Global MMOG (Massively Multiplayer Online Games) Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global MMOG (Massively Multiplayer Online Games) Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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Published Date: 07 Jan 2023

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.

According to our (Global Info Research) latest study, the global MMOG (Massively Multiplayer Online Games) market size was valued at USD 48420 million in 2022 and is forecast to a readjusted size of USD 59420 million by 2029 with a CAGR of 3.0% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.

This report is a detailed and comprehensive analysis for global MMOG (Massively Multiplayer Online Games) market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global MMOG (Massively Multiplayer Online Games) market size and forecasts, in consumption value ($ Million), 2018-2029
Global MMOG (Massively Multiplayer Online Games) market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global MMOG (Massively Multiplayer Online Games) market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global MMOG (Massively Multiplayer Online Games) market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for MMOG (Massively Multiplayer Online Games)
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global MMOG (Massively Multiplayer Online Games) market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Aeria Games and Entertainment Inc., Ankama, CCP hf, Changyou.com Ltd. and CipSoft GmbH, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
MMOG (Massively Multiplayer Online Games) market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Role Play Games (RPG)
First-person Shooter (FPS)
Real-time Strategy (RTS)

Market segment by Application
Personal
Commerical

Market segment by players, this report covers
Aeria Games and Entertainment Inc.
Ankama
CCP hf
Changyou.com Ltd.
CipSoft GmbH
Cryptic Studios Inc.
OGPlanet
Perfect World Co. Ltd.
Riot Games
Shanda Interactive Entertainment Ltd.
Tencent Holdings Limited
Turbine Inc
Ubisoft Entertainment SA
Valve Corporation
Wargaming.net
Nintendo
Microsoft
Sony

