Global Online Smartphone & Tablet Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Online Smartphone & Tablet Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 104

Published Date: 04 Jan 2022

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

The Online Smartphone & Tablet Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Online Smartphone & Tablet Games market size is estimated to be worth US$ 126820 million in 2021 and is forecast to a readjusted size of USD 276370 million by 2028 with a CAGR of 11.8% during review period. 18-25 Years Old accounting for % of the Online Smartphone & Tablet Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Massively Multiplayer Online (MMO) segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Online Smartphone & Tablet Games include Microsoft, Nintendo, Sony, Tencent, and Activision Blizzard, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Online Smartphone & Tablet Games market is split by Type and by Age. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Age. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games

Market segment by Age, can be divided into
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old

Market segment by players, this report covers
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Online Smartphone & Tablet Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Online Smartphone & Tablet Games, with revenue, gross margin and global market share of Online Smartphone & Tablet Games from 2019 to 2022.
Chapter 3, the Online Smartphone & Tablet Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Online Smartphone & Tablet Games market forecast, by regions, type and age, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Online Smartphone & Tablet Games research findings and conclusion, appendix and data source.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Online Smartphone & Tablet Games
1.2 Classification of Online Smartphone & Tablet Games by Type
1.2.1 Overview: Global Online Smartphone & Tablet Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Online Smartphone & Tablet Games Revenue Market Share by Type in 2021
1.2.3 Massively Multiplayer Online (MMO)
1.2.4 Simulation Games
1.2.5 Action/Adventure
1.2.6 Strategy Games
1.2.7 Sports Games
1.2.8 Role-Playing (RPG)
1.2.9 Educational Games
1.3 Global Online Smartphone & Tablet Games Market by Age
1.3.1 Overview: Global Online Smartphone & Tablet Games Market Size by Age: 2017 Versus 2021 Versus 2028
1.3.2 18-25 Years Old
1.3.3 26-35 Years Old
1.3.4 36-45 Years Old
1.3.5 Above 45 Years Old
1.3.6 Below 18 Years Old
1.4 Global Online Smartphone & Tablet Games Market Size & Forecast
1.5 Global Online Smartphone & Tablet Games Market Size and Forecast by Region
1.5.1 Global Online Smartphone & Tablet Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Online Smartphone & Tablet Games Market Size by Region, (2017-2022)
1.5.3 North America Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.4 Europe Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.6 South America Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Online Smartphone & Tablet Games Market Drivers
1.6.2 Online Smartphone & Tablet Games Market Restraints
1.6.3 Online Smartphone & Tablet Games Trends Analysis

