Global Online Football Games Supply, Demand and Key Producers, 2023-2029

Global Online Football Games Supply, Demand and Key Producers, 2023-2029

Page: 104

Published Date: 05 Sep 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

The global Online Football Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Online Football Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online Football Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online Football Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online Football Games total market, 2018-2029, (USD Million)
Global Online Football Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Online Football Games total market, key domestic companies and share, (USD Million)
Global Online Football Games revenue by player and market share 2018-2023, (USD Million)
Global Online Football Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Online Football Games total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global Online Football Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Electronic Arts, KONAMI, Tencent, Galasports, Klab, Sports Interactive, Net Ease, Nordeus and Djinnworks, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online Football Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Online Football Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online Football Games Market, Segmentation by Type
Pay to Play
Free to Play

Global Online Football Games Market, Segmentation by Application
Mobile Phone
Personal Computer
Console

Companies Profiled:
Electronic Arts
KONAMI
Tencent
Galasports
Klab
Sports Interactive
Net Ease
Nordeus
Djinnworks

Key Questions Answered
1. How big is the global Online Football Games market?
2. What is the demand of the global Online Football Games market?
3. What is the year over year growth of the global Online Football Games market?
4. What is the total value of the global Online Football Games market?
5. Who are the major players in the global Online Football Games market?
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Table of Contents

1 Supply Summary
1.1 Online Football Games Introduction
1.2 World Online Football Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Online Football Games Total Market by Region (by Headquarter Location)
1.3.1 World Online Football Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Online Football Games Market Size (2018-2029)
1.3.3 China Online Football Games Market Size (2018-2029)
1.3.4 Europe Online Football Games Market Size (2018-2029)
1.3.5 Japan Online Football Games Market Size (2018-2029)
1.3.6 South Korea Online Football Games Market Size (2018-2029)
1.3.7 ASEAN Online Football Games Market Size (2018-2029)
1.3.8 India Online Football Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Football Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online Football Games Major Market Trends

2 Demand Summary
2.1 World Online Football Games Consumption Value (2018-2029)
2.2 World Online Football Games Consumption Value by Region
2.2.1 World Online Football Games Consumption Value by Region (2018-2023)
2.2.2 World Online Football Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Online Football Games Consumption Value (2018-2029)
2.4 China Online Football Games Consumption Value (2018-2029)
2.5 Europe Online Football Games Consumption Value (2018-2029)
2.6 Japan Online Football Games Consumption Value (2018-2029)
2.7 South Korea Online Football Games Consumption Value (2018-2029)
2.8 ASEAN Online Football Games Consumption Value (2018-2029)
2.9 India Online Football Games Consumption Value (2018-2029)

