Plans
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals Product and Solutions
2.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Logitech G (ASTRO) Recent Developments and Future Plans
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals Product and Solutions
2.3.4 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Turtle Beach Recent Developments and Future Plans
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals Product and Solutions
2.4.4 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Corsair Recent Developments and Future Plans
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals Product and Solutions
2.5.4 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Sennheiser Recent Developments and Future Plans
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals Product and Solutions
2.6.4 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Plantronics Recent Developments and Future Plans
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals Product and Solutions
2.7.4 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 SteelSeries Recent Developments and Future Plans
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Gaming Peripherals Product and Solutions
2.8.4 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Mad Catz Recent Developments and Future Plans
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Gaming Peripherals Product and Solutions
2.9.4 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 ROCCAT Recent Developments and Future Plans
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Gaming Peripherals Product and Solutions
2.10.4 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 QPAD Recent Developments and Future Plans
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Gaming Peripherals Product and Solutions
2.11.4 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Thrustmaster Recent Developments and Future Plans
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Gaming Peripherals Product and Solutions
2.12.4 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 HyperX Recent Developments and Future Plans
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Gaming Peripherals Product and Solutions
2.13.4 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Tt eSPORTS Recent Developments and Future Plans
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Gaming Peripherals Product and Solutions
2.14.4 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Cooler Master Recent Developments and Future Plans
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Gaming Peripherals Product and Solutions
2.15.4 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 ZOWIE Recent Developments and Future Plans
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Gaming Peripherals Product and Solutions
2.16.4 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 Sharkoon Recent Developments and Future Plans
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Gaming Peripherals Product and Solutions
2.17.4 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Trust Recent Developments and Future Plans
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Gaming Peripherals Product and Solutions
2.18.4 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.18.5 Microsoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Gaming Peripherals Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Gaming Peripherals Players Market Share
3.2.2 Top 10 Gaming Peripherals Players Market Share
3.2.3 Market Competition Trend
3.3 Gaming Peripherals Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Gaming Peripherals Revenue and Market Share by Type (2016-2021)
4.2 Global Gaming Peripherals Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Gaming Peripherals Revenue Market Share by Application (2016-2021)
5.2 Gaming Peripherals Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Gaming Peripherals Revenue by Type (2016-2026)
6.2 North America Gaming Peripherals Revenue by Application (2016-2026)
6.3 North America Gaming Peripherals Market Size by Country
6.3.1 North America Gaming Peripherals Revenue by Country (2016-2026)
6.3.2 United States Gaming Peripherals Market Size and Forecast (2016-2026)
6.3.3 Canada Gaming Peripherals Market Size and Forecast (2016-2026)
6.3.4 Mexico Gaming Peripherals Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Gaming Peripherals Revenue by Type (2016-2026)
7.2 Europe Gaming Peripherals Revenue by Application (2016-2026)
7.3 Europe Gaming Peripherals Market Size by Country
7.3.1 Europe Gaming Peripherals Revenue by Country (2016-2026)
7.3.2 Germany Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.3 France Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.5 Russia Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.6 Italy Gaming Peripherals Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Gaming Peripherals Revenue by Type (2016-2026)
8.2 Asia-Pacific Gaming Peripherals Revenue by Application (2016-2026)
8.3 Asia-Pacific Gaming Peripherals Market Size by Region
8.3.1 Asia-Pacific Gaming Peripherals Revenue by Region (2016-2026)
8.3.2 China Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.3 Japan Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.4 South Korea Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.5 India Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.7 Australia Gaming Peripherals Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Gaming Peripherals Revenue by Type (2016-2026)
9.2 South America Gaming Peripherals Revenue by Application (2016-2026)
9.3 South America Gaming Peripherals Market Size by Country
9.3.1 South America Gaming Peripherals Revenue by Country (2016-2026)
9.3.2 Brazil Gaming Peripherals Market Size and Forecast (2016-2026)
9.3.3 Argentina Gaming Peripherals Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Gaming Peripherals Revenue by Type (2016-2026)
10.2 Middle East & Africa Gaming Peripherals Revenue by Application (2016-2026)
10.3 Middle East & Africa Gaming Peripherals Market Size by Country
10.3.1 Middle East & Africa Gaming Peripherals Revenue by Country (2016-2026)
10.3.2 Turkey Gaming Peripherals Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Gaming Peripherals Market Size and Forecast (2016-2026)
10.3.4 UAE Gaming Peripherals Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Gaming Peripherals Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Gaming Peripherals Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Gaming Peripherals Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Gaming Peripherals Revenue (USD Million) by Region (2016-2021)
