Global Augmented Reality Solutions for Broadcast Supply, Demand and Key Producers, 2023-2029

Global Augmented Reality Solutions for Broadcast Supply, Demand and Key Producers, 2023-2029

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Published Date: 24 Jan 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Augmented Reality Solutions for Broadcast market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Augmented reality solutions are used to visually change the appearance of a broadcast studio. They combine real life with virtual elements and provide different perspectives of things. They can change a limited area into an unlimited space or transform a green screen with anything a user can imagine. Augmented reality solutions provide an environment of mixed encoded cameras, including handheld cameras, pedestal/hard cameras, and even steady cameras for production. The solutions are used to integrate print and video marketing. They also provide different forms of social interactions with people in a risk-free and safe environment. The overall audio-visual experience is enhanced with the help of augmented reality solutions. Augmented reality solutions provide digital game play in a real-world environment for gaming enthusiasts.

This report studies the global Augmented Reality Solutions for Broadcast demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Augmented Reality Solutions for Broadcast, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Augmented Reality Solutions for Broadcast that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Augmented Reality Solutions for Broadcast total market, 2018-2029, (USD Million)
Global Augmented Reality Solutions for Broadcast total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Augmented Reality Solutions for Broadcast total market, key domestic companies and share, (USD Million)
Global Augmented Reality Solutions for Broadcast revenue by player and market share 2018-2023, (USD Million)
Global Augmented Reality Solutions for Broadcast total market by Type, CAGR, 2018-2029, (USD Million)
Global Augmented Reality Solutions for Broadcast total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Augmented Reality Solutions for Broadcast market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Vizrt, Nep Group, Indestry, VRrOOm Ltd, wTVision, Brainstorm, Opta Sports, Ericsson and Amplexor NV, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Augmented Reality Solutions for Broadcast market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Augmented Reality Solutions for Broadcast Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Augmented Reality Solutions for Broadcast Market, Segmentation by Type
Hardware
Software
Services

Global Augmented Reality Solutions for Broadcast Market, Segmentation by Application
Small and Medium Enterprises (SMEs)
Large Enterprises

Companies Profiled:
Vizrt
Nep Group
Indestry
VRrOOm Ltd
wTVision
Brainstorm
Opta Sports
Ericsson
Amplexor NV
Innoppl
Artefacto-ar
WASP3D

Key Questions Answered
1. How big is the global Augmented Reality Solutions for Broadcast market?
2. What is the demand of the global Augmented Reality Solutions for Broadcast market?
3. What is the year over year growth of the global Augmented Reality Solutions for Broadcast market?
4. What is the total value of the global Augmented Reality Solutions for Broadcast market?
5. Who are the major players in the global Augmented Reality Solutions for Broadcast market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Augmented Reality Solutions for Broadcast Introduction
1.2 World Augmented Reality Solutions for Broadcast Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Augmented Reality Solutions for Broadcast Total Market by Region (by Headquarter Location)
1.3.1 World Augmented Reality Solutions for Broadcast Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.3 China Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.4 Europe Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.5 Japan Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.6 South Korea Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.7 ASEAN Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.8 India Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Augmented Reality Solutions for Broadcast Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Augmented Reality Solutions for Broadcast Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.2 World Augmented Reality Solutions for Broadcast Consumption Value by Region
2.2.1 World Augmented Reality Solutions for Broadcast Consumption Value by Region (2018-2023)
2.2.2 World Augmented Reality Solutions for Broadcast Consumption Value Forecast by Region (2024-2029)
2.3 United States Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.4 China Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.5 Europe Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.6 Japan Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.7 South Korea Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.8 ASEAN Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.9 India Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)