2 Company Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Online Smartphone & Tablet Games Product and Solutions
2.1.4 Microsoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Microsoft Recent Developments and Future Plans
2.2 Nintendo
2.2.1 Nintendo Details
2.2.2 Nintendo Major Business
2.2.3 Nintendo Online Smartphone & Tablet Games Product and Solutions
2.2.4 Nintendo Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Nintendo Recent Developments and Future Plans
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business
2.3.3 Sony Online Smartphone & Tablet Games Product and Solutions
2.3.4 Sony Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Sony Recent Developments and Future Plans
2.4 Tencent
2.4.1 Tencent Details
2.4.2 Tencent Major Business
2.4.3 Tencent Online Smartphone & Tablet Games Product and Solutions
2.4.4 Tencent Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Tencent Recent Developments and Future Plans
2.5 Activision Blizzard
2.5.1 Activision Blizzard Details
2.5.2 Activision Blizzard Major Business
2.5.3 Activision Blizzard Online Smartphone & Tablet Games Product and Solutions
2.5.4 Activision Blizzard Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Activision Blizzard Recent Developments and Future Plans
2.6 Sega
2.6.1 Sega Details
2.6.2 Sega Major Business
2.6.3 Sega Online Smartphone & Tablet Games Product and Solutions
2.6.4 Sega Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Sega Recent Developments and Future Plans
2.7 Electronic Arts
2.7.1 Electronic Arts Details
2.7.2 Electronic Arts Major Business
2.7.3 Electronic Arts Online Smartphone & Tablet Games Product and Solutions
2.7.4 Electronic Arts Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Electronic Arts Recent Developments and Future Plans
2.8 Ubisoft
2.8.1 Ubisoft Details
2.8.2 Ubisoft Major Business
2.8.3 Ubisoft Online Smartphone & Tablet Games Product and Solutions
2.8.4 Ubisoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Ubisoft Recent Developments and Future Plans
2.9 Zynga
2.9.1 Zynga Details
2.9.2 Zynga Major Business
2.9.3 Zynga Online Smartphone & Tablet Games Product and Solutions
2.9.4 Zynga Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Zynga Recent Developments and Future Plans
2.10 Square Enix
2.10.1 Square Enix Details
2.10.2 Square Enix Major Business
2.10.3 Square Enix Online Smartphone & Tablet Games Product and Solutions
2.10.4 Square Enix Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Square Enix Recent Developments and Future Plans
2.11 NetEase Games
2.11.1 NetEase Games Details
2.11.2 NetEase Games Major Business
2.11.3 NetEase Games Online Smartphone & Tablet Games Product and Solutions
2.11.4 NetEase Games Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 NetEase Games Recent Developments and Future Plans
2.12 NEXON
2.12.1 NEXON Details
2.12.2 NEXON Major Business
2.12.3 NEXON Online Smartphone & Tablet Games Product and Solutions
2.12.4 NEXON Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 NEXON Recent Developments and Future Plans
2.13 NCSoft
2.13.1 NCSoft Details
2.13.2 NCSoft Major Business
2.13.3 NCSoft Online Smartphone & Tablet Games Product and Solutions
2.13.4 NCSoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 NCSoft Recent Developments and Future Plans
2.14 Bandai Namco
2.14.1 Bandai Namco Details
2.14.2 Bandai Namco Major Business
2.14.3 Bandai Namco Online Smartphone & Tablet Games Product and Solutions
2.14.4 Bandai Namco Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Bandai Namco Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Online Smartphone & Tablet Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Online Smartphone & Tablet Games Players Market Share in 2021
3.2.2 Top 10 Online Smartphone & Tablet Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Online Smartphone & Tablet Games Players Head Office, Products and Services Provided
3.4 Online Smartphone & Tablet Games Mergers & Acquisitions
3.5 Online Smartphone & Tablet Games New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Online Smartphone & Tablet Games Revenue and Market Share by Type (2017-2022)
4.2 Global Online Smartphone & Tablet Games Market Forecast by Type (2023-2028)

5 Market Size Segment by Age
5.1 Global Online Smartphone & Tablet Games Revenue Market Share by Age (2017-2022)
5.2 Global Online Smartphone & Tablet Games Market Forecast by Age (2023-2028)

