Global VR Education Headset Supply, Demand and Key Producers, 2023-2029

Global VR Education Headset Supply, Demand and Key Producers, 2023-2029

Page: 116

Published Date: 02 Sep 2023

Category: Consumer Goods

PDF Download

Get FREE Sample

Customize Request

  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

The global VR Education Headset market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

The market for VR education headsets is growing rapidly. This is largely due to the increasing use of virtual reality technology in educational institutions and the demand for immersive and interactive learning experiences.

The market is primarily driven by the adoption of VR technology in schools, colleges, and universities. Many educational institutions are leveraging VR headsets to enhance learning and promote student engagement. VR headsets allow students to explore virtual environments and simulations, offering a hands-on learning experience that is particularly effective for subjects like science, history, and geography.

Furthermore, the COVID-19 pandemic has further accelerated the adoption of VR education headsets. With the shift towards remote learning, VR headsets have emerged as a valuable tool to recreate the classroom experience and combat the limitations of traditional online education. Students can use VR headsets to attend virtual lectures, participate in group discussions, and collaborate on projects, creating a more engaging and interactive remote learning experience.

This report studies the global VR Education Headset production, demand, key manufacturers, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Education Headset, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Education Headset that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global VR Education Headset total production and demand, 2018-2029, (K Units)
Global VR Education Headset total production value, 2018-2029, (USD Million)
Global VR Education Headset production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global VR Education Headset consumption by region & country, CAGR, 2018-2029 & (K Units)
U.S. VS China: VR Education Headset domestic production, consumption, key domestic manufacturers and share
Global VR Education Headset production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)
Global VR Education Headset production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global VR Education Headset production by Application production, value, CAGR, 2018-2029, (USD Million) & (K Units).

This reports profiles key players in the global VR Education Headset market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Lenovo, Google Cardboard, Sony, ClassVR, DPVR, HTC Corporation, Oculus (Facebook), Merge and Veative, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Education Headset market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Education Headset Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global VR Education Headset Market, Segmentation by Type
Mobile Headset
External Headset (PC Headset)
All-in-one Headset

Global VR Education Headset Market, Segmentation by Application
Primary Education
Higher Education

Companies Profiled:
Lenovo
Google Cardboard
Sony
ClassVR
DPVR
HTC Corporation
Oculus (Facebook)
Merge
Veative
Microsoft
SAMSUNG
Qualcomm
Snap
Huawei
HP
Lenovo

Key Questions Answered
1. How big is the global VR Education Headset market?
2. What is the demand of the global VR Education Headset market?
3. What is the year over year growth of the global VR Education Headset market?
4. What is the production and production value of the global VR Education Headset market?
5. Who are the key producers in the global VR Education Headset market?
btl

Table of Contents

1 Supply Summary
1.1 VR Education Headset Introduction
1.2 World VR Education Headset Supply & Forecast
1.2.1 World VR Education Headset Production Value (2018 & 2022 & 2029)
1.2.2 World VR Education Headset Production (2018-2029)
1.2.3 World VR Education Headset Pricing Trends (2018-2029)
1.3 World VR Education Headset Production by Region (Based on Production Site)
1.3.1 World VR Education Headset Production Value by Region (2018-2029)
1.3.2 World VR Education Headset Production by Region (2018-2029)
1.3.3 World VR Education Headset Average Price by Region (2018-2029)
1.3.4 North America VR Education Headset Production (2018-2029)
1.3.5 Europe VR Education Headset Production (2018-2029)
1.3.6 China VR Education Headset Production (2018-2029)
1.3.7 Japan VR Education Headset Production (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 VR Education Headset Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 VR Education Headset Major Market Trends

2 Demand Summary
2.1 World VR Education Headset Demand (2018-2029)
2.2 World VR Education Headset Consumption by Region
2.2.1 World VR Education Headset Consumption by Region (2018-2023)
2.2.2 World VR Education Headset Consumption Forecast by Region (2024-2029)
2.3 United States VR Education Headset Consumption (2018-2029)
2.4 China VR Education Headset Consumption (2018-2029)
2.5 Europe VR Education Headset Consumption (2018-2029)
2.6 Japan VR Education Headset Consumption (2018-2029)
2.7 South Korea VR Education Headset Consumption (2018-2029)
2.8 ASEAN VR Education Headset Consumption (2018-2029)
2.9 India VR Education Headset Consumption (2018-2029)

3 World VR Education Headset Manufacturers Competitive Analysis
3.1 World VR Education Headset Production Value by Manufacturer (2018-2023)
3.2 World VR Education Headset Production by Manufacturer (2018-2023)
3.3 World VR Education Headset Average Price by Manufacturer (2018-2023)
3.4 VR Education Headset Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
3.5.1 Global VR Education Headset Industry Rank of Major Manufacturers
3.5.2 Global Concentration Ratios (CR4) for VR Education Headset in 2022
3.5.3 Global Concentration Ratios (CR8) for VR Education Headset in 2022
3.6 VR Education Headset Market: Overall Company Footprint Analysis
3.6.1 VR Education Headset Market: Region Footprint
3.6.2 VR Education Headset Market: Company Product Type Footprint
3.6.3 VR Education Headset Market: Company Product Application Footprint
3.7 Competitive Environment
3.7.1 Historical Structure of the Industry
3.7.2 Barriers of Market Entry
3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations

4 United States VS China VS Rest of the World
4.1 United States VS China: VR Education Headset Production Value Comparison
4.1.1 United States VS China: VR Education Headset Production Value Comparison (2018 & 2022 & 2029)
4.1.2 United States VS China: VR Education Headset Production Value Market Share Comparison (2018 & 2022 & 2029)
4.2 United States VS China: VR Education Headset Production Comparison
4.2.1 United States VS China: VR Education Headset Production Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: VR Education Headset Production Market Share Comparison (2018 & 2022 & 2029)
4.3 United States VS China: VR Education Headset Consumption Comparison
4.3.1 United States VS China: VR Education Headset Consumption Comparison (2018 & 2022 & 2029)
4.3.2 United States VS China: VR Education Headset Consumption Market Share Comparison (2018 & 2022 & 2029)
4.4 United States Based VR Education Headset Manufacturers and Market Share, 2018-2023
4.4.1 United States Based VR Education Headset Manufacturers, Headquarters and Production Site (States, Country)
4.4.2 United States Based Manufacturers VR Education Headset Production Value (2018-2023)
4.4.3 United States Based Manufacturers VR Education Headset Production (2018-2023)
4.5 China Based VR Education Headset Manufacturers and Market Share
4.5.1 China Based VR Education Headset Manufacturers, Headquarters and Production Site (Province, Country)
4.5.2 China Based Manufacturers VR Education Headset Production Value (2018-2023)
4.5.3 China Based Manufacturers VR Education Headset Production (2018-2023)
4.6 Rest of World Based VR Education Headset Manufacturers and Market Share, 2018-2023
4.6.1 Rest of World Based VR Education Headset Manufacturers, Headquarters and Production Site (State, Country)
4.6.2 Rest of World Based Manufacturers VR Education Headset Production Value (2018-2023)
4.6.3 Rest of World Based Manufacturers VR Education Headset Production (2018-2023)

