Global Gaming Monitor Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

Global Gaming Monitor Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

Page: 107

Published Date: 01 Dec 2021

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Gaming Monitor market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Gaming Monitor size is estimated to be million in 2021 from USD 4445.9 million in 2020, with a change of % between 2020 and 2021. The global Gaming Monitor market size is expected to grow at a CAGR of 13.6% for the next five years.

Market segmentation
Gaming Monitor market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
144Hz
165Hz
240Hz
360Hz
Others

Market segment by Application can be divided into
Online Sales
Offline Sales

The key market players for global Gaming Monitor market are listed below:
AOC/Philips
ASUS
Acer
MSI
Samsung
Dell
LG
Lenovo
HP
HKC
BenQ ZOWIE
Viewsonic
Razer
Gigabyte
SANC

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Gaming Monitor product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Gaming Monitor, with price, sales, revenue and global market share of Gaming Monitor from 2019 to 2021.
Chapter 3, the Gaming Monitor competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Monitor breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2016 to 2026.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2016 to 2026.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Gaming Monitor market forecast, by regions, refresh rate and sales channel, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Gaming Monitor sales channel, distributors, customers, research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Gaming Monitor Introduction
1.2 Market Analysis by Refresh Rate
1.2.1 Overview: Global Gaming Monitor Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 144Hz
1.2.3 165Hz
1.2.4 240Hz
1.2.5 360Hz
1.2.6 Others
1.3 Market Analysis by Sales Channel
1.3.1 Overview: Global Gaming Monitor Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Gaming Monitor Market Size & Forecast
1.4.1 Global Gaming Monitor Sales in Value (2016-2026))
1.4.2 Global Gaming Monitor Sales in Volume (2016-2026)
1.4.3 Global Gaming Monitor Price by Type (2016-2026) & (US$/Unit)
1.5 Global Gaming Monitor Production Capacity Analysis
1.5.1 Global Gaming Monitor Total Production Capacity (2016-2026)
1.5.2 Global Gaming Monitor Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Gaming Monitor Market Drivers
1.6.2 Gaming Monitor Market Restraints
1.6.3 Gaming Monitor Trends Analysis

2 Manufacturers Profiles
2.1 AOC/Philips
2.1.1 AOC/Philips Details
2.1.2 AOC/Philips Major Business
2.1.3 AOC/Philips Gaming Monitor Product and Services
2.1.4 AOC/Philips Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 ASUS
2.2.1 ASUS Details
2.2.2 ASUS Major Business
2.2.3 ASUS Gaming Monitor Product and Services
2.2.4 ASUS Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Acer
2.3.1 Acer Details
2.3.2 Acer Major Business
2.3.3 Acer Gaming Monitor Product and Services
2.3.4 Acer Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 MSI
2.4.1 MSI Details
2.4.2 MSI Major Business
2.4.3 MSI Gaming Monitor Product and Services
2.4.4 MSI Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Samsung
2.5.1 Samsung Details
2.5.2 Samsung Major Business
2.5.3 Samsung Gaming Monitor Product and Services
2.5.4 Samsung Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Dell
2.6.1 Dell Details
2.6.2 Dell Major Business
2.6.3 Dell Gaming Monitor Product and Services
2.6.4 Dell Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 LG
2.7.1 LG Details
2.7.2 LG Major Business
2.7.3 LG Gaming Monitor Product and Services
2.7.4 LG Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 Lenovo
2.8.1 Lenovo Details
2.8.2 Lenovo Major Business
2.8.3 Lenovo Gaming Monitor Product and Services
2.8.4 Lenovo Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.9 HP
2.9.1 HP Details
2.9.2 HP Major Business
2.9.3 HP Gaming Monitor Product and Services
2.9.4 HP Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.10 HKC
2.10.1 HKC Details
2.10.2 HKC Major Business
2.10.3 HKC Gaming Monitor Product and Services
2.10.4 HKC Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.11 BenQ ZOWIE
2.11.1 BenQ ZOWIE Details
2.11.2 BenQ ZOWIE Major Business
2.11.3 BenQ ZOWIE Gaming Monitor Product and Services
2.11.4 BenQ ZOWIE Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.12 Viewsonic
2.12.1 Viewsonic Details
2.12.2 Viewsonic Major Business
2.12.3 Viewsonic Gaming Monitor Product and Services
2.12.4 Viewsonic Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.13 Razer
2.13.1 Razer Details
2.13.2 Razer Major Business
2.13.3 Razer Gaming Monitor Product and Services
2.13.4 Razer Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.14 Gigabyte
2.14.1 Gigabyte Details
2.14.2 Gigabyte Major Business
2.14.3 Gigabyte Gaming Monitor Product and Services
2.14.4 Gigabyte Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.15 SANC
2.15.1 SANC Details
2.15.2 SANC Major Business
2.15.3 SANC Gaming Monitor Product and Services
2.15.4 SANC Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