3 World Augmented Reality Solutions for Broadcast Companies Competitive Analysis
3.1 World Augmented Reality Solutions for Broadcast Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Augmented Reality Solutions for Broadcast Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Augmented Reality Solutions for Broadcast in 2022
3.2.3 Global Concentration Ratios (CR8) for Augmented Reality Solutions for Broadcast in 2022
3.3 Augmented Reality Solutions for Broadcast Company Evaluation Quadrant
3.4 Augmented Reality Solutions for Broadcast Market: Overall Company Footprint Analysis
3.4.1 Augmented Reality Solutions for Broadcast Market: Region Footprint
3.4.2 Augmented Reality Solutions for Broadcast Market: Company Product Type Footprint
3.4.3 Augmented Reality Solutions for Broadcast Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Augmented Reality Solutions for Broadcast Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Augmented Reality Solutions for Broadcast Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Augmented Reality Solutions for Broadcast Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Augmented Reality Solutions for Broadcast Consumption Value Comparison
4.2.1 United States VS China: Augmented Reality Solutions for Broadcast Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Augmented Reality Solutions for Broadcast Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Augmented Reality Solutions for Broadcast Companies and Market Share, 2018-2023
4.3.1 United States Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023)
4.4 China Based Companies Augmented Reality Solutions for Broadcast Revenue and Market Share, 2018-2023
4.4.1 China Based Augmented Reality Solutions for Broadcast Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023)
4.5 Rest of World Based Augmented Reality Solutions for Broadcast Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Augmented Reality Solutions for Broadcast Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Hardware
5.2.2 Software
5.2.3 Services
5.3 Market Segment by Type
5.3.1 World Augmented Reality Solutions for Broadcast Market Size by Type (2018-2023)
5.3.2 World Augmented Reality Solutions for Broadcast Market Size by Type (2024-2029)
5.3.3 World Augmented Reality Solutions for Broadcast Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Augmented Reality Solutions for Broadcast Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Small and Medium Enterprises (SMEs)
6.2.2 Large Enterprises
6.3 Market Segment by Application
6.3.1 World Augmented Reality Solutions for Broadcast Market Size by Application (2018-2023)
6.3.2 World Augmented Reality Solutions for Broadcast Market Size by Application (2024-2029)
6.3.3 World Augmented Reality Solutions for Broadcast Market Size by Application (2018-2029)

