Global Racing Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Racing Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

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Published Date: 03 Aug 2021

Category: Automobile & Transportation

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Racing Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Racing Games size is estimated to be USD 2121.5 million in 2026 from USD 1505.3 million in 2020, with a change XX% between 2020 and 2021. The global Racing Games market size is expected to grow at a CAGR of 9.0% for the next five years.

Market segmentation
Racing Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
F2P
P2P

Market segment by Application, can be divided into
Mobile
PC
Console

Market segment by players, this report covers
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Racing Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Racing Games, with revenue, gross margin and global market share of Racing Games from 2019 to 2021.
Chapter 3, the Racing Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Racing Games market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Racing Games research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Racing Games
1.2 Classification of Racing Games by Type
1.2.1 Overview: Global Racing Games Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Racing Games Revenue Market Share by Type in 2020
1.2.3 F2P
1.2.4 P2P
1.3 Global Racing Games Market by Application
1.3.1 Overview: Global Racing Games Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Mobile
1.3.3 PC
1.3.4 Console
1.4 Global Racing Games Market Size & Forecast
1.5 Global Racing Games Market Size and Forecast by Region
1.5.1 Global Racing Games Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Racing Games Market Size by Region, (2016-2021)
1.5.3 North America Racing Games Market Size and Prospect (2016-2026)
1.5.4 Europe Racing Games Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Racing Games Market Size and Prospect (2016-2026)
1.5.6 South America Racing Games Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Racing Games Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Racing Games Market Drivers
1.6.2 Racing Games Market Restraints
1.6.3 Racing Games Trends Analysis