6 North America by Country, by Type, and by Age
6.1 North America Online Smartphone & Tablet Games Revenue by Type (2017-2028)
6.2 North America Online Smartphone & Tablet Games Revenue by Age (2017-2028)
6.3 North America Online Smartphone & Tablet Games Market Size by Country
6.3.1 North America Online Smartphone & Tablet Games Revenue by Country (2017-2028)
6.3.2 United States Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
6.3.3 Canada Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Age
7.1 Europe Online Smartphone & Tablet Games Revenue by Type (2017-2028)
7.2 Europe Online Smartphone & Tablet Games Revenue by Age (2017-2028)
7.3 Europe Online Smartphone & Tablet Games Market Size by Country
7.3.1 Europe Online Smartphone & Tablet Games Revenue by Country (2017-2028)
7.3.2 Germany Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.3 France Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.5 Russia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.6 Italy Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Age
8.1 Asia-Pacific Online Smartphone & Tablet Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Online Smartphone & Tablet Games Revenue by Age (2017-2028)
8.3 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region
8.3.1 Asia-Pacific Online Smartphone & Tablet Games Revenue by Region (2017-2028)
8.3.2 China Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.3 Japan Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.5 India Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.7 Australia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Age
9.1 South America Online Smartphone & Tablet Games Revenue by Type (2017-2028)
9.2 South America Online Smartphone & Tablet Games Revenue by Age (2017-2028)
9.3 South America Online Smartphone & Tablet Games Market Size by Country
9.3.1 South America Online Smartphone & Tablet Games Revenue by Country (2017-2028)
9.3.2 Brazil Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Age
10.1 Middle East & Africa Online Smartphone & Tablet Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Online Smartphone & Tablet Games Revenue by Age (2017-2028)
10.3 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country
10.3.1 Middle East & Africa Online Smartphone & Tablet Games Revenue by Country (2017-2028)
10.3.2 Turkey Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
10.3.4 UAE Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Online Smartphone & Tablet Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Online Smartphone & Tablet Games Revenue by Age, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Online Smartphone & Tablet Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Online Smartphone & Tablet Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Online Smartphone & Tablet Games Revenue Market Share by Region (2023-2028)
Table 6. Microsoft Corporate Information, Head Office, and Major Competitors
Table 7. Microsoft Major Business
Table 8. Microsoft Online Smartphone & Tablet Games Product and Solutions
Table 9. Microsoft Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Nintendo Corporate Information, Head Office, and Major Competitors
Table 11. Nintendo Major Business
Table 12. Nintendo Online Smartphone & Tablet Games Product and Solutions
Table 13. Nintendo Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Sony Corporate Information, Head Office, and Major Competitors
Table 15. Sony Major Business
Table 16. Sony Online Smartphone & Tablet Games Product and Solutions
Table 17. Sony Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Tencent Corporate Information, Head Office, and Major Competitors
Table 19. Tencent Major Business
Table 20. Tencent Online Smartphone & Tablet Games Product and Solutions
Table 21. Tencent Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 23. Activision Blizzard Major Business
Table 24. Activision Blizzard Online Smartphone & Tablet Games Product and Solutions
Table 25. Activision Blizzard Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Sega Corporate Information, Head Office, and Major Competitors
Table 27. Sega Major Business
Table 28. Sega Online Smartphone & Tablet Games Product and Solutions
Table 29. Sega Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Electronic Arts Corporate Information, Head Office, and Major Competitors
Table 31. Electronic Arts Major Business
Table 32. Electronic Arts Online Smartphone & Tablet Games Product and Solutions
Table 33. Electronic Arts Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 35. Ubisoft Major Business
Table 36. Ubisoft Online Smartphone & Tablet Games Product and Solutions
Table 37. Ubisoft Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Zynga Corporate Information, Head Office, and Major Competitors
Table 39. Zynga Major Business
Table 40. Zynga Online Smartphone & Tablet Games Product and Solutions
Table 41. Zynga Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Square Enix Corporate Information, Head Office, and Major Competitors
Table 43. Square Enix Major Business
Table 44. Square Enix Online Smartphone & Tablet Games Product and Solutions
Table 45. Square Enix Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. NetEase Games Corporate Information, Head Office, and Major Competitors
Table 47. NetEase Games Major Business
Table 48. NetEase Games Online Smartphone & Tablet Games Product and Solutions
Table 49. NetEase Games Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. NEXON Corporate Information, Head Office, and Major Competitors
Table 51. NEXON Major Business
Table 52. NEXON Online Smartphone & Tablet Games Product and Solutions
Table 53. NEXON Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. NCSoft Corporate Information, Head Office, and Major Competitors
Table 55. NCSoft Major Business
Table 56. NCSoft Online Smartphone & Tablet Games Product and Solutions
Table 57. NCSoft Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Bandai Namco Corporate Information, Head Office, and Major Competitors
Table 59. Bandai Namco Major Business
Table 60. Bandai Namco Online Smartphone & Tablet Games Product and Solutions
Table 61. Bandai Namco Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Global Online Smartphone & Tablet Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 63. Global Online Smartphone & Tablet Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 64. Breakdown of Online Smartphone & Tablet Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 65. Online Smartphone & Tablet Games Players Head Office, Products and Services Provided
Table 66. Online Smartphone & Tablet Games Mergers & Acquisitions in the Past Five Years
Table 67. Online Smartphone & Tablet Games New Entrants and Expansion Plans
Table 68. Global Online Smartphone & Tablet Games Revenue (USD Million) by Type (2017-2022)
Table 69. Global Online Smartphone & Tablet Games Revenue Share by Type (2017-2022)
Table 70. Global Online Smartphone & Tablet Games Revenue Forecast by Type (2023-2028)
Table 71. Global Online Smartphone & Tablet Games Revenue by Age (2017-2022)
Table 72. Global Online Smartphone & Tablet Games Revenue Forecast by Age (2023-2028)
Table 73. North America Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 74. North America Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 75. North America Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 76. North America Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 77. North America Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 78. North America Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