3 World Online Football Games Companies Competitive Analysis
3.1 World Online Football Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Football Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Football Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Online Football Games in 2022
3.3 Online Football Games Company Evaluation Quadrant
3.4 Online Football Games Market: Overall Company Footprint Analysis
3.4.1 Online Football Games Market: Region Footprint
3.4.2 Online Football Games Market: Company Product Type Footprint
3.4.3 Online Football Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online Football Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Football Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Online Football Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Online Football Games Consumption Value Comparison
4.2.1 United States VS China: Online Football Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Online Football Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Online Football Games Companies and Market Share, 2018-2023
4.3.1 United States Based Online Football Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Football Games Revenue, (2018-2023)
4.4 China Based Companies Online Football Games Revenue and Market Share, 2018-2023
4.4.1 China Based Online Football Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Football Games Revenue, (2018-2023)
4.5 Rest of World Based Online Football Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Online Football Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online Football Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Online Football Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Pay to Play
5.2.2 Free to Play
5.3 Market Segment by Type
5.3.1 World Online Football Games Market Size by Type (2018-2023)
5.3.2 World Online Football Games Market Size by Type (2024-2029)
5.3.3 World Online Football Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Online Football Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Mobile Phone
6.2.2 Personal Computer
6.2.3 Console
6.3 Market Segment by Application
6.3.1 World Online Football Games Market Size by Application (2018-2023)
6.3.2 World Online Football Games Market Size by Application (2024-2029)
6.3.3 World Online Football Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Details
7.1.2 Electronic Arts Major Business
7.1.3 Electronic Arts Online Football Games Product and Services
7.1.4 Electronic Arts Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Electronic Arts Recent Developments/Updates
7.1.6 Electronic Arts Competitive Strengths & Weaknesses
7.2 KONAMI
7.2.1 KONAMI Details
7.2.2 KONAMI Major Business
7.2.3 KONAMI Online Football Games Product and Services
7.2.4 KONAMI Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 KONAMI Recent Developments/Updates
7.2.6 KONAMI Competitive Strengths & Weaknesses
7.3 Tencent
7.3.1 Tencent Details
7.3.2 Tencent Major Business
7.3.3 Tencent Online Football Games Product and Services
7.3.4 Tencent Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Tencent Recent Developments/Updates
7.3.6 Tencent Competitive Strengths & Weaknesses
7.4 Galasports
7.4.1 Galasports Details
7.4.2 Galasports Major Business
7.4.3 Galasports Online Football Games Product and Services
7.4.4 Galasports Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Galasports Recent Developments/Updates
7.4.6 Galasports Competitive Strengths & Weaknesses
7.5 Klab
7.5.1 Klab Details
7.5.2 Klab Major Business
7.5.3 Klab Online Football Games Product and Services
7.5.4 Klab Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Klab Recent Developments/Updates
7.5.6 Klab Competitive Strengths & Weaknesses
7.6 Sports Interactive
7.6.1 Sports Interactive Details
7.6.2 Sports Interactive Major Business
7.6.3 Sports Interactive Online Football Games Product and Services
7.6.4 Sports Interactive Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Sports Interactive Recent Developments/Updates
7.6.6 Sports Interactive Competitive Strengths & Weaknesses
7.7 Net Ease
7.7.1 Net Ease Details
7.7.2 Net Ease Major Business
7.7.3 Net Ease Online Football Games Product and Services
7.7.4 Net Ease Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Net Ease Recent Developments/Updates
7.7.6 Net Ease Competitive Strengths & Weaknesses
7.8 Nordeus
7.8.1 Nordeus Details
7.8.2 Nordeus Major Business
7.8.3 Nordeus Online Football Games Product and Services
7.8.4 Nordeus Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Nordeus Recent Developments/Updates
7.8.6 Nordeus Competitive Strengths & Weaknesses
7.9 Djinnworks
7.9.1 Djinnworks Details
7.9.2 Djinnworks Major Business
7.9.3 Djinnworks Online Football Games Product and Services
7.9.4 Djinnworks Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Djinnworks Recent Developments/Updates
7.9.6 Djinnworks Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online Football Games Industry Chain
8.2 Online Football Games Upstream Analysis
8.3 Online Football Games Midstream Analysis
8.4 Online Football Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online Football Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Online Football Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Online Football Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Online Football Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Online Football Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online Football Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Online Football Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Online Football Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Online Football Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Online Football Games Players in 2022
Table 12. World Online Football Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Online Football Games Company Evaluation Quadrant
Table 14. Head Office of Key Online Football Games Player
Table 15. Online Football Games Market: Company Product Type Footprint
Table 16. Online Football Games Market: Company Product Application Footprint
Table 17. Online Football Games Mergers & Acquisitions Activity
Table 18. United States VS China Online Football Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Online Football Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Online Football Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online Football Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Online Football Games Revenue Market Share (2018-2023)
Table 23. China Based Online Football Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online Football Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Online Football Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Online Football Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online Football Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Online Football Games Revenue Market Share (2018-2023)
Table 29. World Online Football Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Online Football Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Online Football Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Online Football Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Online Football Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Online Football Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Electronic Arts Basic Information, Area Served and Competitors
Table 36. Electronic Arts Major Business
Table 37. Electronic Arts Online Football Games Product and Services
Table 38. Electronic Arts Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Electronic Arts Recent Developments/Updates
Table 40. Electronic Arts Competitive Strengths & Weaknesses
Table 41. KONAMI Basic Information, Area Served and Competitors
Table 42. KONAMI Major Business
Table 43. KONAMI Online Football Games Product and Services
Table 44. KONAMI Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. KONAMI Recent Developments/Updates
Table 46. KONAMI Competitive Strengths & Weaknesses
Table 47. Tencent Basic Information, Area Served and Competitors
Table 48. Tencent Major Business
Table 49. Tencent Online Football Games Product and Services
Table 50. Tencent Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Tencent Recent Developments/Updates
Table 52. Tencent Competitive Strengths & Weaknesses
Table 53. Galasports Basic Information, Area Served and Competitors
Table 54. Galasports Major Business
Table 55. Galasports Online Football Games Product and Services
Table 56. Galasports Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Galasports Recent Developments/Updates
Table 58. Galasports Competitive Strengths & Weaknesses
Table 59. Klab Basic Information, Area Served and Competitors
Table 60. Klab Major Business
Table 61. Klab Online Football Games Product and Services
Table 62. Klab Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Klab Recent Developments/Updates
Table 64. Klab Competitive Strengths & Weaknesses
Table 65. Sports Interactive Basic Information, Area Served and Competitors
Table 66. Sports Interactive Major Business
Table 67. Sports Interactive Online Football Games Product and Services
Table 68. Sports Interactive Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Sports Interactive Recent Developments/Updates
Table 70. Sports Interactive Competitive Strengths & Weaknesses
Table 71. Net Ease Basic Information, Area Served and Competitors
Table 72. Net Ease Major Business
Table 73. Net Ease Online Football Games Product and Services
Table 74. Net Ease Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Net Ease Recent Developments/Updates
Table 76. Net Ease Competitive Strengths & Weaknesses
Table 77. Nordeus Basic Information, Area Served and Competitors
Table 78. Nordeus Major Business
Table 79. Nordeus Online Football Games Product and Services
Table 80. Nordeus Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Nordeus Recent Developments/Updates
Table 82. Djinnworks Basic Information, Area Served and Competitors
Table 83. Djinnworks Major Business
Table 84. Djinnworks Online Football Games Product and Services
Table 85. Djinnworks Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 86. Global Key Players of Online Football Games Upstream (Raw Materials)
Table 87. Online Football Games Typical Customers
List of Figure
Figure 1. Online Football Games Picture
Figure 2. World Online Football Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Online Football Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Online Football Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Online Football Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 13. Online Football Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Online Football Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Online Football Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online Football Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online Football Games Markets in 2022
Figure 27. United States VS China: Online Football Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Online Football Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Online Football Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Online Football Games Market Size Market Share by Type in 2022
Figure 31. Pay to Play
Figure 32. Free to Play
Figure 33. World Online Football Games Market Size Market Share by Type (2018-2029)
Figure 34. World Online Football Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Online Football Games Market Size Market Share by Application in 2022
Figure 36. Mobile Phone
Figure 37. Personal Computer
Figure 38. Console
Figure 39. Online Football Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Electronic Arts
KONAMI
Tencent
Galasports
Klab
Sports Interactive
Net Ease
Nordeus
Djinnworks
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Global Online Football Games Supply, Demand and Key Producers, 2023-2029

