Global Educational Games for Kids Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Educational Games for Kids Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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Published Date: 10 Aug 2022

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
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Description

The Educational Games for Kids market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 and Russia-Ukraine War influence, the global Educational Games for Kids market size was valued at USD million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period.

The Educational Games for Kids market in the USA. is estimated at USD million in 2022, which currently accounts for a % share in the global market. China, the world`s second largest economy, is estimated at USD million in 2022 and holds a % percent.

Toddler (1-2 Years Old) occupied for % of the Educational Games for Kids global market in 2021, and it is projected to value USD million by 2028, growing at a % CAGR in next six years. In terms of product type, On-premises segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Educational Games for Kids include FunBrain, Prodigy Math, Buzzmath, HOMER and Spelling City, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Key Features of This Report:
This report provides in-depth analysis of the global Educational Games for Kids market, and provides market size and CAGR for the history and forecast period (2017-2022, 2023-2028), considering 2021 as the base year.

Main Educational Games for Kids companies’ industry ranking, revenue, and market share analysis. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This reports profiles key players in the global Educational Games for Kids market based on the following parameters – headquarters, products portfolio, Educational Games for Kids revenue, and gross margin, recent developments.

Evaluation and forecast the Educational Games for Kids market size, projected growth trends, and corresponding market share analysis by type, by application, and by region. It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
Highlights of the current market scenario, recent information, latest developments, and factors impacting the growth of the market
Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
Market segmentation
Educational Games for Kids market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of revenue. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type (2017-2028; USD Million)
On-premises
Cloud Based

Market segment by Application (2017-2028; USD Million)
Toddler (1-2 Years Old)
Preschoolers (3-5 Years Old)
School-aged children (6-12 Years Old)

The key market players for global Educational Games for Kids market are listed below:
FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn

Region Segment (2017-2028; USD Million)
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Educational Games for Kids product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Educational Games for Kids, with revenue, gross margin and global market share of Educational Games for Kids from 2019 to 2022.
Chapter 3, the Educational Games for Kids competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Educational Games for Kids market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Educational Games for Kids research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Educational Games for Kids
1.2 Classification of Educational Games for Kids by Type
1.2.1 Overview: Global Educational Games for Kids Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Educational Games for Kids Revenue Market Share by Type in 2021
1.2.3 On-premises
1.2.4 Cloud Based
1.3 Global Educational Games for Kids Market by Application
1.3.1 Overview: Global Educational Games for Kids Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Toddler (1-2 Years Old)
1.3.3 Preschoolers (3-5 Years Old)
1.3.4 School-aged children (6-12 Years Old)
1.4 Global Educational Games for Kids Market Size & Forecast
1.5 Global Educational Games for Kids Market Size and Forecast by Region
1.5.1 Global Educational Games for Kids Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Educational Games for Kids Market Size by Region, (2017-2022)
1.5.3 North America Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.4 Europe Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.6 South America Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Educational Games for Kids Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Educational Games for Kids Market Drivers
1.6.2 Educational Games for Kids Market Restraints
1.6.3 Educational Games for Kids Trends Analysis