3 Gaming Monitor Sales by Manufacturer
3.1 Global Gaming Monitor Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Gaming Monitor Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Gaming Monitor
3.4 Market Concentration Rate
3.4.1 Top 3 Gaming Monitor Manufacturer Market Share
3.4.2 Top 6 Gaming Monitor Manufacturer Market Share
3.5 Global Gaming Monitor Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Gaming Monitor Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions

4 Market Analysis by Region
4.1 Global Gaming Monitor Market Size by Region
4.1.1 Global Gaming Monitor Sales in Volume by Region (2016-2026)
4.1.2 Global Gaming Monitor Revenue by Region (2016-2026)
4.2 North America Gaming Monitor Revenue (2016-2026)
4.3 Europe Gaming Monitor Revenue (2016-2026)
4.4 Asia-Pacific Gaming Monitor Revenue (2016-2026)
4.5 South America Gaming Monitor Revenue (2016-2026)
4.6 Middle East and Africa Gaming Monitor Revenue (2016-2026)

5 Market Segment by Type
5.1 Global Gaming Monitor Sales in Volume by Type (2016-2026)
5.2 Global Gaming Monitor Revenue by Type (2016-2026)
5.3 Global Gaming Monitor Price by Type (2016-2026)

6 Market Segment by Application
6.1 Global Gaming Monitor Sales in Volume by Application (2016-2026)
6.2 Global Gaming Monitor Revenue by Application (2016-2026)
6.3 Global Gaming Monitor Price by Application (2016-2026)

7 North America by Country, by Type, and by Application
7.1 North America Gaming Monitor Sales by Type (2016-2026)
7.2 North America Gaming Monitor Sales by Application (2016-2026)
7.3 North America Gaming Monitor Market Size by Country
7.3.1 North America Gaming Monitor Sales in Volume by Country (2016-2026)
7.3.2 North America Gaming Monitor Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)

8 Europe by Country, by Type, and by Application
8.1 Europe Gaming Monitor Sales by Type (2016-2026)
8.2 Europe Gaming Monitor Sales by Application (2016-2026)
8.3 Europe Gaming Monitor Market Size by Country
8.3.1 Europe Gaming Monitor Sales in Volume by Country (2016-2026)
8.3.2 Europe Gaming Monitor Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)

9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Gaming Monitor Sales by Type (2016-2026)
9.2 Asia-Pacific Gaming Monitor Sales by Application (2016-2026)
9.3 Asia-Pacific Gaming Monitor Market Size by Region
9.3.1 Asia-Pacific Gaming Monitor Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Gaming Monitor Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)

10 South America by Country, by Type, and by Application
10.1 South America Gaming Monitor Sales by Type (2016-2026)
10.2 South America Gaming Monitor Sales by Application (2016-2026)
10.3 South America Gaming Monitor Market Size by Country
10.3.1 South America Gaming Monitor Sales in Volume by Country (2016-2026)
10.3.2 South America Gaming Monitor Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)

11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Gaming Monitor Sales by Type (2016-2026)
11.2 Middle East & Africa Gaming Monitor Sales by Application (2016-2026)
11.3 Middle East & Africa Gaming Monitor Market Size by Country
11.3.1 Middle East & Africa Gaming Monitor Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Gaming Monitor Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)

12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Gaming Monitor Typical Distributors
12.3 Gaming Monitor Typical Customers

