Global PC Gaming Hardware Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Global PC Gaming Hardware Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Page: 107

Published Date: 19 Sep 2022

Category: Consumer Goods

PDF Download

Get FREE Sample

Customize Request

  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

According to our (Global Info Research) latest study, the global PC Gaming Hardware market size was valued at USD million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global PC Gaming Hardware market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2022, are provided.

Key Features:
Global PC Gaming Hardware market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2017-2028
Global PC Gaming Hardware market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2017-2028
Global PC Gaming Hardware market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2017-2028
Global PC Gaming Hardware market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2017-2022
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for PC Gaming Hardware
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global PC Gaming Hardware market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft Corporation, Nintendo, NVIDIA Corporation, Sony Corporation and Logitech International, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
PC Gaming Hardware market is split by Type and by Application. For the period 2017-2028, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Motherboard
Computer Cases
Others

Market segment by Application
Commercial
Residential

Major players covered
Microsoft Corporation
Nintendo
NVIDIA Corporation
Sony Corporation
Logitech International
Venom
Madcatz
A4TECH
Scuf Gaming International
V-MODA
Razer
Turtle Beach

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe PC Gaming Hardware product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of PC Gaming Hardware, with price, sales, revenue and global market share of PC Gaming Hardware from 2017 to 2022.
Chapter 3, the PC Gaming Hardware competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the PC Gaming Hardware breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and PC Gaming Hardware market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of PC Gaming Hardware.
Chapter 14 and 15, to describe PC Gaming Hardware sales channel, distributors, customers, research findings and conclusion.
btl

Table of Contents

1 Market Overview
1.1 PC Gaming Hardware Introduction
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global PC Gaming Hardware Consumption Value by Type: 2017 Versus 2021 Versus 2028
1.3.2 Motherboard
1.3.3 Computer Cases
1.3.4 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global PC Gaming Hardware Consumption Value by Application: 2017 Versus 2021 Versus 2028
1.4.2 Commercial
1.4.3 Residential
1.5 Global PC Gaming Hardware Market Size & Forecast
1.5.1 Global PC Gaming Hardware Consumption Value (2017 & 2021 & 2028)
1.5.2 Global PC Gaming Hardware Sales Quantity (2017-2028)
1.5.3 Global PC Gaming Hardware Average Price (2017-2028)

2 Manufacturers Profiles
2.1 Microsoft Corporation
2.1.1 Microsoft Corporation Details
2.1.2 Microsoft Corporation Major Business
2.1.3 Microsoft Corporation PC Gaming Hardware Product and Services
2.1.4 Microsoft Corporation PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.1.5 Microsoft Corporation Recent Developments/Updates
2.2 Nintendo
2.2.1 Nintendo Details
2.2.2 Nintendo Major Business
2.2.3 Nintendo PC Gaming Hardware Product and Services
2.2.4 Nintendo PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.2.5 Nintendo Recent Developments/Updates
2.3 NVIDIA Corporation
2.3.1 NVIDIA Corporation Details
2.3.2 NVIDIA Corporation Major Business
2.3.3 NVIDIA Corporation PC Gaming Hardware Product and Services
2.3.4 NVIDIA Corporation PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.3.5 NVIDIA Corporation Recent Developments/Updates
2.4 Sony Corporation
2.4.1 Sony Corporation Details
2.4.2 Sony Corporation Major Business
2.4.3 Sony Corporation PC Gaming Hardware Product and Services
2.4.4 Sony Corporation PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.4.5 Sony Corporation Recent Developments/Updates
2.5 Logitech International
2.5.1 Logitech International Details
2.5.2 Logitech International Major Business
2.5.3 Logitech International PC Gaming Hardware Product and Services
2.5.4 Logitech International PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.5.5 Logitech International Recent Developments/Updates
2.6 Venom
2.6.1 Venom Details
2.6.2 Venom Major Business
2.6.3 Venom PC Gaming Hardware Product and Services
2.6.4 Venom PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.6.5 Venom Recent Developments/Updates
2.7 Madcatz
2.7.1 Madcatz Details
2.7.2 Madcatz Major Business
2.7.3 Madcatz PC Gaming Hardware Product and Services
2.7.4 Madcatz PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.7.5 Madcatz Recent Developments/Updates
2.8 A4TECH
2.8.1 A4TECH Details
2.8.2 A4TECH Major Business
2.8.3 A4TECH PC Gaming Hardware Product and Services
2.8.4 A4TECH PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.8.5 A4TECH Recent Developments/Updates
2.9 Scuf Gaming International
2.9.1 Scuf Gaming International Details
2.9.2 Scuf Gaming International Major Business
2.9.3 Scuf Gaming International PC Gaming Hardware Product and Services
2.9.4 Scuf Gaming International PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.9.5 Scuf Gaming International Recent Developments/Updates
2.10 V-MODA
2.10.1 V-MODA Details
2.10.2 V-MODA Major Business
2.10.3 V-MODA PC Gaming Hardware Product and Services
2.10.4 V-MODA PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.10.5 V-MODA Recent Developments/Updates
2.11 Razer
2.11.1 Razer Details
2.11.2 Razer Major Business
2.11.3 Razer PC Gaming Hardware Product and Services
2.11.4 Razer PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.11.5 Razer Recent Developments/Updates
2.12 Turtle Beach
2.12.1 Turtle Beach Details
2.12.2 Turtle Beach Major Business
2.12.3 Turtle Beach PC Gaming Hardware Product and Services
2.12.4 Turtle Beach PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.12.5 Turtle Beach Recent Developments/Updates