Global Online Football Games Supply, Demand and Key Producers, 2023-2029

Page: 104

Published Date: 05 Sep 2023

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

The global Online Football Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Online Football Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online Football Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online Football Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online Football Games total market, 2018-2029, (USD Million)
Global Online Football Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Online Football Games total market, key domestic companies and share, (USD Million)
Global Online Football Games revenue by player and market share 2018-2023, (USD Million)
Global Online Football Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Online Football Games total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global Online Football Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Electronic Arts, KONAMI, Tencent, Galasports, Klab, Sports Interactive, Net Ease, Nordeus and Djinnworks, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online Football Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Online Football Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online Football Games Market, Segmentation by Type
Pay to Play
Free to Play

Global Online Football Games Market, Segmentation by Application
Mobile Phone
Personal Computer
Console

Companies Profiled:
Electronic Arts
KONAMI
Tencent
Galasports
Klab
Sports Interactive
Net Ease
Nordeus
Djinnworks

Key Questions Answered
1. How big is the global Online Football Games market?
2. What is the demand of the global Online Football Games market?
3. What is the year over year growth of the global Online Football Games market?
4. What is the total value of the global Online Football Games market?
5. Who are the major players in the global Online Football Games market?
btl

Table of Contents

1 Supply Summary
1.1 Online Football Games Introduction
1.2 World Online Football Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Online Football Games Total Market by Region (by Headquarter Location)
1.3.1 World Online Football Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Online Football Games Market Size (2018-2029)
1.3.3 China Online Football Games Market Size (2018-2029)
1.3.4 Europe Online Football Games Market Size (2018-2029)
1.3.5 Japan Online Football Games Market Size (2018-2029)
1.3.6 South Korea Online Football Games Market Size (2018-2029)
1.3.7 ASEAN Online Football Games Market Size (2018-2029)
1.3.8 India Online Football Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Football Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online Football Games Major Market Trends