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Gaming Monitor Revenue by Type, (USD Million), 2021-2026
Table 2. Global Gaming Monitor Revenue by Application, (USD Million), 2021-2026
Table 3. AOC/Philips Basic Information, Manufacturing Base and Competitors
Table 4. AOC/Philips Major Business
Table 5. AOC/Philips Gaming Monitor Product and Services
Table 6. AOC/Philips Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. ASUS Basic Information, Manufacturing Base and Competitors
Table 8. ASUS Major Business
Table 9. ASUS Gaming Monitor Product and Services
Table 10. ASUS Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. Acer Basic Information, Manufacturing Base and Competitors
Table 12. Acer Major Business
Table 13. Acer Gaming Monitor Product and Services
Table 14. Acer Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. MSI Basic Information, Manufacturing Base and Competitors
Table 16. MSI Major Business
Table 17. MSI Gaming Monitor Product and Services
Table 18. MSI Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Samsung Basic Information, Manufacturing Base and Competitors
Table 20. Samsung Major Business
Table 21. Samsung Gaming Monitor Product and Services
Table 22. Samsung Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Dell Basic Information, Manufacturing Base and Competitors
Table 24. Dell Major Business
Table 25. Dell Gaming Monitor Product and Services
Table 26. Dell Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. LG Basic Information, Manufacturing Base and Competitors
Table 28. LG Major Business
Table 29. LG Gaming Monitor Product and Services
Table 30. LG Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. Lenovo Basic Information, Manufacturing Base and Competitors
Table 32. Lenovo Major Business
Table 33. Lenovo Gaming Monitor Product and Services
Table 34. Lenovo Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 35. HP Basic Information, Manufacturing Base and Competitors
Table 36. HP Major Business
Table 37. HP Gaming Monitor Product and Services
Table 38. HP Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 39. HKC Basic Information, Manufacturing Base and Competitors
Table 40. HKC Major Business
Table 41. HKC Gaming Monitor Product and Services
Table 42. HKC Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 43. BenQ ZOWIE Basic Information, Manufacturing Base and Competitors
Table 44. BenQ ZOWIE Major Business
Table 45. BenQ ZOWIE Gaming Monitor Product and Services
Table 46. BenQ ZOWIE Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 47. Viewsonic Basic Information, Manufacturing Base and Competitors
Table 48. Viewsonic Major Business
Table 49. Viewsonic Gaming Monitor Product and Services
Table 50. Viewsonic Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 51. Razer Basic Information, Manufacturing Base and Competitors
Table 52. Razer Major Business
Table 53. Razer Gaming Monitor Product and Services
Table 54. Razer Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 55. Gigabyte Basic Information, Manufacturing Base and Competitors
Table 56. Gigabyte Major Business
Table 57. Gigabyte Gaming Monitor Product and Services
Table 58. Gigabyte Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 59. SANC Basic Information, Manufacturing Base and Competitors
Table 60. SANC Major Business
Table 61. SANC Gaming Monitor Product and Services
Table 62. SANC Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 63. Global Gaming Monitor Sales by Manufacturer (2019-2021e) & (K Units)
Table 64. Global Gaming Monitor Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 65. Market Position of Manufacturers in Gaming Monitor, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 66. Global Gaming Monitor Production Capacity by Company, (K Units): 2020 VS 2021
Table 67. Head Office and Gaming Monitor Production Site of Key Manufacturer
Table 68. Gaming Monitor New Entrant and Capacity Expansion Plans
Table 69. Gaming Monitor Mergers & Acquisitions in the Past Five Years
Table 70. Global Gaming Monitor Sales by Region (2016-2021e) & (K Units)
Table 71. Global Gaming Monitor Sales by Region (2021-2026) & (K Units)
Table 72. Global Gaming Monitor Revenue by Region (2016-2021e) & (USD Million)
Table 73. Global Gaming Monitor Revenue by Region (2021-2026) & (USD Million)
Table 74. Global Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 75. Global Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 76. Global Gaming Monitor Revenue by Type (2016-2021e) & (USD Million)
Table 77. Global Gaming Monitor Revenue by Type (2021-2026) & (USD Million)
Table 78. Global Gaming Monitor Price by Type (2016-2021e) & (US$/Unit)
Table 79. Global Gaming Monitor Price by Type (2021-2026) & (US$/Unit)
Table 80. Global Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 81. Global Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 82. Global Gaming Monitor Revenue by Application (2016-2021e) & (USD Million)
Table 83. Global Gaming Monitor Revenue by Application (2021-2026) & (USD Million)
Table 84. Global Gaming Monitor Price by Application (2016-2021e) & (US$/Unit)
Table 85. Global Gaming Monitor Price by Application (2021-2026) & (US$/Unit)
Table 86. North America Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 87. North America Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 88. North America Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 89. North America Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 90. North America Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 91. North America Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 92. North America Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 93. North America Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 94. Europe Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 95. Europe Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 96. Europe Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 97. Europe Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 98. Europe Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 99. Europe Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 100. Europe Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 101. Europe Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 102. Asia-Pacific Gaming Monitor Sales by Region (2016-2021e) & (K Units)
Table 103. Asia-Pacific Gaming Monitor Sales by Region (2021-2026) & (K Units)
Table 104. Asia-Pacific Gaming Monitor Revenue by Region (2016-2021e) & (USD Million)
Table 105. Asia-Pacific Gaming Monitor Revenue by Region (2021-2026) & (USD Million)
