Global Serious Games Development Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Serious Games Development Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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Published Date: 03 Jun 2022

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Serious Games Development market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Serious Games Development market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Military accounting for % of the Serious Games Development global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Process-Oriented segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Serious Games Development include BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, and Intuition, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Serious Games Development market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Process-Oriented
Outcome-Focused

Market segment by Application, can be divided into
Military
Healthcare
Industrial
Educate
Other

Market segment by players, this report covers
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Serious Games Development product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Serious Games Development, with revenue, gross margin and global market share of Serious Games Development from 2019 to 2022.
Chapter 3, the Serious Games Development competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Serious Games Development market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Serious Games Development research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Serious Games Development
1.2 Classification of Serious Games Development by Type
1.2.1 Overview: Global Serious Games Development Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Serious Games Development Revenue Market Share by Type in 2021
1.2.3 Process-Oriented
1.2.4 Outcome-Focused
1.3 Global Serious Games Development Market by Application
1.3.1 Overview: Global Serious Games Development Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Military
1.3.3 Healthcare
1.3.4 Industrial
1.3.5 Educate
1.3.6 Other
1.4 Global Serious Games Development Market Size & Forecast
1.5 Global Serious Games Development Market Size and Forecast by Region
1.5.1 Global Serious Games Development Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Serious Games Development Market Size by Region, (2017-2022)
1.5.3 North America Serious Games Development Market Size and Prospect (2017-2028)
1.5.4 Europe Serious Games Development Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Serious Games Development Market Size and Prospect (2017-2028)
1.5.6 South America Serious Games Development Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Serious Games Development Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Serious Games Development Market Drivers
1.6.2 Serious Games Development Market Restraints
1.6.3 Serious Games Development Trends Analysis

2 Company Profiles
2.1 BreakAway, Ltd.
2.1.1 BreakAway, Ltd. Details
2.1.2 BreakAway, Ltd. Major Business
2.1.3 BreakAway, Ltd. Serious Games Development Product and Solutions
2.1.4 BreakAway, Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 BreakAway, Ltd. Recent Developments and Future Plans
2.2 Designing Digitally, Inc.
2.2.1 Designing Digitally, Inc. Details
2.2.2 Designing Digitally, Inc. Major Business
2.2.3 Designing Digitally, Inc. Serious Games Development Product and Solutions
2.2.4 Designing Digitally, Inc. Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Designing Digitally, Inc. Recent Developments and Future Plans
2.3 DIGINEXT
2.3.1 DIGINEXT Details
2.3.2 DIGINEXT Major Business
2.3.3 DIGINEXT Serious Games Development Product and Solutions
2.3.4 DIGINEXT Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 DIGINEXT Recent Developments and Future Plans
2.4 IBM Corporation
2.4.1 IBM Corporation Details
2.4.2 IBM Corporation Major Business
2.4.3 IBM Corporation Serious Games Development Product and Solutions
2.4.4 IBM Corporation Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 IBM Corporation Recent Developments and Future Plans
2.5 Intuition
2.5.1 Intuition Details
2.5.2 Intuition Major Business
2.5.3 Intuition Serious Games Development Product and Solutions
2.5.4 Intuition Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Intuition Recent Developments and Future Plans
2.6 Learning Nexus Ltd
2.6.1 Learning Nexus Ltd Details
2.6.2 Learning Nexus Ltd Major Business
2.6.3 Learning Nexus Ltd Serious Games Development Product and Solutions
2.6.4 Learning Nexus Ltd Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Learning Nexus Ltd Recent Developments and Future Plans
