Global 2D Gesture Recognition Supply, Demand and Key Producers, 2024-2030

Global 2D Gesture Recognition Supply, Demand and Key Producers, 2024-2030

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Published Date: 27 Feb 2024

Category: Internet & Communication

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global 2D Gesture Recognition market size is expected to reach $ 555.2 million by 2030, rising at a market growth of 26.4% CAGR during the forecast period (2024-2030).

In 2019, North America is the main region market with about 47% market share. China and Europe are follower.

The main companies are Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon, PointGrab, Crunchfish etc. Top 3 companies occupied over 52% market share in 2019. In China region market, Megvii is the largest manufacturer with over 38% market share in 2019.

According to the type of camera (2D camera, depth camera), it can be divided into two categories: 1) 2D gesture recognition based on 2D camera and 2) 3D gesture recognition based on 3D camera (such as Microsoft Kinnect). Early gesture recognition is based on two-dimensional color image recognition technology. The so-called two-dimensional color image refers to the two-dimensional static image obtained after the scene is shot by the ordinary camera, and then the content in the image is recognized by the computer graphics algorithm. Two-dimensional hand recognition can only identify a few static gestures, and these gestures must be preset in advance. Compared with 2D gesture recognition, 3D gesture recognition adds a Z-axis information, which can recognize various hand shapes, gestures and movements. Three-dimensional gesture recognition is also the main direction of gesture recognition development. However, this kind of gesture recognition, which contains some depth information, needs special hardware to realize. The common ones are sensors and optical cameras. The most important part of gesture recognition includes the tracking of gesture and the subsequent computer data processing. Gesture capture is mainly achieved through optical and sensor two ways. Gesture recognition prediction algorithms, including template matching technology (used in two-dimensional gesture recognition technology), through statistical sample features and deep learning neural network technology.

This report studies the global 2D Gesture Recognition demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for 2D Gesture Recognition, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of 2D Gesture Recognition that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global 2D Gesture Recognition total market, 2019-2030, (USD Million)
Global 2D Gesture Recognition total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: 2D Gesture Recognition total market, key domestic companies and share, (USD Million)
Global 2D Gesture Recognition revenue by player and market share 2019-2024, (USD Million)
Global 2D Gesture Recognition total market by Type, CAGR, 2019-2030, (USD Million)
Global 2D Gesture Recognition total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global 2D Gesture Recognition market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon and PointGrab, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World 2D Gesture Recognition market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global 2D Gesture Recognition Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global 2D Gesture Recognition Market, Segmentation by Type
Static Gesture Recognition
Dynamic Gesture Recognition

Global 2D Gesture Recognition Market, Segmentation by Application
Consumer Electronics
Game
Industrial and Building Automation
Others

Companies Profiled:
Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish

Key Questions Answered
1. How big is the global 2D Gesture Recognition market?
2. What is the demand of the global 2D Gesture Recognition market?
3. What is the year over year growth of the global 2D Gesture Recognition market?
4. What is the total value of the global 2D Gesture Recognition market?
5. Who are the major players in the global 2D Gesture Recognition market?
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Table of Contents

1 Supply Summary
1.1 2D Gesture Recognition Introduction
1.2 World 2D Gesture Recognition Market Size & Forecast (2019 & 2023 & 2030)
1.3 World 2D Gesture Recognition Total Market by Region (by Headquarter Location)
1.3.1 World 2D Gesture Recognition Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States 2D Gesture Recognition Market Size (2019-2030)
1.3.3 China 2D Gesture Recognition Market Size (2019-2030)
1.3.4 Europe 2D Gesture Recognition Market Size (2019-2030)
1.3.5 Japan 2D Gesture Recognition Market Size (2019-2030)
1.3.6 South Korea 2D Gesture Recognition Market Size (2019-2030)
1.3.7 ASEAN 2D Gesture Recognition Market Size (2019-2030)
1.3.8 India 2D Gesture Recognition Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 2D Gesture Recognition Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 2D Gesture Recognition Major Market Trends

2 Demand Summary
2.1 World 2D Gesture Recognition Consumption Value (2019-2030)
2.2 World 2D Gesture Recognition Consumption Value by Region
2.2.1 World 2D Gesture Recognition Consumption Value by Region (2019-2024)
2.2.2 World 2D Gesture Recognition Consumption Value Forecast by Region (2025-2030)
2.3 United States 2D Gesture Recognition Consumption Value (2019-2030)
2.4 China 2D Gesture Recognition Consumption Value (2019-2030)
2.5 Europe 2D Gesture Recognition Consumption Value (2019-2030)
2.6 Japan 2D Gesture Recognition Consumption Value (2019-2030)
2.7 South Korea 2D Gesture Recognition Consumption Value (2019-2030)
2.8 ASEAN 2D Gesture Recognition Consumption Value (2019-2030)
2.9 India 2D Gesture Recognition Consumption Value (2019-2030)