Table 106. Asia-Pacific Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 107. Asia-Pacific Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 108. Asia-Pacific Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 109. Asia-Pacific Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 110. South America Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 111. South America Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 112. South America Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 113. South America Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 114. South America Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 115. South America Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 116. South America Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 117. South America Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 118. Middle East & Africa Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 119. Middle East & Africa Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 120. Middle East & Africa Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 121. Middle East & Africa Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 122. Middle East & Africa Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 123. Middle East & Africa Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 124. Middle East & Africa Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 125. Middle East & Africa Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 126. Direct Channel Pros & Cons
Table 127. Indirect Channel Pros & Cons
Table 128. Gaming Monitor Typical Distributors
Table 129. Gaming Monitor Typical Customers
List of Figures
Figure 1. Gaming Monitor Picture
Figure 2. Global Gaming Monitor Sales Market Share by Type in 2020
Figure 3. 144Hz
Figure 4. 165Hz
Figure 5. 240Hz
Figure 6. 360Hz
Figure 7. Others
Figure 8. Global Gaming Monitor Sales Market Share by Application in 2020
Figure 9. Online Sales
Figure 10. Offline Sales
Figure 11. Global Gaming Monitor Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 12. Global Gaming Monitor Market Size and Forecast (2016-2026) & (USD Million)
Figure 13. Global Gaming Monitor Sales (2016-2026) & (K Units)
Figure 14. Global Gaming Monitor Price by Type (2016-2026) & (US$/Unit)
Figure 15. Global Gaming Monitor Production Capacity (2016-2026) & (K Units)
Figure 16. Global Gaming Monitor Production Capacity by Geographic Region: 2020 VS 2021
Figure 17. Gaming Monitor Market Drivers
Figure 18. Gaming Monitor Market Restraints
Figure 19. Gaming Monitor Market Trends
Figure 20. Global Gaming Monitor Sales Market Share by Manufacturer in 2020
Figure 21. Global Gaming Monitor Revenue Market Share by Manufacturer in 2020
Figure 22. Gaming Monitor Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 23. Top 3 Gaming Monitor Manufacturer (Revenue) Market Share in 2020
Figure 24. Top 6 Gaming Monitor Manufacturer (Revenue) Market Share in 2020
Figure 25. Global Gaming Monitor Sales Market Share by Region (2016-2026)
Figure 26. Global Gaming Monitor Revenue Market Share by Region (2016-2026)
Figure 27. North America Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 28. Europe Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 29. Asia-Pacific Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 30. South America Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 31. Middle East & Africa Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 32. Global Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 33. Global Gaming Monitor Revenue Market Share by Type (2016-2026)
Figure 34. Global Gaming Monitor Price by Type (2016-2026) & (US$/Unit)
Figure 35. Global Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 36. Global Gaming Monitor Revenue Market Share by Application (2016-2026)
Figure 37. Global Gaming Monitor Price by Application (2016-2026) & (US$/Unit)
Figure 38. North America Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 39. North America Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 40. North America Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 41. North America Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 42. United States Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 43. Canada Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 44. Mexico Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 45. Europe Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 46. Europe Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 47. Europe Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 48. Europe Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 49. Germany Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. France Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. United Kingdom Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Russia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Italy Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Asia-Pacific Gaming Monitor Sales Market Share by Region (2016-2026)
Figure 55. Asia-Pacific Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 56. Asia-Pacific Gaming Monitor Sales Market Share by Region (2016-2026)
Figure 57. Asia-Pacific Gaming Monitor Revenue Market Share by Region (2016-2026)
Figure 58. China Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Japan Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Korea Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. India Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Southeast Asia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Australia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South America Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 65. South America Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 66. South America Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 67. South America Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 68. Brazil Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Argentina Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. Middle East & Africa Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 71. Middle East & Africa Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 72. Middle East & Africa Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 73. Middle East & Africa Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 74. Turkey Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Egypt Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. Saudi Arabia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. South Africa Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel
Figure 79. Methodology
Figure 80. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

