Global Virtual Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Virtual Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 120

Published Date: 26 Jan 2021

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Virtual Production market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Virtual Production size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global Virtual Production market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Virtual Production market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Hardware
Software
Services

Market segment by Application, can be divided into
Movies
TV Series
Commercial Ads
Others

Market segment by players, this report covers
360Rize
Adobe
Arashi Vision Inc. (Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation (VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation.
Panocam3d.com
Pixar (The Walt Disney Company)
Side Effects Software Inc (SideFX)
Technicolor
Vicon Motion Systems Ltd

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Virtual Production
1.2 Classification of Virtual Production by Type
1.2.1 Overview: Global Virtual Production Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Virtual Production Revenue Market Share by Type in 2020
1.2.3 Hardware
1.2.4 Software
1.2.5 Services
1.3 Global Virtual Production Market by Application
1.3.1 Overview: Global Virtual Production Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Movies
1.3.3 TV Series
1.3.4 Commercial Ads
1.3.5 Others
1.4 Global Virtual Production Market Size & Forecast
1.5 Global Virtual Production Market Size and Forecast by Region
1.5.1 Global Virtual Production Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Virtual Production Market Size by Region, (2016-2021)
1.5.3 North America Virtual Production Market Size and Prospect (2016-2026)
1.5.4 Europe Virtual Production Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Virtual Production Market Size and Prospect (2016-2026)
1.5.6 South America Virtual Production Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Virtual Production Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Virtual Production Market Drivers
1.6.2 Virtual Production Market Restraints
1.6.3 Virtual Production Trends Analysis