3 World 2D Gesture Recognition Companies Competitive Analysis
3.1 World 2D Gesture Recognition Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global 2D Gesture Recognition Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for 2D Gesture Recognition in 2023
3.2.3 Global Concentration Ratios (CR8) for 2D Gesture Recognition in 2023
3.3 2D Gesture Recognition Company Evaluation Quadrant
3.4 2D Gesture Recognition Market: Overall Company Footprint Analysis
3.4.1 2D Gesture Recognition Market: Region Footprint
3.4.2 2D Gesture Recognition Market: Company Product Type Footprint
3.4.3 2D Gesture Recognition Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: 2D Gesture Recognition Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: 2D Gesture Recognition Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: 2D Gesture Recognition Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: 2D Gesture Recognition Consumption Value Comparison
4.2.1 United States VS China: 2D Gesture Recognition Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: 2D Gesture Recognition Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based 2D Gesture Recognition Companies and Market Share, 2019-2024
4.3.1 United States Based 2D Gesture Recognition Companies, Headquarters (States, Country)
4.3.2 United States Based Companies 2D Gesture Recognition Revenue, (2019-2024)
4.4 China Based Companies 2D Gesture Recognition Revenue and Market Share, 2019-2024
4.4.1 China Based 2D Gesture Recognition Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies 2D Gesture Recognition Revenue, (2019-2024)
4.5 Rest of World Based 2D Gesture Recognition Companies and Market Share, 2019-2024
4.5.1 Rest of World Based 2D Gesture Recognition Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies 2D Gesture Recognition Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World 2D Gesture Recognition Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Static Gesture Recognition
5.2.2 Dynamic Gesture Recognition
5.3 Market Segment by Type
5.3.1 World 2D Gesture Recognition Market Size by Type (2019-2024)
5.3.2 World 2D Gesture Recognition Market Size by Type (2025-2030)
5.3.3 World 2D Gesture Recognition Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World 2D Gesture Recognition Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Consumer Electronics
6.2.2 Game
6.2.3 Industrial and Building Automation
6.2.4 Others
6.2.5 Others
6.3 Market Segment by Application
6.3.1 World 2D Gesture Recognition Market Size by Application (2019-2024)
6.3.2 World 2D Gesture Recognition Market Size by Application (2025-2030)
6.3.3 World 2D Gesture Recognition Market Size by Application (2019-2030)