Table 5. Global Gaming Peripherals Revenue Market Share by Region (2021-2026)
Table 6. Razer Corporate Information, Head Office, and Major Competitors
Table 7. Razer Major Business
Table 8. Razer Gaming Peripherals Product and Solutions
Table 9. Razer Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Logitech G (ASTRO) Corporate Information, Head Office, and Major Competitors
Table 11. Logitech G (ASTRO) Major Business
Table 12. Logitech G (ASTRO) Gaming Peripherals Product and Solutions
Table 13. Logitech G (ASTRO) Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Turtle Beach Corporate Information, Head Office, and Major Competitors
Table 15. Turtle Beach Major Business
Table 16. Turtle Beach Gaming Peripherals Product and Solutions
Table 17. Turtle Beach Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Corsair Corporate Information, Head Office, and Major Competitors
Table 19. Corsair Major Business
Table 20. Corsair Gaming Peripherals Product and Solutions
Table 21. Corsair Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Sennheiser Corporate Information, Head Office, and Major Competitors
Table 23. Sennheiser Major Business
Table 24. Sennheiser Gaming Peripherals Product and Solutions
Table 25. Sennheiser Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Plantronics Corporate Information, Head Office, and Major Competitors
Table 27. Plantronics Major Business
Table 28. Plantronics Gaming Peripherals Product and Solutions
Table 29. Plantronics Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. SteelSeries Corporate Information, Head Office, and Major Competitors
Table 31. SteelSeries Major Business
Table 32. SteelSeries Gaming Peripherals Product and Solutions
Table 33. SteelSeries Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Mad Catz Corporate Information, Head Office, and Major Competitors
Table 35. Mad Catz Major Business
Table 36. Mad Catz Gaming Peripherals Product and Solutions
Table 37. Mad Catz Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. ROCCAT Corporate Information, Head Office, and Major Competitors
Table 39. ROCCAT Major Business
Table 40. ROCCAT Gaming Peripherals Product and Solutions
Table 41. ROCCAT Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. QPAD Corporate Information, Head Office, and Major Competitors
Table 43. QPAD Major Business
Table 44. QPAD Gaming Peripherals Product and Solutions
Table 45. QPAD Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Thrustmaster Corporate Information, Head Office, and Major Competitors
Table 47. Thrustmaster Major Business
Table 48. Thrustmaster Gaming Peripherals Product and Solutions
Table 49. Thrustmaster Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. HyperX Corporate Information, Head Office, and Major Competitors
Table 51. HyperX Major Business
Table 52. HyperX Gaming Peripherals Product and Solutions
Table 53. HyperX Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Tt eSPORTS Corporate Information, Head Office, and Major Competitors
Table 55. Tt eSPORTS Major Business
Table 56. Tt eSPORTS Gaming Peripherals Product and Solutions
Table 57. Tt eSPORTS Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Cooler Master Corporate Information, Head Office, and Major Competitors
Table 59. Cooler Master Major Business
Table 60. Cooler Master Gaming Peripherals Product and Solutions
Table 61. Cooler Master Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. ZOWIE Corporate Information, Head Office, and Major Competitors
Table 63. ZOWIE Major Business
Table 64. ZOWIE Gaming Peripherals Product and Solutions
Table 65. ZOWIE Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Sharkoon Corporate Information, Head Office, and Major Competitors
Table 67. Sharkoon Major Business
Table 68. Sharkoon Gaming Peripherals Product and Solutions
Table 69. Sharkoon Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Trust Corporate Information, Head Office, and Major Competitors
Table 71. Trust Major Business
Table 72. Trust Gaming Peripherals Product and Solutions
Table 73. Trust Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. Microsoft Corporate Information, Head Office, and Major Competitors
Table 75. Microsoft Major Business
Table 76. Microsoft Gaming Peripherals Product and Solutions
Table 77. Microsoft Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 78. Global Gaming Peripherals Revenue (USD Million) by Players (2019-2021)
Table 79. Global Gaming Peripherals Revenue Share by Players (2019-2021)
Table 80. Breakdown of Gaming Peripherals by Company Type (Tier 1, Tier 2 and Tier 3)
Table 81. Gaming Peripherals Players Head Office, Products and Services Provided
Table 82. Gaming Peripherals Mergers & Acquisitions in the Past Five Years
Table 83. Gaming Peripherals New Entrants and Expansion Plans
Table 84. Global Gaming Peripherals Revenue (USD Million) by Type (2016-2021)
Table 85. Global Gaming Peripherals Revenue Share by Type (2016-2021)
Table 86. Global Gaming Peripherals Revenue Forecast by Type (2021-2026)
Table 87. Global Gaming Peripherals Revenue by Application (2016-2021)
Table 88. Global Gaming Peripherals Revenue Forecast by Application (2021-2026)
Table 89. North America Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 90. North America Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 91. North America Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 92. North America Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 93. North America Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 94. North America Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 95. Europe Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 96. Europe Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 97. Europe Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 98. Europe Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 99. Europe Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 100. Europe Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 101. Asia-Pacific Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 102. Asia-Pacific Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 103. Asia-Pacific Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 104. Asia-Pacific Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 105. Asia-Pacific Gaming Peripherals Revenue by Region (2016-2021) & (USD Million)
Table 106. Asia-Pacific Gaming Peripherals Revenue by Region (2021-2026) & (USD Million)
