Global Mobile Moba Games Supply, Demand and Key Producers, 2023-2029

Global Mobile Moba Games Supply, Demand and Key Producers, 2023-2029

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Published Date: 18 Feb 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Mobile Moba Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Mobile Moba Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Mobile Moba Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Mobile Moba Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Mobile Moba Games total market, 2018-2029, (USD Million)
Global Mobile Moba Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Mobile Moba Games total market, key domestic companies and share, (USD Million)
Global Mobile Moba Games revenue by player and market share 2018-2023, (USD Million)
Global Mobile Moba Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Mobile Moba Games total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Mobile Moba Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include UCOOL, Supercell, Tencent, NetEase, Electronic Soul, Jump World, JJWorld (Beijing) Network Technology, 4399 and NetDragon, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Mobile Moba Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Mobile Moba Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Mobile Moba Games Market, Segmentation by Type
3V3
5V5
Other

Global Mobile Moba Games Market, Segmentation by Application
Android
IOS

Companies Profiled:
UCOOL
Supercell
Tencent
NetEase
Electronic Soul
Jump World
JJWorld (Beijing) Network Technology
4399
NetDragon
Moonton

Key Questions Answered
1. How big is the global Mobile Moba Games market?
2. What is the demand of the global Mobile Moba Games market?
3. What is the year over year growth of the global Mobile Moba Games market?
4. What is the total value of the global Mobile Moba Games market?
5. Who are the major players in the global Mobile Moba Games market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Mobile Moba Games Introduction
1.2 World Mobile Moba Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Mobile Moba Games Total Market by Region (by Headquarter Location)
1.3.1 World Mobile Moba Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Mobile Moba Games Market Size (2018-2029)
1.3.3 China Mobile Moba Games Market Size (2018-2029)
1.3.4 Europe Mobile Moba Games Market Size (2018-2029)
1.3.5 Japan Mobile Moba Games Market Size (2018-2029)
1.3.6 South Korea Mobile Moba Games Market Size (2018-2029)
1.3.7 ASEAN Mobile Moba Games Market Size (2018-2029)
1.3.8 India Mobile Moba Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Mobile Moba Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Mobile Moba Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Mobile Moba Games Consumption Value (2018-2029)
2.2 World Mobile Moba Games Consumption Value by Region
2.2.1 World Mobile Moba Games Consumption Value by Region (2018-2023)
2.2.2 World Mobile Moba Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Mobile Moba Games Consumption Value (2018-2029)
2.4 China Mobile Moba Games Consumption Value (2018-2029)
2.5 Europe Mobile Moba Games Consumption Value (2018-2029)
2.6 Japan Mobile Moba Games Consumption Value (2018-2029)
2.7 South Korea Mobile Moba Games Consumption Value (2018-2029)
2.8 ASEAN Mobile Moba Games Consumption Value (2018-2029)
2.9 India Mobile Moba Games Consumption Value (2018-2029)