7 Company Profiles
7.1 Microchip Technology
7.1.1 Microchip Technology Details
7.1.2 Microchip Technology Major Business
7.1.3 Microchip Technology 2D Gesture Recognition Product and Services
7.1.4 Microchip Technology 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Microchip Technology Recent Developments/Updates
7.1.6 Microchip Technology Competitive Strengths & Weaknesses
7.2 Megvii
7.2.1 Megvii Details
7.2.2 Megvii Major Business
7.2.3 Megvii 2D Gesture Recognition Product and Services
7.2.4 Megvii 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Megvii Recent Developments/Updates
7.2.6 Megvii Competitive Strengths & Weaknesses
7.3 Microsoft
7.3.1 Microsoft Details
7.3.2 Microsoft Major Business
7.3.3 Microsoft 2D Gesture Recognition Product and Services
7.3.4 Microsoft 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Microsoft Recent Developments/Updates
7.3.6 Microsoft Competitive Strengths & Weaknesses
7.4 Baidu
7.4.1 Baidu Details
7.4.2 Baidu Major Business
7.4.3 Baidu 2D Gesture Recognition Product and Services
7.4.4 Baidu 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Baidu Recent Developments/Updates
7.4.6 Baidu Competitive Strengths & Weaknesses
7.5 GestureTek
7.5.1 GestureTek Details
7.5.2 GestureTek Major Business
7.5.3 GestureTek 2D Gesture Recognition Product and Services
7.5.4 GestureTek 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 GestureTek Recent Developments/Updates
7.5.6 GestureTek Competitive Strengths & Weaknesses
7.6 Sensetime
7.6.1 Sensetime Details
7.6.2 Sensetime Major Business
7.6.3 Sensetime 2D Gesture Recognition Product and Services
7.6.4 Sensetime 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Sensetime Recent Developments/Updates
7.6.6 Sensetime Competitive Strengths & Weaknesses
7.7 Ultraleap
7.7.1 Ultraleap Details
7.7.2 Ultraleap Major Business
7.7.3 Ultraleap 2D Gesture Recognition Product and Services
7.7.4 Ultraleap 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Ultraleap Recent Developments/Updates
7.7.6 Ultraleap Competitive Strengths & Weaknesses
7.8 Zienon
7.8.1 Zienon Details
7.8.2 Zienon Major Business
7.8.3 Zienon 2D Gesture Recognition Product and Services
7.8.4 Zienon 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Zienon Recent Developments/Updates
7.8.6 Zienon Competitive Strengths & Weaknesses
7.9 PointGrab
7.9.1 PointGrab Details
7.9.2 PointGrab Major Business
7.9.3 PointGrab 2D Gesture Recognition Product and Services
7.9.4 PointGrab 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 PointGrab Recent Developments/Updates
7.9.6 PointGrab Competitive Strengths & Weaknesses
7.10 Crunchfish
7.10.1 Crunchfish Details
7.10.2 Crunchfish Major Business
7.10.3 Crunchfish 2D Gesture Recognition Product and Services
7.10.4 Crunchfish 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Crunchfish Recent Developments/Updates
7.10.6 Crunchfish Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 2D Gesture Recognition Industry Chain
8.2 2D Gesture Recognition Upstream Analysis
8.3 2D Gesture Recognition Midstream Analysis
8.4 2D Gesture Recognition Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World 2D Gesture Recognition Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World 2D Gesture Recognition Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World 2D Gesture Recognition Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World 2D Gesture Recognition Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World 2D Gesture Recognition Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World 2D Gesture Recognition Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World 2D Gesture Recognition Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World 2D Gesture Recognition Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World 2D Gesture Recognition Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key 2D Gesture Recognition Players in 2023
Table 12. World 2D Gesture Recognition Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global 2D Gesture Recognition Company Evaluation Quadrant
Table 14. Head Office of Key 2D Gesture Recognition Player
Table 15. 2D Gesture Recognition Market: Company Product Type Footprint
Table 16. 2D Gesture Recognition Market: Company Product Application Footprint
Table 17. 2D Gesture Recognition Mergers & Acquisitions Activity
Table 18. United States VS China 2D Gesture Recognition Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China 2D Gesture Recognition Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based 2D Gesture Recognition Companies, Headquarters (States, Country)
Table 21. United States Based Companies 2D Gesture Recognition Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies 2D Gesture Recognition Revenue Market Share (2019-2024)
Table 23. China Based 2D Gesture Recognition Companies, Headquarters (Province, Country)
Table 24. China Based Companies 2D Gesture Recognition Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies 2D Gesture Recognition Revenue Market Share (2019-2024)
Table 26. Rest of World Based 2D Gesture Recognition Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies 2D Gesture Recognition Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies 2D Gesture Recognition Revenue Market Share (2019-2024)
Table 29. World 2D Gesture Recognition Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World 2D Gesture Recognition Market Size by Type (2019-2024) & (USD Million)
Table 31. World 2D Gesture Recognition Market Size by Type (2025-2030) & (USD Million)
