Global E-comics Supply, Demand and Key Producers, 2024-2030

Global E-comics Supply, Demand and Key Producers, 2024-2030

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Published Date: 12 Apr 2024

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

E-comics, short for electronic comics, also called digital comics, refer to digital versions of comic books or graphic novels that are designed to be read on electronic devices, such as computers, tablets, e-readers, or smartphones. E-comics have become increasingly popular as technology has advanced, providing readers with a convenient and portable way to access and enjoy their favorite comic content. Here are some key features and aspects of e-comics:
Digital Format: E-comics are distributed in digital formats, allowing readers to download and store them electronically. This eliminates the need for physical copies and provides a space-efficient way to carry a large collection of comics. Various File Formats: E-comics are available in various file formats, including PDF, EPUB, CBR, CBZ, and more. Different platforms and devices may support different file types. Interactive Features: Some e-comics incorporate interactive features not possible in traditional print comics. This can include animations, sound effects, hyperlinks, and other multimedia elements. Online Platforms: E-comics are often distributed through online platforms or dedicated websites. Readers can purchase, download, or subscribe to digital comic content directly from these platforms. Subscription Services: Some platforms offer subscription services where users pay a recurring fee to access a library of digital comics. This model is similar to streaming services for other media types. Guided View Technology: To enhance the reading experience on smaller screens, many e-comic platforms use guided view technology. This feature guides readers through individual panels or frames, making it easier to follow the story on devices with limited screen space. Device Compatibility: E-comics are designed to be compatible with a wide range of electronic devices, including tablets, e-readers, smartphones, and computers. This ensures accessibility for readers using different devices. Global Accessibility: E-comics can be easily distributed and accessed globally, overcoming geographical barriers. Readers from different parts of the world can enjoy the same content simultaneously. Search and Navigation: Digital comics often include search and navigation features, allowing readers to quickly find specific pages or panels. This can enhance the overall reading experience. Creator Platforms: Some platforms cater to independent comic creators, providing tools and portals for them to publish and distribute their work directly to a global audience.

The global E-comics market size is expected to reach $ 28560 million by 2030, rising at a market growth of 11.9% CAGR during the forecast period (2024-2030).

Global key players of E-comics include Naver, Kakao, Shueisha, Kodansha, Comico (NHN), etc. The top five players hold a share over 26%. Asia-Pacific is the largest market, and has a share about 87%, followed by North America and Europe with share 6% and 5%, separately. In terms of product type, Subscription Based is the largest segment, occupied for a share of 77%. In terms of application, Mobile Phone has a share about 83 percent.

This report studies the global E-comics demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for E-comics, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of E-comics that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global E-comics total market, 2019-2030, (USD Million)
Global E-comics total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: E-comics total market, key domestic companies, and share, (USD Million)
Global E-comics revenue by player, revenue and market share 2019-2024, (USD Million)
Global E-comics total market by Type, CAGR, 2019-2030, (USD Million)
Global E-comics total market by Application, CAGR, 2019-2030, (USD Million)
This report profiles major players in the global E-comics market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world E-comics market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global E-comics Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global E-comics Market, Segmentation by Type
Subscription Based
Advertisement Based

Global E-comics Market, Segmentation by Application:
Mobile Phone
PC/Notebook
Tablet Computer
Others

Companies Profiled:
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico (NHN)
Image Comics
Delcourt
Glenat
Ridibooks (RIDI Corp)
Mr Blue
Webcomics (SideWalk Group)

Key Questions Answered
1. How big is the global E-comics market?
2. What is the demand of the global E-comics market?
3. What is the year over year growth of the global E-comics market?
4. What is the total value of the global E-comics market?
5. Who are the Major Players in the global E-comics market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 E-comics Introduction
1.2 World E-comics Market Size & Forecast (2019 & 2023 & 2030)
1.3 World E-comics Total Market by Region (by Headquarter Location)
1.3.1 World E-comics Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Based Company E-comics Revenue (2019-2030)
1.3.3 China Based Company E-comics Revenue (2019-2030)
1.3.4 Europe Based Company E-comics Revenue (2019-2030)
1.3.5 Japan Based Company E-comics Revenue (2019-2030)
1.3.6 South Korea Based Company E-comics Revenue (2019-2030)
1.3.7 ASEAN Based Company E-comics Revenue (2019-2030)
1.3.8 India Based Company E-comics Revenue (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 E-comics Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends

2 Demand Summary
2.1 World E-comics Consumption Value (2019-2030)
2.2 World E-comics Consumption Value by Region
2.2.1 World E-comics Consumption Value by Region (2019-2024)
2.2.2 World E-comics Consumption Value Forecast by Region (2025-2030)
2.3 United States E-comics Consumption Value (2019-2030)
2.4 China E-comics Consumption Value (2019-2030)
2.5 Europe E-comics Consumption Value (2019-2030)
2.6 Japan E-comics Consumption Value (2019-2030)
2.7 South Korea E-comics Consumption Value (2019-2030)
2.8 ASEAN E-comics Consumption Value (2019-2030)
2.9 India E-comics Consumption Value (2019-2030)

3 World E-comics Companies Competitive Analysis
3.1 World E-comics Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global E-comics Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for E-comics in 2023
3.2.3 Global Concentration Ratios (CR8) for E-comics in 2023
3.3 E-comics Company Evaluation Quadrant
3.4 E-comics Market: Overall Company Footprint Analysis
3.4.1 E-comics Market: Region Footprint
3.4.2 E-comics Market: Company Product Type Footprint
3.4.3 E-comics Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity

4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: E-comics Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: E-comics Revenue Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: E-comics Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: E-comics Consumption Value Comparison
4.2.1 United States VS China: E-comics Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: E-comics Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based E-comics Companies and Market Share, 2019-2024
4.3.1 United States Based E-comics Companies, Headquarters (States, Country)
4.3.2 United States Based Companies E-comics Revenue, (2019-2024)
4.4 China Based Companies E-comics Revenue and Market Share, 2019-2024
4.4.1 China Based E-comics Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies E-comics Revenue, (2019-2024)
4.5 Rest of World Based E-comics Companies and Market Share, 2019-2024
4.5.1 Rest of World Based E-comics Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies E-comics Revenue (2019-2024)

