Global Animation, VFX & Game Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Animation, VFX & Game Market 2021 by Company, Regions, Type and Application, Forecast to 2026

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Published Date: 23 Mar 2021

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Animation, VFX & Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Animation, VFX & Game size is estimated to be USD 484960 million in 2026 from USD 431440 million in 2020, with a change XX% between 2020 and 2021. The global Animation, VFX & Game market size is expected to grow at a CAGR of 3.0% for the next five years.

Market segmentation
Animation, VFX & Game market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Animation & VFX
Game & VFX

Market segment by Application, can be divided into
Anime
Film
Video Game

Market segment by players, this report covers
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Animation, VFX & Game product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Animation, VFX & Game, with revenue, gross margin and global market share of Animation, VFX & Game from 2019 to 2021.
Chapter 3, the Animation, VFX & Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Animation, VFX & Game market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Animation, VFX & Game research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Animation, VFX & Game
1.2 Classification of Animation, VFX & Game by Type
1.2.1 Overview: Global Animation, VFX & Game Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Animation, VFX & Game Revenue Market Share by Type in 2020
1.2.3 Animation & VFX
1.2.4 Game & VFX
1.3 Global Animation, VFX & Game Market by Application
1.3.1 Overview: Global Animation, VFX & Game Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Global Animation, VFX & Game Market Size & Forecast
1.5 Global Animation, VFX & Game Market Size and Forecast by Region
1.5.1 Global Animation, VFX & Game Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Animation, VFX & Game Market Size by Region, (2016-2021)
1.5.3 North America Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.4 Europe Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.6 South America Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Animation, VFX & Game Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Animation, VFX & Game Market Drivers
1.6.2 Animation, VFX & Game Market Restraints
1.6.3 Animation, VFX & Game Trends Analysis