2 Demand Summary
2.1 World Online Football Games Consumption Value (2018-2029)
2.2 World Online Football Games Consumption Value by Region
2.2.1 World Online Football Games Consumption Value by Region (2018-2023)
2.2.2 World Online Football Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Online Football Games Consumption Value (2018-2029)
2.4 China Online Football Games Consumption Value (2018-2029)
2.5 Europe Online Football Games Consumption Value (2018-2029)
2.6 Japan Online Football Games Consumption Value (2018-2029)
2.7 South Korea Online Football Games Consumption Value (2018-2029)
2.8 ASEAN Online Football Games Consumption Value (2018-2029)
2.9 India Online Football Games Consumption Value (2018-2029)

3 World Online Football Games Companies Competitive Analysis
3.1 World Online Football Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Football Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Football Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Online Football Games in 2022
3.3 Online Football Games Company Evaluation Quadrant
3.4 Online Football Games Market: Overall Company Footprint Analysis
3.4.1 Online Football Games Market: Region Footprint
3.4.2 Online Football Games Market: Company Product Type Footprint
3.4.3 Online Football Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online Football Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Football Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Online Football Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Online Football Games Consumption Value Comparison
4.2.1 United States VS China: Online Football Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Online Football Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Online Football Games Companies and Market Share, 2018-2023
4.3.1 United States Based Online Football Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Football Games Revenue, (2018-2023)
4.4 China Based Companies Online Football Games Revenue and Market Share, 2018-2023
4.4.1 China Based Online Football Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Football Games Revenue, (2018-2023)
4.5 Rest of World Based Online Football Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Online Football Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online Football Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Online Football Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Pay to Play
5.2.2 Free to Play
5.3 Market Segment by Type
5.3.1 World Online Football Games Market Size by Type (2018-2023)
5.3.2 World Online Football Games Market Size by Type (2024-2029)
5.3.3 World Online Football Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Online Football Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Mobile Phone
6.2.2 Personal Computer
6.2.3 Console
6.3 Market Segment by Application
6.3.1 World Online Football Games Market Size by Application (2018-2023)
6.3.2 World Online Football Games Market Size by Application (2024-2029)
6.3.3 World Online Football Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Details
7.1.2 Electronic Arts Major Business
7.1.3 Electronic Arts Online Football Games Product and Services
7.1.4 Electronic Arts Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Electronic Arts Recent Developments/Updates
7.1.6 Electronic Arts Competitive Strengths & Weaknesses
7.2 KONAMI
7.2.1 KONAMI Details
7.2.2 KONAMI Major Business
7.2.3 KONAMI Online Football Games Product and Services
7.2.4 KONAMI Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 KONAMI Recent Developments/Updates
7.2.6 KONAMI Competitive Strengths & Weaknesses
7.3 Tencent
7.3.1 Tencent Details
7.3.2 Tencent Major Business
7.3.3 Tencent Online Football Games Product and Services
7.3.4 Tencent Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Tencent Recent Developments/Updates
7.3.6 Tencent Competitive Strengths & Weaknesses
7.4 Galasports
7.4.1 Galasports Details
7.4.2 Galasports Major Business
7.4.3 Galasports Online Football Games Product and Services
7.4.4 Galasports Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Galasports Recent Developments/Updates
7.4.6 Galasports Competitive Strengths & Weaknesses
7.5 Klab
7.5.1 Klab Details
7.5.2 Klab Major Business
7.5.3 Klab Online Football Games Product and Services
7.5.4 Klab Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Klab Recent Developments/Updates
7.5.6 Klab Competitive Strengths & Weaknesses
7.6 Sports Interactive
7.6.1 Sports Interactive Details
7.6.2 Sports Interactive Major Business
7.6.3 Sports Interactive Online Football Games Product and Services
7.6.4 Sports Interactive Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Sports Interactive Recent Developments/Updates
7.6.6 Sports Interactive Competitive Strengths & Weaknesses
7.7 Net Ease
7.7.1 Net Ease Details
7.7.2 Net Ease Major Business
7.7.3 Net Ease Online Football Games Product and Services
7.7.4 Net Ease Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Net Ease Recent Developments/Updates
7.7.6 Net Ease Competitive Strengths & Weaknesses
7.8 Nordeus
7.8.1 Nordeus Details
7.8.2 Nordeus Major Business
7.8.3 Nordeus Online Football Games Product and Services
7.8.4 Nordeus Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Nordeus Recent Developments/Updates
7.8.6 Nordeus Competitive Strengths & Weaknesses
7.9 Djinnworks
7.9.1 Djinnworks Details
7.9.2 Djinnworks Major Business
7.9.3 Djinnworks Online Football Games Product and Services
7.9.4 Djinnworks Online Football Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Djinnworks Recent Developments/Updates
7.9.6 Djinnworks Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online Football Games Industry Chain
8.2 Online Football Games Upstream Analysis
8.3 Online Football Games Midstream Analysis
8.4 Online Football Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online Football Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Online Football Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Online Football Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Online Football Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Online Football Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online Football Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Online Football Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Online Football Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Online Football Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Online Football Games Players in 2022