2 Company Profiles
2.1 Turn 10 Studios (Microsoft)
2.1.1 Turn 10 Studios (Microsoft) Details
2.1.2 Turn 10 Studios (Microsoft) Major Business
2.1.3 Turn 10 Studios (Microsoft) Racing Games Product and Solutions
2.1.4 Turn 10 Studios (Microsoft) Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
2.2 Codemasters
2.2.1 Codemasters Details
2.2.2 Codemasters Major Business
2.2.3 Codemasters Racing Games Product and Solutions
2.2.4 Codemasters Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Codemasters Recent Developments and Future Plans
2.3 Electronic Arts Inc.
2.3.1 Electronic Arts Inc. Details
2.3.2 Electronic Arts Inc. Major Business
2.3.3 Electronic Arts Inc. Racing Games Product and Solutions
2.3.4 Electronic Arts Inc. Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
2.4 Ubisoft
2.4.1 Ubisoft Details
2.4.2 Ubisoft Major Business
2.4.3 Ubisoft Racing Games Product and Solutions
2.4.4 Ubisoft Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Ubisoft Recent Developments and Future Plans
2.5 THQ Nordic
2.5.1 THQ Nordic Details
2.5.2 THQ Nordic Major Business
2.5.3 THQ Nordic Racing Games Product and Solutions
2.5.4 THQ Nordic Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 THQ Nordic Recent Developments and Future Plans
2.6 Gameloft
2.6.1 Gameloft Details
2.6.2 Gameloft Major Business
2.6.3 Gameloft Racing Games Product and Solutions
2.6.4 Gameloft Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Gameloft Recent Developments and Future Plans
2.7 Criterion
2.7.1 Criterion Details
2.7.2 Criterion Major Business
2.7.3 Criterion Racing Games Product and Solutions
2.7.4 Criterion Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Criterion Recent Developments and Future Plans
2.8 NaturalMotion
2.8.1 NaturalMotion Details
2.8.2 NaturalMotion Major Business
2.8.3 NaturalMotion Racing Games Product and Solutions
2.8.4 NaturalMotion Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 NaturalMotion Recent Developments and Future Plans
2.9 Fingersoft
2.9.1 Fingersoft Details
2.9.2 Fingersoft Major Business
2.9.3 Fingersoft Racing Games Product and Solutions
2.9.4 Fingersoft Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Fingersoft Recent Developments and Future Plans
2.10 Slightly Mad Studios
2.10.1 Slightly Mad Studios Details
2.10.2 Slightly Mad Studios Major Business
2.10.3 Slightly Mad Studios Racing Games Product and Solutions
2.10.4 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Slightly Mad Studios Recent Developments and Future Plans
2.11 iRacing
2.11.1 iRacing Details
2.11.2 iRacing Major Business
2.11.3 iRacing Racing Games Product and Solutions
2.11.4 iRacing Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 iRacing Recent Developments and Future Plans
2.12 Creative Mobile
2.12.1 Creative Mobile Details
2.12.2 Creative Mobile Major Business
2.12.3 Creative Mobile Racing Games Product and Solutions
2.12.4 Creative Mobile Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Creative Mobile Recent Developments and Future Plans
2.13 Bongfish
2.13.1 Bongfish Details
2.13.2 Bongfish Major Business
2.13.3 Bongfish Racing Games Product and Solutions
2.13.4 Bongfish Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Bongfish Recent Developments and Future Plans
2.14 Aquiris Game Studio
2.14.1 Aquiris Game Studio Details
2.14.2 Aquiris Game Studio Major Business
2.14.3 Aquiris Game Studio Racing Games Product and Solutions
2.14.4 Aquiris Game Studio Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Aquiris Game Studio Recent Developments and Future Plans
2.15 Vector Unit
2.15.1 Vector Unit Details
2.15.2 Vector Unit Major Business
2.15.3 Vector Unit Racing Games Product and Solutions
2.15.4 Vector Unit Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Vector Unit Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Racing Games Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Racing Games Players Market Share
3.2.2 Top 10 Racing Games Players Market Share
3.2.3 Market Competition Trend
3.3 Racing Games Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Racing Games Revenue and Market Share by Type (2016-2021)
4.2 Global Racing Games Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Racing Games Revenue Market Share by Application (2016-2021)
5.2 Racing Games Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Racing Games Revenue by Type (2016-2026)
6.2 North America Racing Games Revenue by Application (2016-2026)
6.3 North America Racing Games Market Size by Country
6.3.1 North America Racing Games Revenue by Country (2016-2026)
6.3.2 United States Racing Games Market Size and Forecast (2016-2026)
6.3.3 Canada Racing Games Market Size and Forecast (2016-2026)
6.3.4 Mexico Racing Games Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Racing Games Revenue by Type (2016-2026)
7.2 Europe Racing Games Revenue by Application (2016-2026)
7.3 Europe Racing Games Market Size by Country
7.3.1 Europe Racing Games Revenue by Country (2016-2026)
7.3.2 Germany Racing Games Market Size and Forecast (2016-2026)
7.3.3 France Racing Games Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Racing Games Market Size and Forecast (2016-2026)
7.3.5 Russia Racing Games Market Size and Forecast (2016-2026)
7.3.6 Italy Racing Games Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Racing Games Revenue by Type (2016-2026)
8.2 Asia-Pacific Racing Games Revenue by Application (2016-2026)
8.3 Asia-Pacific Racing Games Market Size by Region
8.3.1 Asia-Pacific Racing Games Revenue by Region (2016-2026)
8.3.2 China Racing Games Market Size and Forecast (2016-2026)
8.3.3 Japan Racing Games Market Size and Forecast (2016-2026)
8.3.4 South Korea Racing Games Market Size and Forecast (2016-2026)
8.3.5 India Racing Games Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Racing Games Market Size and Forecast (2016-2026)
8.3.7 Australia Racing Games Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Racing Games Revenue by Type (2016-2026)
9.2 South America Racing Games Revenue by Application (2016-2026)
9.3 South America Racing Games Market Size by Country
9.3.1 South America Racing Games Revenue by Country (2016-2026)