2 Company Profiles
2.1 Tencent
2.1.1 Tencent Details
2.1.2 Tencent Major Business
2.1.3 Tencent Animation, VFX & Game Product and Solutions
2.1.4 Tencent Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Tencent Recent Developments and Future Plans
2.2 Sony
2.2.1 Sony Details
2.2.2 Sony Major Business
2.2.3 Sony Animation, VFX & Game Product and Solutions
2.2.4 Sony Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Sony Recent Developments and Future Plans
2.3 Activision Blizzard
2.3.1 Activision Blizzard Details
2.3.2 Activision Blizzard Major Business
2.3.3 Activision Blizzard Animation, VFX & Game Product and Solutions
2.3.4 Activision Blizzard Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Activision Blizzard Recent Developments and Future Plans
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business
2.4.3 Microsoft Animation, VFX & Game Product and Solutions
2.4.4 Microsoft Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Microsoft Recent Developments and Future Plans
2.5 Nintendo
2.5.1 Nintendo Details
2.5.2 Nintendo Major Business
2.5.3 Nintendo Animation, VFX & Game Product and Solutions
2.5.4 Nintendo Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Nintendo Recent Developments and Future Plans
2.6 Netease
2.6.1 Netease Details
2.6.2 Netease Major Business
2.6.3 Netease Animation, VFX & Game Product and Solutions
2.6.4 Netease Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Netease Recent Developments and Future Plans
2.7 Walt Disney Animation Studios
2.7.1 Walt Disney Animation Studios Details
2.7.2 Walt Disney Animation Studios Major Business
2.7.3 Walt Disney Animation Studios Animation, VFX & Game Product and Solutions
2.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Walt Disney Animation Studios Recent Developments and Future Plans
2.8 NBCUniversal
2.8.1 NBCUniversal Details
2.8.2 NBCUniversal Major Business
2.8.3 NBCUniversal Animation, VFX & Game Product and Solutions
2.8.4 NBCUniversal Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 NBCUniversal Recent Developments and Future Plans
2.9 Warner Bros
2.9.1 Warner Bros Details
2.9.2 Warner Bros Major Business
2.9.3 Warner Bros Animation, VFX & Game Product and Solutions
2.9.4 Warner Bros Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Warner Bros Recent Developments and Future Plans
2.10 Framestore
2.10.1 Framestore Details
2.10.2 Framestore Major Business
2.10.3 Framestore Animation, VFX & Game Product and Solutions
2.10.4 Framestore Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Framestore Recent Developments and Future Plans
2.11 TOEI ANIMATION
2.11.1 TOEI ANIMATION Details
2.11.2 TOEI ANIMATION Major Business
2.11.3 TOEI ANIMATION Animation, VFX & Game Product and Solutions
2.11.4 TOEI ANIMATION Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 TOEI ANIMATION Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Animation, VFX & Game Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Animation, VFX & Game Players Market Share
3.2.2 Top 10 Animation, VFX & Game Players Market Share
3.2.3 Market Competition Trend
3.3 Animation, VFX & Game Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Animation, VFX & Game Revenue and Market Share by Type (2016-2021)
4.2 Global Animation, VFX & Game Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Animation, VFX & Game Revenue Market Share by Application (2016-2021)
5.2 Animation, VFX & Game Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Animation, VFX & Game Revenue by Type (2016-2026)
6.2 North America Animation, VFX & Game Revenue by Application (2016-2026)
6.3 North America Animation, VFX & Game Market Size by Country
6.3.1 North America Animation, VFX & Game Revenue by Country (2016-2026)
6.3.2 United States Animation, VFX & Game Market Size and Forecast (2016-2026)
6.3.3 Canada Animation, VFX & Game Market Size and Forecast (2016-2026)
6.3.4 Mexico Animation, VFX & Game Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Animation, VFX & Game Revenue by Type (2016-2026)
7.2 Europe Animation, VFX & Game Revenue by Application (2016-2026)
7.3 Europe Animation, VFX & Game Market Size by Country
7.3.1 Europe Animation, VFX & Game Revenue by Country (2016-2026)
7.3.2 Germany Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.3 France Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.5 Russia Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.6 Italy Animation, VFX & Game Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Animation, VFX & Game Revenue by Type (2016-2026)
8.2 Asia-Pacific Animation, VFX & Game Revenue by Application (2016-2026)
8.3 Asia-Pacific Animation, VFX & Game Market Size by Region
8.3.1 Asia-Pacific Animation, VFX & Game Revenue by Region (2016-2026)
8.3.2 China Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.3 Japan Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.4 South Korea Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.5 India Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.7 Australia Animation, VFX & Game Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Animation, VFX & Game Revenue by Type (2016-2026)
9.2 South America Animation, VFX & Game Revenue by Application (2016-2026)
9.3 South America Animation, VFX & Game Market Size by Country
9.3.1 South America Animation, VFX & Game Revenue by Country (2016-2026)
9.3.2 Brazil Animation, VFX & Game Market Size and Forecast (2016-2026)
9.3.3 Argentina Animation, VFX & Game Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Animation, VFX & Game Revenue by Type (2016-2026)
10.2 Middle East & Africa Animation, VFX & Game Revenue by Application (2016-2026)
10.3 Middle East & Africa Animation, VFX & Game Market Size by Country
10.3.1 Middle East & Africa Animation, VFX & Game Revenue by Country (2016-2026)
10.3.2 Turkey Animation, VFX & Game Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Animation, VFX & Game Market Size and Forecast (2016-2026)
10.3.4 UAE Animation, VFX & Game Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Animation, VFX & Game Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Animation, VFX & Game Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Animation, VFX & Game Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Animation, VFX & Game Revenue (USD Million) by Region (2016-2021)
Table 5. Global Animation, VFX & Game Revenue Market Share by Region (2021-2026)
Table 6. Tencent Corporate Information, Head Office, and Major Competitors
Table 7. Tencent Major Business
Table 8. Tencent Animation, VFX & Game Product and Solutions
Table 9. Tencent Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Sony Corporate Information, Head Office, and Major Competitors
Table 11. Sony Major Business
Table 12. Sony Animation, VFX & Game Product and Solutions
Table 13. Sony Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 15. Activision Blizzard Major Business
Table 16. Activision Blizzard Animation, VFX & Game Product and Solutions
Table 17. Activision Blizzard Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Microsoft Corporate Information, Head Office, and Major Competitors
Table 19. Microsoft Major Business
Table 20. Microsoft Animation, VFX & Game Product and Solutions
Table 21. Microsoft Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Nintendo Corporate Information, Head Office, and Major Competitors
Table 23. Nintendo Major Business
Table 24. Nintendo Animation, VFX & Game Product and Solutions
Table 25. Nintendo Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Netease Corporate Information, Head Office, and Major Competitors
Table 27. Netease Major Business
Table 28. Netease Animation, VFX & Game Product and Solutions
Table 29. Netease Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Walt Disney Animation Studios Corporate Information, Head Office, and Major Competitors
Table 31. Walt Disney Animation Studios Major Business
Table 32. Walt Disney Animation Studios Animation, VFX & Game Product and Solutions
Table 33. Walt Disney Animation Studios Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. NBCUniversal Corporate Information, Head Office, and Major Competitors
Table 35. NBCUniversal Major Business
Table 36. NBCUniversal Animation, VFX & Game Product and Solutions
Table 37. NBCUniversal Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Warner Bros Corporate Information, Head Office, and Major Competitors
Table 39. Warner Bros Major Business