5 Market Analysis by Type
5.1 World VR Education Headset Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Mobile Headset
5.2.2 External Headset (PC Headset)
5.2.3 All-in-one Headset
5.3 Market Segment by Type
5.3.1 World VR Education Headset Production by Type (2018-2029)
5.3.2 World VR Education Headset Production Value by Type (2018-2029)
5.3.3 World VR Education Headset Average Price by Type (2018-2029)

6 Market Analysis by Application
6.1 World VR Education Headset Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Primary Education
6.2.2 Higher Education
6.3 Market Segment by Application
6.3.1 World VR Education Headset Production by Application (2018-2029)
6.3.2 World VR Education Headset Production Value by Application (2018-2029)
6.3.3 World VR Education Headset Average Price by Application (2018-2029)

7 Company Profiles
7.1 Lenovo
7.1.1 Lenovo Details
7.1.2 Lenovo Major Business
7.1.3 Lenovo VR Education Headset Product and Services
7.1.4 Lenovo VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.1.5 Lenovo Recent Developments/Updates
7.1.6 Lenovo Competitive Strengths & Weaknesses
7.2 Google Cardboard
7.2.1 Google Cardboard Details
7.2.2 Google Cardboard Major Business
7.2.3 Google Cardboard VR Education Headset Product and Services
7.2.4 Google Cardboard VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.2.5 Google Cardboard Recent Developments/Updates
7.2.6 Google Cardboard Competitive Strengths & Weaknesses
7.3 Sony
7.3.1 Sony Details
7.3.2 Sony Major Business
7.3.3 Sony VR Education Headset Product and Services
7.3.4 Sony VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.3.5 Sony Recent Developments/Updates
7.3.6 Sony Competitive Strengths & Weaknesses
7.4 ClassVR
7.4.1 ClassVR Details
7.4.2 ClassVR Major Business
7.4.3 ClassVR VR Education Headset Product and Services
7.4.4 ClassVR VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.4.5 ClassVR Recent Developments/Updates
7.4.6 ClassVR Competitive Strengths & Weaknesses
7.5 DPVR
7.5.1 DPVR Details
7.5.2 DPVR Major Business
7.5.3 DPVR VR Education Headset Product and Services
7.5.4 DPVR VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.5.5 DPVR Recent Developments/Updates
7.5.6 DPVR Competitive Strengths & Weaknesses
7.6 HTC Corporation
7.6.1 HTC Corporation Details
7.6.2 HTC Corporation Major Business
7.6.3 HTC Corporation VR Education Headset Product and Services
7.6.4 HTC Corporation VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.6.5 HTC Corporation Recent Developments/Updates
7.6.6 HTC Corporation Competitive Strengths & Weaknesses
7.7 Oculus (Facebook)
7.7.1 Oculus (Facebook) Details
7.7.2 Oculus (Facebook) Major Business
7.7.3 Oculus (Facebook) VR Education Headset Product and Services
7.7.4 Oculus (Facebook) VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.7.5 Oculus (Facebook) Recent Developments/Updates
7.7.6 Oculus (Facebook) Competitive Strengths & Weaknesses
7.8 Merge
7.8.1 Merge Details
7.8.2 Merge Major Business
7.8.3 Merge VR Education Headset Product and Services
7.8.4 Merge VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.8.5 Merge Recent Developments/Updates
7.8.6 Merge Competitive Strengths & Weaknesses
7.9 Veative
7.9.1 Veative Details
7.9.2 Veative Major Business
7.9.3 Veative VR Education Headset Product and Services
7.9.4 Veative VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.9.5 Veative Recent Developments/Updates
7.9.6 Veative Competitive Strengths & Weaknesses
7.10 Microsoft
7.10.1 Microsoft Details
7.10.2 Microsoft Major Business
7.10.3 Microsoft VR Education Headset Product and Services
7.10.4 Microsoft VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.10.5 Microsoft Recent Developments/Updates
7.10.6 Microsoft Competitive Strengths & Weaknesses
7.11 SAMSUNG
7.11.1 SAMSUNG Details
7.11.2 SAMSUNG Major Business
7.11.3 SAMSUNG VR Education Headset Product and Services
7.11.4 SAMSUNG VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.11.5 SAMSUNG Recent Developments/Updates
7.11.6 SAMSUNG Competitive Strengths & Weaknesses
7.12 Qualcomm
7.12.1 Qualcomm Details
7.12.2 Qualcomm Major Business
7.12.3 Qualcomm VR Education Headset Product and Services
7.12.4 Qualcomm VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.12.5 Qualcomm Recent Developments/Updates
7.12.6 Qualcomm Competitive Strengths & Weaknesses
7.13 Snap
7.13.1 Snap Details
7.13.2 Snap Major Business
7.13.3 Snap VR Education Headset Product and Services
7.13.4 Snap VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.13.5 Snap Recent Developments/Updates
7.13.6 Snap Competitive Strengths & Weaknesses
7.14 Huawei
7.14.1 Huawei Details
7.14.2 Huawei Major Business
7.14.3 Huawei VR Education Headset Product and Services
7.14.4 Huawei VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.14.5 Huawei Recent Developments/Updates
7.14.6 Huawei Competitive Strengths & Weaknesses
7.15 HP
7.15.1 HP Details
7.15.2 HP Major Business
7.15.3 HP VR Education Headset Product and Services
7.15.4 HP VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.15.5 HP Recent Developments/Updates
7.15.6 HP Competitive Strengths & Weaknesses
7.16 Lenovo
7.16.1 Lenovo Details
7.16.2 Lenovo Major Business
7.16.3 Lenovo VR Education Headset Product and Services
7.16.4 Lenovo VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.16.5 Lenovo Recent Developments/Updates
7.16.6 Lenovo Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 VR Education Headset Industry Chain
8.2 VR Education Headset Upstream Analysis
8.2.1 VR Education Headset Core Raw Materials
8.2.2 Main Manufacturers of VR Education Headset Core Raw Materials
8.3 Midstream Analysis
8.4 Downstream Analysis
8.5 VR Education Headset Production Mode
8.6 VR Education Headset Procurement Model
8.7 VR Education Headset Industry Sales Model and Sales Channels
8.7.1 VR Education Headset Sales Model
8.7.2 VR Education Headset Typical Customers

