Global Online Smartphone & Tablet Games Supply, Demand and Key Producers, 2024-2030

Global Online Smartphone & Tablet Games Supply, Demand and Key Producers, 2024-2030

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Published Date: 09 Feb 2024

Category: Service & Software

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  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
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Description

The global Online Smartphone & Tablet Games market size is expected to reach $ 276370 million by 2030, rising at a market growth of 11.8% CAGR during the forecast period (2024-2030).

The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.

Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry.

Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.

Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.

The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.

This report studies the global Online Smartphone & Tablet Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online Smartphone & Tablet Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online Smartphone & Tablet Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online Smartphone & Tablet Games total market, 2019-2030, (USD Million)
Global Online Smartphone & Tablet Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Online Smartphone & Tablet Games total market, key domestic companies and share, (USD Million)
Global Online Smartphone & Tablet Games revenue by player and market share 2019-2024, (USD Million)
Global Online Smartphone & Tablet Games total market by Type, CAGR, 2019-2030, (USD Million)
Global Online Smartphone & Tablet Games total market by Age, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Online Smartphone & Tablet Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft and Zynga, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online Smartphone & Tablet Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Age. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Online Smartphone & Tablet Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online Smartphone & Tablet Games Market, Segmentation by Type
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games

Global Online Smartphone & Tablet Games Market, Segmentation by Age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old

Companies Profiled:
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco

Key Questions Answered
1. How big is the global Online Smartphone & Tablet Games market?
2. What is the demand of the global Online Smartphone & Tablet Games market?
3. What is the year over year growth of the global Online Smartphone & Tablet Games market?
4. What is the total value of the global Online Smartphone & Tablet Games market?
5. Who are the major players in the global Online Smartphone & Tablet Games market?
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Table of Contents

1 Supply Summary
1.1 Online Smartphone & Tablet Games Introduction
1.2 World Online Smartphone & Tablet Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Online Smartphone & Tablet Games Total Market by Region (by Headquarter Location)
1.3.1 World Online Smartphone & Tablet Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.3 China Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.4 Europe Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.5 Japan Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.6 South Korea Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.7 ASEAN Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.8 India Online Smartphone & Tablet Games Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Smartphone & Tablet Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online Smartphone & Tablet Games Major Market Trends

2 Demand Summary
2.1 World Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.2 World Online Smartphone & Tablet Games Consumption Value by Region
2.2.1 World Online Smartphone & Tablet Games Consumption Value by Region (2019-2024)
2.2.2 World Online Smartphone & Tablet Games Consumption Value Forecast by Region (2025-2030)
2.3 United States Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.4 China Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.5 Europe Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.6 Japan Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.7 South Korea Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.8 ASEAN Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.9 India Online Smartphone & Tablet Games Consumption Value (2019-2030)

3 World Online Smartphone & Tablet Games Companies Competitive Analysis
3.1 World Online Smartphone & Tablet Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Smartphone & Tablet Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Smartphone & Tablet Games in 2023
3.2.3 Global Concentration Ratios (CR8) for Online Smartphone & Tablet Games in 2023
3.3 Online Smartphone & Tablet Games Company Evaluation Quadrant
3.4 Online Smartphone & Tablet Games Market: Overall Company Footprint Analysis
3.4.1 Online Smartphone & Tablet Games Market: Region Footprint
3.4.2 Online Smartphone & Tablet Games Market: Company Product Type Footprint
3.4.3 Online Smartphone & Tablet Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online Smartphone & Tablet Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Smartphone & Tablet Games Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Online Smartphone & Tablet Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Online Smartphone & Tablet Games Consumption Value Comparison
4.2.1 United States VS China: Online Smartphone & Tablet Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Online Smartphone & Tablet Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Online Smartphone & Tablet Games Companies and Market Share, 2019-2024
4.3.1 United States Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024)
4.4 China Based Companies Online Smartphone & Tablet Games Revenue and Market Share, 2019-2024
4.4.1 China Based Online Smartphone & Tablet Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024)
4.5 Rest of World Based Online Smartphone & Tablet Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Online Smartphone & Tablet Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Massively Multiplayer Online (MMO)
5.2.2 Simulation Games
5.2.3 Action/Adventure
5.2.4 Strategy Games
5.2.5 Sports Games
5.2.6 Role-Playing (RPG)
5.2.7 Educational Games
5.3 Market Segment by Type
5.3.1 World Online Smartphone & Tablet Games Market Size by Type (2019-2024)
5.3.2 World Online Smartphone & Tablet Games Market Size by Type (2025-2030)
5.3.3 World Online Smartphone & Tablet Games Market Size Market Share by Type (2019-2030)

