Global Otome Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Otome Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 124

Published Date: 07 Apr 2022

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

The Otome Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Otome Games market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Under 18 Years Old accounting for % of the Otome Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Adventure Games segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Otome Games include Idea Factory, HuneX, Voltage, Koei Tecmo Holdings, and Sakevisual, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Otome Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Adventure Games
Role-Playing Games

Market segment by Application, can be divided into
Under 18 Years Old
18-35 Years Old
Above 35 Years Old

Market segment by players, this report covers
Idea Factory
HuneX
Voltage
Koei Tecmo Holdings
Sakevisual
Aromarie
D3 Publisher
Hanako Games
NTT Solmare
CYBIRD
Lucydream
Papegames
NetEase
Tencent Games
Mihoyo
Rastar Group
Sincetimes
Beijing Liuqu Network Technology
ByteDance
Perfect World

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Otome Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Otome Games, with revenue, gross margin and global market share of Otome Games from 2019 to 2022.
Chapter 3, the Otome Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Otome Games market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Otome Games research findings and conclusion, appendix and data source.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Otome Games
1.2 Classification of Otome Games by Type
1.2.1 Overview: Global Otome Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Otome Games Revenue Market Share by Type in 2021
1.2.3 Adventure Games
1.2.4 Role-Playing Games
1.3 Global Otome Games Market by Application
1.3.1 Overview: Global Otome Games Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Under 18 Years Old
1.3.3 18-35 Years Old
1.3.4 Above 35 Years Old
1.4 Global Otome Games Market Size & Forecast
1.5 Global Otome Games Market Size and Forecast by Region
1.5.1 Global Otome Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Otome Games Market Size by Region, (2017-2022)
1.5.3 North America Otome Games Market Size and Prospect (2017-2028)
1.5.4 Europe Otome Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Otome Games Market Size and Prospect (2017-2028)
1.5.6 South America Otome Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Otome Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Otome Games Market Drivers
1.6.2 Otome Games Market Restraints
1.6.3 Otome Games Trends Analysis