2 Company Profiles
2.1 360Rize
2.1.1 360Rize Details
2.1.2 360Rize Major Business
2.1.3 360Rize Virtual Production Product and Solutions
2.1.4 360Rize Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 360Rize Recent Developments and Future Plans
2.2 Adobe
2.2.1 Adobe Details
2.2.2 Adobe Major Business
2.2.3 Adobe Virtual Production Product and Solutions
2.2.4 Adobe Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Adobe Recent Developments and Future Plans
2.3 Arashi Vision Inc. (Insta 360)
2.3.1 Arashi Vision Inc. (Insta 360) Details
2.3.2 Arashi Vision Inc. (Insta 360) Major Business
2.3.3 Arashi Vision Inc. (Insta 360) Virtual Production Product and Solutions
2.3.4 Arashi Vision Inc. (Insta 360) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Arashi Vision Inc. (Insta 360) Recent Developments and Future Plans
2.4 Autodesk Inc.
2.4.1 Autodesk Inc. Details
2.4.2 Autodesk Inc. Major Business
2.4.3 Autodesk Inc. Virtual Production Product and Solutions
2.4.4 Autodesk Inc. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Autodesk Inc. Recent Developments and Future Plans
2.5 BORIS FX, INC
2.5.1 BORIS FX, INC Details
2.5.2 BORIS FX, INC Major Business
2.5.3 BORIS FX, INC Virtual Production Product and Solutions
2.5.4 BORIS FX, INC Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 BORIS FX, INC Recent Developments and Future Plans
2.6 Epic Games, Inc.
2.6.1 Epic Games, Inc. Details
2.6.2 Epic Games, Inc. Major Business
2.6.3 Epic Games, Inc. Virtual Production Product and Solutions
2.6.4 Epic Games, Inc. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Epic Games, Inc. Recent Developments and Future Plans
2.7 HTC Corporation (VivePort)
2.7.1 HTC Corporation (VivePort) Details
2.7.2 HTC Corporation (VivePort) Major Business
2.7.3 HTC Corporation (VivePort) Virtual Production Product and Solutions
2.7.4 HTC Corporation (VivePort) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 HTC Corporation (VivePort) Recent Developments and Future Plans
2.8 HumanEyes Technologies
2.8.1 HumanEyes Technologies Details
2.8.2 HumanEyes Technologies Major Business
2.8.3 HumanEyes Technologies Virtual Production Product and Solutions
2.8.4 HumanEyes Technologies Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 HumanEyes Technologies Recent Developments and Future Plans
2.9 Mo-Sys Engineering Ltd.
2.9.1 Mo-Sys Engineering Ltd. Details
2.9.2 Mo-Sys Engineering Ltd. Major Business
2.9.3 Mo-Sys Engineering Ltd. Virtual Production Product and Solutions
2.9.4 Mo-Sys Engineering Ltd. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Mo-Sys Engineering Ltd. Recent Developments and Future Plans
2.10 NVIDIA Corporation.
2.10.1 NVIDIA Corporation. Details
2.10.2 NVIDIA Corporation. Major Business
2.10.3 NVIDIA Corporation. Virtual Production Product and Solutions
2.10.4 NVIDIA Corporation. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 NVIDIA Corporation. Recent Developments and Future Plans
2.11 Panocam3d.com
2.11.1 Panocam3d.com Details
2.11.2 Panocam3d.com Major Business
2.11.3 Panocam3d.com Virtual Production Product and Solutions
2.11.4 Panocam3d.com Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Panocam3d.com Recent Developments and Future Plans
2.12 Pixar (The Walt Disney Company)
2.12.1 Pixar (The Walt Disney Company) Details
2.12.2 Pixar (The Walt Disney Company) Major Business
2.12.3 Pixar (The Walt Disney Company) Virtual Production Product and Solutions
2.12.4 Pixar (The Walt Disney Company) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Pixar (The Walt Disney Company) Recent Developments and Future Plans
2.13 Side Effects Software Inc (SideFX)
2.13.1 Side Effects Software Inc (SideFX) Details
2.13.2 Side Effects Software Inc (SideFX) Major Business
2.13.3 Side Effects Software Inc (SideFX) Virtual Production Product and Solutions
2.13.4 Side Effects Software Inc (SideFX) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Side Effects Software Inc (SideFX) Recent Developments and Future Plans
2.14 Technicolor
2.14.1 Technicolor Details
2.14.2 Technicolor Major Business
2.14.3 Technicolor Virtual Production Product and Solutions
2.14.4 Technicolor Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Technicolor Recent Developments and Future Plans
2.15 Vicon Motion Systems Ltd
2.15.1 Vicon Motion Systems Ltd Details
2.15.2 Vicon Motion Systems Ltd Major Business
2.15.3 Vicon Motion Systems Ltd Virtual Production Product and Solutions
2.15.4 Vicon Motion Systems Ltd Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Vicon Motion Systems Ltd Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Virtual Production Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Virtual Production Players Market Share
3.2.2 Top 10 Virtual Production Players Market Share
3.2.3 Market Competition Trend
3.3 Virtual Production Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Virtual Production Revenue and Market Share by Type (2016-2021)
4.2 Global Virtual Production Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Virtual Production Revenue Market Share by Application (2016-2021)
5.2 Virtual Production Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Virtual Production Revenue by Type (2016-2026)
6.2 North America Virtual Production Revenue by Application (2016-2026)
6.3 North America Virtual Production Market Size by Country
6.3.1 North America Virtual Production Revenue by Country (2016-2026)
6.3.2 United States Virtual Production Market Size and Forecast (2016-2026)
6.3.3 Canada Virtual Production Market Size and Forecast (2016-2026)
6.3.4 Mexico Virtual Production Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Virtual Production Revenue by Type (2016-2026)
7.2 Europe Virtual Production Revenue by Application (2016-2026)
7.3 Europe Virtual Production Market Size by Country
7.3.1 Europe Virtual Production Revenue by Country (2016-2026)
7.3.2 Germany Virtual Production Market Size and Forecast (2016-2026)
7.3.3 France Virtual Production Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Virtual Production Market Size and Forecast (2016-2026)
7.3.5 Russia Virtual Production Market Size and Forecast (2016-2026)
7.3.6 Italy Virtual Production Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Virtual Production Revenue by Type (2016-2026)
8.2 Asia-Pacific Virtual Production Revenue by Application (2016-2026)
8.3 Asia-Pacific Virtual Production Market Size by Region
8.3.1 Asia-Pacific Virtual Production Revenue by Region (2016-2026)
8.3.2 China Virtual Production Market Size and Forecast (2016-2026)
8.3.3 Japan Virtual Production Market Size and Forecast (2016-2026)
8.3.4 South Korea Virtual Production Market Size and Forecast (2016-2026)
8.3.5 India Virtual Production Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Virtual Production Market Size and Forecast (2016-2026)
8.3.7 Australia Virtual Production Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Virtual Production Revenue by Type (2016-2026)
9.2 South America Virtual Production Revenue by Application (2016-2026)
9.3 South America Virtual Production Market Size by Country
9.3.1 South America Virtual Production Revenue by Country (2016-2026)
9.3.2 Brazil Virtual Production Market Size and Forecast (2016-2026)
9.3.3 Argentina Virtual Production Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Virtual Production Revenue by Type (2016-2026)
10.2 Middle East & Africa Virtual Production Revenue by Application (2016-2026)
10.3 Middle East & Africa Virtual Production Market Size by Country
10.3.1 Middle East & Africa Virtual Production Revenue by Country (2016-2026)
10.3.2 Turkey Virtual Production Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Virtual Production Market Size and Forecast (2016-2026)
10.3.4 UAE Virtual Production Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
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Table of Figures