5 Market Analysis by Type
5.1 World E-comics Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Subscription Based
5.2.2 Advertisement Based
5.3 Market Segment by Type
5.3.1 World E-comics Market Size by Type (2019-2024)
5.3.2 World E-comics Market Size by Type (2025-2030)
5.3.3 World E-comics Market Size Market Share by Type (2025-2030)

6 Market Analysis by Application
6.1 World E-comics Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Mobile Phone
6.2.2 PC/Notebook
6.2.3 Tablet Computer
6.2.4 Others
6.3 Market Segment by Application
6.3.1 World E-comics Market Size by Application (2019-2024)
6.3.2 World E-comics Market Size by Application (2025-2030)
6.3.3 World E-comics Market Size Market Share by Application (2019-2030)

7 Company Profiles
7.1 Naver
7.1.1 Naver Details
7.1.2 Naver Major Business
7.1.3 Naver E-comics Product and Services
7.1.4 Naver E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Naver Recent Developments/Updates
7.1.6 Naver Competitive Strengths & Weaknesses
7.2 Kakao
7.2.1 Kakao Details
7.2.2 Kakao Major Business
7.2.3 Kakao E-comics Product and Services
7.2.4 Kakao E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Kakao Recent Developments/Updates
7.2.6 Kakao Competitive Strengths & Weaknesses
7.3 Shueisha
7.3.1 Shueisha Details
7.3.2 Shueisha Major Business
7.3.3 Shueisha E-comics Product and Services
7.3.4 Shueisha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Shueisha Recent Developments/Updates
7.3.6 Shueisha Competitive Strengths & Weaknesses
7.4 Marvel Unlimited
7.4.1 Marvel Unlimited Details
7.4.2 Marvel Unlimited Major Business
7.4.3 Marvel Unlimited E-comics Product and Services
7.4.4 Marvel Unlimited E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Marvel Unlimited Recent Developments/Updates
7.4.6 Marvel Unlimited Competitive Strengths & Weaknesses
7.5 Shogakukan
7.5.1 Shogakukan Details
7.5.2 Shogakukan Major Business
7.5.3 Shogakukan E-comics Product and Services
7.5.4 Shogakukan E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Shogakukan Recent Developments/Updates
7.5.6 Shogakukan Competitive Strengths & Weaknesses
7.6 Kodansha
7.6.1 Kodansha Details
7.6.2 Kodansha Major Business
7.6.3 Kodansha E-comics Product and Services
7.6.4 Kodansha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Kodansha Recent Developments/Updates
7.6.6 Kodansha Competitive Strengths & Weaknesses
7.7 DC
7.7.1 DC Details
7.7.2 DC Major Business
7.7.3 DC E-comics Product and Services
7.7.4 DC E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 DC Recent Developments/Updates
7.7.6 DC Competitive Strengths & Weaknesses
7.8 KidariStudio
7.8.1 KidariStudio Details
7.8.2 KidariStudio Major Business
7.8.3 KidariStudio E-comics Product and Services
7.8.4 KidariStudio E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 KidariStudio Recent Developments/Updates
7.8.6 KidariStudio Competitive Strengths & Weaknesses
7.9 Amazia
7.9.1 Amazia Details
7.9.2 Amazia Major Business
7.9.3 Amazia E-comics Product and Services
7.9.4 Amazia E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Amazia Recent Developments/Updates
7.9.6 Amazia Competitive Strengths & Weaknesses
7.10 Kadokawa
7.10.1 Kadokawa Details
7.10.2 Kadokawa Major Business
7.10.3 Kadokawa E-comics Product and Services
7.10.4 Kadokawa E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Kadokawa Recent Developments/Updates
7.10.6 Kadokawa Competitive Strengths & Weaknesses
7.11 Tappytoon
7.11.1 Tappytoon Details
7.11.2 Tappytoon Major Business
7.11.3 Tappytoon E-comics Product and Services
7.11.4 Tappytoon E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Tappytoon Recent Developments/Updates
7.11.6 Tappytoon Competitive Strengths & Weaknesses
7.12 Hakusensha
7.12.1 Hakusensha Details
7.12.2 Hakusensha Major Business
7.12.3 Hakusensha E-comics Product and Services
7.12.4 Hakusensha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Hakusensha Recent Developments/Updates
7.12.6 Hakusensha Competitive Strengths & Weaknesses
7.13 Akita Shoten
7.13.1 Akita Shoten Details
7.13.2 Akita Shoten Major Business
7.13.3 Akita Shoten E-comics Product and Services
7.13.4 Akita Shoten E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Akita Shoten Recent Developments/Updates
7.13.6 Akita Shoten Competitive Strengths & Weaknesses
7.14 Futabasha
7.14.1 Futabasha Details
7.14.2 Futabasha Major Business
7.14.3 Futabasha E-comics Product and Services
7.14.4 Futabasha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Futabasha Recent Developments/Updates
7.14.6 Futabasha Competitive Strengths & Weaknesses
7.15 IDW
7.15.1 IDW Details
7.15.2 IDW Major Business
7.15.3 IDW E-comics Product and Services
7.15.4 IDW E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 IDW Recent Developments/Updates
7.15.6 IDW Competitive Strengths & Weaknesses
7.16 Comico (NHN)
7.16.1 Comico (NHN) Details
7.16.2 Comico (NHN) Major Business
7.16.3 Comico (NHN) E-comics Product and Services
7.16.4 Comico (NHN) E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Comico (NHN) Recent Developments/Updates
7.16.6 Comico (NHN) Competitive Strengths & Weaknesses
7.17 Image Comics
7.17.1 Image Comics Details
7.17.2 Image Comics Major Business
7.17.3 Image Comics E-comics Product and Services
7.17.4 Image Comics E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Image Comics Recent Developments/Updates
7.17.6 Image Comics Competitive Strengths & Weaknesses
7.18 Delcourt
7.18.1 Delcourt Details
7.18.2 Delcourt Major Business
7.18.3 Delcourt E-comics Product and Services
7.18.4 Delcourt E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 Delcourt Recent Developments/Updates
7.18.6 Delcourt Competitive Strengths & Weaknesses
7.19 Glenat
7.19.1 Glenat Details
7.19.2 Glenat Major Business
7.19.3 Glenat E-comics Product and Services
7.19.4 Glenat E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.19.5 Glenat Recent Developments/Updates
7.19.6 Glenat Competitive Strengths & Weaknesses
7.20 Ridibooks (RIDI Corp)
7.20.1 Ridibooks (RIDI Corp) Details
7.20.2 Ridibooks (RIDI Corp) Major Business
7.20.3 Ridibooks (RIDI Corp) E-comics Product and Services
7.20.4 Ridibooks (RIDI Corp) E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.20.5 Ridibooks (RIDI Corp) Recent Developments/Updates
7.20.6 Ridibooks (RIDI Corp) Competitive Strengths & Weaknesses
7.21 Mr Blue
7.21.1 Mr Blue Details
7.21.2 Mr Blue Major Business
7.21.3 Mr Blue E-comics Product and Services
7.21.4 Mr Blue E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.21.5 Mr Blue Recent Developments/Updates
7.21.6 Mr Blue Competitive Strengths & Weaknesses
7.22 Webcomics (SideWalk Group)
7.22.1 Webcomics (SideWalk Group) Details
7.22.2 Webcomics (SideWalk Group) Major Business
7.22.3 Webcomics (SideWalk Group) E-comics Product and Services
7.22.4 Webcomics (SideWalk Group) E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.22.5 Webcomics (SideWalk Group) Recent Developments/Updates
7.22.6 Webcomics (SideWalk Group) Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 E-comics Industry Chain
8.2 E-comics Upstream Analysis
8.3 E-comics Midstream Analysis
8.4 E-comics Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World E-comics Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World E-comics Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World E-comics Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World E-comics Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World E-comics Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World E-comics Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World E-comics Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World E-comics Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World E-comics Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key E-comics Players in 2023
Table 12. World E-comics Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global E-comics Company Evaluation Quadrant
Table 14. Head Office of Key E-comics Players
Table 15. E-comics Market: Company Product Type Footprint
Table 16. E-comics Market: Company Product Application Footprint
Table 17. E-comics Mergers & Acquisitions Activity
Table 18. United States VS China E-comics Revenue Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China E-comics Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based E-comics Companies, Headquarters (States, Country)
Table 21. United States Based Companies E-comics Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies E-comics Revenue Market Share (2019-2024)