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. World VR Education Headset Production Value by Region (2018, 2022 and 2029) & (USD Million)
Table 2. World VR Education Headset Production Value by Region (2018-2023) & (USD Million)
Table 3. World VR Education Headset Production Value by Region (2024-2029) & (USD Million)
Table 4. World VR Education Headset Production Value Market Share by Region (2018-2023)
Table 5. World VR Education Headset Production Value Market Share by Region (2024-2029)
Table 6. World VR Education Headset Production by Region (2018-2023) & (K Units)
Table 7. World VR Education Headset Production by Region (2024-2029) & (K Units)
Table 8. World VR Education Headset Production Market Share by Region (2018-2023)
Table 9. World VR Education Headset Production Market Share by Region (2024-2029)
Table 10. World VR Education Headset Average Price by Region (2018-2023) & (US$/Unit)
Table 11. World VR Education Headset Average Price by Region (2024-2029) & (US$/Unit)
Table 12. VR Education Headset Major Market Trends
Table 13. World VR Education Headset Consumption Growth Rate Forecast by Region (2018 & 2022 & 2029) & (K Units)
Table 14. World VR Education Headset Consumption by Region (2018-2023) & (K Units)
Table 15. World VR Education Headset Consumption Forecast by Region (2024-2029) & (K Units)
Table 16. World VR Education Headset Production Value by Manufacturer (2018-2023) & (USD Million)
Table 17. Production Value Market Share of Key VR Education Headset Producers in 2022
Table 18. World VR Education Headset Production by Manufacturer (2018-2023) & (K Units)
Table 19. Production Market Share of Key VR Education Headset Producers in 2022
Table 20. World VR Education Headset Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 21. Global VR Education Headset Company Evaluation Quadrant
Table 22. World VR Education Headset Industry Rank of Major Manufacturers, Based on Production Value in 2022
Table 23. Head Office and VR Education Headset Production Site of Key Manufacturer
Table 24. VR Education Headset Market: Company Product Type Footprint
Table 25. VR Education Headset Market: Company Product Application Footprint
Table 26. VR Education Headset Competitive Factors
Table 27. VR Education Headset New Entrant and Capacity Expansion Plans
Table 28. VR Education Headset Mergers & Acquisitions Activity
Table 29. United States VS China VR Education Headset Production Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 30. United States VS China VR Education Headset Production Comparison, (2018 & 2022 & 2029) & (K Units)
Table 31. United States VS China VR Education Headset Consumption Comparison, (2018 & 2022 & 2029) & (K Units)
Table 32. United States Based VR Education Headset Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers VR Education Headset Production Value, (2018-2023) & (USD Million)
Table 34. United States Based Manufacturers VR Education Headset Production Value Market Share (2018-2023)
Table 35. United States Based Manufacturers VR Education Headset Production (2018-2023) & (K Units)
Table 36. United States Based Manufacturers VR Education Headset Production Market Share (2018-2023)
Table 37. China Based VR Education Headset Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers VR Education Headset Production Value, (2018-2023) & (USD Million)
Table 39. China Based Manufacturers VR Education Headset Production Value Market Share (2018-2023)
Table 40. China Based Manufacturers VR Education Headset Production (2018-2023) & (K Units)
Table 41. China Based Manufacturers VR Education Headset Production Market Share (2018-2023)
Table 42. Rest of World Based VR Education Headset Manufacturers, Headquarters and Production Site (States, Country)
Table 43. Rest of World Based Manufacturers VR Education Headset Production Value, (2018-2023) & (USD Million)
Table 44. Rest of World Based Manufacturers VR Education Headset Production Value Market Share (2018-2023)
Table 45. Rest of World Based Manufacturers VR Education Headset Production (2018-2023) & (K Units)
Table 46. Rest of World Based Manufacturers VR Education Headset Production Market Share (2018-2023)
Table 47. World VR Education Headset Production Value by Type, (USD Million), 2018 & 2022 & 2029
Table 48. World VR Education Headset Production by Type (2018-2023) & (K Units)
Table 49. World VR Education Headset Production by Type (2024-2029) & (K Units)
Table 50. World VR Education Headset Production Value by Type (2018-2023) & (USD Million)
Table 51. World VR Education Headset Production Value by Type (2024-2029) & (USD Million)
Table 52. World VR Education Headset Average Price by Type (2018-2023) & (US$/Unit)
Table 53. World VR Education Headset Average Price by Type (2024-2029) & (US$/Unit)
Table 54. World VR Education Headset Production Value by Application, (USD Million), 2018 & 2022 & 2029
Table 55. World VR Education Headset Production by Application (2018-2023) & (K Units)
Table 56. World VR Education Headset Production by Application (2024-2029) & (K Units)
Table 57. World VR Education Headset Production Value by Application (2018-2023) & (USD Million)
Table 58. World VR Education Headset Production Value by Application (2024-2029) & (USD Million)
Table 59. World VR Education Headset Average Price by Application (2018-2023) & (US$/Unit)
Table 60. World VR Education Headset Average Price by Application (2024-2029) & (US$/Unit)
Table 61. Lenovo Basic Information, Manufacturing Base and Competitors
Table 62. Lenovo Major Business
Table 63. Lenovo VR Education Headset Product and Services
Table 64. Lenovo VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 65. Lenovo Recent Developments/Updates
Table 66. Lenovo Competitive Strengths & Weaknesses
Table 67. Google Cardboard Basic Information, Manufacturing Base and Competitors
Table 68. Google Cardboard Major Business
Table 69. Google Cardboard VR Education Headset Product and Services
Table 70. Google Cardboard VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 71. Google Cardboard Recent Developments/Updates
Table 72. Google Cardboard Competitive Strengths & Weaknesses
Table 73. Sony Basic Information, Manufacturing Base and Competitors
Table 74. Sony Major Business
Table 75. Sony VR Education Headset Product and Services
Table 76. Sony VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Sony Recent Developments/Updates
Table 78. Sony Competitive Strengths & Weaknesses
Table 79. ClassVR Basic Information, Manufacturing Base and Competitors
Table 80. ClassVR Major Business
Table 81. ClassVR VR Education Headset Product and Services
Table 82. ClassVR VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 83. ClassVR Recent Developments/Updates
Table 84. ClassVR Competitive Strengths & Weaknesses
Table 85. DPVR Basic Information, Manufacturing Base and Competitors
Table 86. DPVR Major Business
Table 87. DPVR VR Education Headset Product and Services
Table 88. DPVR VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. DPVR Recent Developments/Updates
Table 90. DPVR Competitive Strengths & Weaknesses
Table 91. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 92. HTC Corporation Major Business
Table 93. HTC Corporation VR Education Headset Product and Services
Table 94. HTC Corporation VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 95. HTC Corporation Recent Developments/Updates
Table 96. HTC Corporation Competitive Strengths & Weaknesses
