Global Virtual Reality Content Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Virtual Reality Content Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

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Published Date: 12 Oct 2021

Category: Internet & Communication

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Virtual Reality Content Production market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Virtual Reality Content Production size is estimated to be USD million in 2026 from USD million in 2020, with a change % between 2020 and 2021. The global Virtual Reality Content Production market size is expected to grow at a CAGR of % for the next five years.

Market segmentation
Virtual Reality Content Production market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Panoramic Video Shooting
Virtual Reality Image Stitching
3D Scanning
Panoramic Sound collection
Virtual Characters
Virtual Reality Operating System
WebXR

Market segment by Application, can be divided into
AR
VR
Other

Market segment by players, this report covers
GoPro
Ricoh
Facebook
Lytro
Nvidia
Videostitch
Matterport
Faro
Google
Amazon
Microsoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Virtual Reality Content Production product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Virtual Reality Content Production, with revenue, gross margin and global market share of Virtual Reality Content Production from 2019 to 2021.
Chapter 3, the Virtual Reality Content Production competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Virtual Reality Content Production market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Virtual Reality Content Production research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Virtual Reality Content Production
1.2 Classification of Virtual Reality Content Production by Type
1.2.1 Overview: Global Virtual Reality Content Production Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Virtual Reality Content Production Revenue Market Share by Type in 2020
1.2.3 Panoramic Video Shooting
1.2.4 Virtual Reality Image Stitching
1.2.5 3D Scanning
1.2.6 Panoramic Sound collection
1.2.7 Virtual Characters
1.2.8 Virtual Reality Operating System
1.2.9 WebXR
1.3 Global Virtual Reality Content Production Market by Application
1.3.1 Overview: Global Virtual Reality Content Production Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 AR
1.3.3 VR
1.3.4 Other
1.4 Global Virtual Reality Content Production Market Size & Forecast
1.5 Global Virtual Reality Content Production Market Size and Forecast by Region
1.5.1 Global Virtual Reality Content Production Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Virtual Reality Content Production Market Size by Region, (2016-2021)
1.5.3 North America Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.4 Europe Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.6 South America Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Virtual Reality Content Production Market Drivers
1.6.2 Virtual Reality Content Production Market Restraints
1.6.3 Virtual Reality Content Production Trends Analysis