Table 23. China Based E-comics Companies, Headquarters (Province, Country)
Table 24. China Based Companies E-comics Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies E-comics Revenue Market Share (2019-2024)
Table 26. Rest of World Based E-comics Companies, Headquarters (Province, Country)
Table 27. Rest of World Based Companies E-comics Revenue (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies E-comics Revenue Market Share (2019-2024)
Table 29. World E-comics Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World E-comics Market Size Value by Type (2019-2024) & (USD Million)
Table 31. World E-comics Market Size by Type (2025-2030) & (USD Million)
Table 32. World E-comics Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World E-comics Market Size by Application (2019-2024) & (USD Million)
Table 34. World E-comics Market Size by Application (2025-2030) & (USD Million)
Table 35. Naver Basic Information, Manufacturing Base and Competitors
Table 36. Naver Major Business
Table 37. Naver E-comics Product and Services
Table 38. Naver E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Naver Recent Developments/Updates
Table 40. Naver Competitive Strengths & Weaknesses
Table 41. Kakao Basic Information, Manufacturing Base and Competitors
Table 42. Kakao Major Business
Table 43. Kakao E-comics Product and Services
Table 44. Kakao E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Kakao Recent Developments/Updates
Table 46. Kakao Competitive Strengths & Weaknesses
Table 47. Shueisha Basic Information, Manufacturing Base and Competitors
Table 48. Shueisha Major Business
Table 49. Shueisha E-comics Product and Services
Table 50. Shueisha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Shueisha Recent Developments/Updates
Table 52. Shueisha Competitive Strengths & Weaknesses
Table 53. Marvel Unlimited Basic Information, Manufacturing Base and Competitors
Table 54. Marvel Unlimited Major Business
Table 55. Marvel Unlimited E-comics Product and Services
Table 56. Marvel Unlimited E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Marvel Unlimited Recent Developments/Updates
Table 58. Marvel Unlimited Competitive Strengths & Weaknesses
Table 59. Shogakukan Basic Information, Manufacturing Base and Competitors
Table 60. Shogakukan Major Business
Table 61. Shogakukan E-comics Product and Services
Table 62. Shogakukan E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Shogakukan Recent Developments/Updates
Table 64. Shogakukan Competitive Strengths & Weaknesses
Table 65. Kodansha Basic Information, Manufacturing Base and Competitors
Table 66. Kodansha Major Business
Table 67. Kodansha E-comics Product and Services
Table 68. Kodansha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Kodansha Recent Developments/Updates
Table 70. Kodansha Competitive Strengths & Weaknesses
Table 71. DC Basic Information, Manufacturing Base and Competitors
Table 72. DC Major Business
Table 73. DC E-comics Product and Services
Table 74. DC E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. DC Recent Developments/Updates
Table 76. DC Competitive Strengths & Weaknesses
Table 77. KidariStudio Basic Information, Manufacturing Base and Competitors
Table 78. KidariStudio Major Business
Table 79. KidariStudio E-comics Product and Services
Table 80. KidariStudio E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. KidariStudio Recent Developments/Updates
Table 82. KidariStudio Competitive Strengths & Weaknesses
Table 83. Amazia Basic Information, Manufacturing Base and Competitors
Table 84. Amazia Major Business
Table 85. Amazia E-comics Product and Services
Table 86. Amazia E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Amazia Recent Developments/Updates
Table 88. Amazia Competitive Strengths & Weaknesses
Table 89. Kadokawa Basic Information, Manufacturing Base and Competitors
Table 90. Kadokawa Major Business
Table 91. Kadokawa E-comics Product and Services
Table 92. Kadokawa E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Kadokawa Recent Developments/Updates
Table 94. Kadokawa Competitive Strengths & Weaknesses
Table 95. Tappytoon Basic Information, Manufacturing Base and Competitors
Table 96. Tappytoon Major Business
Table 97. Tappytoon E-comics Product and Services
Table 98. Tappytoon E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Tappytoon Recent Developments/Updates
Table 100. Tappytoon Competitive Strengths & Weaknesses
Table 101. Hakusensha Basic Information, Manufacturing Base and Competitors
Table 102. Hakusensha Major Business
Table 103. Hakusensha E-comics Product and Services
Table 104. Hakusensha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Hakusensha Recent Developments/Updates
Table 106. Hakusensha Competitive Strengths & Weaknesses
Table 107. Akita Shoten Basic Information, Manufacturing Base and Competitors
Table 108. Akita Shoten Major Business
Table 109. Akita Shoten E-comics Product and Services
Table 110. Akita Shoten E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Akita Shoten Recent Developments/Updates
Table 112. Akita Shoten Competitive Strengths & Weaknesses
Table 113. Futabasha Basic Information, Manufacturing Base and Competitors
Table 114. Futabasha Major Business
Table 115. Futabasha E-comics Product and Services
Table 116. Futabasha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Futabasha Recent Developments/Updates
Table 118. Futabasha Competitive Strengths & Weaknesses
Table 119. IDW Basic Information, Manufacturing Base and Competitors
Table 120. IDW Major Business
Table 121. IDW E-comics Product and Services
Table 122. IDW E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. IDW Recent Developments/Updates
Table 124. IDW Competitive Strengths & Weaknesses
Table 125. Comico (NHN) Basic Information, Manufacturing Base and Competitors
Table 126. Comico (NHN) Major Business
Table 127. Comico (NHN) E-comics Product and Services
Table 128. Comico (NHN) E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Comico (NHN) Recent Developments/Updates
Table 130. Comico (NHN) Competitive Strengths & Weaknesses
Table 131. Image Comics Basic Information, Manufacturing Base and Competitors
Table 132. Image Comics Major Business
Table 133. Image Comics E-comics Product and Services
Table 134. Image Comics E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. Image Comics Recent Developments/Updates
Table 136. Image Comics Competitive Strengths & Weaknesses
Table 137. Delcourt Basic Information, Manufacturing Base and Competitors
Table 138. Delcourt Major Business
Table 139. Delcourt E-comics Product and Services
Table 140. Delcourt E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 141. Delcourt Recent Developments/Updates
Table 142. Delcourt Competitive Strengths & Weaknesses
Table 143. Glenat Basic Information, Manufacturing Base and Competitors
Table 144. Glenat Major Business
Table 145. Glenat E-comics Product and Services
Table 146. Glenat E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 147. Glenat Recent Developments/Updates
Table 148. Glenat Competitive Strengths & Weaknesses
Table 149. Ridibooks (RIDI Corp) Basic Information, Manufacturing Base and Competitors
Table 150. Ridibooks (RIDI Corp) Major Business
Table 151. Ridibooks (RIDI Corp) E-comics Product and Services
Table 152. Ridibooks (RIDI Corp) E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 153. Ridibooks (RIDI Corp) Recent Developments/Updates
Table 154. Ridibooks (RIDI Corp) Competitive Strengths & Weaknesses
Table 155. Mr Blue Basic Information, Manufacturing Base and Competitors
Table 156. Mr Blue Major Business
Table 157. Mr Blue E-comics Product and Services
Table 158. Mr Blue E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 159. Mr Blue Recent Developments/Updates
Table 160. Mr Blue Competitive Strengths & Weaknesses
Table 161. Webcomics (SideWalk Group) Basic Information, Manufacturing Base and Competitors
Table 162. Webcomics (SideWalk Group) Major Business
Table 163. Webcomics (SideWalk Group) E-comics Product and Services
Table 164. Webcomics (SideWalk Group) E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 165. Webcomics (SideWalk Group) Recent Developments/Updates
Table 166. Webcomics (SideWalk Group) Competitive Strengths & Weaknesses
Table 167. Global Key Players of E-comics Upstream (Raw Materials)
Table 168. Global E-comics Typical Customers