2 Company Profiles
2.1 Idea Factory
2.1.1 Idea Factory Details
2.1.2 Idea Factory Major Business
2.1.3 Idea Factory Otome Games Product and Solutions
2.1.4 Idea Factory Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Idea Factory Recent Developments and Future Plans
2.2 HuneX
2.2.1 HuneX Details
2.2.2 HuneX Major Business
2.2.3 HuneX Otome Games Product and Solutions
2.2.4 HuneX Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 HuneX Recent Developments and Future Plans
2.3 Voltage
2.3.1 Voltage Details
2.3.2 Voltage Major Business
2.3.3 Voltage Otome Games Product and Solutions
2.3.4 Voltage Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Voltage Recent Developments and Future Plans
2.4 Koei Tecmo Holdings
2.4.1 Koei Tecmo Holdings Details
2.4.2 Koei Tecmo Holdings Major Business
2.4.3 Koei Tecmo Holdings Otome Games Product and Solutions
2.4.4 Koei Tecmo Holdings Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Koei Tecmo Holdings Recent Developments and Future Plans
2.5 Sakevisual
2.5.1 Sakevisual Details
2.5.2 Sakevisual Major Business
2.5.3 Sakevisual Otome Games Product and Solutions
2.5.4 Sakevisual Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Sakevisual Recent Developments and Future Plans
2.6 Aromarie
2.6.1 Aromarie Details
2.6.2 Aromarie Major Business
2.6.3 Aromarie Otome Games Product and Solutions
2.6.4 Aromarie Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Aromarie Recent Developments and Future Plans
2.7 D3 Publisher
2.7.1 D3 Publisher Details
2.7.2 D3 Publisher Major Business
2.7.3 D3 Publisher Otome Games Product and Solutions
2.7.4 D3 Publisher Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 D3 Publisher Recent Developments and Future Plans
2.8 Hanako Games
2.8.1 Hanako Games Details
2.8.2 Hanako Games Major Business
2.8.3 Hanako Games Otome Games Product and Solutions
2.8.4 Hanako Games Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Hanako Games Recent Developments and Future Plans
2.9 NTT Solmare
2.9.1 NTT Solmare Details
2.9.2 NTT Solmare Major Business
2.9.3 NTT Solmare Otome Games Product and Solutions
2.9.4 NTT Solmare Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 NTT Solmare Recent Developments and Future Plans
2.10 CYBIRD
2.10.1 CYBIRD Details
2.10.2 CYBIRD Major Business
2.10.3 CYBIRD Otome Games Product and Solutions
2.10.4 CYBIRD Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 CYBIRD Recent Developments and Future Plans
2.11 Lucydream
2.11.1 Lucydream Details
2.11.2 Lucydream Major Business
2.11.3 Lucydream Otome Games Product and Solutions
2.11.4 Lucydream Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Lucydream Recent Developments and Future Plans
2.12 Papegames
2.12.1 Papegames Details
2.12.2 Papegames Major Business
2.12.3 Papegames Otome Games Product and Solutions
2.12.4 Papegames Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Papegames Recent Developments and Future Plans
2.13 NetEase
2.13.1 NetEase Details
2.13.2 NetEase Major Business
2.13.3 NetEase Otome Games Product and Solutions
2.13.4 NetEase Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 NetEase Recent Developments and Future Plans
2.14 Tencent Games
2.14.1 Tencent Games Details
2.14.2 Tencent Games Major Business
2.14.3 Tencent Games Otome Games Product and Solutions
2.14.4 Tencent Games Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Tencent Games Recent Developments and Future Plans
2.15 Mihoyo
2.15.1 Mihoyo Details
2.15.2 Mihoyo Major Business
2.15.3 Mihoyo Otome Games Product and Solutions
2.15.4 Mihoyo Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 Mihoyo Recent Developments and Future Plans
2.16 Rastar Group
2.16.1 Rastar Group Details
2.16.2 Rastar Group Major Business
2.16.3 Rastar Group Otome Games Product and Solutions
2.16.4 Rastar Group Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Rastar Group Recent Developments and Future Plans
2.17 Sincetimes
2.17.1 Sincetimes Details
2.17.2 Sincetimes Major Business
2.17.3 Sincetimes Otome Games Product and Solutions
2.17.4 Sincetimes Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Sincetimes Recent Developments and Future Plans
2.18 Beijing Liuqu Network Technology
2.18.1 Beijing Liuqu Network Technology Details
2.18.2 Beijing Liuqu Network Technology Major Business
2.18.3 Beijing Liuqu Network Technology Otome Games Product and Solutions
2.18.4 Beijing Liuqu Network Technology Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Beijing Liuqu Network Technology Recent Developments and Future Plans
2.19 ByteDance
2.19.1 ByteDance Details
2.19.2 ByteDance Major Business
2.19.3 ByteDance Otome Games Product and Solutions
2.19.4 ByteDance Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 ByteDance Recent Developments and Future Plans
2.20 Perfect World
2.20.1 Perfect World Details
2.20.2 Perfect World Major Business
2.20.3 Perfect World Otome Games Product and Solutions
2.20.4 Perfect World Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20.5 Perfect World Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Otome Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Otome Games Players Market Share in 2021
3.2.2 Top 10 Otome Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Otome Games Players Head Office, Products and Services Provided
3.4 Otome Games Mergers & Acquisitions
3.5 Otome Games New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Otome Games Revenue and Market Share by Type (2017-2022)
4.2 Global Otome Games Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Otome Games Revenue Market Share by Application (2017-2022)
5.2 Global Otome Games Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Otome Games Revenue by Type (2017-2028)
6.2 North America Otome Games Revenue by Application (2017-2028)
6.3 North America Otome Games Market Size by Country
6.3.1 North America Otome Games Revenue by Country (2017-2028)
6.3.2 United States Otome Games Market Size and Forecast (2017-2028)
6.3.3 Canada Otome Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Otome Games Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Otome Games Revenue by Type (2017-2028)
7.2 Europe Otome Games Revenue by Application (2017-2028)
7.3 Europe Otome Games Market Size by Country
7.3.1 Europe Otome Games Revenue by Country (2017-2028)
7.3.2 Germany Otome Games Market Size and Forecast (2017-2028)
7.3.3 France Otome Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Otome Games Market Size and Forecast (2017-2028)
7.3.5 Russia Otome Games Market Size and Forecast (2017-2028)
7.3.6 Italy Otome Games Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Otome Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Otome Games Revenue by Application (2017-2028)
8.3 Asia-Pacific Otome Games Market Size by Region
8.3.1 Asia-Pacific Otome Games Revenue by Region (2017-2028)
8.3.2 China Otome Games Market Size and Forecast (2017-2028)
8.3.3 Japan Otome Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Otome Games Market Size and Forecast (2017-2028)
8.3.5 India Otome Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Otome Games Market Size and Forecast (2017-2028)
8.3.7 Australia Otome Games Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Otome Games Revenue by Type (2017-2028)