2.7 Nintendo Co., Ltd.
2.7.1 Nintendo Co., Ltd. Details
2.7.2 Nintendo Co., Ltd. Major Business
2.7.3 Nintendo Co., Ltd. Serious Games Development Product and Solutions
2.7.4 Nintendo Co., Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Nintendo Co., Ltd. Recent Developments and Future Plans
2.8 Promotion Software GmbH
2.8.1 Promotion Software GmbH Details
2.8.2 Promotion Software GmbH Major Business
2.8.3 Promotion Software GmbH Serious Games Development Product and Solutions
2.8.4 Promotion Software GmbH Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Promotion Software GmbH Recent Developments and Future Plans
2.9 Revelian
2.9.1 Revelian Details
2.9.2 Revelian Major Business
2.9.3 Revelian Serious Games Development Product and Solutions
2.9.4 Revelian Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Revelian Recent Developments and Future Plans
2.10 Tata Interactive Systems
2.10.1 Tata Interactive Systems Details
2.10.2 Tata Interactive Systems Major Business
2.10.3 Tata Interactive Systems Serious Games Development Product and Solutions
2.10.4 Tata Interactive Systems Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Tata Interactive Systems Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Serious Games Development Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Serious Games Development Players Market Share in 2021
3.2.2 Top 10 Serious Games Development Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Serious Games Development Players Head Office, Products and Services Provided
3.4 Serious Games Development Mergers & Acquisitions
3.5 Serious Games Development New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Serious Games Development Revenue and Market Share by Type (2017-2022)
4.2 Global Serious Games Development Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Serious Games Development Revenue Market Share by Application (2017-2022)
5.2 Global Serious Games Development Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Serious Games Development Revenue by Type (2017-2028)
6.2 North America Serious Games Development Revenue by Application (2017-2028)
6.3 North America Serious Games Development Market Size by Country
6.3.1 North America Serious Games Development Revenue by Country (2017-2028)
6.3.2 United States Serious Games Development Market Size and Forecast (2017-2028)
6.3.3 Canada Serious Games Development Market Size and Forecast (2017-2028)
6.3.4 Mexico Serious Games Development Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Serious Games Development Revenue by Type (2017-2028)
7.2 Europe Serious Games Development Revenue by Application (2017-2028)
7.3 Europe Serious Games Development Market Size by Country
7.3.1 Europe Serious Games Development Revenue by Country (2017-2028)
7.3.2 Germany Serious Games Development Market Size and Forecast (2017-2028)
7.3.3 France Serious Games Development Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Serious Games Development Market Size and Forecast (2017-2028)
7.3.5 Russia Serious Games Development Market Size and Forecast (2017-2028)
7.3.6 Italy Serious Games Development Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Serious Games Development Revenue by Type (2017-2028)
8.2 Asia-Pacific Serious Games Development Revenue by Application (2017-2028)
8.3 Asia-Pacific Serious Games Development Market Size by Region
8.3.1 Asia-Pacific Serious Games Development Revenue by Region (2017-2028)
8.3.2 China Serious Games Development Market Size and Forecast (2017-2028)
8.3.3 Japan Serious Games Development Market Size and Forecast (2017-2028)
8.3.4 South Korea Serious Games Development Market Size and Forecast (2017-2028)
8.3.5 India Serious Games Development Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Serious Games Development Market Size and Forecast (2017-2028)
8.3.7 Australia Serious Games Development Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Serious Games Development Revenue by Type (2017-2028)
9.2 South America Serious Games Development Revenue by Application (2017-2028)
9.3 South America Serious Games Development Market Size by Country
9.3.1 South America Serious Games Development Revenue by Country (2017-2028)
9.3.2 Brazil Serious Games Development Market Size and Forecast (2017-2028)
9.3.3 Argentina Serious Games Development Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Serious Games Development Revenue by Type (2017-2028)
10.2 Middle East & Africa Serious Games Development Revenue by Application (2017-2028)
10.3 Middle East & Africa Serious Games Development Market Size by Country
10.3.1 Middle East & Africa Serious Games Development Revenue by Country (2017-2028)
10.3.2 Turkey Serious Games Development Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Serious Games Development Market Size and Forecast (2017-2028)
10.3.4 UAE Serious Games Development Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Serious Games Development Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Serious Games Development Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Serious Games Development Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Serious Games Development Revenue (USD Million) by Region (2017-2022)
Table 5. Global Serious Games Development Revenue Market Share by Region (2023-2028)
Table 6. BreakAway, Ltd. Corporate Information, Head Office, and Major Competitors
Table 7. BreakAway, Ltd. Major Business
Table 8. BreakAway, Ltd. Serious Games Development Product and Solutions
Table 9. BreakAway, Ltd. Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Designing Digitally, Inc. Corporate Information, Head Office, and Major Competitors
Table 11. Designing Digitally, Inc. Major Business
Table 12. Designing Digitally, Inc. Serious Games Development Product and Solutions
Table 13. Designing Digitally, Inc. Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. DIGINEXT Corporate Information, Head Office, and Major Competitors