Table 97. Oculus (Facebook) Basic Information, Manufacturing Base and Competitors
Table 98. Oculus (Facebook) Major Business
Table 99. Oculus (Facebook) VR Education Headset Product and Services
Table 100. Oculus (Facebook) VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 101. Oculus (Facebook) Recent Developments/Updates
Table 102. Oculus (Facebook) Competitive Strengths & Weaknesses
Table 103. Merge Basic Information, Manufacturing Base and Competitors
Table 104. Merge Major Business
Table 105. Merge VR Education Headset Product and Services
Table 106. Merge VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 107. Merge Recent Developments/Updates
Table 108. Merge Competitive Strengths & Weaknesses
Table 109. Veative Basic Information, Manufacturing Base and Competitors
Table 110. Veative Major Business
Table 111. Veative VR Education Headset Product and Services
Table 112. Veative VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 113. Veative Recent Developments/Updates
Table 114. Veative Competitive Strengths & Weaknesses
Table 115. Microsoft Basic Information, Manufacturing Base and Competitors
Table 116. Microsoft Major Business
Table 117. Microsoft VR Education Headset Product and Services
Table 118. Microsoft VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 119. Microsoft Recent Developments/Updates
Table 120. Microsoft Competitive Strengths & Weaknesses
Table 121. SAMSUNG Basic Information, Manufacturing Base and Competitors
Table 122. SAMSUNG Major Business
Table 123. SAMSUNG VR Education Headset Product and Services
Table 124. SAMSUNG VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 125. SAMSUNG Recent Developments/Updates
Table 126. SAMSUNG Competitive Strengths & Weaknesses
Table 127. Qualcomm Basic Information, Manufacturing Base and Competitors
Table 128. Qualcomm Major Business
Table 129. Qualcomm VR Education Headset Product and Services
Table 130. Qualcomm VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 131. Qualcomm Recent Developments/Updates
Table 132. Qualcomm Competitive Strengths & Weaknesses
Table 133. Snap Basic Information, Manufacturing Base and Competitors
Table 134. Snap Major Business
Table 135. Snap VR Education Headset Product and Services
Table 136. Snap VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 137. Snap Recent Developments/Updates
Table 138. Snap Competitive Strengths & Weaknesses
Table 139. Huawei Basic Information, Manufacturing Base and Competitors
Table 140. Huawei Major Business
Table 141. Huawei VR Education Headset Product and Services
Table 142. Huawei VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 143. Huawei Recent Developments/Updates
Table 144. Huawei Competitive Strengths & Weaknesses
Table 145. HP Basic Information, Manufacturing Base and Competitors
Table 146. HP Major Business
Table 147. HP VR Education Headset Product and Services
Table 148. HP VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 149. HP Recent Developments/Updates
Table 150. Lenovo Basic Information, Manufacturing Base and Competitors
Table 151. Lenovo Major Business
Table 152. Lenovo VR Education Headset Product and Services
Table 153. Lenovo VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 154. Global Key Players of VR Education Headset Upstream (Raw Materials)
Table 155. VR Education Headset Typical Customers
Table 156. VR Education Headset Typical Distributors
List of Figure
Figure 1. VR Education Headset Picture
Figure 2. World VR Education Headset Production Value: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Education Headset Production Value and Forecast (2018-2029) & (USD Million)
Figure 4. World VR Education Headset Production (2018-2029) & (K Units)
Figure 5. World VR Education Headset Average Price (2018-2029) & (US$/Unit)
Figure 6. World VR Education Headset Production Value Market Share by Region (2018-2029)
Figure 7. World VR Education Headset Production Market Share by Region (2018-2029)
Figure 8. North America VR Education Headset Production (2018-2029) & (K Units)
Figure 9. Europe VR Education Headset Production (2018-2029) & (K Units)
Figure 10. China VR Education Headset Production (2018-2029) & (K Units)
Figure 11. Japan VR Education Headset Production (2018-2029) & (K Units)
Figure 12. VR Education Headset Market Drivers
Figure 13. Factors Affecting Demand
Figure 14. World VR Education Headset Consumption (2018-2029) & (K Units)
Figure 15. World VR Education Headset Consumption Market Share by Region (2018-2029)
Figure 16. United States VR Education Headset Consumption (2018-2029) & (K Units)
Figure 17. China VR Education Headset Consumption (2018-2029) & (K Units)
Figure 18. Europe VR Education Headset Consumption (2018-2029) & (K Units)
Figure 19. Japan VR Education Headset Consumption (2018-2029) & (K Units)
Figure 20. South Korea VR Education Headset Consumption (2018-2029) & (K Units)
Figure 21. ASEAN VR Education Headset Consumption (2018-2029) & (K Units)
Figure 22. India VR Education Headset Consumption (2018-2029) & (K Units)
Figure 23. Producer Shipments of VR Education Headset by Manufacturer Revenue ($MM) and Market Share (%): 2022
Figure 24. Global Four-firm Concentration Ratios (CR4) for VR Education Headset Markets in 2022
Figure 25. Global Four-firm Concentration Ratios (CR8) for VR Education Headset Markets in 2022
Figure 26. United States VS China: VR Education Headset Production Value Market Share Comparison (2018 & 2022 & 2029)
Figure 27. United States VS China: VR Education Headset Production Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Education Headset Consumption Market Share Comparison (2018 & 2022 & 2029)
Figure 29. United States Based Manufacturers VR Education Headset Production Market Share 2022
Figure 30. China Based Manufacturers VR Education Headset Production Market Share 2022
Figure 31. Rest of World Based Manufacturers VR Education Headset Production Market Share 2022
Figure 32. World VR Education Headset Production Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 33. World VR Education Headset Production Value Market Share by Type in 2022
Figure 34. Mobile Headset
Figure 35. External Headset (PC Headset)
Figure 36. All-in-one Headset
Figure 37. World VR Education Headset Production Market Share by Type (2018-2029)
Figure 38. World VR Education Headset Production Value Market Share by Type (2018-2029)
Figure 39. World VR Education Headset Average Price by Type (2018-2029) & (US$/Unit)
Figure 40. World VR Education Headset Production Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 41. World VR Education Headset Production Value Market Share by Application in 2022
Figure 42. Primary Education
Figure 43. Higher Education
Figure 44. World VR Education Headset Production Market Share by Application (2018-2029)
Figure 45. World VR Education Headset Production Value Market Share by Application (2018-2029)
Figure 46. World VR Education Headset Average Price by Application (2018-2029) & (US$/Unit)
Figure 47. VR Education Headset Industry Chain
Figure 48. VR Education Headset Procurement Model
Figure 49. VR Education Headset Sales Model
Figure 50. VR Education Headset Sales Channels, Direct Sales, and Distribution
Figure 51. Methodology
Figure 52. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Lenovo
Google Cardboard
Sony
ClassVR
DPVR
HTC Corporation
Oculus (Facebook)
Merge
Veative
Microsoft
SAMSUNG
Qualcomm
Snap
Huawei
HP
Lenovo
shop_t

