Global Digital Comics Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Digital Comics Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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Published Date: 18 Jan 2022

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
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Description

The Digital Comics market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Digital Comics market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Mobile Phone accounting for % of the Digital Comics global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Subscription Based segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Digital Comics include Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon, and ToryComics, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Digital Comics market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Subscription Based
Advertisement Based

Market segment by Application, can be divided into
Mobile Phone
PC/Notebook
Tablet Computer
Others

Market segment by players, this report covers
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Tencent
Amazia
Shuueisha
Comico (NHN)
U17

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Digital Comics product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Digital Comics, with revenue, gross margin and global market share of Digital Comics from 2019 to 2022.
Chapter 3, the Digital Comics competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Digital Comics market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Digital Comics research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Digital Comics
1.2 Classification of Digital Comics by Type
1.2.1 Overview: Global Digital Comics Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Digital Comics Revenue Market Share by Type in 2021
1.2.3 Subscription Based
1.2.4 Advertisement Based
1.3 Global Digital Comics Market by Application
1.3.1 Overview: Global Digital Comics Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Mobile Phone
1.3.3 PC/Notebook
1.3.4 Tablet Computer
1.3.5 Others
1.4 Global Digital Comics Market Size & Forecast
1.5 Global Digital Comics Market Size and Forecast by Region
1.5.1 Global Digital Comics Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Digital Comics Market Size by Region, (2017-2022)
1.5.3 North America Digital Comics Market Size and Prospect (2017-2028)
1.5.4 Europe Digital Comics Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Digital Comics Market Size and Prospect (2017-2028)
1.5.6 South America Digital Comics Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Digital Comics Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Digital Comics Market Drivers
1.6.2 Digital Comics Market Restraints
1.6.3 Digital Comics Trends Analysis