6 Market Analysis by Age
6.1 World Online Smartphone & Tablet Games Market Size Overview by Age: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Age
6.2.1 18-25 Years Old
6.2.2 26-35 Years Old
6.2.3 36-45 Years Old
6.2.4 Above 45 Years Old
6.2.5 Above 45 Years Old
6.3 Market Segment by Age
6.3.1 World Online Smartphone & Tablet Games Market Size by Age (2019-2024)
6.3.2 World Online Smartphone & Tablet Games Market Size by Age (2025-2030)
6.3.3 World Online Smartphone & Tablet Games Market Size by Age (2019-2030)

7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Details
7.1.2 Microsoft Major Business
7.1.3 Microsoft Online Smartphone & Tablet Games Product and Services
7.1.4 Microsoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Microsoft Recent Developments/Updates
7.1.6 Microsoft Competitive Strengths & Weaknesses
7.2 Nintendo
7.2.1 Nintendo Details
7.2.2 Nintendo Major Business
7.2.3 Nintendo Online Smartphone & Tablet Games Product and Services
7.2.4 Nintendo Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Nintendo Recent Developments/Updates
7.2.6 Nintendo Competitive Strengths & Weaknesses
7.3 Sony
7.3.1 Sony Details
7.3.2 Sony Major Business
7.3.3 Sony Online Smartphone & Tablet Games Product and Services
7.3.4 Sony Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Sony Recent Developments/Updates
7.3.6 Sony Competitive Strengths & Weaknesses
7.4 Tencent
7.4.1 Tencent Details
7.4.2 Tencent Major Business
7.4.3 Tencent Online Smartphone & Tablet Games Product and Services
7.4.4 Tencent Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Tencent Recent Developments/Updates
7.4.6 Tencent Competitive Strengths & Weaknesses
7.5 Activision Blizzard
7.5.1 Activision Blizzard Details
7.5.2 Activision Blizzard Major Business
7.5.3 Activision Blizzard Online Smartphone & Tablet Games Product and Services
7.5.4 Activision Blizzard Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Activision Blizzard Recent Developments/Updates
7.5.6 Activision Blizzard Competitive Strengths & Weaknesses
7.6 Sega
7.6.1 Sega Details
7.6.2 Sega Major Business
7.6.3 Sega Online Smartphone & Tablet Games Product and Services
7.6.4 Sega Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Sega Recent Developments/Updates
7.6.6 Sega Competitive Strengths & Weaknesses
7.7 Electronic Arts
7.7.1 Electronic Arts Details
7.7.2 Electronic Arts Major Business
7.7.3 Electronic Arts Online Smartphone & Tablet Games Product and Services
7.7.4 Electronic Arts Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Electronic Arts Recent Developments/Updates
7.7.6 Electronic Arts Competitive Strengths & Weaknesses
7.8 Ubisoft
7.8.1 Ubisoft Details
7.8.2 Ubisoft Major Business
7.8.3 Ubisoft Online Smartphone & Tablet Games Product and Services
7.8.4 Ubisoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Ubisoft Recent Developments/Updates
7.8.6 Ubisoft Competitive Strengths & Weaknesses
7.9 Zynga
7.9.1 Zynga Details
7.9.2 Zynga Major Business
7.9.3 Zynga Online Smartphone & Tablet Games Product and Services
7.9.4 Zynga Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Zynga Recent Developments/Updates
7.9.6 Zynga Competitive Strengths & Weaknesses
7.10 Square Enix
7.10.1 Square Enix Details
7.10.2 Square Enix Major Business
7.10.3 Square Enix Online Smartphone & Tablet Games Product and Services
7.10.4 Square Enix Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Square Enix Recent Developments/Updates
7.10.6 Square Enix Competitive Strengths & Weaknesses
7.11 NetEase Games
7.11.1 NetEase Games Details
7.11.2 NetEase Games Major Business
7.11.3 NetEase Games Online Smartphone & Tablet Games Product and Services
7.11.4 NetEase Games Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 NetEase Games Recent Developments/Updates
7.11.6 NetEase Games Competitive Strengths & Weaknesses
7.12 NEXON
7.12.1 NEXON Details
7.12.2 NEXON Major Business
7.12.3 NEXON Online Smartphone & Tablet Games Product and Services
7.12.4 NEXON Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 NEXON Recent Developments/Updates
7.12.6 NEXON Competitive Strengths & Weaknesses
7.13 NCSoft
7.13.1 NCSoft Details
7.13.2 NCSoft Major Business
7.13.3 NCSoft Online Smartphone & Tablet Games Product and Services
7.13.4 NCSoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 NCSoft Recent Developments/Updates
7.13.6 NCSoft Competitive Strengths & Weaknesses
7.14 Bandai Namco
7.14.1 Bandai Namco Details
7.14.2 Bandai Namco Major Business
7.14.3 Bandai Namco Online Smartphone & Tablet Games Product and Services
7.14.4 Bandai Namco Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Bandai Namco Recent Developments/Updates