Purchase Options

jiaGou

Add To Cart

jiaGou

Buy Now

masterCard
visa
jcb
americanExpress
shop_b
Global VR Education Headset Supply, Demand and Key Producers, 2023-2029

Global VR Education Headset Supply, Demand and Key Producers, 2023-2029

Page: 116

Published Date: 02 Sep 2023

Category: Consumer Goods

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

The global VR Education Headset market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

The market for VR education headsets is growing rapidly. This is largely due to the increasing use of virtual reality technology in educational institutions and the demand for immersive and interactive learning experiences.

The market is primarily driven by the adoption of VR technology in schools, colleges, and universities. Many educational institutions are leveraging VR headsets to enhance learning and promote student engagement. VR headsets allow students to explore virtual environments and simulations, offering a hands-on learning experience that is particularly effective for subjects like science, history, and geography.

Furthermore, the COVID-19 pandemic has further accelerated the adoption of VR education headsets. With the shift towards remote learning, VR headsets have emerged as a valuable tool to recreate the classroom experience and combat the limitations of traditional online education. Students can use VR headsets to attend virtual lectures, participate in group discussions, and collaborate on projects, creating a more engaging and interactive remote learning experience.

This report studies the global VR Education Headset production, demand, key manufacturers, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Education Headset, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Education Headset that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global VR Education Headset total production and demand, 2018-2029, (K Units)
Global VR Education Headset total production value, 2018-2029, (USD Million)
Global VR Education Headset production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global VR Education Headset consumption by region & country, CAGR, 2018-2029 & (K Units)
U.S. VS China: VR Education Headset domestic production, consumption, key domestic manufacturers and share
Global VR Education Headset production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)
Global VR Education Headset production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global VR Education Headset production by Application production, value, CAGR, 2018-2029, (USD Million) & (K Units).

This reports profiles key players in the global VR Education Headset market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Lenovo, Google Cardboard, Sony, ClassVR, DPVR, HTC Corporation, Oculus (Facebook), Merge and Veative, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Education Headset market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Education Headset Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global VR Education Headset Market, Segmentation by Type
Mobile Headset
External Headset (PC Headset)
All-in-one Headset

Global VR Education Headset Market, Segmentation by Application
Primary Education
Higher Education

Companies Profiled:
Lenovo
Google Cardboard
Sony
ClassVR
DPVR
HTC Corporation
Oculus (Facebook)
Merge
Veative
Microsoft
SAMSUNG
Qualcomm
Snap
Huawei
HP
Lenovo

Key Questions Answered
1. How big is the global VR Education Headset market?
2. What is the demand of the global VR Education Headset market?
3. What is the year over year growth of the global VR Education Headset market?
4. What is the production and production value of the global VR Education Headset market?
5. Who are the key producers in the global VR Education Headset market?
btl

Table of Contents

1 Supply Summary
1.1 VR Education Headset Introduction
1.2 World VR Education Headset Supply & Forecast
1.2.1 World VR Education Headset Production Value (2018 & 2022 & 2029)
1.2.2 World VR Education Headset Production (2018-2029)
1.2.3 World VR Education Headset Pricing Trends (2018-2029)
1.3 World VR Education Headset Production by Region (Based on Production Site)
1.3.1 World VR Education Headset Production Value by Region (2018-2029)
1.3.2 World VR Education Headset Production by Region (2018-2029)
1.3.3 World VR Education Headset Average Price by Region (2018-2029)
1.3.4 North America VR Education Headset Production (2018-2029)
1.3.5 Europe VR Education Headset Production (2018-2029)
1.3.6 China VR Education Headset Production (2018-2029)
1.3.7 Japan VR Education Headset Production (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 VR Education Headset Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 VR Education Headset Major Market Trends

2 Demand Summary
2.1 World VR Education Headset Demand (2018-2029)
2.2 World VR Education Headset Consumption by Region
2.2.1 World VR Education Headset Consumption by Region (2018-2023)
2.2.2 World VR Education Headset Consumption Forecast by Region (2024-2029)
2.3 United States VR Education Headset Consumption (2018-2029)
2.4 China VR Education Headset Consumption (2018-2029)
2.5 Europe VR Education Headset Consumption (2018-2029)
2.6 Japan VR Education Headset Consumption (2018-2029)
2.7 South Korea VR Education Headset Consumption (2018-2029)
2.8 ASEAN VR Education Headset Consumption (2018-2029)
2.9 India VR Education Headset Consumption (2018-2029)

3 World VR Education Headset Manufacturers Competitive Analysis
3.1 World VR Education Headset Production Value by Manufacturer (2018-2023)
3.2 World VR Education Headset Production by Manufacturer (2018-2023)
3.3 World VR Education Headset Average Price by Manufacturer (2018-2023)
3.4 VR Education Headset Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
3.5.1 Global VR Education Headset Industry Rank of Major Manufacturers
3.5.2 Global Concentration Ratios (CR4) for VR Education Headset in 2022
3.5.3 Global Concentration Ratios (CR8) for VR Education Headset in 2022
3.6 VR Education Headset Market: Overall Company Footprint Analysis
3.6.1 VR Education Headset Market: Region Footprint
3.6.2 VR Education Headset Market: Company Product Type Footprint
3.6.3 VR Education Headset Market: Company Product Application Footprint
3.7 Competitive Environment
3.7.1 Historical Structure of the Industry
3.7.2 Barriers of Market Entry
3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations

4 United States VS China VS Rest of the World
4.1 United States VS China: VR Education Headset Production Value Comparison
4.1.1 United States VS China: VR Education Headset Production Value Comparison (2018 & 2022 & 2029)
4.1.2 United States VS China: VR Education Headset Production Value Market Share Comparison (2018 & 2022 & 2029)
4.2 United States VS China: VR Education Headset Production Comparison
4.2.1 United States VS China: VR Education Headset Production Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: VR Education Headset Production Market Share Comparison (2018 & 2022 & 2029)
4.3 United States VS China: VR Education Headset Consumption Comparison
4.3.1 United States VS China: VR Education Headset Consumption Comparison (2018 & 2022 & 2029)
4.3.2 United States VS China: VR Education Headset Consumption Market Share Comparison (2018 & 2022 & 2029)
4.4 United States Based VR Education Headset Manufacturers and Market Share, 2018-2023
4.4.1 United States Based VR Education Headset Manufacturers, Headquarters and Production Site (States, Country)
4.4.2 United States Based Manufacturers VR Education Headset Production Value (2018-2023)
4.4.3 United States Based Manufacturers VR Education Headset Production (2018-2023)
4.5 China Based VR Education Headset Manufacturers and Market Share
4.5.1 China Based VR Education Headset Manufacturers, Headquarters and Production Site (Province, Country)
4.5.2 China Based Manufacturers VR Education Headset Production Value (2018-2023)
4.5.3 China Based Manufacturers VR Education Headset Production (2018-2023)
4.6 Rest of World Based VR Education Headset Manufacturers and Market Share, 2018-2023
4.6.1 Rest of World Based VR Education Headset Manufacturers, Headquarters and Production Site (State, Country)
4.6.2 Rest of World Based Manufacturers VR Education Headset Production Value (2018-2023)
4.6.3 Rest of World Based Manufacturers VR Education Headset Production (2018-2023)