Table 32. World 2D Gesture Recognition Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World 2D Gesture Recognition Market Size by Application (2019-2024) & (USD Million)
Table 34. World 2D Gesture Recognition Market Size by Application (2025-2030) & (USD Million)
Table 35. Microchip Technology Basic Information, Area Served and Competitors
Table 36. Microchip Technology Major Business
Table 37. Microchip Technology 2D Gesture Recognition Product and Services
Table 38. Microchip Technology 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Microchip Technology Recent Developments/Updates
Table 40. Microchip Technology Competitive Strengths & Weaknesses
Table 41. Megvii Basic Information, Area Served and Competitors
Table 42. Megvii Major Business
Table 43. Megvii 2D Gesture Recognition Product and Services
Table 44. Megvii 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Megvii Recent Developments/Updates
Table 46. Megvii Competitive Strengths & Weaknesses
Table 47. Microsoft Basic Information, Area Served and Competitors
Table 48. Microsoft Major Business
Table 49. Microsoft 2D Gesture Recognition Product and Services
Table 50. Microsoft 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Microsoft Recent Developments/Updates
Table 52. Microsoft Competitive Strengths & Weaknesses
Table 53. Baidu Basic Information, Area Served and Competitors
Table 54. Baidu Major Business
Table 55. Baidu 2D Gesture Recognition Product and Services
Table 56. Baidu 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Baidu Recent Developments/Updates
Table 58. Baidu Competitive Strengths & Weaknesses
Table 59. GestureTek Basic Information, Area Served and Competitors
Table 60. GestureTek Major Business
Table 61. GestureTek 2D Gesture Recognition Product and Services
Table 62. GestureTek 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. GestureTek Recent Developments/Updates
Table 64. GestureTek Competitive Strengths & Weaknesses
Table 65. Sensetime Basic Information, Area Served and Competitors
Table 66. Sensetime Major Business
Table 67. Sensetime 2D Gesture Recognition Product and Services
Table 68. Sensetime 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Sensetime Recent Developments/Updates
Table 70. Sensetime Competitive Strengths & Weaknesses
Table 71. Ultraleap Basic Information, Area Served and Competitors
Table 72. Ultraleap Major Business
Table 73. Ultraleap 2D Gesture Recognition Product and Services
Table 74. Ultraleap 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Ultraleap Recent Developments/Updates
Table 76. Ultraleap Competitive Strengths & Weaknesses
Table 77. Zienon Basic Information, Area Served and Competitors
Table 78. Zienon Major Business
Table 79. Zienon 2D Gesture Recognition Product and Services
Table 80. Zienon 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Zienon Recent Developments/Updates
Table 82. Zienon Competitive Strengths & Weaknesses
Table 83. PointGrab Basic Information, Area Served and Competitors
Table 84. PointGrab Major Business
Table 85. PointGrab 2D Gesture Recognition Product and Services
Table 86. PointGrab 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. PointGrab Recent Developments/Updates
Table 88. Crunchfish Basic Information, Area Served and Competitors
Table 89. Crunchfish Major Business
Table 90. Crunchfish 2D Gesture Recognition Product and Services
Table 91. Crunchfish 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 92. Global Key Players of 2D Gesture Recognition Upstream (Raw Materials)
Table 93. 2D Gesture Recognition Typical Customers
List of Figure
Figure 1. 2D Gesture Recognition Picture
Figure 2. World 2D Gesture Recognition Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World 2D Gesture Recognition Total Market Size (2019-2030) & (USD Million)
Figure 4. World 2D Gesture Recognition Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World 2D Gesture Recognition Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 13. 2D Gesture Recognition Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 16. World 2D Gesture Recognition Consumption Value Market Share by Region (2019-2030)
Figure 17. United States 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 18. China 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 23. India 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of 2D Gesture Recognition by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for 2D Gesture Recognition Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for 2D Gesture Recognition Markets in 2023
Figure 27. United States VS China: 2D Gesture Recognition Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: 2D Gesture Recognition Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World 2D Gesture Recognition Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World 2D Gesture Recognition Market Size Market Share by Type in 2023
Figure 31. Static Gesture Recognition
Figure 32. Dynamic Gesture Recognition
Figure 33. World 2D Gesture Recognition Market Size Market Share by Type (2019-2030)
Figure 34. World 2D Gesture Recognition Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World 2D Gesture Recognition Market Size Market Share by Application in 2023
Figure 36. Consumer Electronics
Figure 37. Game
Figure 38. Industrial and Building Automation
Figure 39. Others
Figure 40. 2D Gesture Recognition Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
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date 18 Mar 2023