Table 40. Warner Bros Animation, VFX & Game Product and Solutions
Table 41. Warner Bros Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Framestore Corporate Information, Head Office, and Major Competitors
Table 43. Framestore Major Business
Table 44. Framestore Animation, VFX & Game Product and Solutions
Table 45. Framestore Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. TOEI ANIMATION Corporate Information, Head Office, and Major Competitors
Table 47. TOEI ANIMATION Major Business
Table 48. TOEI ANIMATION Animation, VFX & Game Product and Solutions
Table 49. TOEI ANIMATION Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Global Animation, VFX & Game Revenue (USD Million) by Players (2019-2021)
Table 51. Global Animation, VFX & Game Revenue Share by Players (2019-2021)
Table 52. Breakdown of Animation, VFX & Game by Company Type (Tier 1, Tier 2 and Tier 3)
Table 53. Animation, VFX & Game Players Head Office, Products and Services Provided
Table 54. Animation, VFX & Game Mergers & Acquisitions in the Past Five Years
Table 55. Animation, VFX & Game New Entrants and Expansion Plans
Table 56. Global Animation, VFX & Game Revenue (USD Million) by Type (2016-2021)
Table 57. Global Animation, VFX & Game Revenue Share by Type (2016-2021)
Table 58. Global Animation, VFX & Game Revenue Forecast by Type (2021-2026)
Table 59. Global Animation, VFX & Game Revenue by Application (2016-2021)
Table 60. Global Animation, VFX & Game Revenue Forecast by Application (2021-2026)
Table 61. North America Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 62. North America Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 63. North America Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 64. North America Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 65. North America Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 66. North America Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
Table 67. Europe Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 68. Europe Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 69. Europe Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 70. Europe Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 71. Europe Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 72. Europe Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
Table 73. Asia-Pacific Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 74. Asia-Pacific Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 75. Asia-Pacific Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 76. Asia-Pacific Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 77. Asia-Pacific Animation, VFX & Game Revenue by Region (2016-2021) & (USD Million)
Table 78. Asia-Pacific Animation, VFX & Game Revenue by Region (2021-2026) & (USD Million)
Table 79. South America Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 80. South America Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 81. South America Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 82. South America Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 83. South America Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 84. South America Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
Table 85. Middle East & Africa Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 86. Middle East & Africa Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 87. Middle East & Africa Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 88. Middle East & Africa Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 89. Middle East & Africa Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 90. Middle East & Africa Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Animation, VFX & Game Picture
Figure 2. Global Animation, VFX & Game Revenue Market Share by Type in 2020
Figure 3. Animation & VFX
Figure 4. Game & VFX
Figure 5. Animation, VFX & Game Revenue Market Share by Application in 2020
Figure 6. Anime Picture
Figure 7. Film Picture
Figure 8. Video Game Picture
Figure 9. Global Animation, VFX & Game Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global Animation, VFX & Game Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global Animation, VFX & Game Revenue Market Share by Region (2016-2026)
Figure 12. Global Animation, VFX & Game Revenue Market Share by Region in 2020
Figure 13. North America Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Animation, VFX & Game Market Drivers
Figure 19. Animation, VFX & Game Market Restraints
Figure 20. Animation, VFX & Game Market Trends
Figure 21. Tencent Recent Developments and Future Plans
Figure 22. Sony Recent Developments and Future Plans
Figure 23. Activision Blizzard Recent Developments and Future Plans
Figure 24. Microsoft Recent Developments and Future Plans
Figure 25. Nintendo Recent Developments and Future Plans
Figure 26. Netease Recent Developments and Future Plans
Figure 27. Walt Disney Animation Studios Recent Developments and Future Plans
Figure 28. NBCUniversal Recent Developments and Future Plans
Figure 29. Warner Bros Recent Developments and Future Plans
Figure 30. Framestore Recent Developments and Future Plans
Figure 31. TOEI ANIMATION Recent Developments and Future Plans
Figure 32. Global Animation, VFX & Game Revenue Share by Players in 2020
Figure 33. Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 34. Global Top 3 Players Animation, VFX & Game Revenue Market Share in 2020
Figure 35. Global Top 10 Players Animation, VFX & Game Revenue Market Share in 2020
Figure 36. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 37. Global Animation, VFX & Game Revenue Share by Type in 2020
Figure 38. Global Animation, VFX & Game Market Share Forecast by Type (2021-2026)
Figure 39. Global Animation, VFX & Game Revenue Share by Application in 2020
Figure 40. Global Animation, VFX & Game Market Share Forecast by Application (2021-2026)
Figure 41. North America Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 42. North America Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 43. North America Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 44. United States Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 45. Canada Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 46. Mexico Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 47. Europe Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 48. Europe Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 49. Europe Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 50. Germany Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. France Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. United Kingdom Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Russia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Italy Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Asia-Pacific Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 56. Asia-Pacific Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 57. Asia-Pacific Animation, VFX & Game Revenue Market Share by Region (2016-2026)
Figure 58. China Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Japan Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. South Korea Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. India Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Southeast Asia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Australia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South America Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 65. South America Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 66. South America Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 67. Brazil Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Argentina Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Middle East and Africa Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 70. Middle East and Africa Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 71. Middle East and Africa Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 72. Turkey Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Saudi Arabia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. UAE Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Methodology
Figure 76. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION
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Global Animation, VFX & Game Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Animation, VFX & Game Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 96