3 Competitive Environment: PC Gaming Hardware by Manufacturer
3.1 Global PC Gaming Hardware Sales Quantity by Manufacturer (2017-2022)
3.2 Global PC Gaming Hardware Revenue by Manufacturer (2017-2022)
3.3 Global PC Gaming Hardware Average Price by Manufacturer (2017-2022)
3.4 Market Share Analysis (2021)
3.4.1 Producer Shipments of PC Gaming Hardware by Manufacturer Revenue ($MM) and Market Share (%): 2021
3.4.2 Top 3 PC Gaming Hardware Manufacturer Market Share in 2021
3.4.2 Top 6 PC Gaming Hardware Manufacturer Market Share in 2021
3.5 PC Gaming Hardware Market: Overall Company Footprint Analysis
3.5.1 PC Gaming Hardware Market: Region Footprint
3.5.2 PC Gaming Hardware Market: Company Product Type Footprint
3.5.3 PC Gaming Hardware Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global PC Gaming Hardware Market Size by Region
4.1.1 Global PC Gaming Hardware Sales Quantity by Region (2017-2028)
4.1.2 Global PC Gaming Hardware Consumption Value by Region (2017-2028)
4.1.3 Global PC Gaming Hardware Average Price by Region (2017-2028)
4.2 North America PC Gaming Hardware Consumption Value (2017-2028)
4.3 Europe PC Gaming Hardware Consumption Value (2017-2028)
4.4 Asia-Pacific PC Gaming Hardware Consumption Value (2017-2028)
4.5 South America PC Gaming Hardware Consumption Value (2017-2028)
4.6 Middle East and Africa PC Gaming Hardware Consumption Value (2017-2028)

5 Market Segment by Type
5.1 Global PC Gaming Hardware Sales Quantity by Type (2017-2028)
5.2 Global PC Gaming Hardware Consumption Value by Type (2017-2028)
5.3 Global PC Gaming Hardware Average Price by Type (2017-2028)

6 Market Segment by Application
6.1 Global PC Gaming Hardware Sales Quantity by Application (2017-2028)
6.2 Global PC Gaming Hardware Consumption Value by Application (2017-2028)
6.3 Global PC Gaming Hardware Average Price by Application (2017-2028)

7 North America
7.1 North America PC Gaming Hardware Sales Quantity by Type (2017-2028)
7.2 North America PC Gaming Hardware Sales Quantity by Application (2017-2028)
7.3 North America PC Gaming Hardware Market Size by Country
7.3.1 North America PC Gaming Hardware Sales Quantity by Country (2017-2028)
7.3.2 North America PC Gaming Hardware Consumption Value by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)

8 Europe
8.1 Europe PC Gaming Hardware Sales Quantity by Type (2017-2028)
8.2 Europe PC Gaming Hardware Sales Quantity by Application (2017-2028)
8.3 Europe PC Gaming Hardware Market Size by Country
8.3.1 Europe PC Gaming Hardware Sales Quantity by Country (2017-2028)
8.3.2 Europe PC Gaming Hardware Consumption Value by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)

9 Asia-Pacific
9.1 Asia-Pacific PC Gaming Hardware Sales Quantity by Type (2017-2028)
9.2 Asia-Pacific PC Gaming Hardware Sales Quantity by Application (2017-2028)
9.3 Asia-Pacific PC Gaming Hardware Market Size by Region
9.3.1 Asia-Pacific PC Gaming Hardware Sales Quantity by Region (2017-2028)
9.3.2 Asia-Pacific PC Gaming Hardware Consumption Value by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)

10 South America
10.1 South America PC Gaming Hardware Sales Quantity by Type (2017-2028)
10.2 South America PC Gaming Hardware Sales Quantity by Application (2017-2028)
10.3 South America PC Gaming Hardware Market Size by Country
10.3.1 South America PC Gaming Hardware Sales Quantity by Country (2017-2028)
10.3.2 South America PC Gaming Hardware Consumption Value by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)

11 Middle East & Africa
11.1 Middle East & Africa PC Gaming Hardware Sales Quantity by Type (2017-2028)
11.2 Middle East & Africa PC Gaming Hardware Sales Quantity by Application (2017-2028)
11.3 Middle East & Africa PC Gaming Hardware Market Size by Country
11.3.1 Middle East & Africa PC Gaming Hardware Sales Quantity by Country (2017-2028)
11.3.2 Middle East & Africa PC Gaming Hardware Consumption Value by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)

