Global Game Backend-as-a-Service (BaaS) Supply, Demand and Key Producers, 2023-2029

Global Game Backend-as-a-Service (BaaS) Supply, Demand and Key Producers, 2023-2029

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Published Date: 17 Feb 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Game Backend-as-a-Service (BaaS) market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.

This report studies the global Game Backend-as-a-Service (BaaS) demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Game Backend-as-a-Service (BaaS), and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Game Backend-as-a-Service (BaaS) that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Game Backend-as-a-Service (BaaS) total market, 2018-2029, (USD Million)
Global Game Backend-as-a-Service (BaaS) total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Game Backend-as-a-Service (BaaS) total market, key domestic companies and share, (USD Million)
Global Game Backend-as-a-Service (BaaS) revenue by player and market share 2018-2023, (USD Million)
Global Game Backend-as-a-Service (BaaS) total market by Type, CAGR, 2018-2029, (USD Million)
Global Game Backend-as-a-Service (BaaS) total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Game Backend-as-a-Service (BaaS) market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, GameAnalytics, BrainCloud, Tavant Technologies and Back4App, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Game Backend-as-a-Service (BaaS) market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Game Backend-as-a-Service (BaaS) Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Game Backend-as-a-Service (BaaS) Market, Segmentation by Type
Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics
Others

Global Game Backend-as-a-Service (BaaS) Market, Segmentation by Application
SMEs
Large Enterprises

Companies Profiled:
AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
GameAnalytics
BrainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
Improbable
LeanCloud

Key Questions Answered
1. How big is the global Game Backend-as-a-Service (BaaS) market?
2. What is the demand of the global Game Backend-as-a-Service (BaaS) market?
3. What is the year over year growth of the global Game Backend-as-a-Service (BaaS) market?
4. What is the total value of the global Game Backend-as-a-Service (BaaS) market?
5. Who are the major players in the global Game Backend-as-a-Service (BaaS) market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Game Backend-as-a-Service (BaaS) Introduction
1.2 World Game Backend-as-a-Service (BaaS) Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Game Backend-as-a-Service (BaaS) Total Market by Region (by Headquarter Location)
1.3.1 World Game Backend-as-a-Service (BaaS) Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.3 China Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.4 Europe Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.5 Japan Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.6 South Korea Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.7 ASEAN Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.8 India Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Game Backend-as-a-Service (BaaS) Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Game Backend-as-a-Service (BaaS) Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.2 World Game Backend-as-a-Service (BaaS) Consumption Value by Region
2.2.1 World Game Backend-as-a-Service (BaaS) Consumption Value by Region (2018-2023)
2.2.2 World Game Backend-as-a-Service (BaaS) Consumption Value Forecast by Region (2024-2029)
2.3 United States Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.4 China Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.5 Europe Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.6 Japan Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.7 South Korea Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.8 ASEAN Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.9 India Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)

3 World Game Backend-as-a-Service (BaaS) Companies Competitive Analysis
3.1 World Game Backend-as-a-Service (BaaS) Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Game Backend-as-a-Service (BaaS) Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Game Backend-as-a-Service (BaaS) in 2022
3.2.3 Global Concentration Ratios (CR8) for Game Backend-as-a-Service (BaaS) in 2022
3.3 Game Backend-as-a-Service (BaaS) Company Evaluation Quadrant
3.4 Game Backend-as-a-Service (BaaS) Market: Overall Company Footprint Analysis
3.4.1 Game Backend-as-a-Service (BaaS) Market: Region Footprint
3.4.2 Game Backend-as-a-Service (BaaS) Market: Company Product Type Footprint
3.4.3 Game Backend-as-a-Service (BaaS) Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Game Backend-as-a-Service (BaaS) Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Game Backend-as-a-Service (BaaS) Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Game Backend-as-a-Service (BaaS) Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Game Backend-as-a-Service (BaaS) Consumption Value Comparison
4.2.1 United States VS China: Game Backend-as-a-Service (BaaS) Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Game Backend-as-a-Service (BaaS) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Game Backend-as-a-Service (BaaS) Companies and Market Share, 2018-2023
4.3.1 United States Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023)
4.4 China Based Companies Game Backend-as-a-Service (BaaS) Revenue and Market Share, 2018-2023
4.4.1 China Based Game Backend-as-a-Service (BaaS) Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023)
4.5 Rest of World Based Game Backend-as-a-Service (BaaS) Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Game Backend-as-a-Service (BaaS) Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Professional Services
5.2.2 Support and Maintenance
5.2.3 Access and Identity Management
5.2.4 Usage Analytics
5.2.5 Others
5.3 Market Segment by Type
5.3.1 World Game Backend-as-a-Service (BaaS) Market Size by Type (2018-2023)
5.3.2 World Game Backend-as-a-Service (BaaS) Market Size by Type (2024-2029)
5.3.3 World Game Backend-as-a-Service (BaaS) Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Game Backend-as-a-Service (BaaS) Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 SMEs
6.2.2 Large Enterprises
6.3 Market Segment by Application
6.3.1 World Game Backend-as-a-Service (BaaS) Market Size by Application (2018-2023)
6.3.2 World Game Backend-as-a-Service (BaaS) Market Size by Application (2024-2029)
6.3.3 World Game Backend-as-a-Service (BaaS) Market Size by Application (2018-2029)