7 Company Profiles
7.1 Vizrt
7.1.1 Vizrt Details
7.1.2 Vizrt Major Business
7.1.3 Vizrt Augmented Reality Solutions for Broadcast Product and Services
7.1.4 Vizrt Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Vizrt Recent Developments/Updates
7.1.6 Vizrt Competitive Strengths & Weaknesses
7.2 Nep Group
7.2.1 Nep Group Details
7.2.2 Nep Group Major Business
7.2.3 Nep Group Augmented Reality Solutions for Broadcast Product and Services
7.2.4 Nep Group Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Nep Group Recent Developments/Updates
7.2.6 Nep Group Competitive Strengths & Weaknesses
7.3 Indestry
7.3.1 Indestry Details
7.3.2 Indestry Major Business
7.3.3 Indestry Augmented Reality Solutions for Broadcast Product and Services
7.3.4 Indestry Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Indestry Recent Developments/Updates
7.3.6 Indestry Competitive Strengths & Weaknesses
7.4 VRrOOm Ltd
7.4.1 VRrOOm Ltd Details
7.4.2 VRrOOm Ltd Major Business
7.4.3 VRrOOm Ltd Augmented Reality Solutions for Broadcast Product and Services
7.4.4 VRrOOm Ltd Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 VRrOOm Ltd Recent Developments/Updates
7.4.6 VRrOOm Ltd Competitive Strengths & Weaknesses
7.5 wTVision
7.5.1 wTVision Details
7.5.2 wTVision Major Business
7.5.3 wTVision Augmented Reality Solutions for Broadcast Product and Services
7.5.4 wTVision Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 wTVision Recent Developments/Updates
7.5.6 wTVision Competitive Strengths & Weaknesses
7.6 Brainstorm
7.6.1 Brainstorm Details
7.6.2 Brainstorm Major Business
7.6.3 Brainstorm Augmented Reality Solutions for Broadcast Product and Services
7.6.4 Brainstorm Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Brainstorm Recent Developments/Updates
7.6.6 Brainstorm Competitive Strengths & Weaknesses
7.7 Opta Sports
7.7.1 Opta Sports Details
7.7.2 Opta Sports Major Business
7.7.3 Opta Sports Augmented Reality Solutions for Broadcast Product and Services
7.7.4 Opta Sports Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Opta Sports Recent Developments/Updates
7.7.6 Opta Sports Competitive Strengths & Weaknesses
7.8 Ericsson
7.8.1 Ericsson Details
7.8.2 Ericsson Major Business
7.8.3 Ericsson Augmented Reality Solutions for Broadcast Product and Services
7.8.4 Ericsson Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Ericsson Recent Developments/Updates
7.8.6 Ericsson Competitive Strengths & Weaknesses
7.9 Amplexor NV
7.9.1 Amplexor NV Details
7.9.2 Amplexor NV Major Business
7.9.3 Amplexor NV Augmented Reality Solutions for Broadcast Product and Services
7.9.4 Amplexor NV Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Amplexor NV Recent Developments/Updates
7.9.6 Amplexor NV Competitive Strengths & Weaknesses
7.10 Innoppl
7.10.1 Innoppl Details
7.10.2 Innoppl Major Business
7.10.3 Innoppl Augmented Reality Solutions for Broadcast Product and Services
7.10.4 Innoppl Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Innoppl Recent Developments/Updates
7.10.6 Innoppl Competitive Strengths & Weaknesses
7.11 Artefacto-ar
7.11.1 Artefacto-ar Details
7.11.2 Artefacto-ar Major Business
7.11.3 Artefacto-ar Augmented Reality Solutions for Broadcast Product and Services
7.11.4 Artefacto-ar Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Artefacto-ar Recent Developments/Updates
7.11.6 Artefacto-ar Competitive Strengths & Weaknesses
7.12 WASP3D
7.12.1 WASP3D Details
7.12.2 WASP3D Major Business
7.12.3 WASP3D Augmented Reality Solutions for Broadcast Product and Services
7.12.4 WASP3D Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 WASP3D Recent Developments/Updates
7.12.6 WASP3D Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Augmented Reality Solutions for Broadcast Industry Chain
8.2 Augmented Reality Solutions for Broadcast Upstream Analysis
8.3 Augmented Reality Solutions for Broadcast Midstream Analysis
8.4 Augmented Reality Solutions for Broadcast Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Augmented Reality Solutions for Broadcast Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Augmented Reality Solutions for Broadcast Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Augmented Reality Solutions for Broadcast Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Augmented Reality Solutions for Broadcast Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Augmented Reality Solutions for Broadcast Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Augmented Reality Solutions for Broadcast Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Augmented Reality Solutions for Broadcast Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Augmented Reality Solutions for Broadcast Players in 2022
Table 12. World Augmented Reality Solutions for Broadcast Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Augmented Reality Solutions for Broadcast Company Evaluation Quadrant
Table 14. Head Office of Key Augmented Reality Solutions for Broadcast Player
Table 15. Augmented Reality Solutions for Broadcast Market: Company Product Type Footprint
Table 16. Augmented Reality Solutions for Broadcast Market: Company Product Application Footprint
Table 17. Augmented Reality Solutions for Broadcast Mergers & Acquisitions Activity
Table 18. United States VS China Augmented Reality Solutions for Broadcast Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Augmented Reality Solutions for Broadcast Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
Table 21. United States Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Augmented Reality Solutions for Broadcast Revenue Market Share (2018-2023)
Table 23. China Based Augmented Reality Solutions for Broadcast Companies, Headquarters (Province, Country)
Table 24. China Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Augmented Reality Solutions for Broadcast Revenue Market Share (2018-2023)
Table 26. Rest of World Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Augmented Reality Solutions for Broadcast Revenue Market Share (2018-2023)
Table 29. World Augmented Reality Solutions for Broadcast Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Augmented Reality Solutions for Broadcast Market Size by Type (2018-2023) & (USD Million)
Table 31. World Augmented Reality Solutions for Broadcast Market Size by Type (2024-2029) & (USD Million)
Table 32. World Augmented Reality Solutions for Broadcast Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Augmented Reality Solutions for Broadcast Market Size by Application (2018-2023) & (USD Million)