date Internet & Communication

According to the type of camera (2D camera, depth camera), it can be divided into two categories: 1) 2D gesture recognition based on 2D camera and 2) 3D gesture recognition based on 3D camera (such as Microsoft Kinnect). Early gesture recognition is based on two-dimensional color image recognition technology. The so-called two-dimensional color image refers to the two-dimensional static image obtained after the scene is shot by the ordinary camera, and then the content in the image is recognized by the computer graphics algorithm. Two-dimensional hand recognition can only identify a few static gestures, and these gestures must be preset in advance. Compared with 2D gesture recognition, 3D gesture recognition adds a Z-axis information, which can recognize various hand shapes, gestures and movements. Three-dimensional gesture recognition is also the main direction of gesture recognition development. However, this kind of gesture recognition, which contains some depth information, needs special hardware to realize. The common ones are sensors and optical cameras. The most important part of gesture recognition includes the tracking of gesture and the subsequent computer data processing. Gesture capture is mainly achieved through optical and sensor two ways. Gesture recognition prediction algorithms, including template matching technology (used in two-dimensional gesture recognition technology), through statistical sample features and deep learning neural network technology.

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Global 2D Gesture Recognition Supply, Demand and Key Producers, 2024-2030

Global 2D Gesture Recognition Supply, Demand and Key Producers, 2024-2030

Page: 115

Published Date: 27 Feb 2024

Category: Internet & Communication

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Description

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Description

The global 2D Gesture Recognition market size is expected to reach $ 555.2 million by 2030, rising at a market growth of 26.4% CAGR during the forecast period (2024-2030).

In 2019, North America is the main region market with about 47% market share. China and Europe are follower.

The main companies are Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon, PointGrab, Crunchfish etc. Top 3 companies occupied over 52% market share in 2019. In China region market, Megvii is the largest manufacturer with over 38% market share in 2019.

According to the type of camera (2D camera, depth camera), it can be divided into two categories: 1) 2D gesture recognition based on 2D camera and 2) 3D gesture recognition based on 3D camera (such as Microsoft Kinnect). Early gesture recognition is based on two-dimensional color image recognition technology. The so-called two-dimensional color image refers to the two-dimensional static image obtained after the scene is shot by the ordinary camera, and then the content in the image is recognized by the computer graphics algorithm. Two-dimensional hand recognition can only identify a few static gestures, and these gestures must be preset in advance. Compared with 2D gesture recognition, 3D gesture recognition adds a Z-axis information, which can recognize various hand shapes, gestures and movements. Three-dimensional gesture recognition is also the main direction of gesture recognition development. However, this kind of gesture recognition, which contains some depth information, needs special hardware to realize. The common ones are sensors and optical cameras. The most important part of gesture recognition includes the tracking of gesture and the subsequent computer data processing. Gesture capture is mainly achieved through optical and sensor two ways. Gesture recognition prediction algorithms, including template matching technology (used in two-dimensional gesture recognition technology), through statistical sample features and deep learning neural network technology.

This report studies the global 2D Gesture Recognition demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for 2D Gesture Recognition, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of 2D Gesture Recognition that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global 2D Gesture Recognition total market, 2019-2030, (USD Million)
Global 2D Gesture Recognition total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: 2D Gesture Recognition total market, key domestic companies and share, (USD Million)
Global 2D Gesture Recognition revenue by player and market share 2019-2024, (USD Million)
Global 2D Gesture Recognition total market by Type, CAGR, 2019-2030, (USD Million)
Global 2D Gesture Recognition total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global 2D Gesture Recognition market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon and PointGrab, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World 2D Gesture Recognition market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global 2D Gesture Recognition Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global 2D Gesture Recognition Market, Segmentation by Type
Static Gesture Recognition
Dynamic Gesture Recognition

Global 2D Gesture Recognition Market, Segmentation by Application
Consumer Electronics
Game
Industrial and Building Automation
Others

Companies Profiled:
Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish

Key Questions Answered
1. How big is the global 2D Gesture Recognition market?
2. What is the demand of the global 2D Gesture Recognition market?
3. What is the year over year growth of the global 2D Gesture Recognition market?
4. What is the total value of the global 2D Gesture Recognition market?
5. Who are the major players in the global 2D Gesture Recognition market?
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Table of Contents

1 Supply Summary
1.1 2D Gesture Recognition Introduction
1.2 World 2D Gesture Recognition Market Size & Forecast (2019 & 2023 & 2030)
1.3 World 2D Gesture Recognition Total Market by Region (by Headquarter Location)
1.3.1 World 2D Gesture Recognition Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States 2D Gesture Recognition Market Size (2019-2030)
1.3.3 China 2D Gesture Recognition Market Size (2019-2030)
1.3.4 Europe 2D Gesture Recognition Market Size (2019-2030)
1.3.5 Japan 2D Gesture Recognition Market Size (2019-2030)
1.3.6 South Korea 2D Gesture Recognition Market Size (2019-2030)
1.3.7 ASEAN 2D Gesture Recognition Market Size (2019-2030)
1.3.8 India 2D Gesture Recognition Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 2D Gesture Recognition Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 2D Gesture Recognition Major Market Trends

2 Demand Summary
2.1 World 2D Gesture Recognition Consumption Value (2019-2030)
2.2 World 2D Gesture Recognition Consumption Value by Region
2.2.1 World 2D Gesture Recognition Consumption Value by Region (2019-2024)
2.2.2 World 2D Gesture Recognition Consumption Value Forecast by Region (2025-2030)
2.3 United States 2D Gesture Recognition Consumption Value (2019-2030)
2.4 China 2D Gesture Recognition Consumption Value (2019-2030)
2.5 Europe 2D Gesture Recognition Consumption Value (2019-2030)
2.6 Japan 2D Gesture Recognition Consumption Value (2019-2030)
2.7 South Korea 2D Gesture Recognition Consumption Value (2019-2030)
2.8 ASEAN 2D Gesture Recognition Consumption Value (2019-2030)
2.9 India 2D Gesture Recognition Consumption Value (2019-2030)