Table 107. South America Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 108. South America Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 109. South America Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 110. South America Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 111. South America Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 112. South America Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 113. Middle East & Africa Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 114. Middle East & Africa Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 115. Middle East & Africa Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 116. Middle East & Africa Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 117. Middle East & Africa Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 118. Middle East & Africa Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Gaming Peripherals Picture
Figure 2. Global Gaming Peripherals Revenue Market Share by Type in 2020
Figure 3. Gaming Mouse
Figure 4. Gaming Keyboards
Figure 5. Headset
Figure 6. Controllers
Figure 7. Others
Figure 8. Gaming Peripherals Revenue Market Share by Application in 2020
Figure 9. Personal Picture
Figure 10. Commercial Picture
Figure 11. Global Gaming Peripherals Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 12. Global Gaming Peripherals Revenue and Forecast (2016-2026) & (USD Million)
Figure 13. Global Gaming Peripherals Revenue Market Share by Region (2016-2026)
Figure 14. Global Gaming Peripherals Revenue Market Share by Region in 2020
Figure 15. North America Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. Europe Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Asia-Pacific Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. South America Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Middle East and Africa Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Gaming Peripherals Market Drivers
Figure 21. Gaming Peripherals Market Restraints
Figure 22. Gaming Peripherals Market Trends
Figure 23. Razer Recent Developments and Future Plans
Figure 24. Logitech G (ASTRO) Recent Developments and Future Plans
Figure 25. Turtle Beach Recent Developments and Future Plans
Figure 26. Corsair Recent Developments and Future Plans
Figure 27. Sennheiser Recent Developments and Future Plans
Figure 28. Plantronics Recent Developments and Future Plans
Figure 29. SteelSeries Recent Developments and Future Plans
Figure 30. Mad Catz Recent Developments and Future Plans
Figure 31. ROCCAT Recent Developments and Future Plans
Figure 32. QPAD Recent Developments and Future Plans
Figure 33. Thrustmaster Recent Developments and Future Plans
Figure 34. HyperX Recent Developments and Future Plans
Figure 35. Tt eSPORTS Recent Developments and Future Plans
Figure 36. Cooler Master Recent Developments and Future Plans
Figure 37. ZOWIE Recent Developments and Future Plans
Figure 38. Sharkoon Recent Developments and Future Plans
Figure 39. Trust Recent Developments and Future Plans
Figure 40. Microsoft Recent Developments and Future Plans
Figure 41. Global Gaming Peripherals Revenue Share by Players in 2020
Figure 42. Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 43. Global Top 3 Players Gaming Peripherals Revenue Market Share in 2020
Figure 44. Global Top 10 Players Gaming Peripherals Revenue Market Share in 2020
Figure 45. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 46. Global Gaming Peripherals Revenue Share by Type in 2020
Figure 47. Global Gaming Peripherals Market Share Forecast by Type (2021-2026)
Figure 48. Global Gaming Peripherals Revenue Share by Application in 2020
Figure 49. Global Gaming Peripherals Market Share Forecast by Application (2021-2026)
Figure 50. North America Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 51. North America Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 52. North America Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 53. United States Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Canada Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Mexico Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. Europe Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 57. Europe Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 58. Europe Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 59. Germany Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. France Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. United Kingdom Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Russia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Italy Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Asia-Pacific Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 65. Asia-Pacific Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 66. Asia-Pacific Gaming Peripherals Revenue Market Share by Region (2016-2026)
Figure 67. China Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Japan Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. South Korea Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. India Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Southeast Asia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Australia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. South America Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 74. South America Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 75. South America Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 76. Brazil Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Argentina Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Middle East and Africa Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 79. Middle East and Africa Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 80. Middle East and Africa Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 81. Turkey Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 82. Saudi Arabia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 83. UAE Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 84. Methodology
Figure 85. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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Global Gaming Peripherals Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Gaming Peripherals Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 100

Published Date: 06 Jun 2021

Category: Electronics & Semiconductor

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Description

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Description

The Gaming Peripherals market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Gaming Peripherals size is estimated to be USD 3659.8 million in 2026 from USD 2980.9 million in 2020, with a change XX% between 2020 and 2021. The global Gaming Peripherals market size is expected to grow at a CAGR of 5.3% for the next five years.