Table 79. Europe Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 80. Europe Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 81. Europe Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 82. Europe Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 83. Europe Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 84. Europe Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
Table 85. Asia-Pacific Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 86. Asia-Pacific Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 87. Asia-Pacific Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 88. Asia-Pacific Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 89. Asia-Pacific Online Smartphone & Tablet Games Revenue by Region (2017-2022) & (USD Million)
Table 90. Asia-Pacific Online Smartphone & Tablet Games Revenue by Region (2023-2028) & (USD Million)
Table 91. South America Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 92. South America Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 93. South America Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 94. South America Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 95. South America Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 96. South America Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
Table 97. Middle East & Africa Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 98. Middle East & Africa Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 99. Middle East & Africa Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 100. Middle East & Africa Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 101. Middle East & Africa Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 102. Middle East & Africa Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Online Smartphone & Tablet Games Picture
Figure 2. Global Online Smartphone & Tablet Games Revenue Market Share by Type in 2021
Figure 3. Massively Multiplayer Online (MMO)
Figure 4. Simulation Games
Figure 5. Action/Adventure
Figure 6. Strategy Games
Figure 7. Sports Games
Figure 8. Role-Playing (RPG)
Figure 9. Educational Games
Figure 10. Online Smartphone & Tablet Games Revenue Market Share by Age in 2021
Figure 11. 18-25 Years Old Picture
Figure 12. 26-35 Years Old Picture
Figure 13. 36-45 Years Old Picture
Figure 14. Above 45 Years Old Picture
Figure 15. Below 18 Years Old Picture
Figure 16. Global Online Smartphone & Tablet Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 17. Global Online Smartphone & Tablet Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 18. Global Online Smartphone & Tablet Games Revenue Market Share by Region (2017-2028)
Figure 19. Global Online Smartphone & Tablet Games Revenue Market Share by Region in 2021
Figure 20. North America Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 21. Europe Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 22. Asia-Pacific Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 23. South America Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 24. Middle East and Africa Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 25. Online Smartphone & Tablet Games Market Drivers
Figure 26. Online Smartphone & Tablet Games Market Restraints
Figure 27. Online Smartphone & Tablet Games Market Trends
Figure 28. Microsoft Recent Developments and Future Plans
Figure 29. Nintendo Recent Developments and Future Plans
Figure 30. Sony Recent Developments and Future Plans
Figure 31. Tencent Recent Developments and Future Plans
Figure 32. Activision Blizzard Recent Developments and Future Plans
Figure 33. Sega Recent Developments and Future Plans
Figure 34. Electronic Arts Recent Developments and Future Plans
Figure 35. Ubisoft Recent Developments and Future Plans
Figure 36. Zynga Recent Developments and Future Plans
Figure 37. Square Enix Recent Developments and Future Plans
Figure 38. NetEase Games Recent Developments and Future Plans
Figure 39. NEXON Recent Developments and Future Plans
Figure 40. NCSoft Recent Developments and Future Plans
Figure 41. Bandai Namco Recent Developments and Future Plans
Figure 42. Global Online Smartphone & Tablet Games Revenue Share by Players in 2021
Figure 43. Online Smartphone & Tablet Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 44. Global Top 3 Players Online Smartphone & Tablet Games Revenue Market Share in 2021
Figure 45. Global Top 10 Players Online Smartphone & Tablet Games Revenue Market Share in 2021
Figure 46. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 47. Global Online Smartphone & Tablet Games Revenue Share by Type in 2021
Figure 48. Global Online Smartphone & Tablet Games Market Share Forecast by Type (2023-2028)
Figure 49. Global Online Smartphone & Tablet Games Revenue Share by Age in 2021
Figure 50. Global Online Smartphone & Tablet Games Market Share Forecast by Age (2023-2028)
Figure 51. North America Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 52. North America Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 53. North America Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 54. United States Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Canada Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Mexico Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Europe Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 58. Europe Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 59. Europe Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 60. Germany Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. France Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. United Kingdom Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Russia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Italy Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Asia-Pacific Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 66. Asia-Pacific Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 67. Asia-Pacific Online Smartphone & Tablet Games Revenue Market Share by Region (2017-2028)
Figure 68. China Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Japan Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. South Korea Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. India Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Southeast Asia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Australia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. South America Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 75. South America Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 76. South America Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 77. Brazil Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Argentina Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Middle East and Africa Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 80. Middle East and Africa Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 81. Middle East and Africa Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 82. Turkey Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. Saudi Arabia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 84. UAE Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 85. Methodology
Figure 86. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
shop_t