List of Figures
Figure 1. E-comics Picture
Figure 2. World E-comics Total Revenue: 2019 & 2023 & 2030, (USD Million)
Figure 3. World E-comics Total Revenue (2019-2030) & (USD Million)
Figure 4. World E-comics Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Figure 5. World E-comics Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 13. E-comics Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World E-comics Consumption Value (2019-2030) & (USD Million)
Figure 16. World E-comics Consumption Value Market Share by Region (2019-2030)
Figure 17. United States E-comics Consumption Value (2019-2030) & (USD Million)
Figure 18. China E-comics Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe E-comics Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan E-comics Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea E-comics Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN E-comics Consumption Value (2019-2030) & (USD Million)
Figure 23. India E-comics Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of E-comics by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for E-comics Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for E-comics Markets in 2023
Figure 27. United States VS China: E-comics Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: E-comics Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World E-comics Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World E-comics Market Size Market Share by Type in 2023
Figure 31. Subscription Based
Figure 32. Advertisement Based
Figure 33. World E-comics Market Size Market Share by Type (2019-2030)
Figure 34. World E-comics Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World E-comics Market Size Market Share by Application in 2023
Figure 36. Mobile Phone
Figure 37. PC/Notebook
Figure 38. Tablet Computer
Figure 39. Others
Figure 40. World E-comics Market Size Market Share by Application (2019-2030)
Figure 41. E-comics Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico (NHN)
Image Comics
Delcourt
Glenat
Ridibooks (RIDI Corp)
Mr Blue
Webcomics (SideWalk Group)
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Global E-comics Supply, Demand and Key Producers, 2024-2030

