Global VR Education Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global VR Education Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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Published Date: 21 Jun 2022

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The VR Education market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global VR Education market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Primary and Secondary Education accounting for % of the VR Education global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Aerospace Science segment is altered to a % CAGR between 2022 and 2028.

Global key companies of VR Education include Immersive VR Education, Alchemy Immersive, Curiscope, Pearson, and Houghton Mifflin Harcourt Group, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
VR Education market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Aerospace Science
Fire Safety Science
Natural Disaster Prevention Science
Traffic Safety Science

Market segment by Application, can be divided into
Primary and Secondary Education
Vocational Education
Higher Education

Market segment by players, this report covers
Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe VR Education product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of VR Education, with revenue, gross margin and global market share of VR Education from 2019 to 2022.
Chapter 3, the VR Education competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and VR Education market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe VR Education research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of VR Education
1.2 Classification of VR Education by Type
1.2.1 Overview: Global VR Education Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global VR Education Revenue Market Share by Type in 2021
1.2.3 Aerospace Science
1.2.4 Fire Safety Science
1.2.5 Natural Disaster Prevention Science
1.2.6 Traffic Safety Science
1.3 Global VR Education Market by Application
1.3.1 Overview: Global VR Education Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Primary and Secondary Education
1.3.3 Vocational Education
1.3.4 Higher Education
1.4 Global VR Education Market Size & Forecast
1.5 Global VR Education Market Size and Forecast by Region
1.5.1 Global VR Education Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global VR Education Market Size by Region, (2017-2022)
1.5.3 North America VR Education Market Size and Prospect (2017-2028)
1.5.4 Europe VR Education Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific VR Education Market Size and Prospect (2017-2028)
1.5.6 South America VR Education Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa VR Education Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 VR Education Market Drivers
1.6.2 VR Education Market Restraints
1.6.3 VR Education Trends Analysis

2 Company Profiles
2.1 Immersive VR Education
2.1.1 Immersive VR Education Details
2.1.2 Immersive VR Education Major Business
2.1.3 Immersive VR Education VR Education Product and Solutions
2.1.4 Immersive VR Education VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Immersive VR Education Recent Developments and Future Plans
2.2 Alchemy Immersive
2.2.1 Alchemy Immersive Details
2.2.2 Alchemy Immersive Major Business
2.2.3 Alchemy Immersive VR Education Product and Solutions
2.2.4 Alchemy Immersive VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Alchemy Immersive Recent Developments and Future Plans
2.3 Curiscope
2.3.1 Curiscope Details
2.3.2 Curiscope Major Business
2.3.3 Curiscope VR Education Product and Solutions
2.3.4 Curiscope VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Curiscope Recent Developments and Future Plans
2.4 Pearson
2.4.1 Pearson Details
2.4.2 Pearson Major Business
2.4.3 Pearson VR Education Product and Solutions
2.4.4 Pearson VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Pearson Recent Developments and Future Plans
2.5 Houghton Mifflin Harcourt Group
2.5.1 Houghton Mifflin Harcourt Group Details
2.5.2 Houghton Mifflin Harcourt Group Major Business
2.5.3 Houghton Mifflin Harcourt Group VR Education Product and Solutions
2.5.4 Houghton Mifflin Harcourt Group VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Houghton Mifflin Harcourt Group Recent Developments and Future Plans
2.6 Red Landmark (Beijing) Culture Technology
2.6.1 Red Landmark (Beijing) Culture Technology Details
2.6.2 Red Landmark (Beijing) Culture Technology Major Business
2.6.3 Red Landmark (Beijing) Culture Technology VR Education Product and Solutions
2.6.4 Red Landmark (Beijing) Culture Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Red Landmark (Beijing) Culture Technology Recent Developments and Future Plans
2.7 JiangXi Kmax Industrial
2.7.1 JiangXi Kmax Industrial Details
2.7.2 JiangXi Kmax Industrial Major Business
2.7.3 JiangXi Kmax Industrial VR Education Product and Solutions
2.7.4 JiangXi Kmax Industrial VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 JiangXi Kmax Industrial Recent Developments and Future Plans
2.8 Beijing Runni'er Network Technology
2.8.1 Beijing Runni'er Network Technology Details
2.8.2 Beijing Runni'er Network Technology Major Business
2.8.3 Beijing Runni'er Network Technology VR Education Product and Solutions
2.8.4 Beijing Runni'er Network Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Beijing Runni'er Network Technology Recent Developments and Future Plans
2.9 Nanjing Lai Special Medical Electronic Technology
2.9.1 Nanjing Lai Special Medical Electronic Technology Details
2.9.2 Nanjing Lai Special Medical Electronic Technology Major Business
2.9.3 Nanjing Lai Special Medical Electronic Technology VR Education Product and Solutions
2.9.4 Nanjing Lai Special Medical Electronic Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Nanjing Lai Special Medical Electronic Technology Recent Developments and Future Plans
2.10 Growlib
2.10.1 Growlib Details
2.10.2 Growlib Major Business
2.10.3 Growlib VR Education Product and Solutions
2.10.4 Growlib VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Growlib Recent Developments and Future Plans
2.11 Beijing Huijia Technology
2.11.1 Beijing Huijia Technology Details
2.11.2 Beijing Huijia Technology Major Business
2.11.3 Beijing Huijia Technology VR Education Product and Solutions
