Global Extended Reality (XR) Devices Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Extended Reality (XR) Devices Market 2021 by Company, Regions, Type and Application, Forecast to 2026

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Published Date: 27 Dec 2021

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Extended Reality (XR) Devices market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Extended Reality (XR) Devices size is estimated to be USD million in 2026 from USD million in 2020, with a change % between 2020 and 2021. The global Extended Reality (XR) Devices market size is expected to grow at a CAGR of % for the next five years.

Market segmentation
Extended Reality (XR) Devices market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Virtual Reality (VR) Devices
Augmented Reality (AR) Devices
Mixed Reality (MR) Devices

Market segment by Application, can be divided into
Game
Media Entertainment
Industrial Manufacturing
Retail
Medical
Education
Other

Market segment by players, this report covers
Meta
Google
Sony
HTC
Samsung
EON Reality
Microsoft
Vuzix
CyberGlove Systems
Sensics
Leap Motion
Sixense Entertainment
Nintendo
Google
Electronic Arts

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Extended Reality (XR) Devices product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Extended Reality (XR) Devices, with revenue, gross margin and global market share of Extended Reality (XR) Devices from 2019 to 2021.
Chapter 3, the Extended Reality (XR) Devices competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Extended Reality (XR) Devices market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Extended Reality (XR) Devices research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Extended Reality (XR) Devices
1.2 Classification of Extended Reality (XR) Devices by Type
1.2.1 Overview: Global Extended Reality (XR) Devices Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Extended Reality (XR) Devices Revenue Market Share by Type in 2020
1.2.3 Virtual Reality (VR) Devices
1.2.4 Augmented Reality (AR) Devices
1.2.5 Mixed Reality (MR) Devices
1.3 Global Extended Reality (XR) Devices Market by Application
1.3.1 Overview: Global Extended Reality (XR) Devices Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Game
1.3.3 Media Entertainment
1.3.4 Industrial Manufacturing
1.3.5 Retail
1.3.6 Medical
1.3.7 Education
1.3.8 Other
1.4 Global Extended Reality (XR) Devices Market Size & Forecast
1.5 Global Extended Reality (XR) Devices Market Size and Forecast by Region
1.5.1 Global Extended Reality (XR) Devices Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Extended Reality (XR) Devices Market Size by Region, (2016-2021)
1.5.3 North America Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.4 Europe Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.6 South America Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Extended Reality (XR) Devices Market Drivers
1.6.2 Extended Reality (XR) Devices Market Restraints
1.6.3 Extended Reality (XR) Devices Trends Analysis