Purchase Options

jiaGou

Add To Cart

jiaGou

Buy Now

masterCard
visa
jcb
americanExpress
shop_b
Global Online Smartphone & Tablet Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Online Smartphone & Tablet Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 104

Published Date: 04 Jan 2022

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

The Online Smartphone & Tablet Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Online Smartphone & Tablet Games market size is estimated to be worth US$ 126820 million in 2021 and is forecast to a readjusted size of USD 276370 million by 2028 with a CAGR of 11.8% during review period. 18-25 Years Old accounting for % of the Online Smartphone & Tablet Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Massively Multiplayer Online (MMO) segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Online Smartphone & Tablet Games include Microsoft, Nintendo, Sony, Tencent, and Activision Blizzard, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Online Smartphone & Tablet Games market is split by Type and by Age. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Age. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games

Market segment by Age, can be divided into
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old

Market segment by players, this report covers
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Online Smartphone & Tablet Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Online Smartphone & Tablet Games, with revenue, gross margin and global market share of Online Smartphone & Tablet Games from 2019 to 2022.
Chapter 3, the Online Smartphone & Tablet Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Online Smartphone & Tablet Games market forecast, by regions, type and age, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Online Smartphone & Tablet Games research findings and conclusion, appendix and data source.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Online Smartphone & Tablet Games
1.2 Classification of Online Smartphone & Tablet Games by Type
1.2.1 Overview: Global Online Smartphone & Tablet Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Online Smartphone & Tablet Games Revenue Market Share by Type in 2021
1.2.3 Massively Multiplayer Online (MMO)
1.2.4 Simulation Games
1.2.5 Action/Adventure
1.2.6 Strategy Games
1.2.7 Sports Games
1.2.8 Role-Playing (RPG)
1.2.9 Educational Games
1.3 Global Online Smartphone & Tablet Games Market by Age
1.3.1 Overview: Global Online Smartphone & Tablet Games Market Size by Age: 2017 Versus 2021 Versus 2028
1.3.2 18-25 Years Old
1.3.3 26-35 Years Old
1.3.4 36-45 Years Old
1.3.5 Above 45 Years Old
1.3.6 Below 18 Years Old
1.4 Global Online Smartphone & Tablet Games Market Size & Forecast
1.5 Global Online Smartphone & Tablet Games Market Size and Forecast by Region
1.5.1 Global Online Smartphone & Tablet Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Online Smartphone & Tablet Games Market Size by Region, (2017-2022)
1.5.3 North America Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.4 Europe Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.6 South America Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Online Smartphone & Tablet Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Online Smartphone & Tablet Games Market Drivers
1.6.2 Online Smartphone & Tablet Games Market Restraints
1.6.3 Online Smartphone & Tablet Games Trends Analysis

2 Company Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Online Smartphone & Tablet Games Product and Solutions
2.1.4 Microsoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Microsoft Recent Developments and Future Plans
2.2 Nintendo
2.2.1 Nintendo Details
2.2.2 Nintendo Major Business
2.2.3 Nintendo Online Smartphone & Tablet Games Product and Solutions
2.2.4 Nintendo Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Nintendo Recent Developments and Future Plans
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business
2.3.3 Sony Online Smartphone & Tablet Games Product and Solutions
2.3.4 Sony Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Sony Recent Developments and Future Plans
2.4 Tencent
2.4.1 Tencent Details
2.4.2 Tencent Major Business
2.4.3 Tencent Online Smartphone & Tablet Games Product and Solutions
2.4.4 Tencent Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Tencent Recent Developments and Future Plans
2.5 Activision Blizzard
2.5.1 Activision Blizzard Details
2.5.2 Activision Blizzard Major Business
2.5.3 Activision Blizzard Online Smartphone & Tablet Games Product and Solutions
2.5.4 Activision Blizzard Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Activision Blizzard Recent Developments and Future Plans
2.6 Sega
2.6.1 Sega Details
2.6.2 Sega Major Business
2.6.3 Sega Online Smartphone & Tablet Games Product and Solutions
2.6.4 Sega Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Sega Recent Developments and Future Plans
2.7 Electronic Arts
2.7.1 Electronic Arts Details
2.7.2 Electronic Arts Major Business
2.7.3 Electronic Arts Online Smartphone & Tablet Games Product and Solutions
2.7.4 Electronic Arts Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Electronic Arts Recent Developments and Future Plans
2.8 Ubisoft
2.8.1 Ubisoft Details
2.8.2 Ubisoft Major Business
2.8.3 Ubisoft Online Smartphone & Tablet Games Product and Solutions
2.8.4 Ubisoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Ubisoft Recent Developments and Future Plans
2.9 Zynga
2.9.1 Zynga Details
2.9.2 Zynga Major Business
2.9.3 Zynga Online Smartphone & Tablet Games Product and Solutions
2.9.4 Zynga Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Zynga Recent Developments and Future Plans
2.10 Square Enix
2.10.1 Square Enix Details
2.10.2 Square Enix Major Business
2.10.3 Square Enix Online Smartphone & Tablet Games Product and Solutions
2.10.4 Square Enix Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Square Enix Recent Developments and Future Plans
2.11 NetEase Games
2.11.1 NetEase Games Details
2.11.2 NetEase Games Major Business
2.11.3 NetEase Games Online Smartphone & Tablet Games Product and Solutions
2.11.4 NetEase Games Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 NetEase Games Recent Developments and Future Plans
2.12 NEXON
2.12.1 NEXON Details
2.12.2 NEXON Major Business
2.12.3 NEXON Online Smartphone & Tablet Games Product and Solutions
2.12.4 NEXON Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 NEXON Recent Developments and Future Plans
2.13 NCSoft
2.13.1 NCSoft Details
2.13.2 NCSoft Major Business
2.13.3 NCSoft Online Smartphone & Tablet Games Product and Solutions
2.13.4 NCSoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 NCSoft Recent Developments and Future Plans
2.14 Bandai Namco
2.14.1 Bandai Namco Details
2.14.2 Bandai Namco Major Business
2.14.3 Bandai Namco Online Smartphone & Tablet Games Product and Solutions
2.14.4 Bandai Namco Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Bandai Namco Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Online Smartphone & Tablet Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Online Smartphone & Tablet Games Players Market Share in 2021
3.2.2 Top 10 Online Smartphone & Tablet Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Online Smartphone & Tablet Games Players Head Office, Products and Services Provided
3.4 Online Smartphone & Tablet Games Mergers & Acquisitions
3.5 Online Smartphone & Tablet Games New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Online Smartphone & Tablet Games Revenue and Market Share by Type (2017-2022)
4.2 Global Online Smartphone & Tablet Games Market Forecast by Type (2023-2028)