3 World 2D Gesture Recognition Companies Competitive Analysis
3.1 World 2D Gesture Recognition Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global 2D Gesture Recognition Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for 2D Gesture Recognition in 2023
3.2.3 Global Concentration Ratios (CR8) for 2D Gesture Recognition in 2023
3.3 2D Gesture Recognition Company Evaluation Quadrant
3.4 2D Gesture Recognition Market: Overall Company Footprint Analysis
3.4.1 2D Gesture Recognition Market: Region Footprint
3.4.2 2D Gesture Recognition Market: Company Product Type Footprint
3.4.3 2D Gesture Recognition Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: 2D Gesture Recognition Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: 2D Gesture Recognition Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: 2D Gesture Recognition Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: 2D Gesture Recognition Consumption Value Comparison
4.2.1 United States VS China: 2D Gesture Recognition Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: 2D Gesture Recognition Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based 2D Gesture Recognition Companies and Market Share, 2019-2024
4.3.1 United States Based 2D Gesture Recognition Companies, Headquarters (States, Country)
4.3.2 United States Based Companies 2D Gesture Recognition Revenue, (2019-2024)
4.4 China Based Companies 2D Gesture Recognition Revenue and Market Share, 2019-2024
4.4.1 China Based 2D Gesture Recognition Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies 2D Gesture Recognition Revenue, (2019-2024)
4.5 Rest of World Based 2D Gesture Recognition Companies and Market Share, 2019-2024
4.5.1 Rest of World Based 2D Gesture Recognition Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies 2D Gesture Recognition Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World 2D Gesture Recognition Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Static Gesture Recognition
5.2.2 Dynamic Gesture Recognition
5.3 Market Segment by Type
5.3.1 World 2D Gesture Recognition Market Size by Type (2019-2024)
5.3.2 World 2D Gesture Recognition Market Size by Type (2025-2030)
5.3.3 World 2D Gesture Recognition Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World 2D Gesture Recognition Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Consumer Electronics
6.2.2 Game
6.2.3 Industrial and Building Automation
6.2.4 Others
6.2.5 Others
6.3 Market Segment by Application
6.3.1 World 2D Gesture Recognition Market Size by Application (2019-2024)
6.3.2 World 2D Gesture Recognition Market Size by Application (2025-2030)
6.3.3 World 2D Gesture Recognition Market Size by Application (2019-2030)