2 Company Profiles
2.1 Meta
2.1.1 Meta Details
2.1.2 Meta Major Business
2.1.3 Meta Extended Reality (XR) Devices Product and Solutions
2.1.4 Meta Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Meta Recent Developments and Future Plans
2.2 Google
2.2.1 Google Details
2.2.2 Google Major Business
2.2.3 Google Extended Reality (XR) Devices Product and Solutions
2.2.4 Google Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Google Recent Developments and Future Plans
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business
2.3.3 Sony Extended Reality (XR) Devices Product and Solutions
2.3.4 Sony Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Sony Recent Developments and Future Plans
2.4 HTC
2.4.1 HTC Details
2.4.2 HTC Major Business
2.4.3 HTC Extended Reality (XR) Devices Product and Solutions
2.4.4 HTC Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 HTC Recent Developments and Future Plans
2.5 Samsung
2.5.1 Samsung Details
2.5.2 Samsung Major Business
2.5.3 Samsung Extended Reality (XR) Devices Product and Solutions
2.5.4 Samsung Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Samsung Recent Developments and Future Plans
2.6 EON Reality
2.6.1 EON Reality Details
2.6.2 EON Reality Major Business
2.6.3 EON Reality Extended Reality (XR) Devices Product and Solutions
2.6.4 EON Reality Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 EON Reality Recent Developments and Future Plans
2.7 Microsoft
2.7.1 Microsoft Details
2.7.2 Microsoft Major Business
2.7.3 Microsoft Extended Reality (XR) Devices Product and Solutions
2.7.4 Microsoft Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Microsoft Recent Developments and Future Plans
2.8 Vuzix
2.8.1 Vuzix Details
2.8.2 Vuzix Major Business
2.8.3 Vuzix Extended Reality (XR) Devices Product and Solutions
2.8.4 Vuzix Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Vuzix Recent Developments and Future Plans
2.9 CyberGlove Systems
2.9.1 CyberGlove Systems Details
2.9.2 CyberGlove Systems Major Business
2.9.3 CyberGlove Systems Extended Reality (XR) Devices Product and Solutions
2.9.4 CyberGlove Systems Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 CyberGlove Systems Recent Developments and Future Plans
2.10 Sensics
2.10.1 Sensics Details
2.10.2 Sensics Major Business
2.10.3 Sensics Extended Reality (XR) Devices Product and Solutions
2.10.4 Sensics Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Sensics Recent Developments and Future Plans
2.11 Leap Motion
2.11.1 Leap Motion Details
2.11.2 Leap Motion Major Business
2.11.3 Leap Motion Extended Reality (XR) Devices Product and Solutions
2.11.4 Leap Motion Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Leap Motion Recent Developments and Future Plans
2.12 Sixense Entertainment
2.12.1 Sixense Entertainment Details
2.12.2 Sixense Entertainment Major Business
2.12.3 Sixense Entertainment Extended Reality (XR) Devices Product and Solutions
2.12.4 Sixense Entertainment Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Sixense Entertainment Recent Developments and Future Plans
2.13 Nintendo
2.13.1 Nintendo Details
2.13.2 Nintendo Major Business
2.13.3 Nintendo Extended Reality (XR) Devices Product and Solutions
2.13.4 Nintendo Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Nintendo Recent Developments and Future Plans
2.14 Google
2.14.1 Google Details
2.14.2 Google Major Business
2.14.3 Google Extended Reality (XR) Devices Product and Solutions
2.14.4 Google Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Google Recent Developments and Future Plans
2.15 Electronic Arts
2.15.1 Electronic Arts Details
2.15.2 Electronic Arts Major Business
2.15.3 Electronic Arts Extended Reality (XR) Devices Product and Solutions
2.15.4 Electronic Arts Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Electronic Arts Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Extended Reality (XR) Devices Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Extended Reality (XR) Devices Players Market Share
3.2.2 Top 10 Extended Reality (XR) Devices Players Market Share
3.2.3 Market Competition Trend
3.3 Extended Reality (XR) Devices Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Extended Reality (XR) Devices Revenue and Market Share by Type (2016-2021)
4.2 Global Extended Reality (XR) Devices Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Extended Reality (XR) Devices Revenue Market Share by Application (2016-2021)
5.2 Extended Reality (XR) Devices Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Extended Reality (XR) Devices Revenue by Type (2016-2026)
6.2 North America Extended Reality (XR) Devices Revenue by Application (2016-2026)
6.3 North America Extended Reality (XR) Devices Market Size by Country
6.3.1 North America Extended Reality (XR) Devices Revenue by Country (2016-2026)
6.3.2 United States Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
6.3.3 Canada Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
6.3.4 Mexico Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Extended Reality (XR) Devices Revenue by Type (2016-2026)
7.2 Europe Extended Reality (XR) Devices Revenue by Application (2016-2026)
7.3 Europe Extended Reality (XR) Devices Market Size by Country
7.3.1 Europe Extended Reality (XR) Devices Revenue by Country (2016-2026)
7.3.2 Germany Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.3 France Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.5 Russia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.6 Italy Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Extended Reality (XR) Devices Revenue by Type (2016-2026)
8.2 Asia-Pacific Extended Reality (XR) Devices Revenue by Application (2016-2026)
8.3 Asia-Pacific Extended Reality (XR) Devices Market Size by Region
8.3.1 Asia-Pacific Extended Reality (XR) Devices Revenue by Region (2016-2026)
8.3.2 China Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.3 Japan Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.4 South Korea Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.5 India Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.7 Australia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Extended Reality (XR) Devices Revenue by Type (2016-2026)
9.2 South America Extended Reality (XR) Devices Revenue by Application (2016-2026)
9.3 South America Extended Reality (XR) Devices Market Size by Country
9.3.1 South America Extended Reality (XR) Devices Revenue by Country (2016-2026)
9.3.2 Brazil Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
9.3.3 Argentina Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Extended Reality (XR) Devices Revenue by Type (2016-2026)
10.2 Middle East & Africa Extended Reality (XR) Devices Revenue by Application (2016-2026)