9.3.2 Brazil Racing Games Market Size and Forecast (2016-2026)
9.3.3 Argentina Racing Games Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Racing Games Revenue by Type (2016-2026)
10.2 Middle East & Africa Racing Games Revenue by Application (2016-2026)
10.3 Middle East & Africa Racing Games Market Size by Country
10.3.1 Middle East & Africa Racing Games Revenue by Country (2016-2026)
10.3.2 Turkey Racing Games Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Racing Games Market Size and Forecast (2016-2026)
10.3.4 UAE Racing Games Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Racing Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Racing Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Racing Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Racing Games Revenue (USD Million) by Region (2016-2021)
Table 5. Global Racing Games Revenue Market Share by Region (2021-2026)
Table 6. Turn 10 Studios (Microsoft) Corporate Information, Head Office, and Major Competitors
Table 7. Turn 10 Studios (Microsoft) Major Business
Table 8. Turn 10 Studios (Microsoft) Racing Games Product and Solutions
Table 9. Turn 10 Studios (Microsoft) Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Codemasters Corporate Information, Head Office, and Major Competitors
Table 11. Codemasters Major Business
Table 12. Codemasters Racing Games Product and Solutions
Table 13. Codemasters Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Electronic Arts Inc. Corporate Information, Head Office, and Major Competitors
Table 15. Electronic Arts Inc. Major Business
Table 16. Electronic Arts Inc. Racing Games Product and Solutions
Table 17. Electronic Arts Inc. Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 19. Ubisoft Major Business
Table 20. Ubisoft Racing Games Product and Solutions
Table 21. Ubisoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. THQ Nordic Corporate Information, Head Office, and Major Competitors
Table 23. THQ Nordic Major Business
Table 24. THQ Nordic Racing Games Product and Solutions
Table 25. THQ Nordic Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Gameloft Corporate Information, Head Office, and Major Competitors
Table 27. Gameloft Major Business
Table 28. Gameloft Racing Games Product and Solutions
Table 29. Gameloft Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Criterion Corporate Information, Head Office, and Major Competitors
Table 31. Criterion Major Business
Table 32. Criterion Racing Games Product and Solutions
Table 33. Criterion Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. NaturalMotion Corporate Information, Head Office, and Major Competitors
Table 35. NaturalMotion Major Business
Table 36. NaturalMotion Racing Games Product and Solutions
Table 37. NaturalMotion Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Fingersoft Corporate Information, Head Office, and Major Competitors
Table 39. Fingersoft Major Business
Table 40. Fingersoft Racing Games Product and Solutions
Table 41. Fingersoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Slightly Mad Studios Corporate Information, Head Office, and Major Competitors
Table 43. Slightly Mad Studios Major Business
Table 44. Slightly Mad Studios Racing Games Product and Solutions
Table 45. Slightly Mad Studios Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. iRacing Corporate Information, Head Office, and Major Competitors
Table 47. iRacing Major Business
Table 48. iRacing Racing Games Product and Solutions
Table 49. iRacing Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Creative Mobile Corporate Information, Head Office, and Major Competitors
Table 51. Creative Mobile Major Business
Table 52. Creative Mobile Racing Games Product and Solutions
Table 53. Creative Mobile Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Bongfish Corporate Information, Head Office, and Major Competitors
Table 55. Bongfish Major Business
Table 56. Bongfish Racing Games Product and Solutions
Table 57. Bongfish Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Aquiris Game Studio Corporate Information, Head Office, and Major Competitors
Table 59. Aquiris Game Studio Major Business
Table 60. Aquiris Game Studio Racing Games Product and Solutions
Table 61. Aquiris Game Studio Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Vector Unit Corporate Information, Head Office, and Major Competitors
Table 63. Vector Unit Major Business
Table 64. Vector Unit Racing Games Product and Solutions
Table 65. Vector Unit Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Global Racing Games Revenue (USD Million) by Players (2019-2021)
Table 67. Global Racing Games Revenue Share by Players (2019-2021)
Table 68. Breakdown of Racing Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Racing Games Players Head Office, Products and Services Provided
Table 70. Racing Games Mergers & Acquisitions in the Past Five Years
Table 71. Racing Games New Entrants and Expansion Plans
Table 72. Global Racing Games Revenue (USD Million) by Type (2016-2021)
Table 73. Global Racing Games Revenue Share by Type (2016-2021)
Table 74. Global Racing Games Revenue Forecast by Type (2021-2026)
Table 75. Global Racing Games Revenue by Application (2016-2021)
Table 76. Global Racing Games Revenue Forecast by Application (2021-2026)
Table 77. North America Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 78. North America Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 79. North America Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 80. North America Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 81. North America Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 82. North America Racing Games Revenue by Country (2021-2026) & (USD Million)
Table 83. Europe Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 84. Europe Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 85. Europe Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 86. Europe Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 87. Europe Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 88. Europe Racing Games Revenue by Country (2021-2026) & (USD Million)