7 Company Profiles
7.1 Microchip Technology
7.1.1 Microchip Technology Details
7.1.2 Microchip Technology Major Business
7.1.3 Microchip Technology 2D Gesture Recognition Product and Services
7.1.4 Microchip Technology 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Microchip Technology Recent Developments/Updates
7.1.6 Microchip Technology Competitive Strengths & Weaknesses
7.2 Megvii
7.2.1 Megvii Details
7.2.2 Megvii Major Business
7.2.3 Megvii 2D Gesture Recognition Product and Services
7.2.4 Megvii 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Megvii Recent Developments/Updates
7.2.6 Megvii Competitive Strengths & Weaknesses
7.3 Microsoft
7.3.1 Microsoft Details
7.3.2 Microsoft Major Business
7.3.3 Microsoft 2D Gesture Recognition Product and Services
7.3.4 Microsoft 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Microsoft Recent Developments/Updates
7.3.6 Microsoft Competitive Strengths & Weaknesses
7.4 Baidu
7.4.1 Baidu Details
7.4.2 Baidu Major Business
7.4.3 Baidu 2D Gesture Recognition Product and Services
7.4.4 Baidu 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Baidu Recent Developments/Updates
7.4.6 Baidu Competitive Strengths & Weaknesses
7.5 GestureTek
7.5.1 GestureTek Details
7.5.2 GestureTek Major Business
7.5.3 GestureTek 2D Gesture Recognition Product and Services
7.5.4 GestureTek 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 GestureTek Recent Developments/Updates
7.5.6 GestureTek Competitive Strengths & Weaknesses
7.6 Sensetime
7.6.1 Sensetime Details
7.6.2 Sensetime Major Business
7.6.3 Sensetime 2D Gesture Recognition Product and Services
7.6.4 Sensetime 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Sensetime Recent Developments/Updates
7.6.6 Sensetime Competitive Strengths & Weaknesses
7.7 Ultraleap
7.7.1 Ultraleap Details
7.7.2 Ultraleap Major Business
7.7.3 Ultraleap 2D Gesture Recognition Product and Services
7.7.4 Ultraleap 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Ultraleap Recent Developments/Updates
7.7.6 Ultraleap Competitive Strengths & Weaknesses
7.8 Zienon
7.8.1 Zienon Details
7.8.2 Zienon Major Business
7.8.3 Zienon 2D Gesture Recognition Product and Services
7.8.4 Zienon 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Zienon Recent Developments/Updates
7.8.6 Zienon Competitive Strengths & Weaknesses
7.9 PointGrab
7.9.1 PointGrab Details
7.9.2 PointGrab Major Business
7.9.3 PointGrab 2D Gesture Recognition Product and Services
7.9.4 PointGrab 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 PointGrab Recent Developments/Updates
7.9.6 PointGrab Competitive Strengths & Weaknesses
7.10 Crunchfish
7.10.1 Crunchfish Details
7.10.2 Crunchfish Major Business
7.10.3 Crunchfish 2D Gesture Recognition Product and Services
7.10.4 Crunchfish 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Crunchfish Recent Developments/Updates
7.10.6 Crunchfish Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 2D Gesture Recognition Industry Chain
8.2 2D Gesture Recognition Upstream Analysis
8.3 2D Gesture Recognition Midstream Analysis
8.4 2D Gesture Recognition Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World 2D Gesture Recognition Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World 2D Gesture Recognition Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World 2D Gesture Recognition Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World 2D Gesture Recognition Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World 2D Gesture Recognition Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World 2D Gesture Recognition Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World 2D Gesture Recognition Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World 2D Gesture Recognition Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World 2D Gesture Recognition Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key 2D Gesture Recognition Players in 2023
Table 12. World 2D Gesture Recognition Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global 2D Gesture Recognition Company Evaluation Quadrant
Table 14. Head Office of Key 2D Gesture Recognition Player
Table 15. 2D Gesture Recognition Market: Company Product Type Footprint
Table 16. 2D Gesture Recognition Market: Company Product Application Footprint
Table 17. 2D Gesture Recognition Mergers & Acquisitions Activity
Table 18. United States VS China 2D Gesture Recognition Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China 2D Gesture Recognition Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based 2D Gesture Recognition Companies, Headquarters (States, Country)
Table 21. United States Based Companies 2D Gesture Recognition Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies 2D Gesture Recognition Revenue Market Share (2019-2024)
Table 23. China Based 2D Gesture Recognition Companies, Headquarters (Province, Country)
Table 24. China Based Companies 2D Gesture Recognition Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies 2D Gesture Recognition Revenue Market Share (2019-2024)
Table 26. Rest of World Based 2D Gesture Recognition Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies 2D Gesture Recognition Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies 2D Gesture Recognition Revenue Market Share (2019-2024)
Table 29. World 2D Gesture Recognition Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World 2D Gesture Recognition Market Size by Type (2019-2024) & (USD Million)
Table 31. World 2D Gesture Recognition Market Size by Type (2025-2030) & (USD Million)
Table 32. World 2D Gesture Recognition Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World 2D Gesture Recognition Market Size by Application (2019-2024) & (USD Million)
Table 34. World 2D Gesture Recognition Market Size by Application (2025-2030) & (USD Million)
Table 35. Microchip Technology Basic Information, Area Served and Competitors
Table 36. Microchip Technology Major Business
Table 37. Microchip Technology 2D Gesture Recognition Product and Services
Table 38. Microchip Technology 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Microchip Technology Recent Developments/Updates
Table 40. Microchip Technology Competitive Strengths & Weaknesses
Table 41. Megvii Basic Information, Area Served and Competitors
Table 42. Megvii Major Business
Table 43. Megvii 2D Gesture Recognition Product and Services
Table 44. Megvii 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Megvii Recent Developments/Updates
Table 46. Megvii Competitive Strengths & Weaknesses