Table 34. World Augmented Reality Solutions for Broadcast Market Size by Application (2024-2029) & (USD Million)
Table 35. Vizrt Basic Information, Area Served and Competitors
Table 36. Vizrt Major Business
Table 37. Vizrt Augmented Reality Solutions for Broadcast Product and Services
Table 38. Vizrt Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Vizrt Recent Developments/Updates
Table 40. Vizrt Competitive Strengths & Weaknesses
Table 41. Nep Group Basic Information, Area Served and Competitors
Table 42. Nep Group Major Business
Table 43. Nep Group Augmented Reality Solutions for Broadcast Product and Services
Table 44. Nep Group Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Nep Group Recent Developments/Updates
Table 46. Nep Group Competitive Strengths & Weaknesses
Table 47. Indestry Basic Information, Area Served and Competitors
Table 48. Indestry Major Business
Table 49. Indestry Augmented Reality Solutions for Broadcast Product and Services
Table 50. Indestry Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Indestry Recent Developments/Updates
Table 52. Indestry Competitive Strengths & Weaknesses
Table 53. VRrOOm Ltd Basic Information, Area Served and Competitors
Table 54. VRrOOm Ltd Major Business
Table 55. VRrOOm Ltd Augmented Reality Solutions for Broadcast Product and Services
Table 56. VRrOOm Ltd Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. VRrOOm Ltd Recent Developments/Updates
Table 58. VRrOOm Ltd Competitive Strengths & Weaknesses
Table 59. wTVision Basic Information, Area Served and Competitors
Table 60. wTVision Major Business
Table 61. wTVision Augmented Reality Solutions for Broadcast Product and Services
Table 62. wTVision Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. wTVision Recent Developments/Updates
Table 64. wTVision Competitive Strengths & Weaknesses
Table 65. Brainstorm Basic Information, Area Served and Competitors
Table 66. Brainstorm Major Business
Table 67. Brainstorm Augmented Reality Solutions for Broadcast Product and Services
Table 68. Brainstorm Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Brainstorm Recent Developments/Updates
Table 70. Brainstorm Competitive Strengths & Weaknesses
Table 71. Opta Sports Basic Information, Area Served and Competitors
Table 72. Opta Sports Major Business
Table 73. Opta Sports Augmented Reality Solutions for Broadcast Product and Services
Table 74. Opta Sports Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Opta Sports Recent Developments/Updates
Table 76. Opta Sports Competitive Strengths & Weaknesses
Table 77. Ericsson Basic Information, Area Served and Competitors
Table 78. Ericsson Major Business
Table 79. Ericsson Augmented Reality Solutions for Broadcast Product and Services
Table 80. Ericsson Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Ericsson Recent Developments/Updates
Table 82. Ericsson Competitive Strengths & Weaknesses
Table 83. Amplexor NV Basic Information, Area Served and Competitors
Table 84. Amplexor NV Major Business
Table 85. Amplexor NV Augmented Reality Solutions for Broadcast Product and Services
Table 86. Amplexor NV Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Amplexor NV Recent Developments/Updates
Table 88. Amplexor NV Competitive Strengths & Weaknesses
Table 89. Innoppl Basic Information, Area Served and Competitors
Table 90. Innoppl Major Business
Table 91. Innoppl Augmented Reality Solutions for Broadcast Product and Services
Table 92. Innoppl Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Innoppl Recent Developments/Updates
Table 94. Innoppl Competitive Strengths & Weaknesses
Table 95. Artefacto-ar Basic Information, Area Served and Competitors
Table 96. Artefacto-ar Major Business
Table 97. Artefacto-ar Augmented Reality Solutions for Broadcast Product and Services
Table 98. Artefacto-ar Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Artefacto-ar Recent Developments/Updates
Table 100. WASP3D Basic Information, Area Served and Competitors
Table 101. WASP3D Major Business
Table 102. WASP3D Augmented Reality Solutions for Broadcast Product and Services
Table 103. WASP3D Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 104. Global Key Players of Augmented Reality Solutions for Broadcast Upstream (Raw Materials)
Table 105. Augmented Reality Solutions for Broadcast Typical Customers
List of Figure
Figure 1. Augmented Reality Solutions for Broadcast Picture
Figure 2. World Augmented Reality Solutions for Broadcast Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Augmented Reality Solutions for Broadcast Total Market Size (2018-2029) & (USD Million)
Figure 4. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 13. Augmented Reality Solutions for Broadcast Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 16. World Augmented Reality Solutions for Broadcast Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 18. China Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 23. India Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Augmented Reality Solutions for Broadcast by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Augmented Reality Solutions for Broadcast Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Augmented Reality Solutions for Broadcast Markets in 2022
Figure 27. United States VS China: Augmented Reality Solutions for Broadcast Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Augmented Reality Solutions for Broadcast Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Augmented Reality Solutions for Broadcast Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Augmented Reality Solutions for Broadcast Market Size Market Share by Type in 2022
Figure 31. Hardware
Figure 32. Software
Figure 33. Services
Figure 34. World Augmented Reality Solutions for Broadcast Market Size Market Share by Type (2018-2029)
Figure 35. World Augmented Reality Solutions for Broadcast Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World Augmented Reality Solutions for Broadcast Market Size Market Share by Application in 2022
Figure 37. Small and Medium Enterprises (SMEs)
Figure 38. Large Enterprises
Figure 39. Augmented Reality Solutions for Broadcast Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Vizrt
Nep Group
Indestry
VRrOOm Ltd
wTVision
Brainstorm
Opta Sports
Ericsson
Amplexor NV
Innoppl
Artefacto-ar
WASP3D
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Related Reports