2.11.4 Beijing Huijia Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Beijing Huijia Technology Recent Developments and Future Plans
2.12 Jingle Magic (Beijing) Technology
2.12.1 Jingle Magic (Beijing) Technology Details
2.12.2 Jingle Magic (Beijing) Technology Major Business
2.12.3 Jingle Magic (Beijing) Technology VR Education Product and Solutions
2.12.4 Jingle Magic (Beijing) Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Jingle Magic (Beijing) Technology Recent Developments and Future Plans
2.13 HUANGPU CULTURE GROUP
2.13.1 HUANGPU CULTURE GROUP Details
2.13.2 HUANGPU CULTURE GROUP Major Business
2.13.3 HUANGPU CULTURE GROUP VR Education Product and Solutions
2.13.4 HUANGPU CULTURE GROUP VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 HUANGPU CULTURE GROUP Recent Developments and Future Plans
2.14 Guizhou Weiai Technology Group
2.14.1 Guizhou Weiai Technology Group Details
2.14.2 Guizhou Weiai Technology Group Major Business
2.14.3 Guizhou Weiai Technology Group VR Education Product and Solutions
2.14.4 Guizhou Weiai Technology Group VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Guizhou Weiai Technology Group Recent Developments and Future Plans
2.15 SpaceD
2.15.1 SpaceD Details
2.15.2 SpaceD Major Business
2.15.3 SpaceD VR Education Product and Solutions
2.15.4 SpaceD VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 SpaceD Recent Developments and Future Plans
2.16 VRschool
2.16.1 VRschool Details
2.16.2 VRschool Major Business
2.16.3 VRschool VR Education Product and Solutions
2.16.4 VRschool VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 VRschool Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global VR Education Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 VR Education Players Market Share in 2021
3.2.2 Top 10 VR Education Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 VR Education Players Head Office, Products and Services Provided
3.4 VR Education Mergers & Acquisitions
3.5 VR Education New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global VR Education Revenue and Market Share by Type (2017-2022)
4.2 Global VR Education Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global VR Education Revenue Market Share by Application (2017-2022)
5.2 Global VR Education Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America VR Education Revenue by Type (2017-2028)
6.2 North America VR Education Revenue by Application (2017-2028)
6.3 North America VR Education Market Size by Country
6.3.1 North America VR Education Revenue by Country (2017-2028)
6.3.2 United States VR Education Market Size and Forecast (2017-2028)
6.3.3 Canada VR Education Market Size and Forecast (2017-2028)
6.3.4 Mexico VR Education Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe VR Education Revenue by Type (2017-2028)
7.2 Europe VR Education Revenue by Application (2017-2028)
7.3 Europe VR Education Market Size by Country
7.3.1 Europe VR Education Revenue by Country (2017-2028)
7.3.2 Germany VR Education Market Size and Forecast (2017-2028)
7.3.3 France VR Education Market Size and Forecast (2017-2028)
7.3.4 United Kingdom VR Education Market Size and Forecast (2017-2028)
7.3.5 Russia VR Education Market Size and Forecast (2017-2028)
7.3.6 Italy VR Education Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific VR Education Revenue by Type (2017-2028)
8.2 Asia-Pacific VR Education Revenue by Application (2017-2028)
8.3 Asia-Pacific VR Education Market Size by Region
8.3.1 Asia-Pacific VR Education Revenue by Region (2017-2028)
8.3.2 China VR Education Market Size and Forecast (2017-2028)
8.3.3 Japan VR Education Market Size and Forecast (2017-2028)
8.3.4 South Korea VR Education Market Size and Forecast (2017-2028)
8.3.5 India VR Education Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia VR Education Market Size and Forecast (2017-2028)
8.3.7 Australia VR Education Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America VR Education Revenue by Type (2017-2028)
9.2 South America VR Education Revenue by Application (2017-2028)
9.3 South America VR Education Market Size by Country
9.3.1 South America VR Education Revenue by Country (2017-2028)
9.3.2 Brazil VR Education Market Size and Forecast (2017-2028)
9.3.3 Argentina VR Education Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa VR Education Revenue by Type (2017-2028)
10.2 Middle East & Africa VR Education Revenue by Application (2017-2028)
10.3 Middle East & Africa VR Education Market Size by Country
10.3.1 Middle East & Africa VR Education Revenue by Country (2017-2028)
10.3.2 Turkey VR Education Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia VR Education Market Size and Forecast (2017-2028)
10.3.4 UAE VR Education Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global VR Education Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global VR Education Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market VR Education Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global VR Education Revenue (USD Million) by Region (2017-2022)
Table 5. Global VR Education Revenue Market Share by Region (2023-2028)
Table 6. Immersive VR Education Corporate Information, Head Office, and Major Competitors
Table 7. Immersive VR Education Major Business
Table 8. Immersive VR Education VR Education Product and Solutions
Table 9. Immersive VR Education VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Alchemy Immersive Corporate Information, Head Office, and Major Competitors
Table 11. Alchemy Immersive Major Business
Table 12. Alchemy Immersive VR Education Product and Solutions
Table 13. Alchemy Immersive VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Curiscope Corporate Information, Head Office, and Major Competitors
Table 15. Curiscope Major Business
Table 16. Curiscope VR Education Product and Solutions
Table 17. Curiscope VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Pearson Corporate Information, Head Office, and Major Competitors
Table 19. Pearson Major Business
Table 20. Pearson VR Education Product and Solutions
Table 21. Pearson VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Houghton Mifflin Harcourt Group Corporate Information, Head Office, and Major Competitors
Table 23. Houghton Mifflin Harcourt Group Major Business
Table 24. Houghton Mifflin Harcourt Group VR Education Product and Solutions