2 Company Profiles
2.1 GoPro
2.1.1 GoPro Details
2.1.2 GoPro Major Business
2.1.3 GoPro Virtual Reality Content Production Product and Solutions
2.1.4 GoPro Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 GoPro Recent Developments and Future Plans
2.2 Ricoh
2.2.1 Ricoh Details
2.2.2 Ricoh Major Business
2.2.3 Ricoh Virtual Reality Content Production Product and Solutions
2.2.4 Ricoh Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Ricoh Recent Developments and Future Plans
2.3 Facebook
2.3.1 Facebook Details
2.3.2 Facebook Major Business
2.3.3 Facebook Virtual Reality Content Production Product and Solutions
2.3.4 Facebook Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Facebook Recent Developments and Future Plans
2.4 Lytro
2.4.1 Lytro Details
2.4.2 Lytro Major Business
2.4.3 Lytro Virtual Reality Content Production Product and Solutions
2.4.4 Lytro Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Lytro Recent Developments and Future Plans
2.5 Nvidia
2.5.1 Nvidia Details
2.5.2 Nvidia Major Business
2.5.3 Nvidia Virtual Reality Content Production Product and Solutions
2.5.4 Nvidia Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Nvidia Recent Developments and Future Plans
2.6 Videostitch
2.6.1 Videostitch Details
2.6.2 Videostitch Major Business
2.6.3 Videostitch Virtual Reality Content Production Product and Solutions
2.6.4 Videostitch Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Videostitch Recent Developments and Future Plans
2.7 Matterport
2.7.1 Matterport Details
2.7.2 Matterport Major Business
2.7.3 Matterport Virtual Reality Content Production Product and Solutions
2.7.4 Matterport Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Matterport Recent Developments and Future Plans
2.8 Faro
2.8.1 Faro Details
2.8.2 Faro Major Business
2.8.3 Faro Virtual Reality Content Production Product and Solutions
2.8.4 Faro Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Faro Recent Developments and Future Plans
2.9 Google
2.9.1 Google Details
2.9.2 Google Major Business
2.9.3 Google Virtual Reality Content Production Product and Solutions
2.9.4 Google Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Google Recent Developments and Future Plans
2.10 Amazon
2.10.1 Amazon Details
2.10.2 Amazon Major Business
2.10.3 Amazon Virtual Reality Content Production Product and Solutions
2.10.4 Amazon Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Amazon Recent Developments and Future Plans
2.11 Microsoft
2.11.1 Microsoft Details
2.11.2 Microsoft Major Business
2.11.3 Microsoft Virtual Reality Content Production Product and Solutions
2.11.4 Microsoft Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Microsoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Virtual Reality Content Production Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Virtual Reality Content Production Players Market Share
3.2.2 Top 10 Virtual Reality Content Production Players Market Share
3.2.3 Market Competition Trend
3.3 Virtual Reality Content Production Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Virtual Reality Content Production Revenue and Market Share by Type (2016-2021)
4.2 Global Virtual Reality Content Production Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Virtual Reality Content Production Revenue Market Share by Application (2016-2021)
5.2 Virtual Reality Content Production Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Virtual Reality Content Production Revenue by Type (2016-2026)
6.2 North America Virtual Reality Content Production Revenue by Application (2016-2026)
6.3 North America Virtual Reality Content Production Market Size by Country
6.3.1 North America Virtual Reality Content Production Revenue by Country (2016-2026)
6.3.2 United States Virtual Reality Content Production Market Size and Forecast (2016-2026)
6.3.3 Canada Virtual Reality Content Production Market Size and Forecast (2016-2026)
6.3.4 Mexico Virtual Reality Content Production Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Virtual Reality Content Production Revenue by Type (2016-2026)
7.2 Europe Virtual Reality Content Production Revenue by Application (2016-2026)
7.3 Europe Virtual Reality Content Production Market Size by Country
7.3.1 Europe Virtual Reality Content Production Revenue by Country (2016-2026)
7.3.2 Germany Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.3 France Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.5 Russia Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.6 Italy Virtual Reality Content Production Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Virtual Reality Content Production Revenue by Type (2016-2026)
8.2 Asia-Pacific Virtual Reality Content Production Revenue by Application (2016-2026)
8.3 Asia-Pacific Virtual Reality Content Production Market Size by Region
8.3.1 Asia-Pacific Virtual Reality Content Production Revenue by Region (2016-2026)
8.3.2 China Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.3 Japan Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.4 South Korea Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.5 India Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.7 Australia Virtual Reality Content Production Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Virtual Reality Content Production Revenue by Type (2016-2026)
9.2 South America Virtual Reality Content Production Revenue by Application (2016-2026)
9.3 South America Virtual Reality Content Production Market Size by Country
9.3.1 South America Virtual Reality Content Production Revenue by Country (2016-2026)
9.3.2 Brazil Virtual Reality Content Production Market Size and Forecast (2016-2026)
9.3.3 Argentina Virtual Reality Content Production Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Virtual Reality Content Production Revenue by Type (2016-2026)
10.2 Middle East & Africa Virtual Reality Content Production Revenue by Application (2016-2026)
10.3 Middle East & Africa Virtual Reality Content Production Market Size by Country