9.2 South America Otome Games Revenue by Application (2017-2028)
9.3 South America Otome Games Market Size by Country
9.3.1 South America Otome Games Revenue by Country (2017-2028)
9.3.2 Brazil Otome Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Otome Games Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Otome Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Otome Games Revenue by Application (2017-2028)
10.3 Middle East & Africa Otome Games Market Size by Country
10.3.1 Middle East & Africa Otome Games Revenue by Country (2017-2028)
10.3.2 Turkey Otome Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Otome Games Market Size and Forecast (2017-2028)
10.3.4 UAE Otome Games Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Otome Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Otome Games Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Otome Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Otome Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Otome Games Revenue Market Share by Region (2023-2028)
Table 6. Idea Factory Corporate Information, Head Office, and Major Competitors
Table 7. Idea Factory Major Business
Table 8. Idea Factory Otome Games Product and Solutions
Table 9. Idea Factory Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. HuneX Corporate Information, Head Office, and Major Competitors
Table 11. HuneX Major Business
Table 12. HuneX Otome Games Product and Solutions
Table 13. HuneX Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Voltage Corporate Information, Head Office, and Major Competitors
Table 15. Voltage Major Business
Table 16. Voltage Otome Games Product and Solutions
Table 17. Voltage Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Koei Tecmo Holdings Corporate Information, Head Office, and Major Competitors
Table 19. Koei Tecmo Holdings Major Business
Table 20. Koei Tecmo Holdings Otome Games Product and Solutions
Table 21. Koei Tecmo Holdings Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Sakevisual Corporate Information, Head Office, and Major Competitors
Table 23. Sakevisual Major Business
Table 24. Sakevisual Otome Games Product and Solutions
Table 25. Sakevisual Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Aromarie Corporate Information, Head Office, and Major Competitors
Table 27. Aromarie Major Business
Table 28. Aromarie Otome Games Product and Solutions
Table 29. Aromarie Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. D3 Publisher Corporate Information, Head Office, and Major Competitors
Table 31. D3 Publisher Major Business
Table 32. D3 Publisher Otome Games Product and Solutions
Table 33. D3 Publisher Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Hanako Games Corporate Information, Head Office, and Major Competitors
Table 35. Hanako Games Major Business
Table 36. Hanako Games Otome Games Product and Solutions
Table 37. Hanako Games Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. NTT Solmare Corporate Information, Head Office, and Major Competitors
Table 39. NTT Solmare Major Business
Table 40. NTT Solmare Otome Games Product and Solutions
Table 41. NTT Solmare Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. CYBIRD Corporate Information, Head Office, and Major Competitors
Table 43. CYBIRD Major Business
Table 44. CYBIRD Otome Games Product and Solutions
Table 45. CYBIRD Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Lucydream Corporate Information, Head Office, and Major Competitors
Table 47. Lucydream Major Business
Table 48. Lucydream Otome Games Product and Solutions
Table 49. Lucydream Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Papegames Corporate Information, Head Office, and Major Competitors
Table 51. Papegames Major Business
Table 52. Papegames Otome Games Product and Solutions
Table 53. Papegames Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. NetEase Corporate Information, Head Office, and Major Competitors
Table 55. NetEase Major Business
Table 56. NetEase Otome Games Product and Solutions
Table 57. NetEase Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Tencent Games Corporate Information, Head Office, and Major Competitors
Table 59. Tencent Games Major Business
Table 60. Tencent Games Otome Games Product and Solutions
Table 61. Tencent Games Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Mihoyo Corporate Information, Head Office, and Major Competitors
Table 63. Mihoyo Major Business
Table 64. Mihoyo Otome Games Product and Solutions
Table 65. Mihoyo Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Rastar Group Corporate Information, Head Office, and Major Competitors
Table 67. Rastar Group Major Business
Table 68. Rastar Group Otome Games Product and Solutions
Table 69. Rastar Group Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Sincetimes Corporate Information, Head Office, and Major Competitors
Table 71. Sincetimes Major Business
Table 72. Sincetimes Otome Games Product and Solutions
Table 73. Sincetimes Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Beijing Liuqu Network Technology Corporate Information, Head Office, and Major Competitors
Table 75. Beijing Liuqu Network Technology Major Business
Table 76. Beijing Liuqu Network Technology Otome Games Product and Solutions
Table 77. Beijing Liuqu Network Technology Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. ByteDance Corporate Information, Head Office, and Major Competitors
Table 79. ByteDance Major Business
Table 80. ByteDance Otome Games Product and Solutions
Table 81. ByteDance Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. Perfect World Corporate Information, Head Office, and Major Competitors
Table 83. Perfect World Major Business
Table 84. Perfect World Otome Games Product and Solutions
Table 85. Perfect World Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 86. Global Otome Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 87. Global Otome Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 88. Breakdown of Otome Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 89. Otome Games Players Head Office, Products and Services Provided
Table 90. Otome Games Mergers & Acquisitions in the Past Five Years
Table 91. Otome Games New Entrants and Expansion Plans
Table 92. Global Otome Games Revenue (USD Million) by Type (2017-2022)
Table 93. Global Otome Games Revenue Share by Type (2017-2022)
Table 94. Global Otome Games Revenue Forecast by Type (2023-2028)
Table 95. Global Otome Games Revenue by Application (2017-2022)
Table 96. Global Otome Games Revenue Forecast by Application (2023-2028)
Table 97. North America Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 98. North America Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 99. North America Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 100. North America Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 101. North America Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 102. North America Otome Games Revenue by Country (2023-2028) & (USD Million)