Global E-comics Supply, Demand and Key Producers, 2024-2030

Page: 159

Published Date: 12 Apr 2024

Category: Service & Software

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Description

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Description

E-comics, short for electronic comics, also called digital comics, refer to digital versions of comic books or graphic novels that are designed to be read on electronic devices, such as computers, tablets, e-readers, or smartphones. E-comics have become increasingly popular as technology has advanced, providing readers with a convenient and portable way to access and enjoy their favorite comic content. Here are some key features and aspects of e-comics:
Digital Format: E-comics are distributed in digital formats, allowing readers to download and store them electronically. This eliminates the need for physical copies and provides a space-efficient way to carry a large collection of comics. Various File Formats: E-comics are available in various file formats, including PDF, EPUB, CBR, CBZ, and more. Different platforms and devices may support different file types. Interactive Features: Some e-comics incorporate interactive features not possible in traditional print comics. This can include animations, sound effects, hyperlinks, and other multimedia elements. Online Platforms: E-comics are often distributed through online platforms or dedicated websites. Readers can purchase, download, or subscribe to digital comic content directly from these platforms. Subscription Services: Some platforms offer subscription services where users pay a recurring fee to access a library of digital comics. This model is similar to streaming services for other media types. Guided View Technology: To enhance the reading experience on smaller screens, many e-comic platforms use guided view technology. This feature guides readers through individual panels or frames, making it easier to follow the story on devices with limited screen space. Device Compatibility: E-comics are designed to be compatible with a wide range of electronic devices, including tablets, e-readers, smartphones, and computers. This ensures accessibility for readers using different devices. Global Accessibility: E-comics can be easily distributed and accessed globally, overcoming geographical barriers. Readers from different parts of the world can enjoy the same content simultaneously. Search and Navigation: Digital comics often include search and navigation features, allowing readers to quickly find specific pages or panels. This can enhance the overall reading experience. Creator Platforms: Some platforms cater to independent comic creators, providing tools and portals for them to publish and distribute their work directly to a global audience.

The global E-comics market size is expected to reach $ 28560 million by 2030, rising at a market growth of 11.9% CAGR during the forecast period (2024-2030).

Global key players of E-comics include Naver, Kakao, Shueisha, Kodansha, Comico (NHN), etc. The top five players hold a share over 26%. Asia-Pacific is the largest market, and has a share about 87%, followed by North America and Europe with share 6% and 5%, separately. In terms of product type, Subscription Based is the largest segment, occupied for a share of 77%. In terms of application, Mobile Phone has a share about 83 percent.

This report studies the global E-comics demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for E-comics, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of E-comics that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global E-comics total market, 2019-2030, (USD Million)
Global E-comics total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: E-comics total market, key domestic companies, and share, (USD Million)
Global E-comics revenue by player, revenue and market share 2019-2024, (USD Million)
Global E-comics total market by Type, CAGR, 2019-2030, (USD Million)
Global E-comics total market by Application, CAGR, 2019-2030, (USD Million)
This report profiles major players in the global E-comics market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world E-comics market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global E-comics Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global E-comics Market, Segmentation by Type
Subscription Based
Advertisement Based

Global E-comics Market, Segmentation by Application:
Mobile Phone
PC/Notebook
Tablet Computer
Others

Companies Profiled:
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico (NHN)
Image Comics
Delcourt
Glenat
Ridibooks (RIDI Corp)
Mr Blue
Webcomics (SideWalk Group)

Key Questions Answered
1. How big is the global E-comics market?
2. What is the demand of the global E-comics market?
3. What is the year over year growth of the global E-comics market?
4. What is the total value of the global E-comics market?
5. Who are the Major Players in the global E-comics market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 E-comics Introduction
1.2 World E-comics Market Size & Forecast (2019 & 2023 & 2030)
1.3 World E-comics Total Market by Region (by Headquarter Location)
1.3.1 World E-comics Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Based Company E-comics Revenue (2019-2030)
1.3.3 China Based Company E-comics Revenue (2019-2030)
1.3.4 Europe Based Company E-comics Revenue (2019-2030)
1.3.5 Japan Based Company E-comics Revenue (2019-2030)
1.3.6 South Korea Based Company E-comics Revenue (2019-2030)
1.3.7 ASEAN Based Company E-comics Revenue (2019-2030)
1.3.8 India Based Company E-comics Revenue (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 E-comics Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends

2 Demand Summary
2.1 World E-comics Consumption Value (2019-2030)
2.2 World E-comics Consumption Value by Region
2.2.1 World E-comics Consumption Value by Region (2019-2024)
2.2.2 World E-comics Consumption Value Forecast by Region (2025-2030)
2.3 United States E-comics Consumption Value (2019-2030)
2.4 China E-comics Consumption Value (2019-2030)
2.5 Europe E-comics Consumption Value (2019-2030)
2.6 Japan E-comics Consumption Value (2019-2030)
2.7 South Korea E-comics Consumption Value (2019-2030)
2.8 ASEAN E-comics Consumption Value (2019-2030)
2.9 India E-comics Consumption Value (2019-2030)

3 World E-comics Companies Competitive Analysis
3.1 World E-comics Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global E-comics Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for E-comics in 2023
3.2.3 Global Concentration Ratios (CR8) for E-comics in 2023
3.3 E-comics Company Evaluation Quadrant
3.4 E-comics Market: Overall Company Footprint Analysis
3.4.1 E-comics Market: Region Footprint
3.4.2 E-comics Market: Company Product Type Footprint
3.4.3 E-comics Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity

4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: E-comics Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: E-comics Revenue Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: E-comics Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: E-comics Consumption Value Comparison
4.2.1 United States VS China: E-comics Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: E-comics Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based E-comics Companies and Market Share, 2019-2024
4.3.1 United States Based E-comics Companies, Headquarters (States, Country)
4.3.2 United States Based Companies E-comics Revenue, (2019-2024)
4.4 China Based Companies E-comics Revenue and Market Share, 2019-2024
4.4.1 China Based E-comics Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies E-comics Revenue, (2019-2024)
4.5 Rest of World Based E-comics Companies and Market Share, 2019-2024
4.5.1 Rest of World Based E-comics Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies E-comics Revenue (2019-2024)