AOC/Philips
ASUS
Acer
MSI
Samsung
Dell
LG
Lenovo
HP
HKC
BenQ ZOWIE
Viewsonic
Razer
Gigabyte
SANC
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Global Gaming Monitor Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

Global Gaming Monitor Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

Page: 107

Published Date: 01 Dec 2021

Category: Consumer Goods

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Description

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Description

The Gaming Monitor market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Gaming Monitor size is estimated to be million in 2021 from USD 4445.9 million in 2020, with a change of % between 2020 and 2021. The global Gaming Monitor market size is expected to grow at a CAGR of 13.6% for the next five years.

Market segmentation
Gaming Monitor market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
144Hz
165Hz
240Hz
360Hz
Others

Market segment by Application can be divided into
Online Sales
Offline Sales

The key market players for global Gaming Monitor market are listed below:
AOC/Philips
ASUS
Acer
MSI
Samsung
Dell
LG
Lenovo
HP
HKC
BenQ ZOWIE
Viewsonic
Razer
Gigabyte
SANC

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Gaming Monitor product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Gaming Monitor, with price, sales, revenue and global market share of Gaming Monitor from 2019 to 2021.
Chapter 3, the Gaming Monitor competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Monitor breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2016 to 2026.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2016 to 2026.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Gaming Monitor market forecast, by regions, refresh rate and sales channel, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Gaming Monitor sales channel, distributors, customers, research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Gaming Monitor Introduction
1.2 Market Analysis by Refresh Rate
1.2.1 Overview: Global Gaming Monitor Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 144Hz
1.2.3 165Hz
1.2.4 240Hz
1.2.5 360Hz
1.2.6 Others
1.3 Market Analysis by Sales Channel
1.3.1 Overview: Global Gaming Monitor Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Gaming Monitor Market Size & Forecast
1.4.1 Global Gaming Monitor Sales in Value (2016-2026))
1.4.2 Global Gaming Monitor Sales in Volume (2016-2026)
1.4.3 Global Gaming Monitor Price by Type (2016-2026) & (US$/Unit)
1.5 Global Gaming Monitor Production Capacity Analysis
1.5.1 Global Gaming Monitor Total Production Capacity (2016-2026)
1.5.2 Global Gaming Monitor Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Gaming Monitor Market Drivers
1.6.2 Gaming Monitor Market Restraints
1.6.3 Gaming Monitor Trends Analysis

2 Manufacturers Profiles
2.1 AOC/Philips
2.1.1 AOC/Philips Details
2.1.2 AOC/Philips Major Business
2.1.3 AOC/Philips Gaming Monitor Product and Services
2.1.4 AOC/Philips Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 ASUS
2.2.1 ASUS Details
2.2.2 ASUS Major Business
2.2.3 ASUS Gaming Monitor Product and Services
2.2.4 ASUS Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Acer
2.3.1 Acer Details
2.3.2 Acer Major Business
2.3.3 Acer Gaming Monitor Product and Services
2.3.4 Acer Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 MSI
2.4.1 MSI Details
2.4.2 MSI Major Business
2.4.3 MSI Gaming Monitor Product and Services
2.4.4 MSI Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Samsung
2.5.1 Samsung Details
2.5.2 Samsung Major Business
2.5.3 Samsung Gaming Monitor Product and Services
2.5.4 Samsung Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Dell
2.6.1 Dell Details
2.6.2 Dell Major Business
2.6.3 Dell Gaming Monitor Product and Services
2.6.4 Dell Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 LG
2.7.1 LG Details
2.7.2 LG Major Business
2.7.3 LG Gaming Monitor Product and Services
2.7.4 LG Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 Lenovo
2.8.1 Lenovo Details
2.8.2 Lenovo Major Business
2.8.3 Lenovo Gaming Monitor Product and Services
2.8.4 Lenovo Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.9 HP
2.9.1 HP Details
2.9.2 HP Major Business
2.9.3 HP Gaming Monitor Product and Services
2.9.4 HP Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.10 HKC
2.10.1 HKC Details
2.10.2 HKC Major Business
2.10.3 HKC Gaming Monitor Product and Services
2.10.4 HKC Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.11 BenQ ZOWIE
2.11.1 BenQ ZOWIE Details
2.11.2 BenQ ZOWIE Major Business
2.11.3 BenQ ZOWIE Gaming Monitor Product and Services
2.11.4 BenQ ZOWIE Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.12 Viewsonic
2.12.1 Viewsonic Details
2.12.2 Viewsonic Major Business
2.12.3 Viewsonic Gaming Monitor Product and Services
2.12.4 Viewsonic Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.13 Razer
2.13.1 Razer Details
2.13.2 Razer Major Business
2.13.3 Razer Gaming Monitor Product and Services
2.13.4 Razer Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.14 Gigabyte
2.14.1 Gigabyte Details
2.14.2 Gigabyte Major Business
2.14.3 Gigabyte Gaming Monitor Product and Services
2.14.4 Gigabyte Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.15 SANC
2.15.1 SANC Details
2.15.2 SANC Major Business
2.15.3 SANC Gaming Monitor Product and Services
2.15.4 SANC Gaming Monitor Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)