7 Company Profiles
7.1 AWS
7.1.1 AWS Details
7.1.2 AWS Major Business
7.1.3 AWS Game Backend-as-a-Service (BaaS) Product and Services
7.1.4 AWS Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 AWS Recent Developments/Updates
7.1.6 AWS Competitive Strengths & Weaknesses
7.2 Microsoft Azure
7.2.1 Microsoft Azure Details
7.2.2 Microsoft Azure Major Business
7.2.3 Microsoft Azure Game Backend-as-a-Service (BaaS) Product and Services
7.2.4 Microsoft Azure Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Microsoft Azure Recent Developments/Updates
7.2.6 Microsoft Azure Competitive Strengths & Weaknesses
7.3 Google
7.3.1 Google Details
7.3.2 Google Major Business
7.3.3 Google Game Backend-as-a-Service (BaaS) Product and Services
7.3.4 Google Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Google Recent Developments/Updates
7.3.6 Google Competitive Strengths & Weaknesses
7.4 ChilliConnect (Unity)
7.4.1 ChilliConnect (Unity) Details
7.4.2 ChilliConnect (Unity) Major Business
7.4.3 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Product and Services
7.4.4 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 ChilliConnect (Unity) Recent Developments/Updates
7.4.6 ChilliConnect (Unity) Competitive Strengths & Weaknesses
7.5 Photon Engine
7.5.1 Photon Engine Details
7.5.2 Photon Engine Major Business
7.5.3 Photon Engine Game Backend-as-a-Service (BaaS) Product and Services
7.5.4 Photon Engine Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Photon Engine Recent Developments/Updates
7.5.6 Photon Engine Competitive Strengths & Weaknesses
7.6 GameAnalytics
7.6.1 GameAnalytics Details
7.6.2 GameAnalytics Major Business
7.6.3 GameAnalytics Game Backend-as-a-Service (BaaS) Product and Services
7.6.4 GameAnalytics Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 GameAnalytics Recent Developments/Updates
7.6.6 GameAnalytics Competitive Strengths & Weaknesses
7.7 BrainCloud
7.7.1 BrainCloud Details
7.7.2 BrainCloud Major Business
7.7.3 BrainCloud Game Backend-as-a-Service (BaaS) Product and Services
7.7.4 BrainCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 BrainCloud Recent Developments/Updates
7.7.6 BrainCloud Competitive Strengths & Weaknesses
7.8 Tavant Technologies
7.8.1 Tavant Technologies Details
7.8.2 Tavant Technologies Major Business
7.8.3 Tavant Technologies Game Backend-as-a-Service (BaaS) Product and Services
7.8.4 Tavant Technologies Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Tavant Technologies Recent Developments/Updates
7.8.6 Tavant Technologies Competitive Strengths & Weaknesses
7.9 Back4App
7.9.1 Back4App Details
7.9.2 Back4App Major Business
7.9.3 Back4App Game Backend-as-a-Service (BaaS) Product and Services
7.9.4 Back4App Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Back4App Recent Developments/Updates
7.9.6 Back4App Competitive Strengths & Weaknesses
7.10 ShepHertz
7.10.1 ShepHertz Details
7.10.2 ShepHertz Major Business
7.10.3 ShepHertz Game Backend-as-a-Service (BaaS) Product and Services
7.10.4 ShepHertz Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 ShepHertz Recent Developments/Updates
7.10.6 ShepHertz Competitive Strengths & Weaknesses
7.11 XtraLife
7.11.1 XtraLife Details
7.11.2 XtraLife Major Business
7.11.3 XtraLife Game Backend-as-a-Service (BaaS) Product and Services
7.11.4 XtraLife Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 XtraLife Recent Developments/Updates
7.11.6 XtraLife Competitive Strengths & Weaknesses
7.12 Huawei
7.12.1 Huawei Details
7.12.2 Huawei Major Business
7.12.3 Huawei Game Backend-as-a-Service (BaaS) Product and Services
7.12.4 Huawei Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Huawei Recent Developments/Updates
7.12.6 Huawei Competitive Strengths & Weaknesses
7.13 Tencent
7.13.1 Tencent Details
7.13.2 Tencent Major Business
7.13.3 Tencent Game Backend-as-a-Service (BaaS) Product and Services
7.13.4 Tencent Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Tencent Recent Developments/Updates
7.13.6 Tencent Competitive Strengths & Weaknesses
7.14 Improbable
7.14.1 Improbable Details
7.14.2 Improbable Major Business
7.14.3 Improbable Game Backend-as-a-Service (BaaS) Product and Services
7.14.4 Improbable Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Improbable Recent Developments/Updates
7.14.6 Improbable Competitive Strengths & Weaknesses
7.15 LeanCloud
7.15.1 LeanCloud Details
7.15.2 LeanCloud Major Business
7.15.3 LeanCloud Game Backend-as-a-Service (BaaS) Product and Services
7.15.4 LeanCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 LeanCloud Recent Developments/Updates
7.15.6 LeanCloud Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Game Backend-as-a-Service (BaaS) Industry Chain
8.2 Game Backend-as-a-Service (BaaS) Upstream Analysis
8.3 Game Backend-as-a-Service (BaaS) Midstream Analysis