Table 12. World Online Football Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Online Football Games Company Evaluation Quadrant
Table 14. Head Office of Key Online Football Games Player
Table 15. Online Football Games Market: Company Product Type Footprint
Table 16. Online Football Games Market: Company Product Application Footprint
Table 17. Online Football Games Mergers & Acquisitions Activity
Table 18. United States VS China Online Football Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Online Football Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Online Football Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online Football Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Online Football Games Revenue Market Share (2018-2023)
Table 23. China Based Online Football Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online Football Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Online Football Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Online Football Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online Football Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Online Football Games Revenue Market Share (2018-2023)
Table 29. World Online Football Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Online Football Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Online Football Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Online Football Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Online Football Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Online Football Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Electronic Arts Basic Information, Area Served and Competitors
Table 36. Electronic Arts Major Business
Table 37. Electronic Arts Online Football Games Product and Services
Table 38. Electronic Arts Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Electronic Arts Recent Developments/Updates
Table 40. Electronic Arts Competitive Strengths & Weaknesses
Table 41. KONAMI Basic Information, Area Served and Competitors
Table 42. KONAMI Major Business
Table 43. KONAMI Online Football Games Product and Services
Table 44. KONAMI Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. KONAMI Recent Developments/Updates
Table 46. KONAMI Competitive Strengths & Weaknesses
Table 47. Tencent Basic Information, Area Served and Competitors
Table 48. Tencent Major Business
Table 49. Tencent Online Football Games Product and Services
Table 50. Tencent Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Tencent Recent Developments/Updates
Table 52. Tencent Competitive Strengths & Weaknesses
Table 53. Galasports Basic Information, Area Served and Competitors
Table 54. Galasports Major Business
Table 55. Galasports Online Football Games Product and Services
Table 56. Galasports Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Galasports Recent Developments/Updates
Table 58. Galasports Competitive Strengths & Weaknesses
Table 59. Klab Basic Information, Area Served and Competitors
Table 60. Klab Major Business
Table 61. Klab Online Football Games Product and Services
Table 62. Klab Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Klab Recent Developments/Updates
Table 64. Klab Competitive Strengths & Weaknesses
Table 65. Sports Interactive Basic Information, Area Served and Competitors
Table 66. Sports Interactive Major Business
Table 67. Sports Interactive Online Football Games Product and Services
Table 68. Sports Interactive Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Sports Interactive Recent Developments/Updates
Table 70. Sports Interactive Competitive Strengths & Weaknesses
Table 71. Net Ease Basic Information, Area Served and Competitors
Table 72. Net Ease Major Business
Table 73. Net Ease Online Football Games Product and Services
Table 74. Net Ease Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Net Ease Recent Developments/Updates
Table 76. Net Ease Competitive Strengths & Weaknesses
Table 77. Nordeus Basic Information, Area Served and Competitors
Table 78. Nordeus Major Business
Table 79. Nordeus Online Football Games Product and Services
Table 80. Nordeus Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Nordeus Recent Developments/Updates
Table 82. Djinnworks Basic Information, Area Served and Competitors
Table 83. Djinnworks Major Business
Table 84. Djinnworks Online Football Games Product and Services
Table 85. Djinnworks Online Football Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 86. Global Key Players of Online Football Games Upstream (Raw Materials)
Table 87. Online Football Games Typical Customers
List of Figure
Figure 1. Online Football Games Picture
Figure 2. World Online Football Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Online Football Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Online Football Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Online Football Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Online Football Games Revenue (2018-2029) & (USD Million)
Figure 13. Online Football Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Online Football Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Online Football Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Online Football Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online Football Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online Football Games Markets in 2022
Figure 27. United States VS China: Online Football Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Online Football Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Online Football Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Online Football Games Market Size Market Share by Type in 2022
Figure 31. Pay to Play
Figure 32. Free to Play
Figure 33. World Online Football Games Market Size Market Share by Type (2018-2029)
Figure 34. World Online Football Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Online Football Games Market Size Market Share by Application in 2022
Figure 36. Mobile Phone
Figure 37. Personal Computer
Figure 38. Console
Figure 39. Online Football Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Electronic Arts
KONAMI
Tencent
Galasports
Klab
Sports Interactive
Net Ease
Nordeus
Djinnworks
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