2 Company Profiles
2.1 Naver
2.1.1 Naver Details
2.1.2 Naver Major Business
2.1.3 Naver Digital Comics Product and Solutions
2.1.4 Naver Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Naver Recent Developments and Future Plans
2.2 Kakao
2.2.1 Kakao Details
2.2.2 Kakao Major Business
2.2.3 Kakao Digital Comics Product and Solutions
2.2.4 Kakao Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Kakao Recent Developments and Future Plans
2.3 Lezhin Entertainment (KidariStudio)
2.3.1 Lezhin Entertainment (KidariStudio) Details
2.3.2 Lezhin Entertainment (KidariStudio) Major Business
2.3.3 Lezhin Entertainment (KidariStudio) Digital Comics Product and Solutions
2.3.4 Lezhin Entertainment (KidariStudio) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Lezhin Entertainment (KidariStudio) Recent Developments and Future Plans
2.4 Tappytoon
2.4.1 Tappytoon Details
2.4.2 Tappytoon Major Business
2.4.3 Tappytoon Digital Comics Product and Solutions
2.4.4 Tappytoon Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Tappytoon Recent Developments and Future Plans
2.5 ToryComics
2.5.1 ToryComics Details
2.5.2 ToryComics Major Business
2.5.3 ToryComics Digital Comics Product and Solutions
2.5.4 ToryComics Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 ToryComics Recent Developments and Future Plans
2.6 Toomics Global
2.6.1 Toomics Global Details
2.6.2 Toomics Global Major Business
2.6.3 Toomics Global Digital Comics Product and Solutions
2.6.4 Toomics Global Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Toomics Global Recent Developments and Future Plans
2.7 Ridibooks (RIDI Corp)
2.7.1 Ridibooks (RIDI Corp) Details
2.7.2 Ridibooks (RIDI Corp) Major Business
2.7.3 Ridibooks (RIDI Corp) Digital Comics Product and Solutions
2.7.4 Ridibooks (RIDI Corp) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Ridibooks (RIDI Corp) Recent Developments and Future Plans
2.8 KidariStudio
2.8.1 KidariStudio Details
2.8.2 KidariStudio Major Business
2.8.3 KidariStudio Digital Comics Product and Solutions
2.8.4 KidariStudio Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 KidariStudio Recent Developments and Future Plans
2.9 Webtoon Factory
2.9.1 Webtoon Factory Details
2.9.2 Webtoon Factory Major Business
2.9.3 Webtoon Factory Digital Comics Product and Solutions
2.9.4 Webtoon Factory Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Webtoon Factory Recent Developments and Future Plans
2.10 Izneo Webtoon
2.10.1 Izneo Webtoon Details
2.10.2 Izneo Webtoon Major Business
2.10.3 Izneo Webtoon Digital Comics Product and Solutions
2.10.4 Izneo Webtoon Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Izneo Webtoon Recent Developments and Future Plans
2.11 Stela
2.11.1 Stela Details
2.11.2 Stela Major Business
2.11.3 Stela Digital Comics Product and Solutions
2.11.4 Stela Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Stela Recent Developments and Future Plans
2.12 Graphite
2.12.1 Graphite Details
2.12.2 Graphite Major Business
2.12.3 Graphite Digital Comics Product and Solutions
2.12.4 Graphite Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Graphite Recent Developments and Future Plans
2.13 Webcomics (SideWalk Group)
2.13.1 Webcomics (SideWalk Group) Details
2.13.2 Webcomics (SideWalk Group) Major Business
2.13.3 Webcomics (SideWalk Group) Digital Comics Product and Solutions
2.13.4 Webcomics (SideWalk Group) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Webcomics (SideWalk Group) Recent Developments and Future Plans
2.14 SPOTTOON (Rolling Story)
2.14.1 SPOTTOON (Rolling Story) Details
2.14.2 SPOTTOON (Rolling Story) Major Business
2.14.3 SPOTTOON (Rolling Story) Digital Comics Product and Solutions
2.14.4 SPOTTOON (Rolling Story) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 SPOTTOON (Rolling Story) Recent Developments and Future Plans
2.15 Mr Blue
2.15.1 Mr Blue Details
2.15.2 Mr Blue Major Business
2.15.3 Mr Blue Digital Comics Product and Solutions
2.15.4 Mr Blue Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 Mr Blue Recent Developments and Future Plans
2.16 Tencent
2.16.1 Tencent Details
2.16.2 Tencent Major Business
2.16.3 Tencent Digital Comics Product and Solutions
2.16.4 Tencent Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Tencent Recent Developments and Future Plans
2.17 Amazia
2.17.1 Amazia Details
2.17.2 Amazia Major Business
2.17.3 Amazia Digital Comics Product and Solutions
2.17.4 Amazia Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Amazia Recent Developments and Future Plans
2.18 Shuueisha
2.18.1 Shuueisha Details
2.18.2 Shuueisha Major Business
2.18.3 Shuueisha Digital Comics Product and Solutions
2.18.4 Shuueisha Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Shuueisha Recent Developments and Future Plans
2.19 Comico (NHN)
2.19.1 Comico (NHN) Details
2.19.2 Comico (NHN) Major Business
2.19.3 Comico (NHN) Digital Comics Product and Solutions
2.19.4 Comico (NHN) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 Comico (NHN) Recent Developments and Future Plans
2.20 U17
2.20.1 U17 Details
2.20.2 U17 Major Business
2.20.3 U17 Digital Comics Product and Solutions
2.20.4 U17 Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20.5 U17 Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Digital Comics Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Digital Comics Players Market Share in 2021
3.2.2 Top 10 Digital Comics Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Digital Comics Players Head Office, Products and Services Provided
3.4 Digital Comics Mergers & Acquisitions
3.5 Digital Comics New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Digital Comics Revenue and Market Share by Type (2017-2022)
4.2 Global Digital Comics Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Digital Comics Revenue Market Share by Application (2017-2022)
5.2 Global Digital Comics Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Digital Comics Revenue by Type (2017-2028)
6.2 North America Digital Comics Revenue by Application (2017-2028)
6.3 North America Digital Comics Market Size by Country
6.3.1 North America Digital Comics Revenue by Country (2017-2028)
6.3.2 United States Digital Comics Market Size and Forecast (2017-2028)
6.3.3 Canada Digital Comics Market Size and Forecast (2017-2028)
6.3.4 Mexico Digital Comics Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Digital Comics Revenue by Type (2017-2028)
7.2 Europe Digital Comics Revenue by Application (2017-2028)
7.3 Europe Digital Comics Market Size by Country
7.3.1 Europe Digital Comics Revenue by Country (2017-2028)
7.3.2 Germany Digital Comics Market Size and Forecast (2017-2028)
7.3.3 France Digital Comics Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Digital Comics Market Size and Forecast (2017-2028)
7.3.5 Russia Digital Comics Market Size and Forecast (2017-2028)
7.3.6 Italy Digital Comics Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Digital Comics Revenue by Type (2017-2028)
8.2 Asia-Pacific Digital Comics Revenue by Application (2017-2028)
8.3 Asia-Pacific Digital Comics Market Size by Region
8.3.1 Asia-Pacific Digital Comics Revenue by Region (2017-2028)
8.3.2 China Digital Comics Market Size and Forecast (2017-2028)
8.3.3 Japan Digital Comics Market Size and Forecast (2017-2028)
8.3.4 South Korea Digital Comics Market Size and Forecast (2017-2028)
8.3.5 India Digital Comics Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Digital Comics Market Size and Forecast (2017-2028)