7.14.6 Bandai Namco Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online Smartphone & Tablet Games Industry Chain
8.2 Online Smartphone & Tablet Games Upstream Analysis
8.3 Online Smartphone & Tablet Games Midstream Analysis
8.4 Online Smartphone & Tablet Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online Smartphone & Tablet Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Online Smartphone & Tablet Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Online Smartphone & Tablet Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Online Smartphone & Tablet Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Online Smartphone & Tablet Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online Smartphone & Tablet Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Online Smartphone & Tablet Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Online Smartphone & Tablet Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Online Smartphone & Tablet Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Online Smartphone & Tablet Games Players in 2023
Table 12. World Online Smartphone & Tablet Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Online Smartphone & Tablet Games Company Evaluation Quadrant
Table 14. Head Office of Key Online Smartphone & Tablet Games Player
Table 15. Online Smartphone & Tablet Games Market: Company Product Type Footprint
Table 16. Online Smartphone & Tablet Games Market: Company Product Application Footprint
Table 17. Online Smartphone & Tablet Games Mergers & Acquisitions Activity
Table 18. United States VS China Online Smartphone & Tablet Games Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Online Smartphone & Tablet Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Online Smartphone & Tablet Games Revenue Market Share (2019-2024)
Table 23. China Based Online Smartphone & Tablet Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Online Smartphone & Tablet Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Online Smartphone & Tablet Games Revenue Market Share (2019-2024)
Table 29. World Online Smartphone & Tablet Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (USD Million)
Table 31. World Online Smartphone & Tablet Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World Online Smartphone & Tablet Games Market Size by Age, (USD Million), 2019 & 2023 & 2030
Table 33. World Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (USD Million)
Table 34. World Online Smartphone & Tablet Games Market Size by Age (2025-2030) & (USD Million)
Table 35. Microsoft Basic Information, Area Served and Competitors
Table 36. Microsoft Major Business
Table 37. Microsoft Online Smartphone & Tablet Games Product and Services
Table 38. Microsoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Microsoft Recent Developments/Updates
Table 40. Microsoft Competitive Strengths & Weaknesses
Table 41. Nintendo Basic Information, Area Served and Competitors
Table 42. Nintendo Major Business
Table 43. Nintendo Online Smartphone & Tablet Games Product and Services
Table 44. Nintendo Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Nintendo Recent Developments/Updates
Table 46. Nintendo Competitive Strengths & Weaknesses
Table 47. Sony Basic Information, Area Served and Competitors
Table 48. Sony Major Business
Table 49. Sony Online Smartphone & Tablet Games Product and Services
Table 50. Sony Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Sony Recent Developments/Updates
Table 52. Sony Competitive Strengths & Weaknesses
Table 53. Tencent Basic Information, Area Served and Competitors
Table 54. Tencent Major Business
Table 55. Tencent Online Smartphone & Tablet Games Product and Services
Table 56. Tencent Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Tencent Recent Developments/Updates
Table 58. Tencent Competitive Strengths & Weaknesses
Table 59. Activision Blizzard Basic Information, Area Served and Competitors
Table 60. Activision Blizzard Major Business
Table 61. Activision Blizzard Online Smartphone & Tablet Games Product and Services
Table 62. Activision Blizzard Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Activision Blizzard Recent Developments/Updates
Table 64. Activision Blizzard Competitive Strengths & Weaknesses
Table 65. Sega Basic Information, Area Served and Competitors
Table 66. Sega Major Business
Table 67. Sega Online Smartphone & Tablet Games Product and Services
Table 68. Sega Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Sega Recent Developments/Updates
Table 70. Sega Competitive Strengths & Weaknesses
Table 71. Electronic Arts Basic Information, Area Served and Competitors
Table 72. Electronic Arts Major Business