Table 89. Asia-Pacific Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 90. Asia-Pacific Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 91. Asia-Pacific Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 92. Asia-Pacific Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 93. Asia-Pacific Racing Games Revenue by Region (2016-2021) & (USD Million)
Table 94. Asia-Pacific Racing Games Revenue by Region (2021-2026) & (USD Million)
Table 95. South America Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 96. South America Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 97. South America Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 98. South America Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 99. South America Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 100. South America Racing Games Revenue by Country (2021-2026) & (USD Million)
Table 101. Middle East & Africa Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 102. Middle East & Africa Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 103. Middle East & Africa Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 104. Middle East & Africa Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 105. Middle East & Africa Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 106. Middle East & Africa Racing Games Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Racing Games Picture
Figure 2. Global Racing Games Revenue Market Share by Type in 2020
Figure 3. F2P
Figure 4. P2P
Figure 5. Racing Games Revenue Market Share by Application in 2020
Figure 6. Mobile Picture
Figure 7. PC Picture
Figure 8. Console Picture
Figure 9. Global Racing Games Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global Racing Games Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global Racing Games Revenue Market Share by Region (2016-2026)
Figure 12. Global Racing Games Revenue Market Share by Region in 2020
Figure 13. North America Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Racing Games Market Drivers
Figure 19. Racing Games Market Restraints
Figure 20. Racing Games Market Trends
Figure 21. Turn 10 Studios (Microsoft) Recent Developments and Future Plans
Figure 22. Codemasters Recent Developments and Future Plans
Figure 23. Electronic Arts Inc. Recent Developments and Future Plans
Figure 24. Ubisoft Recent Developments and Future Plans
Figure 25. THQ Nordic Recent Developments and Future Plans
Figure 26. Gameloft Recent Developments and Future Plans
Figure 27. Criterion Recent Developments and Future Plans
Figure 28. NaturalMotion Recent Developments and Future Plans
Figure 29. Fingersoft Recent Developments and Future Plans
Figure 30. Slightly Mad Studios Recent Developments and Future Plans
Figure 31. iRacing Recent Developments and Future Plans
Figure 32. Creative Mobile Recent Developments and Future Plans
Figure 33. Bongfish Recent Developments and Future Plans
Figure 34. Aquiris Game Studio Recent Developments and Future Plans
Figure 35. Vector Unit Recent Developments and Future Plans
Figure 36. Global Racing Games Revenue Share by Players in 2020
Figure 37. Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 38. Global Top 3 Players Racing Games Revenue Market Share in 2020
Figure 39. Global Top 10 Players Racing Games Revenue Market Share in 2020
Figure 40. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 41. Global Racing Games Revenue Share by Type in 2020
Figure 42. Global Racing Games Market Share Forecast by Type (2021-2026)
Figure 43. Global Racing Games Revenue Share by Application in 2020
Figure 44. Global Racing Games Market Share Forecast by Application (2021-2026)
Figure 45. North America Racing Games Sales Market Share by Type (2016-2026)
Figure 46. North America Racing Games Sales Market Share by Application (2016-2026)
Figure 47. North America Racing Games Revenue Market Share by Country (2016-2026)
Figure 48. United States Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 49. Canada Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. Mexico Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Europe Racing Games Sales Market Share by Type (2016-2026)
Figure 52. Europe Racing Games Sales Market Share by Application (2016-2026)
Figure 53. Europe Racing Games Revenue Market Share by Country (2016-2026)
Figure 54. Germany Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. France Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. United Kingdom Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. Russia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Italy Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Asia-Pacific Racing Games Sales Market Share by Type (2016-2026)
Figure 60. Asia-Pacific Racing Games Sales Market Share by Application (2016-2026)
Figure 61. Asia-Pacific Racing Games Revenue Market Share by Region (2016-2026)
Figure 62. China Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Japan Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South Korea Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. India Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. Southeast Asia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Australia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. South America Racing Games Sales Market Share by Type (2016-2026)
Figure 69. South America Racing Games Sales Market Share by Application (2016-2026)
Figure 70. South America Racing Games Revenue Market Share by Country (2016-2026)
Figure 71. Brazil Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Argentina Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Middle East and Africa Racing Games Sales Market Share by Type (2016-2026)
Figure 74. Middle East and Africa Racing Games Sales Market Share by Application (2016-2026)
Figure 75. Middle East and Africa Racing Games Revenue Market Share by Country (2016-2026)
Figure 76. Turkey Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Saudi Arabia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. UAE Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Methodology
Figure 80. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
shop_t