3 World Mobile Moba Games Companies Competitive Analysis
3.1 World Mobile Moba Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Mobile Moba Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Mobile Moba Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Mobile Moba Games in 2022
3.3 Mobile Moba Games Company Evaluation Quadrant
3.4 Mobile Moba Games Market: Overall Company Footprint Analysis
3.4.1 Mobile Moba Games Market: Region Footprint
3.4.2 Mobile Moba Games Market: Company Product Type Footprint
3.4.3 Mobile Moba Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Mobile Moba Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Mobile Moba Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Mobile Moba Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Mobile Moba Games Consumption Value Comparison
4.2.1 United States VS China: Mobile Moba Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Mobile Moba Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Mobile Moba Games Companies and Market Share, 2018-2023
4.3.1 United States Based Mobile Moba Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Mobile Moba Games Revenue, (2018-2023)
4.4 China Based Companies Mobile Moba Games Revenue and Market Share, 2018-2023
4.4.1 China Based Mobile Moba Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Mobile Moba Games Revenue, (2018-2023)
4.5 Rest of World Based Mobile Moba Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Mobile Moba Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Mobile Moba Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Mobile Moba Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 3V3
5.2.2 5V5
5.2.3 Other
5.3 Market Segment by Type
5.3.1 World Mobile Moba Games Market Size by Type (2018-2023)
5.3.2 World Mobile Moba Games Market Size by Type (2024-2029)
5.3.3 World Mobile Moba Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Mobile Moba Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Android
6.2.2 IOS
6.3 Market Segment by Application
6.3.1 World Mobile Moba Games Market Size by Application (2018-2023)
6.3.2 World Mobile Moba Games Market Size by Application (2024-2029)
6.3.3 World Mobile Moba Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 UCOOL
7.1.1 UCOOL Details
7.1.2 UCOOL Major Business
7.1.3 UCOOL Mobile Moba Games Product and Services
7.1.4 UCOOL Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 UCOOL Recent Developments/Updates
7.1.6 UCOOL Competitive Strengths & Weaknesses
7.2 Supercell
7.2.1 Supercell Details
7.2.2 Supercell Major Business
7.2.3 Supercell Mobile Moba Games Product and Services
7.2.4 Supercell Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Supercell Recent Developments/Updates
7.2.6 Supercell Competitive Strengths & Weaknesses
7.3 Tencent
7.3.1 Tencent Details
7.3.2 Tencent Major Business
7.3.3 Tencent Mobile Moba Games Product and Services
7.3.4 Tencent Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Tencent Recent Developments/Updates
7.3.6 Tencent Competitive Strengths & Weaknesses
7.4 NetEase
7.4.1 NetEase Details
7.4.2 NetEase Major Business
7.4.3 NetEase Mobile Moba Games Product and Services
7.4.4 NetEase Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 NetEase Recent Developments/Updates
7.4.6 NetEase Competitive Strengths & Weaknesses
7.5 Electronic Soul
7.5.1 Electronic Soul Details
7.5.2 Electronic Soul Major Business
7.5.3 Electronic Soul Mobile Moba Games Product and Services
7.5.4 Electronic Soul Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Electronic Soul Recent Developments/Updates
7.5.6 Electronic Soul Competitive Strengths & Weaknesses
7.6 Jump World
7.6.1 Jump World Details
7.6.2 Jump World Major Business
7.6.3 Jump World Mobile Moba Games Product and Services
7.6.4 Jump World Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Jump World Recent Developments/Updates
7.6.6 Jump World Competitive Strengths & Weaknesses
7.7 JJWorld (Beijing) Network Technology
7.7.1 JJWorld (Beijing) Network Technology Details
7.7.2 JJWorld (Beijing) Network Technology Major Business
7.7.3 JJWorld (Beijing) Network Technology Mobile Moba Games Product and Services
7.7.4 JJWorld (Beijing) Network Technology Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 JJWorld (Beijing) Network Technology Recent Developments/Updates
7.7.6 JJWorld (Beijing) Network Technology Competitive Strengths & Weaknesses
7.8 4399
7.8.1 4399 Details
7.8.2 4399 Major Business
7.8.3 4399 Mobile Moba Games Product and Services
7.8.4 4399 Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 4399 Recent Developments/Updates
7.8.6 4399 Competitive Strengths & Weaknesses
7.9 NetDragon
7.9.1 NetDragon Details
7.9.2 NetDragon Major Business
7.9.3 NetDragon Mobile Moba Games Product and Services
7.9.4 NetDragon Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 NetDragon Recent Developments/Updates
7.9.6 NetDragon Competitive Strengths & Weaknesses
7.10 Moonton
7.10.1 Moonton Details
7.10.2 Moonton Major Business
7.10.3 Moonton Mobile Moba Games Product and Services
7.10.4 Moonton Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Moonton Recent Developments/Updates
7.10.6 Moonton Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Mobile Moba Games Industry Chain
8.2 Mobile Moba Games Upstream Analysis
8.3 Mobile Moba Games Midstream Analysis
8.4 Mobile Moba Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Mobile Moba Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Mobile Moba Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Mobile Moba Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Mobile Moba Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Mobile Moba Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Mobile Moba Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Mobile Moba Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Mobile Moba Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Mobile Moba Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Mobile Moba Games Players in 2022
Table 12. World Mobile Moba Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Mobile Moba Games Company Evaluation Quadrant