Table 103. Europe Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 104. Europe Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 105. Europe Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 106. Europe Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 107. Europe Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 108. Europe Otome Games Revenue by Country (2023-2028) & (USD Million)
Table 109. Asia-Pacific Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 110. Asia-Pacific Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 111. Asia-Pacific Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 112. Asia-Pacific Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 113. Asia-Pacific Otome Games Revenue by Region (2017-2022) & (USD Million)
Table 114. Asia-Pacific Otome Games Revenue by Region (2023-2028) & (USD Million)
Table 115. South America Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 116. South America Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 117. South America Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 118. South America Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 119. South America Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 120. South America Otome Games Revenue by Country (2023-2028) & (USD Million)
Table 121. Middle East & Africa Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 122. Middle East & Africa Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 123. Middle East & Africa Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 124. Middle East & Africa Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 125. Middle East & Africa Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 126. Middle East & Africa Otome Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Otome Games Picture
Figure 2. Global Otome Games Revenue Market Share by Type in 2021
Figure 3. Adventure Games
Figure 4. Role-Playing Games
Figure 5. Otome Games Revenue Market Share by Application in 2021
Figure 6. Under 18 Years Old Picture
Figure 7. 18-35 Years Old Picture
Figure 8. Above 35 Years Old Picture
Figure 9. Global Otome Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 10. Global Otome Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 11. Global Otome Games Revenue Market Share by Region (2017-2028)
Figure 12. Global Otome Games Revenue Market Share by Region in 2021
Figure 13. North America Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Europe Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Asia-Pacific Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. South America Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Middle East and Africa Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Otome Games Market Drivers
Figure 19. Otome Games Market Restraints
Figure 20. Otome Games Market Trends
Figure 21. Idea Factory Recent Developments and Future Plans
Figure 22. HuneX Recent Developments and Future Plans
Figure 23. Voltage Recent Developments and Future Plans
Figure 24. Koei Tecmo Holdings Recent Developments and Future Plans
Figure 25. Sakevisual Recent Developments and Future Plans
Figure 26. Aromarie Recent Developments and Future Plans
Figure 27. D3 Publisher Recent Developments and Future Plans
Figure 28. Hanako Games Recent Developments and Future Plans
Figure 29. NTT Solmare Recent Developments and Future Plans
Figure 30. CYBIRD Recent Developments and Future Plans
Figure 31. Lucydream Recent Developments and Future Plans
Figure 32. Papegames Recent Developments and Future Plans
Figure 33. NetEase Recent Developments and Future Plans
Figure 34. Tencent Games Recent Developments and Future Plans
Figure 35. Mihoyo Recent Developments and Future Plans
Figure 36. Rastar Group Recent Developments and Future Plans
Figure 37. Sincetimes Recent Developments and Future Plans
Figure 38. Beijing Liuqu Network Technology Recent Developments and Future Plans
Figure 39. ByteDance Recent Developments and Future Plans
Figure 40. Perfect World Recent Developments and Future Plans
Figure 41. Global Otome Games Revenue Share by Players in 2021
Figure 42. Otome Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 43. Global Top 3 Players Otome Games Revenue Market Share in 2021
Figure 44. Global Top 10 Players Otome Games Revenue Market Share in 2021
Figure 45. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 46. Global Otome Games Revenue Share by Type in 2021
Figure 47. Global Otome Games Market Share Forecast by Type (2023-2028)
Figure 48. Global Otome Games Revenue Share by Application in 2021
Figure 49. Global Otome Games Market Share Forecast by Application (2023-2028)
Figure 50. North America Otome Games Sales Market Share by Type (2017-2028)
Figure 51. North America Otome Games Sales Market Share by Application (2017-2028)
Figure 52. North America Otome Games Revenue Market Share by Country (2017-2028)
Figure 53. United States Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Canada Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Mexico Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Europe Otome Games Sales Market Share by Type (2017-2028)
Figure 57. Europe Otome Games Sales Market Share by Application (2017-2028)
Figure 58. Europe Otome Games Revenue Market Share by Country (2017-2028)
Figure 59. Germany Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. France Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. United Kingdom Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Russia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Italy Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Asia-Pacific Otome Games Sales Market Share by Type (2017-2028)
Figure 65. Asia-Pacific Otome Games Sales Market Share by Application (2017-2028)
Figure 66. Asia-Pacific Otome Games Revenue Market Share by Region (2017-2028)
Figure 67. China Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Japan Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. South Korea Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. India Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. Southeast Asia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Australia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. South America Otome Games Sales Market Share by Type (2017-2028)
Figure 74. South America Otome Games Sales Market Share by Application (2017-2028)
Figure 75. South America Otome Games Revenue Market Share by Country (2017-2028)
Figure 76. Brazil Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. Argentina Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Middle East and Africa Otome Games Sales Market Share by Type (2017-2028)
Figure 79. Middle East and Africa Otome Games Sales Market Share by Application (2017-2028)
Figure 80. Middle East and Africa Otome Games Revenue Market Share by Country (2017-2028)
Figure 81. Turkey Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Saudi Arabia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. UAE Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 84. Methodology
Figure 85. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Idea Factory
HuneX
Voltage
Koei Tecmo Holdings
Sakevisual
Aromarie
D3 Publisher
Hanako Games
NTT Solmare
CYBIRD
Lucydream
Papegames
NetEase
Tencent Games
Mihoyo
Rastar Group
Sincetimes
Beijing Liuqu Network Technology
ByteDance
Perfect World
shop_t