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Global Racing Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Racing Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 104

Published Date: 03 Aug 2021

Category: Automobile & Transportation

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Description

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Description

The Racing Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Racing Games size is estimated to be USD 2121.5 million in 2026 from USD 1505.3 million in 2020, with a change XX% between 2020 and 2021. The global Racing Games market size is expected to grow at a CAGR of 9.0% for the next five years.

Market segmentation
Racing Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
F2P
P2P

Market segment by Application, can be divided into
Mobile
PC
Console

Market segment by players, this report covers
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Racing Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Racing Games, with revenue, gross margin and global market share of Racing Games from 2019 to 2021.
Chapter 3, the Racing Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Racing Games market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Racing Games research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Racing Games
1.2 Classification of Racing Games by Type
1.2.1 Overview: Global Racing Games Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Racing Games Revenue Market Share by Type in 2020
1.2.3 F2P
1.2.4 P2P
1.3 Global Racing Games Market by Application
1.3.1 Overview: Global Racing Games Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Mobile
1.3.3 PC
1.3.4 Console
1.4 Global Racing Games Market Size & Forecast
1.5 Global Racing Games Market Size and Forecast by Region
1.5.1 Global Racing Games Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Racing Games Market Size by Region, (2016-2021)
1.5.3 North America Racing Games Market Size and Prospect (2016-2026)
1.5.4 Europe Racing Games Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Racing Games Market Size and Prospect (2016-2026)
1.5.6 South America Racing Games Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Racing Games Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Racing Games Market Drivers
1.6.2 Racing Games Market Restraints
1.6.3 Racing Games Trends Analysis