List of Tables
Table 1. Global Virtual Production Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Virtual Production Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Virtual Production Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Virtual Production Revenue (USD Million) by Region (2016-2021)
Table 5. Global Virtual Production Revenue Market Share by Region (2021-2026)
Table 6. 360Rize Corporate Information, Head Office, and Major Competitors
Table 7. 360Rize Major Business
Table 8. 360Rize Virtual Production Product and Solutions
Table 9. 360Rize Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Adobe Corporate Information, Head Office, and Major Competitors
Table 11. Adobe Major Business
Table 12. Adobe Virtual Production Product and Solutions
Table 13. Adobe Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Arashi Vision Inc. (Insta 360) Corporate Information, Head Office, and Major Competitors
Table 15. Arashi Vision Inc. (Insta 360) Major Business
Table 16. Arashi Vision Inc. (Insta 360) Virtual Production Product and Solutions
Table 17. Arashi Vision Inc. (Insta 360) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Autodesk Inc. Corporate Information, Head Office, and Major Competitors
Table 19. Autodesk Inc. Major Business
Table 20. Autodesk Inc. Virtual Production Product and Solutions
Table 21. Autodesk Inc. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. BORIS FX, INC Corporate Information, Head Office, and Major Competitors
Table 23. BORIS FX, INC Major Business
Table 24. BORIS FX, INC Virtual Production Product and Solutions
Table 25. BORIS FX, INC Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Epic Games, Inc. Corporate Information, Head Office, and Major Competitors
Table 27. Epic Games, Inc. Major Business
Table 28. Epic Games, Inc. Virtual Production Product and Solutions
Table 29. Epic Games, Inc. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. HTC Corporation (VivePort) Corporate Information, Head Office, and Major Competitors
Table 31. HTC Corporation (VivePort) Major Business
Table 32. HTC Corporation (VivePort) Virtual Production Product and Solutions
Table 33. HTC Corporation (VivePort) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. HumanEyes Technologies Corporate Information, Head Office, and Major Competitors
Table 35. HumanEyes Technologies Major Business
Table 36. HumanEyes Technologies Virtual Production Product and Solutions
Table 37. HumanEyes Technologies Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Mo-Sys Engineering Ltd. Corporate Information, Head Office, and Major Competitors
Table 39. Mo-Sys Engineering Ltd. Major Business
Table 40. Mo-Sys Engineering Ltd. Virtual Production Product and Solutions
Table 41. Mo-Sys Engineering Ltd. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. NVIDIA Corporation. Corporate Information, Head Office, and Major Competitors
Table 43. NVIDIA Corporation. Major Business
Table 44. NVIDIA Corporation. Virtual Production Product and Solutions
Table 45. NVIDIA Corporation. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Panocam3d.com Corporate Information, Head Office, and Major Competitors
Table 47. Panocam3d.com Major Business
Table 48. Panocam3d.com Virtual Production Product and Solutions
Table 49. Panocam3d.com Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Pixar (The Walt Disney Company) Corporate Information, Head Office, and Major Competitors
Table 51. Pixar (The Walt Disney Company) Major Business
Table 52. Pixar (The Walt Disney Company) Virtual Production Product and Solutions
Table 53. Pixar (The Walt Disney Company) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Side Effects Software Inc (SideFX) Corporate Information, Head Office, and Major Competitors
Table 55. Side Effects Software Inc (SideFX) Major Business
Table 56. Side Effects Software Inc (SideFX) Virtual Production Product and Solutions
Table 57. Side Effects Software Inc (SideFX) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Technicolor Corporate Information, Head Office, and Major Competitors
Table 59. Technicolor Major Business
Table 60. Technicolor Virtual Production Product and Solutions
Table 61. Technicolor Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Vicon Motion Systems Ltd Corporate Information, Head Office, and Major Competitors
Table 63. Vicon Motion Systems Ltd Major Business
Table 64. Vicon Motion Systems Ltd Virtual Production Product and Solutions
Table 65. Vicon Motion Systems Ltd Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Global Virtual Production Revenue (USD Million) by Players (2019-2021)
Table 67. Global Virtual Production Revenue Share by Players (2019-2021)
Table 68. Breakdown of Virtual Production by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Virtual Production Players Head Office, Products and Services Provided
Table 70. Virtual Production Mergers & Acquisitions in the Past Five Years
Table 71. Virtual Production New Entrants and Expansion Plans
Table 72. Global Virtual Production Revenue (USD Million) by Type (2016-2021)
Table 73. Global Virtual Production Revenue Share by Type (2016-2021)
Table 74. Global Virtual Production Revenue Forecast by Type (2021-2026)
Table 75. Global Virtual Production Revenue by Application (2016-2021)
Table 76. Global Virtual Production Revenue Forecast by Application (2021-2026)
Table 77. North America Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 78. North America Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 79. North America Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 80. North America Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 81. North America Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 82. North America Virtual Production Revenue by Country (2021-2026) & (USD Million)
Table 83. Europe Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 84. Europe Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 85. Europe Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 86. Europe Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 87. Europe Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 88. Europe Virtual Production Revenue by Country (2021-2026) & (USD Million)
Table 89. Asia-Pacific Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 90. Asia-Pacific Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 91. Asia-Pacific Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 92. Asia-Pacific Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 93. Asia-Pacific Virtual Production Revenue by Region (2016-2021) & (USD Million)