Purchase Options

jiaGou

Add To Cart

jiaGou

Buy Now

masterCard
visa
jcb
americanExpress
shop_b
Global Otome Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Otome Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 124

Published Date: 07 Apr 2022

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

The Otome Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Otome Games market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Under 18 Years Old accounting for % of the Otome Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Adventure Games segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Otome Games include Idea Factory, HuneX, Voltage, Koei Tecmo Holdings, and Sakevisual, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Otome Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Adventure Games
Role-Playing Games

Market segment by Application, can be divided into
Under 18 Years Old
18-35 Years Old
Above 35 Years Old

Market segment by players, this report covers
Idea Factory
HuneX
Voltage
Koei Tecmo Holdings
Sakevisual
Aromarie
D3 Publisher
Hanako Games
NTT Solmare
CYBIRD
Lucydream
Papegames
NetEase
Tencent Games
Mihoyo
Rastar Group
Sincetimes
Beijing Liuqu Network Technology
ByteDance
Perfect World

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Otome Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Otome Games, with revenue, gross margin and global market share of Otome Games from 2019 to 2022.
Chapter 3, the Otome Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Otome Games market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Otome Games research findings and conclusion, appendix and data source.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Otome Games
1.2 Classification of Otome Games by Type
1.2.1 Overview: Global Otome Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Otome Games Revenue Market Share by Type in 2021
1.2.3 Adventure Games
1.2.4 Role-Playing Games
1.3 Global Otome Games Market by Application
1.3.1 Overview: Global Otome Games Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Under 18 Years Old
1.3.3 18-35 Years Old
1.3.4 Above 35 Years Old
1.4 Global Otome Games Market Size & Forecast
1.5 Global Otome Games Market Size and Forecast by Region
1.5.1 Global Otome Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Otome Games Market Size by Region, (2017-2022)
1.5.3 North America Otome Games Market Size and Prospect (2017-2028)
1.5.4 Europe Otome Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Otome Games Market Size and Prospect (2017-2028)
1.5.6 South America Otome Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Otome Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Otome Games Market Drivers
1.6.2 Otome Games Market Restraints
1.6.3 Otome Games Trends Analysis