10.3.1 Middle East & Africa Virtual Reality Content Production Revenue by Country (2016-2026)
10.3.2 Turkey Virtual Reality Content Production Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Virtual Reality Content Production Market Size and Forecast (2016-2026)
10.3.4 UAE Virtual Reality Content Production Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Virtual Reality Content Production Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Virtual Reality Content Production Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Virtual Reality Content Production Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Virtual Reality Content Production Revenue (USD Million) by Region (2016-2021)
Table 5. Global Virtual Reality Content Production Revenue Market Share by Region (2021-2026)
Table 6. GoPro Corporate Information, Head Office, and Major Competitors
Table 7. GoPro Major Business
Table 8. GoPro Virtual Reality Content Production Product and Solutions
Table 9. GoPro Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Ricoh Corporate Information, Head Office, and Major Competitors
Table 11. Ricoh Major Business
Table 12. Ricoh Virtual Reality Content Production Product and Solutions
Table 13. Ricoh Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Facebook Corporate Information, Head Office, and Major Competitors
Table 15. Facebook Major Business
Table 16. Facebook Virtual Reality Content Production Product and Solutions
Table 17. Facebook Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Lytro Corporate Information, Head Office, and Major Competitors
Table 19. Lytro Major Business
Table 20. Lytro Virtual Reality Content Production Product and Solutions
Table 21. Lytro Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Nvidia Corporate Information, Head Office, and Major Competitors
Table 23. Nvidia Major Business
Table 24. Nvidia Virtual Reality Content Production Product and Solutions
Table 25. Nvidia Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Videostitch Corporate Information, Head Office, and Major Competitors
Table 27. Videostitch Major Business
Table 28. Videostitch Virtual Reality Content Production Product and Solutions
Table 29. Videostitch Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Matterport Corporate Information, Head Office, and Major Competitors
Table 31. Matterport Major Business
Table 32. Matterport Virtual Reality Content Production Product and Solutions
Table 33. Matterport Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Faro Corporate Information, Head Office, and Major Competitors
Table 35. Faro Major Business
Table 36. Faro Virtual Reality Content Production Product and Solutions
Table 37. Faro Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Google Corporate Information, Head Office, and Major Competitors
Table 39. Google Major Business
Table 40. Google Virtual Reality Content Production Product and Solutions
Table 41. Google Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Amazon Corporate Information, Head Office, and Major Competitors
Table 43. Amazon Major Business
Table 44. Amazon Virtual Reality Content Production Product and Solutions
Table 45. Amazon Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Microsoft Corporate Information, Head Office, and Major Competitors
Table 47. Microsoft Major Business
Table 48. Microsoft Virtual Reality Content Production Product and Solutions
Table 49. Microsoft Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Global Virtual Reality Content Production Revenue (USD Million) by Players (2019-2021)
Table 51. Global Virtual Reality Content Production Revenue Share by Players (2019-2021)
Table 52. Breakdown of Virtual Reality Content Production by Company Type (Tier 1, Tier 2 and Tier 3)
Table 53. Virtual Reality Content Production Players Head Office, Products and Services Provided
Table 54. Virtual Reality Content Production Mergers & Acquisitions in the Past Five Years
Table 55. Virtual Reality Content Production New Entrants and Expansion Plans
Table 56. Global Virtual Reality Content Production Revenue (USD Million) by Type (2016-2021)
Table 57. Global Virtual Reality Content Production Revenue Share by Type (2016-2021)
Table 58. Global Virtual Reality Content Production Revenue Forecast by Type (2021-2026)
Table 59. Global Virtual Reality Content Production Revenue by Application (2016-2021)
Table 60. Global Virtual Reality Content Production Revenue Forecast by Application (2021-2026)
Table 61. North America Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 62. North America Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 63. North America Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 64. North America Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 65. North America Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 66. North America Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
Table 67. Europe Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 68. Europe Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 69. Europe Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 70. Europe Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 71. Europe Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 72. Europe Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
Table 73. Asia-Pacific Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 74. Asia-Pacific Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 75. Asia-Pacific Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 76. Asia-Pacific Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 77. Asia-Pacific Virtual Reality Content Production Revenue by Region (2016-2021) & (USD Million)
Table 78. Asia-Pacific Virtual Reality Content Production Revenue by Region (2021-2026) & (USD Million)