Table 14. Head Office of Key Mobile Moba Games Player
Table 15. Mobile Moba Games Market: Company Product Type Footprint
Table 16. Mobile Moba Games Market: Company Product Application Footprint
Table 17. Mobile Moba Games Mergers & Acquisitions Activity
Table 18. United States VS China Mobile Moba Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Mobile Moba Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Mobile Moba Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Mobile Moba Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Mobile Moba Games Revenue Market Share (2018-2023)
Table 23. China Based Mobile Moba Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Mobile Moba Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Mobile Moba Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Mobile Moba Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Mobile Moba Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Mobile Moba Games Revenue Market Share (2018-2023)
Table 29. World Mobile Moba Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Mobile Moba Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Mobile Moba Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Mobile Moba Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Mobile Moba Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Mobile Moba Games Market Size by Application (2024-2029) & (USD Million)
Table 35. UCOOL Basic Information, Area Served and Competitors
Table 36. UCOOL Major Business
Table 37. UCOOL Mobile Moba Games Product and Services
Table 38. UCOOL Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. UCOOL Recent Developments/Updates
Table 40. UCOOL Competitive Strengths & Weaknesses
Table 41. Supercell Basic Information, Area Served and Competitors
Table 42. Supercell Major Business
Table 43. Supercell Mobile Moba Games Product and Services
Table 44. Supercell Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Supercell Recent Developments/Updates
Table 46. Supercell Competitive Strengths & Weaknesses
Table 47. Tencent Basic Information, Area Served and Competitors
Table 48. Tencent Major Business
Table 49. Tencent Mobile Moba Games Product and Services
Table 50. Tencent Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Tencent Recent Developments/Updates
Table 52. Tencent Competitive Strengths & Weaknesses
Table 53. NetEase Basic Information, Area Served and Competitors
Table 54. NetEase Major Business
Table 55. NetEase Mobile Moba Games Product and Services
Table 56. NetEase Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. NetEase Recent Developments/Updates
Table 58. NetEase Competitive Strengths & Weaknesses
Table 59. Electronic Soul Basic Information, Area Served and Competitors
Table 60. Electronic Soul Major Business
Table 61. Electronic Soul Mobile Moba Games Product and Services
Table 62. Electronic Soul Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Electronic Soul Recent Developments/Updates
Table 64. Electronic Soul Competitive Strengths & Weaknesses
Table 65. Jump World Basic Information, Area Served and Competitors
Table 66. Jump World Major Business
Table 67. Jump World Mobile Moba Games Product and Services
Table 68. Jump World Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Jump World Recent Developments/Updates
Table 70. Jump World Competitive Strengths & Weaknesses
Table 71. JJWorld (Beijing) Network Technology Basic Information, Area Served and Competitors
Table 72. JJWorld (Beijing) Network Technology Major Business
Table 73. JJWorld (Beijing) Network Technology Mobile Moba Games Product and Services
Table 74. JJWorld (Beijing) Network Technology Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. JJWorld (Beijing) Network Technology Recent Developments/Updates
Table 76. JJWorld (Beijing) Network Technology Competitive Strengths & Weaknesses
Table 77. 4399 Basic Information, Area Served and Competitors
Table 78. 4399 Major Business
Table 79. 4399 Mobile Moba Games Product and Services
Table 80. 4399 Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. 4399 Recent Developments/Updates
Table 82. 4399 Competitive Strengths & Weaknesses
Table 83. NetDragon Basic Information, Area Served and Competitors
Table 84. NetDragon Major Business
Table 85. NetDragon Mobile Moba Games Product and Services
Table 86. NetDragon Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. NetDragon Recent Developments/Updates
Table 88. Moonton Basic Information, Area Served and Competitors
Table 89. Moonton Major Business
Table 90. Moonton Mobile Moba Games Product and Services
Table 91. Moonton Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 92. Global Key Players of Mobile Moba Games Upstream (Raw Materials)
Table 93. Mobile Moba Games Typical Customers
List of Figure
Figure 1. Mobile Moba Games Picture
Figure 2. World Mobile Moba Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Mobile Moba Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Mobile Moba Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Mobile Moba Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 13. Mobile Moba Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Mobile Moba Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Mobile Moba Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Mobile Moba Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Mobile Moba Games Markets in 2022
Figure 27. United States VS China: Mobile Moba Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Mobile Moba Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Mobile Moba Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Mobile Moba Games Market Size Market Share by Type in 2022
Figure 31. 3V3
Figure 32. 5V5
Figure 33. Other
Figure 34. World Mobile Moba Games Market Size Market Share by Type (2018-2029)
Figure 35. World Mobile Moba Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World Mobile Moba Games Market Size Market Share by Application in 2022
Figure 37. Android
Figure 38. IOS
Figure 39. Mobile Moba Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Mobile Moba Games Supply, Demand and Key Producers, 2023-2029