2 Company Profiles
2.1 Idea Factory
2.1.1 Idea Factory Details
2.1.2 Idea Factory Major Business
2.1.3 Idea Factory Otome Games Product and Solutions
2.1.4 Idea Factory Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Idea Factory Recent Developments and Future Plans
2.2 HuneX
2.2.1 HuneX Details
2.2.2 HuneX Major Business
2.2.3 HuneX Otome Games Product and Solutions
2.2.4 HuneX Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 HuneX Recent Developments and Future Plans
2.3 Voltage
2.3.1 Voltage Details
2.3.2 Voltage Major Business
2.3.3 Voltage Otome Games Product and Solutions
2.3.4 Voltage Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Voltage Recent Developments and Future Plans
2.4 Koei Tecmo Holdings
2.4.1 Koei Tecmo Holdings Details
2.4.2 Koei Tecmo Holdings Major Business
2.4.3 Koei Tecmo Holdings Otome Games Product and Solutions
2.4.4 Koei Tecmo Holdings Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Koei Tecmo Holdings Recent Developments and Future Plans
2.5 Sakevisual
2.5.1 Sakevisual Details
2.5.2 Sakevisual Major Business
2.5.3 Sakevisual Otome Games Product and Solutions
2.5.4 Sakevisual Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Sakevisual Recent Developments and Future Plans
2.6 Aromarie
2.6.1 Aromarie Details
2.6.2 Aromarie Major Business
2.6.3 Aromarie Otome Games Product and Solutions
2.6.4 Aromarie Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Aromarie Recent Developments and Future Plans
2.7 D3 Publisher
2.7.1 D3 Publisher Details
2.7.2 D3 Publisher Major Business
2.7.3 D3 Publisher Otome Games Product and Solutions
2.7.4 D3 Publisher Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 D3 Publisher Recent Developments and Future Plans
2.8 Hanako Games
2.8.1 Hanako Games Details
2.8.2 Hanako Games Major Business
2.8.3 Hanako Games Otome Games Product and Solutions
2.8.4 Hanako Games Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Hanako Games Recent Developments and Future Plans
2.9 NTT Solmare
2.9.1 NTT Solmare Details
2.9.2 NTT Solmare Major Business
2.9.3 NTT Solmare Otome Games Product and Solutions
2.9.4 NTT Solmare Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 NTT Solmare Recent Developments and Future Plans
2.10 CYBIRD
2.10.1 CYBIRD Details
2.10.2 CYBIRD Major Business
2.10.3 CYBIRD Otome Games Product and Solutions
2.10.4 CYBIRD Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 CYBIRD Recent Developments and Future Plans
2.11 Lucydream
2.11.1 Lucydream Details
2.11.2 Lucydream Major Business
2.11.3 Lucydream Otome Games Product and Solutions
2.11.4 Lucydream Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Lucydream Recent Developments and Future Plans
2.12 Papegames
2.12.1 Papegames Details
2.12.2 Papegames Major Business
2.12.3 Papegames Otome Games Product and Solutions
2.12.4 Papegames Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Papegames Recent Developments and Future Plans
2.13 NetEase
2.13.1 NetEase Details
2.13.2 NetEase Major Business
2.13.3 NetEase Otome Games Product and Solutions
2.13.4 NetEase Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 NetEase Recent Developments and Future Plans
2.14 Tencent Games
2.14.1 Tencent Games Details
2.14.2 Tencent Games Major Business
2.14.3 Tencent Games Otome Games Product and Solutions
2.14.4 Tencent Games Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Tencent Games Recent Developments and Future Plans
2.15 Mihoyo
2.15.1 Mihoyo Details
2.15.2 Mihoyo Major Business
2.15.3 Mihoyo Otome Games Product and Solutions
2.15.4 Mihoyo Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 Mihoyo Recent Developments and Future Plans
2.16 Rastar Group
2.16.1 Rastar Group Details
2.16.2 Rastar Group Major Business
2.16.3 Rastar Group Otome Games Product and Solutions
2.16.4 Rastar Group Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Rastar Group Recent Developments and Future Plans
2.17 Sincetimes
2.17.1 Sincetimes Details
2.17.2 Sincetimes Major Business
2.17.3 Sincetimes Otome Games Product and Solutions
2.17.4 Sincetimes Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Sincetimes Recent Developments and Future Plans
2.18 Beijing Liuqu Network Technology
2.18.1 Beijing Liuqu Network Technology Details
2.18.2 Beijing Liuqu Network Technology Major Business
2.18.3 Beijing Liuqu Network Technology Otome Games Product and Solutions
2.18.4 Beijing Liuqu Network Technology Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Beijing Liuqu Network Technology Recent Developments and Future Plans
2.19 ByteDance
2.19.1 ByteDance Details
2.19.2 ByteDance Major Business
2.19.3 ByteDance Otome Games Product and Solutions
2.19.4 ByteDance Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 ByteDance Recent Developments and Future Plans
2.20 Perfect World
2.20.1 Perfect World Details
2.20.2 Perfect World Major Business
2.20.3 Perfect World Otome Games Product and Solutions
2.20.4 Perfect World Otome Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20.5 Perfect World Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Otome Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Otome Games Players Market Share in 2021
3.2.2 Top 10 Otome Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Otome Games Players Head Office, Products and Services Provided
3.4 Otome Games Mergers & Acquisitions
3.5 Otome Games New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Otome Games Revenue and Market Share by Type (2017-2022)
4.2 Global Otome Games Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Otome Games Revenue Market Share by Application (2017-2022)
5.2 Global Otome Games Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Otome Games Revenue by Type (2017-2028)
6.2 North America Otome Games Revenue by Application (2017-2028)
6.3 North America Otome Games Market Size by Country
6.3.1 North America Otome Games Revenue by Country (2017-2028)
6.3.2 United States Otome Games Market Size and Forecast (2017-2028)
6.3.3 Canada Otome Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Otome Games Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Otome Games Revenue by Type (2017-2028)
7.2 Europe Otome Games Revenue by Application (2017-2028)
7.3 Europe Otome Games Market Size by Country
7.3.1 Europe Otome Games Revenue by Country (2017-2028)
7.3.2 Germany Otome Games Market Size and Forecast (2017-2028)
7.3.3 France Otome Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Otome Games Market Size and Forecast (2017-2028)
7.3.5 Russia Otome Games Market Size and Forecast (2017-2028)
7.3.6 Italy Otome Games Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Otome Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Otome Games Revenue by Application (2017-2028)
8.3 Asia-Pacific Otome Games Market Size by Region
8.3.1 Asia-Pacific Otome Games Revenue by Region (2017-2028)
8.3.2 China Otome Games Market Size and Forecast (2017-2028)
8.3.3 Japan Otome Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Otome Games Market Size and Forecast (2017-2028)
8.3.5 India Otome Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Otome Games Market Size and Forecast (2017-2028)
8.3.7 Australia Otome Games Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Otome Games Revenue by Type (2017-2028)