Table 79. South America Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 80. South America Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 81. South America Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 82. South America Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 83. South America Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 84. South America Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
Table 85. Middle East & Africa Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 86. Middle East & Africa Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 87. Middle East & Africa Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 88. Middle East & Africa Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 89. Middle East & Africa Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 90. Middle East & Africa Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Virtual Reality Content Production Picture
Figure 2. Global Virtual Reality Content Production Revenue Market Share by Type in 2020
Figure 3. Panoramic Video Shooting
Figure 4. Virtual Reality Image Stitching
Figure 5. 3D Scanning
Figure 6. Panoramic Sound collection
Figure 7. Virtual Characters
Figure 8. Virtual Reality Operating System
Figure 9. WebXR
Figure 10. Virtual Reality Content Production Revenue Market Share by Application in 2020
Figure 11. AR Picture
Figure 12. VR Picture
Figure 13. Other Picture
Figure 14. Global Virtual Reality Content Production Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 15. Global Virtual Reality Content Production Revenue and Forecast (2016-2026) & (USD Million)
Figure 16. Global Virtual Reality Content Production Revenue Market Share by Region (2016-2026)
Figure 17. Global Virtual Reality Content Production Revenue Market Share by Region in 2020
Figure 18. North America Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Europe Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Asia-Pacific Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 21. South America Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 22. Middle East and Africa Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 23. Virtual Reality Content Production Market Drivers
Figure 24. Virtual Reality Content Production Market Restraints
Figure 25. Virtual Reality Content Production Market Trends
Figure 26. GoPro Recent Developments and Future Plans
Figure 27. Ricoh Recent Developments and Future Plans
Figure 28. Facebook Recent Developments and Future Plans
Figure 29. Lytro Recent Developments and Future Plans
Figure 30. Nvidia Recent Developments and Future Plans
Figure 31. Videostitch Recent Developments and Future Plans
Figure 32. Matterport Recent Developments and Future Plans
Figure 33. Faro Recent Developments and Future Plans
Figure 34. Google Recent Developments and Future Plans
Figure 35. Amazon Recent Developments and Future Plans
Figure 36. Microsoft Recent Developments and Future Plans
Figure 37. Global Virtual Reality Content Production Revenue Share by Players in 2020
Figure 38. Virtual Reality Content Production Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 39. Global Top 3 Players Virtual Reality Content Production Revenue Market Share in 2020
Figure 40. Global Top 10 Players Virtual Reality Content Production Revenue Market Share in 2020
Figure 41. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 42. Global Virtual Reality Content Production Revenue Share by Type in 2020
Figure 43. Global Virtual Reality Content Production Market Share Forecast by Type (2021-2026)
Figure 44. Global Virtual Reality Content Production Revenue Share by Application in 2020
Figure 45. Global Virtual Reality Content Production Market Share Forecast by Application (2021-2026)
Figure 46. North America Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 47. North America Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 48. North America Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 49. United States Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. Canada Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Mexico Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Europe Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 53. Europe Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 54. Europe Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 55. Germany Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. France Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. United Kingdom Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Russia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Italy Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Asia-Pacific Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 61. Asia-Pacific Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 62. Asia-Pacific Virtual Reality Content Production Revenue Market Share by Region (2016-2026)
Figure 63. China Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Japan Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. South Korea Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. India Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Southeast Asia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Australia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. South America Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 70. South America Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 71. South America Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 72. Brazil Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Argentina Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Middle East and Africa Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 75. Middle East and Africa Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 76. Middle East and Africa Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 77. Turkey Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Saudi Arabia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. UAE Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. Methodology
Figure 81. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