Table 47. Microsoft Basic Information, Area Served and Competitors
Table 48. Microsoft Major Business
Table 49. Microsoft 2D Gesture Recognition Product and Services
Table 50. Microsoft 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Microsoft Recent Developments/Updates
Table 52. Microsoft Competitive Strengths & Weaknesses
Table 53. Baidu Basic Information, Area Served and Competitors
Table 54. Baidu Major Business
Table 55. Baidu 2D Gesture Recognition Product and Services
Table 56. Baidu 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Baidu Recent Developments/Updates
Table 58. Baidu Competitive Strengths & Weaknesses
Table 59. GestureTek Basic Information, Area Served and Competitors
Table 60. GestureTek Major Business
Table 61. GestureTek 2D Gesture Recognition Product and Services
Table 62. GestureTek 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. GestureTek Recent Developments/Updates
Table 64. GestureTek Competitive Strengths & Weaknesses
Table 65. Sensetime Basic Information, Area Served and Competitors
Table 66. Sensetime Major Business
Table 67. Sensetime 2D Gesture Recognition Product and Services
Table 68. Sensetime 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Sensetime Recent Developments/Updates
Table 70. Sensetime Competitive Strengths & Weaknesses
Table 71. Ultraleap Basic Information, Area Served and Competitors
Table 72. Ultraleap Major Business
Table 73. Ultraleap 2D Gesture Recognition Product and Services
Table 74. Ultraleap 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Ultraleap Recent Developments/Updates
Table 76. Ultraleap Competitive Strengths & Weaknesses
Table 77. Zienon Basic Information, Area Served and Competitors
Table 78. Zienon Major Business
Table 79. Zienon 2D Gesture Recognition Product and Services
Table 80. Zienon 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Zienon Recent Developments/Updates
Table 82. Zienon Competitive Strengths & Weaknesses
Table 83. PointGrab Basic Information, Area Served and Competitors
Table 84. PointGrab Major Business
Table 85. PointGrab 2D Gesture Recognition Product and Services
Table 86. PointGrab 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. PointGrab Recent Developments/Updates
Table 88. Crunchfish Basic Information, Area Served and Competitors
Table 89. Crunchfish Major Business
Table 90. Crunchfish 2D Gesture Recognition Product and Services
Table 91. Crunchfish 2D Gesture Recognition Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 92. Global Key Players of 2D Gesture Recognition Upstream (Raw Materials)
Table 93. 2D Gesture Recognition Typical Customers
List of Figure
Figure 1. 2D Gesture Recognition Picture
Figure 2. World 2D Gesture Recognition Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World 2D Gesture Recognition Total Market Size (2019-2030) & (USD Million)
Figure 4. World 2D Gesture Recognition Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World 2D Gesture Recognition Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company 2D Gesture Recognition Revenue (2019-2030) & (USD Million)
Figure 13. 2D Gesture Recognition Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 16. World 2D Gesture Recognition Consumption Value Market Share by Region (2019-2030)
Figure 17. United States 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 18. China 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 23. India 2D Gesture Recognition Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of 2D Gesture Recognition by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for 2D Gesture Recognition Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for 2D Gesture Recognition Markets in 2023
Figure 27. United States VS China: 2D Gesture Recognition Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: 2D Gesture Recognition Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World 2D Gesture Recognition Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World 2D Gesture Recognition Market Size Market Share by Type in 2023
Figure 31. Static Gesture Recognition
Figure 32. Dynamic Gesture Recognition
Figure 33. World 2D Gesture Recognition Market Size Market Share by Type (2019-2030)
Figure 34. World 2D Gesture Recognition Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World 2D Gesture Recognition Market Size Market Share by Application in 2023
Figure 36. Consumer Electronics
Figure 37. Game
Figure 38. Industrial and Building Automation
Figure 39. Others
Figure 40. 2D Gesture Recognition Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
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Global 2D Gesture Recognition Market 2023 by Company, Regions, Type and Application, Forecast to 2029 xian22
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Global 2D Gesture Recognition Market 2023 by Company, Regions, Type and Application, Forecast to 2029

industry 18 Mar 2023

industry Internet & Communication

According to the type of camera (2D camera, depth camera), it can be divided into two categories: 1) 2D gesture recognition based on 2D camera and 2) 3D gesture recognition based on 3D camera (such as Microsoft Kinnect). Early gesture recognition is based on two-dimensional color image recognition technology. The so-called two-dimensional color image refers to the two-dimensional static image obtained after the scene is shot by the ordinary camera, and then the content in the image is recognized by the computer graphics algorithm. Two-dimensional hand recognition can only identify a few static gestures, and these gestures must be preset in advance. Compared with 2D gesture recognition, 3D gesture recognition adds a Z-axis information, which can recognize various hand shapes, gestures and movements. Three-dimensional gesture recognition is also the main direction of gesture recognition development. However, this kind of gesture recognition, which contains some depth information, needs special hardware to realize. The common ones are sensors and optical cameras. The most important part of gesture recognition includes the tracking of gesture and the subsequent computer data processing. Gesture capture is mainly achieved through optical and sensor two ways. Gesture recognition prediction algorithms, including template matching technology (used in two-dimensional gesture recognition technology), through statistical sample features and deep learning neural network technology.

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