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe MMOG (Massively Multiplayer Online Games) product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of MMOG (Massively Multiplayer Online Games), with revenue, gross margin and global market share of MMOG (Massively Multiplayer Online Games) from 2018 to 2023.
Chapter 3, the MMOG (Massively Multiplayer Online Games) competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and MMOG (Massively Multiplayer Online Games) market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of MMOG (Massively Multiplayer Online Games).
Chapter 13, to describe MMOG (Massively Multiplayer Online Games) research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of MMOG (Massively Multiplayer Online Games)
1.2 Market Estimation Caveats and Base Year
1.3 Classification of MMOG (Massively Multiplayer Online Games) by Type
1.3.1 Overview: Global MMOG (Massively Multiplayer Online Games) Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type in 2022
1.3.3 Role Play Games (RPG)
1.3.4 First-person Shooter (FPS)
1.3.5 Real-time Strategy (RTS)
1.4 Global MMOG (Massively Multiplayer Online Games) Market by Application
1.4.1 Overview: Global MMOG (Massively Multiplayer Online Games) Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal
1.4.3 Commerical
1.5 Global MMOG (Massively Multiplayer Online Games) Market Size & Forecast
1.6 Global MMOG (Massively Multiplayer Online Games) Market Size and Forecast by Region
1.6.1 Global MMOG (Massively Multiplayer Online Games) Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global MMOG (Massively Multiplayer Online Games) Market Size by Region, (2018-2029)
1.6.3 North America MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.4 Europe MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.6 South America MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Aeria Games and Entertainment Inc.
2.1.1 Aeria Games and Entertainment Inc. Details
2.1.2 Aeria Games and Entertainment Inc. Major Business
2.1.3 Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.1.4 Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Aeria Games and Entertainment Inc. Recent Developments and Future Plans
2.2 Ankama
2.2.1 Ankama Details
2.2.2 Ankama Major Business
2.2.3 Ankama MMOG (Massively Multiplayer Online Games) Product and Solutions
2.2.4 Ankama MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Ankama Recent Developments and Future Plans
2.3 CCP hf
2.3.1 CCP hf Details
2.3.2 CCP hf Major Business
2.3.3 CCP hf MMOG (Massively Multiplayer Online Games) Product and Solutions
2.3.4 CCP hf MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 CCP hf Recent Developments and Future Plans
2.4 Changyou.com Ltd.
2.4.1 Changyou.com Ltd. Details
2.4.2 Changyou.com Ltd. Major Business
2.4.3 Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.4.4 Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Changyou.com Ltd. Recent Developments and Future Plans
2.5 CipSoft GmbH
2.5.1 CipSoft GmbH Details
2.5.2 CipSoft GmbH Major Business
2.5.3 CipSoft GmbH MMOG (Massively Multiplayer Online Games) Product and Solutions
2.5.4 CipSoft GmbH MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 CipSoft GmbH Recent Developments and Future Plans
2.6 Cryptic Studios Inc.
2.6.1 Cryptic Studios Inc. Details
2.6.2 Cryptic Studios Inc. Major Business
2.6.3 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.6.4 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Cryptic Studios Inc. Recent Developments and Future Plans
2.7 OGPlanet
2.7.1 OGPlanet Details
2.7.2 OGPlanet Major Business
2.7.3 OGPlanet MMOG (Massively Multiplayer Online Games) Product and Solutions
2.7.4 OGPlanet MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 OGPlanet Recent Developments and Future Plans
2.8 Perfect World Co. Ltd.
2.8.1 Perfect World Co. Ltd. Details
2.8.2 Perfect World Co. Ltd. Major Business
2.8.3 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.8.4 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Perfect World Co. Ltd. Recent Developments and Future Plans
2.9 Riot Games
2.9.1 Riot Games Details
2.9.2 Riot Games Major Business
2.9.3 Riot Games MMOG (Massively Multiplayer Online Games) Product and Solutions
2.9.4 Riot Games MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Riot Games Recent Developments and Future Plans
2.10 Shanda Interactive Entertainment Ltd.
2.10.1 Shanda Interactive Entertainment Ltd. Details
2.10.2 Shanda Interactive Entertainment Ltd. Major Business
2.10.3 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.10.4 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Shanda Interactive Entertainment Ltd. Recent Developments and Future Plans
2.11 Tencent Holdings Limited
2.11.1 Tencent Holdings Limited Details
2.11.2 Tencent Holdings Limited Major Business
2.11.3 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Product and Solutions
2.11.4 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Tencent Holdings Limited Recent Developments and Future Plans
2.12 Turbine Inc
2.12.1 Turbine Inc Details
2.12.2 Turbine Inc Major Business
2.12.3 Turbine Inc MMOG (Massively Multiplayer Online Games) Product and Solutions
2.12.4 Turbine Inc MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Turbine Inc Recent Developments and Future Plans
2.13 Ubisoft Entertainment SA
2.13.1 Ubisoft Entertainment SA Details
2.13.2 Ubisoft Entertainment SA Major Business
2.13.3 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Product and Solutions
2.13.4 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Ubisoft Entertainment SA Recent Developments and Future Plans
2.14 Valve Corporation
2.14.1 Valve Corporation Details
2.14.2 Valve Corporation Major Business
2.14.3 Valve Corporation MMOG (Massively Multiplayer Online Games) Product and Solutions
2.14.4 Valve Corporation MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Valve Corporation Recent Developments and Future Plans
2.15 Wargaming.net
2.15.1 Wargaming.net Details
2.15.2 Wargaming.net Major Business
2.15.3 Wargaming.net MMOG (Massively Multiplayer Online Games) Product and Solutions
2.15.4 Wargaming.net MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Wargaming.net Recent Developments and Future Plans
2.16 Nintendo
2.16.1 Nintendo Details
2.16.2 Nintendo Major Business
2.16.3 Nintendo MMOG (Massively Multiplayer Online Games) Product and Solutions
2.16.4 Nintendo MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Nintendo Recent Developments and Future Plans
2.17 Microsoft
2.17.1 Microsoft Details
2.17.2 Microsoft Major Business
2.17.3 Microsoft MMOG (Massively Multiplayer Online Games) Product and Solutions
2.17.4 Microsoft MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Microsoft Recent Developments and Future Plans
2.18 Sony
2.18.1 Sony Details
2.18.2 Sony Major Business
2.18.3 Sony MMOG (Massively Multiplayer Online Games) Product and Solutions
2.18.4 Sony MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Sony Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global MMOG (Massively Multiplayer Online Games) Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of MMOG (Massively Multiplayer Online Games) by Company Revenue
3.2.2 Top 3 MMOG (Massively Multiplayer Online Games) Players Market Share in 2022
3.2.3 Top 6 MMOG (Massively Multiplayer Online Games) Players Market Share in 2022
3.3 MMOG (Massively Multiplayer Online Games) Market: Overall Company Footprint Analysis
3.3.1 MMOG (Massively Multiplayer Online Games) Market: Region Footprint
3.3.2 MMOG (Massively Multiplayer Online Games) Market: Company Product Type Footprint
3.3.3 MMOG (Massively Multiplayer Online Games) Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global MMOG (Massively Multiplayer Online Games) Consumption Value and Market Share by Type (2018-2023)
4.2 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2023)
5.2 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Application (2024-2029)

6 North America
6.1 North America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
6.2 North America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
6.3 North America MMOG (Massively Multiplayer Online Games) Market Size by Country
6.3.1 North America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
6.3.2 United States MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
6.3.3 Canada MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
6.3.4 Mexico MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
7.2 Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
7.3 Europe MMOG (Massively Multiplayer Online Games) Market Size by Country
7.3.1 Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
7.3.2 Germany MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.3 France MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.4 United Kingdom MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.5 Russia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.6 Italy MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
8.2 Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
8.3 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size by Region
8.3.1 Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2018-2029)
8.3.2 China MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.3 Japan MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.4 South Korea MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.5 India MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.7 Australia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