Market segmentation
Gaming Peripherals market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application, can be divided into
Personal
Commercial

Market segment by players, this report covers
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Gaming Peripherals product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Gaming Peripherals, with revenue, gross margin and global market share of Gaming Peripherals from 2019 to 2021.
Chapter 3, the Gaming Peripherals competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Gaming Peripherals market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Gaming Peripherals research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Gaming Peripherals
1.2 Classification of Gaming Peripherals by Type
1.2.1 Overview: Global Gaming Peripherals Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Gaming Peripherals Revenue Market Share by Type in 2020
1.2.3 Gaming Mouse
1.2.4 Gaming Keyboards
1.2.5 Headset
1.2.6 Controllers
1.2.7 Others
1.3 Global Gaming Peripherals Market by Application
1.3.1 Overview: Global Gaming Peripherals Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Personal
1.3.3 Commercial
1.4 Global Gaming Peripherals Market Size & Forecast
1.5 Global Gaming Peripherals Market Size and Forecast by Region
1.5.1 Global Gaming Peripherals Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Gaming Peripherals Market Size by Region, (2016-2021)
1.5.3 North America Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.4 Europe Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.6 South America Gaming Peripherals Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Gaming Peripherals Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Gaming Peripherals Market Drivers
1.6.2 Gaming Peripherals Market Restraints
1.6.3 Gaming Peripherals Trends Analysis

2 Company Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals Product and Solutions
2.1.4 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Razer Recent Developments and Future Plans
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals Product and Solutions
2.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Logitech G (ASTRO) Recent Developments and Future Plans
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals Product and Solutions
2.3.4 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Turtle Beach Recent Developments and Future Plans
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals Product and Solutions
2.4.4 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Corsair Recent Developments and Future Plans
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals Product and Solutions
2.5.4 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Sennheiser Recent Developments and Future Plans
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals Product and Solutions
2.6.4 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Plantronics Recent Developments and Future Plans
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals Product and Solutions
2.7.4 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 SteelSeries Recent Developments and Future Plans
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Gaming Peripherals Product and Solutions
2.8.4 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Mad Catz Recent Developments and Future Plans
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Gaming Peripherals Product and Solutions
2.9.4 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 ROCCAT Recent Developments and Future Plans
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Gaming Peripherals Product and Solutions
2.10.4 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 QPAD Recent Developments and Future Plans
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Gaming Peripherals Product and Solutions
2.11.4 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Thrustmaster Recent Developments and Future Plans
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Gaming Peripherals Product and Solutions
2.12.4 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 HyperX Recent Developments and Future Plans
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Gaming Peripherals Product and Solutions
2.13.4 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Tt eSPORTS Recent Developments and Future Plans
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Gaming Peripherals Product and Solutions
2.14.4 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Cooler Master Recent Developments and Future Plans
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Gaming Peripherals Product and Solutions
2.15.4 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 ZOWIE Recent Developments and Future Plans
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Gaming Peripherals Product and Solutions
2.16.4 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 Sharkoon Recent Developments and Future Plans
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Gaming Peripherals Product and Solutions
2.17.4 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Trust Recent Developments and Future Plans
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Gaming Peripherals Product and Solutions
2.18.4 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2021)