Table 73. Electronic Arts Online Smartphone & Tablet Games Product and Services
Table 74. Electronic Arts Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Electronic Arts Recent Developments/Updates
Table 76. Electronic Arts Competitive Strengths & Weaknesses
Table 77. Ubisoft Basic Information, Area Served and Competitors
Table 78. Ubisoft Major Business
Table 79. Ubisoft Online Smartphone & Tablet Games Product and Services
Table 80. Ubisoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Ubisoft Recent Developments/Updates
Table 82. Ubisoft Competitive Strengths & Weaknesses
Table 83. Zynga Basic Information, Area Served and Competitors
Table 84. Zynga Major Business
Table 85. Zynga Online Smartphone & Tablet Games Product and Services
Table 86. Zynga Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Zynga Recent Developments/Updates
Table 88. Zynga Competitive Strengths & Weaknesses
Table 89. Square Enix Basic Information, Area Served and Competitors
Table 90. Square Enix Major Business
Table 91. Square Enix Online Smartphone & Tablet Games Product and Services
Table 92. Square Enix Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Square Enix Recent Developments/Updates
Table 94. Square Enix Competitive Strengths & Weaknesses
Table 95. NetEase Games Basic Information, Area Served and Competitors
Table 96. NetEase Games Major Business
Table 97. NetEase Games Online Smartphone & Tablet Games Product and Services
Table 98. NetEase Games Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. NetEase Games Recent Developments/Updates
Table 100. NetEase Games Competitive Strengths & Weaknesses
Table 101. NEXON Basic Information, Area Served and Competitors
Table 102. NEXON Major Business
Table 103. NEXON Online Smartphone & Tablet Games Product and Services
Table 104. NEXON Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. NEXON Recent Developments/Updates
Table 106. NEXON Competitive Strengths & Weaknesses
Table 107. NCSoft Basic Information, Area Served and Competitors
Table 108. NCSoft Major Business
Table 109. NCSoft Online Smartphone & Tablet Games Product and Services
Table 110. NCSoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. NCSoft Recent Developments/Updates
Table 112. Bandai Namco Basic Information, Area Served and Competitors
Table 113. Bandai Namco Major Business
Table 114. Bandai Namco Online Smartphone & Tablet Games Product and Services
Table 115. Bandai Namco Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 116. Global Key Players of Online Smartphone & Tablet Games Upstream (Raw Materials)
Table 117. Online Smartphone & Tablet Games Typical Customers
List of Figure
Figure 1. Online Smartphone & Tablet Games Picture
Figure 2. World Online Smartphone & Tablet Games Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Online Smartphone & Tablet Games Total Market Size (2019-2030) & (USD Million)
Figure 4. World Online Smartphone & Tablet Games Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Online Smartphone & Tablet Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 13. Online Smartphone & Tablet Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World Online Smartphone & Tablet Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Online Smartphone & Tablet Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online Smartphone & Tablet Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online Smartphone & Tablet Games Markets in 2023
Figure 27. United States VS China: Online Smartphone & Tablet Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Online Smartphone & Tablet Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Online Smartphone & Tablet Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Online Smartphone & Tablet Games Market Size Market Share by Type in 2023
Figure 31. Massively Multiplayer Online (MMO)
Figure 32. Simulation Games
Figure 33. Action/Adventure
Figure 34. Strategy Games
Figure 35. Sports Games
Figure 36. Role-Playing (RPG)
Figure 37. Educational Games
Figure 38. World Online Smartphone & Tablet Games Market Size Market Share by Type (2019-2030)
Figure 39. World Online Smartphone & Tablet Games Market Size by Age, (USD Million), 2019 & 2023 & 2030
Figure 40. World Online Smartphone & Tablet Games Market Size Market Share by Age in 2023
Figure 41. 18-25 Years Old
Figure 42. 26-35 Years Old
Figure 43. 36-45 Years Old
Figure 44. Above 45 Years Old
Figure 45. Below 18 Years Old
Figure 46. Online Smartphone & Tablet Games Industrial Chain
Figure 47. Methodology
Figure 48. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
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Global Online Smartphone & Tablet Games Supply, Demand and Key Producers, 2024-2030