Table 25. Houghton Mifflin Harcourt Group VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Red Landmark (Beijing) Culture Technology Corporate Information, Head Office, and Major Competitors
Table 27. Red Landmark (Beijing) Culture Technology Major Business
Table 28. Red Landmark (Beijing) Culture Technology VR Education Product and Solutions
Table 29. Red Landmark (Beijing) Culture Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. JiangXi Kmax Industrial Corporate Information, Head Office, and Major Competitors
Table 31. JiangXi Kmax Industrial Major Business
Table 32. JiangXi Kmax Industrial VR Education Product and Solutions
Table 33. JiangXi Kmax Industrial VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Beijing Runni'er Network Technology Corporate Information, Head Office, and Major Competitors
Table 35. Beijing Runni'er Network Technology Major Business
Table 36. Beijing Runni'er Network Technology VR Education Product and Solutions
Table 37. Beijing Runni'er Network Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Nanjing Lai Special Medical Electronic Technology Corporate Information, Head Office, and Major Competitors
Table 39. Nanjing Lai Special Medical Electronic Technology Major Business
Table 40. Nanjing Lai Special Medical Electronic Technology VR Education Product and Solutions
Table 41. Nanjing Lai Special Medical Electronic Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Growlib Corporate Information, Head Office, and Major Competitors
Table 43. Growlib Major Business
Table 44. Growlib VR Education Product and Solutions
Table 45. Growlib VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Beijing Huijia Technology Corporate Information, Head Office, and Major Competitors
Table 47. Beijing Huijia Technology Major Business
Table 48. Beijing Huijia Technology VR Education Product and Solutions
Table 49. Beijing Huijia Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Jingle Magic (Beijing) Technology Corporate Information, Head Office, and Major Competitors
Table 51. Jingle Magic (Beijing) Technology Major Business
Table 52. Jingle Magic (Beijing) Technology VR Education Product and Solutions
Table 53. Jingle Magic (Beijing) Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. HUANGPU CULTURE GROUP Corporate Information, Head Office, and Major Competitors
Table 55. HUANGPU CULTURE GROUP Major Business
Table 56. HUANGPU CULTURE GROUP VR Education Product and Solutions
Table 57. HUANGPU CULTURE GROUP VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Guizhou Weiai Technology Group Corporate Information, Head Office, and Major Competitors
Table 59. Guizhou Weiai Technology Group Major Business
Table 60. Guizhou Weiai Technology Group VR Education Product and Solutions
Table 61. Guizhou Weiai Technology Group VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. SpaceD Corporate Information, Head Office, and Major Competitors
Table 63. SpaceD Major Business
Table 64. SpaceD VR Education Product and Solutions
Table 65. SpaceD VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. VRschool Corporate Information, Head Office, and Major Competitors
Table 67. VRschool Major Business
Table 68. VRschool VR Education Product and Solutions
Table 69. VRschool VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Global VR Education Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 71. Global VR Education Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 72. Breakdown of VR Education by Company Type (Tier 1, Tier 2 and Tier 3)
Table 73. VR Education Players Head Office, Products and Services Provided
Table 74. VR Education Mergers & Acquisitions in the Past Five Years
Table 75. VR Education New Entrants and Expansion Plans
Table 76. Global VR Education Revenue (USD Million) by Type (2017-2022)
Table 77. Global VR Education Revenue Share by Type (2017-2022)
Table 78. Global VR Education Revenue Forecast by Type (2023-2028)
Table 79. Global VR Education Revenue by Application (2017-2022)
Table 80. Global VR Education Revenue Forecast by Application (2023-2028)
Table 81. North America VR Education Revenue by Type (2017-2022) & (USD Million)
Table 82. North America VR Education Revenue by Type (2023-2028) & (USD Million)
Table 83. North America VR Education Revenue by Application (2017-2022) & (USD Million)
Table 84. North America VR Education Revenue by Application (2023-2028) & (USD Million)
Table 85. North America VR Education Revenue by Country (2017-2022) & (USD Million)
Table 86. North America VR Education Revenue by Country (2023-2028) & (USD Million)
Table 87. Europe VR Education Revenue by Type (2017-2022) & (USD Million)
Table 88. Europe VR Education Revenue by Type (2023-2028) & (USD Million)
Table 89. Europe VR Education Revenue by Application (2017-2022) & (USD Million)
Table 90. Europe VR Education Revenue by Application (2023-2028) & (USD Million)
Table 91. Europe VR Education Revenue by Country (2017-2022) & (USD Million)
Table 92. Europe VR Education Revenue by Country (2023-2028) & (USD Million)
Table 93. Asia-Pacific VR Education Revenue by Type (2017-2022) & (USD Million)
Table 94. Asia-Pacific VR Education Revenue by Type (2023-2028) & (USD Million)
Table 95. Asia-Pacific VR Education Revenue by Application (2017-2022) & (USD Million)
Table 96. Asia-Pacific VR Education Revenue by Application (2023-2028) & (USD Million)
Table 97. Asia-Pacific VR Education Revenue by Region (2017-2022) & (USD Million)
Table 98. Asia-Pacific VR Education Revenue by Region (2023-2028) & (USD Million)
Table 99. South America VR Education Revenue by Type (2017-2022) & (USD Million)
Table 100. South America VR Education Revenue by Type (2023-2028) & (USD Million)
Table 101. South America VR Education Revenue by Application (2017-2022) & (USD Million)
Table 102. South America VR Education Revenue by Application (2023-2028) & (USD Million)
Table 103. South America VR Education Revenue by Country (2017-2022) & (USD Million)
Table 104. South America VR Education Revenue by Country (2023-2028) & (USD Million)
Table 105. Middle East & Africa VR Education Revenue by Type (2017-2022) & (USD Million)
Table 106. Middle East & Africa VR Education Revenue by Type (2023-2028) & (USD Million)
Table 107. Middle East & Africa VR Education Revenue by Application (2017-2022) & (USD Million)
Table 108. Middle East & Africa VR Education Revenue by Application (2023-2028) & (USD Million)