2 Company Profiles
2.1 FunBrain
2.1.1 FunBrain Details
2.1.2 FunBrain Major Business
2.1.3 FunBrain Educational Games for Kids Product and Solutions
2.1.4 FunBrain Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 FunBrain Recent Developments and Future Plans
2.2 Prodigy Math
2.2.1 Prodigy Math Details
2.2.2 Prodigy Math Major Business
2.2.3 Prodigy Math Educational Games for Kids Product and Solutions
2.2.4 Prodigy Math Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Prodigy Math Recent Developments and Future Plans
2.3 Buzzmath
2.3.1 Buzzmath Details
2.3.2 Buzzmath Major Business
2.3.3 Buzzmath Educational Games for Kids Product and Solutions
2.3.4 Buzzmath Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Buzzmath Recent Developments and Future Plans
2.4 HOMER
2.4.1 HOMER Details
2.4.2 HOMER Major Business
2.4.3 HOMER Educational Games for Kids Product and Solutions
2.4.4 HOMER Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 HOMER Recent Developments and Future Plans
2.5 Spelling City
2.5.1 Spelling City Details
2.5.2 Spelling City Major Business
2.5.3 Spelling City Educational Games for Kids Product and Solutions
2.5.4 Spelling City Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Spelling City Recent Developments and Future Plans
2.6 Tinybop
2.6.1 Tinybop Details
2.6.2 Tinybop Major Business
2.6.3 Tinybop Educational Games for Kids Product and Solutions
2.6.4 Tinybop Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Tinybop Recent Developments and Future Plans
2.7 Tynker
2.7.1 Tynker Details
2.7.2 Tynker Major Business
2.7.3 Tynker Educational Games for Kids Product and Solutions
2.7.4 Tynker Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Tynker Recent Developments and Future Plans
2.8 Robot School
2.8.1 Robot School Details
2.8.2 Robot School Major Business
2.8.3 Robot School Educational Games for Kids Product and Solutions
2.8.4 Robot School Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Robot School Recent Developments and Future Plans
2.9 History for Kids
2.9.1 History for Kids Details
2.9.2 History for Kids Major Business
2.9.3 History for Kids Educational Games for Kids Product and Solutions
2.9.4 History for Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 History for Kids Recent Developments and Future Plans
2.10 Starfall
2.10.1 Starfall Details
2.10.2 Starfall Major Business
2.10.3 Starfall Educational Games for Kids Product and Solutions
2.10.4 Starfall Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Starfall Recent Developments and Future Plans
2.11 BiniBambini
2.11.1 BiniBambini Details
2.11.2 BiniBambini Major Business
2.11.3 BiniBambini Educational Games for Kids Product and Solutions
2.11.4 BiniBambini Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 BiniBambini Recent Developments and Future Plans
2.12 ABCmouse
2.12.1 ABCmouse Details
2.12.2 ABCmouse Major Business
2.12.3 ABCmouse Educational Games for Kids Product and Solutions
2.12.4 ABCmouse Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 ABCmouse Recent Developments and Future Plans
2.13 Animal Jam
2.13.1 Animal Jam Details
2.13.2 Animal Jam Major Business
2.13.3 Animal Jam Educational Games for Kids Product and Solutions
2.13.4 Animal Jam Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Animal Jam Recent Developments and Future Plans
2.14 Dragonbox
2.14.1 Dragonbox Details
2.14.2 Dragonbox Major Business
2.14.3 Dragonbox Educational Games for Kids Product and Solutions
2.14.4 Dragonbox Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Dragonbox Recent Developments and Future Plans
2.15 PBS Kids
2.15.1 PBS Kids Details
2.15.2 PBS Kids Major Business
2.15.3 PBS Kids Educational Games for Kids Product and Solutions
2.15.4 PBS Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 PBS Kids Recent Developments and Future Plans
2.16 Toy Theater
2.16.1 Toy Theater Details
2.16.2 Toy Theater Major Business
2.16.3 Toy Theater Educational Games for Kids Product and Solutions
2.16.4 Toy Theater Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Toy Theater Recent Developments and Future Plans
2.17 Edujoy
2.17.1 Edujoy Details
2.17.2 Edujoy Major Business
2.17.3 Edujoy Educational Games for Kids Product and Solutions
2.17.4 Edujoy Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Edujoy Recent Developments and Future Plans
2.18 BrainPOP
2.18.1 BrainPOP Details
2.18.2 BrainPOP Major Business
2.18.3 BrainPOP Educational Games for Kids Product and Solutions
2.18.4 BrainPOP Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 BrainPOP Recent Developments and Future Plans
2.19 CodeMonkey
2.19.1 CodeMonkey Details
2.19.2 CodeMonkey Major Business
2.19.3 CodeMonkey Educational Games for Kids Product and Solutions
2.19.4 CodeMonkey Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 CodeMonkey Recent Developments and Future Plans
2.20 Vulgar Knight
2.20.1 Vulgar Knight Details
2.20.2 Vulgar Knight Major Business
2.20.3 Vulgar Knight Educational Games for Kids Product and Solutions
2.20.4 Vulgar Knight Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20.5 Vulgar Knight Recent Developments and Future Plans
2.21 JumpStart
2.21.1 JumpStart Details
2.21.2 JumpStart Major Business
2.21.3 JumpStart Educational Games for Kids Product and Solutions
2.21.4 JumpStart Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.21.5 JumpStart Recent Developments and Future Plans
2.22 Ducksters
2.22.1 Ducksters Details
2.22.2 Ducksters Major Business
2.22.3 Ducksters Educational Games for Kids Product and Solutions
2.22.4 Ducksters Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.22.5 Ducksters Recent Developments and Future Plans
2.23 Intellijoy
2.23.1 Intellijoy Details
2.23.2 Intellijoy Major Business
2.23.3 Intellijoy Educational Games for Kids Product and Solutions
2.23.4 Intellijoy Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.23.5 Intellijoy Recent Developments and Future Plans
2.24 MentalUP
2.24.1 MentalUP Details
2.24.2 MentalUP Major Business
2.24.3 MentalUP Educational Games for Kids Product and Solutions
2.24.4 MentalUP Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.24.5 MentalUP Recent Developments and Future Plans
2.25 Pictoword
2.25.1 Pictoword Details
2.25.2 Pictoword Major Business
2.25.3 Pictoword Educational Games for Kids Product and Solutions
2.25.4 Pictoword Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.25.5 Pictoword Recent Developments and Future Plans
2.26 codeSpark
2.26.1 codeSpark Details
2.26.2 codeSpark Major Business
2.26.3 codeSpark Educational Games for Kids Product and Solutions
2.26.4 codeSpark Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.26.5 codeSpark Recent Developments and Future Plans
2.27 Endless Alphabet
2.27.1 Endless Alphabet Details
2.27.2 Endless Alphabet Major Business
2.27.3 Endless Alphabet Educational Games for Kids Product and Solutions
2.27.4 Endless Alphabet Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.27.5 Endless Alphabet Recent Developments and Future Plans
2.28 Duolingo
2.28.1 Duolingo Details
2.28.2 Duolingo Major Business
2.28.3 Duolingo Educational Games for Kids Product and Solutions
2.28.4 Duolingo Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.28.5 Duolingo Recent Developments and Future Plans
2.29 Adventure Academy
2.29.1 Adventure Academy Details
2.29.2 Adventure Academy Major Business
2.29.3 Adventure Academy Educational Games for Kids Product and Solutions
2.29.4 Adventure Academy Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.29.5 Adventure Academy Recent Developments and Future Plans
2.30 SplashLearn
2.30.1 SplashLearn Details
2.30.2 SplashLearn Major Business
2.30.3 SplashLearn Educational Games for Kids Product and Solutions
2.30.4 SplashLearn Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.30.5 SplashLearn Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Educational Games for Kids Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Educational Games for Kids Players Market Share in 2021
3.2.2 Top 10 Educational Games for Kids Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Educational Games for Kids Players Head Office, Products and Services Provided
3.4 Educational Games for Kids Mergers & Acquisitions
3.5 Educational Games for Kids New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Educational Games for Kids Revenue and Market Share by Type (2017-2022)
4.2 Global Educational Games for Kids Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Educational Games for Kids Revenue Market Share by Application (2017-2022)
5.2 Global Educational Games for Kids Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Educational Games for Kids Revenue by Type (2017-2028)
6.2 North America Educational Games for Kids Revenue by Application (2017-2028)
6.3 North America Educational Games for Kids Market Size by Country
6.3.1 North America Educational Games for Kids Revenue by Country (2017-2028)
6.3.2 United States Educational Games for Kids Market Size and Forecast (2017-2028)
6.3.3 Canada Educational Games for Kids Market Size and Forecast (2017-2028)
6.3.4 Mexico Educational Games for Kids Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Educational Games for Kids Revenue by Type (2017-2028)
7.2 Europe Educational Games for Kids Revenue by Application (2017-2028)
7.3 Europe Educational Games for Kids Market Size by Country
7.3.1 Europe Educational Games for Kids Revenue by Country (2017-2028)
7.3.2 Germany Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.3 France Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.5 Russia Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.6 Italy Educational Games for Kids Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Educational Games for Kids Revenue by Type (2017-2028)