8.3.7 Australia Digital Comics Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Digital Comics Revenue by Type (2017-2028)
9.2 South America Digital Comics Revenue by Application (2017-2028)
9.3 South America Digital Comics Market Size by Country
9.3.1 South America Digital Comics Revenue by Country (2017-2028)
9.3.2 Brazil Digital Comics Market Size and Forecast (2017-2028)
9.3.3 Argentina Digital Comics Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Digital Comics Revenue by Type (2017-2028)
10.2 Middle East & Africa Digital Comics Revenue by Application (2017-2028)
10.3 Middle East & Africa Digital Comics Market Size by Country
10.3.1 Middle East & Africa Digital Comics Revenue by Country (2017-2028)
10.3.2 Turkey Digital Comics Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Digital Comics Market Size and Forecast (2017-2028)
10.3.4 UAE Digital Comics Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Digital Comics Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Digital Comics Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Digital Comics Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Digital Comics Revenue (USD Million) by Region (2017-2022)
Table 5. Global Digital Comics Revenue Market Share by Region (2023-2028)
Table 6. Naver Corporate Information, Head Office, and Major Competitors
Table 7. Naver Major Business
Table 8. Naver Digital Comics Product and Solutions
Table 9. Naver Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Kakao Corporate Information, Head Office, and Major Competitors
Table 11. Kakao Major Business
Table 12. Kakao Digital Comics Product and Solutions
Table 13. Kakao Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Lezhin Entertainment (KidariStudio) Corporate Information, Head Office, and Major Competitors
Table 15. Lezhin Entertainment (KidariStudio) Major Business
Table 16. Lezhin Entertainment (KidariStudio) Digital Comics Product and Solutions
Table 17. Lezhin Entertainment (KidariStudio) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Tappytoon Corporate Information, Head Office, and Major Competitors
Table 19. Tappytoon Major Business
Table 20. Tappytoon Digital Comics Product and Solutions
Table 21. Tappytoon Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. ToryComics Corporate Information, Head Office, and Major Competitors
Table 23. ToryComics Major Business
Table 24. ToryComics Digital Comics Product and Solutions
Table 25. ToryComics Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Toomics Global Corporate Information, Head Office, and Major Competitors
Table 27. Toomics Global Major Business
Table 28. Toomics Global Digital Comics Product and Solutions
Table 29. Toomics Global Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Ridibooks (RIDI Corp) Corporate Information, Head Office, and Major Competitors
Table 31. Ridibooks (RIDI Corp) Major Business
Table 32. Ridibooks (RIDI Corp) Digital Comics Product and Solutions
Table 33. Ridibooks (RIDI Corp) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. KidariStudio Corporate Information, Head Office, and Major Competitors
Table 35. KidariStudio Major Business
Table 36. KidariStudio Digital Comics Product and Solutions
Table 37. KidariStudio Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Webtoon Factory Corporate Information, Head Office, and Major Competitors
Table 39. Webtoon Factory Major Business
Table 40. Webtoon Factory Digital Comics Product and Solutions
Table 41. Webtoon Factory Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Izneo Webtoon Corporate Information, Head Office, and Major Competitors
Table 43. Izneo Webtoon Major Business
Table 44. Izneo Webtoon Digital Comics Product and Solutions
Table 45. Izneo Webtoon Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Stela Corporate Information, Head Office, and Major Competitors
Table 47. Stela Major Business
Table 48. Stela Digital Comics Product and Solutions
Table 49. Stela Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Graphite Corporate Information, Head Office, and Major Competitors
Table 51. Graphite Major Business
Table 52. Graphite Digital Comics Product and Solutions
Table 53. Graphite Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Webcomics (SideWalk Group) Corporate Information, Head Office, and Major Competitors
Table 55. Webcomics (SideWalk Group) Major Business
Table 56. Webcomics (SideWalk Group) Digital Comics Product and Solutions
Table 57. Webcomics (SideWalk Group) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. SPOTTOON (Rolling Story) Corporate Information, Head Office, and Major Competitors
Table 59. SPOTTOON (Rolling Story) Major Business
Table 60. SPOTTOON (Rolling Story) Digital Comics Product and Solutions
Table 61. SPOTTOON (Rolling Story) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Mr Blue Corporate Information, Head Office, and Major Competitors
Table 63. Mr Blue Major Business
Table 64. Mr Blue Digital Comics Product and Solutions
Table 65. Mr Blue Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Tencent Corporate Information, Head Office, and Major Competitors
Table 67. Tencent Major Business
Table 68. Tencent Digital Comics Product and Solutions
Table 69. Tencent Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Amazia Corporate Information, Head Office, and Major Competitors
Table 71. Amazia Major Business
Table 72. Amazia Digital Comics Product and Solutions
Table 73. Amazia Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Shuueisha Corporate Information, Head Office, and Major Competitors
Table 75. Shuueisha Major Business
Table 76. Shuueisha Digital Comics Product and Solutions
Table 77. Shuueisha Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. Comico (NHN) Corporate Information, Head Office, and Major Competitors
Table 79. Comico (NHN) Major Business
Table 80. Comico (NHN) Digital Comics Product and Solutions
Table 81. Comico (NHN) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. U17 Corporate Information, Head Office, and Major Competitors
Table 83. U17 Major Business
Table 84. U17 Digital Comics Product and Solutions
Table 85. U17 Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 86. Global Digital Comics Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 87. Global Digital Comics Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 88. Breakdown of Digital Comics by Company Type (Tier 1, Tier 2 and Tier 3)
Table 89. Digital Comics Players Head Office, Products and Services Provided
Table 90. Digital Comics Mergers & Acquisitions in the Past Five Years
Table 91. Digital Comics New Entrants and Expansion Plans
Table 92. Global Digital Comics Revenue (USD Million) by Type (2017-2022)
Table 93. Global Digital Comics Revenue Share by Type (2017-2022)
Table 94. Global Digital Comics Revenue Forecast by Type (2023-2028)
Table 95. Global Digital Comics Revenue by Application (2017-2022)
Table 96. Global Digital Comics Revenue Forecast by Application (2023-2028)
Table 97. North America Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 98. North America Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 99. North America Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 100. North America Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 101. North America Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 102. North America Digital Comics Revenue by Country (2023-2028) & (USD Million)