Table 109. Middle East & Africa VR Education Revenue by Country (2017-2022) & (USD Million)
Table 110. Middle East & Africa VR Education Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. VR Education Picture
Figure 2. Global VR Education Revenue Market Share by Type in 2021
Figure 3. Aerospace Science
Figure 4. Fire Safety Science
Figure 5. Natural Disaster Prevention Science
Figure 6. Traffic Safety Science
Figure 7. VR Education Revenue Market Share by Application in 2021
Figure 8. Primary and Secondary Education Picture
Figure 9. Vocational Education Picture
Figure 10. Higher Education Picture
Figure 11. Global VR Education Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 12. Global VR Education Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global VR Education Revenue Market Share by Region (2017-2028)
Figure 14. Global VR Education Revenue Market Share by Region in 2021
Figure 15. North America VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Europe VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Asia-Pacific VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. South America VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Middle East and Africa VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. VR Education Market Drivers
Figure 21. VR Education Market Restraints
Figure 22. VR Education Market Trends
Figure 23. Immersive VR Education Recent Developments and Future Plans
Figure 24. Alchemy Immersive Recent Developments and Future Plans
Figure 25. Curiscope Recent Developments and Future Plans
Figure 26. Pearson Recent Developments and Future Plans
Figure 27. Houghton Mifflin Harcourt Group Recent Developments and Future Plans
Figure 28. Red Landmark (Beijing) Culture Technology Recent Developments and Future Plans
Figure 29. JiangXi Kmax Industrial Recent Developments and Future Plans
Figure 30. Beijing Runni'er Network Technology Recent Developments and Future Plans
Figure 31. Nanjing Lai Special Medical Electronic Technology Recent Developments and Future Plans
Figure 32. Growlib Recent Developments and Future Plans
Figure 33. Beijing Huijia Technology Recent Developments and Future Plans
Figure 34. Jingle Magic (Beijing) Technology Recent Developments and Future Plans
Figure 35. HUANGPU CULTURE GROUP Recent Developments and Future Plans
Figure 36. Guizhou Weiai Technology Group Recent Developments and Future Plans
Figure 37. SpaceD Recent Developments and Future Plans
Figure 38. VRschool Recent Developments and Future Plans
Figure 39. Global VR Education Revenue Share by Players in 2021
Figure 40. VR Education Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 41. Global Top 3 Players VR Education Revenue Market Share in 2021
Figure 42. Global Top 10 Players VR Education Revenue Market Share in 2021
Figure 43. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 44. Global VR Education Revenue Share by Type in 2021
Figure 45. Global VR Education Market Share Forecast by Type (2023-2028)
Figure 46. Global VR Education Revenue Share by Application in 2021
Figure 47. Global VR Education Market Share Forecast by Application (2023-2028)
Figure 48. North America VR Education Sales Market Share by Type (2017-2028)
Figure 49. North America VR Education Sales Market Share by Application (2017-2028)
Figure 50. North America VR Education Revenue Market Share by Country (2017-2028)
Figure 51. United States VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Canada VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Mexico VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Europe VR Education Sales Market Share by Type (2017-2028)
Figure 55. Europe VR Education Sales Market Share by Application (2017-2028)
Figure 56. Europe VR Education Revenue Market Share by Country (2017-2028)
Figure 57. Germany VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. France VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. United Kingdom VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Russia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Italy VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Asia-Pacific VR Education Sales Market Share by Type (2017-2028)
Figure 63. Asia-Pacific VR Education Sales Market Share by Application (2017-2028)
Figure 64. Asia-Pacific VR Education Revenue Market Share by Region (2017-2028)
Figure 65. China VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Japan VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. South Korea VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. India VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Southeast Asia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Australia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. South America VR Education Sales Market Share by Type (2017-2028)
Figure 72. South America VR Education Sales Market Share by Application (2017-2028)
Figure 73. South America VR Education Revenue Market Share by Country (2017-2028)
Figure 74. Brazil VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Argentina VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Middle East and Africa VR Education Sales Market Share by Type (2017-2028)
Figure 77. Middle East and Africa VR Education Sales Market Share by Application (2017-2028)
Figure 78. Middle East and Africa VR Education Revenue Market Share by Country (2017-2028)
Figure 79. Turkey VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. Saudi Arabia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. UAE VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Methodology
Figure 83. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool
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Global VR Education Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global VR Education Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 111

Published Date: 21 Jun 2022

Category: Service & Software

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Description

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Description

The VR Education market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global VR Education market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Primary and Secondary Education accounting for % of the VR Education global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Aerospace Science segment is altered to a % CAGR between 2022 and 2028.