8.2 Asia-Pacific Educational Games for Kids Revenue by Application (2017-2028)
8.3 Asia-Pacific Educational Games for Kids Market Size by Region
8.3.1 Asia-Pacific Educational Games for Kids Revenue by Region (2017-2028)
8.3.2 China Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.3 Japan Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.4 South Korea Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.5 India Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.7 Australia Educational Games for Kids Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Educational Games for Kids Revenue by Type (2017-2028)
9.2 South America Educational Games for Kids Revenue by Application (2017-2028)
9.3 South America Educational Games for Kids Market Size by Country
9.3.1 South America Educational Games for Kids Revenue by Country (2017-2028)
9.3.2 Brazil Educational Games for Kids Market Size and Forecast (2017-2028)
9.3.3 Argentina Educational Games for Kids Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Educational Games for Kids Revenue by Type (2017-2028)
10.2 Middle East & Africa Educational Games for Kids Revenue by Application (2017-2028)
10.3 Middle East & Africa Educational Games for Kids Market Size by Country
10.3.1 Middle East & Africa Educational Games for Kids Revenue by Country (2017-2028)
10.3.2 Turkey Educational Games for Kids Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Educational Games for Kids Market Size and Forecast (2017-2028)
10.3.4 UAE Educational Games for Kids Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Educational Games for Kids Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Educational Games for Kids Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Educational Games for Kids Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Educational Games for Kids Revenue (USD Million) by Region (2017-2022)
Table 5. Global Educational Games for Kids Revenue Market Share by Region (2023-2028)
Table 6. FunBrain Corporate Information, Head Office, and Major Competitors
Table 7. FunBrain Major Business
Table 8. FunBrain Educational Games for Kids Product and Solutions
Table 9. FunBrain Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Prodigy Math Corporate Information, Head Office, and Major Competitors
Table 11. Prodigy Math Major Business
Table 12. Prodigy Math Educational Games for Kids Product and Solutions
Table 13. Prodigy Math Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Buzzmath Corporate Information, Head Office, and Major Competitors
Table 15. Buzzmath Major Business
Table 16. Buzzmath Educational Games for Kids Product and Solutions
Table 17. Buzzmath Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. HOMER Corporate Information, Head Office, and Major Competitors
Table 19. HOMER Major Business
Table 20. HOMER Educational Games for Kids Product and Solutions
Table 21. HOMER Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Spelling City Corporate Information, Head Office, and Major Competitors
Table 23. Spelling City Major Business
Table 24. Spelling City Educational Games for Kids Product and Solutions
Table 25. Spelling City Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Tinybop Corporate Information, Head Office, and Major Competitors
Table 27. Tinybop Major Business
Table 28. Tinybop Educational Games for Kids Product and Solutions
Table 29. Tinybop Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Tynker Corporate Information, Head Office, and Major Competitors
Table 31. Tynker Major Business
Table 32. Tynker Educational Games for Kids Product and Solutions
Table 33. Tynker Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Robot School Corporate Information, Head Office, and Major Competitors
Table 35. Robot School Major Business
Table 36. Robot School Educational Games for Kids Product and Solutions
Table 37. Robot School Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. History for Kids Corporate Information, Head Office, and Major Competitors
Table 39. History for Kids Major Business
Table 40. History for Kids Educational Games for Kids Product and Solutions
Table 41. History for Kids Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Starfall Corporate Information, Head Office, and Major Competitors
Table 43. Starfall Major Business
Table 44. Starfall Educational Games for Kids Product and Solutions
Table 45. Starfall Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. BiniBambini Corporate Information, Head Office, and Major Competitors
Table 47. BiniBambini Major Business
Table 48. BiniBambini Educational Games for Kids Product and Solutions
Table 49. BiniBambini Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. ABCmouse Corporate Information, Head Office, and Major Competitors
Table 51. ABCmouse Major Business
Table 52. ABCmouse Educational Games for Kids Product and Solutions
Table 53. ABCmouse Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Animal Jam Corporate Information, Head Office, and Major Competitors
Table 55. Animal Jam Major Business
Table 56. Animal Jam Educational Games for Kids Product and Solutions
Table 57. Animal Jam Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Dragonbox Corporate Information, Head Office, and Major Competitors
Table 59. Dragonbox Major Business
Table 60. Dragonbox Educational Games for Kids Product and Solutions
Table 61. Dragonbox Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. PBS Kids Corporate Information, Head Office, and Major Competitors
Table 63. PBS Kids Major Business
Table 64. PBS Kids Educational Games for Kids Product and Solutions
Table 65. PBS Kids Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Toy Theater Corporate Information, Head Office, and Major Competitors
Table 67. Toy Theater Major Business
Table 68. Toy Theater Educational Games for Kids Product and Solutions
Table 69. Toy Theater Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Edujoy Corporate Information, Head Office, and Major Competitors
Table 71. Edujoy Major Business
Table 72. Edujoy Educational Games for Kids Product and Solutions
Table 73. Edujoy Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. BrainPOP Corporate Information, Head Office, and Major Competitors
Table 75. BrainPOP Major Business
Table 76. BrainPOP Educational Games for Kids Product and Solutions
Table 77. BrainPOP Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. CodeMonkey Corporate Information, Head Office, and Major Competitors
Table 79. CodeMonkey Major Business
Table 80. CodeMonkey Educational Games for Kids Product and Solutions
Table 81. CodeMonkey Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. Vulgar Knight Corporate Information, Head Office, and Major Competitors
Table 83. Vulgar Knight Major Business
Table 84. Vulgar Knight Educational Games for Kids Product and Solutions
Table 85. Vulgar Knight Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 86. JumpStart Corporate Information, Head Office, and Major Competitors
Table 87. JumpStart Major Business
Table 88. JumpStart Educational Games for Kids Product and Solutions
Table 89. JumpStart Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 90. Ducksters Corporate Information, Head Office, and Major Competitors
Table 91. Ducksters Major Business
Table 92. Ducksters Educational Games for Kids Product and Solutions
Table 93. Ducksters Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 94. Intellijoy Corporate Information, Head Office, and Major Competitors
Table 95. Intellijoy Major Business
Table 96. Intellijoy Educational Games for Kids Product and Solutions
Table 97. Intellijoy Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 98. MentalUP Corporate Information, Head Office, and Major Competitors
Table 99. MentalUP Major Business
Table 100. MentalUP Educational Games for Kids Product and Solutions
Table 101. MentalUP Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 102. Pictoword Corporate Information, Head Office, and Major Competitors
Table 103. Pictoword Major Business
Table 104. Pictoword Educational Games for Kids Product and Solutions
Table 105. Pictoword Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 106. codeSpark Corporate Information, Head Office, and Major Competitors
Table 107. codeSpark Major Business
Table 108. codeSpark Educational Games for Kids Product and Solutions
Table 109. codeSpark Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 110. Endless Alphabet Corporate Information, Head Office, and Major Competitors
Table 111. Endless Alphabet Major Business
Table 112. Endless Alphabet Educational Games for Kids Product and Solutions
Table 113. Endless Alphabet Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 114. Duolingo Corporate Information, Head Office, and Major Competitors
Table 115. Duolingo Major Business
Table 116. Duolingo Educational Games for Kids Product and Solutions
Table 117. Duolingo Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 118. Adventure Academy Corporate Information, Head Office, and Major Competitors
Table 119. Adventure Academy Major Business
Table 120. Adventure Academy Educational Games for Kids Product and Solutions
Table 121. Adventure Academy Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 122. SplashLearn Corporate Information, Head Office, and Major Competitors
Table 123. SplashLearn Major Business
Table 124. SplashLearn Educational Games for Kids Product and Solutions