5 Market Analysis by Type
5.1 World E-comics Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Subscription Based
5.2.2 Advertisement Based
5.3 Market Segment by Type
5.3.1 World E-comics Market Size by Type (2019-2024)
5.3.2 World E-comics Market Size by Type (2025-2030)
5.3.3 World E-comics Market Size Market Share by Type (2025-2030)

6 Market Analysis by Application
6.1 World E-comics Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Mobile Phone
6.2.2 PC/Notebook
6.2.3 Tablet Computer
6.2.4 Others
6.3 Market Segment by Application
6.3.1 World E-comics Market Size by Application (2019-2024)
6.3.2 World E-comics Market Size by Application (2025-2030)
6.3.3 World E-comics Market Size Market Share by Application (2019-2030)

7 Company Profiles
7.1 Naver
7.1.1 Naver Details
7.1.2 Naver Major Business
7.1.3 Naver E-comics Product and Services
7.1.4 Naver E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Naver Recent Developments/Updates
7.1.6 Naver Competitive Strengths & Weaknesses
7.2 Kakao
7.2.1 Kakao Details
7.2.2 Kakao Major Business
7.2.3 Kakao E-comics Product and Services
7.2.4 Kakao E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Kakao Recent Developments/Updates
7.2.6 Kakao Competitive Strengths & Weaknesses
7.3 Shueisha
7.3.1 Shueisha Details
7.3.2 Shueisha Major Business
7.3.3 Shueisha E-comics Product and Services
7.3.4 Shueisha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Shueisha Recent Developments/Updates
7.3.6 Shueisha Competitive Strengths & Weaknesses
7.4 Marvel Unlimited
7.4.1 Marvel Unlimited Details
7.4.2 Marvel Unlimited Major Business
7.4.3 Marvel Unlimited E-comics Product and Services
7.4.4 Marvel Unlimited E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Marvel Unlimited Recent Developments/Updates
7.4.6 Marvel Unlimited Competitive Strengths & Weaknesses
7.5 Shogakukan
7.5.1 Shogakukan Details
7.5.2 Shogakukan Major Business
7.5.3 Shogakukan E-comics Product and Services
7.5.4 Shogakukan E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Shogakukan Recent Developments/Updates
7.5.6 Shogakukan Competitive Strengths & Weaknesses
7.6 Kodansha
7.6.1 Kodansha Details
7.6.2 Kodansha Major Business
7.6.3 Kodansha E-comics Product and Services
7.6.4 Kodansha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Kodansha Recent Developments/Updates
7.6.6 Kodansha Competitive Strengths & Weaknesses
7.7 DC
7.7.1 DC Details
7.7.2 DC Major Business
7.7.3 DC E-comics Product and Services
7.7.4 DC E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 DC Recent Developments/Updates
7.7.6 DC Competitive Strengths & Weaknesses
7.8 KidariStudio
7.8.1 KidariStudio Details
7.8.2 KidariStudio Major Business
7.8.3 KidariStudio E-comics Product and Services
7.8.4 KidariStudio E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 KidariStudio Recent Developments/Updates
7.8.6 KidariStudio Competitive Strengths & Weaknesses
7.9 Amazia
7.9.1 Amazia Details
7.9.2 Amazia Major Business
7.9.3 Amazia E-comics Product and Services
7.9.4 Amazia E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Amazia Recent Developments/Updates
7.9.6 Amazia Competitive Strengths & Weaknesses
7.10 Kadokawa
7.10.1 Kadokawa Details
7.10.2 Kadokawa Major Business
7.10.3 Kadokawa E-comics Product and Services
7.10.4 Kadokawa E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Kadokawa Recent Developments/Updates
7.10.6 Kadokawa Competitive Strengths & Weaknesses
7.11 Tappytoon
7.11.1 Tappytoon Details
7.11.2 Tappytoon Major Business
7.11.3 Tappytoon E-comics Product and Services
7.11.4 Tappytoon E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Tappytoon Recent Developments/Updates
7.11.6 Tappytoon Competitive Strengths & Weaknesses
7.12 Hakusensha
7.12.1 Hakusensha Details
7.12.2 Hakusensha Major Business
7.12.3 Hakusensha E-comics Product and Services
7.12.4 Hakusensha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Hakusensha Recent Developments/Updates
7.12.6 Hakusensha Competitive Strengths & Weaknesses
7.13 Akita Shoten
7.13.1 Akita Shoten Details
7.13.2 Akita Shoten Major Business
7.13.3 Akita Shoten E-comics Product and Services
7.13.4 Akita Shoten E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Akita Shoten Recent Developments/Updates
7.13.6 Akita Shoten Competitive Strengths & Weaknesses
7.14 Futabasha
7.14.1 Futabasha Details
7.14.2 Futabasha Major Business
7.14.3 Futabasha E-comics Product and Services
7.14.4 Futabasha E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Futabasha Recent Developments/Updates
7.14.6 Futabasha Competitive Strengths & Weaknesses
7.15 IDW
7.15.1 IDW Details
7.15.2 IDW Major Business
7.15.3 IDW E-comics Product and Services
7.15.4 IDW E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 IDW Recent Developments/Updates
7.15.6 IDW Competitive Strengths & Weaknesses
7.16 Comico (NHN)
7.16.1 Comico (NHN) Details
7.16.2 Comico (NHN) Major Business
7.16.3 Comico (NHN) E-comics Product and Services
7.16.4 Comico (NHN) E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Comico (NHN) Recent Developments/Updates
7.16.6 Comico (NHN) Competitive Strengths & Weaknesses
7.17 Image Comics
7.17.1 Image Comics Details
7.17.2 Image Comics Major Business
7.17.3 Image Comics E-comics Product and Services
7.17.4 Image Comics E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Image Comics Recent Developments/Updates
7.17.6 Image Comics Competitive Strengths & Weaknesses
7.18 Delcourt
7.18.1 Delcourt Details
7.18.2 Delcourt Major Business
7.18.3 Delcourt E-comics Product and Services
7.18.4 Delcourt E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 Delcourt Recent Developments/Updates
7.18.6 Delcourt Competitive Strengths & Weaknesses
7.19 Glenat
7.19.1 Glenat Details
7.19.2 Glenat Major Business
7.19.3 Glenat E-comics Product and Services
7.19.4 Glenat E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.19.5 Glenat Recent Developments/Updates
7.19.6 Glenat Competitive Strengths & Weaknesses
7.20 Ridibooks (RIDI Corp)
7.20.1 Ridibooks (RIDI Corp) Details
7.20.2 Ridibooks (RIDI Corp) Major Business
7.20.3 Ridibooks (RIDI Corp) E-comics Product and Services
7.20.4 Ridibooks (RIDI Corp) E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.20.5 Ridibooks (RIDI Corp) Recent Developments/Updates
7.20.6 Ridibooks (RIDI Corp) Competitive Strengths & Weaknesses
7.21 Mr Blue
7.21.1 Mr Blue Details
7.21.2 Mr Blue Major Business
7.21.3 Mr Blue E-comics Product and Services
7.21.4 Mr Blue E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.21.5 Mr Blue Recent Developments/Updates
7.21.6 Mr Blue Competitive Strengths & Weaknesses
7.22 Webcomics (SideWalk Group)
7.22.1 Webcomics (SideWalk Group) Details
7.22.2 Webcomics (SideWalk Group) Major Business
7.22.3 Webcomics (SideWalk Group) E-comics Product and Services
7.22.4 Webcomics (SideWalk Group) E-comics Revenue, Gross Margin and Market Share (2019-2024)
7.22.5 Webcomics (SideWalk Group) Recent Developments/Updates
7.22.6 Webcomics (SideWalk Group) Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 E-comics Industry Chain
8.2 E-comics Upstream Analysis
8.3 E-comics Midstream Analysis
8.4 E-comics Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World E-comics Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World E-comics Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World E-comics Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World E-comics Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World E-comics Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World E-comics Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World E-comics Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World E-comics Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World E-comics Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key E-comics Players in 2023
Table 12. World E-comics Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global E-comics Company Evaluation Quadrant
Table 14. Head Office of Key E-comics Players
Table 15. E-comics Market: Company Product Type Footprint
Table 16. E-comics Market: Company Product Application Footprint
Table 17. E-comics Mergers & Acquisitions Activity
Table 18. United States VS China E-comics Revenue Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China E-comics Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based E-comics Companies, Headquarters (States, Country)
Table 21. United States Based Companies E-comics Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies E-comics Revenue Market Share (2019-2024)