12 Market Dynamics
12.1 PC Gaming Hardware Market Drivers
12.2 PC Gaming Hardware Market Restraints
12.3 PC Gaming Hardware Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of PC Gaming Hardware and Key Manufacturers
13.2 Manufacturing Costs Percentage of PC Gaming Hardware
13.3 PC Gaming Hardware Production Process
13.4 PC Gaming Hardware Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 PC Gaming Hardware Typical Distributors
14.3 PC Gaming Hardware Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global PC Gaming Hardware Consumption Value by Type, (USD Million), 2017 & 2021 & 2028
Table 2. Global PC Gaming Hardware Consumption Value by Application, (USD Million), 2017 & 2021 & 2028
Table 3. Microsoft Corporation Basic Information, Manufacturing Base and Competitors
Table 4. Microsoft Corporation Major Business
Table 5. Microsoft Corporation PC Gaming Hardware Product and Services
Table 6. Microsoft Corporation PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 7. Microsoft Corporation Recent Developments/Updates
Table 8. Nintendo Basic Information, Manufacturing Base and Competitors
Table 9. Nintendo Major Business
Table 10. Nintendo PC Gaming Hardware Product and Services
Table 11. Nintendo PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 12. Nintendo Recent Developments/Updates
Table 13. NVIDIA Corporation Basic Information, Manufacturing Base and Competitors
Table 14. NVIDIA Corporation Major Business
Table 15. NVIDIA Corporation PC Gaming Hardware Product and Services
Table 16. NVIDIA Corporation PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 17. NVIDIA Corporation Recent Developments/Updates
Table 18. Sony Corporation Basic Information, Manufacturing Base and Competitors
Table 19. Sony Corporation Major Business
Table 20. Sony Corporation PC Gaming Hardware Product and Services
Table 21. Sony Corporation PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 22. Sony Corporation Recent Developments/Updates
Table 23. Logitech International Basic Information, Manufacturing Base and Competitors
Table 24. Logitech International Major Business
Table 25. Logitech International PC Gaming Hardware Product and Services
Table 26. Logitech International PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 27. Logitech International Recent Developments/Updates
Table 28. Venom Basic Information, Manufacturing Base and Competitors
Table 29. Venom Major Business
Table 30. Venom PC Gaming Hardware Product and Services
Table 31. Venom PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 32. Venom Recent Developments/Updates
Table 33. Madcatz Basic Information, Manufacturing Base and Competitors
Table 34. Madcatz Major Business
Table 35. Madcatz PC Gaming Hardware Product and Services
Table 36. Madcatz PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 37. Madcatz Recent Developments/Updates
Table 38. A4TECH Basic Information, Manufacturing Base and Competitors
Table 39. A4TECH Major Business
Table 40. A4TECH PC Gaming Hardware Product and Services
Table 41. A4TECH PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 42. A4TECH Recent Developments/Updates
Table 43. Scuf Gaming International Basic Information, Manufacturing Base and Competitors
Table 44. Scuf Gaming International Major Business
Table 45. Scuf Gaming International PC Gaming Hardware Product and Services
Table 46. Scuf Gaming International PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 47. Scuf Gaming International Recent Developments/Updates
Table 48. V-MODA Basic Information, Manufacturing Base and Competitors
Table 49. V-MODA Major Business
Table 50. V-MODA PC Gaming Hardware Product and Services
Table 51. V-MODA PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 52. V-MODA Recent Developments/Updates
Table 53. Razer Basic Information, Manufacturing Base and Competitors
Table 54. Razer Major Business
Table 55. Razer PC Gaming Hardware Product and Services
Table 56. Razer PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 57. Razer Recent Developments/Updates
Table 58. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 59. Turtle Beach Major Business
Table 60. Turtle Beach PC Gaming Hardware Product and Services
Table 61. Turtle Beach PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 62. Turtle Beach Recent Developments/Updates
Table 63. Global PC Gaming Hardware Sales Quantity by Manufacturer (2017-2022) & (K Units)
Table 64. Global PC Gaming Hardware Revenue by Manufacturer (2017-2022) & (USD Million)
Table 65. Global PC Gaming Hardware Average Price by Manufacturer (2017-2022) & (US$/Unit)
Table 66. Market Position of Manufacturers in PC Gaming Hardware, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2021
Table 67. Head Office and PC Gaming Hardware Production Site of Key Manufacturer
Table 68. PC Gaming Hardware Market: Company Product Type Footprint
Table 69. PC Gaming Hardware Market: Company Product Application Footprint
Table 70. PC Gaming Hardware New Market Entrants and Barriers to Market Entry
Table 71. PC Gaming Hardware Mergers, Acquisition, Agreements, and Collaborations
Table 72. Global PC Gaming Hardware Sales Quantity by Region (2017-2022) & (K Units)
Table 73. Global PC Gaming Hardware Sales Quantity by Region (2023-2028) & (K Units)
Table 74. Global PC Gaming Hardware Consumption Value by Region (2017-2022) & (USD Million)
Table 75. Global PC Gaming Hardware Consumption Value by Region (2023-2028) & (USD Million)
Table 76. Global PC Gaming Hardware Average Price by Region (2017-2022) & (US$/Unit)
Table 77. Global PC Gaming Hardware Average Price by Region (2023-2028) & (US$/Unit)
Table 78. Global PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 79. Global PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 80. Global PC Gaming Hardware Consumption Value by Type (2017-2022) & (USD Million)
Table 81. Global PC Gaming Hardware Consumption Value by Type (2023-2028) & (USD Million)
Table 82. Global PC Gaming Hardware Average Price by Type (2017-2022) & (US$/Unit)
Table 83. Global PC Gaming Hardware Average Price by Type (2023-2028) & (US$/Unit)
Table 84. Global PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 85. Global PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 86. Global PC Gaming Hardware Consumption Value by Application (2017-2022) & (USD Million)
Table 87. Global PC Gaming Hardware Consumption Value by Application (2023-2028) & (USD Million)
Table 88. Global PC Gaming Hardware Average Price by Application (2017-2022) & (US$/Unit)
Table 89. Global PC Gaming Hardware Average Price by Application (2023-2028) & (US$/Unit)
Table 90. North America PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 91. North America PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 92. North America PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 93. North America PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 94. North America PC Gaming Hardware Sales Quantity by Country (2017-2022) & (K Units)
Table 95. North America PC Gaming Hardware Sales Quantity by Country (2023-2028) & (K Units)
Table 96. North America PC Gaming Hardware Consumption Value by Country (2017-2022) & (USD Million)
Table 97. North America PC Gaming Hardware Consumption Value by Country (2023-2028) & (USD Million)
Table 98. Europe PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 99. Europe PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 100. Europe PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 101. Europe PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 102. Europe PC Gaming Hardware Sales Quantity by Country (2017-2022) & (K Units)
Table 103. Europe PC Gaming Hardware Sales Quantity by Country (2023-2028) & (K Units)
Table 104. Europe PC Gaming Hardware Consumption Value by Country (2017-2022) & (USD Million)
Table 105. Europe PC Gaming Hardware Consumption Value by Country (2023-2028) & (USD Million)
Table 106. Asia-Pacific PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 107. Asia-Pacific PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 108. Asia-Pacific PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 109. Asia-Pacific PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 110. Asia-Pacific PC Gaming Hardware Sales Quantity by Region (2017-2022) & (K Units)