Table 15. DIGINEXT Major Business
Table 16. DIGINEXT Serious Games Development Product and Solutions
Table 17. DIGINEXT Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. IBM Corporation Corporate Information, Head Office, and Major Competitors
Table 19. IBM Corporation Major Business
Table 20. IBM Corporation Serious Games Development Product and Solutions
Table 21. IBM Corporation Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Intuition Corporate Information, Head Office, and Major Competitors
Table 23. Intuition Major Business
Table 24. Intuition Serious Games Development Product and Solutions
Table 25. Intuition Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Learning Nexus Ltd Corporate Information, Head Office, and Major Competitors
Table 27. Learning Nexus Ltd Major Business
Table 28. Learning Nexus Ltd Serious Games Development Product and Solutions
Table 29. Learning Nexus Ltd Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Nintendo Co., Ltd. Corporate Information, Head Office, and Major Competitors
Table 31. Nintendo Co., Ltd. Major Business
Table 32. Nintendo Co., Ltd. Serious Games Development Product and Solutions
Table 33. Nintendo Co., Ltd. Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Promotion Software GmbH Corporate Information, Head Office, and Major Competitors
Table 35. Promotion Software GmbH Major Business
Table 36. Promotion Software GmbH Serious Games Development Product and Solutions
Table 37. Promotion Software GmbH Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Revelian Corporate Information, Head Office, and Major Competitors
Table 39. Revelian Major Business
Table 40. Revelian Serious Games Development Product and Solutions
Table 41. Revelian Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Tata Interactive Systems Corporate Information, Head Office, and Major Competitors
Table 43. Tata Interactive Systems Major Business
Table 44. Tata Interactive Systems Serious Games Development Product and Solutions
Table 45. Tata Interactive Systems Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Global Serious Games Development Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 47. Global Serious Games Development Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 48. Breakdown of Serious Games Development by Company Type (Tier 1, Tier 2 and Tier 3)
Table 49. Serious Games Development Players Head Office, Products and Services Provided
Table 50. Serious Games Development Mergers & Acquisitions in the Past Five Years
Table 51. Serious Games Development New Entrants and Expansion Plans
Table 52. Global Serious Games Development Revenue (USD Million) by Type (2017-2022)
Table 53. Global Serious Games Development Revenue Share by Type (2017-2022)
Table 54. Global Serious Games Development Revenue Forecast by Type (2023-2028)
Table 55. Global Serious Games Development Revenue by Application (2017-2022)
Table 56. Global Serious Games Development Revenue Forecast by Application (2023-2028)
Table 57. North America Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 58. North America Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 59. North America Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 60. North America Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 61. North America Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 62. North America Serious Games Development Revenue by Country (2023-2028) & (USD Million)
Table 63. Europe Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 64. Europe Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 65. Europe Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 66. Europe Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 67. Europe Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 68. Europe Serious Games Development Revenue by Country (2023-2028) & (USD Million)
Table 69. Asia-Pacific Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 70. Asia-Pacific Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 71. Asia-Pacific Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 72. Asia-Pacific Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 73. Asia-Pacific Serious Games Development Revenue by Region (2017-2022) & (USD Million)
Table 74. Asia-Pacific Serious Games Development Revenue by Region (2023-2028) & (USD Million)
Table 75. South America Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 76. South America Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 77. South America Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 78. South America Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 79. South America Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 80. South America Serious Games Development Revenue by Country (2023-2028) & (USD Million)
Table 81. Middle East & Africa Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 82. Middle East & Africa Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 83. Middle East & Africa Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 84. Middle East & Africa Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 85. Middle East & Africa Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 86. Middle East & Africa Serious Games Development Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Serious Games Development Picture
Figure 2. Global Serious Games Development Revenue Market Share by Type in 2021
Figure 3. Process-Oriented
Figure 4. Outcome-Focused
Figure 5. Serious Games Development Revenue Market Share by Application in 2021
Figure 6. Military Picture
Figure 7. Healthcare Picture
Figure 8. Industrial Picture
Figure 9. Educate Picture
Figure 10. Other Picture
Figure 11. Global Serious Games Development Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 12. Global Serious Games Development Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global Serious Games Development Revenue Market Share by Region (2017-2028)
Figure 14. Global Serious Games Development Revenue Market Share by Region in 2021