Published Date: 23 Mar 2021

Category: Service & Software

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Description

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Description

The Animation, VFX & Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Animation, VFX & Game size is estimated to be USD 484960 million in 2026 from USD 431440 million in 2020, with a change XX% between 2020 and 2021. The global Animation, VFX & Game market size is expected to grow at a CAGR of 3.0% for the next five years.

Market segmentation
Animation, VFX & Game market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Animation & VFX
Game & VFX

Market segment by Application, can be divided into
Anime
Film
Video Game

Market segment by players, this report covers
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Animation, VFX & Game product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Animation, VFX & Game, with revenue, gross margin and global market share of Animation, VFX & Game from 2019 to 2021.
Chapter 3, the Animation, VFX & Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Animation, VFX & Game market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Animation, VFX & Game research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Animation, VFX & Game
1.2 Classification of Animation, VFX & Game by Type
1.2.1 Overview: Global Animation, VFX & Game Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Animation, VFX & Game Revenue Market Share by Type in 2020
1.2.3 Animation & VFX
1.2.4 Game & VFX
1.3 Global Animation, VFX & Game Market by Application
1.3.1 Overview: Global Animation, VFX & Game Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Global Animation, VFX & Game Market Size & Forecast
1.5 Global Animation, VFX & Game Market Size and Forecast by Region
1.5.1 Global Animation, VFX & Game Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Animation, VFX & Game Market Size by Region, (2016-2021)
1.5.3 North America Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.4 Europe Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.6 South America Animation, VFX & Game Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Animation, VFX & Game Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Animation, VFX & Game Market Drivers
1.6.2 Animation, VFX & Game Market Restraints
1.6.3 Animation, VFX & Game Trends Analysis