2 Company Profiles
2.1 Turn 10 Studios (Microsoft)
2.1.1 Turn 10 Studios (Microsoft) Details
2.1.2 Turn 10 Studios (Microsoft) Major Business
2.1.3 Turn 10 Studios (Microsoft) Racing Games Product and Solutions
2.1.4 Turn 10 Studios (Microsoft) Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
2.2 Codemasters
2.2.1 Codemasters Details
2.2.2 Codemasters Major Business
2.2.3 Codemasters Racing Games Product and Solutions
2.2.4 Codemasters Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Codemasters Recent Developments and Future Plans
2.3 Electronic Arts Inc.
2.3.1 Electronic Arts Inc. Details
2.3.2 Electronic Arts Inc. Major Business
2.3.3 Electronic Arts Inc. Racing Games Product and Solutions
2.3.4 Electronic Arts Inc. Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
2.4 Ubisoft
2.4.1 Ubisoft Details
2.4.2 Ubisoft Major Business
2.4.3 Ubisoft Racing Games Product and Solutions
2.4.4 Ubisoft Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Ubisoft Recent Developments and Future Plans
2.5 THQ Nordic
2.5.1 THQ Nordic Details
2.5.2 THQ Nordic Major Business
2.5.3 THQ Nordic Racing Games Product and Solutions
2.5.4 THQ Nordic Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 THQ Nordic Recent Developments and Future Plans
2.6 Gameloft
2.6.1 Gameloft Details
2.6.2 Gameloft Major Business
2.6.3 Gameloft Racing Games Product and Solutions
2.6.4 Gameloft Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Gameloft Recent Developments and Future Plans
2.7 Criterion
2.7.1 Criterion Details
2.7.2 Criterion Major Business
2.7.3 Criterion Racing Games Product and Solutions
2.7.4 Criterion Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Criterion Recent Developments and Future Plans
2.8 NaturalMotion
2.8.1 NaturalMotion Details
2.8.2 NaturalMotion Major Business
2.8.3 NaturalMotion Racing Games Product and Solutions
2.8.4 NaturalMotion Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 NaturalMotion Recent Developments and Future Plans
2.9 Fingersoft
2.9.1 Fingersoft Details
2.9.2 Fingersoft Major Business
2.9.3 Fingersoft Racing Games Product and Solutions
2.9.4 Fingersoft Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Fingersoft Recent Developments and Future Plans
2.10 Slightly Mad Studios
2.10.1 Slightly Mad Studios Details
2.10.2 Slightly Mad Studios Major Business
2.10.3 Slightly Mad Studios Racing Games Product and Solutions
2.10.4 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Slightly Mad Studios Recent Developments and Future Plans
2.11 iRacing
2.11.1 iRacing Details
2.11.2 iRacing Major Business
2.11.3 iRacing Racing Games Product and Solutions
2.11.4 iRacing Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 iRacing Recent Developments and Future Plans
2.12 Creative Mobile
2.12.1 Creative Mobile Details
2.12.2 Creative Mobile Major Business
2.12.3 Creative Mobile Racing Games Product and Solutions
2.12.4 Creative Mobile Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Creative Mobile Recent Developments and Future Plans
2.13 Bongfish
2.13.1 Bongfish Details
2.13.2 Bongfish Major Business
2.13.3 Bongfish Racing Games Product and Solutions
2.13.4 Bongfish Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Bongfish Recent Developments and Future Plans
2.14 Aquiris Game Studio
2.14.1 Aquiris Game Studio Details
2.14.2 Aquiris Game Studio Major Business
2.14.3 Aquiris Game Studio Racing Games Product and Solutions
2.14.4 Aquiris Game Studio Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Aquiris Game Studio Recent Developments and Future Plans
2.15 Vector Unit
2.15.1 Vector Unit Details
2.15.2 Vector Unit Major Business
2.15.3 Vector Unit Racing Games Product and Solutions
2.15.4 Vector Unit Racing Games Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Vector Unit Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Racing Games Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Racing Games Players Market Share
3.2.2 Top 10 Racing Games Players Market Share
3.2.3 Market Competition Trend
3.3 Racing Games Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Racing Games Revenue and Market Share by Type (2016-2021)
4.2 Global Racing Games Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Racing Games Revenue Market Share by Application (2016-2021)
5.2 Racing Games Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Racing Games Revenue by Type (2016-2026)
6.2 North America Racing Games Revenue by Application (2016-2026)
6.3 North America Racing Games Market Size by Country
6.3.1 North America Racing Games Revenue by Country (2016-2026)
6.3.2 United States Racing Games Market Size and Forecast (2016-2026)
6.3.3 Canada Racing Games Market Size and Forecast (2016-2026)
6.3.4 Mexico Racing Games Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Racing Games Revenue by Type (2016-2026)
7.2 Europe Racing Games Revenue by Application (2016-2026)
7.3 Europe Racing Games Market Size by Country
7.3.1 Europe Racing Games Revenue by Country (2016-2026)
7.3.2 Germany Racing Games Market Size and Forecast (2016-2026)
7.3.3 France Racing Games Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Racing Games Market Size and Forecast (2016-2026)
7.3.5 Russia Racing Games Market Size and Forecast (2016-2026)
7.3.6 Italy Racing Games Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Racing Games Revenue by Type (2016-2026)
8.2 Asia-Pacific Racing Games Revenue by Application (2016-2026)
8.3 Asia-Pacific Racing Games Market Size by Region
8.3.1 Asia-Pacific Racing Games Revenue by Region (2016-2026)
8.3.2 China Racing Games Market Size and Forecast (2016-2026)
8.3.3 Japan Racing Games Market Size and Forecast (2016-2026)
8.3.4 South Korea Racing Games Market Size and Forecast (2016-2026)
8.3.5 India Racing Games Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Racing Games Market Size and Forecast (2016-2026)
8.3.7 Australia Racing Games Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Racing Games Revenue by Type (2016-2026)
9.2 South America Racing Games Revenue by Application (2016-2026)
9.3 South America Racing Games Market Size by Country
9.3.1 South America Racing Games Revenue by Country (2016-2026)
9.3.2 Brazil Racing Games Market Size and Forecast (2016-2026)