Table 23. China Based E-comics Companies, Headquarters (Province, Country)
Table 24. China Based Companies E-comics Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies E-comics Revenue Market Share (2019-2024)
Table 26. Rest of World Based E-comics Companies, Headquarters (Province, Country)
Table 27. Rest of World Based Companies E-comics Revenue (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies E-comics Revenue Market Share (2019-2024)
Table 29. World E-comics Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World E-comics Market Size Value by Type (2019-2024) & (USD Million)
Table 31. World E-comics Market Size by Type (2025-2030) & (USD Million)
Table 32. World E-comics Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World E-comics Market Size by Application (2019-2024) & (USD Million)
Table 34. World E-comics Market Size by Application (2025-2030) & (USD Million)
Table 35. Naver Basic Information, Manufacturing Base and Competitors
Table 36. Naver Major Business
Table 37. Naver E-comics Product and Services
Table 38. Naver E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Naver Recent Developments/Updates
Table 40. Naver Competitive Strengths & Weaknesses
Table 41. Kakao Basic Information, Manufacturing Base and Competitors
Table 42. Kakao Major Business
Table 43. Kakao E-comics Product and Services
Table 44. Kakao E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Kakao Recent Developments/Updates
Table 46. Kakao Competitive Strengths & Weaknesses
Table 47. Shueisha Basic Information, Manufacturing Base and Competitors
Table 48. Shueisha Major Business
Table 49. Shueisha E-comics Product and Services
Table 50. Shueisha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Shueisha Recent Developments/Updates
Table 52. Shueisha Competitive Strengths & Weaknesses
Table 53. Marvel Unlimited Basic Information, Manufacturing Base and Competitors
Table 54. Marvel Unlimited Major Business
Table 55. Marvel Unlimited E-comics Product and Services
Table 56. Marvel Unlimited E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Marvel Unlimited Recent Developments/Updates
Table 58. Marvel Unlimited Competitive Strengths & Weaknesses
Table 59. Shogakukan Basic Information, Manufacturing Base and Competitors
Table 60. Shogakukan Major Business
Table 61. Shogakukan E-comics Product and Services
Table 62. Shogakukan E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Shogakukan Recent Developments/Updates
Table 64. Shogakukan Competitive Strengths & Weaknesses
Table 65. Kodansha Basic Information, Manufacturing Base and Competitors
Table 66. Kodansha Major Business
Table 67. Kodansha E-comics Product and Services
Table 68. Kodansha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Kodansha Recent Developments/Updates
Table 70. Kodansha Competitive Strengths & Weaknesses
Table 71. DC Basic Information, Manufacturing Base and Competitors
Table 72. DC Major Business
Table 73. DC E-comics Product and Services
Table 74. DC E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. DC Recent Developments/Updates
Table 76. DC Competitive Strengths & Weaknesses
Table 77. KidariStudio Basic Information, Manufacturing Base and Competitors
Table 78. KidariStudio Major Business
Table 79. KidariStudio E-comics Product and Services
Table 80. KidariStudio E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. KidariStudio Recent Developments/Updates
Table 82. KidariStudio Competitive Strengths & Weaknesses
Table 83. Amazia Basic Information, Manufacturing Base and Competitors
Table 84. Amazia Major Business
Table 85. Amazia E-comics Product and Services
Table 86. Amazia E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Amazia Recent Developments/Updates
Table 88. Amazia Competitive Strengths & Weaknesses
Table 89. Kadokawa Basic Information, Manufacturing Base and Competitors
Table 90. Kadokawa Major Business
Table 91. Kadokawa E-comics Product and Services
Table 92. Kadokawa E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Kadokawa Recent Developments/Updates
Table 94. Kadokawa Competitive Strengths & Weaknesses
Table 95. Tappytoon Basic Information, Manufacturing Base and Competitors
Table 96. Tappytoon Major Business
Table 97. Tappytoon E-comics Product and Services
Table 98. Tappytoon E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Tappytoon Recent Developments/Updates
Table 100. Tappytoon Competitive Strengths & Weaknesses
Table 101. Hakusensha Basic Information, Manufacturing Base and Competitors
Table 102. Hakusensha Major Business
Table 103. Hakusensha E-comics Product and Services
Table 104. Hakusensha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Hakusensha Recent Developments/Updates
Table 106. Hakusensha Competitive Strengths & Weaknesses
Table 107. Akita Shoten Basic Information, Manufacturing Base and Competitors
Table 108. Akita Shoten Major Business
Table 109. Akita Shoten E-comics Product and Services
Table 110. Akita Shoten E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Akita Shoten Recent Developments/Updates
Table 112. Akita Shoten Competitive Strengths & Weaknesses
Table 113. Futabasha Basic Information, Manufacturing Base and Competitors
Table 114. Futabasha Major Business
Table 115. Futabasha E-comics Product and Services
Table 116. Futabasha E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Futabasha Recent Developments/Updates
Table 118. Futabasha Competitive Strengths & Weaknesses
Table 119. IDW Basic Information, Manufacturing Base and Competitors
Table 120. IDW Major Business
Table 121. IDW E-comics Product and Services
Table 122. IDW E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. IDW Recent Developments/Updates
Table 124. IDW Competitive Strengths & Weaknesses
Table 125. Comico (NHN) Basic Information, Manufacturing Base and Competitors
Table 126. Comico (NHN) Major Business
Table 127. Comico (NHN) E-comics Product and Services
Table 128. Comico (NHN) E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Comico (NHN) Recent Developments/Updates
Table 130. Comico (NHN) Competitive Strengths & Weaknesses
Table 131. Image Comics Basic Information, Manufacturing Base and Competitors
Table 132. Image Comics Major Business
Table 133. Image Comics E-comics Product and Services
Table 134. Image Comics E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. Image Comics Recent Developments/Updates
Table 136. Image Comics Competitive Strengths & Weaknesses
Table 137. Delcourt Basic Information, Manufacturing Base and Competitors
Table 138. Delcourt Major Business
Table 139. Delcourt E-comics Product and Services
Table 140. Delcourt E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 141. Delcourt Recent Developments/Updates
Table 142. Delcourt Competitive Strengths & Weaknesses
Table 143. Glenat Basic Information, Manufacturing Base and Competitors
Table 144. Glenat Major Business
Table 145. Glenat E-comics Product and Services
Table 146. Glenat E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 147. Glenat Recent Developments/Updates
Table 148. Glenat Competitive Strengths & Weaknesses
Table 149. Ridibooks (RIDI Corp) Basic Information, Manufacturing Base and Competitors
Table 150. Ridibooks (RIDI Corp) Major Business
Table 151. Ridibooks (RIDI Corp) E-comics Product and Services
Table 152. Ridibooks (RIDI Corp) E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 153. Ridibooks (RIDI Corp) Recent Developments/Updates
Table 154. Ridibooks (RIDI Corp) Competitive Strengths & Weaknesses
Table 155. Mr Blue Basic Information, Manufacturing Base and Competitors
Table 156. Mr Blue Major Business
Table 157. Mr Blue E-comics Product and Services
Table 158. Mr Blue E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 159. Mr Blue Recent Developments/Updates
Table 160. Mr Blue Competitive Strengths & Weaknesses
Table 161. Webcomics (SideWalk Group) Basic Information, Manufacturing Base and Competitors
Table 162. Webcomics (SideWalk Group) Major Business
Table 163. Webcomics (SideWalk Group) E-comics Product and Services
Table 164. Webcomics (SideWalk Group) E-comics Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 165. Webcomics (SideWalk Group) Recent Developments/Updates
Table 166. Webcomics (SideWalk Group) Competitive Strengths & Weaknesses
Table 167. Global Key Players of E-comics Upstream (Raw Materials)
Table 168. Global E-comics Typical Customers