Table 125. SplashLearn Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 126. Global Educational Games for Kids Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 127. Global Educational Games for Kids Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 128. Breakdown of Educational Games for Kids by Company Type (Tier 1, Tier 2 and Tier 3)
Table 129. Educational Games for Kids Players Head Office, Products and Services Provided
Table 130. Educational Games for Kids Mergers & Acquisitions in the Past Five Years
Table 131. Educational Games for Kids New Entrants and Expansion Plans
Table 132. Global Educational Games for Kids Revenue (USD Million) by Type (2017-2022)
Table 133. Global Educational Games for Kids Revenue Share by Type (2017-2022)
Table 134. Global Educational Games for Kids Revenue Forecast by Type (2023-2028)
Table 135. Global Educational Games for Kids Revenue by Application (2017-2022)
Table 136. Global Educational Games for Kids Revenue Forecast by Application (2023-2028)
Table 137. North America Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 138. North America Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 139. North America Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 140. North America Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 141. North America Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 142. North America Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
Table 143. Europe Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 144. Europe Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 145. Europe Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 146. Europe Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 147. Europe Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 148. Europe Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
Table 149. Asia-Pacific Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 150. Asia-Pacific Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 151. Asia-Pacific Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 152. Asia-Pacific Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 153. Asia-Pacific Educational Games for Kids Revenue by Region (2017-2022) & (USD Million)
Table 154. Asia-Pacific Educational Games for Kids Revenue by Region (2023-2028) & (USD Million)
Table 155. South America Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 156. South America Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 157. South America Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 158. South America Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 159. South America Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 160. South America Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
Table 161. Middle East & Africa Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 162. Middle East & Africa Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 163. Middle East & Africa Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 164. Middle East & Africa Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 165. Middle East & Africa Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 166. Middle East & Africa Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Educational Games for Kids Picture
Figure 2. Global Educational Games for Kids Revenue Market Share by Type in 2021
Figure 3. On-premises
Figure 4. Cloud Based
Figure 5. Educational Games for Kids Revenue Market Share by Application in 2021
Figure 6. Toddler (1-2 Years Old) Picture
Figure 7. Preschoolers (3-5 Years Old) Picture
Figure 8. School-aged children (6-12 Years Old) Picture
Figure 9. Global Educational Games for Kids Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 10. Global Educational Games for Kids Revenue and Forecast (2017-2028) & (USD Million)
Figure 11. Global Educational Games for Kids Revenue Market Share by Region (2017-2028)
Figure 12. Global Educational Games for Kids Revenue Market Share by Region in 2021
Figure 13. North America Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Europe Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Asia-Pacific Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. South America Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Middle East and Africa Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Educational Games for Kids Market Drivers
Figure 19. Educational Games for Kids Market Restraints
Figure 20. Educational Games for Kids Market Trends
Figure 21. FunBrain Recent Developments and Future Plans
Figure 22. Prodigy Math Recent Developments and Future Plans
Figure 23. Buzzmath Recent Developments and Future Plans
Figure 24. HOMER Recent Developments and Future Plans
Figure 25. Spelling City Recent Developments and Future Plans
Figure 26. Tinybop Recent Developments and Future Plans
Figure 27. Tynker Recent Developments and Future Plans
Figure 28. Robot School Recent Developments and Future Plans
Figure 29. History for Kids Recent Developments and Future Plans
Figure 30. Starfall Recent Developments and Future Plans
Figure 31. BiniBambini Recent Developments and Future Plans
Figure 32. ABCmouse Recent Developments and Future Plans
Figure 33. Animal Jam Recent Developments and Future Plans
Figure 34. Dragonbox Recent Developments and Future Plans
Figure 35. PBS Kids Recent Developments and Future Plans
Figure 36. Toy Theater Recent Developments and Future Plans
Figure 37. Edujoy Recent Developments and Future Plans
Figure 38. BrainPOP Recent Developments and Future Plans
Figure 39. CodeMonkey Recent Developments and Future Plans
Figure 40. Vulgar Knight Recent Developments and Future Plans
Figure 41. JumpStart Recent Developments and Future Plans
Figure 42. Ducksters Recent Developments and Future Plans
Figure 43. Intellijoy Recent Developments and Future Plans
Figure 44. MentalUP Recent Developments and Future Plans
Figure 45. Pictoword Recent Developments and Future Plans
Figure 46. codeSpark Recent Developments and Future Plans
Figure 47. Endless Alphabet Recent Developments and Future Plans
Figure 48. Duolingo Recent Developments and Future Plans
Figure 49. Adventure Academy Recent Developments and Future Plans
Figure 50. SplashLearn Recent Developments and Future Plans
Figure 51. Global Educational Games for Kids Revenue Share by Players in 2021
Figure 52. Educational Games for Kids Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 53. Global Top 3 Players Educational Games for Kids Revenue Market Share in 2021
Figure 54. Global Top 10 Players Educational Games for Kids Revenue Market Share in 2021
Figure 55. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 56. Global Educational Games for Kids Revenue Share by Type in 2021
Figure 57. Global Educational Games for Kids Market Share Forecast by Type (2023-2028)
Figure 58. Global Educational Games for Kids Revenue Share by Application in 2021
Figure 59. Global Educational Games for Kids Market Share Forecast by Application (2023-2028)
Figure 60. North America Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 61. North America Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 62. North America Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 63. United States Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Canada Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Mexico Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Europe Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 67. Europe Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 68. Europe Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 69. Germany Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. France Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. United Kingdom Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Russia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Italy Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Asia-Pacific Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 75. Asia-Pacific Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 76. Asia-Pacific Educational Games for Kids Revenue Market Share by Region (2017-2028)
Figure 77. China Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Japan Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. South Korea Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. India Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Southeast Asia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Australia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. South America Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 84. South America Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 85. South America Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 86. Brazil Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 87. Argentina Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 88. Middle East and Africa Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 89. Middle East and Africa Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 90. Middle East and Africa Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 91. Turkey Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 92. Saudi Arabia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 93. UAE Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 94. Methodology
Figure 95. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn
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Global Educational Games for Kids Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Educational Games for Kids Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 121