GoPro
Ricoh
Facebook
Lytro
Nvidia
Videostitch
Matterport
Faro
Google
Amazon
Microsoft
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Global Virtual Reality Content Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Virtual Reality Content Production Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 96

Published Date: 12 Oct 2021

Category: Internet & Communication

PDF Download

Get FREE Sample

Customize Request

Description

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Description

The Virtual Reality Content Production market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Virtual Reality Content Production size is estimated to be USD million in 2026 from USD million in 2020, with a change % between 2020 and 2021. The global Virtual Reality Content Production market size is expected to grow at a CAGR of % for the next five years.

Market segmentation
Virtual Reality Content Production market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Panoramic Video Shooting
Virtual Reality Image Stitching
3D Scanning
Panoramic Sound collection
Virtual Characters
Virtual Reality Operating System
WebXR

Market segment by Application, can be divided into
AR
VR
Other

Market segment by players, this report covers
GoPro
Ricoh
Facebook
Lytro
Nvidia
Videostitch
Matterport
Faro
Google
Amazon
Microsoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Virtual Reality Content Production product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Virtual Reality Content Production, with revenue, gross margin and global market share of Virtual Reality Content Production from 2019 to 2021.
Chapter 3, the Virtual Reality Content Production competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Virtual Reality Content Production market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Virtual Reality Content Production research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Virtual Reality Content Production
1.2 Classification of Virtual Reality Content Production by Type
1.2.1 Overview: Global Virtual Reality Content Production Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Virtual Reality Content Production Revenue Market Share by Type in 2020
1.2.3 Panoramic Video Shooting
1.2.4 Virtual Reality Image Stitching
1.2.5 3D Scanning
1.2.6 Panoramic Sound collection
1.2.7 Virtual Characters
1.2.8 Virtual Reality Operating System
1.2.9 WebXR
1.3 Global Virtual Reality Content Production Market by Application
1.3.1 Overview: Global Virtual Reality Content Production Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 AR
1.3.3 VR
1.3.4 Other
1.4 Global Virtual Reality Content Production Market Size & Forecast
1.5 Global Virtual Reality Content Production Market Size and Forecast by Region
1.5.1 Global Virtual Reality Content Production Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Virtual Reality Content Production Market Size by Region, (2016-2021)
1.5.3 North America Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.4 Europe Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.6 South America Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Virtual Reality Content Production Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Virtual Reality Content Production Market Drivers
1.6.2 Virtual Reality Content Production Market Restraints
1.6.3 Virtual Reality Content Production Trends Analysis