Table 111. Asia-Pacific PC Gaming Hardware Sales Quantity by Region (2023-2028) & (K Units)
Table 112. Asia-Pacific PC Gaming Hardware Consumption Value by Region (2017-2022) & (USD Million)
Table 113. Asia-Pacific PC Gaming Hardware Consumption Value by Region (2023-2028) & (USD Million)
Table 114. South America PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 115. South America PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 116. South America PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 117. South America PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 118. South America PC Gaming Hardware Sales Quantity by Country (2017-2022) & (K Units)
Table 119. South America PC Gaming Hardware Sales Quantity by Country (2023-2028) & (K Units)
Table 120. South America PC Gaming Hardware Consumption Value by Country (2017-2022) & (USD Million)
Table 121. South America PC Gaming Hardware Consumption Value by Country (2023-2028) & (USD Million)
Table 122. Middle East & Africa PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 123. Middle East & Africa PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 124. Middle East & Africa PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 125. Middle East & Africa PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 126. Middle East & Africa PC Gaming Hardware Sales Quantity by Region (2017-2022) & (K Units)
Table 127. Middle East & Africa PC Gaming Hardware Sales Quantity by Region (2023-2028) & (K Units)
Table 128. Middle East & Africa PC Gaming Hardware Consumption Value by Region (2017-2022) & (USD Million)
Table 129. Middle East & Africa PC Gaming Hardware Consumption Value by Region (2023-2028) & (USD Million)
Table 130. PC Gaming Hardware Raw Material
Table 131. Key Manufacturers of PC Gaming Hardware Raw Materials
Table 132. PC Gaming Hardware Typical Distributors
Table 133. PC Gaming Hardware Typical Customers
List of Figures
Figure 1. PC Gaming Hardware Picture
Figure 2. Global PC Gaming Hardware Consumption Value by Type, (USD Million), 2017 & 2021 & 2028
Figure 3. Global PC Gaming Hardware Consumption Value Market Share by Type in 2021
Figure 4. Motherboard Examples
Figure 5. Computer Cases Examples
Figure 6. Others Examples
Figure 7. Global PC Gaming Hardware Consumption Value by Application, (USD Million), 2017 & 2021 & 2028
Figure 8. Global PC Gaming Hardware Consumption Value Market Share by Application in 2021
Figure 9. Commercial Examples
Figure 10. Residential Examples
Figure 11. Global PC Gaming Hardware Consumption Value, (USD Million): 2017 & 2021 & 2028
Figure 12. Global PC Gaming Hardware Consumption Value and Forecast (2017-2028) & (USD Million)
Figure 13. Global PC Gaming Hardware Sales Quantity (2017-2028) & (K Units)
Figure 14. Global PC Gaming Hardware Average Price (2017-2028) & (US$/Unit)
Figure 15. Global PC Gaming Hardware Sales Quantity Market Share by Manufacturer in 2021
Figure 16. Global PC Gaming Hardware Consumption Value Market Share by Manufacturer in 2021
Figure 17. Producer Shipments of PC Gaming Hardware by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 18. Top 3 PC Gaming Hardware Manufacturer (Consumption Value) Market Share in 2021
Figure 19. Top 6 PC Gaming Hardware Manufacturer (Consumption Value) Market Share in 2021
Figure 20. Global PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 21. Global PC Gaming Hardware Consumption Value Market Share by Region (2017-2028)
Figure 22. North America PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 23. Europe PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 24. Asia-Pacific PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 25. South America PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 26. Middle East & Africa PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 27. Global PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 28. Global PC Gaming Hardware Consumption Value Market Share by Type (2017-2028)
Figure 29. Global PC Gaming Hardware Average Price by Type (2017-2028) & (US$/Unit)
Figure 30. Global PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 31. Global PC Gaming Hardware Consumption Value Market Share by Application (2017-2028)
Figure 32. Global PC Gaming Hardware Average Price by Application (2017-2028) & (US$/Unit)
Figure 33. North America PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 34. North America PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 35. North America PC Gaming Hardware Sales Quantity Market Share by Country (2017-2028)
Figure 36. North America PC Gaming Hardware Consumption Value Market Share by Country (2017-2028)
Figure 37. United States PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 38. Canada PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 39. Mexico PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 40. Europe PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 41. Europe PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 42. Europe PC Gaming Hardware Sales Quantity Market Share by Country (2017-2028)
Figure 43. Europe PC Gaming Hardware Consumption Value Market Share by Country (2017-2028)
Figure 44. Germany PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 45. France PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 46. United Kingdom PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 47. Russia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 48. Italy PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 49. Asia-Pacific PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 50. Asia-Pacific PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 51. Asia-Pacific PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 52. Asia-Pacific PC Gaming Hardware Consumption Value Market Share by Region (2017-2028)
Figure 53. China PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 54. Japan PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 55. Korea PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 56. India PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 57. Southeast Asia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 58. Australia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 59. South America PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 60. South America PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 61. South America PC Gaming Hardware Sales Quantity Market Share by Country (2017-2028)
Figure 62. South America PC Gaming Hardware Consumption Value Market Share by Country (2017-2028)
Figure 63. Brazil PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 64. Argentina PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 65. Middle East & Africa PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 66. Middle East & Africa PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 67. Middle East & Africa PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 68. Middle East & Africa PC Gaming Hardware Consumption Value Market Share by Region (2017-2028)
Figure 69. Turkey PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 70. Egypt PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 71. Saudi Arabia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 72. South Africa PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 73. PC Gaming Hardware Market Drivers
Figure 74. PC Gaming Hardware Market Restraints
Figure 75. PC Gaming Hardware Market Trends
Figure 76. Porters Five Forces Analysis
Figure 77. Manufacturing Cost Structure Analysis of PC Gaming Hardware in 2021
Figure 78. Manufacturing Process Analysis of PC Gaming Hardware
Figure 79. PC Gaming Hardware Industrial Chain
Figure 80. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 81. Direct Channel Pros & Cons
Figure 82. Indirect Channel Pros & Cons
Figure 83. Methodology
Figure 84. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Microsoft Corporation
Nintendo
NVIDIA Corporation
Sony Corporation
Logitech International
Venom
Madcatz
A4TECH
Scuf Gaming International
V-MODA
Razer
Turtle Beach
shop_t