Table 103. Europe Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 104. Europe Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 105. Europe Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 106. Europe Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 107. Europe Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 108. Europe Digital Comics Revenue by Country (2023-2028) & (USD Million)
Table 109. Asia-Pacific Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 110. Asia-Pacific Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 111. Asia-Pacific Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 112. Asia-Pacific Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 113. Asia-Pacific Digital Comics Revenue by Region (2017-2022) & (USD Million)
Table 114. Asia-Pacific Digital Comics Revenue by Region (2023-2028) & (USD Million)
Table 115. South America Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 116. South America Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 117. South America Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 118. South America Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 119. South America Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 120. South America Digital Comics Revenue by Country (2023-2028) & (USD Million)
Table 121. Middle East & Africa Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 122. Middle East & Africa Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 123. Middle East & Africa Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 124. Middle East & Africa Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 125. Middle East & Africa Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 126. Middle East & Africa Digital Comics Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Digital Comics Picture
Figure 2. Global Digital Comics Revenue Market Share by Type in 2021
Figure 3. Subscription Based
Figure 4. Advertisement Based
Figure 5. Digital Comics Revenue Market Share by Application in 2021
Figure 6. Mobile Phone Picture
Figure 7. PC/Notebook Picture
Figure 8. Tablet Computer Picture
Figure 9. Others Picture
Figure 10. Global Digital Comics Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 11. Global Digital Comics Revenue and Forecast (2017-2028) & (USD Million)
Figure 12. Global Digital Comics Revenue Market Share by Region (2017-2028)
Figure 13. Global Digital Comics Revenue Market Share by Region in 2021
Figure 14. North America Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Europe Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Asia-Pacific Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. South America Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Middle East and Africa Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Digital Comics Market Drivers
Figure 20. Digital Comics Market Restraints
Figure 21. Digital Comics Market Trends
Figure 22. Naver Recent Developments and Future Plans
Figure 23. Kakao Recent Developments and Future Plans
Figure 24. Lezhin Entertainment (KidariStudio) Recent Developments and Future Plans
Figure 25. Tappytoon Recent Developments and Future Plans
Figure 26. ToryComics Recent Developments and Future Plans
Figure 27. Toomics Global Recent Developments and Future Plans
Figure 28. Ridibooks (RIDI Corp) Recent Developments and Future Plans
Figure 29. KidariStudio Recent Developments and Future Plans
Figure 30. Webtoon Factory Recent Developments and Future Plans
Figure 31. Izneo Webtoon Recent Developments and Future Plans
Figure 32. Stela Recent Developments and Future Plans
Figure 33. Graphite Recent Developments and Future Plans
Figure 34. Webcomics (SideWalk Group) Recent Developments and Future Plans
Figure 35. SPOTTOON (Rolling Story) Recent Developments and Future Plans
Figure 36. Mr Blue Recent Developments and Future Plans
Figure 37. Tencent Recent Developments and Future Plans
Figure 38. Amazia Recent Developments and Future Plans
Figure 39. Shuueisha Recent Developments and Future Plans
Figure 40. Comico (NHN) Recent Developments and Future Plans
Figure 41. U17 Recent Developments and Future Plans
Figure 42. Global Digital Comics Revenue Share by Players in 2021
Figure 43. Digital Comics Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 44. Global Top 3 Players Digital Comics Revenue Market Share in 2021
Figure 45. Global Top 10 Players Digital Comics Revenue Market Share in 2021
Figure 46. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 47. Global Digital Comics Revenue Share by Type in 2021
Figure 48. Global Digital Comics Market Share Forecast by Type (2023-2028)
Figure 49. Global Digital Comics Revenue Share by Application in 2021
Figure 50. Global Digital Comics Market Share Forecast by Application (2023-2028)
Figure 51. North America Digital Comics Sales Market Share by Type (2017-2028)
Figure 52. North America Digital Comics Sales Market Share by Application (2017-2028)
Figure 53. North America Digital Comics Revenue Market Share by Country (2017-2028)
Figure 54. United States Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Canada Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Mexico Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Europe Digital Comics Sales Market Share by Type (2017-2028)
Figure 58. Europe Digital Comics Sales Market Share by Application (2017-2028)
Figure 59. Europe Digital Comics Revenue Market Share by Country (2017-2028)
Figure 60. Germany Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. France Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. United Kingdom Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Russia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Italy Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Asia-Pacific Digital Comics Sales Market Share by Type (2017-2028)
Figure 66. Asia-Pacific Digital Comics Sales Market Share by Application (2017-2028)
Figure 67. Asia-Pacific Digital Comics Revenue Market Share by Region (2017-2028)
Figure 68. China Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Japan Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. South Korea Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. India Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Southeast Asia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Australia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. South America Digital Comics Sales Market Share by Type (2017-2028)
Figure 75. South America Digital Comics Sales Market Share by Application (2017-2028)
Figure 76. South America Digital Comics Revenue Market Share by Country (2017-2028)
Figure 77. Brazil Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Argentina Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Middle East and Africa Digital Comics Sales Market Share by Type (2017-2028)
Figure 80. Middle East and Africa Digital Comics Sales Market Share by Application (2017-2028)
Figure 81. Middle East and Africa Digital Comics Revenue Market Share by Country (2017-2028)
Figure 82. Turkey Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. Saudi Arabia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 84. UAE Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 85. Methodology
Figure 86. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
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Global Digital Comics Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Digital Comics Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 120