2 Company Profiles
2.1 GoPro
2.1.1 GoPro Details
2.1.2 GoPro Major Business
2.1.3 GoPro Virtual Reality Content Production Product and Solutions
2.1.4 GoPro Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 GoPro Recent Developments and Future Plans
2.2 Ricoh
2.2.1 Ricoh Details
2.2.2 Ricoh Major Business
2.2.3 Ricoh Virtual Reality Content Production Product and Solutions
2.2.4 Ricoh Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Ricoh Recent Developments and Future Plans
2.3 Facebook
2.3.1 Facebook Details
2.3.2 Facebook Major Business
2.3.3 Facebook Virtual Reality Content Production Product and Solutions
2.3.4 Facebook Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Facebook Recent Developments and Future Plans
2.4 Lytro
2.4.1 Lytro Details
2.4.2 Lytro Major Business
2.4.3 Lytro Virtual Reality Content Production Product and Solutions
2.4.4 Lytro Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Lytro Recent Developments and Future Plans
2.5 Nvidia
2.5.1 Nvidia Details
2.5.2 Nvidia Major Business
2.5.3 Nvidia Virtual Reality Content Production Product and Solutions
2.5.4 Nvidia Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Nvidia Recent Developments and Future Plans
2.6 Videostitch
2.6.1 Videostitch Details
2.6.2 Videostitch Major Business
2.6.3 Videostitch Virtual Reality Content Production Product and Solutions
2.6.4 Videostitch Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Videostitch Recent Developments and Future Plans
2.7 Matterport
2.7.1 Matterport Details
2.7.2 Matterport Major Business
2.7.3 Matterport Virtual Reality Content Production Product and Solutions
2.7.4 Matterport Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Matterport Recent Developments and Future Plans
2.8 Faro
2.8.1 Faro Details
2.8.2 Faro Major Business
2.8.3 Faro Virtual Reality Content Production Product and Solutions
2.8.4 Faro Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Faro Recent Developments and Future Plans
2.9 Google
2.9.1 Google Details
2.9.2 Google Major Business
2.9.3 Google Virtual Reality Content Production Product and Solutions
2.9.4 Google Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Google Recent Developments and Future Plans
2.10 Amazon
2.10.1 Amazon Details
2.10.2 Amazon Major Business
2.10.3 Amazon Virtual Reality Content Production Product and Solutions
2.10.4 Amazon Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Amazon Recent Developments and Future Plans
2.11 Microsoft
2.11.1 Microsoft Details
2.11.2 Microsoft Major Business
2.11.3 Microsoft Virtual Reality Content Production Product and Solutions
2.11.4 Microsoft Virtual Reality Content Production Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Microsoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Virtual Reality Content Production Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Virtual Reality Content Production Players Market Share
3.2.2 Top 10 Virtual Reality Content Production Players Market Share
3.2.3 Market Competition Trend
3.3 Virtual Reality Content Production Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Virtual Reality Content Production Revenue and Market Share by Type (2016-2021)
4.2 Global Virtual Reality Content Production Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Virtual Reality Content Production Revenue Market Share by Application (2016-2021)
5.2 Virtual Reality Content Production Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Virtual Reality Content Production Revenue by Type (2016-2026)
6.2 North America Virtual Reality Content Production Revenue by Application (2016-2026)
6.3 North America Virtual Reality Content Production Market Size by Country
6.3.1 North America Virtual Reality Content Production Revenue by Country (2016-2026)
6.3.2 United States Virtual Reality Content Production Market Size and Forecast (2016-2026)
6.3.3 Canada Virtual Reality Content Production Market Size and Forecast (2016-2026)
6.3.4 Mexico Virtual Reality Content Production Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Virtual Reality Content Production Revenue by Type (2016-2026)
7.2 Europe Virtual Reality Content Production Revenue by Application (2016-2026)
7.3 Europe Virtual Reality Content Production Market Size by Country
7.3.1 Europe Virtual Reality Content Production Revenue by Country (2016-2026)
7.3.2 Germany Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.3 France Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.5 Russia Virtual Reality Content Production Market Size and Forecast (2016-2026)
7.3.6 Italy Virtual Reality Content Production Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Virtual Reality Content Production Revenue by Type (2016-2026)
8.2 Asia-Pacific Virtual Reality Content Production Revenue by Application (2016-2026)
8.3 Asia-Pacific Virtual Reality Content Production Market Size by Region
8.3.1 Asia-Pacific Virtual Reality Content Production Revenue by Region (2016-2026)
8.3.2 China Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.3 Japan Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.4 South Korea Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.5 India Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Virtual Reality Content Production Market Size and Forecast (2016-2026)
8.3.7 Australia Virtual Reality Content Production Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Virtual Reality Content Production Revenue by Type (2016-2026)
9.2 South America Virtual Reality Content Production Revenue by Application (2016-2026)
9.3 South America Virtual Reality Content Production Market Size by Country
9.3.1 South America Virtual Reality Content Production Revenue by Country (2016-2026)
9.3.2 Brazil Virtual Reality Content Production Market Size and Forecast (2016-2026)
9.3.3 Argentina Virtual Reality Content Production Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Virtual Reality Content Production Revenue by Type (2016-2026)
10.2 Middle East & Africa Virtual Reality Content Production Revenue by Application (2016-2026)
10.3 Middle East & Africa Virtual Reality Content Production Market Size by Country
10.3.1 Middle East & Africa Virtual Reality Content Production Revenue by Country (2016-2026)