Global Online Smartphone & Tablet Games Supply, Demand and Key Producers, 2024-2030

Page: 127

Published Date: 09 Feb 2024

Category: Service & Software

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Description

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Description

The global Online Smartphone & Tablet Games market size is expected to reach $ 276370 million by 2030, rising at a market growth of 11.8% CAGR during the forecast period (2024-2030).

The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.

Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry.

Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.

Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.

The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.

This report studies the global Online Smartphone & Tablet Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online Smartphone & Tablet Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online Smartphone & Tablet Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online Smartphone & Tablet Games total market, 2019-2030, (USD Million)
Global Online Smartphone & Tablet Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Online Smartphone & Tablet Games total market, key domestic companies and share, (USD Million)
Global Online Smartphone & Tablet Games revenue by player and market share 2019-2024, (USD Million)
Global Online Smartphone & Tablet Games total market by Type, CAGR, 2019-2030, (USD Million)
Global Online Smartphone & Tablet Games total market by Age, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Online Smartphone & Tablet Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Sega, Electronic Arts, Ubisoft and Zynga, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online Smartphone & Tablet Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Age. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Online Smartphone & Tablet Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online Smartphone & Tablet Games Market, Segmentation by Type
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games

Global Online Smartphone & Tablet Games Market, Segmentation by Age
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old

Companies Profiled:
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco

Key Questions Answered
1. How big is the global Online Smartphone & Tablet Games market?
2. What is the demand of the global Online Smartphone & Tablet Games market?
3. What is the year over year growth of the global Online Smartphone & Tablet Games market?
4. What is the total value of the global Online Smartphone & Tablet Games market?
5. Who are the major players in the global Online Smartphone & Tablet Games market?
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Table of Contents

1 Supply Summary
1.1 Online Smartphone & Tablet Games Introduction
1.2 World Online Smartphone & Tablet Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Online Smartphone & Tablet Games Total Market by Region (by Headquarter Location)
1.3.1 World Online Smartphone & Tablet Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.3 China Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.4 Europe Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.5 Japan Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.6 South Korea Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.7 ASEAN Online Smartphone & Tablet Games Market Size (2019-2030)
1.3.8 India Online Smartphone & Tablet Games Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Smartphone & Tablet Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online Smartphone & Tablet Games Major Market Trends

2 Demand Summary
2.1 World Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.2 World Online Smartphone & Tablet Games Consumption Value by Region
2.2.1 World Online Smartphone & Tablet Games Consumption Value by Region (2019-2024)
2.2.2 World Online Smartphone & Tablet Games Consumption Value Forecast by Region (2025-2030)
2.3 United States Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.4 China Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.5 Europe Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.6 Japan Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.7 South Korea Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.8 ASEAN Online Smartphone & Tablet Games Consumption Value (2019-2030)
2.9 India Online Smartphone & Tablet Games Consumption Value (2019-2030)

3 World Online Smartphone & Tablet Games Companies Competitive Analysis
3.1 World Online Smartphone & Tablet Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Smartphone & Tablet Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Smartphone & Tablet Games in 2023
3.2.3 Global Concentration Ratios (CR8) for Online Smartphone & Tablet Games in 2023
3.3 Online Smartphone & Tablet Games Company Evaluation Quadrant
3.4 Online Smartphone & Tablet Games Market: Overall Company Footprint Analysis
3.4.1 Online Smartphone & Tablet Games Market: Region Footprint
3.4.2 Online Smartphone & Tablet Games Market: Company Product Type Footprint
3.4.3 Online Smartphone & Tablet Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online Smartphone & Tablet Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Smartphone & Tablet Games Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Online Smartphone & Tablet Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Online Smartphone & Tablet Games Consumption Value Comparison
4.2.1 United States VS China: Online Smartphone & Tablet Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Online Smartphone & Tablet Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Online Smartphone & Tablet Games Companies and Market Share, 2019-2024
4.3.1 United States Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024)
4.4 China Based Companies Online Smartphone & Tablet Games Revenue and Market Share, 2019-2024
4.4.1 China Based Online Smartphone & Tablet Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024)
4.5 Rest of World Based Online Smartphone & Tablet Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Online Smartphone & Tablet Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Massively Multiplayer Online (MMO)
5.2.2 Simulation Games
5.2.3 Action/Adventure
5.2.4 Strategy Games
5.2.5 Sports Games
5.2.6 Role-Playing (RPG)
5.2.7 Educational Games
5.3 Market Segment by Type
5.3.1 World Online Smartphone & Tablet Games Market Size by Type (2019-2024)
5.3.2 World Online Smartphone & Tablet Games Market Size by Type (2025-2030)
5.3.3 World Online Smartphone & Tablet Games Market Size Market Share by Type (2019-2030)