Global Mobile Moba Games Supply, Demand and Key Producers, 2023-2029

Page: 107

Published Date: 18 Feb 2023

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

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btl

Description

The global Mobile Moba Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Mobile Moba Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Mobile Moba Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Mobile Moba Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Mobile Moba Games total market, 2018-2029, (USD Million)
Global Mobile Moba Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Mobile Moba Games total market, key domestic companies and share, (USD Million)
Global Mobile Moba Games revenue by player and market share 2018-2023, (USD Million)
Global Mobile Moba Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Mobile Moba Games total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Mobile Moba Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include UCOOL, Supercell, Tencent, NetEase, Electronic Soul, Jump World, JJWorld (Beijing) Network Technology, 4399 and NetDragon, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Mobile Moba Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Mobile Moba Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Mobile Moba Games Market, Segmentation by Type
3V3
5V5
Other

Global Mobile Moba Games Market, Segmentation by Application
Android
IOS

Companies Profiled:
UCOOL
Supercell
Tencent
NetEase
Electronic Soul
Jump World
JJWorld (Beijing) Network Technology
4399
NetDragon
Moonton

Key Questions Answered
1. How big is the global Mobile Moba Games market?
2. What is the demand of the global Mobile Moba Games market?
3. What is the year over year growth of the global Mobile Moba Games market?
4. What is the total value of the global Mobile Moba Games market?
5. Who are the major players in the global Mobile Moba Games market?
6. What are the growth factors driving the market demand?
btl

Table of Contents

1 Supply Summary
1.1 Mobile Moba Games Introduction
1.2 World Mobile Moba Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Mobile Moba Games Total Market by Region (by Headquarter Location)
1.3.1 World Mobile Moba Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Mobile Moba Games Market Size (2018-2029)
1.3.3 China Mobile Moba Games Market Size (2018-2029)
1.3.4 Europe Mobile Moba Games Market Size (2018-2029)
1.3.5 Japan Mobile Moba Games Market Size (2018-2029)
1.3.6 South Korea Mobile Moba Games Market Size (2018-2029)
1.3.7 ASEAN Mobile Moba Games Market Size (2018-2029)
1.3.8 India Mobile Moba Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Mobile Moba Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Mobile Moba Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Mobile Moba Games Consumption Value (2018-2029)
2.2 World Mobile Moba Games Consumption Value by Region
2.2.1 World Mobile Moba Games Consumption Value by Region (2018-2023)
2.2.2 World Mobile Moba Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Mobile Moba Games Consumption Value (2018-2029)
2.4 China Mobile Moba Games Consumption Value (2018-2029)
2.5 Europe Mobile Moba Games Consumption Value (2018-2029)
2.6 Japan Mobile Moba Games Consumption Value (2018-2029)
2.7 South Korea Mobile Moba Games Consumption Value (2018-2029)
2.8 ASEAN Mobile Moba Games Consumption Value (2018-2029)
2.9 India Mobile Moba Games Consumption Value (2018-2029)