9 South America
9.1 South America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
9.2 South America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
9.3 South America MMOG (Massively Multiplayer Online Games) Market Size by Country
9.3.1 South America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
9.3.2 Brazil MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
9.3.3 Argentina MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
10.2 Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
10.3 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Size by Country
10.3.1 Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
10.3.2 Turkey MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
10.3.4 UAE MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 MMOG (Massively Multiplayer Online Games) Market Drivers
11.2 MMOG (Massively Multiplayer Online Games) Market Restraints
11.3 MMOG (Massively Multiplayer Online Games) Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 MMOG (Massively Multiplayer Online Games) Industry Chain
12.2 MMOG (Massively Multiplayer Online Games) Upstream Analysis
12.3 MMOG (Massively Multiplayer Online Games) Midstream Analysis
12.4 MMOG (Massively Multiplayer Online Games) Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Aeria Games and Entertainment Inc. Company Information, Head Office, and Major Competitors
Table 6. Aeria Games and Entertainment Inc. Major Business
Table 7. Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 8. Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Aeria Games and Entertainment Inc. Recent Developments and Future Plans
Table 10. Ankama Company Information, Head Office, and Major Competitors
Table 11. Ankama Major Business
Table 12. Ankama MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 13. Ankama MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Ankama Recent Developments and Future Plans
Table 15. CCP hf Company Information, Head Office, and Major Competitors
Table 16. CCP hf Major Business
Table 17. CCP hf MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 18. CCP hf MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. CCP hf Recent Developments and Future Plans
Table 20. Changyou.com Ltd. Company Information, Head Office, and Major Competitors
Table 21. Changyou.com Ltd. Major Business
Table 22. Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 23. Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Changyou.com Ltd. Recent Developments and Future Plans
Table 25. CipSoft GmbH Company Information, Head Office, and Major Competitors
Table 26. CipSoft GmbH Major Business
Table 27. CipSoft GmbH MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 28. CipSoft GmbH MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. CipSoft GmbH Recent Developments and Future Plans
Table 30. Cryptic Studios Inc. Company Information, Head Office, and Major Competitors
Table 31. Cryptic Studios Inc. Major Business
Table 32. Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 33. Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Cryptic Studios Inc. Recent Developments and Future Plans
Table 35. OGPlanet Company Information, Head Office, and Major Competitors
Table 36. OGPlanet Major Business
Table 37. OGPlanet MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 38. OGPlanet MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. OGPlanet Recent Developments and Future Plans
Table 40. Perfect World Co. Ltd. Company Information, Head Office, and Major Competitors
Table 41. Perfect World Co. Ltd. Major Business
Table 42. Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 43. Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Perfect World Co. Ltd. Recent Developments and Future Plans
Table 45. Riot Games Company Information, Head Office, and Major Competitors
Table 46. Riot Games Major Business
Table 47. Riot Games MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 48. Riot Games MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Riot Games Recent Developments and Future Plans
Table 50. Shanda Interactive Entertainment Ltd. Company Information, Head Office, and Major Competitors
Table 51. Shanda Interactive Entertainment Ltd. Major Business
Table 52. Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 53. Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Shanda Interactive Entertainment Ltd. Recent Developments and Future Plans
Table 55. Tencent Holdings Limited Company Information, Head Office, and Major Competitors
Table 56. Tencent Holdings Limited Major Business
Table 57. Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 58. Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Tencent Holdings Limited Recent Developments and Future Plans
Table 60. Turbine Inc Company Information, Head Office, and Major Competitors
Table 61. Turbine Inc Major Business
Table 62. Turbine Inc MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 63. Turbine Inc MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Turbine Inc Recent Developments and Future Plans
Table 65. Ubisoft Entertainment SA Company Information, Head Office, and Major Competitors
Table 66. Ubisoft Entertainment SA Major Business
Table 67. Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 68. Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Ubisoft Entertainment SA Recent Developments and Future Plans
Table 70. Valve Corporation Company Information, Head Office, and Major Competitors
Table 71. Valve Corporation Major Business
Table 72. Valve Corporation MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 73. Valve Corporation MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Valve Corporation Recent Developments and Future Plans
Table 75. Wargaming.net Company Information, Head Office, and Major Competitors
Table 76. Wargaming.net Major Business
Table 77. Wargaming.net MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 78. Wargaming.net MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Wargaming.net Recent Developments and Future Plans
Table 80. Nintendo Company Information, Head Office, and Major Competitors
Table 81. Nintendo Major Business
Table 82. Nintendo MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 83. Nintendo MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Nintendo Recent Developments and Future Plans
Table 85. Microsoft Company Information, Head Office, and Major Competitors
Table 86. Microsoft Major Business
Table 87. Microsoft MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 88. Microsoft MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Microsoft Recent Developments and Future Plans
Table 90. Sony Company Information, Head Office, and Major Competitors
Table 91. Sony Major Business
Table 92. Sony MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 93. Sony MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 94. Sony Recent Developments and Future Plans
Table 95. Global MMOG (Massively Multiplayer Online Games) Revenue (USD Million) by Players (2018-2023)
Table 96. Global MMOG (Massively Multiplayer Online Games) Revenue Share by Players (2018-2023)
Table 97. Breakdown of MMOG (Massively Multiplayer Online Games) by Company Type (Tier 1, Tier 2, and Tier 3)
Table 98. Market Position of Players in MMOG (Massively Multiplayer Online Games), (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 99. Head Office of Key MMOG (Massively Multiplayer Online Games) Players
Table 100. MMOG (Massively Multiplayer Online Games) Market: Company Product Type Footprint
Table 101. MMOG (Massively Multiplayer Online Games) Market: Company Product Application Footprint
Table 102. MMOG (Massively Multiplayer Online Games) New Market Entrants and Barriers to Market Entry
Table 103. MMOG (Massively Multiplayer Online Games) Mergers, Acquisition, Agreements, and Collaborations