Global key companies of VR Education include Immersive VR Education, Alchemy Immersive, Curiscope, Pearson, and Houghton Mifflin Harcourt Group, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
VR Education market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Aerospace Science
Fire Safety Science
Natural Disaster Prevention Science
Traffic Safety Science

Market segment by Application, can be divided into
Primary and Secondary Education
Vocational Education
Higher Education

Market segment by players, this report covers
Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe VR Education product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of VR Education, with revenue, gross margin and global market share of VR Education from 2019 to 2022.
Chapter 3, the VR Education competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and VR Education market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe VR Education research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of VR Education
1.2 Classification of VR Education by Type
1.2.1 Overview: Global VR Education Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global VR Education Revenue Market Share by Type in 2021
1.2.3 Aerospace Science
1.2.4 Fire Safety Science
1.2.5 Natural Disaster Prevention Science
1.2.6 Traffic Safety Science
1.3 Global VR Education Market by Application
1.3.1 Overview: Global VR Education Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Primary and Secondary Education
1.3.3 Vocational Education
1.3.4 Higher Education
1.4 Global VR Education Market Size & Forecast
1.5 Global VR Education Market Size and Forecast by Region
1.5.1 Global VR Education Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global VR Education Market Size by Region, (2017-2022)
1.5.3 North America VR Education Market Size and Prospect (2017-2028)
1.5.4 Europe VR Education Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific VR Education Market Size and Prospect (2017-2028)
1.5.6 South America VR Education Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa VR Education Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 VR Education Market Drivers
1.6.2 VR Education Market Restraints
1.6.3 VR Education Trends Analysis

2 Company Profiles
2.1 Immersive VR Education
2.1.1 Immersive VR Education Details
2.1.2 Immersive VR Education Major Business
2.1.3 Immersive VR Education VR Education Product and Solutions
2.1.4 Immersive VR Education VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Immersive VR Education Recent Developments and Future Plans
2.2 Alchemy Immersive
2.2.1 Alchemy Immersive Details
2.2.2 Alchemy Immersive Major Business
2.2.3 Alchemy Immersive VR Education Product and Solutions
2.2.4 Alchemy Immersive VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Alchemy Immersive Recent Developments and Future Plans
2.3 Curiscope
2.3.1 Curiscope Details
2.3.2 Curiscope Major Business
2.3.3 Curiscope VR Education Product and Solutions
2.3.4 Curiscope VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Curiscope Recent Developments and Future Plans
2.4 Pearson
2.4.1 Pearson Details
2.4.2 Pearson Major Business
2.4.3 Pearson VR Education Product and Solutions
2.4.4 Pearson VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Pearson Recent Developments and Future Plans
2.5 Houghton Mifflin Harcourt Group
2.5.1 Houghton Mifflin Harcourt Group Details
2.5.2 Houghton Mifflin Harcourt Group Major Business
2.5.3 Houghton Mifflin Harcourt Group VR Education Product and Solutions
2.5.4 Houghton Mifflin Harcourt Group VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Houghton Mifflin Harcourt Group Recent Developments and Future Plans
2.6 Red Landmark (Beijing) Culture Technology
2.6.1 Red Landmark (Beijing) Culture Technology Details
2.6.2 Red Landmark (Beijing) Culture Technology Major Business
2.6.3 Red Landmark (Beijing) Culture Technology VR Education Product and Solutions
2.6.4 Red Landmark (Beijing) Culture Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Red Landmark (Beijing) Culture Technology Recent Developments and Future Plans
2.7 JiangXi Kmax Industrial
2.7.1 JiangXi Kmax Industrial Details
2.7.2 JiangXi Kmax Industrial Major Business
2.7.3 JiangXi Kmax Industrial VR Education Product and Solutions
2.7.4 JiangXi Kmax Industrial VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 JiangXi Kmax Industrial Recent Developments and Future Plans
2.8 Beijing Runni'er Network Technology
2.8.1 Beijing Runni'er Network Technology Details
2.8.2 Beijing Runni'er Network Technology Major Business
2.8.3 Beijing Runni'er Network Technology VR Education Product and Solutions
2.8.4 Beijing Runni'er Network Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Beijing Runni'er Network Technology Recent Developments and Future Plans
2.9 Nanjing Lai Special Medical Electronic Technology
2.9.1 Nanjing Lai Special Medical Electronic Technology Details
2.9.2 Nanjing Lai Special Medical Electronic Technology Major Business
2.9.3 Nanjing Lai Special Medical Electronic Technology VR Education Product and Solutions
2.9.4 Nanjing Lai Special Medical Electronic Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Nanjing Lai Special Medical Electronic Technology Recent Developments and Future Plans
2.10 Growlib
2.10.1 Growlib Details
2.10.2 Growlib Major Business
2.10.3 Growlib VR Education Product and Solutions
2.10.4 Growlib VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Growlib Recent Developments and Future Plans
2.11 Beijing Huijia Technology
2.11.1 Beijing Huijia Technology Details
2.11.2 Beijing Huijia Technology Major Business
2.11.3 Beijing Huijia Technology VR Education Product and Solutions
2.11.4 Beijing Huijia Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Beijing Huijia Technology Recent Developments and Future Plans
2.12 Jingle Magic (Beijing) Technology
2.12.1 Jingle Magic (Beijing) Technology Details
2.12.2 Jingle Magic (Beijing) Technology Major Business
2.12.3 Jingle Magic (Beijing) Technology VR Education Product and Solutions