8.4 Game Backend-as-a-Service (BaaS) Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Game Backend-as-a-Service (BaaS) Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Game Backend-as-a-Service (BaaS) Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Game Backend-as-a-Service (BaaS) Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Game Backend-as-a-Service (BaaS) Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Game Backend-as-a-Service (BaaS) Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Game Backend-as-a-Service (BaaS) Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Game Backend-as-a-Service (BaaS) Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Game Backend-as-a-Service (BaaS) Players in 2022
Table 12. World Game Backend-as-a-Service (BaaS) Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Game Backend-as-a-Service (BaaS) Company Evaluation Quadrant
Table 14. Head Office of Key Game Backend-as-a-Service (BaaS) Player
Table 15. Game Backend-as-a-Service (BaaS) Market: Company Product Type Footprint
Table 16. Game Backend-as-a-Service (BaaS) Market: Company Product Application Footprint
Table 17. Game Backend-as-a-Service (BaaS) Mergers & Acquisitions Activity
Table 18. United States VS China Game Backend-as-a-Service (BaaS) Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Game Backend-as-a-Service (BaaS) Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
Table 21. United States Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Game Backend-as-a-Service (BaaS) Revenue Market Share (2018-2023)
Table 23. China Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (Province, Country)
Table 24. China Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Game Backend-as-a-Service (BaaS) Revenue Market Share (2018-2023)
Table 26. Rest of World Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Game Backend-as-a-Service (BaaS) Revenue Market Share (2018-2023)
Table 29. World Game Backend-as-a-Service (BaaS) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Game Backend-as-a-Service (BaaS) Market Size by Type (2018-2023) & (USD Million)
Table 31. World Game Backend-as-a-Service (BaaS) Market Size by Type (2024-2029) & (USD Million)
Table 32. World Game Backend-as-a-Service (BaaS) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Game Backend-as-a-Service (BaaS) Market Size by Application (2018-2023) & (USD Million)
Table 34. World Game Backend-as-a-Service (BaaS) Market Size by Application (2024-2029) & (USD Million)
Table 35. AWS Basic Information, Area Served and Competitors
Table 36. AWS Major Business
Table 37. AWS Game Backend-as-a-Service (BaaS) Product and Services
Table 38. AWS Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. AWS Recent Developments/Updates
Table 40. AWS Competitive Strengths & Weaknesses
Table 41. Microsoft Azure Basic Information, Area Served and Competitors
Table 42. Microsoft Azure Major Business
Table 43. Microsoft Azure Game Backend-as-a-Service (BaaS) Product and Services
Table 44. Microsoft Azure Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Microsoft Azure Recent Developments/Updates
Table 46. Microsoft Azure Competitive Strengths & Weaknesses
Table 47. Google Basic Information, Area Served and Competitors
Table 48. Google Major Business
Table 49. Google Game Backend-as-a-Service (BaaS) Product and Services
Table 50. Google Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Google Recent Developments/Updates
Table 52. Google Competitive Strengths & Weaknesses
Table 53. ChilliConnect (Unity) Basic Information, Area Served and Competitors
Table 54. ChilliConnect (Unity) Major Business
Table 55. ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Product and Services
Table 56. ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. ChilliConnect (Unity) Recent Developments/Updates
Table 58. ChilliConnect (Unity) Competitive Strengths & Weaknesses
Table 59. Photon Engine Basic Information, Area Served and Competitors
Table 60. Photon Engine Major Business
Table 61. Photon Engine Game Backend-as-a-Service (BaaS) Product and Services
Table 62. Photon Engine Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Photon Engine Recent Developments/Updates
Table 64. Photon Engine Competitive Strengths & Weaknesses
Table 65. GameAnalytics Basic Information, Area Served and Competitors
Table 66. GameAnalytics Major Business
Table 67. GameAnalytics Game Backend-as-a-Service (BaaS) Product and Services
Table 68. GameAnalytics Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. GameAnalytics Recent Developments/Updates
Table 70. GameAnalytics Competitive Strengths & Weaknesses
Table 71. BrainCloud Basic Information, Area Served and Competitors
Table 72. BrainCloud Major Business
Table 73. BrainCloud Game Backend-as-a-Service (BaaS) Product and Services