Figure 15. North America Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Europe Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Asia-Pacific Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. South America Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Middle East and Africa Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. Serious Games Development Market Drivers
Figure 21. Serious Games Development Market Restraints
Figure 22. Serious Games Development Market Trends
Figure 23. BreakAway, Ltd. Recent Developments and Future Plans
Figure 24. Designing Digitally, Inc. Recent Developments and Future Plans
Figure 25. DIGINEXT Recent Developments and Future Plans
Figure 26. IBM Corporation Recent Developments and Future Plans
Figure 27. Intuition Recent Developments and Future Plans
Figure 28. Learning Nexus Ltd Recent Developments and Future Plans
Figure 29. Nintendo Co., Ltd. Recent Developments and Future Plans
Figure 30. Promotion Software GmbH Recent Developments and Future Plans
Figure 31. Revelian Recent Developments and Future Plans
Figure 32. Tata Interactive Systems Recent Developments and Future Plans
Figure 33. Global Serious Games Development Revenue Share by Players in 2021
Figure 34. Serious Games Development Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 35. Global Top 3 Players Serious Games Development Revenue Market Share in 2021
Figure 36. Global Top 10 Players Serious Games Development Revenue Market Share in 2021
Figure 37. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 38. Global Serious Games Development Revenue Share by Type in 2021
Figure 39. Global Serious Games Development Market Share Forecast by Type (2023-2028)
Figure 40. Global Serious Games Development Revenue Share by Application in 2021
Figure 41. Global Serious Games Development Market Share Forecast by Application (2023-2028)
Figure 42. North America Serious Games Development Sales Market Share by Type (2017-2028)
Figure 43. North America Serious Games Development Sales Market Share by Application (2017-2028)
Figure 44. North America Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 45. United States Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 46. Canada Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 47. Mexico Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 48. Europe Serious Games Development Sales Market Share by Type (2017-2028)
Figure 49. Europe Serious Games Development Sales Market Share by Application (2017-2028)
Figure 50. Europe Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 51. Germany Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. France Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. United Kingdom Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Russia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Italy Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Asia-Pacific Serious Games Development Sales Market Share by Type (2017-2028)
Figure 57. Asia-Pacific Serious Games Development Sales Market Share by Application (2017-2028)
Figure 58. Asia-Pacific Serious Games Development Revenue Market Share by Region (2017-2028)
Figure 59. China Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Japan Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. South Korea Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. India Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Southeast Asia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Australia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. South America Serious Games Development Sales Market Share by Type (2017-2028)
Figure 66. South America Serious Games Development Sales Market Share by Application (2017-2028)
Figure 67. South America Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 68. Brazil Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Argentina Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Middle East and Africa Serious Games Development Sales Market Share by Type (2017-2028)
Figure 71. Middle East and Africa Serious Games Development Sales Market Share by Application (2017-2028)
Figure 72. Middle East and Africa Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 73. Turkey Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Saudi Arabia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. UAE Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Methodology
Figure 77. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems
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Global Serious Games Development Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Serious Games Development Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 104

Published Date: 03 Jun 2022

Category: Service & Software

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Description

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Description

The Serious Games Development market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Serious Games Development market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Military accounting for % of the Serious Games Development global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Process-Oriented segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Serious Games Development include BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, and Intuition, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Serious Games Development market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Process-Oriented
Outcome-Focused

Market segment by Application, can be divided into
Military
Healthcare
Industrial
Educate
Other

Market segment by players, this report covers
BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Serious Games Development product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Serious Games Development, with revenue, gross margin and global market share of Serious Games Development from 2019 to 2022.