Purchase Options

jiaGou

Add To Cart

jiaGou

Buy Now

masterCard
visa
jcb
americanExpress
shop_b
Global PC Gaming Hardware Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Global PC Gaming Hardware Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Page: 107

Published Date: 19 Sep 2022

Category: Consumer Goods

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

According to our (Global Info Research) latest study, the global PC Gaming Hardware market size was valued at USD million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global PC Gaming Hardware market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2022, are provided.

Key Features:
Global PC Gaming Hardware market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2017-2028
Global PC Gaming Hardware market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2017-2028
Global PC Gaming Hardware market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2017-2028
Global PC Gaming Hardware market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2017-2022
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for PC Gaming Hardware
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global PC Gaming Hardware market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft Corporation, Nintendo, NVIDIA Corporation, Sony Corporation and Logitech International, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
PC Gaming Hardware market is split by Type and by Application. For the period 2017-2028, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Motherboard
Computer Cases
Others

Market segment by Application
Commercial
Residential

Major players covered
Microsoft Corporation
Nintendo
NVIDIA Corporation
Sony Corporation
Logitech International
Venom
Madcatz
A4TECH
Scuf Gaming International
V-MODA
Razer
Turtle Beach

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe PC Gaming Hardware product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of PC Gaming Hardware, with price, sales, revenue and global market share of PC Gaming Hardware from 2017 to 2022.
Chapter 3, the PC Gaming Hardware competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the PC Gaming Hardware breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and PC Gaming Hardware market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of PC Gaming Hardware.
Chapter 14 and 15, to describe PC Gaming Hardware sales channel, distributors, customers, research findings and conclusion.
btl

Table of Contents

1 Market Overview
1.1 PC Gaming Hardware Introduction
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global PC Gaming Hardware Consumption Value by Type: 2017 Versus 2021 Versus 2028
1.3.2 Motherboard
1.3.3 Computer Cases
1.3.4 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global PC Gaming Hardware Consumption Value by Application: 2017 Versus 2021 Versus 2028
1.4.2 Commercial
1.4.3 Residential
1.5 Global PC Gaming Hardware Market Size & Forecast
1.5.1 Global PC Gaming Hardware Consumption Value (2017 & 2021 & 2028)
1.5.2 Global PC Gaming Hardware Sales Quantity (2017-2028)
1.5.3 Global PC Gaming Hardware Average Price (2017-2028)

2 Manufacturers Profiles
2.1 Microsoft Corporation
2.1.1 Microsoft Corporation Details
2.1.2 Microsoft Corporation Major Business
2.1.3 Microsoft Corporation PC Gaming Hardware Product and Services
2.1.4 Microsoft Corporation PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.1.5 Microsoft Corporation Recent Developments/Updates
2.2 Nintendo
2.2.1 Nintendo Details
2.2.2 Nintendo Major Business
2.2.3 Nintendo PC Gaming Hardware Product and Services
2.2.4 Nintendo PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.2.5 Nintendo Recent Developments/Updates
2.3 NVIDIA Corporation
2.3.1 NVIDIA Corporation Details
2.3.2 NVIDIA Corporation Major Business
2.3.3 NVIDIA Corporation PC Gaming Hardware Product and Services
2.3.4 NVIDIA Corporation PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.3.5 NVIDIA Corporation Recent Developments/Updates
2.4 Sony Corporation
2.4.1 Sony Corporation Details
2.4.2 Sony Corporation Major Business
2.4.3 Sony Corporation PC Gaming Hardware Product and Services
2.4.4 Sony Corporation PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.4.5 Sony Corporation Recent Developments/Updates
2.5 Logitech International
2.5.1 Logitech International Details
2.5.2 Logitech International Major Business
2.5.3 Logitech International PC Gaming Hardware Product and Services
2.5.4 Logitech International PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.5.5 Logitech International Recent Developments/Updates
2.6 Venom
2.6.1 Venom Details
2.6.2 Venom Major Business
2.6.3 Venom PC Gaming Hardware Product and Services
2.6.4 Venom PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.6.5 Venom Recent Developments/Updates
2.7 Madcatz
2.7.1 Madcatz Details
2.7.2 Madcatz Major Business
2.7.3 Madcatz PC Gaming Hardware Product and Services
2.7.4 Madcatz PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.7.5 Madcatz Recent Developments/Updates
2.8 A4TECH
2.8.1 A4TECH Details
2.8.2 A4TECH Major Business
2.8.3 A4TECH PC Gaming Hardware Product and Services
2.8.4 A4TECH PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.8.5 A4TECH Recent Developments/Updates
2.9 Scuf Gaming International
2.9.1 Scuf Gaming International Details
2.9.2 Scuf Gaming International Major Business
2.9.3 Scuf Gaming International PC Gaming Hardware Product and Services
2.9.4 Scuf Gaming International PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.9.5 Scuf Gaming International Recent Developments/Updates
2.10 V-MODA
2.10.1 V-MODA Details
2.10.2 V-MODA Major Business
2.10.3 V-MODA PC Gaming Hardware Product and Services
2.10.4 V-MODA PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.10.5 V-MODA Recent Developments/Updates
2.11 Razer
2.11.1 Razer Details
2.11.2 Razer Major Business
2.11.3 Razer PC Gaming Hardware Product and Services
2.11.4 Razer PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.11.5 Razer Recent Developments/Updates
2.12 Turtle Beach
2.12.1 Turtle Beach Details
2.12.2 Turtle Beach Major Business
2.12.3 Turtle Beach PC Gaming Hardware Product and Services
2.12.4 Turtle Beach PC Gaming Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2017-2022)
2.12.5 Turtle Beach Recent Developments/Updates

3 Competitive Environment: PC Gaming Hardware by Manufacturer
3.1 Global PC Gaming Hardware Sales Quantity by Manufacturer (2017-2022)
3.2 Global PC Gaming Hardware Revenue by Manufacturer (2017-2022)
3.3 Global PC Gaming Hardware Average Price by Manufacturer (2017-2022)
3.4 Market Share Analysis (2021)
3.4.1 Producer Shipments of PC Gaming Hardware by Manufacturer Revenue ($MM) and Market Share (%): 2021
3.4.2 Top 3 PC Gaming Hardware Manufacturer Market Share in 2021
3.4.2 Top 6 PC Gaming Hardware Manufacturer Market Share in 2021
3.5 PC Gaming Hardware Market: Overall Company Footprint Analysis
3.5.1 PC Gaming Hardware Market: Region Footprint
3.5.2 PC Gaming Hardware Market: Company Product Type Footprint
3.5.3 PC Gaming Hardware Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global PC Gaming Hardware Market Size by Region
4.1.1 Global PC Gaming Hardware Sales Quantity by Region (2017-2028)
4.1.2 Global PC Gaming Hardware Consumption Value by Region (2017-2028)
4.1.3 Global PC Gaming Hardware Average Price by Region (2017-2028)
4.2 North America PC Gaming Hardware Consumption Value (2017-2028)
4.3 Europe PC Gaming Hardware Consumption Value (2017-2028)
4.4 Asia-Pacific PC Gaming Hardware Consumption Value (2017-2028)
4.5 South America PC Gaming Hardware Consumption Value (2017-2028)
4.6 Middle East and Africa PC Gaming Hardware Consumption Value (2017-2028)