Table 74. BrainCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. BrainCloud Recent Developments/Updates
Table 76. BrainCloud Competitive Strengths & Weaknesses
Table 77. Tavant Technologies Basic Information, Area Served and Competitors
Table 78. Tavant Technologies Major Business
Table 79. Tavant Technologies Game Backend-as-a-Service (BaaS) Product and Services
Table 80. Tavant Technologies Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Tavant Technologies Recent Developments/Updates
Table 82. Tavant Technologies Competitive Strengths & Weaknesses
Table 83. Back4App Basic Information, Area Served and Competitors
Table 84. Back4App Major Business
Table 85. Back4App Game Backend-as-a-Service (BaaS) Product and Services
Table 86. Back4App Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Back4App Recent Developments/Updates
Table 88. Back4App Competitive Strengths & Weaknesses
Table 89. ShepHertz Basic Information, Area Served and Competitors
Table 90. ShepHertz Major Business
Table 91. ShepHertz Game Backend-as-a-Service (BaaS) Product and Services
Table 92. ShepHertz Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. ShepHertz Recent Developments/Updates
Table 94. ShepHertz Competitive Strengths & Weaknesses
Table 95. XtraLife Basic Information, Area Served and Competitors
Table 96. XtraLife Major Business
Table 97. XtraLife Game Backend-as-a-Service (BaaS) Product and Services
Table 98. XtraLife Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. XtraLife Recent Developments/Updates
Table 100. XtraLife Competitive Strengths & Weaknesses
Table 101. Huawei Basic Information, Area Served and Competitors
Table 102. Huawei Major Business
Table 103. Huawei Game Backend-as-a-Service (BaaS) Product and Services
Table 104. Huawei Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Huawei Recent Developments/Updates
Table 106. Huawei Competitive Strengths & Weaknesses
Table 107. Tencent Basic Information, Area Served and Competitors
Table 108. Tencent Major Business
Table 109. Tencent Game Backend-as-a-Service (BaaS) Product and Services
Table 110. Tencent Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Tencent Recent Developments/Updates
Table 112. Tencent Competitive Strengths & Weaknesses
Table 113. Improbable Basic Information, Area Served and Competitors
Table 114. Improbable Major Business
Table 115. Improbable Game Backend-as-a-Service (BaaS) Product and Services
Table 116. Improbable Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Improbable Recent Developments/Updates
Table 118. LeanCloud Basic Information, Area Served and Competitors
Table 119. LeanCloud Major Business
Table 120. LeanCloud Game Backend-as-a-Service (BaaS) Product and Services
Table 121. LeanCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of Game Backend-as-a-Service (BaaS) Upstream (Raw Materials)
Table 123. Game Backend-as-a-Service (BaaS) Typical Customers
List of Figure
Figure 1. Game Backend-as-a-Service (BaaS) Picture
Figure 2. World Game Backend-as-a-Service (BaaS) Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Game Backend-as-a-Service (BaaS) Total Market Size (2018-2029) & (USD Million)
Figure 4. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 13. Game Backend-as-a-Service (BaaS) Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 16. World Game Backend-as-a-Service (BaaS) Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 18. China Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 23. India Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Game Backend-as-a-Service (BaaS) by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Game Backend-as-a-Service (BaaS) Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Game Backend-as-a-Service (BaaS) Markets in 2022
Figure 27. United States VS China: Game Backend-as-a-Service (BaaS) Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Game Backend-as-a-Service (BaaS) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Game Backend-as-a-Service (BaaS) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Game Backend-as-a-Service (BaaS) Market Size Market Share by Type in 2022
Figure 31. Professional Services
Figure 32. Support and Maintenance
Figure 33. Access and Identity Management
Figure 34. Usage Analytics
Figure 35. Others
Figure 36. World Game Backend-as-a-Service (BaaS) Market Size Market Share by Type (2018-2029)
Figure 37. World Game Backend-as-a-Service (BaaS) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 38. World Game Backend-as-a-Service (BaaS) Market Size Market Share by Application in 2022
Figure 39. SMEs
Figure 40. Large Enterprises
Figure 41. Game Backend-as-a-Service (BaaS) Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Game Backend-as-a-Service (BaaS) Supply, Demand and Key Producers, 2023-2029