Table 94. Asia-Pacific Virtual Production Revenue by Region (2021-2026) & (USD Million)
Table 95. South America Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 96. South America Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 97. South America Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 98. South America Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 99. South America Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 100. South America Virtual Production Revenue by Country (2021-2026) & (USD Million)
Table 101. Middle East & Africa Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 102. Middle East & Africa Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 103. Middle East & Africa Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 104. Middle East & Africa Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 105. Middle East & Africa Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 106. Middle East & Africa Virtual Production Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Virtual Production Picture
Figure 2. Global Virtual Production Revenue Market Share by Type in 2020
Figure 3. Hardware
Figure 4. Software
Figure 5. Services
Figure 6. Virtual Production Revenue Market Share by Application in 2020
Figure 7. Movies Picture
Figure 8. TV Series Picture
Figure 9. Commercial Ads Picture
Figure 10. Others Picture
Figure 11. Global Virtual Production Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 12. Global Virtual Production Revenue and Forecast (2016-2026) & (USD Million)
Figure 13. Global Virtual Production Revenue Market Share by Region (2016-2026)
Figure 14. Global Virtual Production Revenue Market Share by Region in 2020
Figure 15. North America Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. Europe Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Asia-Pacific Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. South America Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Middle East and Africa Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Virtual Production Market Drivers
Figure 21. Virtual Production Market Restraints
Figure 22. Virtual Production Market Trends
Figure 23. 360Rize Recent Developments and Future Plans
Figure 24. Adobe Recent Developments and Future Plans
Figure 25. Arashi Vision Inc. (Insta 360) Recent Developments and Future Plans
Figure 26. Autodesk Inc. Recent Developments and Future Plans
Figure 27. BORIS FX, INC Recent Developments and Future Plans
Figure 28. Epic Games, Inc. Recent Developments and Future Plans
Figure 29. HTC Corporation (VivePort) Recent Developments and Future Plans
Figure 30. HumanEyes Technologies Recent Developments and Future Plans
Figure 31. Mo-Sys Engineering Ltd. Recent Developments and Future Plans
Figure 32. NVIDIA Corporation. Recent Developments and Future Plans
Figure 33. Panocam3d.com Recent Developments and Future Plans
Figure 34. Pixar (The Walt Disney Company) Recent Developments and Future Plans
Figure 35. Side Effects Software Inc (SideFX) Recent Developments and Future Plans
Figure 36. Technicolor Recent Developments and Future Plans
Figure 37. Vicon Motion Systems Ltd Recent Developments and Future Plans
Figure 38. Global Virtual Production Revenue Share by Players in 2020
Figure 39. Virtual Production Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 40. Global Top 3 Players Virtual Production Revenue Market Share in 2020
Figure 41. Global Top 10 Players Virtual Production Revenue Market Share in 2020
Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 43. Global Virtual Production Revenue Share by Type in 2020
Figure 44. Global Virtual Production Market Share Forecast by Type (2021-2026)
Figure 45. Global Virtual Production Revenue Share by Application in 2020
Figure 46. Global Virtual Production Market Share Forecast by Application (2021-2026)
Figure 47. North America Virtual Production Sales Market Share by Type (2016-2026)
Figure 48. North America Virtual Production Sales Market Share by Application (2016-2026)
Figure 49. North America Virtual Production Revenue Market Share by Country (2016-2026)
Figure 50. United States Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Canada Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Mexico Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Europe Virtual Production Sales Market Share by Type (2016-2026)
Figure 54. Europe Virtual Production Sales Market Share by Application (2016-2026)
Figure 55. Europe Virtual Production Revenue Market Share by Country (2016-2026)
Figure 56. Germany Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. France Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. United Kingdom Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Russia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Italy Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Asia-Pacific Virtual Production Sales Market Share by Type (2016-2026)
Figure 62. Asia-Pacific Virtual Production Sales Market Share by Application (2016-2026)
Figure 63. Asia-Pacific Virtual Production Revenue Market Share by Region (2016-2026)
Figure 64. China Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. Japan Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. South Korea Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. India Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Southeast Asia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Australia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. South America Virtual Production Sales Market Share by Type (2016-2026)
Figure 71. South America Virtual Production Sales Market Share by Application (2016-2026)
Figure 72. South America Virtual Production Revenue Market Share by Country (2016-2026)
Figure 73. Brazil Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Argentina Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Middle East and Africa Virtual Production Sales Market Share by Type (2016-2026)
Figure 76. Middle East and Africa Virtual Production Sales Market Share by Application (2016-2026)
Figure 77. Middle East and Africa Virtual Production Revenue Market Share by Country (2016-2026)
Figure 78. Turkey Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Saudi Arabia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. UAE Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. Methodology
Figure 82. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