5 Market Segment by Type
5.1 Global PC Gaming Hardware Sales Quantity by Type (2017-2028)
5.2 Global PC Gaming Hardware Consumption Value by Type (2017-2028)
5.3 Global PC Gaming Hardware Average Price by Type (2017-2028)

6 Market Segment by Application
6.1 Global PC Gaming Hardware Sales Quantity by Application (2017-2028)
6.2 Global PC Gaming Hardware Consumption Value by Application (2017-2028)
6.3 Global PC Gaming Hardware Average Price by Application (2017-2028)

7 North America
7.1 North America PC Gaming Hardware Sales Quantity by Type (2017-2028)
7.2 North America PC Gaming Hardware Sales Quantity by Application (2017-2028)
7.3 North America PC Gaming Hardware Market Size by Country
7.3.1 North America PC Gaming Hardware Sales Quantity by Country (2017-2028)
7.3.2 North America PC Gaming Hardware Consumption Value by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)

8 Europe
8.1 Europe PC Gaming Hardware Sales Quantity by Type (2017-2028)
8.2 Europe PC Gaming Hardware Sales Quantity by Application (2017-2028)
8.3 Europe PC Gaming Hardware Market Size by Country
8.3.1 Europe PC Gaming Hardware Sales Quantity by Country (2017-2028)
8.3.2 Europe PC Gaming Hardware Consumption Value by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)

9 Asia-Pacific
9.1 Asia-Pacific PC Gaming Hardware Sales Quantity by Type (2017-2028)
9.2 Asia-Pacific PC Gaming Hardware Sales Quantity by Application (2017-2028)
9.3 Asia-Pacific PC Gaming Hardware Market Size by Region
9.3.1 Asia-Pacific PC Gaming Hardware Sales Quantity by Region (2017-2028)
9.3.2 Asia-Pacific PC Gaming Hardware Consumption Value by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)

10 South America
10.1 South America PC Gaming Hardware Sales Quantity by Type (2017-2028)
10.2 South America PC Gaming Hardware Sales Quantity by Application (2017-2028)
10.3 South America PC Gaming Hardware Market Size by Country
10.3.1 South America PC Gaming Hardware Sales Quantity by Country (2017-2028)
10.3.2 South America PC Gaming Hardware Consumption Value by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)

11 Middle East & Africa
11.1 Middle East & Africa PC Gaming Hardware Sales Quantity by Type (2017-2028)
11.2 Middle East & Africa PC Gaming Hardware Sales Quantity by Application (2017-2028)
11.3 Middle East & Africa PC Gaming Hardware Market Size by Country
11.3.1 Middle East & Africa PC Gaming Hardware Sales Quantity by Country (2017-2028)
11.3.2 Middle East & Africa PC Gaming Hardware Consumption Value by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)