6 Market Analysis by Age
6.1 World Online Smartphone & Tablet Games Market Size Overview by Age: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Age
6.2.1 18-25 Years Old
6.2.2 26-35 Years Old
6.2.3 36-45 Years Old
6.2.4 Above 45 Years Old
6.2.5 Above 45 Years Old
6.3 Market Segment by Age
6.3.1 World Online Smartphone & Tablet Games Market Size by Age (2019-2024)
6.3.2 World Online Smartphone & Tablet Games Market Size by Age (2025-2030)
6.3.3 World Online Smartphone & Tablet Games Market Size by Age (2019-2030)

7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Details
7.1.2 Microsoft Major Business
7.1.3 Microsoft Online Smartphone & Tablet Games Product and Services
7.1.4 Microsoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Microsoft Recent Developments/Updates
7.1.6 Microsoft Competitive Strengths & Weaknesses
7.2 Nintendo
7.2.1 Nintendo Details
7.2.2 Nintendo Major Business
7.2.3 Nintendo Online Smartphone & Tablet Games Product and Services
7.2.4 Nintendo Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Nintendo Recent Developments/Updates
7.2.6 Nintendo Competitive Strengths & Weaknesses
7.3 Sony
7.3.1 Sony Details
7.3.2 Sony Major Business
7.3.3 Sony Online Smartphone & Tablet Games Product and Services
7.3.4 Sony Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Sony Recent Developments/Updates
7.3.6 Sony Competitive Strengths & Weaknesses
7.4 Tencent
7.4.1 Tencent Details
7.4.2 Tencent Major Business
7.4.3 Tencent Online Smartphone & Tablet Games Product and Services
7.4.4 Tencent Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Tencent Recent Developments/Updates
7.4.6 Tencent Competitive Strengths & Weaknesses
7.5 Activision Blizzard
7.5.1 Activision Blizzard Details
7.5.2 Activision Blizzard Major Business
7.5.3 Activision Blizzard Online Smartphone & Tablet Games Product and Services
7.5.4 Activision Blizzard Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Activision Blizzard Recent Developments/Updates
7.5.6 Activision Blizzard Competitive Strengths & Weaknesses
7.6 Sega
7.6.1 Sega Details
7.6.2 Sega Major Business
7.6.3 Sega Online Smartphone & Tablet Games Product and Services
7.6.4 Sega Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Sega Recent Developments/Updates
7.6.6 Sega Competitive Strengths & Weaknesses
7.7 Electronic Arts
7.7.1 Electronic Arts Details
7.7.2 Electronic Arts Major Business
7.7.3 Electronic Arts Online Smartphone & Tablet Games Product and Services
7.7.4 Electronic Arts Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Electronic Arts Recent Developments/Updates
7.7.6 Electronic Arts Competitive Strengths & Weaknesses
7.8 Ubisoft
7.8.1 Ubisoft Details
7.8.2 Ubisoft Major Business
7.8.3 Ubisoft Online Smartphone & Tablet Games Product and Services
7.8.4 Ubisoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Ubisoft Recent Developments/Updates
7.8.6 Ubisoft Competitive Strengths & Weaknesses
7.9 Zynga
7.9.1 Zynga Details
7.9.2 Zynga Major Business
7.9.3 Zynga Online Smartphone & Tablet Games Product and Services
7.9.4 Zynga Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Zynga Recent Developments/Updates
7.9.6 Zynga Competitive Strengths & Weaknesses
7.10 Square Enix
7.10.1 Square Enix Details
7.10.2 Square Enix Major Business
7.10.3 Square Enix Online Smartphone & Tablet Games Product and Services
7.10.4 Square Enix Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Square Enix Recent Developments/Updates
7.10.6 Square Enix Competitive Strengths & Weaknesses
7.11 NetEase Games
7.11.1 NetEase Games Details
7.11.2 NetEase Games Major Business
7.11.3 NetEase Games Online Smartphone & Tablet Games Product and Services
7.11.4 NetEase Games Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 NetEase Games Recent Developments/Updates
7.11.6 NetEase Games Competitive Strengths & Weaknesses
7.12 NEXON
7.12.1 NEXON Details
7.12.2 NEXON Major Business
7.12.3 NEXON Online Smartphone & Tablet Games Product and Services
7.12.4 NEXON Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 NEXON Recent Developments/Updates
7.12.6 NEXON Competitive Strengths & Weaknesses
7.13 NCSoft
7.13.1 NCSoft Details
7.13.2 NCSoft Major Business
7.13.3 NCSoft Online Smartphone & Tablet Games Product and Services
7.13.4 NCSoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 NCSoft Recent Developments/Updates
7.13.6 NCSoft Competitive Strengths & Weaknesses
7.14 Bandai Namco
7.14.1 Bandai Namco Details
7.14.2 Bandai Namco Major Business
7.14.3 Bandai Namco Online Smartphone & Tablet Games Product and Services
7.14.4 Bandai Namco Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Bandai Namco Recent Developments/Updates
7.14.6 Bandai Namco Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online Smartphone & Tablet Games Industry Chain