360Rize
Adobe
Arashi Vision Inc. (Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation (VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation.
Panocam3d.com
Pixar (The Walt Disney Company)
Side Effects Software Inc (SideFX)
Technicolor
Vicon Motion Systems Ltd
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Global Virtual Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Virtual Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 120

Published Date: 26 Jan 2021

Category: Service & Software

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Description

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Description

The Virtual Production market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Virtual Production size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global Virtual Production market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Virtual Production market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Hardware
Software
Services

Market segment by Application, can be divided into
Movies
TV Series
Commercial Ads
Others

Market segment by players, this report covers
360Rize
Adobe
Arashi Vision Inc. (Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation (VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation.
Panocam3d.com
Pixar (The Walt Disney Company)
Side Effects Software Inc (SideFX)
Technicolor
Vicon Motion Systems Ltd

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Virtual Production
1.2 Classification of Virtual Production by Type
1.2.1 Overview: Global Virtual Production Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Virtual Production Revenue Market Share by Type in 2020
1.2.3 Hardware
1.2.4 Software
1.2.5 Services
1.3 Global Virtual Production Market by Application
1.3.1 Overview: Global Virtual Production Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Movies
1.3.3 TV Series
1.3.4 Commercial Ads
1.3.5 Others
1.4 Global Virtual Production Market Size & Forecast
1.5 Global Virtual Production Market Size and Forecast by Region
1.5.1 Global Virtual Production Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Virtual Production Market Size by Region, (2016-2021)
1.5.3 North America Virtual Production Market Size and Prospect (2016-2026)
1.5.4 Europe Virtual Production Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Virtual Production Market Size and Prospect (2016-2026)
1.5.6 South America Virtual Production Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Virtual Production Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Virtual Production Market Drivers
1.6.2 Virtual Production Market Restraints
1.6.3 Virtual Production Trends Analysis