12 Market Dynamics
12.1 PC Gaming Hardware Market Drivers
12.2 PC Gaming Hardware Market Restraints
12.3 PC Gaming Hardware Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of PC Gaming Hardware and Key Manufacturers
13.2 Manufacturing Costs Percentage of PC Gaming Hardware
13.3 PC Gaming Hardware Production Process
13.4 PC Gaming Hardware Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 PC Gaming Hardware Typical Distributors
14.3 PC Gaming Hardware Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global PC Gaming Hardware Consumption Value by Type, (USD Million), 2017 & 2021 & 2028
Table 2. Global PC Gaming Hardware Consumption Value by Application, (USD Million), 2017 & 2021 & 2028
Table 3. Microsoft Corporation Basic Information, Manufacturing Base and Competitors
Table 4. Microsoft Corporation Major Business
Table 5. Microsoft Corporation PC Gaming Hardware Product and Services
Table 6. Microsoft Corporation PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 7. Microsoft Corporation Recent Developments/Updates
Table 8. Nintendo Basic Information, Manufacturing Base and Competitors
Table 9. Nintendo Major Business
Table 10. Nintendo PC Gaming Hardware Product and Services
Table 11. Nintendo PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 12. Nintendo Recent Developments/Updates
Table 13. NVIDIA Corporation Basic Information, Manufacturing Base and Competitors
Table 14. NVIDIA Corporation Major Business
Table 15. NVIDIA Corporation PC Gaming Hardware Product and Services
Table 16. NVIDIA Corporation PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 17. NVIDIA Corporation Recent Developments/Updates
Table 18. Sony Corporation Basic Information, Manufacturing Base and Competitors
Table 19. Sony Corporation Major Business
Table 20. Sony Corporation PC Gaming Hardware Product and Services
Table 21. Sony Corporation PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 22. Sony Corporation Recent Developments/Updates
Table 23. Logitech International Basic Information, Manufacturing Base and Competitors
Table 24. Logitech International Major Business
Table 25. Logitech International PC Gaming Hardware Product and Services
Table 26. Logitech International PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 27. Logitech International Recent Developments/Updates
Table 28. Venom Basic Information, Manufacturing Base and Competitors
Table 29. Venom Major Business
Table 30. Venom PC Gaming Hardware Product and Services
Table 31. Venom PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 32. Venom Recent Developments/Updates
Table 33. Madcatz Basic Information, Manufacturing Base and Competitors
Table 34. Madcatz Major Business
Table 35. Madcatz PC Gaming Hardware Product and Services
Table 36. Madcatz PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 37. Madcatz Recent Developments/Updates
Table 38. A4TECH Basic Information, Manufacturing Base and Competitors
Table 39. A4TECH Major Business
Table 40. A4TECH PC Gaming Hardware Product and Services
Table 41. A4TECH PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 42. A4TECH Recent Developments/Updates
Table 43. Scuf Gaming International Basic Information, Manufacturing Base and Competitors
Table 44. Scuf Gaming International Major Business
Table 45. Scuf Gaming International PC Gaming Hardware Product and Services
Table 46. Scuf Gaming International PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 47. Scuf Gaming International Recent Developments/Updates
Table 48. V-MODA Basic Information, Manufacturing Base and Competitors
Table 49. V-MODA Major Business
Table 50. V-MODA PC Gaming Hardware Product and Services
Table 51. V-MODA PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 52. V-MODA Recent Developments/Updates
Table 53. Razer Basic Information, Manufacturing Base and Competitors
Table 54. Razer Major Business
Table 55. Razer PC Gaming Hardware Product and Services
Table 56. Razer PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 57. Razer Recent Developments/Updates
Table 58. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 59. Turtle Beach Major Business
Table 60. Turtle Beach PC Gaming Hardware Product and Services
Table 61. Turtle Beach PC Gaming Hardware Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2017-2022)
Table 62. Turtle Beach Recent Developments/Updates
Table 63. Global PC Gaming Hardware Sales Quantity by Manufacturer (2017-2022) & (K Units)
Table 64. Global PC Gaming Hardware Revenue by Manufacturer (2017-2022) & (USD Million)
Table 65. Global PC Gaming Hardware Average Price by Manufacturer (2017-2022) & (US$/Unit)
Table 66. Market Position of Manufacturers in PC Gaming Hardware, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2021
Table 67. Head Office and PC Gaming Hardware Production Site of Key Manufacturer
Table 68. PC Gaming Hardware Market: Company Product Type Footprint
Table 69. PC Gaming Hardware Market: Company Product Application Footprint
Table 70. PC Gaming Hardware New Market Entrants and Barriers to Market Entry
Table 71. PC Gaming Hardware Mergers, Acquisition, Agreements, and Collaborations
Table 72. Global PC Gaming Hardware Sales Quantity by Region (2017-2022) & (K Units)
Table 73. Global PC Gaming Hardware Sales Quantity by Region (2023-2028) & (K Units)
Table 74. Global PC Gaming Hardware Consumption Value by Region (2017-2022) & (USD Million)
Table 75. Global PC Gaming Hardware Consumption Value by Region (2023-2028) & (USD Million)
Table 76. Global PC Gaming Hardware Average Price by Region (2017-2022) & (US$/Unit)
Table 77. Global PC Gaming Hardware Average Price by Region (2023-2028) & (US$/Unit)
Table 78. Global PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 79. Global PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 80. Global PC Gaming Hardware Consumption Value by Type (2017-2022) & (USD Million)
Table 81. Global PC Gaming Hardware Consumption Value by Type (2023-2028) & (USD Million)
Table 82. Global PC Gaming Hardware Average Price by Type (2017-2022) & (US$/Unit)
Table 83. Global PC Gaming Hardware Average Price by Type (2023-2028) & (US$/Unit)
Table 84. Global PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 85. Global PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 86. Global PC Gaming Hardware Consumption Value by Application (2017-2022) & (USD Million)
Table 87. Global PC Gaming Hardware Consumption Value by Application (2023-2028) & (USD Million)
Table 88. Global PC Gaming Hardware Average Price by Application (2017-2022) & (US$/Unit)
Table 89. Global PC Gaming Hardware Average Price by Application (2023-2028) & (US$/Unit)
Table 90. North America PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 91. North America PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 92. North America PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 93. North America PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 94. North America PC Gaming Hardware Sales Quantity by Country (2017-2022) & (K Units)
Table 95. North America PC Gaming Hardware Sales Quantity by Country (2023-2028) & (K Units)
Table 96. North America PC Gaming Hardware Consumption Value by Country (2017-2022) & (USD Million)
Table 97. North America PC Gaming Hardware Consumption Value by Country (2023-2028) & (USD Million)
Table 98. Europe PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 99. Europe PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 100. Europe PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 101. Europe PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 102. Europe PC Gaming Hardware Sales Quantity by Country (2017-2022) & (K Units)
Table 103. Europe PC Gaming Hardware Sales Quantity by Country (2023-2028) & (K Units)
Table 104. Europe PC Gaming Hardware Consumption Value by Country (2017-2022) & (USD Million)
Table 105. Europe PC Gaming Hardware Consumption Value by Country (2023-2028) & (USD Million)
Table 106. Asia-Pacific PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 107. Asia-Pacific PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 108. Asia-Pacific PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 109. Asia-Pacific PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 110. Asia-Pacific PC Gaming Hardware Sales Quantity by Region (2017-2022) & (K Units)