2 Company Profiles
2.1 Tencent
2.1.1 Tencent Details
2.1.2 Tencent Major Business
2.1.3 Tencent Animation, VFX & Game Product and Solutions
2.1.4 Tencent Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Tencent Recent Developments and Future Plans
2.2 Sony
2.2.1 Sony Details
2.2.2 Sony Major Business
2.2.3 Sony Animation, VFX & Game Product and Solutions
2.2.4 Sony Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Sony Recent Developments and Future Plans
2.3 Activision Blizzard
2.3.1 Activision Blizzard Details
2.3.2 Activision Blizzard Major Business
2.3.3 Activision Blizzard Animation, VFX & Game Product and Solutions
2.3.4 Activision Blizzard Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Activision Blizzard Recent Developments and Future Plans
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business
2.4.3 Microsoft Animation, VFX & Game Product and Solutions
2.4.4 Microsoft Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Microsoft Recent Developments and Future Plans
2.5 Nintendo
2.5.1 Nintendo Details
2.5.2 Nintendo Major Business
2.5.3 Nintendo Animation, VFX & Game Product and Solutions
2.5.4 Nintendo Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Nintendo Recent Developments and Future Plans
2.6 Netease
2.6.1 Netease Details
2.6.2 Netease Major Business
2.6.3 Netease Animation, VFX & Game Product and Solutions
2.6.4 Netease Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Netease Recent Developments and Future Plans
2.7 Walt Disney Animation Studios
2.7.1 Walt Disney Animation Studios Details
2.7.2 Walt Disney Animation Studios Major Business
2.7.3 Walt Disney Animation Studios Animation, VFX & Game Product and Solutions
2.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Walt Disney Animation Studios Recent Developments and Future Plans
2.8 NBCUniversal
2.8.1 NBCUniversal Details
2.8.2 NBCUniversal Major Business
2.8.3 NBCUniversal Animation, VFX & Game Product and Solutions
2.8.4 NBCUniversal Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 NBCUniversal Recent Developments and Future Plans
2.9 Warner Bros
2.9.1 Warner Bros Details
2.9.2 Warner Bros Major Business
2.9.3 Warner Bros Animation, VFX & Game Product and Solutions
2.9.4 Warner Bros Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Warner Bros Recent Developments and Future Plans
2.10 Framestore
2.10.1 Framestore Details
2.10.2 Framestore Major Business
2.10.3 Framestore Animation, VFX & Game Product and Solutions
2.10.4 Framestore Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Framestore Recent Developments and Future Plans
2.11 TOEI ANIMATION
2.11.1 TOEI ANIMATION Details
2.11.2 TOEI ANIMATION Major Business
2.11.3 TOEI ANIMATION Animation, VFX & Game Product and Solutions
2.11.4 TOEI ANIMATION Animation, VFX & Game Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 TOEI ANIMATION Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Animation, VFX & Game Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Animation, VFX & Game Players Market Share
3.2.2 Top 10 Animation, VFX & Game Players Market Share
3.2.3 Market Competition Trend
3.3 Animation, VFX & Game Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Animation, VFX & Game Revenue and Market Share by Type (2016-2021)
4.2 Global Animation, VFX & Game Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Animation, VFX & Game Revenue Market Share by Application (2016-2021)
5.2 Animation, VFX & Game Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Animation, VFX & Game Revenue by Type (2016-2026)
6.2 North America Animation, VFX & Game Revenue by Application (2016-2026)
6.3 North America Animation, VFX & Game Market Size by Country
6.3.1 North America Animation, VFX & Game Revenue by Country (2016-2026)
6.3.2 United States Animation, VFX & Game Market Size and Forecast (2016-2026)
6.3.3 Canada Animation, VFX & Game Market Size and Forecast (2016-2026)
6.3.4 Mexico Animation, VFX & Game Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Animation, VFX & Game Revenue by Type (2016-2026)
7.2 Europe Animation, VFX & Game Revenue by Application (2016-2026)
7.3 Europe Animation, VFX & Game Market Size by Country
7.3.1 Europe Animation, VFX & Game Revenue by Country (2016-2026)
7.3.2 Germany Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.3 France Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.5 Russia Animation, VFX & Game Market Size and Forecast (2016-2026)
7.3.6 Italy Animation, VFX & Game Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Animation, VFX & Game Revenue by Type (2016-2026)
8.2 Asia-Pacific Animation, VFX & Game Revenue by Application (2016-2026)
8.3 Asia-Pacific Animation, VFX & Game Market Size by Region
8.3.1 Asia-Pacific Animation, VFX & Game Revenue by Region (2016-2026)
8.3.2 China Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.3 Japan Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.4 South Korea Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.5 India Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Animation, VFX & Game Market Size and Forecast (2016-2026)
8.3.7 Australia Animation, VFX & Game Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Animation, VFX & Game Revenue by Type (2016-2026)
9.2 South America Animation, VFX & Game Revenue by Application (2016-2026)
9.3 South America Animation, VFX & Game Market Size by Country
9.3.1 South America Animation, VFX & Game Revenue by Country (2016-2026)
9.3.2 Brazil Animation, VFX & Game Market Size and Forecast (2016-2026)
9.3.3 Argentina Animation, VFX & Game Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Animation, VFX & Game Revenue by Type (2016-2026)
10.2 Middle East & Africa Animation, VFX & Game Revenue by Application (2016-2026)