2 Company Profiles
2.1 360Rize
2.1.1 360Rize Details
2.1.2 360Rize Major Business
2.1.3 360Rize Virtual Production Product and Solutions
2.1.4 360Rize Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 360Rize Recent Developments and Future Plans
2.2 Adobe
2.2.1 Adobe Details
2.2.2 Adobe Major Business
2.2.3 Adobe Virtual Production Product and Solutions
2.2.4 Adobe Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Adobe Recent Developments and Future Plans
2.3 Arashi Vision Inc. (Insta 360)
2.3.1 Arashi Vision Inc. (Insta 360) Details
2.3.2 Arashi Vision Inc. (Insta 360) Major Business
2.3.3 Arashi Vision Inc. (Insta 360) Virtual Production Product and Solutions
2.3.4 Arashi Vision Inc. (Insta 360) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Arashi Vision Inc. (Insta 360) Recent Developments and Future Plans
2.4 Autodesk Inc.
2.4.1 Autodesk Inc. Details
2.4.2 Autodesk Inc. Major Business
2.4.3 Autodesk Inc. Virtual Production Product and Solutions
2.4.4 Autodesk Inc. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Autodesk Inc. Recent Developments and Future Plans
2.5 BORIS FX, INC
2.5.1 BORIS FX, INC Details
2.5.2 BORIS FX, INC Major Business
2.5.3 BORIS FX, INC Virtual Production Product and Solutions
2.5.4 BORIS FX, INC Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 BORIS FX, INC Recent Developments and Future Plans
2.6 Epic Games, Inc.
2.6.1 Epic Games, Inc. Details
2.6.2 Epic Games, Inc. Major Business
2.6.3 Epic Games, Inc. Virtual Production Product and Solutions
2.6.4 Epic Games, Inc. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Epic Games, Inc. Recent Developments and Future Plans
2.7 HTC Corporation (VivePort)
2.7.1 HTC Corporation (VivePort) Details
2.7.2 HTC Corporation (VivePort) Major Business
2.7.3 HTC Corporation (VivePort) Virtual Production Product and Solutions
2.7.4 HTC Corporation (VivePort) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 HTC Corporation (VivePort) Recent Developments and Future Plans
2.8 HumanEyes Technologies
2.8.1 HumanEyes Technologies Details
2.8.2 HumanEyes Technologies Major Business
2.8.3 HumanEyes Technologies Virtual Production Product and Solutions
2.8.4 HumanEyes Technologies Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 HumanEyes Technologies Recent Developments and Future Plans
2.9 Mo-Sys Engineering Ltd.
2.9.1 Mo-Sys Engineering Ltd. Details
2.9.2 Mo-Sys Engineering Ltd. Major Business
2.9.3 Mo-Sys Engineering Ltd. Virtual Production Product and Solutions
2.9.4 Mo-Sys Engineering Ltd. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Mo-Sys Engineering Ltd. Recent Developments and Future Plans
2.10 NVIDIA Corporation.
2.10.1 NVIDIA Corporation. Details
2.10.2 NVIDIA Corporation. Major Business
2.10.3 NVIDIA Corporation. Virtual Production Product and Solutions
2.10.4 NVIDIA Corporation. Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 NVIDIA Corporation. Recent Developments and Future Plans
2.11 Panocam3d.com
2.11.1 Panocam3d.com Details
2.11.2 Panocam3d.com Major Business
2.11.3 Panocam3d.com Virtual Production Product and Solutions
2.11.4 Panocam3d.com Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Panocam3d.com Recent Developments and Future Plans
2.12 Pixar (The Walt Disney Company)
2.12.1 Pixar (The Walt Disney Company) Details
2.12.2 Pixar (The Walt Disney Company) Major Business
2.12.3 Pixar (The Walt Disney Company) Virtual Production Product and Solutions
2.12.4 Pixar (The Walt Disney Company) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Pixar (The Walt Disney Company) Recent Developments and Future Plans
2.13 Side Effects Software Inc (SideFX)
2.13.1 Side Effects Software Inc (SideFX) Details
2.13.2 Side Effects Software Inc (SideFX) Major Business
2.13.3 Side Effects Software Inc (SideFX) Virtual Production Product and Solutions
2.13.4 Side Effects Software Inc (SideFX) Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Side Effects Software Inc (SideFX) Recent Developments and Future Plans
2.14 Technicolor
2.14.1 Technicolor Details
2.14.2 Technicolor Major Business
2.14.3 Technicolor Virtual Production Product and Solutions
2.14.4 Technicolor Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Technicolor Recent Developments and Future Plans
2.15 Vicon Motion Systems Ltd
2.15.1 Vicon Motion Systems Ltd Details
2.15.2 Vicon Motion Systems Ltd Major Business
2.15.3 Vicon Motion Systems Ltd Virtual Production Product and Solutions
2.15.4 Vicon Motion Systems Ltd Virtual Production Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Vicon Motion Systems Ltd Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Virtual Production Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Virtual Production Players Market Share
3.2.2 Top 10 Virtual Production Players Market Share
3.2.3 Market Competition Trend
3.3 Virtual Production Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Virtual Production Revenue and Market Share by Type (2016-2021)
4.2 Global Virtual Production Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Virtual Production Revenue Market Share by Application (2016-2021)
5.2 Virtual Production Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Virtual Production Revenue by Type (2016-2026)
6.2 North America Virtual Production Revenue by Application (2016-2026)
6.3 North America Virtual Production Market Size by Country
6.3.1 North America Virtual Production Revenue by Country (2016-2026)
6.3.2 United States Virtual Production Market Size and Forecast (2016-2026)
6.3.3 Canada Virtual Production Market Size and Forecast (2016-2026)
6.3.4 Mexico Virtual Production Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Virtual Production Revenue by Type (2016-2026)
7.2 Europe Virtual Production Revenue by Application (2016-2026)
7.3 Europe Virtual Production Market Size by Country
7.3.1 Europe Virtual Production Revenue by Country (2016-2026)
7.3.2 Germany Virtual Production Market Size and Forecast (2016-2026)
7.3.3 France Virtual Production Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Virtual Production Market Size and Forecast (2016-2026)
7.3.5 Russia Virtual Production Market Size and Forecast (2016-2026)
7.3.6 Italy Virtual Production Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Virtual Production Revenue by Type (2016-2026)
8.2 Asia-Pacific Virtual Production Revenue by Application (2016-2026)
8.3 Asia-Pacific Virtual Production Market Size by Region
8.3.1 Asia-Pacific Virtual Production Revenue by Region (2016-2026)
8.3.2 China Virtual Production Market Size and Forecast (2016-2026)
8.3.3 Japan Virtual Production Market Size and Forecast (2016-2026)
8.3.4 South Korea Virtual Production Market Size and Forecast (2016-2026)
8.3.5 India Virtual Production Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Virtual Production Market Size and Forecast (2016-2026)
8.3.7 Australia Virtual Production Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Virtual Production Revenue by Type (2016-2026)
9.2 South America Virtual Production Revenue by Application (2016-2026)
9.3 South America Virtual Production Market Size by Country
9.3.1 South America Virtual Production Revenue by Country (2016-2026)
9.3.2 Brazil Virtual Production Market Size and Forecast (2016-2026)
9.3.3 Argentina Virtual Production Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Virtual Production Revenue by Type (2016-2026)
10.2 Middle East & Africa Virtual Production Revenue by Application (2016-2026)
10.3 Middle East & Africa Virtual Production Market Size by Country
10.3.1 Middle East & Africa Virtual Production Revenue by Country (2016-2026)
10.3.2 Turkey Virtual Production Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Virtual Production Market Size and Forecast (2016-2026)
10.3.4 UAE Virtual Production Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
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Table of Figures