Global Game Backend-as-a-Service (BaaS) Supply, Demand and Key Producers, 2023-2029

Page: 119

Published Date: 17 Feb 2023

Category: Service & Software

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Description

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Description

The global Game Backend-as-a-Service (BaaS) market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.

This report studies the global Game Backend-as-a-Service (BaaS) demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Game Backend-as-a-Service (BaaS), and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Game Backend-as-a-Service (BaaS) that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Game Backend-as-a-Service (BaaS) total market, 2018-2029, (USD Million)
Global Game Backend-as-a-Service (BaaS) total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Game Backend-as-a-Service (BaaS) total market, key domestic companies and share, (USD Million)
Global Game Backend-as-a-Service (BaaS) revenue by player and market share 2018-2023, (USD Million)
Global Game Backend-as-a-Service (BaaS) total market by Type, CAGR, 2018-2029, (USD Million)
Global Game Backend-as-a-Service (BaaS) total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Game Backend-as-a-Service (BaaS) market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, GameAnalytics, BrainCloud, Tavant Technologies and Back4App, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Game Backend-as-a-Service (BaaS) market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Game Backend-as-a-Service (BaaS) Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Game Backend-as-a-Service (BaaS) Market, Segmentation by Type
Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics
Others

Global Game Backend-as-a-Service (BaaS) Market, Segmentation by Application
SMEs
Large Enterprises

Companies Profiled:
AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
GameAnalytics
BrainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
Improbable
LeanCloud

Key Questions Answered
1. How big is the global Game Backend-as-a-Service (BaaS) market?
2. What is the demand of the global Game Backend-as-a-Service (BaaS) market?
3. What is the year over year growth of the global Game Backend-as-a-Service (BaaS) market?
4. What is the total value of the global Game Backend-as-a-Service (BaaS) market?
5. Who are the major players in the global Game Backend-as-a-Service (BaaS) market?
6. What are the growth factors driving the market demand?
btl

Table of Contents

1 Supply Summary
1.1 Game Backend-as-a-Service (BaaS) Introduction
1.2 World Game Backend-as-a-Service (BaaS) Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Game Backend-as-a-Service (BaaS) Total Market by Region (by Headquarter Location)
1.3.1 World Game Backend-as-a-Service (BaaS) Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.3 China Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.4 Europe Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.5 Japan Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.6 South Korea Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.7 ASEAN Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.3.8 India Game Backend-as-a-Service (BaaS) Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Game Backend-as-a-Service (BaaS) Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Game Backend-as-a-Service (BaaS) Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.2 World Game Backend-as-a-Service (BaaS) Consumption Value by Region
2.2.1 World Game Backend-as-a-Service (BaaS) Consumption Value by Region (2018-2023)
2.2.2 World Game Backend-as-a-Service (BaaS) Consumption Value Forecast by Region (2024-2029)
2.3 United States Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.4 China Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.5 Europe Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.6 Japan Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.7 South Korea Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.8 ASEAN Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)
2.9 India Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029)

3 World Game Backend-as-a-Service (BaaS) Companies Competitive Analysis
3.1 World Game Backend-as-a-Service (BaaS) Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Game Backend-as-a-Service (BaaS) Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Game Backend-as-a-Service (BaaS) in 2022
3.2.3 Global Concentration Ratios (CR8) for Game Backend-as-a-Service (BaaS) in 2022
3.3 Game Backend-as-a-Service (BaaS) Company Evaluation Quadrant
3.4 Game Backend-as-a-Service (BaaS) Market: Overall Company Footprint Analysis
3.4.1 Game Backend-as-a-Service (BaaS) Market: Region Footprint
3.4.2 Game Backend-as-a-Service (BaaS) Market: Company Product Type Footprint
3.4.3 Game Backend-as-a-Service (BaaS) Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Game Backend-as-a-Service (BaaS) Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Game Backend-as-a-Service (BaaS) Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Game Backend-as-a-Service (BaaS) Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Game Backend-as-a-Service (BaaS) Consumption Value Comparison
4.2.1 United States VS China: Game Backend-as-a-Service (BaaS) Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Game Backend-as-a-Service (BaaS) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Game Backend-as-a-Service (BaaS) Companies and Market Share, 2018-2023
4.3.1 United States Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023)
4.4 China Based Companies Game Backend-as-a-Service (BaaS) Revenue and Market Share, 2018-2023
4.4.1 China Based Game Backend-as-a-Service (BaaS) Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023)
4.5 Rest of World Based Game Backend-as-a-Service (BaaS) Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Game Backend-as-a-Service (BaaS) Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Professional Services
5.2.2 Support and Maintenance
5.2.3 Access and Identity Management
5.2.4 Usage Analytics
5.2.5 Others
5.3 Market Segment by Type
5.3.1 World Game Backend-as-a-Service (BaaS) Market Size by Type (2018-2023)
5.3.2 World Game Backend-as-a-Service (BaaS) Market Size by Type (2024-2029)
5.3.3 World Game Backend-as-a-Service (BaaS) Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Game Backend-as-a-Service (BaaS) Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 SMEs
6.2.2 Large Enterprises
6.3 Market Segment by Application
6.3.1 World Game Backend-as-a-Service (BaaS) Market Size by Application (2018-2023)
6.3.2 World Game Backend-as-a-Service (BaaS) Market Size by Application (2024-2029)
6.3.3 World Game Backend-as-a-Service (BaaS) Market Size by Application (2018-2029)