Global Augmented Reality Solutions for Broadcast Market 2023 by Company, Regions, Type and Application, Forecast to 2029 xian22

Global Augmented Reality Solutions for Broadcast Market 2023 by Company, Regions, Type and Application, Forecast to 2029

date 10 Jan 2023

date Service & Software

Augmented reality solutions are used to visually change the appearance of a broadcast studio. They combine real life with virtual elements and provide different perspectives of things. They can change a limited area into an unlimited space or transform a green screen with anything a user can imagine. Augmented reality solutions provide an environment of mixed encoded cameras, including handheld cameras, pedestal/hard cameras, and even steady cameras for production. The solutions are used to integrate print and video marketing. They also provide different forms of social interactions with people in a risk-free and safe environment. The overall audio-visual experience is enhanced with the help of augmented reality solutions. Augmented reality solutions provide digital game play in a real-world environment for gaming enthusiasts.

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Global Augmented Reality Solutions for Broadcast Supply, Demand and Key Producers, 2023-2029

Global Augmented Reality Solutions for Broadcast Supply, Demand and Key Producers, 2023-2029

Page: 109

Published Date: 24 Jan 2023

Category: Service & Software

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Description

The global Augmented Reality Solutions for Broadcast market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Augmented reality solutions are used to visually change the appearance of a broadcast studio. They combine real life with virtual elements and provide different perspectives of things. They can change a limited area into an unlimited space or transform a green screen with anything a user can imagine. Augmented reality solutions provide an environment of mixed encoded cameras, including handheld cameras, pedestal/hard cameras, and even steady cameras for production. The solutions are used to integrate print and video marketing. They also provide different forms of social interactions with people in a risk-free and safe environment. The overall audio-visual experience is enhanced with the help of augmented reality solutions. Augmented reality solutions provide digital game play in a real-world environment for gaming enthusiasts.

This report studies the global Augmented Reality Solutions for Broadcast demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Augmented Reality Solutions for Broadcast, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Augmented Reality Solutions for Broadcast that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Augmented Reality Solutions for Broadcast total market, 2018-2029, (USD Million)
Global Augmented Reality Solutions for Broadcast total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Augmented Reality Solutions for Broadcast total market, key domestic companies and share, (USD Million)
Global Augmented Reality Solutions for Broadcast revenue by player and market share 2018-2023, (USD Million)
Global Augmented Reality Solutions for Broadcast total market by Type, CAGR, 2018-2029, (USD Million)
Global Augmented Reality Solutions for Broadcast total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Augmented Reality Solutions for Broadcast market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Vizrt, Nep Group, Indestry, VRrOOm Ltd, wTVision, Brainstorm, Opta Sports, Ericsson and Amplexor NV, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Augmented Reality Solutions for Broadcast market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Augmented Reality Solutions for Broadcast Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Augmented Reality Solutions for Broadcast Market, Segmentation by Type
Hardware
Software
Services

Global Augmented Reality Solutions for Broadcast Market, Segmentation by Application
Small and Medium Enterprises (SMEs)
Large Enterprises

Companies Profiled:
Vizrt
Nep Group
Indestry
VRrOOm Ltd
wTVision
Brainstorm
Opta Sports
Ericsson
Amplexor NV
Innoppl
Artefacto-ar
WASP3D

Key Questions Answered
1. How big is the global Augmented Reality Solutions for Broadcast market?
2. What is the demand of the global Augmented Reality Solutions for Broadcast market?
3. What is the year over year growth of the global Augmented Reality Solutions for Broadcast market?
4. What is the total value of the global Augmented Reality Solutions for Broadcast market?
5. Who are the major players in the global Augmented Reality Solutions for Broadcast market?
6. What are the growth factors driving the market demand?
btl

Table of Contents

1 Supply Summary
1.1 Augmented Reality Solutions for Broadcast Introduction
1.2 World Augmented Reality Solutions for Broadcast Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Augmented Reality Solutions for Broadcast Total Market by Region (by Headquarter Location)
1.3.1 World Augmented Reality Solutions for Broadcast Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.3 China Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.4 Europe Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.5 Japan Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.6 South Korea Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.7 ASEAN Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.3.8 India Augmented Reality Solutions for Broadcast Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Augmented Reality Solutions for Broadcast Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Augmented Reality Solutions for Broadcast Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.2 World Augmented Reality Solutions for Broadcast Consumption Value by Region
2.2.1 World Augmented Reality Solutions for Broadcast Consumption Value by Region (2018-2023)
2.2.2 World Augmented Reality Solutions for Broadcast Consumption Value Forecast by Region (2024-2029)
2.3 United States Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.4 China Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.5 Europe Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.6 Japan Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.7 South Korea Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.8 ASEAN Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)
2.9 India Augmented Reality Solutions for Broadcast Consumption Value (2018-2029)