List of Figures
Figure 1. E-comics Picture
Figure 2. World E-comics Total Revenue: 2019 & 2023 & 2030, (USD Million)
Figure 3. World E-comics Total Revenue (2019-2030) & (USD Million)
Figure 4. World E-comics Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Figure 5. World E-comics Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company E-comics Revenue (2019-2030) & (USD Million)
Figure 13. E-comics Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World E-comics Consumption Value (2019-2030) & (USD Million)
Figure 16. World E-comics Consumption Value Market Share by Region (2019-2030)
Figure 17. United States E-comics Consumption Value (2019-2030) & (USD Million)
Figure 18. China E-comics Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe E-comics Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan E-comics Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea E-comics Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN E-comics Consumption Value (2019-2030) & (USD Million)
Figure 23. India E-comics Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of E-comics by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for E-comics Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for E-comics Markets in 2023
Figure 27. United States VS China: E-comics Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: E-comics Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World E-comics Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World E-comics Market Size Market Share by Type in 2023
Figure 31. Subscription Based
Figure 32. Advertisement Based
Figure 33. World E-comics Market Size Market Share by Type (2019-2030)
Figure 34. World E-comics Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World E-comics Market Size Market Share by Application in 2023
Figure 36. Mobile Phone
Figure 37. PC/Notebook
Figure 38. Tablet Computer
Figure 39. Others
Figure 40. World E-comics Market Size Market Share by Application (2019-2030)
Figure 41. E-comics Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico (NHN)
Image Comics
Delcourt
Glenat
Ridibooks (RIDI Corp)
Mr Blue
Webcomics (SideWalk Group)
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