10.3 Middle East & Africa Extended Reality (XR) Devices Market Size by Country
10.3.1 Middle East & Africa Extended Reality (XR) Devices Revenue by Country (2016-2026)
10.3.2 Turkey Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
10.3.4 UAE Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Extended Reality (XR) Devices Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Extended Reality (XR) Devices Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Extended Reality (XR) Devices Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Extended Reality (XR) Devices Revenue (USD Million) by Region (2016-2021)
Table 5. Global Extended Reality (XR) Devices Revenue Market Share by Region (2021-2026)
Table 6. Meta Corporate Information, Head Office, and Major Competitors
Table 7. Meta Major Business
Table 8. Meta Extended Reality (XR) Devices Product and Solutions
Table 9. Meta Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Google Corporate Information, Head Office, and Major Competitors
Table 11. Google Major Business
Table 12. Google Extended Reality (XR) Devices Product and Solutions
Table 13. Google Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Sony Corporate Information, Head Office, and Major Competitors
Table 15. Sony Major Business
Table 16. Sony Extended Reality (XR) Devices Product and Solutions
Table 17. Sony Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. HTC Corporate Information, Head Office, and Major Competitors
Table 19. HTC Major Business
Table 20. HTC Extended Reality (XR) Devices Product and Solutions
Table 21. HTC Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Samsung Corporate Information, Head Office, and Major Competitors
Table 23. Samsung Major Business
Table 24. Samsung Extended Reality (XR) Devices Product and Solutions
Table 25. Samsung Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. EON Reality Corporate Information, Head Office, and Major Competitors
Table 27. EON Reality Major Business
Table 28. EON Reality Extended Reality (XR) Devices Product and Solutions
Table 29. EON Reality Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Microsoft Corporate Information, Head Office, and Major Competitors
Table 31. Microsoft Major Business
Table 32. Microsoft Extended Reality (XR) Devices Product and Solutions
Table 33. Microsoft Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Vuzix Corporate Information, Head Office, and Major Competitors
Table 35. Vuzix Major Business
Table 36. Vuzix Extended Reality (XR) Devices Product and Solutions
Table 37. Vuzix Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. CyberGlove Systems Corporate Information, Head Office, and Major Competitors
Table 39. CyberGlove Systems Major Business
Table 40. CyberGlove Systems Extended Reality (XR) Devices Product and Solutions
Table 41. CyberGlove Systems Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Sensics Corporate Information, Head Office, and Major Competitors
Table 43. Sensics Major Business
Table 44. Sensics Extended Reality (XR) Devices Product and Solutions
Table 45. Sensics Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Leap Motion Corporate Information, Head Office, and Major Competitors
Table 47. Leap Motion Major Business
Table 48. Leap Motion Extended Reality (XR) Devices Product and Solutions
Table 49. Leap Motion Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Sixense Entertainment Corporate Information, Head Office, and Major Competitors
Table 51. Sixense Entertainment Major Business
Table 52. Sixense Entertainment Extended Reality (XR) Devices Product and Solutions
Table 53. Sixense Entertainment Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Nintendo Corporate Information, Head Office, and Major Competitors
Table 55. Nintendo Major Business
Table 56. Nintendo Extended Reality (XR) Devices Product and Solutions
Table 57. Nintendo Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Google Corporate Information, Head Office, and Major Competitors
Table 59. Google Major Business
Table 60. Google Extended Reality (XR) Devices Product and Solutions
Table 61. Google Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Electronic Arts Corporate Information, Head Office, and Major Competitors
Table 63. Electronic Arts Major Business
Table 64. Electronic Arts Extended Reality (XR) Devices Product and Solutions
Table 65. Electronic Arts Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Global Extended Reality (XR) Devices Revenue (USD Million) by Players (2019-2021)
Table 67. Global Extended Reality (XR) Devices Revenue Share by Players (2019-2021)
Table 68. Breakdown of Extended Reality (XR) Devices by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Extended Reality (XR) Devices Players Head Office, Products and Services Provided
Table 70. Extended Reality (XR) Devices Mergers & Acquisitions in the Past Five Years
Table 71. Extended Reality (XR) Devices New Entrants and Expansion Plans
Table 72. Global Extended Reality (XR) Devices Revenue (USD Million) by Type (2016-2021)
Table 73. Global Extended Reality (XR) Devices Revenue Share by Type (2016-2021)
Table 74. Global Extended Reality (XR) Devices Revenue Forecast by Type (2021-2026)
Table 75. Global Extended Reality (XR) Devices Revenue by Application (2016-2021)
Table 76. Global Extended Reality (XR) Devices Revenue Forecast by Application (2021-2026)
Table 77. North America Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 78. North America Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 79. North America Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 80. North America Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 81. North America Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 82. North America Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
Table 83. Europe Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 84. Europe Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 85. Europe Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 86. Europe Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 87. Europe Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 88. Europe Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
Table 89. Asia-Pacific Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 90. Asia-Pacific Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 91. Asia-Pacific Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 92. Asia-Pacific Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 93. Asia-Pacific Extended Reality (XR) Devices Revenue by Region (2016-2021) & (USD Million)
Table 94. Asia-Pacific Extended Reality (XR) Devices Revenue by Region (2021-2026) & (USD Million)