9.2 South America Otome Games Revenue by Application (2017-2028)
9.3 South America Otome Games Market Size by Country
9.3.1 South America Otome Games Revenue by Country (2017-2028)
9.3.2 Brazil Otome Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Otome Games Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Otome Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Otome Games Revenue by Application (2017-2028)
10.3 Middle East & Africa Otome Games Market Size by Country
10.3.1 Middle East & Africa Otome Games Revenue by Country (2017-2028)
10.3.2 Turkey Otome Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Otome Games Market Size and Forecast (2017-2028)
10.3.4 UAE Otome Games Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Otome Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Otome Games Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Otome Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Otome Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Otome Games Revenue Market Share by Region (2023-2028)
Table 6. Idea Factory Corporate Information, Head Office, and Major Competitors
Table 7. Idea Factory Major Business
Table 8. Idea Factory Otome Games Product and Solutions
Table 9. Idea Factory Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. HuneX Corporate Information, Head Office, and Major Competitors
Table 11. HuneX Major Business
Table 12. HuneX Otome Games Product and Solutions
Table 13. HuneX Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Voltage Corporate Information, Head Office, and Major Competitors
Table 15. Voltage Major Business
Table 16. Voltage Otome Games Product and Solutions
Table 17. Voltage Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Koei Tecmo Holdings Corporate Information, Head Office, and Major Competitors
Table 19. Koei Tecmo Holdings Major Business
Table 20. Koei Tecmo Holdings Otome Games Product and Solutions
Table 21. Koei Tecmo Holdings Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Sakevisual Corporate Information, Head Office, and Major Competitors
Table 23. Sakevisual Major Business
Table 24. Sakevisual Otome Games Product and Solutions
Table 25. Sakevisual Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Aromarie Corporate Information, Head Office, and Major Competitors
Table 27. Aromarie Major Business
Table 28. Aromarie Otome Games Product and Solutions
Table 29. Aromarie Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. D3 Publisher Corporate Information, Head Office, and Major Competitors
Table 31. D3 Publisher Major Business
Table 32. D3 Publisher Otome Games Product and Solutions
Table 33. D3 Publisher Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Hanako Games Corporate Information, Head Office, and Major Competitors
Table 35. Hanako Games Major Business
Table 36. Hanako Games Otome Games Product and Solutions
Table 37. Hanako Games Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. NTT Solmare Corporate Information, Head Office, and Major Competitors
Table 39. NTT Solmare Major Business
Table 40. NTT Solmare Otome Games Product and Solutions
Table 41. NTT Solmare Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. CYBIRD Corporate Information, Head Office, and Major Competitors
Table 43. CYBIRD Major Business
Table 44. CYBIRD Otome Games Product and Solutions
Table 45. CYBIRD Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Lucydream Corporate Information, Head Office, and Major Competitors
Table 47. Lucydream Major Business
Table 48. Lucydream Otome Games Product and Solutions
Table 49. Lucydream Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Papegames Corporate Information, Head Office, and Major Competitors
Table 51. Papegames Major Business
Table 52. Papegames Otome Games Product and Solutions
Table 53. Papegames Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. NetEase Corporate Information, Head Office, and Major Competitors
Table 55. NetEase Major Business
Table 56. NetEase Otome Games Product and Solutions
Table 57. NetEase Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Tencent Games Corporate Information, Head Office, and Major Competitors
Table 59. Tencent Games Major Business
Table 60. Tencent Games Otome Games Product and Solutions
Table 61. Tencent Games Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Mihoyo Corporate Information, Head Office, and Major Competitors
Table 63. Mihoyo Major Business
Table 64. Mihoyo Otome Games Product and Solutions
Table 65. Mihoyo Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Rastar Group Corporate Information, Head Office, and Major Competitors
Table 67. Rastar Group Major Business
Table 68. Rastar Group Otome Games Product and Solutions
Table 69. Rastar Group Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Sincetimes Corporate Information, Head Office, and Major Competitors
Table 71. Sincetimes Major Business
Table 72. Sincetimes Otome Games Product and Solutions
Table 73. Sincetimes Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Beijing Liuqu Network Technology Corporate Information, Head Office, and Major Competitors
Table 75. Beijing Liuqu Network Technology Major Business
Table 76. Beijing Liuqu Network Technology Otome Games Product and Solutions
Table 77. Beijing Liuqu Network Technology Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. ByteDance Corporate Information, Head Office, and Major Competitors
Table 79. ByteDance Major Business
Table 80. ByteDance Otome Games Product and Solutions
Table 81. ByteDance Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. Perfect World Corporate Information, Head Office, and Major Competitors
Table 83. Perfect World Major Business
Table 84. Perfect World Otome Games Product and Solutions
Table 85. Perfect World Otome Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 86. Global Otome Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 87. Global Otome Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 88. Breakdown of Otome Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 89. Otome Games Players Head Office, Products and Services Provided
Table 90. Otome Games Mergers & Acquisitions in the Past Five Years
Table 91. Otome Games New Entrants and Expansion Plans
Table 92. Global Otome Games Revenue (USD Million) by Type (2017-2022)
Table 93. Global Otome Games Revenue Share by Type (2017-2022)
Table 94. Global Otome Games Revenue Forecast by Type (2023-2028)
Table 95. Global Otome Games Revenue by Application (2017-2022)
Table 96. Global Otome Games Revenue Forecast by Application (2023-2028)
Table 97. North America Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 98. North America Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 99. North America Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 100. North America Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 101. North America Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 102. North America Otome Games Revenue by Country (2023-2028) & (USD Million)
Table 103. Europe Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 104. Europe Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 105. Europe Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 106. Europe Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 107. Europe Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 108. Europe Otome Games Revenue by Country (2023-2028) & (USD Million)