Table 104. Global MMOG (Massively Multiplayer Online Games) Consumption Value (USD Million) by Type (2018-2023)
Table 105. Global MMOG (Massively Multiplayer Online Games) Consumption Value Share by Type (2018-2023)
Table 106. Global MMOG (Massively Multiplayer Online Games) Consumption Value Forecast by Type (2024-2029)
Table 107. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023)
Table 108. Global MMOG (Massively Multiplayer Online Games) Consumption Value Forecast by Application (2024-2029)
Table 109. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 110. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 111. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 112. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 113. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 114. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 115. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 116. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 117. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 118. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 119. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 120. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 121. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 122. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 123. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 124. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 125. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2018-2023) & (USD Million)
Table 126. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2024-2029) & (USD Million)
Table 127. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 128. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 129. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 130. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 131. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 132. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 133. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 134. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 135. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 136. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 137. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 138. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 139. MMOG (Massively Multiplayer Online Games) Raw Material
Table 140. Key Suppliers of MMOG (Massively Multiplayer Online Games) Raw Materials
List of Figures
Figure 1. MMOG (Massively Multiplayer Online Games) Picture
Figure 2. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type in 2022
Figure 4. Role Play Games (RPG)
Figure 5. First-person Shooter (FPS)
Figure 6. Real-time Strategy (RTS)
Figure 7. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application in 2022
Figure 9. Personal Picture
Figure 10. Commerical Picture
Figure 11. Global MMOG (Massively Multiplayer Online Games) Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global MMOG (Massively Multiplayer Online Games) Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global Market MMOG (Massively Multiplayer Online Games) Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 14. Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Region (2018-2029)
Figure 15. Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Region in 2022
Figure 16. North America MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 17. Europe MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 18. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 19. South America MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 20. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 21. Global MMOG (Massively Multiplayer Online Games) Revenue Share by Players in 2022
Figure 22. MMOG (Massively Multiplayer Online Games) Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 23. Global Top 3 Players MMOG (Massively Multiplayer Online Games) Market Share in 2022
Figure 24. Global Top 6 Players MMOG (Massively Multiplayer Online Games) Market Share in 2022
Figure 25. Global MMOG (Massively Multiplayer Online Games) Consumption Value Share by Type (2018-2023)
Figure 26. Global MMOG (Massively Multiplayer Online Games) Market Share Forecast by Type (2024-2029)
Figure 27. Global MMOG (Massively Multiplayer Online Games) Consumption Value Share by Application (2018-2023)
Figure 28. Global MMOG (Massively Multiplayer Online Games) Market Share Forecast by Application (2024-2029)
Figure 29. North America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 30. North America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 31. North America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 32. United States MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 33. Canada MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 34. Mexico MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 35. Europe MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 36. Europe MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 37. Europe MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 38. Germany MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 39. France MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 40. United Kingdom MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 41. Russia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 42. Italy MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 43. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 44. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 45. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Region (2018-2029)
Figure 46. China MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 47. Japan MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 48. South Korea MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 49. India MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 50. Southeast Asia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 51. Australia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 52. South America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 53. South America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 54. South America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 55. Brazil MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 56. Argentina MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 57. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 58. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 59. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 60. Turkey MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 61. Saudi Arabia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 62. UAE MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 63. MMOG (Massively Multiplayer Online Games) Market Drivers
Figure 64. MMOG (Massively Multiplayer Online Games) Market Restraints
Figure 65. MMOG (Massively Multiplayer Online Games) Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of MMOG (Massively Multiplayer Online Games) in 2022
Figure 68. Manufacturing Process Analysis of MMOG (Massively Multiplayer Online Games)
Figure 69. MMOG (Massively Multiplayer Online Games) Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Aeria Games and Entertainment Inc.
Ankama
CCP hf
Changyou.com Ltd.
CipSoft GmbH
Cryptic Studios Inc.
OGPlanet
Perfect World Co. Ltd.
Riot Games
Shanda Interactive Entertainment Ltd.
Tencent Holdings Limited
Turbine Inc
Ubisoft Entertainment SA
Valve Corporation
Wargaming.net
Nintendo
Microsoft
Sony
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Global MMOG (Massively Multiplayer Online Games) Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global MMOG (Massively Multiplayer Online Games) Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 113