Table 95. South America Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 96. South America Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 97. South America Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 98. South America Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 99. South America Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 100. South America Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
Table 101. Middle East & Africa Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 102. Middle East & Africa Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 103. Middle East & Africa Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 104. Middle East & Africa Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 105. Middle East & Africa Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 106. Middle East & Africa Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Extended Reality (XR) Devices Picture
Figure 2. Global Extended Reality (XR) Devices Revenue Market Share by Type in 2020
Figure 3. Virtual Reality (VR) Devices
Figure 4. Augmented Reality (AR) Devices
Figure 5. Mixed Reality (MR) Devices
Figure 6. Extended Reality (XR) Devices Revenue Market Share by Application in 2020
Figure 7. Game Picture
Figure 8. Media Entertainment Picture
Figure 9. Industrial Manufacturing Picture
Figure 10. Retail Picture
Figure 11. Medical Picture
Figure 12. Education Picture
Figure 13. Other Picture
Figure 14. Global Extended Reality (XR) Devices Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 15. Global Extended Reality (XR) Devices Revenue and Forecast (2016-2026) & (USD Million)
Figure 16. Global Extended Reality (XR) Devices Revenue Market Share by Region (2016-2026)
Figure 17. Global Extended Reality (XR) Devices Revenue Market Share by Region in 2020
Figure 18. North America Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Europe Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Asia-Pacific Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 21. South America Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 22. Middle East and Africa Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 23. Extended Reality (XR) Devices Market Drivers
Figure 24. Extended Reality (XR) Devices Market Restraints
Figure 25. Extended Reality (XR) Devices Market Trends
Figure 26. Meta Recent Developments and Future Plans
Figure 27. Google Recent Developments and Future Plans
Figure 28. Sony Recent Developments and Future Plans
Figure 29. HTC Recent Developments and Future Plans
Figure 30. Samsung Recent Developments and Future Plans
Figure 31. EON Reality Recent Developments and Future Plans
Figure 32. Microsoft Recent Developments and Future Plans
Figure 33. Vuzix Recent Developments and Future Plans
Figure 34. CyberGlove Systems Recent Developments and Future Plans
Figure 35. Sensics Recent Developments and Future Plans
Figure 36. Leap Motion Recent Developments and Future Plans
Figure 37. Sixense Entertainment Recent Developments and Future Plans
Figure 38. Nintendo Recent Developments and Future Plans
Figure 39. Google Recent Developments and Future Plans
Figure 40. Electronic Arts Recent Developments and Future Plans
Figure 41. Global Extended Reality (XR) Devices Revenue Share by Players in 2020
Figure 42. Extended Reality (XR) Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 43. Global Top 3 Players Extended Reality (XR) Devices Revenue Market Share in 2020
Figure 44. Global Top 10 Players Extended Reality (XR) Devices Revenue Market Share in 2020
Figure 45. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 46. Global Extended Reality (XR) Devices Revenue Share by Type in 2020
Figure 47. Global Extended Reality (XR) Devices Market Share Forecast by Type (2021-2026)
Figure 48. Global Extended Reality (XR) Devices Revenue Share by Application in 2020
Figure 49. Global Extended Reality (XR) Devices Market Share Forecast by Application (2021-2026)
Figure 50. North America Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 51. North America Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 52. North America Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 53. United States Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Canada Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Mexico Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. Europe Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 57. Europe Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 58. Europe Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 59. Germany Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. France Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. United Kingdom Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Russia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Italy Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Asia-Pacific Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 65. Asia-Pacific Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 66. Asia-Pacific Extended Reality (XR) Devices Revenue Market Share by Region (2016-2026)
Figure 67. China Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Japan Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. South Korea Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. India Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Southeast Asia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Australia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. South America Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 74. South America Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 75. South America Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 76. Brazil Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Argentina Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Middle East and Africa Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 79. Middle East and Africa Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 80. Middle East and Africa Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 81. Turkey Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 82. Saudi Arabia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 83. UAE Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 84. Methodology
Figure 85. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Meta
Google
Sony
HTC
Samsung
EON Reality
Microsoft
Vuzix
CyberGlove Systems
Sensics
Leap Motion
Sixense Entertainment
Nintendo
Google
Electronic Arts
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Global Extended Reality (XR) Devices Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Extended Reality (XR) Devices Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 103