Chapter 3, the Serious Games Development competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Serious Games Development market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Serious Games Development research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Serious Games Development
1.2 Classification of Serious Games Development by Type
1.2.1 Overview: Global Serious Games Development Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Serious Games Development Revenue Market Share by Type in 2021
1.2.3 Process-Oriented
1.2.4 Outcome-Focused
1.3 Global Serious Games Development Market by Application
1.3.1 Overview: Global Serious Games Development Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Military
1.3.3 Healthcare
1.3.4 Industrial
1.3.5 Educate
1.3.6 Other
1.4 Global Serious Games Development Market Size & Forecast
1.5 Global Serious Games Development Market Size and Forecast by Region
1.5.1 Global Serious Games Development Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Serious Games Development Market Size by Region, (2017-2022)
1.5.3 North America Serious Games Development Market Size and Prospect (2017-2028)
1.5.4 Europe Serious Games Development Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Serious Games Development Market Size and Prospect (2017-2028)
1.5.6 South America Serious Games Development Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Serious Games Development Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Serious Games Development Market Drivers
1.6.2 Serious Games Development Market Restraints
1.6.3 Serious Games Development Trends Analysis

2 Company Profiles
2.1 BreakAway, Ltd.
2.1.1 BreakAway, Ltd. Details
2.1.2 BreakAway, Ltd. Major Business
2.1.3 BreakAway, Ltd. Serious Games Development Product and Solutions
2.1.4 BreakAway, Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 BreakAway, Ltd. Recent Developments and Future Plans
2.2 Designing Digitally, Inc.
2.2.1 Designing Digitally, Inc. Details
2.2.2 Designing Digitally, Inc. Major Business
2.2.3 Designing Digitally, Inc. Serious Games Development Product and Solutions
2.2.4 Designing Digitally, Inc. Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Designing Digitally, Inc. Recent Developments and Future Plans
2.3 DIGINEXT
2.3.1 DIGINEXT Details
2.3.2 DIGINEXT Major Business
2.3.3 DIGINEXT Serious Games Development Product and Solutions
2.3.4 DIGINEXT Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 DIGINEXT Recent Developments and Future Plans
2.4 IBM Corporation
2.4.1 IBM Corporation Details
2.4.2 IBM Corporation Major Business
2.4.3 IBM Corporation Serious Games Development Product and Solutions
2.4.4 IBM Corporation Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 IBM Corporation Recent Developments and Future Plans
2.5 Intuition
2.5.1 Intuition Details
2.5.2 Intuition Major Business
2.5.3 Intuition Serious Games Development Product and Solutions
2.5.4 Intuition Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Intuition Recent Developments and Future Plans
2.6 Learning Nexus Ltd
2.6.1 Learning Nexus Ltd Details
2.6.2 Learning Nexus Ltd Major Business
2.6.3 Learning Nexus Ltd Serious Games Development Product and Solutions
2.6.4 Learning Nexus Ltd Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Learning Nexus Ltd Recent Developments and Future Plans