7 Company Profiles
7.1 AWS
7.1.1 AWS Details
7.1.2 AWS Major Business
7.1.3 AWS Game Backend-as-a-Service (BaaS) Product and Services
7.1.4 AWS Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 AWS Recent Developments/Updates
7.1.6 AWS Competitive Strengths & Weaknesses
7.2 Microsoft Azure
7.2.1 Microsoft Azure Details
7.2.2 Microsoft Azure Major Business
7.2.3 Microsoft Azure Game Backend-as-a-Service (BaaS) Product and Services
7.2.4 Microsoft Azure Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Microsoft Azure Recent Developments/Updates
7.2.6 Microsoft Azure Competitive Strengths & Weaknesses
7.3 Google
7.3.1 Google Details
7.3.2 Google Major Business
7.3.3 Google Game Backend-as-a-Service (BaaS) Product and Services
7.3.4 Google Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Google Recent Developments/Updates
7.3.6 Google Competitive Strengths & Weaknesses
7.4 ChilliConnect (Unity)
7.4.1 ChilliConnect (Unity) Details
7.4.2 ChilliConnect (Unity) Major Business
7.4.3 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Product and Services
7.4.4 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 ChilliConnect (Unity) Recent Developments/Updates
7.4.6 ChilliConnect (Unity) Competitive Strengths & Weaknesses
7.5 Photon Engine
7.5.1 Photon Engine Details
7.5.2 Photon Engine Major Business
7.5.3 Photon Engine Game Backend-as-a-Service (BaaS) Product and Services
7.5.4 Photon Engine Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Photon Engine Recent Developments/Updates
7.5.6 Photon Engine Competitive Strengths & Weaknesses
7.6 GameAnalytics
7.6.1 GameAnalytics Details
7.6.2 GameAnalytics Major Business
7.6.3 GameAnalytics Game Backend-as-a-Service (BaaS) Product and Services
7.6.4 GameAnalytics Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 GameAnalytics Recent Developments/Updates
7.6.6 GameAnalytics Competitive Strengths & Weaknesses
7.7 BrainCloud
7.7.1 BrainCloud Details
7.7.2 BrainCloud Major Business
7.7.3 BrainCloud Game Backend-as-a-Service (BaaS) Product and Services
7.7.4 BrainCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 BrainCloud Recent Developments/Updates
7.7.6 BrainCloud Competitive Strengths & Weaknesses
7.8 Tavant Technologies
7.8.1 Tavant Technologies Details
7.8.2 Tavant Technologies Major Business
7.8.3 Tavant Technologies Game Backend-as-a-Service (BaaS) Product and Services
7.8.4 Tavant Technologies Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Tavant Technologies Recent Developments/Updates
7.8.6 Tavant Technologies Competitive Strengths & Weaknesses
7.9 Back4App
7.9.1 Back4App Details
7.9.2 Back4App Major Business
7.9.3 Back4App Game Backend-as-a-Service (BaaS) Product and Services
7.9.4 Back4App Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Back4App Recent Developments/Updates
7.9.6 Back4App Competitive Strengths & Weaknesses
7.10 ShepHertz
7.10.1 ShepHertz Details
7.10.2 ShepHertz Major Business
7.10.3 ShepHertz Game Backend-as-a-Service (BaaS) Product and Services
7.10.4 ShepHertz Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 ShepHertz Recent Developments/Updates
7.10.6 ShepHertz Competitive Strengths & Weaknesses
7.11 XtraLife
7.11.1 XtraLife Details
7.11.2 XtraLife Major Business
7.11.3 XtraLife Game Backend-as-a-Service (BaaS) Product and Services
7.11.4 XtraLife Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 XtraLife Recent Developments/Updates
7.11.6 XtraLife Competitive Strengths & Weaknesses
7.12 Huawei
7.12.1 Huawei Details
7.12.2 Huawei Major Business
7.12.3 Huawei Game Backend-as-a-Service (BaaS) Product and Services
7.12.4 Huawei Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Huawei Recent Developments/Updates
7.12.6 Huawei Competitive Strengths & Weaknesses
7.13 Tencent
7.13.1 Tencent Details
7.13.2 Tencent Major Business
7.13.3 Tencent Game Backend-as-a-Service (BaaS) Product and Services
7.13.4 Tencent Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Tencent Recent Developments/Updates
7.13.6 Tencent Competitive Strengths & Weaknesses
7.14 Improbable
7.14.1 Improbable Details
7.14.2 Improbable Major Business
7.14.3 Improbable Game Backend-as-a-Service (BaaS) Product and Services
7.14.4 Improbable Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Improbable Recent Developments/Updates
7.14.6 Improbable Competitive Strengths & Weaknesses
7.15 LeanCloud
7.15.1 LeanCloud Details
7.15.2 LeanCloud Major Business
7.15.3 LeanCloud Game Backend-as-a-Service (BaaS) Product and Services
7.15.4 LeanCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 LeanCloud Recent Developments/Updates
7.15.6 LeanCloud Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Game Backend-as-a-Service (BaaS) Industry Chain
8.2 Game Backend-as-a-Service (BaaS) Upstream Analysis
8.3 Game Backend-as-a-Service (BaaS) Midstream Analysis