3 World Mobile Moba Games Companies Competitive Analysis
3.1 World Mobile Moba Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Mobile Moba Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Mobile Moba Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Mobile Moba Games in 2022
3.3 Mobile Moba Games Company Evaluation Quadrant
3.4 Mobile Moba Games Market: Overall Company Footprint Analysis
3.4.1 Mobile Moba Games Market: Region Footprint
3.4.2 Mobile Moba Games Market: Company Product Type Footprint
3.4.3 Mobile Moba Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Mobile Moba Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Mobile Moba Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Mobile Moba Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Mobile Moba Games Consumption Value Comparison
4.2.1 United States VS China: Mobile Moba Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Mobile Moba Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Mobile Moba Games Companies and Market Share, 2018-2023
4.3.1 United States Based Mobile Moba Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Mobile Moba Games Revenue, (2018-2023)
4.4 China Based Companies Mobile Moba Games Revenue and Market Share, 2018-2023
4.4.1 China Based Mobile Moba Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Mobile Moba Games Revenue, (2018-2023)
4.5 Rest of World Based Mobile Moba Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Mobile Moba Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Mobile Moba Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Mobile Moba Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 3V3
5.2.2 5V5
5.2.3 Other
5.3 Market Segment by Type
5.3.1 World Mobile Moba Games Market Size by Type (2018-2023)
5.3.2 World Mobile Moba Games Market Size by Type (2024-2029)
5.3.3 World Mobile Moba Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Mobile Moba Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Android
6.2.2 IOS
6.3 Market Segment by Application
6.3.1 World Mobile Moba Games Market Size by Application (2018-2023)
6.3.2 World Mobile Moba Games Market Size by Application (2024-2029)
6.3.3 World Mobile Moba Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 UCOOL
7.1.1 UCOOL Details
7.1.2 UCOOL Major Business
7.1.3 UCOOL Mobile Moba Games Product and Services
7.1.4 UCOOL Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 UCOOL Recent Developments/Updates
7.1.6 UCOOL Competitive Strengths & Weaknesses
7.2 Supercell
7.2.1 Supercell Details
7.2.2 Supercell Major Business
7.2.3 Supercell Mobile Moba Games Product and Services
7.2.4 Supercell Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Supercell Recent Developments/Updates
7.2.6 Supercell Competitive Strengths & Weaknesses
7.3 Tencent
7.3.1 Tencent Details
7.3.2 Tencent Major Business
7.3.3 Tencent Mobile Moba Games Product and Services
7.3.4 Tencent Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Tencent Recent Developments/Updates
7.3.6 Tencent Competitive Strengths & Weaknesses
7.4 NetEase
7.4.1 NetEase Details
7.4.2 NetEase Major Business
7.4.3 NetEase Mobile Moba Games Product and Services
7.4.4 NetEase Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 NetEase Recent Developments/Updates
7.4.6 NetEase Competitive Strengths & Weaknesses
7.5 Electronic Soul
7.5.1 Electronic Soul Details
7.5.2 Electronic Soul Major Business
7.5.3 Electronic Soul Mobile Moba Games Product and Services
7.5.4 Electronic Soul Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Electronic Soul Recent Developments/Updates
7.5.6 Electronic Soul Competitive Strengths & Weaknesses
7.6 Jump World
7.6.1 Jump World Details
7.6.2 Jump World Major Business
7.6.3 Jump World Mobile Moba Games Product and Services
7.6.4 Jump World Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Jump World Recent Developments/Updates
7.6.6 Jump World Competitive Strengths & Weaknesses
7.7 JJWorld (Beijing) Network Technology
7.7.1 JJWorld (Beijing) Network Technology Details
7.7.2 JJWorld (Beijing) Network Technology Major Business
7.7.3 JJWorld (Beijing) Network Technology Mobile Moba Games Product and Services
7.7.4 JJWorld (Beijing) Network Technology Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 JJWorld (Beijing) Network Technology Recent Developments/Updates
7.7.6 JJWorld (Beijing) Network Technology Competitive Strengths & Weaknesses
7.8 4399
7.8.1 4399 Details
7.8.2 4399 Major Business
7.8.3 4399 Mobile Moba Games Product and Services
7.8.4 4399 Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 4399 Recent Developments/Updates
7.8.6 4399 Competitive Strengths & Weaknesses
7.9 NetDragon
7.9.1 NetDragon Details
7.9.2 NetDragon Major Business
7.9.3 NetDragon Mobile Moba Games Product and Services
7.9.4 NetDragon Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 NetDragon Recent Developments/Updates
7.9.6 NetDragon Competitive Strengths & Weaknesses
7.10 Moonton
7.10.1 Moonton Details
7.10.2 Moonton Major Business
7.10.3 Moonton Mobile Moba Games Product and Services
7.10.4 Moonton Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Moonton Recent Developments/Updates
7.10.6 Moonton Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Mobile Moba Games Industry Chain
8.2 Mobile Moba Games Upstream Analysis
8.3 Mobile Moba Games Midstream Analysis
8.4 Mobile Moba Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. World Mobile Moba Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Mobile Moba Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Mobile Moba Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Mobile Moba Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Mobile Moba Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Mobile Moba Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Mobile Moba Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Mobile Moba Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Mobile Moba Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Mobile Moba Games Players in 2022
Table 12. World Mobile Moba Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Mobile Moba Games Company Evaluation Quadrant
Table 14. Head Office of Key Mobile Moba Games Player