8.2 Online Smartphone & Tablet Games Upstream Analysis
8.3 Online Smartphone & Tablet Games Midstream Analysis
8.4 Online Smartphone & Tablet Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online Smartphone & Tablet Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Online Smartphone & Tablet Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Online Smartphone & Tablet Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Online Smartphone & Tablet Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Online Smartphone & Tablet Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online Smartphone & Tablet Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Online Smartphone & Tablet Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Online Smartphone & Tablet Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Online Smartphone & Tablet Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Online Smartphone & Tablet Games Players in 2023
Table 12. World Online Smartphone & Tablet Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Online Smartphone & Tablet Games Company Evaluation Quadrant
Table 14. Head Office of Key Online Smartphone & Tablet Games Player
Table 15. Online Smartphone & Tablet Games Market: Company Product Type Footprint
Table 16. Online Smartphone & Tablet Games Market: Company Product Application Footprint
Table 17. Online Smartphone & Tablet Games Mergers & Acquisitions Activity
Table 18. United States VS China Online Smartphone & Tablet Games Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Online Smartphone & Tablet Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Online Smartphone & Tablet Games Revenue Market Share (2019-2024)
Table 23. China Based Online Smartphone & Tablet Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Online Smartphone & Tablet Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based Online Smartphone & Tablet Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online Smartphone & Tablet Games Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Online Smartphone & Tablet Games Revenue Market Share (2019-2024)
Table 29. World Online Smartphone & Tablet Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (USD Million)
Table 31. World Online Smartphone & Tablet Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World Online Smartphone & Tablet Games Market Size by Age, (USD Million), 2019 & 2023 & 2030
Table 33. World Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (USD Million)
Table 34. World Online Smartphone & Tablet Games Market Size by Age (2025-2030) & (USD Million)
Table 35. Microsoft Basic Information, Area Served and Competitors
Table 36. Microsoft Major Business
Table 37. Microsoft Online Smartphone & Tablet Games Product and Services
Table 38. Microsoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Microsoft Recent Developments/Updates
Table 40. Microsoft Competitive Strengths & Weaknesses
Table 41. Nintendo Basic Information, Area Served and Competitors
Table 42. Nintendo Major Business
Table 43. Nintendo Online Smartphone & Tablet Games Product and Services
Table 44. Nintendo Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Nintendo Recent Developments/Updates
Table 46. Nintendo Competitive Strengths & Weaknesses
Table 47. Sony Basic Information, Area Served and Competitors
Table 48. Sony Major Business
Table 49. Sony Online Smartphone & Tablet Games Product and Services
Table 50. Sony Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Sony Recent Developments/Updates
Table 52. Sony Competitive Strengths & Weaknesses
Table 53. Tencent Basic Information, Area Served and Competitors
Table 54. Tencent Major Business
Table 55. Tencent Online Smartphone & Tablet Games Product and Services
Table 56. Tencent Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Tencent Recent Developments/Updates
Table 58. Tencent Competitive Strengths & Weaknesses
Table 59. Activision Blizzard Basic Information, Area Served and Competitors
Table 60. Activision Blizzard Major Business
Table 61. Activision Blizzard Online Smartphone & Tablet Games Product and Services
Table 62. Activision Blizzard Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Activision Blizzard Recent Developments/Updates
Table 64. Activision Blizzard Competitive Strengths & Weaknesses
Table 65. Sega Basic Information, Area Served and Competitors
Table 66. Sega Major Business
Table 67. Sega Online Smartphone & Tablet Games Product and Services
Table 68. Sega Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Sega Recent Developments/Updates
Table 70. Sega Competitive Strengths & Weaknesses
Table 71. Electronic Arts Basic Information, Area Served and Competitors
Table 72. Electronic Arts Major Business
Table 73. Electronic Arts Online Smartphone & Tablet Games Product and Services