3 World Augmented Reality Solutions for Broadcast Companies Competitive Analysis
3.1 World Augmented Reality Solutions for Broadcast Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Augmented Reality Solutions for Broadcast Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Augmented Reality Solutions for Broadcast in 2022
3.2.3 Global Concentration Ratios (CR8) for Augmented Reality Solutions for Broadcast in 2022
3.3 Augmented Reality Solutions for Broadcast Company Evaluation Quadrant
3.4 Augmented Reality Solutions for Broadcast Market: Overall Company Footprint Analysis
3.4.1 Augmented Reality Solutions for Broadcast Market: Region Footprint
3.4.2 Augmented Reality Solutions for Broadcast Market: Company Product Type Footprint
3.4.3 Augmented Reality Solutions for Broadcast Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Augmented Reality Solutions for Broadcast Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Augmented Reality Solutions for Broadcast Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Augmented Reality Solutions for Broadcast Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Augmented Reality Solutions for Broadcast Consumption Value Comparison
4.2.1 United States VS China: Augmented Reality Solutions for Broadcast Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Augmented Reality Solutions for Broadcast Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Augmented Reality Solutions for Broadcast Companies and Market Share, 2018-2023
4.3.1 United States Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023)
4.4 China Based Companies Augmented Reality Solutions for Broadcast Revenue and Market Share, 2018-2023
4.4.1 China Based Augmented Reality Solutions for Broadcast Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023)
4.5 Rest of World Based Augmented Reality Solutions for Broadcast Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Augmented Reality Solutions for Broadcast Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Hardware
5.2.2 Software
5.2.3 Services
5.3 Market Segment by Type
5.3.1 World Augmented Reality Solutions for Broadcast Market Size by Type (2018-2023)
5.3.2 World Augmented Reality Solutions for Broadcast Market Size by Type (2024-2029)
5.3.3 World Augmented Reality Solutions for Broadcast Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Augmented Reality Solutions for Broadcast Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Small and Medium Enterprises (SMEs)
6.2.2 Large Enterprises
6.3 Market Segment by Application
6.3.1 World Augmented Reality Solutions for Broadcast Market Size by Application (2018-2023)
6.3.2 World Augmented Reality Solutions for Broadcast Market Size by Application (2024-2029)
6.3.3 World Augmented Reality Solutions for Broadcast Market Size by Application (2018-2029)