Published Date: 10 Aug 2022

Category: Service & Software

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Description

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Description

The Educational Games for Kids market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 and Russia-Ukraine War influence, the global Educational Games for Kids market size was valued at USD million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period.

The Educational Games for Kids market in the USA. is estimated at USD million in 2022, which currently accounts for a % share in the global market. China, the world`s second largest economy, is estimated at USD million in 2022 and holds a % percent.

Toddler (1-2 Years Old) occupied for % of the Educational Games for Kids global market in 2021, and it is projected to value USD million by 2028, growing at a % CAGR in next six years. In terms of product type, On-premises segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Educational Games for Kids include FunBrain, Prodigy Math, Buzzmath, HOMER and Spelling City, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Key Features of This Report:
This report provides in-depth analysis of the global Educational Games for Kids market, and provides market size and CAGR for the history and forecast period (2017-2022, 2023-2028), considering 2021 as the base year.

Main Educational Games for Kids companies’ industry ranking, revenue, and market share analysis. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This reports profiles key players in the global Educational Games for Kids market based on the following parameters – headquarters, products portfolio, Educational Games for Kids revenue, and gross margin, recent developments.

Evaluation and forecast the Educational Games for Kids market size, projected growth trends, and corresponding market share analysis by type, by application, and by region. It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
Highlights of the current market scenario, recent information, latest developments, and factors impacting the growth of the market
Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
Market segmentation
Educational Games for Kids market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of revenue. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type (2017-2028; USD Million)
On-premises
Cloud Based

Market segment by Application (2017-2028; USD Million)
Toddler (1-2 Years Old)
Preschoolers (3-5 Years Old)
School-aged children (6-12 Years Old)

The key market players for global Educational Games for Kids market are listed below:
FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn

Region Segment (2017-2028; USD Million)
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Educational Games for Kids product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Educational Games for Kids, with revenue, gross margin and global market share of Educational Games for Kids from 2019 to 2022.
Chapter 3, the Educational Games for Kids competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Educational Games for Kids market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Educational Games for Kids research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Educational Games for Kids
1.2 Classification of Educational Games for Kids by Type
1.2.1 Overview: Global Educational Games for Kids Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Educational Games for Kids Revenue Market Share by Type in 2021
1.2.3 On-premises
1.2.4 Cloud Based
1.3 Global Educational Games for Kids Market by Application
1.3.1 Overview: Global Educational Games for Kids Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Toddler (1-2 Years Old)
1.3.3 Preschoolers (3-5 Years Old)
1.3.4 School-aged children (6-12 Years Old)
1.4 Global Educational Games for Kids Market Size & Forecast
1.5 Global Educational Games for Kids Market Size and Forecast by Region
1.5.1 Global Educational Games for Kids Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Educational Games for Kids Market Size by Region, (2017-2022)
1.5.3 North America Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.4 Europe Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.6 South America Educational Games for Kids Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Educational Games for Kids Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Educational Games for Kids Market Drivers
1.6.2 Educational Games for Kids Market Restraints
1.6.3 Educational Games for Kids Trends Analysis