List of Tables
Table 1. Global Virtual Production Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Virtual Production Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Virtual Production Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Virtual Production Revenue (USD Million) by Region (2016-2021)
Table 5. Global Virtual Production Revenue Market Share by Region (2021-2026)
Table 6. 360Rize Corporate Information, Head Office, and Major Competitors
Table 7. 360Rize Major Business
Table 8. 360Rize Virtual Production Product and Solutions
Table 9. 360Rize Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Adobe Corporate Information, Head Office, and Major Competitors
Table 11. Adobe Major Business
Table 12. Adobe Virtual Production Product and Solutions
Table 13. Adobe Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Arashi Vision Inc. (Insta 360) Corporate Information, Head Office, and Major Competitors
Table 15. Arashi Vision Inc. (Insta 360) Major Business
Table 16. Arashi Vision Inc. (Insta 360) Virtual Production Product and Solutions
Table 17. Arashi Vision Inc. (Insta 360) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Autodesk Inc. Corporate Information, Head Office, and Major Competitors
Table 19. Autodesk Inc. Major Business
Table 20. Autodesk Inc. Virtual Production Product and Solutions
Table 21. Autodesk Inc. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. BORIS FX, INC Corporate Information, Head Office, and Major Competitors
Table 23. BORIS FX, INC Major Business
Table 24. BORIS FX, INC Virtual Production Product and Solutions
Table 25. BORIS FX, INC Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Epic Games, Inc. Corporate Information, Head Office, and Major Competitors
Table 27. Epic Games, Inc. Major Business
Table 28. Epic Games, Inc. Virtual Production Product and Solutions
Table 29. Epic Games, Inc. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. HTC Corporation (VivePort) Corporate Information, Head Office, and Major Competitors
Table 31. HTC Corporation (VivePort) Major Business
Table 32. HTC Corporation (VivePort) Virtual Production Product and Solutions
Table 33. HTC Corporation (VivePort) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. HumanEyes Technologies Corporate Information, Head Office, and Major Competitors
Table 35. HumanEyes Technologies Major Business
Table 36. HumanEyes Technologies Virtual Production Product and Solutions
Table 37. HumanEyes Technologies Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Mo-Sys Engineering Ltd. Corporate Information, Head Office, and Major Competitors
Table 39. Mo-Sys Engineering Ltd. Major Business
Table 40. Mo-Sys Engineering Ltd. Virtual Production Product and Solutions
Table 41. Mo-Sys Engineering Ltd. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. NVIDIA Corporation. Corporate Information, Head Office, and Major Competitors
Table 43. NVIDIA Corporation. Major Business
Table 44. NVIDIA Corporation. Virtual Production Product and Solutions
Table 45. NVIDIA Corporation. Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Panocam3d.com Corporate Information, Head Office, and Major Competitors
Table 47. Panocam3d.com Major Business
Table 48. Panocam3d.com Virtual Production Product and Solutions
Table 49. Panocam3d.com Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Pixar (The Walt Disney Company) Corporate Information, Head Office, and Major Competitors
Table 51. Pixar (The Walt Disney Company) Major Business
Table 52. Pixar (The Walt Disney Company) Virtual Production Product and Solutions
Table 53. Pixar (The Walt Disney Company) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Side Effects Software Inc (SideFX) Corporate Information, Head Office, and Major Competitors
Table 55. Side Effects Software Inc (SideFX) Major Business
Table 56. Side Effects Software Inc (SideFX) Virtual Production Product and Solutions
Table 57. Side Effects Software Inc (SideFX) Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Technicolor Corporate Information, Head Office, and Major Competitors
Table 59. Technicolor Major Business
Table 60. Technicolor Virtual Production Product and Solutions
Table 61. Technicolor Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Vicon Motion Systems Ltd Corporate Information, Head Office, and Major Competitors
Table 63. Vicon Motion Systems Ltd Major Business
Table 64. Vicon Motion Systems Ltd Virtual Production Product and Solutions
Table 65. Vicon Motion Systems Ltd Virtual Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Global Virtual Production Revenue (USD Million) by Players (2019-2021)
Table 67. Global Virtual Production Revenue Share by Players (2019-2021)
Table 68. Breakdown of Virtual Production by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Virtual Production Players Head Office, Products and Services Provided
Table 70. Virtual Production Mergers & Acquisitions in the Past Five Years
Table 71. Virtual Production New Entrants and Expansion Plans
Table 72. Global Virtual Production Revenue (USD Million) by Type (2016-2021)
Table 73. Global Virtual Production Revenue Share by Type (2016-2021)
Table 74. Global Virtual Production Revenue Forecast by Type (2021-2026)
Table 75. Global Virtual Production Revenue by Application (2016-2021)
Table 76. Global Virtual Production Revenue Forecast by Application (2021-2026)
Table 77. North America Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 78. North America Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 79. North America Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 80. North America Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 81. North America Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 82. North America Virtual Production Revenue by Country (2021-2026) & (USD Million)
Table 83. Europe Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 84. Europe Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 85. Europe Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 86. Europe Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 87. Europe Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 88. Europe Virtual Production Revenue by Country (2021-2026) & (USD Million)
Table 89. Asia-Pacific Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 90. Asia-Pacific Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 91. Asia-Pacific Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 92. Asia-Pacific Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 93. Asia-Pacific Virtual Production Revenue by Region (2016-2021) & (USD Million)
Table 94. Asia-Pacific Virtual Production Revenue by Region (2021-2026) & (USD Million)