8.4 Game Backend-as-a-Service (BaaS) Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. World Game Backend-as-a-Service (BaaS) Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Game Backend-as-a-Service (BaaS) Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Game Backend-as-a-Service (BaaS) Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Game Backend-as-a-Service (BaaS) Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Game Backend-as-a-Service (BaaS) Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Game Backend-as-a-Service (BaaS) Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Game Backend-as-a-Service (BaaS) Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Game Backend-as-a-Service (BaaS) Players in 2022
Table 12. World Game Backend-as-a-Service (BaaS) Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Game Backend-as-a-Service (BaaS) Company Evaluation Quadrant
Table 14. Head Office of Key Game Backend-as-a-Service (BaaS) Player
Table 15. Game Backend-as-a-Service (BaaS) Market: Company Product Type Footprint
Table 16. Game Backend-as-a-Service (BaaS) Market: Company Product Application Footprint
Table 17. Game Backend-as-a-Service (BaaS) Mergers & Acquisitions Activity
Table 18. United States VS China Game Backend-as-a-Service (BaaS) Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Game Backend-as-a-Service (BaaS) Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
Table 21. United States Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Game Backend-as-a-Service (BaaS) Revenue Market Share (2018-2023)
Table 23. China Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (Province, Country)
Table 24. China Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Game Backend-as-a-Service (BaaS) Revenue Market Share (2018-2023)
Table 26. Rest of World Based Game Backend-as-a-Service (BaaS) Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Game Backend-as-a-Service (BaaS) Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Game Backend-as-a-Service (BaaS) Revenue Market Share (2018-2023)
Table 29. World Game Backend-as-a-Service (BaaS) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Game Backend-as-a-Service (BaaS) Market Size by Type (2018-2023) & (USD Million)
Table 31. World Game Backend-as-a-Service (BaaS) Market Size by Type (2024-2029) & (USD Million)
Table 32. World Game Backend-as-a-Service (BaaS) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Game Backend-as-a-Service (BaaS) Market Size by Application (2018-2023) & (USD Million)
Table 34. World Game Backend-as-a-Service (BaaS) Market Size by Application (2024-2029) & (USD Million)
Table 35. AWS Basic Information, Area Served and Competitors
Table 36. AWS Major Business
Table 37. AWS Game Backend-as-a-Service (BaaS) Product and Services
Table 38. AWS Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. AWS Recent Developments/Updates
Table 40. AWS Competitive Strengths & Weaknesses
Table 41. Microsoft Azure Basic Information, Area Served and Competitors
Table 42. Microsoft Azure Major Business
Table 43. Microsoft Azure Game Backend-as-a-Service (BaaS) Product and Services
Table 44. Microsoft Azure Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Microsoft Azure Recent Developments/Updates
Table 46. Microsoft Azure Competitive Strengths & Weaknesses
Table 47. Google Basic Information, Area Served and Competitors
Table 48. Google Major Business
Table 49. Google Game Backend-as-a-Service (BaaS) Product and Services
Table 50. Google Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Google Recent Developments/Updates
Table 52. Google Competitive Strengths & Weaknesses
Table 53. ChilliConnect (Unity) Basic Information, Area Served and Competitors
Table 54. ChilliConnect (Unity) Major Business
Table 55. ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Product and Services
Table 56. ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. ChilliConnect (Unity) Recent Developments/Updates
Table 58. ChilliConnect (Unity) Competitive Strengths & Weaknesses
Table 59. Photon Engine Basic Information, Area Served and Competitors
Table 60. Photon Engine Major Business
Table 61. Photon Engine Game Backend-as-a-Service (BaaS) Product and Services
Table 62. Photon Engine Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Photon Engine Recent Developments/Updates
Table 64. Photon Engine Competitive Strengths & Weaknesses
Table 65. GameAnalytics Basic Information, Area Served and Competitors
Table 66. GameAnalytics Major Business
Table 67. GameAnalytics Game Backend-as-a-Service (BaaS) Product and Services
Table 68. GameAnalytics Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. GameAnalytics Recent Developments/Updates
Table 70. GameAnalytics Competitive Strengths & Weaknesses
Table 71. BrainCloud Basic Information, Area Served and Competitors
Table 72. BrainCloud Major Business
Table 73. BrainCloud Game Backend-as-a-Service (BaaS) Product and Services
Table 74. BrainCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. BrainCloud Recent Developments/Updates