2.7 Nintendo Co., Ltd.
2.7.1 Nintendo Co., Ltd. Details
2.7.2 Nintendo Co., Ltd. Major Business
2.7.3 Nintendo Co., Ltd. Serious Games Development Product and Solutions
2.7.4 Nintendo Co., Ltd. Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Nintendo Co., Ltd. Recent Developments and Future Plans
2.8 Promotion Software GmbH
2.8.1 Promotion Software GmbH Details
2.8.2 Promotion Software GmbH Major Business
2.8.3 Promotion Software GmbH Serious Games Development Product and Solutions
2.8.4 Promotion Software GmbH Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Promotion Software GmbH Recent Developments and Future Plans
2.9 Revelian
2.9.1 Revelian Details
2.9.2 Revelian Major Business
2.9.3 Revelian Serious Games Development Product and Solutions
2.9.4 Revelian Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Revelian Recent Developments and Future Plans
2.10 Tata Interactive Systems
2.10.1 Tata Interactive Systems Details
2.10.2 Tata Interactive Systems Major Business
2.10.3 Tata Interactive Systems Serious Games Development Product and Solutions
2.10.4 Tata Interactive Systems Serious Games Development Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Tata Interactive Systems Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Serious Games Development Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Serious Games Development Players Market Share in 2021
3.2.2 Top 10 Serious Games Development Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Serious Games Development Players Head Office, Products and Services Provided
3.4 Serious Games Development Mergers & Acquisitions
3.5 Serious Games Development New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Serious Games Development Revenue and Market Share by Type (2017-2022)
4.2 Global Serious Games Development Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Serious Games Development Revenue Market Share by Application (2017-2022)
5.2 Global Serious Games Development Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Serious Games Development Revenue by Type (2017-2028)
6.2 North America Serious Games Development Revenue by Application (2017-2028)
6.3 North America Serious Games Development Market Size by Country
6.3.1 North America Serious Games Development Revenue by Country (2017-2028)
6.3.2 United States Serious Games Development Market Size and Forecast (2017-2028)
6.3.3 Canada Serious Games Development Market Size and Forecast (2017-2028)
6.3.4 Mexico Serious Games Development Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Serious Games Development Revenue by Type (2017-2028)
7.2 Europe Serious Games Development Revenue by Application (2017-2028)
7.3 Europe Serious Games Development Market Size by Country
7.3.1 Europe Serious Games Development Revenue by Country (2017-2028)
7.3.2 Germany Serious Games Development Market Size and Forecast (2017-2028)
7.3.3 France Serious Games Development Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Serious Games Development Market Size and Forecast (2017-2028)
7.3.5 Russia Serious Games Development Market Size and Forecast (2017-2028)
7.3.6 Italy Serious Games Development Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Serious Games Development Revenue by Type (2017-2028)
8.2 Asia-Pacific Serious Games Development Revenue by Application (2017-2028)
8.3 Asia-Pacific Serious Games Development Market Size by Region
8.3.1 Asia-Pacific Serious Games Development Revenue by Region (2017-2028)
8.3.2 China Serious Games Development Market Size and Forecast (2017-2028)
8.3.3 Japan Serious Games Development Market Size and Forecast (2017-2028)
8.3.4 South Korea Serious Games Development Market Size and Forecast (2017-2028)
8.3.5 India Serious Games Development Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Serious Games Development Market Size and Forecast (2017-2028)
8.3.7 Australia Serious Games Development Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Serious Games Development Revenue by Type (2017-2028)
9.2 South America Serious Games Development Revenue by Application (2017-2028)
9.3 South America Serious Games Development Market Size by Country
9.3.1 South America Serious Games Development Revenue by Country (2017-2028)
9.3.2 Brazil Serious Games Development Market Size and Forecast (2017-2028)
9.3.3 Argentina Serious Games Development Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Serious Games Development Revenue by Type (2017-2028)
10.2 Middle East & Africa Serious Games Development Revenue by Application (2017-2028)
10.3 Middle East & Africa Serious Games Development Market Size by Country
10.3.1 Middle East & Africa Serious Games Development Revenue by Country (2017-2028)
10.3.2 Turkey Serious Games Development Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Serious Games Development Market Size and Forecast (2017-2028)
10.3.4 UAE Serious Games Development Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Serious Games Development Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Serious Games Development Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Serious Games Development Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Serious Games Development Revenue (USD Million) by Region (2017-2022)
Table 5. Global Serious Games Development Revenue Market Share by Region (2023-2028)
Table 6. BreakAway, Ltd. Corporate Information, Head Office, and Major Competitors
Table 7. BreakAway, Ltd. Major Business
Table 8. BreakAway, Ltd. Serious Games Development Product and Solutions
Table 9. BreakAway, Ltd. Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Designing Digitally, Inc. Corporate Information, Head Office, and Major Competitors