3 Gaming Monitor Sales by Manufacturer
3.1 Global Gaming Monitor Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Gaming Monitor Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Gaming Monitor
3.4 Market Concentration Rate
3.4.1 Top 3 Gaming Monitor Manufacturer Market Share
3.4.2 Top 6 Gaming Monitor Manufacturer Market Share
3.5 Global Gaming Monitor Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Gaming Monitor Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions

4 Market Analysis by Region
4.1 Global Gaming Monitor Market Size by Region
4.1.1 Global Gaming Monitor Sales in Volume by Region (2016-2026)
4.1.2 Global Gaming Monitor Revenue by Region (2016-2026)
4.2 North America Gaming Monitor Revenue (2016-2026)
4.3 Europe Gaming Monitor Revenue (2016-2026)
4.4 Asia-Pacific Gaming Monitor Revenue (2016-2026)
4.5 South America Gaming Monitor Revenue (2016-2026)
4.6 Middle East and Africa Gaming Monitor Revenue (2016-2026)

5 Market Segment by Type
5.1 Global Gaming Monitor Sales in Volume by Type (2016-2026)
5.2 Global Gaming Monitor Revenue by Type (2016-2026)
5.3 Global Gaming Monitor Price by Type (2016-2026)

6 Market Segment by Application
6.1 Global Gaming Monitor Sales in Volume by Application (2016-2026)
6.2 Global Gaming Monitor Revenue by Application (2016-2026)
6.3 Global Gaming Monitor Price by Application (2016-2026)

7 North America by Country, by Type, and by Application
7.1 North America Gaming Monitor Sales by Type (2016-2026)
7.2 North America Gaming Monitor Sales by Application (2016-2026)
7.3 North America Gaming Monitor Market Size by Country
7.3.1 North America Gaming Monitor Sales in Volume by Country (2016-2026)
7.3.2 North America Gaming Monitor Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)

8 Europe by Country, by Type, and by Application
8.1 Europe Gaming Monitor Sales by Type (2016-2026)
8.2 Europe Gaming Monitor Sales by Application (2016-2026)
8.3 Europe Gaming Monitor Market Size by Country
8.3.1 Europe Gaming Monitor Sales in Volume by Country (2016-2026)
8.3.2 Europe Gaming Monitor Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)

9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Gaming Monitor Sales by Type (2016-2026)
9.2 Asia-Pacific Gaming Monitor Sales by Application (2016-2026)
9.3 Asia-Pacific Gaming Monitor Market Size by Region
9.3.1 Asia-Pacific Gaming Monitor Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Gaming Monitor Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)

10 South America by Country, by Type, and by Application
10.1 South America Gaming Monitor Sales by Type (2016-2026)
10.2 South America Gaming Monitor Sales by Application (2016-2026)
10.3 South America Gaming Monitor Market Size by Country
10.3.1 South America Gaming Monitor Sales in Volume by Country (2016-2026)
10.3.2 South America Gaming Monitor Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)

11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Gaming Monitor Sales by Type (2016-2026)
11.2 Middle East & Africa Gaming Monitor Sales by Application (2016-2026)
11.3 Middle East & Africa Gaming Monitor Market Size by Country
11.3.1 Middle East & Africa Gaming Monitor Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Gaming Monitor Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)

12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Gaming Monitor Typical Distributors
12.3 Gaming Monitor Typical Customers