10.3 Middle East & Africa Animation, VFX & Game Market Size by Country
10.3.1 Middle East & Africa Animation, VFX & Game Revenue by Country (2016-2026)
10.3.2 Turkey Animation, VFX & Game Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Animation, VFX & Game Market Size and Forecast (2016-2026)
10.3.4 UAE Animation, VFX & Game Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Animation, VFX & Game Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Animation, VFX & Game Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Animation, VFX & Game Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Animation, VFX & Game Revenue (USD Million) by Region (2016-2021)
Table 5. Global Animation, VFX & Game Revenue Market Share by Region (2021-2026)
Table 6. Tencent Corporate Information, Head Office, and Major Competitors
Table 7. Tencent Major Business
Table 8. Tencent Animation, VFX & Game Product and Solutions
Table 9. Tencent Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Sony Corporate Information, Head Office, and Major Competitors
Table 11. Sony Major Business
Table 12. Sony Animation, VFX & Game Product and Solutions
Table 13. Sony Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 15. Activision Blizzard Major Business
Table 16. Activision Blizzard Animation, VFX & Game Product and Solutions
Table 17. Activision Blizzard Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Microsoft Corporate Information, Head Office, and Major Competitors
Table 19. Microsoft Major Business
Table 20. Microsoft Animation, VFX & Game Product and Solutions
Table 21. Microsoft Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Nintendo Corporate Information, Head Office, and Major Competitors
Table 23. Nintendo Major Business
Table 24. Nintendo Animation, VFX & Game Product and Solutions
Table 25. Nintendo Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Netease Corporate Information, Head Office, and Major Competitors
Table 27. Netease Major Business
Table 28. Netease Animation, VFX & Game Product and Solutions
Table 29. Netease Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Walt Disney Animation Studios Corporate Information, Head Office, and Major Competitors
Table 31. Walt Disney Animation Studios Major Business
Table 32. Walt Disney Animation Studios Animation, VFX & Game Product and Solutions
Table 33. Walt Disney Animation Studios Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. NBCUniversal Corporate Information, Head Office, and Major Competitors
Table 35. NBCUniversal Major Business
Table 36. NBCUniversal Animation, VFX & Game Product and Solutions
Table 37. NBCUniversal Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Warner Bros Corporate Information, Head Office, and Major Competitors
Table 39. Warner Bros Major Business
Table 40. Warner Bros Animation, VFX & Game Product and Solutions
Table 41. Warner Bros Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Framestore Corporate Information, Head Office, and Major Competitors
Table 43. Framestore Major Business
Table 44. Framestore Animation, VFX & Game Product and Solutions
Table 45. Framestore Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. TOEI ANIMATION Corporate Information, Head Office, and Major Competitors
Table 47. TOEI ANIMATION Major Business
Table 48. TOEI ANIMATION Animation, VFX & Game Product and Solutions
Table 49. TOEI ANIMATION Animation, VFX & Game Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Global Animation, VFX & Game Revenue (USD Million) by Players (2019-2021)
Table 51. Global Animation, VFX & Game Revenue Share by Players (2019-2021)
Table 52. Breakdown of Animation, VFX & Game by Company Type (Tier 1, Tier 2 and Tier 3)
Table 53. Animation, VFX & Game Players Head Office, Products and Services Provided
Table 54. Animation, VFX & Game Mergers & Acquisitions in the Past Five Years
Table 55. Animation, VFX & Game New Entrants and Expansion Plans
Table 56. Global Animation, VFX & Game Revenue (USD Million) by Type (2016-2021)
Table 57. Global Animation, VFX & Game Revenue Share by Type (2016-2021)
Table 58. Global Animation, VFX & Game Revenue Forecast by Type (2021-2026)
Table 59. Global Animation, VFX & Game Revenue by Application (2016-2021)
Table 60. Global Animation, VFX & Game Revenue Forecast by Application (2021-2026)
Table 61. North America Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 62. North America Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 63. North America Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 64. North America Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 65. North America Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 66. North America Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
Table 67. Europe Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 68. Europe Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 69. Europe Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 70. Europe Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 71. Europe Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 72. Europe Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
Table 73. Asia-Pacific Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 74. Asia-Pacific Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 75. Asia-Pacific Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 76. Asia-Pacific Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 77. Asia-Pacific Animation, VFX & Game Revenue by Region (2016-2021) & (USD Million)
Table 78. Asia-Pacific Animation, VFX & Game Revenue by Region (2021-2026) & (USD Million)