9.3.3 Argentina Racing Games Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Racing Games Revenue by Type (2016-2026)
10.2 Middle East & Africa Racing Games Revenue by Application (2016-2026)
10.3 Middle East & Africa Racing Games Market Size by Country
10.3.1 Middle East & Africa Racing Games Revenue by Country (2016-2026)
10.3.2 Turkey Racing Games Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Racing Games Market Size and Forecast (2016-2026)
10.3.4 UAE Racing Games Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Racing Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Racing Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Racing Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Racing Games Revenue (USD Million) by Region (2016-2021)
Table 5. Global Racing Games Revenue Market Share by Region (2021-2026)
Table 6. Turn 10 Studios (Microsoft) Corporate Information, Head Office, and Major Competitors
Table 7. Turn 10 Studios (Microsoft) Major Business
Table 8. Turn 10 Studios (Microsoft) Racing Games Product and Solutions
Table 9. Turn 10 Studios (Microsoft) Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Codemasters Corporate Information, Head Office, and Major Competitors
Table 11. Codemasters Major Business
Table 12. Codemasters Racing Games Product and Solutions
Table 13. Codemasters Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Electronic Arts Inc. Corporate Information, Head Office, and Major Competitors
Table 15. Electronic Arts Inc. Major Business
Table 16. Electronic Arts Inc. Racing Games Product and Solutions
Table 17. Electronic Arts Inc. Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 19. Ubisoft Major Business
Table 20. Ubisoft Racing Games Product and Solutions
Table 21. Ubisoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. THQ Nordic Corporate Information, Head Office, and Major Competitors
Table 23. THQ Nordic Major Business
Table 24. THQ Nordic Racing Games Product and Solutions
Table 25. THQ Nordic Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Gameloft Corporate Information, Head Office, and Major Competitors
Table 27. Gameloft Major Business
Table 28. Gameloft Racing Games Product and Solutions
Table 29. Gameloft Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Criterion Corporate Information, Head Office, and Major Competitors
Table 31. Criterion Major Business
Table 32. Criterion Racing Games Product and Solutions
Table 33. Criterion Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. NaturalMotion Corporate Information, Head Office, and Major Competitors
Table 35. NaturalMotion Major Business
Table 36. NaturalMotion Racing Games Product and Solutions
Table 37. NaturalMotion Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Fingersoft Corporate Information, Head Office, and Major Competitors
Table 39. Fingersoft Major Business
Table 40. Fingersoft Racing Games Product and Solutions
Table 41. Fingersoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Slightly Mad Studios Corporate Information, Head Office, and Major Competitors
Table 43. Slightly Mad Studios Major Business
Table 44. Slightly Mad Studios Racing Games Product and Solutions
Table 45. Slightly Mad Studios Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. iRacing Corporate Information, Head Office, and Major Competitors
Table 47. iRacing Major Business
Table 48. iRacing Racing Games Product and Solutions
Table 49. iRacing Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Creative Mobile Corporate Information, Head Office, and Major Competitors
Table 51. Creative Mobile Major Business
Table 52. Creative Mobile Racing Games Product and Solutions
Table 53. Creative Mobile Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Bongfish Corporate Information, Head Office, and Major Competitors
Table 55. Bongfish Major Business
Table 56. Bongfish Racing Games Product and Solutions
Table 57. Bongfish Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Aquiris Game Studio Corporate Information, Head Office, and Major Competitors
Table 59. Aquiris Game Studio Major Business
Table 60. Aquiris Game Studio Racing Games Product and Solutions
Table 61. Aquiris Game Studio Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Vector Unit Corporate Information, Head Office, and Major Competitors
Table 63. Vector Unit Major Business
Table 64. Vector Unit Racing Games Product and Solutions
Table 65. Vector Unit Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Global Racing Games Revenue (USD Million) by Players (2019-2021)
Table 67. Global Racing Games Revenue Share by Players (2019-2021)
Table 68. Breakdown of Racing Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Racing Games Players Head Office, Products and Services Provided
Table 70. Racing Games Mergers & Acquisitions in the Past Five Years
Table 71. Racing Games New Entrants and Expansion Plans
Table 72. Global Racing Games Revenue (USD Million) by Type (2016-2021)
Table 73. Global Racing Games Revenue Share by Type (2016-2021)
Table 74. Global Racing Games Revenue Forecast by Type (2021-2026)
Table 75. Global Racing Games Revenue by Application (2016-2021)
Table 76. Global Racing Games Revenue Forecast by Application (2021-2026)
Table 77. North America Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 78. North America Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 79. North America Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 80. North America Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 81. North America Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 82. North America Racing Games Revenue by Country (2021-2026) & (USD Million)
Table 83. Europe Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 84. Europe Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 85. Europe Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 86. Europe Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 87. Europe Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 88. Europe Racing Games Revenue by Country (2021-2026) & (USD Million)