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Gaming Monitor Revenue by Type, (USD Million), 2021-2026
Table 2. Global Gaming Monitor Revenue by Application, (USD Million), 2021-2026
Table 3. AOC/Philips Basic Information, Manufacturing Base and Competitors
Table 4. AOC/Philips Major Business
Table 5. AOC/Philips Gaming Monitor Product and Services
Table 6. AOC/Philips Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. ASUS Basic Information, Manufacturing Base and Competitors
Table 8. ASUS Major Business
Table 9. ASUS Gaming Monitor Product and Services
Table 10. ASUS Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. Acer Basic Information, Manufacturing Base and Competitors
Table 12. Acer Major Business
Table 13. Acer Gaming Monitor Product and Services
Table 14. Acer Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. MSI Basic Information, Manufacturing Base and Competitors
Table 16. MSI Major Business
Table 17. MSI Gaming Monitor Product and Services
Table 18. MSI Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Samsung Basic Information, Manufacturing Base and Competitors
Table 20. Samsung Major Business
Table 21. Samsung Gaming Monitor Product and Services
Table 22. Samsung Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Dell Basic Information, Manufacturing Base and Competitors
Table 24. Dell Major Business
Table 25. Dell Gaming Monitor Product and Services
Table 26. Dell Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. LG Basic Information, Manufacturing Base and Competitors
Table 28. LG Major Business
Table 29. LG Gaming Monitor Product and Services
Table 30. LG Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. Lenovo Basic Information, Manufacturing Base and Competitors
Table 32. Lenovo Major Business
Table 33. Lenovo Gaming Monitor Product and Services
Table 34. Lenovo Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 35. HP Basic Information, Manufacturing Base and Competitors
Table 36. HP Major Business
Table 37. HP Gaming Monitor Product and Services
Table 38. HP Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 39. HKC Basic Information, Manufacturing Base and Competitors
Table 40. HKC Major Business
Table 41. HKC Gaming Monitor Product and Services
Table 42. HKC Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 43. BenQ ZOWIE Basic Information, Manufacturing Base and Competitors
Table 44. BenQ ZOWIE Major Business
Table 45. BenQ ZOWIE Gaming Monitor Product and Services
Table 46. BenQ ZOWIE Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 47. Viewsonic Basic Information, Manufacturing Base and Competitors
Table 48. Viewsonic Major Business
Table 49. Viewsonic Gaming Monitor Product and Services
Table 50. Viewsonic Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 51. Razer Basic Information, Manufacturing Base and Competitors
Table 52. Razer Major Business
Table 53. Razer Gaming Monitor Product and Services
Table 54. Razer Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 55. Gigabyte Basic Information, Manufacturing Base and Competitors
Table 56. Gigabyte Major Business
Table 57. Gigabyte Gaming Monitor Product and Services
Table 58. Gigabyte Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 59. SANC Basic Information, Manufacturing Base and Competitors
Table 60. SANC Major Business
Table 61. SANC Gaming Monitor Product and Services
Table 62. SANC Gaming Monitor Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 63. Global Gaming Monitor Sales by Manufacturer (2019-2021e) & (K Units)
Table 64. Global Gaming Monitor Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 65. Market Position of Manufacturers in Gaming Monitor, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 66. Global Gaming Monitor Production Capacity by Company, (K Units): 2020 VS 2021
Table 67. Head Office and Gaming Monitor Production Site of Key Manufacturer
Table 68. Gaming Monitor New Entrant and Capacity Expansion Plans
Table 69. Gaming Monitor Mergers & Acquisitions in the Past Five Years
Table 70. Global Gaming Monitor Sales by Region (2016-2021e) & (K Units)
Table 71. Global Gaming Monitor Sales by Region (2021-2026) & (K Units)
Table 72. Global Gaming Monitor Revenue by Region (2016-2021e) & (USD Million)
Table 73. Global Gaming Monitor Revenue by Region (2021-2026) & (USD Million)
Table 74. Global Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 75. Global Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 76. Global Gaming Monitor Revenue by Type (2016-2021e) & (USD Million)
Table 77. Global Gaming Monitor Revenue by Type (2021-2026) & (USD Million)
Table 78. Global Gaming Monitor Price by Type (2016-2021e) & (US$/Unit)
Table 79. Global Gaming Monitor Price by Type (2021-2026) & (US$/Unit)
Table 80. Global Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 81. Global Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 82. Global Gaming Monitor Revenue by Application (2016-2021e) & (USD Million)
Table 83. Global Gaming Monitor Revenue by Application (2021-2026) & (USD Million)
Table 84. Global Gaming Monitor Price by Application (2016-2021e) & (US$/Unit)
Table 85. Global Gaming Monitor Price by Application (2021-2026) & (US$/Unit)
Table 86. North America Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 87. North America Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 88. North America Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 89. North America Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 90. North America Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 91. North America Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 92. North America Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 93. North America Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 94. Europe Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 95. Europe Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 96. Europe Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 97. Europe Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 98. Europe Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 99. Europe Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 100. Europe Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 101. Europe Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 102. Asia-Pacific Gaming Monitor Sales by Region (2016-2021e) & (K Units)
Table 103. Asia-Pacific Gaming Monitor Sales by Region (2021-2026) & (K Units)
Table 104. Asia-Pacific Gaming Monitor Revenue by Region (2016-2021e) & (USD Million)
Table 105. Asia-Pacific Gaming Monitor Revenue by Region (2021-2026) & (USD Million)