Table 95. South America Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 96. South America Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 97. South America Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 98. South America Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 99. South America Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 100. South America Virtual Production Revenue by Country (2021-2026) & (USD Million)
Table 101. Middle East & Africa Virtual Production Revenue by Type (2016-2021) & (USD Million)
Table 102. Middle East & Africa Virtual Production Revenue by Type (2021-2026) & (USD Million)
Table 103. Middle East & Africa Virtual Production Revenue by Application (2016-2021) & (USD Million)
Table 104. Middle East & Africa Virtual Production Revenue by Application (2021-2026) & (USD Million)
Table 105. Middle East & Africa Virtual Production Revenue by Country (2016-2021) & (USD Million)
Table 106. Middle East & Africa Virtual Production Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Virtual Production Picture
Figure 2. Global Virtual Production Revenue Market Share by Type in 2020
Figure 3. Hardware
Figure 4. Software
Figure 5. Services
Figure 6. Virtual Production Revenue Market Share by Application in 2020
Figure 7. Movies Picture
Figure 8. TV Series Picture
Figure 9. Commercial Ads Picture
Figure 10. Others Picture
Figure 11. Global Virtual Production Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 12. Global Virtual Production Revenue and Forecast (2016-2026) & (USD Million)
Figure 13. Global Virtual Production Revenue Market Share by Region (2016-2026)
Figure 14. Global Virtual Production Revenue Market Share by Region in 2020
Figure 15. North America Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. Europe Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Asia-Pacific Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. South America Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Middle East and Africa Virtual Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Virtual Production Market Drivers
Figure 21. Virtual Production Market Restraints
Figure 22. Virtual Production Market Trends
Figure 23. 360Rize Recent Developments and Future Plans
Figure 24. Adobe Recent Developments and Future Plans
Figure 25. Arashi Vision Inc. (Insta 360) Recent Developments and Future Plans
Figure 26. Autodesk Inc. Recent Developments and Future Plans
Figure 27. BORIS FX, INC Recent Developments and Future Plans
Figure 28. Epic Games, Inc. Recent Developments and Future Plans
Figure 29. HTC Corporation (VivePort) Recent Developments and Future Plans
Figure 30. HumanEyes Technologies Recent Developments and Future Plans
Figure 31. Mo-Sys Engineering Ltd. Recent Developments and Future Plans
Figure 32. NVIDIA Corporation. Recent Developments and Future Plans
Figure 33. Panocam3d.com Recent Developments and Future Plans
Figure 34. Pixar (The Walt Disney Company) Recent Developments and Future Plans
Figure 35. Side Effects Software Inc (SideFX) Recent Developments and Future Plans
Figure 36. Technicolor Recent Developments and Future Plans
Figure 37. Vicon Motion Systems Ltd Recent Developments and Future Plans
Figure 38. Global Virtual Production Revenue Share by Players in 2020
Figure 39. Virtual Production Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 40. Global Top 3 Players Virtual Production Revenue Market Share in 2020
Figure 41. Global Top 10 Players Virtual Production Revenue Market Share in 2020
Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 43. Global Virtual Production Revenue Share by Type in 2020
Figure 44. Global Virtual Production Market Share Forecast by Type (2021-2026)
Figure 45. Global Virtual Production Revenue Share by Application in 2020
Figure 46. Global Virtual Production Market Share Forecast by Application (2021-2026)
Figure 47. North America Virtual Production Sales Market Share by Type (2016-2026)
Figure 48. North America Virtual Production Sales Market Share by Application (2016-2026)
Figure 49. North America Virtual Production Revenue Market Share by Country (2016-2026)
Figure 50. United States Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Canada Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Mexico Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Europe Virtual Production Sales Market Share by Type (2016-2026)
Figure 54. Europe Virtual Production Sales Market Share by Application (2016-2026)
Figure 55. Europe Virtual Production Revenue Market Share by Country (2016-2026)
Figure 56. Germany Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. France Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. United Kingdom Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Russia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Italy Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Asia-Pacific Virtual Production Sales Market Share by Type (2016-2026)
Figure 62. Asia-Pacific Virtual Production Sales Market Share by Application (2016-2026)
Figure 63. Asia-Pacific Virtual Production Revenue Market Share by Region (2016-2026)
Figure 64. China Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. Japan Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. South Korea Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. India Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Southeast Asia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Australia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. South America Virtual Production Sales Market Share by Type (2016-2026)
Figure 71. South America Virtual Production Sales Market Share by Application (2016-2026)
Figure 72. South America Virtual Production Revenue Market Share by Country (2016-2026)
Figure 73. Brazil Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Argentina Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Middle East and Africa Virtual Production Sales Market Share by Type (2016-2026)
Figure 76. Middle East and Africa Virtual Production Sales Market Share by Application (2016-2026)
Figure 77. Middle East and Africa Virtual Production Revenue Market Share by Country (2016-2026)
Figure 78. Turkey Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Saudi Arabia Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. UAE Virtual Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. Methodology
Figure 82. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

360Rize
Adobe
Arashi Vision Inc. (Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation (VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation.
Panocam3d.com
Pixar (The Walt Disney Company)
Side Effects Software Inc (SideFX)
Technicolor
Vicon Motion Systems Ltd
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