5 Market Analysis by Type
5.1 World VR Education Headset Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Mobile Headset
5.2.2 External Headset (PC Headset)
5.2.3 All-in-one Headset
5.3 Market Segment by Type
5.3.1 World VR Education Headset Production by Type (2018-2029)
5.3.2 World VR Education Headset Production Value by Type (2018-2029)
5.3.3 World VR Education Headset Average Price by Type (2018-2029)

6 Market Analysis by Application
6.1 World VR Education Headset Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Primary Education
6.2.2 Higher Education
6.3 Market Segment by Application
6.3.1 World VR Education Headset Production by Application (2018-2029)
6.3.2 World VR Education Headset Production Value by Application (2018-2029)
6.3.3 World VR Education Headset Average Price by Application (2018-2029)

7 Company Profiles
7.1 Lenovo
7.1.1 Lenovo Details
7.1.2 Lenovo Major Business
7.1.3 Lenovo VR Education Headset Product and Services
7.1.4 Lenovo VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.1.5 Lenovo Recent Developments/Updates
7.1.6 Lenovo Competitive Strengths & Weaknesses
7.2 Google Cardboard
7.2.1 Google Cardboard Details
7.2.2 Google Cardboard Major Business
7.2.3 Google Cardboard VR Education Headset Product and Services
7.2.4 Google Cardboard VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.2.5 Google Cardboard Recent Developments/Updates
7.2.6 Google Cardboard Competitive Strengths & Weaknesses
7.3 Sony
7.3.1 Sony Details
7.3.2 Sony Major Business
7.3.3 Sony VR Education Headset Product and Services
7.3.4 Sony VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.3.5 Sony Recent Developments/Updates
7.3.6 Sony Competitive Strengths & Weaknesses
7.4 ClassVR
7.4.1 ClassVR Details
7.4.2 ClassVR Major Business
7.4.3 ClassVR VR Education Headset Product and Services
7.4.4 ClassVR VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.4.5 ClassVR Recent Developments/Updates
7.4.6 ClassVR Competitive Strengths & Weaknesses
7.5 DPVR
7.5.1 DPVR Details
7.5.2 DPVR Major Business
7.5.3 DPVR VR Education Headset Product and Services
7.5.4 DPVR VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.5.5 DPVR Recent Developments/Updates
7.5.6 DPVR Competitive Strengths & Weaknesses
7.6 HTC Corporation
7.6.1 HTC Corporation Details
7.6.2 HTC Corporation Major Business
7.6.3 HTC Corporation VR Education Headset Product and Services
7.6.4 HTC Corporation VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.6.5 HTC Corporation Recent Developments/Updates
7.6.6 HTC Corporation Competitive Strengths & Weaknesses
7.7 Oculus (Facebook)
7.7.1 Oculus (Facebook) Details
7.7.2 Oculus (Facebook) Major Business
7.7.3 Oculus (Facebook) VR Education Headset Product and Services
7.7.4 Oculus (Facebook) VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.7.5 Oculus (Facebook) Recent Developments/Updates
7.7.6 Oculus (Facebook) Competitive Strengths & Weaknesses
7.8 Merge
7.8.1 Merge Details
7.8.2 Merge Major Business
7.8.3 Merge VR Education Headset Product and Services
7.8.4 Merge VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.8.5 Merge Recent Developments/Updates
7.8.6 Merge Competitive Strengths & Weaknesses
7.9 Veative
7.9.1 Veative Details
7.9.2 Veative Major Business
7.9.3 Veative VR Education Headset Product and Services
7.9.4 Veative VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.9.5 Veative Recent Developments/Updates
7.9.6 Veative Competitive Strengths & Weaknesses
7.10 Microsoft
7.10.1 Microsoft Details
7.10.2 Microsoft Major Business
7.10.3 Microsoft VR Education Headset Product and Services
7.10.4 Microsoft VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.10.5 Microsoft Recent Developments/Updates
7.10.6 Microsoft Competitive Strengths & Weaknesses
7.11 SAMSUNG
7.11.1 SAMSUNG Details
7.11.2 SAMSUNG Major Business
7.11.3 SAMSUNG VR Education Headset Product and Services
7.11.4 SAMSUNG VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.11.5 SAMSUNG Recent Developments/Updates
7.11.6 SAMSUNG Competitive Strengths & Weaknesses
7.12 Qualcomm
7.12.1 Qualcomm Details
7.12.2 Qualcomm Major Business
7.12.3 Qualcomm VR Education Headset Product and Services
7.12.4 Qualcomm VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.12.5 Qualcomm Recent Developments/Updates
7.12.6 Qualcomm Competitive Strengths & Weaknesses
7.13 Snap
7.13.1 Snap Details
7.13.2 Snap Major Business
7.13.3 Snap VR Education Headset Product and Services
7.13.4 Snap VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.13.5 Snap Recent Developments/Updates
7.13.6 Snap Competitive Strengths & Weaknesses
7.14 Huawei
7.14.1 Huawei Details
7.14.2 Huawei Major Business
7.14.3 Huawei VR Education Headset Product and Services
7.14.4 Huawei VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.14.5 Huawei Recent Developments/Updates
7.14.6 Huawei Competitive Strengths & Weaknesses
7.15 HP
7.15.1 HP Details
7.15.2 HP Major Business
7.15.3 HP VR Education Headset Product and Services
7.15.4 HP VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.15.5 HP Recent Developments/Updates
7.15.6 HP Competitive Strengths & Weaknesses
7.16 Lenovo
7.16.1 Lenovo Details
7.16.2 Lenovo Major Business
7.16.3 Lenovo VR Education Headset Product and Services
7.16.4 Lenovo VR Education Headset Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.16.5 Lenovo Recent Developments/Updates
7.16.6 Lenovo Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 VR Education Headset Industry Chain
8.2 VR Education Headset Upstream Analysis
8.2.1 VR Education Headset Core Raw Materials
8.2.2 Main Manufacturers of VR Education Headset Core Raw Materials
8.3 Midstream Analysis
8.4 Downstream Analysis
8.5 VR Education Headset Production Mode
8.6 VR Education Headset Procurement Model
8.7 VR Education Headset Industry Sales Model and Sales Channels
8.7.1 VR Education Headset Sales Model
8.7.2 VR Education Headset Typical Customers