Table 89. Asia-Pacific Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 90. Asia-Pacific Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 91. Asia-Pacific Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 92. Asia-Pacific Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 93. Asia-Pacific Racing Games Revenue by Region (2016-2021) & (USD Million)
Table 94. Asia-Pacific Racing Games Revenue by Region (2021-2026) & (USD Million)
Table 95. South America Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 96. South America Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 97. South America Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 98. South America Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 99. South America Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 100. South America Racing Games Revenue by Country (2021-2026) & (USD Million)
Table 101. Middle East & Africa Racing Games Revenue by Type (2016-2021) & (USD Million)
Table 102. Middle East & Africa Racing Games Revenue by Type (2021-2026) & (USD Million)
Table 103. Middle East & Africa Racing Games Revenue by Application (2016-2021) & (USD Million)
Table 104. Middle East & Africa Racing Games Revenue by Application (2021-2026) & (USD Million)
Table 105. Middle East & Africa Racing Games Revenue by Country (2016-2021) & (USD Million)
Table 106. Middle East & Africa Racing Games Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Racing Games Picture
Figure 2. Global Racing Games Revenue Market Share by Type in 2020
Figure 3. F2P
Figure 4. P2P
Figure 5. Racing Games Revenue Market Share by Application in 2020
Figure 6. Mobile Picture
Figure 7. PC Picture
Figure 8. Console Picture
Figure 9. Global Racing Games Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global Racing Games Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global Racing Games Revenue Market Share by Region (2016-2026)
Figure 12. Global Racing Games Revenue Market Share by Region in 2020
Figure 13. North America Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa Racing Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Racing Games Market Drivers
Figure 19. Racing Games Market Restraints
Figure 20. Racing Games Market Trends
Figure 21. Turn 10 Studios (Microsoft) Recent Developments and Future Plans
Figure 22. Codemasters Recent Developments and Future Plans
Figure 23. Electronic Arts Inc. Recent Developments and Future Plans
Figure 24. Ubisoft Recent Developments and Future Plans
Figure 25. THQ Nordic Recent Developments and Future Plans
Figure 26. Gameloft Recent Developments and Future Plans
Figure 27. Criterion Recent Developments and Future Plans
Figure 28. NaturalMotion Recent Developments and Future Plans
Figure 29. Fingersoft Recent Developments and Future Plans
Figure 30. Slightly Mad Studios Recent Developments and Future Plans
Figure 31. iRacing Recent Developments and Future Plans
Figure 32. Creative Mobile Recent Developments and Future Plans
Figure 33. Bongfish Recent Developments and Future Plans
Figure 34. Aquiris Game Studio Recent Developments and Future Plans
Figure 35. Vector Unit Recent Developments and Future Plans
Figure 36. Global Racing Games Revenue Share by Players in 2020
Figure 37. Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 38. Global Top 3 Players Racing Games Revenue Market Share in 2020
Figure 39. Global Top 10 Players Racing Games Revenue Market Share in 2020
Figure 40. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 41. Global Racing Games Revenue Share by Type in 2020
Figure 42. Global Racing Games Market Share Forecast by Type (2021-2026)
Figure 43. Global Racing Games Revenue Share by Application in 2020
Figure 44. Global Racing Games Market Share Forecast by Application (2021-2026)
Figure 45. North America Racing Games Sales Market Share by Type (2016-2026)
Figure 46. North America Racing Games Sales Market Share by Application (2016-2026)
Figure 47. North America Racing Games Revenue Market Share by Country (2016-2026)
Figure 48. United States Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 49. Canada Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. Mexico Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Europe Racing Games Sales Market Share by Type (2016-2026)
Figure 52. Europe Racing Games Sales Market Share by Application (2016-2026)
Figure 53. Europe Racing Games Revenue Market Share by Country (2016-2026)
Figure 54. Germany Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. France Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. United Kingdom Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. Russia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Italy Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Asia-Pacific Racing Games Sales Market Share by Type (2016-2026)
Figure 60. Asia-Pacific Racing Games Sales Market Share by Application (2016-2026)
Figure 61. Asia-Pacific Racing Games Revenue Market Share by Region (2016-2026)
Figure 62. China Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Japan Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South Korea Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. India Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. Southeast Asia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Australia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. South America Racing Games Sales Market Share by Type (2016-2026)
Figure 69. South America Racing Games Sales Market Share by Application (2016-2026)
Figure 70. South America Racing Games Revenue Market Share by Country (2016-2026)
Figure 71. Brazil Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. Argentina Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Middle East and Africa Racing Games Sales Market Share by Type (2016-2026)
Figure 74. Middle East and Africa Racing Games Sales Market Share by Application (2016-2026)
Figure 75. Middle East and Africa Racing Games Revenue Market Share by Country (2016-2026)
Figure 76. Turkey Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Saudi Arabia Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. UAE Racing Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Methodology
Figure 80. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
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