5 Market Size Segment by Age
5.1 Global Online Smartphone & Tablet Games Revenue Market Share by Age (2017-2022)
5.2 Global Online Smartphone & Tablet Games Market Forecast by Age (2023-2028)

6 North America by Country, by Type, and by Age
6.1 North America Online Smartphone & Tablet Games Revenue by Type (2017-2028)
6.2 North America Online Smartphone & Tablet Games Revenue by Age (2017-2028)
6.3 North America Online Smartphone & Tablet Games Market Size by Country
6.3.1 North America Online Smartphone & Tablet Games Revenue by Country (2017-2028)
6.3.2 United States Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
6.3.3 Canada Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Age
7.1 Europe Online Smartphone & Tablet Games Revenue by Type (2017-2028)
7.2 Europe Online Smartphone & Tablet Games Revenue by Age (2017-2028)
7.3 Europe Online Smartphone & Tablet Games Market Size by Country
7.3.1 Europe Online Smartphone & Tablet Games Revenue by Country (2017-2028)
7.3.2 Germany Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.3 France Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.5 Russia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
7.3.6 Italy Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Age
8.1 Asia-Pacific Online Smartphone & Tablet Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Online Smartphone & Tablet Games Revenue by Age (2017-2028)
8.3 Asia-Pacific Online Smartphone & Tablet Games Market Size by Region
8.3.1 Asia-Pacific Online Smartphone & Tablet Games Revenue by Region (2017-2028)
8.3.2 China Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.3 Japan Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.5 India Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
8.3.7 Australia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Age
9.1 South America Online Smartphone & Tablet Games Revenue by Type (2017-2028)
9.2 South America Online Smartphone & Tablet Games Revenue by Age (2017-2028)
9.3 South America Online Smartphone & Tablet Games Market Size by Country
9.3.1 South America Online Smartphone & Tablet Games Revenue by Country (2017-2028)
9.3.2 Brazil Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Age
10.1 Middle East & Africa Online Smartphone & Tablet Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Online Smartphone & Tablet Games Revenue by Age (2017-2028)
10.3 Middle East & Africa Online Smartphone & Tablet Games Market Size by Country
10.3.1 Middle East & Africa Online Smartphone & Tablet Games Revenue by Country (2017-2028)
10.3.2 Turkey Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)
10.3.4 UAE Online Smartphone & Tablet Games Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Online Smartphone & Tablet Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Online Smartphone & Tablet Games Revenue by Age, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Online Smartphone & Tablet Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Online Smartphone & Tablet Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Online Smartphone & Tablet Games Revenue Market Share by Region (2023-2028)
Table 6. Microsoft Corporate Information, Head Office, and Major Competitors
Table 7. Microsoft Major Business
Table 8. Microsoft Online Smartphone & Tablet Games Product and Solutions
Table 9. Microsoft Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Nintendo Corporate Information, Head Office, and Major Competitors
Table 11. Nintendo Major Business
Table 12. Nintendo Online Smartphone & Tablet Games Product and Solutions
Table 13. Nintendo Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Sony Corporate Information, Head Office, and Major Competitors
Table 15. Sony Major Business
Table 16. Sony Online Smartphone & Tablet Games Product and Solutions
Table 17. Sony Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Tencent Corporate Information, Head Office, and Major Competitors
Table 19. Tencent Major Business
Table 20. Tencent Online Smartphone & Tablet Games Product and Solutions
Table 21. Tencent Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 23. Activision Blizzard Major Business
Table 24. Activision Blizzard Online Smartphone & Tablet Games Product and Solutions
Table 25. Activision Blizzard Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Sega Corporate Information, Head Office, and Major Competitors
Table 27. Sega Major Business
Table 28. Sega Online Smartphone & Tablet Games Product and Solutions
Table 29. Sega Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Electronic Arts Corporate Information, Head Office, and Major Competitors
Table 31. Electronic Arts Major Business
Table 32. Electronic Arts Online Smartphone & Tablet Games Product and Solutions
Table 33. Electronic Arts Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 35. Ubisoft Major Business
Table 36. Ubisoft Online Smartphone & Tablet Games Product and Solutions
Table 37. Ubisoft Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Zynga Corporate Information, Head Office, and Major Competitors
Table 39. Zynga Major Business
Table 40. Zynga Online Smartphone & Tablet Games Product and Solutions