Published Date: 07 Jan 2023

Category: Service & Software

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Description

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Description

A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.

According to our (Global Info Research) latest study, the global MMOG (Massively Multiplayer Online Games) market size was valued at USD 48420 million in 2022 and is forecast to a readjusted size of USD 59420 million by 2029 with a CAGR of 3.0% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.

This report is a detailed and comprehensive analysis for global MMOG (Massively Multiplayer Online Games) market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global MMOG (Massively Multiplayer Online Games) market size and forecasts, in consumption value ($ Million), 2018-2029
Global MMOG (Massively Multiplayer Online Games) market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global MMOG (Massively Multiplayer Online Games) market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global MMOG (Massively Multiplayer Online Games) market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for MMOG (Massively Multiplayer Online Games)
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global MMOG (Massively Multiplayer Online Games) market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Aeria Games and Entertainment Inc., Ankama, CCP hf, Changyou.com Ltd. and CipSoft GmbH, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
MMOG (Massively Multiplayer Online Games) market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Role Play Games (RPG)
First-person Shooter (FPS)
Real-time Strategy (RTS)

Market segment by Application
Personal
Commerical

Market segment by players, this report covers
Aeria Games and Entertainment Inc.
Ankama
CCP hf
Changyou.com Ltd.
CipSoft GmbH
Cryptic Studios Inc.
OGPlanet
Perfect World Co. Ltd.
Riot Games
Shanda Interactive Entertainment Ltd.
Tencent Holdings Limited
Turbine Inc
Ubisoft Entertainment SA
Valve Corporation
Wargaming.net
Nintendo
Microsoft
Sony

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe MMOG (Massively Multiplayer Online Games) product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of MMOG (Massively Multiplayer Online Games), with revenue, gross margin and global market share of MMOG (Massively Multiplayer Online Games) from 2018 to 2023.
Chapter 3, the MMOG (Massively Multiplayer Online Games) competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and MMOG (Massively Multiplayer Online Games) market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of MMOG (Massively Multiplayer Online Games).
Chapter 13, to describe MMOG (Massively Multiplayer Online Games) research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of MMOG (Massively Multiplayer Online Games)
1.2 Market Estimation Caveats and Base Year
1.3 Classification of MMOG (Massively Multiplayer Online Games) by Type
1.3.1 Overview: Global MMOG (Massively Multiplayer Online Games) Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type in 2022
1.3.3 Role Play Games (RPG)
1.3.4 First-person Shooter (FPS)
1.3.5 Real-time Strategy (RTS)
1.4 Global MMOG (Massively Multiplayer Online Games) Market by Application
1.4.1 Overview: Global MMOG (Massively Multiplayer Online Games) Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal
1.4.3 Commerical
1.5 Global MMOG (Massively Multiplayer Online Games) Market Size & Forecast
1.6 Global MMOG (Massively Multiplayer Online Games) Market Size and Forecast by Region
1.6.1 Global MMOG (Massively Multiplayer Online Games) Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global MMOG (Massively Multiplayer Online Games) Market Size by Region, (2018-2029)
1.6.3 North America MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.4 Europe MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.6 South America MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa MMOG (Massively Multiplayer Online Games) Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Aeria Games and Entertainment Inc.
2.1.1 Aeria Games and Entertainment Inc. Details
2.1.2 Aeria Games and Entertainment Inc. Major Business
2.1.3 Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.1.4 Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Aeria Games and Entertainment Inc. Recent Developments and Future Plans
2.2 Ankama
2.2.1 Ankama Details
2.2.2 Ankama Major Business
2.2.3 Ankama MMOG (Massively Multiplayer Online Games) Product and Solutions
2.2.4 Ankama MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Ankama Recent Developments and Future Plans
2.3 CCP hf
2.3.1 CCP hf Details
2.3.2 CCP hf Major Business
2.3.3 CCP hf MMOG (Massively Multiplayer Online Games) Product and Solutions
2.3.4 CCP hf MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 CCP hf Recent Developments and Future Plans
2.4 Changyou.com Ltd.
2.4.1 Changyou.com Ltd. Details
2.4.2 Changyou.com Ltd. Major Business
2.4.3 Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.4.4 Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Changyou.com Ltd. Recent Developments and Future Plans