2.18.5 Microsoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Gaming Peripherals Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Gaming Peripherals Players Market Share
3.2.2 Top 10 Gaming Peripherals Players Market Share
3.2.3 Market Competition Trend
3.3 Gaming Peripherals Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Gaming Peripherals Revenue and Market Share by Type (2016-2021)
4.2 Global Gaming Peripherals Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Gaming Peripherals Revenue Market Share by Application (2016-2021)
5.2 Gaming Peripherals Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Gaming Peripherals Revenue by Type (2016-2026)
6.2 North America Gaming Peripherals Revenue by Application (2016-2026)
6.3 North America Gaming Peripherals Market Size by Country
6.3.1 North America Gaming Peripherals Revenue by Country (2016-2026)
6.3.2 United States Gaming Peripherals Market Size and Forecast (2016-2026)
6.3.3 Canada Gaming Peripherals Market Size and Forecast (2016-2026)
6.3.4 Mexico Gaming Peripherals Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Gaming Peripherals Revenue by Type (2016-2026)
7.2 Europe Gaming Peripherals Revenue by Application (2016-2026)
7.3 Europe Gaming Peripherals Market Size by Country
7.3.1 Europe Gaming Peripherals Revenue by Country (2016-2026)
7.3.2 Germany Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.3 France Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.5 Russia Gaming Peripherals Market Size and Forecast (2016-2026)
7.3.6 Italy Gaming Peripherals Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Gaming Peripherals Revenue by Type (2016-2026)
8.2 Asia-Pacific Gaming Peripherals Revenue by Application (2016-2026)
8.3 Asia-Pacific Gaming Peripherals Market Size by Region
8.3.1 Asia-Pacific Gaming Peripherals Revenue by Region (2016-2026)
8.3.2 China Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.3 Japan Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.4 South Korea Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.5 India Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Gaming Peripherals Market Size and Forecast (2016-2026)
8.3.7 Australia Gaming Peripherals Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Gaming Peripherals Revenue by Type (2016-2026)
9.2 South America Gaming Peripherals Revenue by Application (2016-2026)
9.3 South America Gaming Peripherals Market Size by Country
9.3.1 South America Gaming Peripherals Revenue by Country (2016-2026)
9.3.2 Brazil Gaming Peripherals Market Size and Forecast (2016-2026)
9.3.3 Argentina Gaming Peripherals Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Gaming Peripherals Revenue by Type (2016-2026)
10.2 Middle East & Africa Gaming Peripherals Revenue by Application (2016-2026)
10.3 Middle East & Africa Gaming Peripherals Market Size by Country
10.3.1 Middle East & Africa Gaming Peripherals Revenue by Country (2016-2026)
10.3.2 Turkey Gaming Peripherals Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Gaming Peripherals Market Size and Forecast (2016-2026)
10.3.4 UAE Gaming Peripherals Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Gaming Peripherals Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Gaming Peripherals Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Gaming Peripherals Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Gaming Peripherals Revenue (USD Million) by Region (2016-2021)
Table 5. Global Gaming Peripherals Revenue Market Share by Region (2021-2026)
Table 6. Razer Corporate Information, Head Office, and Major Competitors
Table 7. Razer Major Business
Table 8. Razer Gaming Peripherals Product and Solutions
Table 9. Razer Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Logitech G (ASTRO) Corporate Information, Head Office, and Major Competitors
Table 11. Logitech G (ASTRO) Major Business
Table 12. Logitech G (ASTRO) Gaming Peripherals Product and Solutions
Table 13. Logitech G (ASTRO) Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Turtle Beach Corporate Information, Head Office, and Major Competitors
Table 15. Turtle Beach Major Business
Table 16. Turtle Beach Gaming Peripherals Product and Solutions
Table 17. Turtle Beach Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Corsair Corporate Information, Head Office, and Major Competitors
Table 19. Corsair Major Business
Table 20. Corsair Gaming Peripherals Product and Solutions
Table 21. Corsair Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Sennheiser Corporate Information, Head Office, and Major Competitors
Table 23. Sennheiser Major Business
Table 24. Sennheiser Gaming Peripherals Product and Solutions
Table 25. Sennheiser Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Plantronics Corporate Information, Head Office, and Major Competitors
Table 27. Plantronics Major Business
Table 28. Plantronics Gaming Peripherals Product and Solutions
Table 29. Plantronics Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. SteelSeries Corporate Information, Head Office, and Major Competitors
Table 31. SteelSeries Major Business
Table 32. SteelSeries Gaming Peripherals Product and Solutions
Table 33. SteelSeries Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Mad Catz Corporate Information, Head Office, and Major Competitors
Table 35. Mad Catz Major Business
Table 36. Mad Catz Gaming Peripherals Product and Solutions