2.12.4 Jingle Magic (Beijing) Technology VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Jingle Magic (Beijing) Technology Recent Developments and Future Plans
2.13 HUANGPU CULTURE GROUP
2.13.1 HUANGPU CULTURE GROUP Details
2.13.2 HUANGPU CULTURE GROUP Major Business
2.13.3 HUANGPU CULTURE GROUP VR Education Product and Solutions
2.13.4 HUANGPU CULTURE GROUP VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 HUANGPU CULTURE GROUP Recent Developments and Future Plans
2.14 Guizhou Weiai Technology Group
2.14.1 Guizhou Weiai Technology Group Details
2.14.2 Guizhou Weiai Technology Group Major Business
2.14.3 Guizhou Weiai Technology Group VR Education Product and Solutions
2.14.4 Guizhou Weiai Technology Group VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Guizhou Weiai Technology Group Recent Developments and Future Plans
2.15 SpaceD
2.15.1 SpaceD Details
2.15.2 SpaceD Major Business
2.15.3 SpaceD VR Education Product and Solutions
2.15.4 SpaceD VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 SpaceD Recent Developments and Future Plans
2.16 VRschool
2.16.1 VRschool Details
2.16.2 VRschool Major Business
2.16.3 VRschool VR Education Product and Solutions
2.16.4 VRschool VR Education Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 VRschool Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global VR Education Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 VR Education Players Market Share in 2021
3.2.2 Top 10 VR Education Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 VR Education Players Head Office, Products and Services Provided
3.4 VR Education Mergers & Acquisitions
3.5 VR Education New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global VR Education Revenue and Market Share by Type (2017-2022)
4.2 Global VR Education Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global VR Education Revenue Market Share by Application (2017-2022)
5.2 Global VR Education Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America VR Education Revenue by Type (2017-2028)
6.2 North America VR Education Revenue by Application (2017-2028)
6.3 North America VR Education Market Size by Country
6.3.1 North America VR Education Revenue by Country (2017-2028)
6.3.2 United States VR Education Market Size and Forecast (2017-2028)
6.3.3 Canada VR Education Market Size and Forecast (2017-2028)
6.3.4 Mexico VR Education Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe VR Education Revenue by Type (2017-2028)
7.2 Europe VR Education Revenue by Application (2017-2028)
7.3 Europe VR Education Market Size by Country
7.3.1 Europe VR Education Revenue by Country (2017-2028)
7.3.2 Germany VR Education Market Size and Forecast (2017-2028)
7.3.3 France VR Education Market Size and Forecast (2017-2028)
7.3.4 United Kingdom VR Education Market Size and Forecast (2017-2028)
7.3.5 Russia VR Education Market Size and Forecast (2017-2028)
7.3.6 Italy VR Education Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific VR Education Revenue by Type (2017-2028)
8.2 Asia-Pacific VR Education Revenue by Application (2017-2028)
8.3 Asia-Pacific VR Education Market Size by Region
8.3.1 Asia-Pacific VR Education Revenue by Region (2017-2028)
8.3.2 China VR Education Market Size and Forecast (2017-2028)
8.3.3 Japan VR Education Market Size and Forecast (2017-2028)
8.3.4 South Korea VR Education Market Size and Forecast (2017-2028)
8.3.5 India VR Education Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia VR Education Market Size and Forecast (2017-2028)
8.3.7 Australia VR Education Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America VR Education Revenue by Type (2017-2028)
9.2 South America VR Education Revenue by Application (2017-2028)
9.3 South America VR Education Market Size by Country
9.3.1 South America VR Education Revenue by Country (2017-2028)
9.3.2 Brazil VR Education Market Size and Forecast (2017-2028)
9.3.3 Argentina VR Education Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa VR Education Revenue by Type (2017-2028)
10.2 Middle East & Africa VR Education Revenue by Application (2017-2028)
10.3 Middle East & Africa VR Education Market Size by Country
10.3.1 Middle East & Africa VR Education Revenue by Country (2017-2028)
10.3.2 Turkey VR Education Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia VR Education Market Size and Forecast (2017-2028)
10.3.4 UAE VR Education Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global VR Education Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global VR Education Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market VR Education Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global VR Education Revenue (USD Million) by Region (2017-2022)
Table 5. Global VR Education Revenue Market Share by Region (2023-2028)
Table 6. Immersive VR Education Corporate Information, Head Office, and Major Competitors
Table 7. Immersive VR Education Major Business
Table 8. Immersive VR Education VR Education Product and Solutions
Table 9. Immersive VR Education VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Alchemy Immersive Corporate Information, Head Office, and Major Competitors
Table 11. Alchemy Immersive Major Business
Table 12. Alchemy Immersive VR Education Product and Solutions
Table 13. Alchemy Immersive VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Curiscope Corporate Information, Head Office, and Major Competitors
Table 15. Curiscope Major Business
Table 16. Curiscope VR Education Product and Solutions
Table 17. Curiscope VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Pearson Corporate Information, Head Office, and Major Competitors
Table 19. Pearson Major Business
Table 20. Pearson VR Education Product and Solutions
Table 21. Pearson VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Houghton Mifflin Harcourt Group Corporate Information, Head Office, and Major Competitors
Table 23. Houghton Mifflin Harcourt Group Major Business
Table 24. Houghton Mifflin Harcourt Group VR Education Product and Solutions