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. World VR Education Headset Production Value by Region (2018, 2022 and 2029) & (USD Million)
Table 2. World VR Education Headset Production Value by Region (2018-2023) & (USD Million)
Table 3. World VR Education Headset Production Value by Region (2024-2029) & (USD Million)
Table 4. World VR Education Headset Production Value Market Share by Region (2018-2023)
Table 5. World VR Education Headset Production Value Market Share by Region (2024-2029)
Table 6. World VR Education Headset Production by Region (2018-2023) & (K Units)
Table 7. World VR Education Headset Production by Region (2024-2029) & (K Units)
Table 8. World VR Education Headset Production Market Share by Region (2018-2023)
Table 9. World VR Education Headset Production Market Share by Region (2024-2029)
Table 10. World VR Education Headset Average Price by Region (2018-2023) & (US$/Unit)
Table 11. World VR Education Headset Average Price by Region (2024-2029) & (US$/Unit)
Table 12. VR Education Headset Major Market Trends
Table 13. World VR Education Headset Consumption Growth Rate Forecast by Region (2018 & 2022 & 2029) & (K Units)
Table 14. World VR Education Headset Consumption by Region (2018-2023) & (K Units)
Table 15. World VR Education Headset Consumption Forecast by Region (2024-2029) & (K Units)
Table 16. World VR Education Headset Production Value by Manufacturer (2018-2023) & (USD Million)
Table 17. Production Value Market Share of Key VR Education Headset Producers in 2022
Table 18. World VR Education Headset Production by Manufacturer (2018-2023) & (K Units)
Table 19. Production Market Share of Key VR Education Headset Producers in 2022
Table 20. World VR Education Headset Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 21. Global VR Education Headset Company Evaluation Quadrant
Table 22. World VR Education Headset Industry Rank of Major Manufacturers, Based on Production Value in 2022
Table 23. Head Office and VR Education Headset Production Site of Key Manufacturer
Table 24. VR Education Headset Market: Company Product Type Footprint
Table 25. VR Education Headset Market: Company Product Application Footprint
Table 26. VR Education Headset Competitive Factors
Table 27. VR Education Headset New Entrant and Capacity Expansion Plans
Table 28. VR Education Headset Mergers & Acquisitions Activity
Table 29. United States VS China VR Education Headset Production Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 30. United States VS China VR Education Headset Production Comparison, (2018 & 2022 & 2029) & (K Units)
Table 31. United States VS China VR Education Headset Consumption Comparison, (2018 & 2022 & 2029) & (K Units)
Table 32. United States Based VR Education Headset Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers VR Education Headset Production Value, (2018-2023) & (USD Million)
Table 34. United States Based Manufacturers VR Education Headset Production Value Market Share (2018-2023)
Table 35. United States Based Manufacturers VR Education Headset Production (2018-2023) & (K Units)
Table 36. United States Based Manufacturers VR Education Headset Production Market Share (2018-2023)
Table 37. China Based VR Education Headset Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers VR Education Headset Production Value, (2018-2023) & (USD Million)
Table 39. China Based Manufacturers VR Education Headset Production Value Market Share (2018-2023)
Table 40. China Based Manufacturers VR Education Headset Production (2018-2023) & (K Units)
Table 41. China Based Manufacturers VR Education Headset Production Market Share (2018-2023)
Table 42. Rest of World Based VR Education Headset Manufacturers, Headquarters and Production Site (States, Country)
Table 43. Rest of World Based Manufacturers VR Education Headset Production Value, (2018-2023) & (USD Million)
Table 44. Rest of World Based Manufacturers VR Education Headset Production Value Market Share (2018-2023)
Table 45. Rest of World Based Manufacturers VR Education Headset Production (2018-2023) & (K Units)
Table 46. Rest of World Based Manufacturers VR Education Headset Production Market Share (2018-2023)
Table 47. World VR Education Headset Production Value by Type, (USD Million), 2018 & 2022 & 2029
Table 48. World VR Education Headset Production by Type (2018-2023) & (K Units)
Table 49. World VR Education Headset Production by Type (2024-2029) & (K Units)
Table 50. World VR Education Headset Production Value by Type (2018-2023) & (USD Million)
Table 51. World VR Education Headset Production Value by Type (2024-2029) & (USD Million)
Table 52. World VR Education Headset Average Price by Type (2018-2023) & (US$/Unit)
Table 53. World VR Education Headset Average Price by Type (2024-2029) & (US$/Unit)
Table 54. World VR Education Headset Production Value by Application, (USD Million), 2018 & 2022 & 2029
Table 55. World VR Education Headset Production by Application (2018-2023) & (K Units)
Table 56. World VR Education Headset Production by Application (2024-2029) & (K Units)
Table 57. World VR Education Headset Production Value by Application (2018-2023) & (USD Million)
Table 58. World VR Education Headset Production Value by Application (2024-2029) & (USD Million)
Table 59. World VR Education Headset Average Price by Application (2018-2023) & (US$/Unit)
Table 60. World VR Education Headset Average Price by Application (2024-2029) & (US$/Unit)
Table 61. Lenovo Basic Information, Manufacturing Base and Competitors
Table 62. Lenovo Major Business
Table 63. Lenovo VR Education Headset Product and Services
Table 64. Lenovo VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 65. Lenovo Recent Developments/Updates
Table 66. Lenovo Competitive Strengths & Weaknesses
Table 67. Google Cardboard Basic Information, Manufacturing Base and Competitors
Table 68. Google Cardboard Major Business
Table 69. Google Cardboard VR Education Headset Product and Services
Table 70. Google Cardboard VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 71. Google Cardboard Recent Developments/Updates
Table 72. Google Cardboard Competitive Strengths & Weaknesses
Table 73. Sony Basic Information, Manufacturing Base and Competitors
Table 74. Sony Major Business
Table 75. Sony VR Education Headset Product and Services
Table 76. Sony VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Sony Recent Developments/Updates
Table 78. Sony Competitive Strengths & Weaknesses
Table 79. ClassVR Basic Information, Manufacturing Base and Competitors
Table 80. ClassVR Major Business
Table 81. ClassVR VR Education Headset Product and Services
Table 82. ClassVR VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 83. ClassVR Recent Developments/Updates
Table 84. ClassVR Competitive Strengths & Weaknesses
Table 85. DPVR Basic Information, Manufacturing Base and Competitors
Table 86. DPVR Major Business
Table 87. DPVR VR Education Headset Product and Services
Table 88. DPVR VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. DPVR Recent Developments/Updates
Table 90. DPVR Competitive Strengths & Weaknesses
Table 91. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 92. HTC Corporation Major Business
Table 93. HTC Corporation VR Education Headset Product and Services
Table 94. HTC Corporation VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 95. HTC Corporation Recent Developments/Updates
Table 96. HTC Corporation Competitive Strengths & Weaknesses