Table 37. Mad Catz Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. ROCCAT Corporate Information, Head Office, and Major Competitors
Table 39. ROCCAT Major Business
Table 40. ROCCAT Gaming Peripherals Product and Solutions
Table 41. ROCCAT Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. QPAD Corporate Information, Head Office, and Major Competitors
Table 43. QPAD Major Business
Table 44. QPAD Gaming Peripherals Product and Solutions
Table 45. QPAD Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Thrustmaster Corporate Information, Head Office, and Major Competitors
Table 47. Thrustmaster Major Business
Table 48. Thrustmaster Gaming Peripherals Product and Solutions
Table 49. Thrustmaster Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. HyperX Corporate Information, Head Office, and Major Competitors
Table 51. HyperX Major Business
Table 52. HyperX Gaming Peripherals Product and Solutions
Table 53. HyperX Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Tt eSPORTS Corporate Information, Head Office, and Major Competitors
Table 55. Tt eSPORTS Major Business
Table 56. Tt eSPORTS Gaming Peripherals Product and Solutions
Table 57. Tt eSPORTS Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Cooler Master Corporate Information, Head Office, and Major Competitors
Table 59. Cooler Master Major Business
Table 60. Cooler Master Gaming Peripherals Product and Solutions
Table 61. Cooler Master Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. ZOWIE Corporate Information, Head Office, and Major Competitors
Table 63. ZOWIE Major Business
Table 64. ZOWIE Gaming Peripherals Product and Solutions
Table 65. ZOWIE Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Sharkoon Corporate Information, Head Office, and Major Competitors
Table 67. Sharkoon Major Business
Table 68. Sharkoon Gaming Peripherals Product and Solutions
Table 69. Sharkoon Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Trust Corporate Information, Head Office, and Major Competitors
Table 71. Trust Major Business
Table 72. Trust Gaming Peripherals Product and Solutions
Table 73. Trust Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. Microsoft Corporate Information, Head Office, and Major Competitors
Table 75. Microsoft Major Business
Table 76. Microsoft Gaming Peripherals Product and Solutions
Table 77. Microsoft Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 78. Global Gaming Peripherals Revenue (USD Million) by Players (2019-2021)
Table 79. Global Gaming Peripherals Revenue Share by Players (2019-2021)
Table 80. Breakdown of Gaming Peripherals by Company Type (Tier 1, Tier 2 and Tier 3)
Table 81. Gaming Peripherals Players Head Office, Products and Services Provided
Table 82. Gaming Peripherals Mergers & Acquisitions in the Past Five Years
Table 83. Gaming Peripherals New Entrants and Expansion Plans
Table 84. Global Gaming Peripherals Revenue (USD Million) by Type (2016-2021)
Table 85. Global Gaming Peripherals Revenue Share by Type (2016-2021)
Table 86. Global Gaming Peripherals Revenue Forecast by Type (2021-2026)
Table 87. Global Gaming Peripherals Revenue by Application (2016-2021)
Table 88. Global Gaming Peripherals Revenue Forecast by Application (2021-2026)
Table 89. North America Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 90. North America Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 91. North America Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 92. North America Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 93. North America Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 94. North America Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 95. Europe Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 96. Europe Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 97. Europe Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 98. Europe Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 99. Europe Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 100. Europe Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 101. Asia-Pacific Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 102. Asia-Pacific Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 103. Asia-Pacific Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 104. Asia-Pacific Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 105. Asia-Pacific Gaming Peripherals Revenue by Region (2016-2021) & (USD Million)
Table 106. Asia-Pacific Gaming Peripherals Revenue by Region (2021-2026) & (USD Million)
Table 107. South America Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 108. South America Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 109. South America Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 110. South America Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 111. South America Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 112. South America Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 113. Middle East & Africa Gaming Peripherals Revenue by Type (2016-2021) & (USD Million)
Table 114. Middle East & Africa Gaming Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 115. Middle East & Africa Gaming Peripherals Revenue by Application (2016-2021) & (USD Million)
Table 116. Middle East & Africa Gaming Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 117. Middle East & Africa Gaming Peripherals Revenue by Country (2016-2021) & (USD Million)