Published Date: 27 Dec 2021

Category: Consumer Goods

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Description

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Description

The Extended Reality (XR) Devices market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Extended Reality (XR) Devices size is estimated to be USD million in 2026 from USD million in 2020, with a change % between 2020 and 2021. The global Extended Reality (XR) Devices market size is expected to grow at a CAGR of % for the next five years.

Market segmentation
Extended Reality (XR) Devices market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Virtual Reality (VR) Devices
Augmented Reality (AR) Devices
Mixed Reality (MR) Devices

Market segment by Application, can be divided into
Game
Media Entertainment
Industrial Manufacturing
Retail
Medical
Education
Other

Market segment by players, this report covers
Meta
Google
Sony
HTC
Samsung
EON Reality
Microsoft
Vuzix
CyberGlove Systems
Sensics
Leap Motion
Sixense Entertainment
Nintendo
Google
Electronic Arts

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Extended Reality (XR) Devices product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Extended Reality (XR) Devices, with revenue, gross margin and global market share of Extended Reality (XR) Devices from 2019 to 2021.
Chapter 3, the Extended Reality (XR) Devices competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Extended Reality (XR) Devices market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Extended Reality (XR) Devices research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Extended Reality (XR) Devices
1.2 Classification of Extended Reality (XR) Devices by Type
1.2.1 Overview: Global Extended Reality (XR) Devices Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Extended Reality (XR) Devices Revenue Market Share by Type in 2020
1.2.3 Virtual Reality (VR) Devices
1.2.4 Augmented Reality (AR) Devices
1.2.5 Mixed Reality (MR) Devices
1.3 Global Extended Reality (XR) Devices Market by Application
1.3.1 Overview: Global Extended Reality (XR) Devices Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Game
1.3.3 Media Entertainment
1.3.4 Industrial Manufacturing
1.3.5 Retail
1.3.6 Medical
1.3.7 Education
1.3.8 Other
1.4 Global Extended Reality (XR) Devices Market Size & Forecast
1.5 Global Extended Reality (XR) Devices Market Size and Forecast by Region
1.5.1 Global Extended Reality (XR) Devices Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Extended Reality (XR) Devices Market Size by Region, (2016-2021)
1.5.3 North America Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.4 Europe Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.6 South America Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Extended Reality (XR) Devices Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Extended Reality (XR) Devices Market Drivers
1.6.2 Extended Reality (XR) Devices Market Restraints
1.6.3 Extended Reality (XR) Devices Trends Analysis