2 Company Profiles
2.1 FunBrain
2.1.1 FunBrain Details
2.1.2 FunBrain Major Business
2.1.3 FunBrain Educational Games for Kids Product and Solutions
2.1.4 FunBrain Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 FunBrain Recent Developments and Future Plans
2.2 Prodigy Math
2.2.1 Prodigy Math Details
2.2.2 Prodigy Math Major Business
2.2.3 Prodigy Math Educational Games for Kids Product and Solutions
2.2.4 Prodigy Math Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Prodigy Math Recent Developments and Future Plans
2.3 Buzzmath
2.3.1 Buzzmath Details
2.3.2 Buzzmath Major Business
2.3.3 Buzzmath Educational Games for Kids Product and Solutions
2.3.4 Buzzmath Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Buzzmath Recent Developments and Future Plans
2.4 HOMER
2.4.1 HOMER Details
2.4.2 HOMER Major Business
2.4.3 HOMER Educational Games for Kids Product and Solutions
2.4.4 HOMER Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 HOMER Recent Developments and Future Plans
2.5 Spelling City
2.5.1 Spelling City Details
2.5.2 Spelling City Major Business
2.5.3 Spelling City Educational Games for Kids Product and Solutions
2.5.4 Spelling City Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Spelling City Recent Developments and Future Plans
2.6 Tinybop
2.6.1 Tinybop Details
2.6.2 Tinybop Major Business
2.6.3 Tinybop Educational Games for Kids Product and Solutions
2.6.4 Tinybop Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Tinybop Recent Developments and Future Plans
2.7 Tynker
2.7.1 Tynker Details
2.7.2 Tynker Major Business
2.7.3 Tynker Educational Games for Kids Product and Solutions
2.7.4 Tynker Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Tynker Recent Developments and Future Plans
2.8 Robot School
2.8.1 Robot School Details
2.8.2 Robot School Major Business
2.8.3 Robot School Educational Games for Kids Product and Solutions
2.8.4 Robot School Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Robot School Recent Developments and Future Plans
2.9 History for Kids
2.9.1 History for Kids Details
2.9.2 History for Kids Major Business
2.9.3 History for Kids Educational Games for Kids Product and Solutions
2.9.4 History for Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 History for Kids Recent Developments and Future Plans
2.10 Starfall
2.10.1 Starfall Details
2.10.2 Starfall Major Business
2.10.3 Starfall Educational Games for Kids Product and Solutions
2.10.4 Starfall Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Starfall Recent Developments and Future Plans
2.11 BiniBambini
2.11.1 BiniBambini Details
2.11.2 BiniBambini Major Business
2.11.3 BiniBambini Educational Games for Kids Product and Solutions
2.11.4 BiniBambini Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 BiniBambini Recent Developments and Future Plans
2.12 ABCmouse
2.12.1 ABCmouse Details
2.12.2 ABCmouse Major Business
2.12.3 ABCmouse Educational Games for Kids Product and Solutions
2.12.4 ABCmouse Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 ABCmouse Recent Developments and Future Plans
2.13 Animal Jam
2.13.1 Animal Jam Details
2.13.2 Animal Jam Major Business
2.13.3 Animal Jam Educational Games for Kids Product and Solutions
2.13.4 Animal Jam Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Animal Jam Recent Developments and Future Plans
2.14 Dragonbox
2.14.1 Dragonbox Details
2.14.2 Dragonbox Major Business
2.14.3 Dragonbox Educational Games for Kids Product and Solutions
2.14.4 Dragonbox Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Dragonbox Recent Developments and Future Plans
2.15 PBS Kids
2.15.1 PBS Kids Details
2.15.2 PBS Kids Major Business
2.15.3 PBS Kids Educational Games for Kids Product and Solutions
2.15.4 PBS Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 PBS Kids Recent Developments and Future Plans
2.16 Toy Theater
2.16.1 Toy Theater Details
2.16.2 Toy Theater Major Business
2.16.3 Toy Theater Educational Games for Kids Product and Solutions
2.16.4 Toy Theater Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Toy Theater Recent Developments and Future Plans
2.17 Edujoy
2.17.1 Edujoy Details
2.17.2 Edujoy Major Business
2.17.3 Edujoy Educational Games for Kids Product and Solutions
2.17.4 Edujoy Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Edujoy Recent Developments and Future Plans
2.18 BrainPOP
2.18.1 BrainPOP Details
2.18.2 BrainPOP Major Business
2.18.3 BrainPOP Educational Games for Kids Product and Solutions
2.18.4 BrainPOP Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 BrainPOP Recent Developments and Future Plans
2.19 CodeMonkey
2.19.1 CodeMonkey Details
2.19.2 CodeMonkey Major Business
2.19.3 CodeMonkey Educational Games for Kids Product and Solutions
2.19.4 CodeMonkey Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 CodeMonkey Recent Developments and Future Plans
2.20 Vulgar Knight
2.20.1 Vulgar Knight Details
2.20.2 Vulgar Knight Major Business
2.20.3 Vulgar Knight Educational Games for Kids Product and Solutions
2.20.4 Vulgar Knight Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20.5 Vulgar Knight Recent Developments and Future Plans
2.21 JumpStart
2.21.1 JumpStart Details
2.21.2 JumpStart Major Business
2.21.3 JumpStart Educational Games for Kids Product and Solutions
2.21.4 JumpStart Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.21.5 JumpStart Recent Developments and Future Plans
2.22 Ducksters
2.22.1 Ducksters Details
2.22.2 Ducksters Major Business
2.22.3 Ducksters Educational Games for Kids Product and Solutions
2.22.4 Ducksters Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.22.5 Ducksters Recent Developments and Future Plans
2.23 Intellijoy
2.23.1 Intellijoy Details
2.23.2 Intellijoy Major Business
2.23.3 Intellijoy Educational Games for Kids Product and Solutions
2.23.4 Intellijoy Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.23.5 Intellijoy Recent Developments and Future Plans
2.24 MentalUP
2.24.1 MentalUP Details
2.24.2 MentalUP Major Business
2.24.3 MentalUP Educational Games for Kids Product and Solutions
2.24.4 MentalUP Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.24.5 MentalUP Recent Developments and Future Plans
2.25 Pictoword
2.25.1 Pictoword Details
2.25.2 Pictoword Major Business
2.25.3 Pictoword Educational Games for Kids Product and Solutions
2.25.4 Pictoword Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.25.5 Pictoword Recent Developments and Future Plans
2.26 codeSpark
2.26.1 codeSpark Details
2.26.2 codeSpark Major Business
2.26.3 codeSpark Educational Games for Kids Product and Solutions
2.26.4 codeSpark Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.26.5 codeSpark Recent Developments and Future Plans
2.27 Endless Alphabet
2.27.1 Endless Alphabet Details
2.27.2 Endless Alphabet Major Business
2.27.3 Endless Alphabet Educational Games for Kids Product and Solutions
2.27.4 Endless Alphabet Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.27.5 Endless Alphabet Recent Developments and Future Plans
2.28 Duolingo
2.28.1 Duolingo Details
2.28.2 Duolingo Major Business
2.28.3 Duolingo Educational Games for Kids Product and Solutions
2.28.4 Duolingo Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.28.5 Duolingo Recent Developments and Future Plans
2.29 Adventure Academy
2.29.1 Adventure Academy Details
2.29.2 Adventure Academy Major Business
2.29.3 Adventure Academy Educational Games for Kids Product and Solutions
2.29.4 Adventure Academy Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.29.5 Adventure Academy Recent Developments and Future Plans
2.30 SplashLearn
2.30.1 SplashLearn Details
2.30.2 SplashLearn Major Business
2.30.3 SplashLearn Educational Games for Kids Product and Solutions
2.30.4 SplashLearn Educational Games for Kids Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.30.5 SplashLearn Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Educational Games for Kids Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Educational Games for Kids Players Market Share in 2021
3.2.2 Top 10 Educational Games for Kids Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Educational Games for Kids Players Head Office, Products and Services Provided
3.4 Educational Games for Kids Mergers & Acquisitions
3.5 Educational Games for Kids New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Educational Games for Kids Revenue and Market Share by Type (2017-2022)
4.2 Global Educational Games for Kids Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Educational Games for Kids Revenue Market Share by Application (2017-2022)
5.2 Global Educational Games for Kids Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Educational Games for Kids Revenue by Type (2017-2028)
6.2 North America Educational Games for Kids Revenue by Application (2017-2028)
6.3 North America Educational Games for Kids Market Size by Country
6.3.1 North America Educational Games for Kids Revenue by Country (2017-2028)
6.3.2 United States Educational Games for Kids Market Size and Forecast (2017-2028)
6.3.3 Canada Educational Games for Kids Market Size and Forecast (2017-2028)
6.3.4 Mexico Educational Games for Kids Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Educational Games for Kids Revenue by Type (2017-2028)
7.2 Europe Educational Games for Kids Revenue by Application (2017-2028)
7.3 Europe Educational Games for Kids Market Size by Country
7.3.1 Europe Educational Games for Kids Revenue by Country (2017-2028)
7.3.2 Germany Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.3 France Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.5 Russia Educational Games for Kids Market Size and Forecast (2017-2028)