Table 76. BrainCloud Competitive Strengths & Weaknesses
Table 77. Tavant Technologies Basic Information, Area Served and Competitors
Table 78. Tavant Technologies Major Business
Table 79. Tavant Technologies Game Backend-as-a-Service (BaaS) Product and Services
Table 80. Tavant Technologies Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Tavant Technologies Recent Developments/Updates
Table 82. Tavant Technologies Competitive Strengths & Weaknesses
Table 83. Back4App Basic Information, Area Served and Competitors
Table 84. Back4App Major Business
Table 85. Back4App Game Backend-as-a-Service (BaaS) Product and Services
Table 86. Back4App Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Back4App Recent Developments/Updates
Table 88. Back4App Competitive Strengths & Weaknesses
Table 89. ShepHertz Basic Information, Area Served and Competitors
Table 90. ShepHertz Major Business
Table 91. ShepHertz Game Backend-as-a-Service (BaaS) Product and Services
Table 92. ShepHertz Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. ShepHertz Recent Developments/Updates
Table 94. ShepHertz Competitive Strengths & Weaknesses
Table 95. XtraLife Basic Information, Area Served and Competitors
Table 96. XtraLife Major Business
Table 97. XtraLife Game Backend-as-a-Service (BaaS) Product and Services
Table 98. XtraLife Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. XtraLife Recent Developments/Updates
Table 100. XtraLife Competitive Strengths & Weaknesses
Table 101. Huawei Basic Information, Area Served and Competitors
Table 102. Huawei Major Business
Table 103. Huawei Game Backend-as-a-Service (BaaS) Product and Services
Table 104. Huawei Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Huawei Recent Developments/Updates
Table 106. Huawei Competitive Strengths & Weaknesses
Table 107. Tencent Basic Information, Area Served and Competitors
Table 108. Tencent Major Business
Table 109. Tencent Game Backend-as-a-Service (BaaS) Product and Services
Table 110. Tencent Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Tencent Recent Developments/Updates
Table 112. Tencent Competitive Strengths & Weaknesses
Table 113. Improbable Basic Information, Area Served and Competitors
Table 114. Improbable Major Business
Table 115. Improbable Game Backend-as-a-Service (BaaS) Product and Services
Table 116. Improbable Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Improbable Recent Developments/Updates
Table 118. LeanCloud Basic Information, Area Served and Competitors
Table 119. LeanCloud Major Business
Table 120. LeanCloud Game Backend-as-a-Service (BaaS) Product and Services
Table 121. LeanCloud Game Backend-as-a-Service (BaaS) Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of Game Backend-as-a-Service (BaaS) Upstream (Raw Materials)
Table 123. Game Backend-as-a-Service (BaaS) Typical Customers
List of Figure
Figure 1. Game Backend-as-a-Service (BaaS) Picture
Figure 2. World Game Backend-as-a-Service (BaaS) Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Game Backend-as-a-Service (BaaS) Total Market Size (2018-2029) & (USD Million)
Figure 4. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Game Backend-as-a-Service (BaaS) Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Game Backend-as-a-Service (BaaS) Revenue (2018-2029) & (USD Million)
Figure 13. Game Backend-as-a-Service (BaaS) Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 16. World Game Backend-as-a-Service (BaaS) Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 18. China Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 23. India Game Backend-as-a-Service (BaaS) Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Game Backend-as-a-Service (BaaS) by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Game Backend-as-a-Service (BaaS) Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Game Backend-as-a-Service (BaaS) Markets in 2022
Figure 27. United States VS China: Game Backend-as-a-Service (BaaS) Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Game Backend-as-a-Service (BaaS) Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Game Backend-as-a-Service (BaaS) Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Game Backend-as-a-Service (BaaS) Market Size Market Share by Type in 2022
Figure 31. Professional Services
Figure 32. Support and Maintenance
Figure 33. Access and Identity Management
Figure 34. Usage Analytics
Figure 35. Others
Figure 36. World Game Backend-as-a-Service (BaaS) Market Size Market Share by Type (2018-2029)
Figure 37. World Game Backend-as-a-Service (BaaS) Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 38. World Game Backend-as-a-Service (BaaS) Market Size Market Share by Application in 2022
Figure 39. SMEs
Figure 40. Large Enterprises
Figure 41. Game Backend-as-a-Service (BaaS) Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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