Published Date: 18 Jan 2022

Category: Service & Software

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Description

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Description

The Digital Comics market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Digital Comics market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Mobile Phone accounting for % of the Digital Comics global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Subscription Based segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Digital Comics include Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon, and ToryComics, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Digital Comics market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Subscription Based
Advertisement Based

Market segment by Application, can be divided into
Mobile Phone
PC/Notebook
Tablet Computer
Others

Market segment by players, this report covers
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Tencent
Amazia
Shuueisha
Comico (NHN)
U17

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Digital Comics product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Digital Comics, with revenue, gross margin and global market share of Digital Comics from 2019 to 2022.
Chapter 3, the Digital Comics competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Digital Comics market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Digital Comics research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Digital Comics
1.2 Classification of Digital Comics by Type
1.2.1 Overview: Global Digital Comics Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Digital Comics Revenue Market Share by Type in 2021
1.2.3 Subscription Based
1.2.4 Advertisement Based
1.3 Global Digital Comics Market by Application
1.3.1 Overview: Global Digital Comics Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Mobile Phone
1.3.3 PC/Notebook
1.3.4 Tablet Computer
1.3.5 Others
1.4 Global Digital Comics Market Size & Forecast
1.5 Global Digital Comics Market Size and Forecast by Region
1.5.1 Global Digital Comics Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Digital Comics Market Size by Region, (2017-2022)
1.5.3 North America Digital Comics Market Size and Prospect (2017-2028)
1.5.4 Europe Digital Comics Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Digital Comics Market Size and Prospect (2017-2028)
1.5.6 South America Digital Comics Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Digital Comics Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Digital Comics Market Drivers
1.6.2 Digital Comics Market Restraints
1.6.3 Digital Comics Trends Analysis