2.5 CipSoft GmbH
2.5.1 CipSoft GmbH Details
2.5.2 CipSoft GmbH Major Business
2.5.3 CipSoft GmbH MMOG (Massively Multiplayer Online Games) Product and Solutions
2.5.4 CipSoft GmbH MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 CipSoft GmbH Recent Developments and Future Plans
2.6 Cryptic Studios Inc.
2.6.1 Cryptic Studios Inc. Details
2.6.2 Cryptic Studios Inc. Major Business
2.6.3 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.6.4 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Cryptic Studios Inc. Recent Developments and Future Plans
2.7 OGPlanet
2.7.1 OGPlanet Details
2.7.2 OGPlanet Major Business
2.7.3 OGPlanet MMOG (Massively Multiplayer Online Games) Product and Solutions
2.7.4 OGPlanet MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 OGPlanet Recent Developments and Future Plans
2.8 Perfect World Co. Ltd.
2.8.1 Perfect World Co. Ltd. Details
2.8.2 Perfect World Co. Ltd. Major Business
2.8.3 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.8.4 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Perfect World Co. Ltd. Recent Developments and Future Plans
2.9 Riot Games
2.9.1 Riot Games Details
2.9.2 Riot Games Major Business
2.9.3 Riot Games MMOG (Massively Multiplayer Online Games) Product and Solutions
2.9.4 Riot Games MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Riot Games Recent Developments and Future Plans
2.10 Shanda Interactive Entertainment Ltd.
2.10.1 Shanda Interactive Entertainment Ltd. Details
2.10.2 Shanda Interactive Entertainment Ltd. Major Business
2.10.3 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
2.10.4 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Shanda Interactive Entertainment Ltd. Recent Developments and Future Plans
2.11 Tencent Holdings Limited
2.11.1 Tencent Holdings Limited Details
2.11.2 Tencent Holdings Limited Major Business
2.11.3 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Product and Solutions
2.11.4 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Tencent Holdings Limited Recent Developments and Future Plans
2.12 Turbine Inc
2.12.1 Turbine Inc Details
2.12.2 Turbine Inc Major Business
2.12.3 Turbine Inc MMOG (Massively Multiplayer Online Games) Product and Solutions
2.12.4 Turbine Inc MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Turbine Inc Recent Developments and Future Plans
2.13 Ubisoft Entertainment SA
2.13.1 Ubisoft Entertainment SA Details
2.13.2 Ubisoft Entertainment SA Major Business
2.13.3 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Product and Solutions
2.13.4 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Ubisoft Entertainment SA Recent Developments and Future Plans
2.14 Valve Corporation
2.14.1 Valve Corporation Details
2.14.2 Valve Corporation Major Business
2.14.3 Valve Corporation MMOG (Massively Multiplayer Online Games) Product and Solutions
2.14.4 Valve Corporation MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Valve Corporation Recent Developments and Future Plans
2.15 Wargaming.net
2.15.1 Wargaming.net Details
2.15.2 Wargaming.net Major Business
2.15.3 Wargaming.net MMOG (Massively Multiplayer Online Games) Product and Solutions
2.15.4 Wargaming.net MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Wargaming.net Recent Developments and Future Plans
2.16 Nintendo
2.16.1 Nintendo Details
2.16.2 Nintendo Major Business
2.16.3 Nintendo MMOG (Massively Multiplayer Online Games) Product and Solutions
2.16.4 Nintendo MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Nintendo Recent Developments and Future Plans
2.17 Microsoft
2.17.1 Microsoft Details
2.17.2 Microsoft Major Business
2.17.3 Microsoft MMOG (Massively Multiplayer Online Games) Product and Solutions
2.17.4 Microsoft MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Microsoft Recent Developments and Future Plans
2.18 Sony
2.18.1 Sony Details
2.18.2 Sony Major Business
2.18.3 Sony MMOG (Massively Multiplayer Online Games) Product and Solutions
2.18.4 Sony MMOG (Massively Multiplayer Online Games) Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Sony Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global MMOG (Massively Multiplayer Online Games) Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of MMOG (Massively Multiplayer Online Games) by Company Revenue
3.2.2 Top 3 MMOG (Massively Multiplayer Online Games) Players Market Share in 2022
3.2.3 Top 6 MMOG (Massively Multiplayer Online Games) Players Market Share in 2022
3.3 MMOG (Massively Multiplayer Online Games) Market: Overall Company Footprint Analysis
3.3.1 MMOG (Massively Multiplayer Online Games) Market: Region Footprint
3.3.2 MMOG (Massively Multiplayer Online Games) Market: Company Product Type Footprint
3.3.3 MMOG (Massively Multiplayer Online Games) Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global MMOG (Massively Multiplayer Online Games) Consumption Value and Market Share by Type (2018-2023)
4.2 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2023)
5.2 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Application (2024-2029)