Table 41. Zynga Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Square Enix Corporate Information, Head Office, and Major Competitors
Table 43. Square Enix Major Business
Table 44. Square Enix Online Smartphone & Tablet Games Product and Solutions
Table 45. Square Enix Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. NetEase Games Corporate Information, Head Office, and Major Competitors
Table 47. NetEase Games Major Business
Table 48. NetEase Games Online Smartphone & Tablet Games Product and Solutions
Table 49. NetEase Games Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. NEXON Corporate Information, Head Office, and Major Competitors
Table 51. NEXON Major Business
Table 52. NEXON Online Smartphone & Tablet Games Product and Solutions
Table 53. NEXON Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. NCSoft Corporate Information, Head Office, and Major Competitors
Table 55. NCSoft Major Business
Table 56. NCSoft Online Smartphone & Tablet Games Product and Solutions
Table 57. NCSoft Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Bandai Namco Corporate Information, Head Office, and Major Competitors
Table 59. Bandai Namco Major Business
Table 60. Bandai Namco Online Smartphone & Tablet Games Product and Solutions
Table 61. Bandai Namco Online Smartphone & Tablet Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Global Online Smartphone & Tablet Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 63. Global Online Smartphone & Tablet Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 64. Breakdown of Online Smartphone & Tablet Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 65. Online Smartphone & Tablet Games Players Head Office, Products and Services Provided
Table 66. Online Smartphone & Tablet Games Mergers & Acquisitions in the Past Five Years
Table 67. Online Smartphone & Tablet Games New Entrants and Expansion Plans
Table 68. Global Online Smartphone & Tablet Games Revenue (USD Million) by Type (2017-2022)
Table 69. Global Online Smartphone & Tablet Games Revenue Share by Type (2017-2022)
Table 70. Global Online Smartphone & Tablet Games Revenue Forecast by Type (2023-2028)
Table 71. Global Online Smartphone & Tablet Games Revenue by Age (2017-2022)
Table 72. Global Online Smartphone & Tablet Games Revenue Forecast by Age (2023-2028)
Table 73. North America Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 74. North America Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 75. North America Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 76. North America Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 77. North America Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 78. North America Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
Table 79. Europe Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 80. Europe Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 81. Europe Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 82. Europe Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 83. Europe Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 84. Europe Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
Table 85. Asia-Pacific Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 86. Asia-Pacific Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 87. Asia-Pacific Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 88. Asia-Pacific Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 89. Asia-Pacific Online Smartphone & Tablet Games Revenue by Region (2017-2022) & (USD Million)
Table 90. Asia-Pacific Online Smartphone & Tablet Games Revenue by Region (2023-2028) & (USD Million)
Table 91. South America Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 92. South America Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 93. South America Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 94. South America Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 95. South America Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 96. South America Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
Table 97. Middle East & Africa Online Smartphone & Tablet Games Revenue by Type (2017-2022) & (USD Million)
Table 98. Middle East & Africa Online Smartphone & Tablet Games Revenue by Type (2023-2028) & (USD Million)
Table 99. Middle East & Africa Online Smartphone & Tablet Games Revenue by Age (2017-2022) & (USD Million)
Table 100. Middle East & Africa Online Smartphone & Tablet Games Revenue by Age (2023-2028) & (USD Million)
Table 101. Middle East & Africa Online Smartphone & Tablet Games Revenue by Country (2017-2022) & (USD Million)
Table 102. Middle East & Africa Online Smartphone & Tablet Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Online Smartphone & Tablet Games Picture
Figure 2. Global Online Smartphone & Tablet Games Revenue Market Share by Type in 2021
Figure 3. Massively Multiplayer Online (MMO)
Figure 4. Simulation Games
Figure 5. Action/Adventure
Figure 6. Strategy Games
Figure 7. Sports Games
Figure 8. Role-Playing (RPG)
Figure 9. Educational Games
Figure 10. Online Smartphone & Tablet Games Revenue Market Share by Age in 2021
Figure 11. 18-25 Years Old Picture