2 Company Profiles
2.1 Naver
2.1.1 Naver Details
2.1.2 Naver Major Business
2.1.3 Naver Digital Comics Product and Solutions
2.1.4 Naver Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Naver Recent Developments and Future Plans
2.2 Kakao
2.2.1 Kakao Details
2.2.2 Kakao Major Business
2.2.3 Kakao Digital Comics Product and Solutions
2.2.4 Kakao Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Kakao Recent Developments and Future Plans
2.3 Lezhin Entertainment (KidariStudio)
2.3.1 Lezhin Entertainment (KidariStudio) Details
2.3.2 Lezhin Entertainment (KidariStudio) Major Business
2.3.3 Lezhin Entertainment (KidariStudio) Digital Comics Product and Solutions
2.3.4 Lezhin Entertainment (KidariStudio) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Lezhin Entertainment (KidariStudio) Recent Developments and Future Plans
2.4 Tappytoon
2.4.1 Tappytoon Details
2.4.2 Tappytoon Major Business
2.4.3 Tappytoon Digital Comics Product and Solutions
2.4.4 Tappytoon Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Tappytoon Recent Developments and Future Plans
2.5 ToryComics
2.5.1 ToryComics Details
2.5.2 ToryComics Major Business
2.5.3 ToryComics Digital Comics Product and Solutions
2.5.4 ToryComics Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 ToryComics Recent Developments and Future Plans
2.6 Toomics Global
2.6.1 Toomics Global Details
2.6.2 Toomics Global Major Business
2.6.3 Toomics Global Digital Comics Product and Solutions
2.6.4 Toomics Global Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Toomics Global Recent Developments and Future Plans
2.7 Ridibooks (RIDI Corp)
2.7.1 Ridibooks (RIDI Corp) Details
2.7.2 Ridibooks (RIDI Corp) Major Business
2.7.3 Ridibooks (RIDI Corp) Digital Comics Product and Solutions
2.7.4 Ridibooks (RIDI Corp) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Ridibooks (RIDI Corp) Recent Developments and Future Plans
2.8 KidariStudio
2.8.1 KidariStudio Details
2.8.2 KidariStudio Major Business
2.8.3 KidariStudio Digital Comics Product and Solutions
2.8.4 KidariStudio Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 KidariStudio Recent Developments and Future Plans
2.9 Webtoon Factory
2.9.1 Webtoon Factory Details
2.9.2 Webtoon Factory Major Business
2.9.3 Webtoon Factory Digital Comics Product and Solutions
2.9.4 Webtoon Factory Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Webtoon Factory Recent Developments and Future Plans
2.10 Izneo Webtoon
2.10.1 Izneo Webtoon Details
2.10.2 Izneo Webtoon Major Business
2.10.3 Izneo Webtoon Digital Comics Product and Solutions
2.10.4 Izneo Webtoon Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Izneo Webtoon Recent Developments and Future Plans
2.11 Stela
2.11.1 Stela Details
2.11.2 Stela Major Business
2.11.3 Stela Digital Comics Product and Solutions
2.11.4 Stela Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Stela Recent Developments and Future Plans
2.12 Graphite
2.12.1 Graphite Details
2.12.2 Graphite Major Business
2.12.3 Graphite Digital Comics Product and Solutions
2.12.4 Graphite Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Graphite Recent Developments and Future Plans
2.13 Webcomics (SideWalk Group)
2.13.1 Webcomics (SideWalk Group) Details
2.13.2 Webcomics (SideWalk Group) Major Business
2.13.3 Webcomics (SideWalk Group) Digital Comics Product and Solutions
2.13.4 Webcomics (SideWalk Group) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Webcomics (SideWalk Group) Recent Developments and Future Plans
2.14 SPOTTOON (Rolling Story)
2.14.1 SPOTTOON (Rolling Story) Details
2.14.2 SPOTTOON (Rolling Story) Major Business
2.14.3 SPOTTOON (Rolling Story) Digital Comics Product and Solutions
2.14.4 SPOTTOON (Rolling Story) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 SPOTTOON (Rolling Story) Recent Developments and Future Plans
2.15 Mr Blue
2.15.1 Mr Blue Details
2.15.2 Mr Blue Major Business
2.15.3 Mr Blue Digital Comics Product and Solutions
2.15.4 Mr Blue Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 Mr Blue Recent Developments and Future Plans
2.16 Tencent
2.16.1 Tencent Details
2.16.2 Tencent Major Business
2.16.3 Tencent Digital Comics Product and Solutions
2.16.4 Tencent Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Tencent Recent Developments and Future Plans
2.17 Amazia
2.17.1 Amazia Details
2.17.2 Amazia Major Business
2.17.3 Amazia Digital Comics Product and Solutions
2.17.4 Amazia Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 Amazia Recent Developments and Future Plans
2.18 Shuueisha
2.18.1 Shuueisha Details
2.18.2 Shuueisha Major Business
2.18.3 Shuueisha Digital Comics Product and Solutions
2.18.4 Shuueisha Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Shuueisha Recent Developments and Future Plans
2.19 Comico (NHN)
2.19.1 Comico (NHN) Details
2.19.2 Comico (NHN) Major Business
2.19.3 Comico (NHN) Digital Comics Product and Solutions
2.19.4 Comico (NHN) Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 Comico (NHN) Recent Developments and Future Plans
2.20 U17
2.20.1 U17 Details
2.20.2 U17 Major Business
2.20.3 U17 Digital Comics Product and Solutions
2.20.4 U17 Digital Comics Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.20.5 U17 Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Digital Comics Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Digital Comics Players Market Share in 2021
3.2.2 Top 10 Digital Comics Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Digital Comics Players Head Office, Products and Services Provided
3.4 Digital Comics Mergers & Acquisitions
3.5 Digital Comics New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Digital Comics Revenue and Market Share by Type (2017-2022)
4.2 Global Digital Comics Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Digital Comics Revenue Market Share by Application (2017-2022)
5.2 Global Digital Comics Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Digital Comics Revenue by Type (2017-2028)
6.2 North America Digital Comics Revenue by Application (2017-2028)
6.3 North America Digital Comics Market Size by Country
6.3.1 North America Digital Comics Revenue by Country (2017-2028)
6.3.2 United States Digital Comics Market Size and Forecast (2017-2028)
6.3.3 Canada Digital Comics Market Size and Forecast (2017-2028)
6.3.4 Mexico Digital Comics Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Digital Comics Revenue by Type (2017-2028)
7.2 Europe Digital Comics Revenue by Application (2017-2028)
7.3 Europe Digital Comics Market Size by Country
7.3.1 Europe Digital Comics Revenue by Country (2017-2028)
7.3.2 Germany Digital Comics Market Size and Forecast (2017-2028)
7.3.3 France Digital Comics Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Digital Comics Market Size and Forecast (2017-2028)