Table 106. Asia-Pacific Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 107. Asia-Pacific Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 108. Asia-Pacific Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 109. Asia-Pacific Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 110. South America Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 111. South America Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 112. South America Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 113. South America Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 114. South America Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 115. South America Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 116. South America Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 117. South America Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 118. Middle East & Africa Gaming Monitor Sales by Country (2016-2021e) & (K Units)
Table 119. Middle East & Africa Gaming Monitor Sales by Country (2021-2026) & (K Units)
Table 120. Middle East & Africa Gaming Monitor Revenue by Country (2016-2021e) & (USD Million)
Table 121. Middle East & Africa Gaming Monitor Revenue by Country (2021-2026) & (USD Million)
Table 122. Middle East & Africa Gaming Monitor Sales by Type (2016-2021e) & (K Units)
Table 123. Middle East & Africa Gaming Monitor Sales by Type (2021-2026) & (K Units)
Table 124. Middle East & Africa Gaming Monitor Sales by Application (2016-2021e) & (K Units)
Table 125. Middle East & Africa Gaming Monitor Sales by Application (2021-2026) & (K Units)
Table 126. Direct Channel Pros & Cons
Table 127. Indirect Channel Pros & Cons
Table 128. Gaming Monitor Typical Distributors
Table 129. Gaming Monitor Typical Customers
List of Figures
Figure 1. Gaming Monitor Picture
Figure 2. Global Gaming Monitor Sales Market Share by Type in 2020
Figure 3. 144Hz
Figure 4. 165Hz
Figure 5. 240Hz
Figure 6. 360Hz
Figure 7. Others
Figure 8. Global Gaming Monitor Sales Market Share by Application in 2020
Figure 9. Online Sales
Figure 10. Offline Sales
Figure 11. Global Gaming Monitor Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 12. Global Gaming Monitor Market Size and Forecast (2016-2026) & (USD Million)
Figure 13. Global Gaming Monitor Sales (2016-2026) & (K Units)
Figure 14. Global Gaming Monitor Price by Type (2016-2026) & (US$/Unit)
Figure 15. Global Gaming Monitor Production Capacity (2016-2026) & (K Units)
Figure 16. Global Gaming Monitor Production Capacity by Geographic Region: 2020 VS 2021
Figure 17. Gaming Monitor Market Drivers
Figure 18. Gaming Monitor Market Restraints
Figure 19. Gaming Monitor Market Trends
Figure 20. Global Gaming Monitor Sales Market Share by Manufacturer in 2020
Figure 21. Global Gaming Monitor Revenue Market Share by Manufacturer in 2020
Figure 22. Gaming Monitor Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 23. Top 3 Gaming Monitor Manufacturer (Revenue) Market Share in 2020
Figure 24. Top 6 Gaming Monitor Manufacturer (Revenue) Market Share in 2020
Figure 25. Global Gaming Monitor Sales Market Share by Region (2016-2026)
Figure 26. Global Gaming Monitor Revenue Market Share by Region (2016-2026)
Figure 27. North America Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 28. Europe Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 29. Asia-Pacific Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 30. South America Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 31. Middle East & Africa Gaming Monitor Revenue (2016-2026) & (USD Million)
Figure 32. Global Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 33. Global Gaming Monitor Revenue Market Share by Type (2016-2026)
Figure 34. Global Gaming Monitor Price by Type (2016-2026) & (US$/Unit)
Figure 35. Global Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 36. Global Gaming Monitor Revenue Market Share by Application (2016-2026)
Figure 37. Global Gaming Monitor Price by Application (2016-2026) & (US$/Unit)
Figure 38. North America Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 39. North America Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 40. North America Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 41. North America Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 42. United States Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 43. Canada Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 44. Mexico Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 45. Europe Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 46. Europe Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 47. Europe Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 48. Europe Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 49. Germany Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. France Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. United Kingdom Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Russia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Italy Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Asia-Pacific Gaming Monitor Sales Market Share by Region (2016-2026)
Figure 55. Asia-Pacific Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 56. Asia-Pacific Gaming Monitor Sales Market Share by Region (2016-2026)
Figure 57. Asia-Pacific Gaming Monitor Revenue Market Share by Region (2016-2026)
Figure 58. China Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Japan Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Korea Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. India Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Southeast Asia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Australia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South America Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 65. South America Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 66. South America Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 67. South America Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 68. Brazil Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Argentina Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. Middle East & Africa Gaming Monitor Sales Market Share by Type (2016-2026)
Figure 71. Middle East & Africa Gaming Monitor Sales Market Share by Application (2016-2026)
Figure 72. Middle East & Africa Gaming Monitor Sales Market Share by Country (2016-2026)
Figure 73. Middle East & Africa Gaming Monitor Revenue Market Share by Country (2016-2026)
Figure 74. Turkey Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Egypt Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. Saudi Arabia Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. South Africa Gaming Monitor Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel
Figure 79. Methodology
Figure 80. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

AOC/Philips
ASUS
Acer
MSI
Samsung
Dell
LG
Lenovo
HP
HKC
BenQ ZOWIE
Viewsonic
Razer
Gigabyte
SANC
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