Figure 12. 26-35 Years Old Picture
Figure 13. 36-45 Years Old Picture
Figure 14. Above 45 Years Old Picture
Figure 15. Below 18 Years Old Picture
Figure 16. Global Online Smartphone & Tablet Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 17. Global Online Smartphone & Tablet Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 18. Global Online Smartphone & Tablet Games Revenue Market Share by Region (2017-2028)
Figure 19. Global Online Smartphone & Tablet Games Revenue Market Share by Region in 2021
Figure 20. North America Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 21. Europe Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 22. Asia-Pacific Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 23. South America Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 24. Middle East and Africa Online Smartphone & Tablet Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 25. Online Smartphone & Tablet Games Market Drivers
Figure 26. Online Smartphone & Tablet Games Market Restraints
Figure 27. Online Smartphone & Tablet Games Market Trends
Figure 28. Microsoft Recent Developments and Future Plans
Figure 29. Nintendo Recent Developments and Future Plans
Figure 30. Sony Recent Developments and Future Plans
Figure 31. Tencent Recent Developments and Future Plans
Figure 32. Activision Blizzard Recent Developments and Future Plans
Figure 33. Sega Recent Developments and Future Plans
Figure 34. Electronic Arts Recent Developments and Future Plans
Figure 35. Ubisoft Recent Developments and Future Plans
Figure 36. Zynga Recent Developments and Future Plans
Figure 37. Square Enix Recent Developments and Future Plans
Figure 38. NetEase Games Recent Developments and Future Plans
Figure 39. NEXON Recent Developments and Future Plans
Figure 40. NCSoft Recent Developments and Future Plans
Figure 41. Bandai Namco Recent Developments and Future Plans
Figure 42. Global Online Smartphone & Tablet Games Revenue Share by Players in 2021
Figure 43. Online Smartphone & Tablet Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 44. Global Top 3 Players Online Smartphone & Tablet Games Revenue Market Share in 2021
Figure 45. Global Top 10 Players Online Smartphone & Tablet Games Revenue Market Share in 2021
Figure 46. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 47. Global Online Smartphone & Tablet Games Revenue Share by Type in 2021
Figure 48. Global Online Smartphone & Tablet Games Market Share Forecast by Type (2023-2028)
Figure 49. Global Online Smartphone & Tablet Games Revenue Share by Age in 2021
Figure 50. Global Online Smartphone & Tablet Games Market Share Forecast by Age (2023-2028)
Figure 51. North America Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 52. North America Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 53. North America Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 54. United States Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Canada Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Mexico Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Europe Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 58. Europe Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 59. Europe Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 60. Germany Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. France Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. United Kingdom Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Russia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Italy Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Asia-Pacific Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 66. Asia-Pacific Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 67. Asia-Pacific Online Smartphone & Tablet Games Revenue Market Share by Region (2017-2028)
Figure 68. China Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Japan Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. South Korea Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. India Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Southeast Asia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Australia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. South America Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 75. South America Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 76. South America Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 77. Brazil Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Argentina Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Middle East and Africa Online Smartphone & Tablet Games Sales Market Share by Type (2017-2028)
Figure 80. Middle East and Africa Online Smartphone & Tablet Games Sales Market Share by Age (2017-2028)
Figure 81. Middle East and Africa Online Smartphone & Tablet Games Revenue Market Share by Country (2017-2028)
Figure 82. Turkey Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. Saudi Arabia Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 84. UAE Online Smartphone & Tablet Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 85. Methodology
Figure 86. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
jiaGou

Add To Cart

gouMai

Buy Now