Table 25. Houghton Mifflin Harcourt Group VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Red Landmark (Beijing) Culture Technology Corporate Information, Head Office, and Major Competitors
Table 27. Red Landmark (Beijing) Culture Technology Major Business
Table 28. Red Landmark (Beijing) Culture Technology VR Education Product and Solutions
Table 29. Red Landmark (Beijing) Culture Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. JiangXi Kmax Industrial Corporate Information, Head Office, and Major Competitors
Table 31. JiangXi Kmax Industrial Major Business
Table 32. JiangXi Kmax Industrial VR Education Product and Solutions
Table 33. JiangXi Kmax Industrial VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Beijing Runni'er Network Technology Corporate Information, Head Office, and Major Competitors
Table 35. Beijing Runni'er Network Technology Major Business
Table 36. Beijing Runni'er Network Technology VR Education Product and Solutions
Table 37. Beijing Runni'er Network Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Nanjing Lai Special Medical Electronic Technology Corporate Information, Head Office, and Major Competitors
Table 39. Nanjing Lai Special Medical Electronic Technology Major Business
Table 40. Nanjing Lai Special Medical Electronic Technology VR Education Product and Solutions
Table 41. Nanjing Lai Special Medical Electronic Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Growlib Corporate Information, Head Office, and Major Competitors
Table 43. Growlib Major Business
Table 44. Growlib VR Education Product and Solutions
Table 45. Growlib VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Beijing Huijia Technology Corporate Information, Head Office, and Major Competitors
Table 47. Beijing Huijia Technology Major Business
Table 48. Beijing Huijia Technology VR Education Product and Solutions
Table 49. Beijing Huijia Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Jingle Magic (Beijing) Technology Corporate Information, Head Office, and Major Competitors
Table 51. Jingle Magic (Beijing) Technology Major Business
Table 52. Jingle Magic (Beijing) Technology VR Education Product and Solutions
Table 53. Jingle Magic (Beijing) Technology VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. HUANGPU CULTURE GROUP Corporate Information, Head Office, and Major Competitors
Table 55. HUANGPU CULTURE GROUP Major Business
Table 56. HUANGPU CULTURE GROUP VR Education Product and Solutions
Table 57. HUANGPU CULTURE GROUP VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Guizhou Weiai Technology Group Corporate Information, Head Office, and Major Competitors
Table 59. Guizhou Weiai Technology Group Major Business
Table 60. Guizhou Weiai Technology Group VR Education Product and Solutions
Table 61. Guizhou Weiai Technology Group VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. SpaceD Corporate Information, Head Office, and Major Competitors
Table 63. SpaceD Major Business
Table 64. SpaceD VR Education Product and Solutions
Table 65. SpaceD VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. VRschool Corporate Information, Head Office, and Major Competitors
Table 67. VRschool Major Business
Table 68. VRschool VR Education Product and Solutions
Table 69. VRschool VR Education Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Global VR Education Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 71. Global VR Education Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 72. Breakdown of VR Education by Company Type (Tier 1, Tier 2 and Tier 3)
Table 73. VR Education Players Head Office, Products and Services Provided
Table 74. VR Education Mergers & Acquisitions in the Past Five Years
Table 75. VR Education New Entrants and Expansion Plans
Table 76. Global VR Education Revenue (USD Million) by Type (2017-2022)
Table 77. Global VR Education Revenue Share by Type (2017-2022)
Table 78. Global VR Education Revenue Forecast by Type (2023-2028)
Table 79. Global VR Education Revenue by Application (2017-2022)
Table 80. Global VR Education Revenue Forecast by Application (2023-2028)
Table 81. North America VR Education Revenue by Type (2017-2022) & (USD Million)
Table 82. North America VR Education Revenue by Type (2023-2028) & (USD Million)
Table 83. North America VR Education Revenue by Application (2017-2022) & (USD Million)
Table 84. North America VR Education Revenue by Application (2023-2028) & (USD Million)
Table 85. North America VR Education Revenue by Country (2017-2022) & (USD Million)
Table 86. North America VR Education Revenue by Country (2023-2028) & (USD Million)
Table 87. Europe VR Education Revenue by Type (2017-2022) & (USD Million)
Table 88. Europe VR Education Revenue by Type (2023-2028) & (USD Million)
Table 89. Europe VR Education Revenue by Application (2017-2022) & (USD Million)
Table 90. Europe VR Education Revenue by Application (2023-2028) & (USD Million)
Table 91. Europe VR Education Revenue by Country (2017-2022) & (USD Million)
Table 92. Europe VR Education Revenue by Country (2023-2028) & (USD Million)
Table 93. Asia-Pacific VR Education Revenue by Type (2017-2022) & (USD Million)
Table 94. Asia-Pacific VR Education Revenue by Type (2023-2028) & (USD Million)
Table 95. Asia-Pacific VR Education Revenue by Application (2017-2022) & (USD Million)
Table 96. Asia-Pacific VR Education Revenue by Application (2023-2028) & (USD Million)
Table 97. Asia-Pacific VR Education Revenue by Region (2017-2022) & (USD Million)
Table 98. Asia-Pacific VR Education Revenue by Region (2023-2028) & (USD Million)
Table 99. South America VR Education Revenue by Type (2017-2022) & (USD Million)
Table 100. South America VR Education Revenue by Type (2023-2028) & (USD Million)
Table 101. South America VR Education Revenue by Application (2017-2022) & (USD Million)
Table 102. South America VR Education Revenue by Application (2023-2028) & (USD Million)
Table 103. South America VR Education Revenue by Country (2017-2022) & (USD Million)
Table 104. South America VR Education Revenue by Country (2023-2028) & (USD Million)