7 Company Profiles
7.1 Vizrt
7.1.1 Vizrt Details
7.1.2 Vizrt Major Business
7.1.3 Vizrt Augmented Reality Solutions for Broadcast Product and Services
7.1.4 Vizrt Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Vizrt Recent Developments/Updates
7.1.6 Vizrt Competitive Strengths & Weaknesses
7.2 Nep Group
7.2.1 Nep Group Details
7.2.2 Nep Group Major Business
7.2.3 Nep Group Augmented Reality Solutions for Broadcast Product and Services
7.2.4 Nep Group Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Nep Group Recent Developments/Updates
7.2.6 Nep Group Competitive Strengths & Weaknesses
7.3 Indestry
7.3.1 Indestry Details
7.3.2 Indestry Major Business
7.3.3 Indestry Augmented Reality Solutions for Broadcast Product and Services
7.3.4 Indestry Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Indestry Recent Developments/Updates
7.3.6 Indestry Competitive Strengths & Weaknesses
7.4 VRrOOm Ltd
7.4.1 VRrOOm Ltd Details
7.4.2 VRrOOm Ltd Major Business
7.4.3 VRrOOm Ltd Augmented Reality Solutions for Broadcast Product and Services
7.4.4 VRrOOm Ltd Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 VRrOOm Ltd Recent Developments/Updates
7.4.6 VRrOOm Ltd Competitive Strengths & Weaknesses
7.5 wTVision
7.5.1 wTVision Details
7.5.2 wTVision Major Business
7.5.3 wTVision Augmented Reality Solutions for Broadcast Product and Services
7.5.4 wTVision Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 wTVision Recent Developments/Updates
7.5.6 wTVision Competitive Strengths & Weaknesses
7.6 Brainstorm
7.6.1 Brainstorm Details
7.6.2 Brainstorm Major Business
7.6.3 Brainstorm Augmented Reality Solutions for Broadcast Product and Services
7.6.4 Brainstorm Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Brainstorm Recent Developments/Updates
7.6.6 Brainstorm Competitive Strengths & Weaknesses
7.7 Opta Sports
7.7.1 Opta Sports Details
7.7.2 Opta Sports Major Business
7.7.3 Opta Sports Augmented Reality Solutions for Broadcast Product and Services
7.7.4 Opta Sports Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Opta Sports Recent Developments/Updates
7.7.6 Opta Sports Competitive Strengths & Weaknesses
7.8 Ericsson
7.8.1 Ericsson Details
7.8.2 Ericsson Major Business
7.8.3 Ericsson Augmented Reality Solutions for Broadcast Product and Services
7.8.4 Ericsson Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Ericsson Recent Developments/Updates
7.8.6 Ericsson Competitive Strengths & Weaknesses
7.9 Amplexor NV
7.9.1 Amplexor NV Details
7.9.2 Amplexor NV Major Business
7.9.3 Amplexor NV Augmented Reality Solutions for Broadcast Product and Services
7.9.4 Amplexor NV Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Amplexor NV Recent Developments/Updates
7.9.6 Amplexor NV Competitive Strengths & Weaknesses
7.10 Innoppl
7.10.1 Innoppl Details
7.10.2 Innoppl Major Business
7.10.3 Innoppl Augmented Reality Solutions for Broadcast Product and Services
7.10.4 Innoppl Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Innoppl Recent Developments/Updates
7.10.6 Innoppl Competitive Strengths & Weaknesses
7.11 Artefacto-ar
7.11.1 Artefacto-ar Details
7.11.2 Artefacto-ar Major Business
7.11.3 Artefacto-ar Augmented Reality Solutions for Broadcast Product and Services
7.11.4 Artefacto-ar Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Artefacto-ar Recent Developments/Updates
7.11.6 Artefacto-ar Competitive Strengths & Weaknesses
7.12 WASP3D
7.12.1 WASP3D Details
7.12.2 WASP3D Major Business
7.12.3 WASP3D Augmented Reality Solutions for Broadcast Product and Services
7.12.4 WASP3D Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 WASP3D Recent Developments/Updates
7.12.6 WASP3D Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Augmented Reality Solutions for Broadcast Industry Chain
8.2 Augmented Reality Solutions for Broadcast Upstream Analysis
8.3 Augmented Reality Solutions for Broadcast Midstream Analysis
8.4 Augmented Reality Solutions for Broadcast Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Augmented Reality Solutions for Broadcast Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Augmented Reality Solutions for Broadcast Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Augmented Reality Solutions for Broadcast Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Augmented Reality Solutions for Broadcast Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Augmented Reality Solutions for Broadcast Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Augmented Reality Solutions for Broadcast Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Augmented Reality Solutions for Broadcast Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Augmented Reality Solutions for Broadcast Players in 2022
Table 12. World Augmented Reality Solutions for Broadcast Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Augmented Reality Solutions for Broadcast Company Evaluation Quadrant
Table 14. Head Office of Key Augmented Reality Solutions for Broadcast Player
Table 15. Augmented Reality Solutions for Broadcast Market: Company Product Type Footprint
Table 16. Augmented Reality Solutions for Broadcast Market: Company Product Application Footprint
Table 17. Augmented Reality Solutions for Broadcast Mergers & Acquisitions Activity
Table 18. United States VS China Augmented Reality Solutions for Broadcast Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Augmented Reality Solutions for Broadcast Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
Table 21. United States Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Augmented Reality Solutions for Broadcast Revenue Market Share (2018-2023)
Table 23. China Based Augmented Reality Solutions for Broadcast Companies, Headquarters (Province, Country)
Table 24. China Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Augmented Reality Solutions for Broadcast Revenue Market Share (2018-2023)
Table 26. Rest of World Based Augmented Reality Solutions for Broadcast Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Augmented Reality Solutions for Broadcast Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Augmented Reality Solutions for Broadcast Revenue Market Share (2018-2023)
Table 29. World Augmented Reality Solutions for Broadcast Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Augmented Reality Solutions for Broadcast Market Size by Type (2018-2023) & (USD Million)
Table 31. World Augmented Reality Solutions for Broadcast Market Size by Type (2024-2029) & (USD Million)
Table 32. World Augmented Reality Solutions for Broadcast Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Augmented Reality Solutions for Broadcast Market Size by Application (2018-2023) & (USD Million)
Table 34. World Augmented Reality Solutions for Broadcast Market Size by Application (2024-2029) & (USD Million)
Table 35. Vizrt Basic Information, Area Served and Competitors
Table 36. Vizrt Major Business
Table 37. Vizrt Augmented Reality Solutions for Broadcast Product and Services
Table 38. Vizrt Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Vizrt Recent Developments/Updates
Table 40. Vizrt Competitive Strengths & Weaknesses