2 Company Profiles
2.1 Meta
2.1.1 Meta Details
2.1.2 Meta Major Business
2.1.3 Meta Extended Reality (XR) Devices Product and Solutions
2.1.4 Meta Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Meta Recent Developments and Future Plans
2.2 Google
2.2.1 Google Details
2.2.2 Google Major Business
2.2.3 Google Extended Reality (XR) Devices Product and Solutions
2.2.4 Google Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Google Recent Developments and Future Plans
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business
2.3.3 Sony Extended Reality (XR) Devices Product and Solutions
2.3.4 Sony Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Sony Recent Developments and Future Plans
2.4 HTC
2.4.1 HTC Details
2.4.2 HTC Major Business
2.4.3 HTC Extended Reality (XR) Devices Product and Solutions
2.4.4 HTC Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 HTC Recent Developments and Future Plans
2.5 Samsung
2.5.1 Samsung Details
2.5.2 Samsung Major Business
2.5.3 Samsung Extended Reality (XR) Devices Product and Solutions
2.5.4 Samsung Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Samsung Recent Developments and Future Plans
2.6 EON Reality
2.6.1 EON Reality Details
2.6.2 EON Reality Major Business
2.6.3 EON Reality Extended Reality (XR) Devices Product and Solutions
2.6.4 EON Reality Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 EON Reality Recent Developments and Future Plans
2.7 Microsoft
2.7.1 Microsoft Details
2.7.2 Microsoft Major Business
2.7.3 Microsoft Extended Reality (XR) Devices Product and Solutions
2.7.4 Microsoft Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Microsoft Recent Developments and Future Plans
2.8 Vuzix
2.8.1 Vuzix Details
2.8.2 Vuzix Major Business
2.8.3 Vuzix Extended Reality (XR) Devices Product and Solutions
2.8.4 Vuzix Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Vuzix Recent Developments and Future Plans
2.9 CyberGlove Systems
2.9.1 CyberGlove Systems Details
2.9.2 CyberGlove Systems Major Business
2.9.3 CyberGlove Systems Extended Reality (XR) Devices Product and Solutions
2.9.4 CyberGlove Systems Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 CyberGlove Systems Recent Developments and Future Plans
2.10 Sensics
2.10.1 Sensics Details
2.10.2 Sensics Major Business
2.10.3 Sensics Extended Reality (XR) Devices Product and Solutions
2.10.4 Sensics Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Sensics Recent Developments and Future Plans
2.11 Leap Motion
2.11.1 Leap Motion Details
2.11.2 Leap Motion Major Business
2.11.3 Leap Motion Extended Reality (XR) Devices Product and Solutions
2.11.4 Leap Motion Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Leap Motion Recent Developments and Future Plans
2.12 Sixense Entertainment
2.12.1 Sixense Entertainment Details
2.12.2 Sixense Entertainment Major Business
2.12.3 Sixense Entertainment Extended Reality (XR) Devices Product and Solutions
2.12.4 Sixense Entertainment Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Sixense Entertainment Recent Developments and Future Plans
2.13 Nintendo
2.13.1 Nintendo Details
2.13.2 Nintendo Major Business
2.13.3 Nintendo Extended Reality (XR) Devices Product and Solutions
2.13.4 Nintendo Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Nintendo Recent Developments and Future Plans
2.14 Google
2.14.1 Google Details
2.14.2 Google Major Business
2.14.3 Google Extended Reality (XR) Devices Product and Solutions
2.14.4 Google Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Google Recent Developments and Future Plans
2.15 Electronic Arts
2.15.1 Electronic Arts Details
2.15.2 Electronic Arts Major Business
2.15.3 Electronic Arts Extended Reality (XR) Devices Product and Solutions
2.15.4 Electronic Arts Extended Reality (XR) Devices Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Electronic Arts Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Extended Reality (XR) Devices Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Extended Reality (XR) Devices Players Market Share
3.2.2 Top 10 Extended Reality (XR) Devices Players Market Share
3.2.3 Market Competition Trend
3.3 Extended Reality (XR) Devices Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Extended Reality (XR) Devices Revenue and Market Share by Type (2016-2021)
4.2 Global Extended Reality (XR) Devices Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Extended Reality (XR) Devices Revenue Market Share by Application (2016-2021)
5.2 Extended Reality (XR) Devices Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Extended Reality (XR) Devices Revenue by Type (2016-2026)
6.2 North America Extended Reality (XR) Devices Revenue by Application (2016-2026)
6.3 North America Extended Reality (XR) Devices Market Size by Country
6.3.1 North America Extended Reality (XR) Devices Revenue by Country (2016-2026)
6.3.2 United States Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
6.3.3 Canada Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
6.3.4 Mexico Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Extended Reality (XR) Devices Revenue by Type (2016-2026)
7.2 Europe Extended Reality (XR) Devices Revenue by Application (2016-2026)
7.3 Europe Extended Reality (XR) Devices Market Size by Country
7.3.1 Europe Extended Reality (XR) Devices Revenue by Country (2016-2026)
7.3.2 Germany Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.3 France Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.5 Russia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
7.3.6 Italy Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Extended Reality (XR) Devices Revenue by Type (2016-2026)
8.2 Asia-Pacific Extended Reality (XR) Devices Revenue by Application (2016-2026)
8.3 Asia-Pacific Extended Reality (XR) Devices Market Size by Region
8.3.1 Asia-Pacific Extended Reality (XR) Devices Revenue by Region (2016-2026)
8.3.2 China Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.3 Japan Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.4 South Korea Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.5 India Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
8.3.7 Australia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Extended Reality (XR) Devices Revenue by Type (2016-2026)
9.2 South America Extended Reality (XR) Devices Revenue by Application (2016-2026)
9.3 South America Extended Reality (XR) Devices Market Size by Country
9.3.1 South America Extended Reality (XR) Devices Revenue by Country (2016-2026)
9.3.2 Brazil Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
9.3.3 Argentina Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Extended Reality (XR) Devices Revenue by Type (2016-2026)
10.2 Middle East & Africa Extended Reality (XR) Devices Revenue by Application (2016-2026)
10.3 Middle East & Africa Extended Reality (XR) Devices Market Size by Country