Table 11. Designing Digitally, Inc. Major Business
Table 12. Designing Digitally, Inc. Serious Games Development Product and Solutions
Table 13. Designing Digitally, Inc. Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. DIGINEXT Corporate Information, Head Office, and Major Competitors
Table 15. DIGINEXT Major Business
Table 16. DIGINEXT Serious Games Development Product and Solutions
Table 17. DIGINEXT Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. IBM Corporation Corporate Information, Head Office, and Major Competitors
Table 19. IBM Corporation Major Business
Table 20. IBM Corporation Serious Games Development Product and Solutions
Table 21. IBM Corporation Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Intuition Corporate Information, Head Office, and Major Competitors
Table 23. Intuition Major Business
Table 24. Intuition Serious Games Development Product and Solutions
Table 25. Intuition Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Learning Nexus Ltd Corporate Information, Head Office, and Major Competitors
Table 27. Learning Nexus Ltd Major Business
Table 28. Learning Nexus Ltd Serious Games Development Product and Solutions
Table 29. Learning Nexus Ltd Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Nintendo Co., Ltd. Corporate Information, Head Office, and Major Competitors
Table 31. Nintendo Co., Ltd. Major Business
Table 32. Nintendo Co., Ltd. Serious Games Development Product and Solutions
Table 33. Nintendo Co., Ltd. Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Promotion Software GmbH Corporate Information, Head Office, and Major Competitors
Table 35. Promotion Software GmbH Major Business
Table 36. Promotion Software GmbH Serious Games Development Product and Solutions
Table 37. Promotion Software GmbH Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Revelian Corporate Information, Head Office, and Major Competitors
Table 39. Revelian Major Business
Table 40. Revelian Serious Games Development Product and Solutions
Table 41. Revelian Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Tata Interactive Systems Corporate Information, Head Office, and Major Competitors
Table 43. Tata Interactive Systems Major Business
Table 44. Tata Interactive Systems Serious Games Development Product and Solutions
Table 45. Tata Interactive Systems Serious Games Development Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Global Serious Games Development Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 47. Global Serious Games Development Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 48. Breakdown of Serious Games Development by Company Type (Tier 1, Tier 2 and Tier 3)
Table 49. Serious Games Development Players Head Office, Products and Services Provided
Table 50. Serious Games Development Mergers & Acquisitions in the Past Five Years
Table 51. Serious Games Development New Entrants and Expansion Plans
Table 52. Global Serious Games Development Revenue (USD Million) by Type (2017-2022)
Table 53. Global Serious Games Development Revenue Share by Type (2017-2022)
Table 54. Global Serious Games Development Revenue Forecast by Type (2023-2028)
Table 55. Global Serious Games Development Revenue by Application (2017-2022)
Table 56. Global Serious Games Development Revenue Forecast by Application (2023-2028)
Table 57. North America Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 58. North America Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 59. North America Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 60. North America Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 61. North America Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 62. North America Serious Games Development Revenue by Country (2023-2028) & (USD Million)
Table 63. Europe Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 64. Europe Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 65. Europe Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 66. Europe Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 67. Europe Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 68. Europe Serious Games Development Revenue by Country (2023-2028) & (USD Million)
Table 69. Asia-Pacific Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 70. Asia-Pacific Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 71. Asia-Pacific Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 72. Asia-Pacific Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 73. Asia-Pacific Serious Games Development Revenue by Region (2017-2022) & (USD Million)
Table 74. Asia-Pacific Serious Games Development Revenue by Region (2023-2028) & (USD Million)
Table 75. South America Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 76. South America Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 77. South America Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 78. South America Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 79. South America Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 80. South America Serious Games Development Revenue by Country (2023-2028) & (USD Million)
Table 81. Middle East & Africa Serious Games Development Revenue by Type (2017-2022) & (USD Million)
Table 82. Middle East & Africa Serious Games Development Revenue by Type (2023-2028) & (USD Million)
Table 83. Middle East & Africa Serious Games Development Revenue by Application (2017-2022) & (USD Million)
Table 84. Middle East & Africa Serious Games Development Revenue by Application (2023-2028) & (USD Million)
Table 85. Middle East & Africa Serious Games Development Revenue by Country (2017-2022) & (USD Million)