6 North America
6.1 North America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
6.2 North America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
6.3 North America MMOG (Massively Multiplayer Online Games) Market Size by Country
6.3.1 North America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
6.3.2 United States MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
6.3.3 Canada MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
6.3.4 Mexico MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
7.2 Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
7.3 Europe MMOG (Massively Multiplayer Online Games) Market Size by Country
7.3.1 Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
7.3.2 Germany MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.3 France MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.4 United Kingdom MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.5 Russia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
7.3.6 Italy MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
8.2 Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
8.3 Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Size by Region
8.3.1 Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2018-2029)
8.3.2 China MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.3 Japan MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.4 South Korea MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.5 India MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
8.3.7 Australia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

9 South America
9.1 South America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
9.2 South America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
9.3 South America MMOG (Massively Multiplayer Online Games) Market Size by Country
9.3.1 South America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
9.3.2 Brazil MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
9.3.3 Argentina MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2029)
10.2 Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2029)
10.3 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Size by Country
10.3.1 Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2029)
10.3.2 Turkey MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)
10.3.4 UAE MMOG (Massively Multiplayer Online Games) Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 MMOG (Massively Multiplayer Online Games) Market Drivers
11.2 MMOG (Massively Multiplayer Online Games) Market Restraints
11.3 MMOG (Massively Multiplayer Online Games) Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 MMOG (Massively Multiplayer Online Games) Industry Chain
12.2 MMOG (Massively Multiplayer Online Games) Upstream Analysis
12.3 MMOG (Massively Multiplayer Online Games) Midstream Analysis
12.4 MMOG (Massively Multiplayer Online Games) Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Aeria Games and Entertainment Inc. Company Information, Head Office, and Major Competitors
Table 6. Aeria Games and Entertainment Inc. Major Business
Table 7. Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 8. Aeria Games and Entertainment Inc. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Aeria Games and Entertainment Inc. Recent Developments and Future Plans
Table 10. Ankama Company Information, Head Office, and Major Competitors
Table 11. Ankama Major Business
Table 12. Ankama MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 13. Ankama MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Ankama Recent Developments and Future Plans
Table 15. CCP hf Company Information, Head Office, and Major Competitors
Table 16. CCP hf Major Business
Table 17. CCP hf MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 18. CCP hf MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. CCP hf Recent Developments and Future Plans
Table 20. Changyou.com Ltd. Company Information, Head Office, and Major Competitors
Table 21. Changyou.com Ltd. Major Business
Table 22. Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 23. Changyou.com Ltd. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Changyou.com Ltd. Recent Developments and Future Plans
Table 25. CipSoft GmbH Company Information, Head Office, and Major Competitors
Table 26. CipSoft GmbH Major Business
Table 27. CipSoft GmbH MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 28. CipSoft GmbH MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. CipSoft GmbH Recent Developments and Future Plans
Table 30. Cryptic Studios Inc. Company Information, Head Office, and Major Competitors
Table 31. Cryptic Studios Inc. Major Business
Table 32. Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 33. Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Cryptic Studios Inc. Recent Developments and Future Plans
Table 35. OGPlanet Company Information, Head Office, and Major Competitors
Table 36. OGPlanet Major Business
Table 37. OGPlanet MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 38. OGPlanet MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. OGPlanet Recent Developments and Future Plans
Table 40. Perfect World Co. Ltd. Company Information, Head Office, and Major Competitors
Table 41. Perfect World Co. Ltd. Major Business
Table 42. Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 43. Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Perfect World Co. Ltd. Recent Developments and Future Plans
Table 45. Riot Games Company Information, Head Office, and Major Competitors
Table 46. Riot Games Major Business
Table 47. Riot Games MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 48. Riot Games MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Riot Games Recent Developments and Future Plans
Table 50. Shanda Interactive Entertainment Ltd. Company Information, Head Office, and Major Competitors
Table 51. Shanda Interactive Entertainment Ltd. Major Business
Table 52. Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 53. Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Shanda Interactive Entertainment Ltd. Recent Developments and Future Plans
Table 55. Tencent Holdings Limited Company Information, Head Office, and Major Competitors
Table 56. Tencent Holdings Limited Major Business
Table 57. Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 58. Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Tencent Holdings Limited Recent Developments and Future Plans
Table 60. Turbine Inc Company Information, Head Office, and Major Competitors
Table 61. Turbine Inc Major Business
Table 62. Turbine Inc MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 63. Turbine Inc MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Turbine Inc Recent Developments and Future Plans
Table 65. Ubisoft Entertainment SA Company Information, Head Office, and Major Competitors
Table 66. Ubisoft Entertainment SA Major Business
Table 67. Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 68. Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Ubisoft Entertainment SA Recent Developments and Future Plans
Table 70. Valve Corporation Company Information, Head Office, and Major Competitors
Table 71. Valve Corporation Major Business
Table 72. Valve Corporation MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 73. Valve Corporation MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Valve Corporation Recent Developments and Future Plans
Table 75. Wargaming.net Company Information, Head Office, and Major Competitors
Table 76. Wargaming.net Major Business
Table 77. Wargaming.net MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 78. Wargaming.net MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Wargaming.net Recent Developments and Future Plans
Table 80. Nintendo Company Information, Head Office, and Major Competitors
Table 81. Nintendo Major Business
Table 82. Nintendo MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 83. Nintendo MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Nintendo Recent Developments and Future Plans
Table 85. Microsoft Company Information, Head Office, and Major Competitors
Table 86. Microsoft Major Business
Table 87. Microsoft MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 88. Microsoft MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Microsoft Recent Developments and Future Plans
Table 90. Sony Company Information, Head Office, and Major Competitors
Table 91. Sony Major Business
Table 92. Sony MMOG (Massively Multiplayer Online Games) Product and Solutions
Table 93. Sony MMOG (Massively Multiplayer Online Games) Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 94. Sony Recent Developments and Future Plans
Table 95. Global MMOG (Massively Multiplayer Online Games) Revenue (USD Million) by Players (2018-2023)
Table 96. Global MMOG (Massively Multiplayer Online Games) Revenue Share by Players (2018-2023)