Table 105. Middle East & Africa VR Education Revenue by Type (2017-2022) & (USD Million)
Table 106. Middle East & Africa VR Education Revenue by Type (2023-2028) & (USD Million)
Table 107. Middle East & Africa VR Education Revenue by Application (2017-2022) & (USD Million)
Table 108. Middle East & Africa VR Education Revenue by Application (2023-2028) & (USD Million)
Table 109. Middle East & Africa VR Education Revenue by Country (2017-2022) & (USD Million)
Table 110. Middle East & Africa VR Education Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. VR Education Picture
Figure 2. Global VR Education Revenue Market Share by Type in 2021
Figure 3. Aerospace Science
Figure 4. Fire Safety Science
Figure 5. Natural Disaster Prevention Science
Figure 6. Traffic Safety Science
Figure 7. VR Education Revenue Market Share by Application in 2021
Figure 8. Primary and Secondary Education Picture
Figure 9. Vocational Education Picture
Figure 10. Higher Education Picture
Figure 11. Global VR Education Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 12. Global VR Education Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global VR Education Revenue Market Share by Region (2017-2028)
Figure 14. Global VR Education Revenue Market Share by Region in 2021
Figure 15. North America VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Europe VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Asia-Pacific VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. South America VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Middle East and Africa VR Education Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. VR Education Market Drivers
Figure 21. VR Education Market Restraints
Figure 22. VR Education Market Trends
Figure 23. Immersive VR Education Recent Developments and Future Plans
Figure 24. Alchemy Immersive Recent Developments and Future Plans
Figure 25. Curiscope Recent Developments and Future Plans
Figure 26. Pearson Recent Developments and Future Plans
Figure 27. Houghton Mifflin Harcourt Group Recent Developments and Future Plans
Figure 28. Red Landmark (Beijing) Culture Technology Recent Developments and Future Plans
Figure 29. JiangXi Kmax Industrial Recent Developments and Future Plans
Figure 30. Beijing Runni'er Network Technology Recent Developments and Future Plans
Figure 31. Nanjing Lai Special Medical Electronic Technology Recent Developments and Future Plans
Figure 32. Growlib Recent Developments and Future Plans
Figure 33. Beijing Huijia Technology Recent Developments and Future Plans
Figure 34. Jingle Magic (Beijing) Technology Recent Developments and Future Plans
Figure 35. HUANGPU CULTURE GROUP Recent Developments and Future Plans
Figure 36. Guizhou Weiai Technology Group Recent Developments and Future Plans
Figure 37. SpaceD Recent Developments and Future Plans
Figure 38. VRschool Recent Developments and Future Plans
Figure 39. Global VR Education Revenue Share by Players in 2021
Figure 40. VR Education Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 41. Global Top 3 Players VR Education Revenue Market Share in 2021
Figure 42. Global Top 10 Players VR Education Revenue Market Share in 2021
Figure 43. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 44. Global VR Education Revenue Share by Type in 2021
Figure 45. Global VR Education Market Share Forecast by Type (2023-2028)
Figure 46. Global VR Education Revenue Share by Application in 2021
Figure 47. Global VR Education Market Share Forecast by Application (2023-2028)
Figure 48. North America VR Education Sales Market Share by Type (2017-2028)
Figure 49. North America VR Education Sales Market Share by Application (2017-2028)
Figure 50. North America VR Education Revenue Market Share by Country (2017-2028)
Figure 51. United States VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Canada VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Mexico VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Europe VR Education Sales Market Share by Type (2017-2028)
Figure 55. Europe VR Education Sales Market Share by Application (2017-2028)
Figure 56. Europe VR Education Revenue Market Share by Country (2017-2028)
Figure 57. Germany VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. France VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. United Kingdom VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Russia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Italy VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Asia-Pacific VR Education Sales Market Share by Type (2017-2028)
Figure 63. Asia-Pacific VR Education Sales Market Share by Application (2017-2028)
Figure 64. Asia-Pacific VR Education Revenue Market Share by Region (2017-2028)
Figure 65. China VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Japan VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. South Korea VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. India VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Southeast Asia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Australia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. South America VR Education Sales Market Share by Type (2017-2028)
Figure 72. South America VR Education Sales Market Share by Application (2017-2028)
Figure 73. South America VR Education Revenue Market Share by Country (2017-2028)
Figure 74. Brazil VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Argentina VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Middle East and Africa VR Education Sales Market Share by Type (2017-2028)
Figure 77. Middle East and Africa VR Education Sales Market Share by Application (2017-2028)
Figure 78. Middle East and Africa VR Education Revenue Market Share by Country (2017-2028)
Figure 79. Turkey VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. Saudi Arabia VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. UAE VR Education Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Methodology
Figure 83. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool
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