Table 15. Mobile Moba Games Market: Company Product Type Footprint
Table 16. Mobile Moba Games Market: Company Product Application Footprint
Table 17. Mobile Moba Games Mergers & Acquisitions Activity
Table 18. United States VS China Mobile Moba Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Mobile Moba Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Mobile Moba Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Mobile Moba Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Mobile Moba Games Revenue Market Share (2018-2023)
Table 23. China Based Mobile Moba Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Mobile Moba Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Mobile Moba Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Mobile Moba Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Mobile Moba Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Mobile Moba Games Revenue Market Share (2018-2023)
Table 29. World Mobile Moba Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Mobile Moba Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Mobile Moba Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Mobile Moba Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Mobile Moba Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Mobile Moba Games Market Size by Application (2024-2029) & (USD Million)
Table 35. UCOOL Basic Information, Area Served and Competitors
Table 36. UCOOL Major Business
Table 37. UCOOL Mobile Moba Games Product and Services
Table 38. UCOOL Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. UCOOL Recent Developments/Updates
Table 40. UCOOL Competitive Strengths & Weaknesses
Table 41. Supercell Basic Information, Area Served and Competitors
Table 42. Supercell Major Business
Table 43. Supercell Mobile Moba Games Product and Services
Table 44. Supercell Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Supercell Recent Developments/Updates
Table 46. Supercell Competitive Strengths & Weaknesses
Table 47. Tencent Basic Information, Area Served and Competitors
Table 48. Tencent Major Business
Table 49. Tencent Mobile Moba Games Product and Services
Table 50. Tencent Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Tencent Recent Developments/Updates
Table 52. Tencent Competitive Strengths & Weaknesses
Table 53. NetEase Basic Information, Area Served and Competitors
Table 54. NetEase Major Business
Table 55. NetEase Mobile Moba Games Product and Services
Table 56. NetEase Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. NetEase Recent Developments/Updates
Table 58. NetEase Competitive Strengths & Weaknesses
Table 59. Electronic Soul Basic Information, Area Served and Competitors
Table 60. Electronic Soul Major Business
Table 61. Electronic Soul Mobile Moba Games Product and Services
Table 62. Electronic Soul Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Electronic Soul Recent Developments/Updates
Table 64. Electronic Soul Competitive Strengths & Weaknesses
Table 65. Jump World Basic Information, Area Served and Competitors
Table 66. Jump World Major Business
Table 67. Jump World Mobile Moba Games Product and Services
Table 68. Jump World Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Jump World Recent Developments/Updates
Table 70. Jump World Competitive Strengths & Weaknesses
Table 71. JJWorld (Beijing) Network Technology Basic Information, Area Served and Competitors
Table 72. JJWorld (Beijing) Network Technology Major Business
Table 73. JJWorld (Beijing) Network Technology Mobile Moba Games Product and Services
Table 74. JJWorld (Beijing) Network Technology Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. JJWorld (Beijing) Network Technology Recent Developments/Updates
Table 76. JJWorld (Beijing) Network Technology Competitive Strengths & Weaknesses
Table 77. 4399 Basic Information, Area Served and Competitors
Table 78. 4399 Major Business
Table 79. 4399 Mobile Moba Games Product and Services
Table 80. 4399 Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. 4399 Recent Developments/Updates
Table 82. 4399 Competitive Strengths & Weaknesses
Table 83. NetDragon Basic Information, Area Served and Competitors
Table 84. NetDragon Major Business
Table 85. NetDragon Mobile Moba Games Product and Services
Table 86. NetDragon Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. NetDragon Recent Developments/Updates
Table 88. Moonton Basic Information, Area Served and Competitors
Table 89. Moonton Major Business
Table 90. Moonton Mobile Moba Games Product and Services
Table 91. Moonton Mobile Moba Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 92. Global Key Players of Mobile Moba Games Upstream (Raw Materials)
Table 93. Mobile Moba Games Typical Customers
List of Figure
Figure 1. Mobile Moba Games Picture
Figure 2. World Mobile Moba Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Mobile Moba Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Mobile Moba Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Mobile Moba Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Mobile Moba Games Revenue (2018-2029) & (USD Million)
Figure 13. Mobile Moba Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Mobile Moba Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Mobile Moba Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Mobile Moba Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Mobile Moba Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Mobile Moba Games Markets in 2022
Figure 27. United States VS China: Mobile Moba Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Mobile Moba Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Mobile Moba Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Mobile Moba Games Market Size Market Share by Type in 2022
Figure 31. 3V3
Figure 32. 5V5
Figure 33. Other
Figure 34. World Mobile Moba Games Market Size Market Share by Type (2018-2029)
Figure 35. World Mobile Moba Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World Mobile Moba Games Market Size Market Share by Application in 2022
Figure 37. Android
Figure 38. IOS
Figure 39. Mobile Moba Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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