10.3.1 Middle East & Africa Extended Reality (XR) Devices Revenue by Country (2016-2026)
10.3.2 Turkey Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Extended Reality (XR) Devices Market Size and Forecast (2016-2026)
10.3.4 UAE Extended Reality (XR) Devices Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Extended Reality (XR) Devices Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Extended Reality (XR) Devices Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Extended Reality (XR) Devices Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Extended Reality (XR) Devices Revenue (USD Million) by Region (2016-2021)
Table 5. Global Extended Reality (XR) Devices Revenue Market Share by Region (2021-2026)
Table 6. Meta Corporate Information, Head Office, and Major Competitors
Table 7. Meta Major Business
Table 8. Meta Extended Reality (XR) Devices Product and Solutions
Table 9. Meta Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Google Corporate Information, Head Office, and Major Competitors
Table 11. Google Major Business
Table 12. Google Extended Reality (XR) Devices Product and Solutions
Table 13. Google Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Sony Corporate Information, Head Office, and Major Competitors
Table 15. Sony Major Business
Table 16. Sony Extended Reality (XR) Devices Product and Solutions
Table 17. Sony Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. HTC Corporate Information, Head Office, and Major Competitors
Table 19. HTC Major Business
Table 20. HTC Extended Reality (XR) Devices Product and Solutions
Table 21. HTC Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Samsung Corporate Information, Head Office, and Major Competitors
Table 23. Samsung Major Business
Table 24. Samsung Extended Reality (XR) Devices Product and Solutions
Table 25. Samsung Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. EON Reality Corporate Information, Head Office, and Major Competitors
Table 27. EON Reality Major Business
Table 28. EON Reality Extended Reality (XR) Devices Product and Solutions
Table 29. EON Reality Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Microsoft Corporate Information, Head Office, and Major Competitors
Table 31. Microsoft Major Business
Table 32. Microsoft Extended Reality (XR) Devices Product and Solutions
Table 33. Microsoft Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Vuzix Corporate Information, Head Office, and Major Competitors
Table 35. Vuzix Major Business
Table 36. Vuzix Extended Reality (XR) Devices Product and Solutions
Table 37. Vuzix Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. CyberGlove Systems Corporate Information, Head Office, and Major Competitors
Table 39. CyberGlove Systems Major Business
Table 40. CyberGlove Systems Extended Reality (XR) Devices Product and Solutions
Table 41. CyberGlove Systems Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Sensics Corporate Information, Head Office, and Major Competitors
Table 43. Sensics Major Business
Table 44. Sensics Extended Reality (XR) Devices Product and Solutions
Table 45. Sensics Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Leap Motion Corporate Information, Head Office, and Major Competitors
Table 47. Leap Motion Major Business
Table 48. Leap Motion Extended Reality (XR) Devices Product and Solutions
Table 49. Leap Motion Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Sixense Entertainment Corporate Information, Head Office, and Major Competitors
Table 51. Sixense Entertainment Major Business
Table 52. Sixense Entertainment Extended Reality (XR) Devices Product and Solutions
Table 53. Sixense Entertainment Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Nintendo Corporate Information, Head Office, and Major Competitors
Table 55. Nintendo Major Business
Table 56. Nintendo Extended Reality (XR) Devices Product and Solutions
Table 57. Nintendo Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Google Corporate Information, Head Office, and Major Competitors
Table 59. Google Major Business
Table 60. Google Extended Reality (XR) Devices Product and Solutions
Table 61. Google Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Electronic Arts Corporate Information, Head Office, and Major Competitors
Table 63. Electronic Arts Major Business
Table 64. Electronic Arts Extended Reality (XR) Devices Product and Solutions
Table 65. Electronic Arts Extended Reality (XR) Devices Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Global Extended Reality (XR) Devices Revenue (USD Million) by Players (2019-2021)
Table 67. Global Extended Reality (XR) Devices Revenue Share by Players (2019-2021)
Table 68. Breakdown of Extended Reality (XR) Devices by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Extended Reality (XR) Devices Players Head Office, Products and Services Provided
Table 70. Extended Reality (XR) Devices Mergers & Acquisitions in the Past Five Years
Table 71. Extended Reality (XR) Devices New Entrants and Expansion Plans
Table 72. Global Extended Reality (XR) Devices Revenue (USD Million) by Type (2016-2021)
Table 73. Global Extended Reality (XR) Devices Revenue Share by Type (2016-2021)
Table 74. Global Extended Reality (XR) Devices Revenue Forecast by Type (2021-2026)
Table 75. Global Extended Reality (XR) Devices Revenue by Application (2016-2021)
Table 76. Global Extended Reality (XR) Devices Revenue Forecast by Application (2021-2026)
Table 77. North America Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 78. North America Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 79. North America Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 80. North America Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 81. North America Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 82. North America Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
Table 83. Europe Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 84. Europe Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 85. Europe Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 86. Europe Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 87. Europe Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 88. Europe Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
Table 89. Asia-Pacific Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 90. Asia-Pacific Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 91. Asia-Pacific Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 92. Asia-Pacific Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 93. Asia-Pacific Extended Reality (XR) Devices Revenue by Region (2016-2021) & (USD Million)
Table 94. Asia-Pacific Extended Reality (XR) Devices Revenue by Region (2021-2026) & (USD Million)