Table 79. South America Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 80. South America Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 81. South America Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 82. South America Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 83. South America Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 84. South America Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
Table 85. Middle East & Africa Animation, VFX & Game Revenue by Type (2016-2021) & (USD Million)
Table 86. Middle East & Africa Animation, VFX & Game Revenue by Type (2021-2026) & (USD Million)
Table 87. Middle East & Africa Animation, VFX & Game Revenue by Application (2016-2021) & (USD Million)
Table 88. Middle East & Africa Animation, VFX & Game Revenue by Application (2021-2026) & (USD Million)
Table 89. Middle East & Africa Animation, VFX & Game Revenue by Country (2016-2021) & (USD Million)
Table 90. Middle East & Africa Animation, VFX & Game Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Animation, VFX & Game Picture
Figure 2. Global Animation, VFX & Game Revenue Market Share by Type in 2020
Figure 3. Animation & VFX
Figure 4. Game & VFX
Figure 5. Animation, VFX & Game Revenue Market Share by Application in 2020
Figure 6. Anime Picture
Figure 7. Film Picture
Figure 8. Video Game Picture
Figure 9. Global Animation, VFX & Game Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global Animation, VFX & Game Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global Animation, VFX & Game Revenue Market Share by Region (2016-2026)
Figure 12. Global Animation, VFX & Game Revenue Market Share by Region in 2020
Figure 13. North America Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa Animation, VFX & Game Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Animation, VFX & Game Market Drivers
Figure 19. Animation, VFX & Game Market Restraints
Figure 20. Animation, VFX & Game Market Trends
Figure 21. Tencent Recent Developments and Future Plans
Figure 22. Sony Recent Developments and Future Plans
Figure 23. Activision Blizzard Recent Developments and Future Plans
Figure 24. Microsoft Recent Developments and Future Plans
Figure 25. Nintendo Recent Developments and Future Plans
Figure 26. Netease Recent Developments and Future Plans
Figure 27. Walt Disney Animation Studios Recent Developments and Future Plans
Figure 28. NBCUniversal Recent Developments and Future Plans
Figure 29. Warner Bros Recent Developments and Future Plans
Figure 30. Framestore Recent Developments and Future Plans
Figure 31. TOEI ANIMATION Recent Developments and Future Plans
Figure 32. Global Animation, VFX & Game Revenue Share by Players in 2020
Figure 33. Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 34. Global Top 3 Players Animation, VFX & Game Revenue Market Share in 2020
Figure 35. Global Top 10 Players Animation, VFX & Game Revenue Market Share in 2020
Figure 36. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 37. Global Animation, VFX & Game Revenue Share by Type in 2020
Figure 38. Global Animation, VFX & Game Market Share Forecast by Type (2021-2026)
Figure 39. Global Animation, VFX & Game Revenue Share by Application in 2020
Figure 40. Global Animation, VFX & Game Market Share Forecast by Application (2021-2026)
Figure 41. North America Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 42. North America Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 43. North America Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 44. United States Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 45. Canada Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 46. Mexico Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 47. Europe Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 48. Europe Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 49. Europe Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 50. Germany Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. France Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. United Kingdom Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Russia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Italy Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Asia-Pacific Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 56. Asia-Pacific Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 57. Asia-Pacific Animation, VFX & Game Revenue Market Share by Region (2016-2026)
Figure 58. China Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Japan Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. South Korea Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. India Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Southeast Asia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Australia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South America Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 65. South America Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 66. South America Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 67. Brazil Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Argentina Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Middle East and Africa Animation, VFX & Game Sales Market Share by Type (2016-2026)
Figure 70. Middle East and Africa Animation, VFX & Game Sales Market Share by Application (2016-2026)
Figure 71. Middle East and Africa Animation, VFX & Game Revenue Market Share by Country (2016-2026)
Figure 72. Turkey Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Saudi Arabia Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. UAE Animation, VFX & Game Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Methodology
Figure 76. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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