Table 86. Middle East & Africa Serious Games Development Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Serious Games Development Picture
Figure 2. Global Serious Games Development Revenue Market Share by Type in 2021
Figure 3. Process-Oriented
Figure 4. Outcome-Focused
Figure 5. Serious Games Development Revenue Market Share by Application in 2021
Figure 6. Military Picture
Figure 7. Healthcare Picture
Figure 8. Industrial Picture
Figure 9. Educate Picture
Figure 10. Other Picture
Figure 11. Global Serious Games Development Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 12. Global Serious Games Development Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global Serious Games Development Revenue Market Share by Region (2017-2028)
Figure 14. Global Serious Games Development Revenue Market Share by Region in 2021
Figure 15. North America Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Europe Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Asia-Pacific Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. South America Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Middle East and Africa Serious Games Development Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. Serious Games Development Market Drivers
Figure 21. Serious Games Development Market Restraints
Figure 22. Serious Games Development Market Trends
Figure 23. BreakAway, Ltd. Recent Developments and Future Plans
Figure 24. Designing Digitally, Inc. Recent Developments and Future Plans
Figure 25. DIGINEXT Recent Developments and Future Plans
Figure 26. IBM Corporation Recent Developments and Future Plans
Figure 27. Intuition Recent Developments and Future Plans
Figure 28. Learning Nexus Ltd Recent Developments and Future Plans
Figure 29. Nintendo Co., Ltd. Recent Developments and Future Plans
Figure 30. Promotion Software GmbH Recent Developments and Future Plans
Figure 31. Revelian Recent Developments and Future Plans
Figure 32. Tata Interactive Systems Recent Developments and Future Plans
Figure 33. Global Serious Games Development Revenue Share by Players in 2021
Figure 34. Serious Games Development Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 35. Global Top 3 Players Serious Games Development Revenue Market Share in 2021
Figure 36. Global Top 10 Players Serious Games Development Revenue Market Share in 2021
Figure 37. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 38. Global Serious Games Development Revenue Share by Type in 2021
Figure 39. Global Serious Games Development Market Share Forecast by Type (2023-2028)
Figure 40. Global Serious Games Development Revenue Share by Application in 2021
Figure 41. Global Serious Games Development Market Share Forecast by Application (2023-2028)
Figure 42. North America Serious Games Development Sales Market Share by Type (2017-2028)
Figure 43. North America Serious Games Development Sales Market Share by Application (2017-2028)
Figure 44. North America Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 45. United States Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 46. Canada Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 47. Mexico Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 48. Europe Serious Games Development Sales Market Share by Type (2017-2028)
Figure 49. Europe Serious Games Development Sales Market Share by Application (2017-2028)
Figure 50. Europe Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 51. Germany Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. France Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. United Kingdom Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Russia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Italy Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Asia-Pacific Serious Games Development Sales Market Share by Type (2017-2028)
Figure 57. Asia-Pacific Serious Games Development Sales Market Share by Application (2017-2028)
Figure 58. Asia-Pacific Serious Games Development Revenue Market Share by Region (2017-2028)
Figure 59. China Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Japan Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. South Korea Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. India Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Southeast Asia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Australia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. South America Serious Games Development Sales Market Share by Type (2017-2028)
Figure 66. South America Serious Games Development Sales Market Share by Application (2017-2028)
Figure 67. South America Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 68. Brazil Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Argentina Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Middle East and Africa Serious Games Development Sales Market Share by Type (2017-2028)
Figure 71. Middle East and Africa Serious Games Development Sales Market Share by Application (2017-2028)
Figure 72. Middle East and Africa Serious Games Development Revenue Market Share by Country (2017-2028)
Figure 73. Turkey Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Saudi Arabia Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. UAE Serious Games Development Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Methodology
Figure 77. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

BreakAway, Ltd.
Designing Digitally, Inc.
DIGINEXT
IBM Corporation
Intuition
Learning Nexus Ltd
Nintendo Co., Ltd.
Promotion Software GmbH
Revelian
Tata Interactive Systems
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