Table 118. Middle East & Africa Gaming Peripherals Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Gaming Peripherals Picture
Figure 2. Global Gaming Peripherals Revenue Market Share by Type in 2020
Figure 3. Gaming Mouse
Figure 4. Gaming Keyboards
Figure 5. Headset
Figure 6. Controllers
Figure 7. Others
Figure 8. Gaming Peripherals Revenue Market Share by Application in 2020
Figure 9. Personal Picture
Figure 10. Commercial Picture
Figure 11. Global Gaming Peripherals Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 12. Global Gaming Peripherals Revenue and Forecast (2016-2026) & (USD Million)
Figure 13. Global Gaming Peripherals Revenue Market Share by Region (2016-2026)
Figure 14. Global Gaming Peripherals Revenue Market Share by Region in 2020
Figure 15. North America Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. Europe Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Asia-Pacific Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. South America Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Middle East and Africa Gaming Peripherals Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Gaming Peripherals Market Drivers
Figure 21. Gaming Peripherals Market Restraints
Figure 22. Gaming Peripherals Market Trends
Figure 23. Razer Recent Developments and Future Plans
Figure 24. Logitech G (ASTRO) Recent Developments and Future Plans
Figure 25. Turtle Beach Recent Developments and Future Plans
Figure 26. Corsair Recent Developments and Future Plans
Figure 27. Sennheiser Recent Developments and Future Plans
Figure 28. Plantronics Recent Developments and Future Plans
Figure 29. SteelSeries Recent Developments and Future Plans
Figure 30. Mad Catz Recent Developments and Future Plans
Figure 31. ROCCAT Recent Developments and Future Plans
Figure 32. QPAD Recent Developments and Future Plans
Figure 33. Thrustmaster Recent Developments and Future Plans
Figure 34. HyperX Recent Developments and Future Plans
Figure 35. Tt eSPORTS Recent Developments and Future Plans
Figure 36. Cooler Master Recent Developments and Future Plans
Figure 37. ZOWIE Recent Developments and Future Plans
Figure 38. Sharkoon Recent Developments and Future Plans
Figure 39. Trust Recent Developments and Future Plans
Figure 40. Microsoft Recent Developments and Future Plans
Figure 41. Global Gaming Peripherals Revenue Share by Players in 2020
Figure 42. Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 43. Global Top 3 Players Gaming Peripherals Revenue Market Share in 2020
Figure 44. Global Top 10 Players Gaming Peripherals Revenue Market Share in 2020
Figure 45. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 46. Global Gaming Peripherals Revenue Share by Type in 2020
Figure 47. Global Gaming Peripherals Market Share Forecast by Type (2021-2026)
Figure 48. Global Gaming Peripherals Revenue Share by Application in 2020
Figure 49. Global Gaming Peripherals Market Share Forecast by Application (2021-2026)
Figure 50. North America Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 51. North America Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 52. North America Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 53. United States Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Canada Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Mexico Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. Europe Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 57. Europe Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 58. Europe Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 59. Germany Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. France Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. United Kingdom Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Russia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Italy Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Asia-Pacific Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 65. Asia-Pacific Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 66. Asia-Pacific Gaming Peripherals Revenue Market Share by Region (2016-2026)
Figure 67. China Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Japan Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. South Korea Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. India Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Southeast Asia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Australia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. South America Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 74. South America Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 75. South America Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 76. Brazil Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Argentina Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Middle East and Africa Gaming Peripherals Sales Market Share by Type (2016-2026)
Figure 79. Middle East and Africa Gaming Peripherals Sales Market Share by Application (2016-2026)
Figure 80. Middle East and Africa Gaming Peripherals Revenue Market Share by Country (2016-2026)
Figure 81. Turkey Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 82. Saudi Arabia Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 83. UAE Gaming Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 84. Methodology
Figure 85. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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