7.3.6 Italy Educational Games for Kids Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Educational Games for Kids Revenue by Type (2017-2028)
8.2 Asia-Pacific Educational Games for Kids Revenue by Application (2017-2028)
8.3 Asia-Pacific Educational Games for Kids Market Size by Region
8.3.1 Asia-Pacific Educational Games for Kids Revenue by Region (2017-2028)
8.3.2 China Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.3 Japan Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.4 South Korea Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.5 India Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Educational Games for Kids Market Size and Forecast (2017-2028)
8.3.7 Australia Educational Games for Kids Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Educational Games for Kids Revenue by Type (2017-2028)
9.2 South America Educational Games for Kids Revenue by Application (2017-2028)
9.3 South America Educational Games for Kids Market Size by Country
9.3.1 South America Educational Games for Kids Revenue by Country (2017-2028)
9.3.2 Brazil Educational Games for Kids Market Size and Forecast (2017-2028)
9.3.3 Argentina Educational Games for Kids Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Educational Games for Kids Revenue by Type (2017-2028)
10.2 Middle East & Africa Educational Games for Kids Revenue by Application (2017-2028)
10.3 Middle East & Africa Educational Games for Kids Market Size by Country
10.3.1 Middle East & Africa Educational Games for Kids Revenue by Country (2017-2028)
10.3.2 Turkey Educational Games for Kids Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Educational Games for Kids Market Size and Forecast (2017-2028)
10.3.4 UAE Educational Games for Kids Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Educational Games for Kids Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Educational Games for Kids Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Educational Games for Kids Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Educational Games for Kids Revenue (USD Million) by Region (2017-2022)
Table 5. Global Educational Games for Kids Revenue Market Share by Region (2023-2028)
Table 6. FunBrain Corporate Information, Head Office, and Major Competitors
Table 7. FunBrain Major Business
Table 8. FunBrain Educational Games for Kids Product and Solutions
Table 9. FunBrain Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Prodigy Math Corporate Information, Head Office, and Major Competitors
Table 11. Prodigy Math Major Business
Table 12. Prodigy Math Educational Games for Kids Product and Solutions
Table 13. Prodigy Math Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Buzzmath Corporate Information, Head Office, and Major Competitors
Table 15. Buzzmath Major Business
Table 16. Buzzmath Educational Games for Kids Product and Solutions
Table 17. Buzzmath Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. HOMER Corporate Information, Head Office, and Major Competitors
Table 19. HOMER Major Business
Table 20. HOMER Educational Games for Kids Product and Solutions
Table 21. HOMER Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Spelling City Corporate Information, Head Office, and Major Competitors
Table 23. Spelling City Major Business
Table 24. Spelling City Educational Games for Kids Product and Solutions
Table 25. Spelling City Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Tinybop Corporate Information, Head Office, and Major Competitors
Table 27. Tinybop Major Business
Table 28. Tinybop Educational Games for Kids Product and Solutions
Table 29. Tinybop Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Tynker Corporate Information, Head Office, and Major Competitors
Table 31. Tynker Major Business
Table 32. Tynker Educational Games for Kids Product and Solutions
Table 33. Tynker Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Robot School Corporate Information, Head Office, and Major Competitors
Table 35. Robot School Major Business
Table 36. Robot School Educational Games for Kids Product and Solutions
Table 37. Robot School Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. History for Kids Corporate Information, Head Office, and Major Competitors
Table 39. History for Kids Major Business
Table 40. History for Kids Educational Games for Kids Product and Solutions
Table 41. History for Kids Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Starfall Corporate Information, Head Office, and Major Competitors
Table 43. Starfall Major Business
Table 44. Starfall Educational Games for Kids Product and Solutions
Table 45. Starfall Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. BiniBambini Corporate Information, Head Office, and Major Competitors
Table 47. BiniBambini Major Business
Table 48. BiniBambini Educational Games for Kids Product and Solutions
Table 49. BiniBambini Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. ABCmouse Corporate Information, Head Office, and Major Competitors
Table 51. ABCmouse Major Business
Table 52. ABCmouse Educational Games for Kids Product and Solutions
Table 53. ABCmouse Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Animal Jam Corporate Information, Head Office, and Major Competitors
Table 55. Animal Jam Major Business
Table 56. Animal Jam Educational Games for Kids Product and Solutions
Table 57. Animal Jam Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Dragonbox Corporate Information, Head Office, and Major Competitors
Table 59. Dragonbox Major Business
Table 60. Dragonbox Educational Games for Kids Product and Solutions
Table 61. Dragonbox Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. PBS Kids Corporate Information, Head Office, and Major Competitors
Table 63. PBS Kids Major Business
Table 64. PBS Kids Educational Games for Kids Product and Solutions
Table 65. PBS Kids Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Toy Theater Corporate Information, Head Office, and Major Competitors
Table 67. Toy Theater Major Business
Table 68. Toy Theater Educational Games for Kids Product and Solutions
Table 69. Toy Theater Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Edujoy Corporate Information, Head Office, and Major Competitors
Table 71. Edujoy Major Business
Table 72. Edujoy Educational Games for Kids Product and Solutions
Table 73. Edujoy Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. BrainPOP Corporate Information, Head Office, and Major Competitors
Table 75. BrainPOP Major Business
Table 76. BrainPOP Educational Games for Kids Product and Solutions
Table 77. BrainPOP Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. CodeMonkey Corporate Information, Head Office, and Major Competitors
Table 79. CodeMonkey Major Business
Table 80. CodeMonkey Educational Games for Kids Product and Solutions
Table 81. CodeMonkey Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. Vulgar Knight Corporate Information, Head Office, and Major Competitors
Table 83. Vulgar Knight Major Business
Table 84. Vulgar Knight Educational Games for Kids Product and Solutions
Table 85. Vulgar Knight Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 86. JumpStart Corporate Information, Head Office, and Major Competitors
Table 87. JumpStart Major Business
Table 88. JumpStart Educational Games for Kids Product and Solutions
Table 89. JumpStart Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 90. Ducksters Corporate Information, Head Office, and Major Competitors
Table 91. Ducksters Major Business
Table 92. Ducksters Educational Games for Kids Product and Solutions
Table 93. Ducksters Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 94. Intellijoy Corporate Information, Head Office, and Major Competitors
Table 95. Intellijoy Major Business
Table 96. Intellijoy Educational Games for Kids Product and Solutions
Table 97. Intellijoy Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 98. MentalUP Corporate Information, Head Office, and Major Competitors
Table 99. MentalUP Major Business
Table 100. MentalUP Educational Games for Kids Product and Solutions
Table 101. MentalUP Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 102. Pictoword Corporate Information, Head Office, and Major Competitors
Table 103. Pictoword Major Business
Table 104. Pictoword Educational Games for Kids Product and Solutions
Table 105. Pictoword Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 106. codeSpark Corporate Information, Head Office, and Major Competitors
Table 107. codeSpark Major Business
Table 108. codeSpark Educational Games for Kids Product and Solutions
Table 109. codeSpark Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 110. Endless Alphabet Corporate Information, Head Office, and Major Competitors
Table 111. Endless Alphabet Major Business
Table 112. Endless Alphabet Educational Games for Kids Product and Solutions
Table 113. Endless Alphabet Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 114. Duolingo Corporate Information, Head Office, and Major Competitors
Table 115. Duolingo Major Business
Table 116. Duolingo Educational Games for Kids Product and Solutions
Table 117. Duolingo Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 118. Adventure Academy Corporate Information, Head Office, and Major Competitors
Table 119. Adventure Academy Major Business
Table 120. Adventure Academy Educational Games for Kids Product and Solutions
Table 121. Adventure Academy Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 122. SplashLearn Corporate Information, Head Office, and Major Competitors
Table 123. SplashLearn Major Business
Table 124. SplashLearn Educational Games for Kids Product and Solutions