7.3.5 Russia Digital Comics Market Size and Forecast (2017-2028)
7.3.6 Italy Digital Comics Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Digital Comics Revenue by Type (2017-2028)
8.2 Asia-Pacific Digital Comics Revenue by Application (2017-2028)
8.3 Asia-Pacific Digital Comics Market Size by Region
8.3.1 Asia-Pacific Digital Comics Revenue by Region (2017-2028)
8.3.2 China Digital Comics Market Size and Forecast (2017-2028)
8.3.3 Japan Digital Comics Market Size and Forecast (2017-2028)
8.3.4 South Korea Digital Comics Market Size and Forecast (2017-2028)
8.3.5 India Digital Comics Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Digital Comics Market Size and Forecast (2017-2028)
8.3.7 Australia Digital Comics Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Digital Comics Revenue by Type (2017-2028)
9.2 South America Digital Comics Revenue by Application (2017-2028)
9.3 South America Digital Comics Market Size by Country
9.3.1 South America Digital Comics Revenue by Country (2017-2028)
9.3.2 Brazil Digital Comics Market Size and Forecast (2017-2028)
9.3.3 Argentina Digital Comics Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Digital Comics Revenue by Type (2017-2028)
10.2 Middle East & Africa Digital Comics Revenue by Application (2017-2028)
10.3 Middle East & Africa Digital Comics Market Size by Country
10.3.1 Middle East & Africa Digital Comics Revenue by Country (2017-2028)
10.3.2 Turkey Digital Comics Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Digital Comics Market Size and Forecast (2017-2028)
10.3.4 UAE Digital Comics Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Digital Comics Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Digital Comics Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Digital Comics Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Digital Comics Revenue (USD Million) by Region (2017-2022)
Table 5. Global Digital Comics Revenue Market Share by Region (2023-2028)
Table 6. Naver Corporate Information, Head Office, and Major Competitors
Table 7. Naver Major Business
Table 8. Naver Digital Comics Product and Solutions
Table 9. Naver Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Kakao Corporate Information, Head Office, and Major Competitors
Table 11. Kakao Major Business
Table 12. Kakao Digital Comics Product and Solutions
Table 13. Kakao Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Lezhin Entertainment (KidariStudio) Corporate Information, Head Office, and Major Competitors
Table 15. Lezhin Entertainment (KidariStudio) Major Business
Table 16. Lezhin Entertainment (KidariStudio) Digital Comics Product and Solutions
Table 17. Lezhin Entertainment (KidariStudio) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Tappytoon Corporate Information, Head Office, and Major Competitors
Table 19. Tappytoon Major Business
Table 20. Tappytoon Digital Comics Product and Solutions
Table 21. Tappytoon Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. ToryComics Corporate Information, Head Office, and Major Competitors
Table 23. ToryComics Major Business
Table 24. ToryComics Digital Comics Product and Solutions
Table 25. ToryComics Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Toomics Global Corporate Information, Head Office, and Major Competitors
Table 27. Toomics Global Major Business
Table 28. Toomics Global Digital Comics Product and Solutions
Table 29. Toomics Global Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Ridibooks (RIDI Corp) Corporate Information, Head Office, and Major Competitors
Table 31. Ridibooks (RIDI Corp) Major Business
Table 32. Ridibooks (RIDI Corp) Digital Comics Product and Solutions
Table 33. Ridibooks (RIDI Corp) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. KidariStudio Corporate Information, Head Office, and Major Competitors
Table 35. KidariStudio Major Business
Table 36. KidariStudio Digital Comics Product and Solutions
Table 37. KidariStudio Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Webtoon Factory Corporate Information, Head Office, and Major Competitors
Table 39. Webtoon Factory Major Business
Table 40. Webtoon Factory Digital Comics Product and Solutions
Table 41. Webtoon Factory Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Izneo Webtoon Corporate Information, Head Office, and Major Competitors
Table 43. Izneo Webtoon Major Business
Table 44. Izneo Webtoon Digital Comics Product and Solutions
Table 45. Izneo Webtoon Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Stela Corporate Information, Head Office, and Major Competitors
Table 47. Stela Major Business
Table 48. Stela Digital Comics Product and Solutions
Table 49. Stela Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Graphite Corporate Information, Head Office, and Major Competitors
Table 51. Graphite Major Business
Table 52. Graphite Digital Comics Product and Solutions
Table 53. Graphite Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Webcomics (SideWalk Group) Corporate Information, Head Office, and Major Competitors
Table 55. Webcomics (SideWalk Group) Major Business
Table 56. Webcomics (SideWalk Group) Digital Comics Product and Solutions
Table 57. Webcomics (SideWalk Group) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. SPOTTOON (Rolling Story) Corporate Information, Head Office, and Major Competitors
Table 59. SPOTTOON (Rolling Story) Major Business
Table 60. SPOTTOON (Rolling Story) Digital Comics Product and Solutions
Table 61. SPOTTOON (Rolling Story) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Mr Blue Corporate Information, Head Office, and Major Competitors
Table 63. Mr Blue Major Business
Table 64. Mr Blue Digital Comics Product and Solutions
Table 65. Mr Blue Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Tencent Corporate Information, Head Office, and Major Competitors
Table 67. Tencent Major Business
Table 68. Tencent Digital Comics Product and Solutions
Table 69. Tencent Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Amazia Corporate Information, Head Office, and Major Competitors
Table 71. Amazia Major Business
Table 72. Amazia Digital Comics Product and Solutions
Table 73. Amazia Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Shuueisha Corporate Information, Head Office, and Major Competitors
Table 75. Shuueisha Major Business
Table 76. Shuueisha Digital Comics Product and Solutions
Table 77. Shuueisha Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. Comico (NHN) Corporate Information, Head Office, and Major Competitors
Table 79. Comico (NHN) Major Business
Table 80. Comico (NHN) Digital Comics Product and Solutions
Table 81. Comico (NHN) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. U17 Corporate Information, Head Office, and Major Competitors