Table 97. Oculus (Facebook) Basic Information, Manufacturing Base and Competitors
Table 98. Oculus (Facebook) Major Business
Table 99. Oculus (Facebook) VR Education Headset Product and Services
Table 100. Oculus (Facebook) VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 101. Oculus (Facebook) Recent Developments/Updates
Table 102. Oculus (Facebook) Competitive Strengths & Weaknesses
Table 103. Merge Basic Information, Manufacturing Base and Competitors
Table 104. Merge Major Business
Table 105. Merge VR Education Headset Product and Services
Table 106. Merge VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 107. Merge Recent Developments/Updates
Table 108. Merge Competitive Strengths & Weaknesses
Table 109. Veative Basic Information, Manufacturing Base and Competitors
Table 110. Veative Major Business
Table 111. Veative VR Education Headset Product and Services
Table 112. Veative VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 113. Veative Recent Developments/Updates
Table 114. Veative Competitive Strengths & Weaknesses
Table 115. Microsoft Basic Information, Manufacturing Base and Competitors
Table 116. Microsoft Major Business
Table 117. Microsoft VR Education Headset Product and Services
Table 118. Microsoft VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 119. Microsoft Recent Developments/Updates
Table 120. Microsoft Competitive Strengths & Weaknesses
Table 121. SAMSUNG Basic Information, Manufacturing Base and Competitors
Table 122. SAMSUNG Major Business
Table 123. SAMSUNG VR Education Headset Product and Services
Table 124. SAMSUNG VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 125. SAMSUNG Recent Developments/Updates
Table 126. SAMSUNG Competitive Strengths & Weaknesses
Table 127. Qualcomm Basic Information, Manufacturing Base and Competitors
Table 128. Qualcomm Major Business
Table 129. Qualcomm VR Education Headset Product and Services
Table 130. Qualcomm VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 131. Qualcomm Recent Developments/Updates
Table 132. Qualcomm Competitive Strengths & Weaknesses
Table 133. Snap Basic Information, Manufacturing Base and Competitors
Table 134. Snap Major Business
Table 135. Snap VR Education Headset Product and Services
Table 136. Snap VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 137. Snap Recent Developments/Updates
Table 138. Snap Competitive Strengths & Weaknesses
Table 139. Huawei Basic Information, Manufacturing Base and Competitors
Table 140. Huawei Major Business
Table 141. Huawei VR Education Headset Product and Services
Table 142. Huawei VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 143. Huawei Recent Developments/Updates
Table 144. Huawei Competitive Strengths & Weaknesses
Table 145. HP Basic Information, Manufacturing Base and Competitors
Table 146. HP Major Business
Table 147. HP VR Education Headset Product and Services
Table 148. HP VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 149. HP Recent Developments/Updates
Table 150. Lenovo Basic Information, Manufacturing Base and Competitors
Table 151. Lenovo Major Business
Table 152. Lenovo VR Education Headset Product and Services
Table 153. Lenovo VR Education Headset Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 154. Global Key Players of VR Education Headset Upstream (Raw Materials)
Table 155. VR Education Headset Typical Customers
Table 156. VR Education Headset Typical Distributors
List of Figure
Figure 1. VR Education Headset Picture
Figure 2. World VR Education Headset Production Value: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Education Headset Production Value and Forecast (2018-2029) & (USD Million)
Figure 4. World VR Education Headset Production (2018-2029) & (K Units)
Figure 5. World VR Education Headset Average Price (2018-2029) & (US$/Unit)
Figure 6. World VR Education Headset Production Value Market Share by Region (2018-2029)
Figure 7. World VR Education Headset Production Market Share by Region (2018-2029)
Figure 8. North America VR Education Headset Production (2018-2029) & (K Units)
Figure 9. Europe VR Education Headset Production (2018-2029) & (K Units)
Figure 10. China VR Education Headset Production (2018-2029) & (K Units)
Figure 11. Japan VR Education Headset Production (2018-2029) & (K Units)
Figure 12. VR Education Headset Market Drivers
Figure 13. Factors Affecting Demand
Figure 14. World VR Education Headset Consumption (2018-2029) & (K Units)
Figure 15. World VR Education Headset Consumption Market Share by Region (2018-2029)
Figure 16. United States VR Education Headset Consumption (2018-2029) & (K Units)
Figure 17. China VR Education Headset Consumption (2018-2029) & (K Units)
Figure 18. Europe VR Education Headset Consumption (2018-2029) & (K Units)
Figure 19. Japan VR Education Headset Consumption (2018-2029) & (K Units)
Figure 20. South Korea VR Education Headset Consumption (2018-2029) & (K Units)
Figure 21. ASEAN VR Education Headset Consumption (2018-2029) & (K Units)
Figure 22. India VR Education Headset Consumption (2018-2029) & (K Units)
Figure 23. Producer Shipments of VR Education Headset by Manufacturer Revenue ($MM) and Market Share (%): 2022
Figure 24. Global Four-firm Concentration Ratios (CR4) for VR Education Headset Markets in 2022
Figure 25. Global Four-firm Concentration Ratios (CR8) for VR Education Headset Markets in 2022
Figure 26. United States VS China: VR Education Headset Production Value Market Share Comparison (2018 & 2022 & 2029)
Figure 27. United States VS China: VR Education Headset Production Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Education Headset Consumption Market Share Comparison (2018 & 2022 & 2029)
Figure 29. United States Based Manufacturers VR Education Headset Production Market Share 2022
Figure 30. China Based Manufacturers VR Education Headset Production Market Share 2022
Figure 31. Rest of World Based Manufacturers VR Education Headset Production Market Share 2022
Figure 32. World VR Education Headset Production Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 33. World VR Education Headset Production Value Market Share by Type in 2022
Figure 34. Mobile Headset
Figure 35. External Headset (PC Headset)
Figure 36. All-in-one Headset
Figure 37. World VR Education Headset Production Market Share by Type (2018-2029)
Figure 38. World VR Education Headset Production Value Market Share by Type (2018-2029)
Figure 39. World VR Education Headset Average Price by Type (2018-2029) & (US$/Unit)
Figure 40. World VR Education Headset Production Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 41. World VR Education Headset Production Value Market Share by Application in 2022
Figure 42. Primary Education
Figure 43. Higher Education
Figure 44. World VR Education Headset Production Market Share by Application (2018-2029)
Figure 45. World VR Education Headset Production Value Market Share by Application (2018-2029)
Figure 46. World VR Education Headset Average Price by Application (2018-2029) & (US$/Unit)
Figure 47. VR Education Headset Industry Chain
Figure 48. VR Education Headset Procurement Model
Figure 49. VR Education Headset Sales Model
Figure 50. VR Education Headset Sales Channels, Direct Sales, and Distribution
Figure 51. Methodology
Figure 52. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Lenovo
Google Cardboard
Sony
ClassVR
DPVR
HTC Corporation
Oculus (Facebook)
Merge
Veative
Microsoft
SAMSUNG
Qualcomm
Snap
Huawei
HP
Lenovo
jiaGou

Add To Cart

gouMai

Buy Now