Table 109. Asia-Pacific Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 110. Asia-Pacific Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 111. Asia-Pacific Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 112. Asia-Pacific Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 113. Asia-Pacific Otome Games Revenue by Region (2017-2022) & (USD Million)
Table 114. Asia-Pacific Otome Games Revenue by Region (2023-2028) & (USD Million)
Table 115. South America Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 116. South America Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 117. South America Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 118. South America Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 119. South America Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 120. South America Otome Games Revenue by Country (2023-2028) & (USD Million)
Table 121. Middle East & Africa Otome Games Revenue by Type (2017-2022) & (USD Million)
Table 122. Middle East & Africa Otome Games Revenue by Type (2023-2028) & (USD Million)
Table 123. Middle East & Africa Otome Games Revenue by Application (2017-2022) & (USD Million)
Table 124. Middle East & Africa Otome Games Revenue by Application (2023-2028) & (USD Million)
Table 125. Middle East & Africa Otome Games Revenue by Country (2017-2022) & (USD Million)
Table 126. Middle East & Africa Otome Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Otome Games Picture
Figure 2. Global Otome Games Revenue Market Share by Type in 2021
Figure 3. Adventure Games
Figure 4. Role-Playing Games
Figure 5. Otome Games Revenue Market Share by Application in 2021
Figure 6. Under 18 Years Old Picture
Figure 7. 18-35 Years Old Picture
Figure 8. Above 35 Years Old Picture
Figure 9. Global Otome Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 10. Global Otome Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 11. Global Otome Games Revenue Market Share by Region (2017-2028)
Figure 12. Global Otome Games Revenue Market Share by Region in 2021
Figure 13. North America Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Europe Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Asia-Pacific Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. South America Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Middle East and Africa Otome Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Otome Games Market Drivers
Figure 19. Otome Games Market Restraints
Figure 20. Otome Games Market Trends
Figure 21. Idea Factory Recent Developments and Future Plans
Figure 22. HuneX Recent Developments and Future Plans
Figure 23. Voltage Recent Developments and Future Plans
Figure 24. Koei Tecmo Holdings Recent Developments and Future Plans
Figure 25. Sakevisual Recent Developments and Future Plans
Figure 26. Aromarie Recent Developments and Future Plans
Figure 27. D3 Publisher Recent Developments and Future Plans
Figure 28. Hanako Games Recent Developments and Future Plans
Figure 29. NTT Solmare Recent Developments and Future Plans
Figure 30. CYBIRD Recent Developments and Future Plans
Figure 31. Lucydream Recent Developments and Future Plans
Figure 32. Papegames Recent Developments and Future Plans
Figure 33. NetEase Recent Developments and Future Plans
Figure 34. Tencent Games Recent Developments and Future Plans
Figure 35. Mihoyo Recent Developments and Future Plans
Figure 36. Rastar Group Recent Developments and Future Plans
Figure 37. Sincetimes Recent Developments and Future Plans
Figure 38. Beijing Liuqu Network Technology Recent Developments and Future Plans
Figure 39. ByteDance Recent Developments and Future Plans
Figure 40. Perfect World Recent Developments and Future Plans
Figure 41. Global Otome Games Revenue Share by Players in 2021
Figure 42. Otome Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 43. Global Top 3 Players Otome Games Revenue Market Share in 2021
Figure 44. Global Top 10 Players Otome Games Revenue Market Share in 2021
Figure 45. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 46. Global Otome Games Revenue Share by Type in 2021
Figure 47. Global Otome Games Market Share Forecast by Type (2023-2028)
Figure 48. Global Otome Games Revenue Share by Application in 2021
Figure 49. Global Otome Games Market Share Forecast by Application (2023-2028)
Figure 50. North America Otome Games Sales Market Share by Type (2017-2028)
Figure 51. North America Otome Games Sales Market Share by Application (2017-2028)
Figure 52. North America Otome Games Revenue Market Share by Country (2017-2028)
Figure 53. United States Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Canada Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Mexico Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Europe Otome Games Sales Market Share by Type (2017-2028)
Figure 57. Europe Otome Games Sales Market Share by Application (2017-2028)
Figure 58. Europe Otome Games Revenue Market Share by Country (2017-2028)
Figure 59. Germany Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. France Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. United Kingdom Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Russia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Italy Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Asia-Pacific Otome Games Sales Market Share by Type (2017-2028)
Figure 65. Asia-Pacific Otome Games Sales Market Share by Application (2017-2028)
Figure 66. Asia-Pacific Otome Games Revenue Market Share by Region (2017-2028)
Figure 67. China Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Japan Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. South Korea Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. India Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. Southeast Asia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Australia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. South America Otome Games Sales Market Share by Type (2017-2028)
Figure 74. South America Otome Games Sales Market Share by Application (2017-2028)
Figure 75. South America Otome Games Revenue Market Share by Country (2017-2028)
Figure 76. Brazil Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. Argentina Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Middle East and Africa Otome Games Sales Market Share by Type (2017-2028)
Figure 79. Middle East and Africa Otome Games Sales Market Share by Application (2017-2028)
Figure 80. Middle East and Africa Otome Games Revenue Market Share by Country (2017-2028)
Figure 81. Turkey Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Saudi Arabia Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. UAE Otome Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 84. Methodology
Figure 85. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Idea Factory
HuneX
Voltage
Koei Tecmo Holdings
Sakevisual
Aromarie
D3 Publisher
Hanako Games
NTT Solmare
CYBIRD
Lucydream
Papegames
NetEase
Tencent Games
Mihoyo
Rastar Group
Sincetimes
Beijing Liuqu Network Technology
ByteDance
Perfect World
jiaGou

Add To Cart

gouMai

Buy Now