Table 97. Breakdown of MMOG (Massively Multiplayer Online Games) by Company Type (Tier 1, Tier 2, and Tier 3)
Table 98. Market Position of Players in MMOG (Massively Multiplayer Online Games), (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 99. Head Office of Key MMOG (Massively Multiplayer Online Games) Players
Table 100. MMOG (Massively Multiplayer Online Games) Market: Company Product Type Footprint
Table 101. MMOG (Massively Multiplayer Online Games) Market: Company Product Application Footprint
Table 102. MMOG (Massively Multiplayer Online Games) New Market Entrants and Barriers to Market Entry
Table 103. MMOG (Massively Multiplayer Online Games) Mergers, Acquisition, Agreements, and Collaborations
Table 104. Global MMOG (Massively Multiplayer Online Games) Consumption Value (USD Million) by Type (2018-2023)
Table 105. Global MMOG (Massively Multiplayer Online Games) Consumption Value Share by Type (2018-2023)
Table 106. Global MMOG (Massively Multiplayer Online Games) Consumption Value Forecast by Type (2024-2029)
Table 107. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023)
Table 108. Global MMOG (Massively Multiplayer Online Games) Consumption Value Forecast by Application (2024-2029)
Table 109. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 110. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 111. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 112. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 113. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 114. North America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 115. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 116. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 117. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 118. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 119. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 120. Europe MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 121. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 122. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 123. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 124. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 125. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2018-2023) & (USD Million)
Table 126. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value by Region (2024-2029) & (USD Million)
Table 127. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 128. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 129. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 130. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 131. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 132. South America MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 133. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2018-2023) & (USD Million)
Table 134. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Type (2024-2029) & (USD Million)
Table 135. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2018-2023) & (USD Million)
Table 136. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Application (2024-2029) & (USD Million)
Table 137. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2018-2023) & (USD Million)
Table 138. Middle East & Africa MMOG (Massively Multiplayer Online Games) Consumption Value by Country (2024-2029) & (USD Million)
Table 139. MMOG (Massively Multiplayer Online Games) Raw Material
Table 140. Key Suppliers of MMOG (Massively Multiplayer Online Games) Raw Materials
List of Figures
Figure 1. MMOG (Massively Multiplayer Online Games) Picture
Figure 2. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type in 2022
Figure 4. Role Play Games (RPG)
Figure 5. First-person Shooter (FPS)
Figure 6. Real-time Strategy (RTS)
Figure 7. Global MMOG (Massively Multiplayer Online Games) Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application in 2022
Figure 9. Personal Picture
Figure 10. Commerical Picture
Figure 11. Global MMOG (Massively Multiplayer Online Games) Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global MMOG (Massively Multiplayer Online Games) Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global Market MMOG (Massively Multiplayer Online Games) Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 14. Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Region (2018-2029)
Figure 15. Global MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Region in 2022
Figure 16. North America MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 17. Europe MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 18. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 19. South America MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 20. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 21. Global MMOG (Massively Multiplayer Online Games) Revenue Share by Players in 2022
Figure 22. MMOG (Massively Multiplayer Online Games) Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 23. Global Top 3 Players MMOG (Massively Multiplayer Online Games) Market Share in 2022
Figure 24. Global Top 6 Players MMOG (Massively Multiplayer Online Games) Market Share in 2022
Figure 25. Global MMOG (Massively Multiplayer Online Games) Consumption Value Share by Type (2018-2023)
Figure 26. Global MMOG (Massively Multiplayer Online Games) Market Share Forecast by Type (2024-2029)
Figure 27. Global MMOG (Massively Multiplayer Online Games) Consumption Value Share by Application (2018-2023)
Figure 28. Global MMOG (Massively Multiplayer Online Games) Market Share Forecast by Application (2024-2029)
Figure 29. North America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 30. North America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 31. North America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 32. United States MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 33. Canada MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 34. Mexico MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 35. Europe MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 36. Europe MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 37. Europe MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 38. Germany MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 39. France MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 40. United Kingdom MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 41. Russia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 42. Italy MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 43. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 44. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 45. Asia-Pacific MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Region (2018-2029)
Figure 46. China MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 47. Japan MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 48. South Korea MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 49. India MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 50. Southeast Asia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 51. Australia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 52. South America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 53. South America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 54. South America MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 55. Brazil MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 56. Argentina MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 57. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Type (2018-2029)
Figure 58. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Application (2018-2029)
Figure 59. Middle East and Africa MMOG (Massively Multiplayer Online Games) Consumption Value Market Share by Country (2018-2029)
Figure 60. Turkey MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 61. Saudi Arabia MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 62. UAE MMOG (Massively Multiplayer Online Games) Consumption Value (2018-2029) & (USD Million)
Figure 63. MMOG (Massively Multiplayer Online Games) Market Drivers
Figure 64. MMOG (Massively Multiplayer Online Games) Market Restraints
Figure 65. MMOG (Massively Multiplayer Online Games) Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of MMOG (Massively Multiplayer Online Games) in 2022
Figure 68. Manufacturing Process Analysis of MMOG (Massively Multiplayer Online Games)
Figure 69. MMOG (Massively Multiplayer Online Games) Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Aeria Games and Entertainment Inc.
Ankama
CCP hf
Changyou.com Ltd.
CipSoft GmbH
Cryptic Studios Inc.
OGPlanet
Perfect World Co. Ltd.
Riot Games
Shanda Interactive Entertainment Ltd.
Tencent Holdings Limited
Turbine Inc
Ubisoft Entertainment SA
Valve Corporation
Wargaming.net
Nintendo
Microsoft
Sony
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