Table 125. SplashLearn Educational Games for Kids Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 126. Global Educational Games for Kids Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 127. Global Educational Games for Kids Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 128. Breakdown of Educational Games for Kids by Company Type (Tier 1, Tier 2 and Tier 3)
Table 129. Educational Games for Kids Players Head Office, Products and Services Provided
Table 130. Educational Games for Kids Mergers & Acquisitions in the Past Five Years
Table 131. Educational Games for Kids New Entrants and Expansion Plans
Table 132. Global Educational Games for Kids Revenue (USD Million) by Type (2017-2022)
Table 133. Global Educational Games for Kids Revenue Share by Type (2017-2022)
Table 134. Global Educational Games for Kids Revenue Forecast by Type (2023-2028)
Table 135. Global Educational Games for Kids Revenue by Application (2017-2022)
Table 136. Global Educational Games for Kids Revenue Forecast by Application (2023-2028)
Table 137. North America Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 138. North America Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 139. North America Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 140. North America Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 141. North America Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 142. North America Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
Table 143. Europe Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 144. Europe Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 145. Europe Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 146. Europe Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 147. Europe Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 148. Europe Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
Table 149. Asia-Pacific Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 150. Asia-Pacific Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 151. Asia-Pacific Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 152. Asia-Pacific Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 153. Asia-Pacific Educational Games for Kids Revenue by Region (2017-2022) & (USD Million)
Table 154. Asia-Pacific Educational Games for Kids Revenue by Region (2023-2028) & (USD Million)
Table 155. South America Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 156. South America Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 157. South America Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 158. South America Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 159. South America Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 160. South America Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
Table 161. Middle East & Africa Educational Games for Kids Revenue by Type (2017-2022) & (USD Million)
Table 162. Middle East & Africa Educational Games for Kids Revenue by Type (2023-2028) & (USD Million)
Table 163. Middle East & Africa Educational Games for Kids Revenue by Application (2017-2022) & (USD Million)
Table 164. Middle East & Africa Educational Games for Kids Revenue by Application (2023-2028) & (USD Million)
Table 165. Middle East & Africa Educational Games for Kids Revenue by Country (2017-2022) & (USD Million)
Table 166. Middle East & Africa Educational Games for Kids Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Educational Games for Kids Picture
Figure 2. Global Educational Games for Kids Revenue Market Share by Type in 2021
Figure 3. On-premises
Figure 4. Cloud Based
Figure 5. Educational Games for Kids Revenue Market Share by Application in 2021
Figure 6. Toddler (1-2 Years Old) Picture
Figure 7. Preschoolers (3-5 Years Old) Picture
Figure 8. School-aged children (6-12 Years Old) Picture
Figure 9. Global Educational Games for Kids Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 10. Global Educational Games for Kids Revenue and Forecast (2017-2028) & (USD Million)
Figure 11. Global Educational Games for Kids Revenue Market Share by Region (2017-2028)
Figure 12. Global Educational Games for Kids Revenue Market Share by Region in 2021
Figure 13. North America Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Europe Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Asia-Pacific Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. South America Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Middle East and Africa Educational Games for Kids Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Educational Games for Kids Market Drivers
Figure 19. Educational Games for Kids Market Restraints
Figure 20. Educational Games for Kids Market Trends
Figure 21. FunBrain Recent Developments and Future Plans
Figure 22. Prodigy Math Recent Developments and Future Plans
Figure 23. Buzzmath Recent Developments and Future Plans
Figure 24. HOMER Recent Developments and Future Plans
Figure 25. Spelling City Recent Developments and Future Plans
Figure 26. Tinybop Recent Developments and Future Plans
Figure 27. Tynker Recent Developments and Future Plans
Figure 28. Robot School Recent Developments and Future Plans
Figure 29. History for Kids Recent Developments and Future Plans
Figure 30. Starfall Recent Developments and Future Plans
Figure 31. BiniBambini Recent Developments and Future Plans
Figure 32. ABCmouse Recent Developments and Future Plans
Figure 33. Animal Jam Recent Developments and Future Plans
Figure 34. Dragonbox Recent Developments and Future Plans
Figure 35. PBS Kids Recent Developments and Future Plans
Figure 36. Toy Theater Recent Developments and Future Plans
Figure 37. Edujoy Recent Developments and Future Plans
Figure 38. BrainPOP Recent Developments and Future Plans
Figure 39. CodeMonkey Recent Developments and Future Plans
Figure 40. Vulgar Knight Recent Developments and Future Plans
Figure 41. JumpStart Recent Developments and Future Plans
Figure 42. Ducksters Recent Developments and Future Plans
Figure 43. Intellijoy Recent Developments and Future Plans
Figure 44. MentalUP Recent Developments and Future Plans
Figure 45. Pictoword Recent Developments and Future Plans
Figure 46. codeSpark Recent Developments and Future Plans
Figure 47. Endless Alphabet Recent Developments and Future Plans
Figure 48. Duolingo Recent Developments and Future Plans
Figure 49. Adventure Academy Recent Developments and Future Plans
Figure 50. SplashLearn Recent Developments and Future Plans
Figure 51. Global Educational Games for Kids Revenue Share by Players in 2021
Figure 52. Educational Games for Kids Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 53. Global Top 3 Players Educational Games for Kids Revenue Market Share in 2021
Figure 54. Global Top 10 Players Educational Games for Kids Revenue Market Share in 2021
Figure 55. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 56. Global Educational Games for Kids Revenue Share by Type in 2021
Figure 57. Global Educational Games for Kids Market Share Forecast by Type (2023-2028)
Figure 58. Global Educational Games for Kids Revenue Share by Application in 2021
Figure 59. Global Educational Games for Kids Market Share Forecast by Application (2023-2028)
Figure 60. North America Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 61. North America Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 62. North America Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 63. United States Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Canada Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Mexico Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Europe Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 67. Europe Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 68. Europe Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 69. Germany Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. France Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. United Kingdom Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Russia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Italy Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Asia-Pacific Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 75. Asia-Pacific Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 76. Asia-Pacific Educational Games for Kids Revenue Market Share by Region (2017-2028)
Figure 77. China Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Japan Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. South Korea Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. India Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Southeast Asia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Australia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. South America Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 84. South America Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 85. South America Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 86. Brazil Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 87. Argentina Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 88. Middle East and Africa Educational Games for Kids Sales Market Share by Type (2017-2028)
Figure 89. Middle East and Africa Educational Games for Kids Sales Market Share by Application (2017-2028)
Figure 90. Middle East and Africa Educational Games for Kids Revenue Market Share by Country (2017-2028)
Figure 91. Turkey Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 92. Saudi Arabia Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 93. UAE Educational Games for Kids Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 94. Methodology
Figure 95. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn
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