10.3.2 Turkey Virtual Reality Content Production Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Virtual Reality Content Production Market Size and Forecast (2016-2026)
10.3.4 UAE Virtual Reality Content Production Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Virtual Reality Content Production Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Virtual Reality Content Production Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Virtual Reality Content Production Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Virtual Reality Content Production Revenue (USD Million) by Region (2016-2021)
Table 5. Global Virtual Reality Content Production Revenue Market Share by Region (2021-2026)
Table 6. GoPro Corporate Information, Head Office, and Major Competitors
Table 7. GoPro Major Business
Table 8. GoPro Virtual Reality Content Production Product and Solutions
Table 9. GoPro Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Ricoh Corporate Information, Head Office, and Major Competitors
Table 11. Ricoh Major Business
Table 12. Ricoh Virtual Reality Content Production Product and Solutions
Table 13. Ricoh Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Facebook Corporate Information, Head Office, and Major Competitors
Table 15. Facebook Major Business
Table 16. Facebook Virtual Reality Content Production Product and Solutions
Table 17. Facebook Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Lytro Corporate Information, Head Office, and Major Competitors
Table 19. Lytro Major Business
Table 20. Lytro Virtual Reality Content Production Product and Solutions
Table 21. Lytro Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Nvidia Corporate Information, Head Office, and Major Competitors
Table 23. Nvidia Major Business
Table 24. Nvidia Virtual Reality Content Production Product and Solutions
Table 25. Nvidia Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Videostitch Corporate Information, Head Office, and Major Competitors
Table 27. Videostitch Major Business
Table 28. Videostitch Virtual Reality Content Production Product and Solutions
Table 29. Videostitch Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Matterport Corporate Information, Head Office, and Major Competitors
Table 31. Matterport Major Business
Table 32. Matterport Virtual Reality Content Production Product and Solutions
Table 33. Matterport Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Faro Corporate Information, Head Office, and Major Competitors
Table 35. Faro Major Business
Table 36. Faro Virtual Reality Content Production Product and Solutions
Table 37. Faro Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Google Corporate Information, Head Office, and Major Competitors
Table 39. Google Major Business
Table 40. Google Virtual Reality Content Production Product and Solutions
Table 41. Google Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Amazon Corporate Information, Head Office, and Major Competitors
Table 43. Amazon Major Business
Table 44. Amazon Virtual Reality Content Production Product and Solutions
Table 45. Amazon Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Microsoft Corporate Information, Head Office, and Major Competitors
Table 47. Microsoft Major Business
Table 48. Microsoft Virtual Reality Content Production Product and Solutions
Table 49. Microsoft Virtual Reality Content Production Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Global Virtual Reality Content Production Revenue (USD Million) by Players (2019-2021)
Table 51. Global Virtual Reality Content Production Revenue Share by Players (2019-2021)
Table 52. Breakdown of Virtual Reality Content Production by Company Type (Tier 1, Tier 2 and Tier 3)
Table 53. Virtual Reality Content Production Players Head Office, Products and Services Provided
Table 54. Virtual Reality Content Production Mergers & Acquisitions in the Past Five Years
Table 55. Virtual Reality Content Production New Entrants and Expansion Plans
Table 56. Global Virtual Reality Content Production Revenue (USD Million) by Type (2016-2021)
Table 57. Global Virtual Reality Content Production Revenue Share by Type (2016-2021)
Table 58. Global Virtual Reality Content Production Revenue Forecast by Type (2021-2026)
Table 59. Global Virtual Reality Content Production Revenue by Application (2016-2021)
Table 60. Global Virtual Reality Content Production Revenue Forecast by Application (2021-2026)
Table 61. North America Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 62. North America Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 63. North America Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 64. North America Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 65. North America Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 66. North America Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
Table 67. Europe Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 68. Europe Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 69. Europe Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 70. Europe Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 71. Europe Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 72. Europe Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
Table 73. Asia-Pacific Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 74. Asia-Pacific Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 75. Asia-Pacific Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 76. Asia-Pacific Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 77. Asia-Pacific Virtual Reality Content Production Revenue by Region (2016-2021) & (USD Million)
Table 78. Asia-Pacific Virtual Reality Content Production Revenue by Region (2021-2026) & (USD Million)
Table 79. South America Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 80. South America Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 81. South America Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 82. South America Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 83. South America Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 84. South America Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