Table 111. Asia-Pacific PC Gaming Hardware Sales Quantity by Region (2023-2028) & (K Units)
Table 112. Asia-Pacific PC Gaming Hardware Consumption Value by Region (2017-2022) & (USD Million)
Table 113. Asia-Pacific PC Gaming Hardware Consumption Value by Region (2023-2028) & (USD Million)
Table 114. South America PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 115. South America PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 116. South America PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 117. South America PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 118. South America PC Gaming Hardware Sales Quantity by Country (2017-2022) & (K Units)
Table 119. South America PC Gaming Hardware Sales Quantity by Country (2023-2028) & (K Units)
Table 120. South America PC Gaming Hardware Consumption Value by Country (2017-2022) & (USD Million)
Table 121. South America PC Gaming Hardware Consumption Value by Country (2023-2028) & (USD Million)
Table 122. Middle East & Africa PC Gaming Hardware Sales Quantity by Type (2017-2022) & (K Units)
Table 123. Middle East & Africa PC Gaming Hardware Sales Quantity by Type (2023-2028) & (K Units)
Table 124. Middle East & Africa PC Gaming Hardware Sales Quantity by Application (2017-2022) & (K Units)
Table 125. Middle East & Africa PC Gaming Hardware Sales Quantity by Application (2023-2028) & (K Units)
Table 126. Middle East & Africa PC Gaming Hardware Sales Quantity by Region (2017-2022) & (K Units)
Table 127. Middle East & Africa PC Gaming Hardware Sales Quantity by Region (2023-2028) & (K Units)
Table 128. Middle East & Africa PC Gaming Hardware Consumption Value by Region (2017-2022) & (USD Million)
Table 129. Middle East & Africa PC Gaming Hardware Consumption Value by Region (2023-2028) & (USD Million)
Table 130. PC Gaming Hardware Raw Material
Table 131. Key Manufacturers of PC Gaming Hardware Raw Materials
Table 132. PC Gaming Hardware Typical Distributors
Table 133. PC Gaming Hardware Typical Customers
List of Figures
Figure 1. PC Gaming Hardware Picture
Figure 2. Global PC Gaming Hardware Consumption Value by Type, (USD Million), 2017 & 2021 & 2028
Figure 3. Global PC Gaming Hardware Consumption Value Market Share by Type in 2021
Figure 4. Motherboard Examples
Figure 5. Computer Cases Examples
Figure 6. Others Examples
Figure 7. Global PC Gaming Hardware Consumption Value by Application, (USD Million), 2017 & 2021 & 2028
Figure 8. Global PC Gaming Hardware Consumption Value Market Share by Application in 2021
Figure 9. Commercial Examples
Figure 10. Residential Examples
Figure 11. Global PC Gaming Hardware Consumption Value, (USD Million): 2017 & 2021 & 2028
Figure 12. Global PC Gaming Hardware Consumption Value and Forecast (2017-2028) & (USD Million)
Figure 13. Global PC Gaming Hardware Sales Quantity (2017-2028) & (K Units)
Figure 14. Global PC Gaming Hardware Average Price (2017-2028) & (US$/Unit)
Figure 15. Global PC Gaming Hardware Sales Quantity Market Share by Manufacturer in 2021
Figure 16. Global PC Gaming Hardware Consumption Value Market Share by Manufacturer in 2021
Figure 17. Producer Shipments of PC Gaming Hardware by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 18. Top 3 PC Gaming Hardware Manufacturer (Consumption Value) Market Share in 2021
Figure 19. Top 6 PC Gaming Hardware Manufacturer (Consumption Value) Market Share in 2021
Figure 20. Global PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 21. Global PC Gaming Hardware Consumption Value Market Share by Region (2017-2028)
Figure 22. North America PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 23. Europe PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 24. Asia-Pacific PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 25. South America PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 26. Middle East & Africa PC Gaming Hardware Consumption Value (2017-2028) & (USD Million)
Figure 27. Global PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 28. Global PC Gaming Hardware Consumption Value Market Share by Type (2017-2028)
Figure 29. Global PC Gaming Hardware Average Price by Type (2017-2028) & (US$/Unit)
Figure 30. Global PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 31. Global PC Gaming Hardware Consumption Value Market Share by Application (2017-2028)
Figure 32. Global PC Gaming Hardware Average Price by Application (2017-2028) & (US$/Unit)
Figure 33. North America PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 34. North America PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 35. North America PC Gaming Hardware Sales Quantity Market Share by Country (2017-2028)
Figure 36. North America PC Gaming Hardware Consumption Value Market Share by Country (2017-2028)
Figure 37. United States PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 38. Canada PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 39. Mexico PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 40. Europe PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 41. Europe PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 42. Europe PC Gaming Hardware Sales Quantity Market Share by Country (2017-2028)
Figure 43. Europe PC Gaming Hardware Consumption Value Market Share by Country (2017-2028)
Figure 44. Germany PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 45. France PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 46. United Kingdom PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 47. Russia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 48. Italy PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 49. Asia-Pacific PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 50. Asia-Pacific PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 51. Asia-Pacific PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 52. Asia-Pacific PC Gaming Hardware Consumption Value Market Share by Region (2017-2028)
Figure 53. China PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 54. Japan PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 55. Korea PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 56. India PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 57. Southeast Asia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 58. Australia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 59. South America PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 60. South America PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 61. South America PC Gaming Hardware Sales Quantity Market Share by Country (2017-2028)
Figure 62. South America PC Gaming Hardware Consumption Value Market Share by Country (2017-2028)
Figure 63. Brazil PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 64. Argentina PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 65. Middle East & Africa PC Gaming Hardware Sales Quantity Market Share by Type (2017-2028)
Figure 66. Middle East & Africa PC Gaming Hardware Sales Quantity Market Share by Application (2017-2028)
Figure 67. Middle East & Africa PC Gaming Hardware Sales Quantity Market Share by Region (2017-2028)
Figure 68. Middle East & Africa PC Gaming Hardware Consumption Value Market Share by Region (2017-2028)
Figure 69. Turkey PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 70. Egypt PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 71. Saudi Arabia PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 72. South Africa PC Gaming Hardware Consumption Value and Growth Rate (2017-2028) & (USD Million)
Figure 73. PC Gaming Hardware Market Drivers
Figure 74. PC Gaming Hardware Market Restraints
Figure 75. PC Gaming Hardware Market Trends
Figure 76. Porters Five Forces Analysis
Figure 77. Manufacturing Cost Structure Analysis of PC Gaming Hardware in 2021
Figure 78. Manufacturing Process Analysis of PC Gaming Hardware
Figure 79. PC Gaming Hardware Industrial Chain
Figure 80. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 81. Direct Channel Pros & Cons
Figure 82. Indirect Channel Pros & Cons
Figure 83. Methodology
Figure 84. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Microsoft Corporation
Nintendo
NVIDIA Corporation
Sony Corporation
Logitech International
Venom
Madcatz
A4TECH
Scuf Gaming International
V-MODA
Razer
Turtle Beach
jiaGou

Add To Cart

gouMai

Buy Now