Table 74. Electronic Arts Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Electronic Arts Recent Developments/Updates
Table 76. Electronic Arts Competitive Strengths & Weaknesses
Table 77. Ubisoft Basic Information, Area Served and Competitors
Table 78. Ubisoft Major Business
Table 79. Ubisoft Online Smartphone & Tablet Games Product and Services
Table 80. Ubisoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Ubisoft Recent Developments/Updates
Table 82. Ubisoft Competitive Strengths & Weaknesses
Table 83. Zynga Basic Information, Area Served and Competitors
Table 84. Zynga Major Business
Table 85. Zynga Online Smartphone & Tablet Games Product and Services
Table 86. Zynga Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Zynga Recent Developments/Updates
Table 88. Zynga Competitive Strengths & Weaknesses
Table 89. Square Enix Basic Information, Area Served and Competitors
Table 90. Square Enix Major Business
Table 91. Square Enix Online Smartphone & Tablet Games Product and Services
Table 92. Square Enix Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Square Enix Recent Developments/Updates
Table 94. Square Enix Competitive Strengths & Weaknesses
Table 95. NetEase Games Basic Information, Area Served and Competitors
Table 96. NetEase Games Major Business
Table 97. NetEase Games Online Smartphone & Tablet Games Product and Services
Table 98. NetEase Games Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. NetEase Games Recent Developments/Updates
Table 100. NetEase Games Competitive Strengths & Weaknesses
Table 101. NEXON Basic Information, Area Served and Competitors
Table 102. NEXON Major Business
Table 103. NEXON Online Smartphone & Tablet Games Product and Services
Table 104. NEXON Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. NEXON Recent Developments/Updates
Table 106. NEXON Competitive Strengths & Weaknesses
Table 107. NCSoft Basic Information, Area Served and Competitors
Table 108. NCSoft Major Business
Table 109. NCSoft Online Smartphone & Tablet Games Product and Services
Table 110. NCSoft Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. NCSoft Recent Developments/Updates
Table 112. Bandai Namco Basic Information, Area Served and Competitors
Table 113. Bandai Namco Major Business
Table 114. Bandai Namco Online Smartphone & Tablet Games Product and Services
Table 115. Bandai Namco Online Smartphone & Tablet Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 116. Global Key Players of Online Smartphone & Tablet Games Upstream (Raw Materials)
Table 117. Online Smartphone & Tablet Games Typical Customers
List of Figure
Figure 1. Online Smartphone & Tablet Games Picture
Figure 2. World Online Smartphone & Tablet Games Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Online Smartphone & Tablet Games Total Market Size (2019-2030) & (USD Million)
Figure 4. World Online Smartphone & Tablet Games Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Online Smartphone & Tablet Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Online Smartphone & Tablet Games Revenue (2019-2030) & (USD Million)
Figure 13. Online Smartphone & Tablet Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World Online Smartphone & Tablet Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India Online Smartphone & Tablet Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Online Smartphone & Tablet Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online Smartphone & Tablet Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online Smartphone & Tablet Games Markets in 2023
Figure 27. United States VS China: Online Smartphone & Tablet Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Online Smartphone & Tablet Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Online Smartphone & Tablet Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Online Smartphone & Tablet Games Market Size Market Share by Type in 2023
Figure 31. Massively Multiplayer Online (MMO)
Figure 32. Simulation Games
Figure 33. Action/Adventure
Figure 34. Strategy Games
Figure 35. Sports Games
Figure 36. Role-Playing (RPG)
Figure 37. Educational Games
Figure 38. World Online Smartphone & Tablet Games Market Size Market Share by Type (2019-2030)
Figure 39. World Online Smartphone & Tablet Games Market Size by Age, (USD Million), 2019 & 2023 & 2030
Figure 40. World Online Smartphone & Tablet Games Market Size Market Share by Age in 2023
Figure 41. 18-25 Years Old
Figure 42. 26-35 Years Old
Figure 43. 36-45 Years Old
Figure 44. Above 45 Years Old
Figure 45. Below 18 Years Old
Figure 46. Online Smartphone & Tablet Games Industrial Chain
Figure 47. Methodology
Figure 48. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Sega
Electronic Arts
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco
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