Table 95. South America Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 96. South America Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 97. South America Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 98. South America Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 99. South America Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 100. South America Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
Table 101. Middle East & Africa Extended Reality (XR) Devices Revenue by Type (2016-2021) & (USD Million)
Table 102. Middle East & Africa Extended Reality (XR) Devices Revenue by Type (2021-2026) & (USD Million)
Table 103. Middle East & Africa Extended Reality (XR) Devices Revenue by Application (2016-2021) & (USD Million)
Table 104. Middle East & Africa Extended Reality (XR) Devices Revenue by Application (2021-2026) & (USD Million)
Table 105. Middle East & Africa Extended Reality (XR) Devices Revenue by Country (2016-2021) & (USD Million)
Table 106. Middle East & Africa Extended Reality (XR) Devices Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Extended Reality (XR) Devices Picture
Figure 2. Global Extended Reality (XR) Devices Revenue Market Share by Type in 2020
Figure 3. Virtual Reality (VR) Devices
Figure 4. Augmented Reality (AR) Devices
Figure 5. Mixed Reality (MR) Devices
Figure 6. Extended Reality (XR) Devices Revenue Market Share by Application in 2020
Figure 7. Game Picture
Figure 8. Media Entertainment Picture
Figure 9. Industrial Manufacturing Picture
Figure 10. Retail Picture
Figure 11. Medical Picture
Figure 12. Education Picture
Figure 13. Other Picture
Figure 14. Global Extended Reality (XR) Devices Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 15. Global Extended Reality (XR) Devices Revenue and Forecast (2016-2026) & (USD Million)
Figure 16. Global Extended Reality (XR) Devices Revenue Market Share by Region (2016-2026)
Figure 17. Global Extended Reality (XR) Devices Revenue Market Share by Region in 2020
Figure 18. North America Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Europe Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Asia-Pacific Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 21. South America Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 22. Middle East and Africa Extended Reality (XR) Devices Revenue (USD Million) and Growth Rate (2016-2026)
Figure 23. Extended Reality (XR) Devices Market Drivers
Figure 24. Extended Reality (XR) Devices Market Restraints
Figure 25. Extended Reality (XR) Devices Market Trends
Figure 26. Meta Recent Developments and Future Plans
Figure 27. Google Recent Developments and Future Plans
Figure 28. Sony Recent Developments and Future Plans
Figure 29. HTC Recent Developments and Future Plans
Figure 30. Samsung Recent Developments and Future Plans
Figure 31. EON Reality Recent Developments and Future Plans
Figure 32. Microsoft Recent Developments and Future Plans
Figure 33. Vuzix Recent Developments and Future Plans
Figure 34. CyberGlove Systems Recent Developments and Future Plans
Figure 35. Sensics Recent Developments and Future Plans
Figure 36. Leap Motion Recent Developments and Future Plans
Figure 37. Sixense Entertainment Recent Developments and Future Plans
Figure 38. Nintendo Recent Developments and Future Plans
Figure 39. Google Recent Developments and Future Plans
Figure 40. Electronic Arts Recent Developments and Future Plans
Figure 41. Global Extended Reality (XR) Devices Revenue Share by Players in 2020
Figure 42. Extended Reality (XR) Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 43. Global Top 3 Players Extended Reality (XR) Devices Revenue Market Share in 2020
Figure 44. Global Top 10 Players Extended Reality (XR) Devices Revenue Market Share in 2020
Figure 45. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 46. Global Extended Reality (XR) Devices Revenue Share by Type in 2020
Figure 47. Global Extended Reality (XR) Devices Market Share Forecast by Type (2021-2026)
Figure 48. Global Extended Reality (XR) Devices Revenue Share by Application in 2020
Figure 49. Global Extended Reality (XR) Devices Market Share Forecast by Application (2021-2026)
Figure 50. North America Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 51. North America Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 52. North America Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 53. United States Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Canada Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Mexico Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. Europe Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 57. Europe Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 58. Europe Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 59. Germany Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. France Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. United Kingdom Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Russia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Italy Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Asia-Pacific Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 65. Asia-Pacific Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 66. Asia-Pacific Extended Reality (XR) Devices Revenue Market Share by Region (2016-2026)
Figure 67. China Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Japan Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. South Korea Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. India Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Southeast Asia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Australia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. South America Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 74. South America Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 75. South America Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 76. Brazil Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Argentina Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Middle East and Africa Extended Reality (XR) Devices Sales Market Share by Type (2016-2026)
Figure 79. Middle East and Africa Extended Reality (XR) Devices Sales Market Share by Application (2016-2026)
Figure 80. Middle East and Africa Extended Reality (XR) Devices Revenue Market Share by Country (2016-2026)
Figure 81. Turkey Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 82. Saudi Arabia Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 83. UAE Extended Reality (XR) Devices Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 84. Methodology
Figure 85. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Meta
Google
Sony
HTC
Samsung
EON Reality
Microsoft
Vuzix
CyberGlove Systems
Sensics
Leap Motion
Sixense Entertainment
Nintendo
Google
Electronic Arts
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