Table 41. Nep Group Basic Information, Area Served and Competitors
Table 42. Nep Group Major Business
Table 43. Nep Group Augmented Reality Solutions for Broadcast Product and Services
Table 44. Nep Group Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Nep Group Recent Developments/Updates
Table 46. Nep Group Competitive Strengths & Weaknesses
Table 47. Indestry Basic Information, Area Served and Competitors
Table 48. Indestry Major Business
Table 49. Indestry Augmented Reality Solutions for Broadcast Product and Services
Table 50. Indestry Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Indestry Recent Developments/Updates
Table 52. Indestry Competitive Strengths & Weaknesses
Table 53. VRrOOm Ltd Basic Information, Area Served and Competitors
Table 54. VRrOOm Ltd Major Business
Table 55. VRrOOm Ltd Augmented Reality Solutions for Broadcast Product and Services
Table 56. VRrOOm Ltd Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. VRrOOm Ltd Recent Developments/Updates
Table 58. VRrOOm Ltd Competitive Strengths & Weaknesses
Table 59. wTVision Basic Information, Area Served and Competitors
Table 60. wTVision Major Business
Table 61. wTVision Augmented Reality Solutions for Broadcast Product and Services
Table 62. wTVision Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. wTVision Recent Developments/Updates
Table 64. wTVision Competitive Strengths & Weaknesses
Table 65. Brainstorm Basic Information, Area Served and Competitors
Table 66. Brainstorm Major Business
Table 67. Brainstorm Augmented Reality Solutions for Broadcast Product and Services
Table 68. Brainstorm Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Brainstorm Recent Developments/Updates
Table 70. Brainstorm Competitive Strengths & Weaknesses
Table 71. Opta Sports Basic Information, Area Served and Competitors
Table 72. Opta Sports Major Business
Table 73. Opta Sports Augmented Reality Solutions for Broadcast Product and Services
Table 74. Opta Sports Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Opta Sports Recent Developments/Updates
Table 76. Opta Sports Competitive Strengths & Weaknesses
Table 77. Ericsson Basic Information, Area Served and Competitors
Table 78. Ericsson Major Business
Table 79. Ericsson Augmented Reality Solutions for Broadcast Product and Services
Table 80. Ericsson Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Ericsson Recent Developments/Updates
Table 82. Ericsson Competitive Strengths & Weaknesses
Table 83. Amplexor NV Basic Information, Area Served and Competitors
Table 84. Amplexor NV Major Business
Table 85. Amplexor NV Augmented Reality Solutions for Broadcast Product and Services
Table 86. Amplexor NV Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Amplexor NV Recent Developments/Updates
Table 88. Amplexor NV Competitive Strengths & Weaknesses
Table 89. Innoppl Basic Information, Area Served and Competitors
Table 90. Innoppl Major Business
Table 91. Innoppl Augmented Reality Solutions for Broadcast Product and Services
Table 92. Innoppl Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Innoppl Recent Developments/Updates
Table 94. Innoppl Competitive Strengths & Weaknesses
Table 95. Artefacto-ar Basic Information, Area Served and Competitors
Table 96. Artefacto-ar Major Business
Table 97. Artefacto-ar Augmented Reality Solutions for Broadcast Product and Services
Table 98. Artefacto-ar Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Artefacto-ar Recent Developments/Updates
Table 100. WASP3D Basic Information, Area Served and Competitors
Table 101. WASP3D Major Business
Table 102. WASP3D Augmented Reality Solutions for Broadcast Product and Services
Table 103. WASP3D Augmented Reality Solutions for Broadcast Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 104. Global Key Players of Augmented Reality Solutions for Broadcast Upstream (Raw Materials)
Table 105. Augmented Reality Solutions for Broadcast Typical Customers
List of Figure
Figure 1. Augmented Reality Solutions for Broadcast Picture
Figure 2. World Augmented Reality Solutions for Broadcast Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Augmented Reality Solutions for Broadcast Total Market Size (2018-2029) & (USD Million)
Figure 4. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Augmented Reality Solutions for Broadcast Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Augmented Reality Solutions for Broadcast Revenue (2018-2029) & (USD Million)
Figure 13. Augmented Reality Solutions for Broadcast Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 16. World Augmented Reality Solutions for Broadcast Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 18. China Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 23. India Augmented Reality Solutions for Broadcast Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Augmented Reality Solutions for Broadcast by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Augmented Reality Solutions for Broadcast Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Augmented Reality Solutions for Broadcast Markets in 2022
Figure 27. United States VS China: Augmented Reality Solutions for Broadcast Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Augmented Reality Solutions for Broadcast Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Augmented Reality Solutions for Broadcast Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Augmented Reality Solutions for Broadcast Market Size Market Share by Type in 2022
Figure 31. Hardware
Figure 32. Software
Figure 33. Services
Figure 34. World Augmented Reality Solutions for Broadcast Market Size Market Share by Type (2018-2029)
Figure 35. World Augmented Reality Solutions for Broadcast Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World Augmented Reality Solutions for Broadcast Market Size Market Share by Application in 2022
Figure 37. Small and Medium Enterprises (SMEs)
Figure 38. Large Enterprises
Figure 39. Augmented Reality Solutions for Broadcast Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Vizrt
Nep Group
Indestry
VRrOOm Ltd
wTVision
Brainstorm
Opta Sports
Ericsson
Amplexor NV
Innoppl
Artefacto-ar
WASP3D
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Augmented reality solutions are used to visually change the appearance of a broadcast studio. They combine real life with virtual elements and provide different perspectives of things. They can change a limited area into an unlimited space or transform a green screen with anything a user can imagine. Augmented reality solutions provide an environment of mixed encoded cameras, including handheld cameras, pedestal/hard cameras, and even steady cameras for production. The solutions are used to integrate print and video marketing. They also provide different forms of social interactions with people in a risk-free and safe environment. The overall audio-visual experience is enhanced with the help of augmented reality solutions. Augmented reality solutions provide digital game play in a real-world environment for gaming enthusiasts.

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