Table 85. Middle East & Africa Virtual Reality Content Production Revenue by Type (2016-2021) & (USD Million)
Table 86. Middle East & Africa Virtual Reality Content Production Revenue by Type (2021-2026) & (USD Million)
Table 87. Middle East & Africa Virtual Reality Content Production Revenue by Application (2016-2021) & (USD Million)
Table 88. Middle East & Africa Virtual Reality Content Production Revenue by Application (2021-2026) & (USD Million)
Table 89. Middle East & Africa Virtual Reality Content Production Revenue by Country (2016-2021) & (USD Million)
Table 90. Middle East & Africa Virtual Reality Content Production Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Virtual Reality Content Production Picture
Figure 2. Global Virtual Reality Content Production Revenue Market Share by Type in 2020
Figure 3. Panoramic Video Shooting
Figure 4. Virtual Reality Image Stitching
Figure 5. 3D Scanning
Figure 6. Panoramic Sound collection
Figure 7. Virtual Characters
Figure 8. Virtual Reality Operating System
Figure 9. WebXR
Figure 10. Virtual Reality Content Production Revenue Market Share by Application in 2020
Figure 11. AR Picture
Figure 12. VR Picture
Figure 13. Other Picture
Figure 14. Global Virtual Reality Content Production Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 15. Global Virtual Reality Content Production Revenue and Forecast (2016-2026) & (USD Million)
Figure 16. Global Virtual Reality Content Production Revenue Market Share by Region (2016-2026)
Figure 17. Global Virtual Reality Content Production Revenue Market Share by Region in 2020
Figure 18. North America Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Europe Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 20. Asia-Pacific Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 21. South America Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 22. Middle East and Africa Virtual Reality Content Production Revenue (USD Million) and Growth Rate (2016-2026)
Figure 23. Virtual Reality Content Production Market Drivers
Figure 24. Virtual Reality Content Production Market Restraints
Figure 25. Virtual Reality Content Production Market Trends
Figure 26. GoPro Recent Developments and Future Plans
Figure 27. Ricoh Recent Developments and Future Plans
Figure 28. Facebook Recent Developments and Future Plans
Figure 29. Lytro Recent Developments and Future Plans
Figure 30. Nvidia Recent Developments and Future Plans
Figure 31. Videostitch Recent Developments and Future Plans
Figure 32. Matterport Recent Developments and Future Plans
Figure 33. Faro Recent Developments and Future Plans
Figure 34. Google Recent Developments and Future Plans
Figure 35. Amazon Recent Developments and Future Plans
Figure 36. Microsoft Recent Developments and Future Plans
Figure 37. Global Virtual Reality Content Production Revenue Share by Players in 2020
Figure 38. Virtual Reality Content Production Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 39. Global Top 3 Players Virtual Reality Content Production Revenue Market Share in 2020
Figure 40. Global Top 10 Players Virtual Reality Content Production Revenue Market Share in 2020
Figure 41. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 42. Global Virtual Reality Content Production Revenue Share by Type in 2020
Figure 43. Global Virtual Reality Content Production Market Share Forecast by Type (2021-2026)
Figure 44. Global Virtual Reality Content Production Revenue Share by Application in 2020
Figure 45. Global Virtual Reality Content Production Market Share Forecast by Application (2021-2026)
Figure 46. North America Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 47. North America Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 48. North America Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 49. United States Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. Canada Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Mexico Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Europe Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 53. Europe Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 54. Europe Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 55. Germany Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 56. France Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. United Kingdom Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Russia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Italy Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Asia-Pacific Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 61. Asia-Pacific Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 62. Asia-Pacific Virtual Reality Content Production Revenue Market Share by Region (2016-2026)
Figure 63. China Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. Japan Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. South Korea Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. India Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Southeast Asia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Australia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. South America Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 70. South America Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 71. South America Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 72. Brazil Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Argentina Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Middle East and Africa Virtual Reality Content Production Sales Market Share by Type (2016-2026)
Figure 75. Middle East and Africa Virtual Reality Content Production Sales Market Share by Application (2016-2026)
Figure 76. Middle East and Africa Virtual Reality Content Production Revenue Market Share by Country (2016-2026)
Figure 77. Turkey Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Saudi Arabia Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. UAE Virtual Reality Content Production Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. Methodology
Figure 81. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

GoPro
Ricoh
Facebook
Lytro
Nvidia
Videostitch
Matterport
Faro
Google
Amazon
Microsoft
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