Table 83. U17 Major Business
Table 84. U17 Digital Comics Product and Solutions
Table 85. U17 Digital Comics Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 86. Global Digital Comics Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 87. Global Digital Comics Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 88. Breakdown of Digital Comics by Company Type (Tier 1, Tier 2 and Tier 3)
Table 89. Digital Comics Players Head Office, Products and Services Provided
Table 90. Digital Comics Mergers & Acquisitions in the Past Five Years
Table 91. Digital Comics New Entrants and Expansion Plans
Table 92. Global Digital Comics Revenue (USD Million) by Type (2017-2022)
Table 93. Global Digital Comics Revenue Share by Type (2017-2022)
Table 94. Global Digital Comics Revenue Forecast by Type (2023-2028)
Table 95. Global Digital Comics Revenue by Application (2017-2022)
Table 96. Global Digital Comics Revenue Forecast by Application (2023-2028)
Table 97. North America Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 98. North America Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 99. North America Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 100. North America Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 101. North America Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 102. North America Digital Comics Revenue by Country (2023-2028) & (USD Million)
Table 103. Europe Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 104. Europe Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 105. Europe Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 106. Europe Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 107. Europe Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 108. Europe Digital Comics Revenue by Country (2023-2028) & (USD Million)
Table 109. Asia-Pacific Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 110. Asia-Pacific Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 111. Asia-Pacific Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 112. Asia-Pacific Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 113. Asia-Pacific Digital Comics Revenue by Region (2017-2022) & (USD Million)
Table 114. Asia-Pacific Digital Comics Revenue by Region (2023-2028) & (USD Million)
Table 115. South America Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 116. South America Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 117. South America Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 118. South America Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 119. South America Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 120. South America Digital Comics Revenue by Country (2023-2028) & (USD Million)
Table 121. Middle East & Africa Digital Comics Revenue by Type (2017-2022) & (USD Million)
Table 122. Middle East & Africa Digital Comics Revenue by Type (2023-2028) & (USD Million)
Table 123. Middle East & Africa Digital Comics Revenue by Application (2017-2022) & (USD Million)
Table 124. Middle East & Africa Digital Comics Revenue by Application (2023-2028) & (USD Million)
Table 125. Middle East & Africa Digital Comics Revenue by Country (2017-2022) & (USD Million)
Table 126. Middle East & Africa Digital Comics Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Digital Comics Picture
Figure 2. Global Digital Comics Revenue Market Share by Type in 2021
Figure 3. Subscription Based
Figure 4. Advertisement Based
Figure 5. Digital Comics Revenue Market Share by Application in 2021
Figure 6. Mobile Phone Picture
Figure 7. PC/Notebook Picture
Figure 8. Tablet Computer Picture
Figure 9. Others Picture
Figure 10. Global Digital Comics Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 11. Global Digital Comics Revenue and Forecast (2017-2028) & (USD Million)
Figure 12. Global Digital Comics Revenue Market Share by Region (2017-2028)
Figure 13. Global Digital Comics Revenue Market Share by Region in 2021
Figure 14. North America Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Europe Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Asia-Pacific Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. South America Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Middle East and Africa Digital Comics Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Digital Comics Market Drivers
Figure 20. Digital Comics Market Restraints
Figure 21. Digital Comics Market Trends
Figure 22. Naver Recent Developments and Future Plans
Figure 23. Kakao Recent Developments and Future Plans
Figure 24. Lezhin Entertainment (KidariStudio) Recent Developments and Future Plans
Figure 25. Tappytoon Recent Developments and Future Plans
Figure 26. ToryComics Recent Developments and Future Plans
Figure 27. Toomics Global Recent Developments and Future Plans
Figure 28. Ridibooks (RIDI Corp) Recent Developments and Future Plans
Figure 29. KidariStudio Recent Developments and Future Plans
Figure 30. Webtoon Factory Recent Developments and Future Plans
Figure 31. Izneo Webtoon Recent Developments and Future Plans
Figure 32. Stela Recent Developments and Future Plans
Figure 33. Graphite Recent Developments and Future Plans
Figure 34. Webcomics (SideWalk Group) Recent Developments and Future Plans
Figure 35. SPOTTOON (Rolling Story) Recent Developments and Future Plans
Figure 36. Mr Blue Recent Developments and Future Plans
Figure 37. Tencent Recent Developments and Future Plans
Figure 38. Amazia Recent Developments and Future Plans
Figure 39. Shuueisha Recent Developments and Future Plans
Figure 40. Comico (NHN) Recent Developments and Future Plans
Figure 41. U17 Recent Developments and Future Plans
Figure 42. Global Digital Comics Revenue Share by Players in 2021
Figure 43. Digital Comics Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 44. Global Top 3 Players Digital Comics Revenue Market Share in 2021
Figure 45. Global Top 10 Players Digital Comics Revenue Market Share in 2021
Figure 46. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 47. Global Digital Comics Revenue Share by Type in 2021
Figure 48. Global Digital Comics Market Share Forecast by Type (2023-2028)
Figure 49. Global Digital Comics Revenue Share by Application in 2021
Figure 50. Global Digital Comics Market Share Forecast by Application (2023-2028)
Figure 51. North America Digital Comics Sales Market Share by Type (2017-2028)
Figure 52. North America Digital Comics Sales Market Share by Application (2017-2028)
Figure 53. North America Digital Comics Revenue Market Share by Country (2017-2028)
Figure 54. United States Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Canada Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Mexico Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Europe Digital Comics Sales Market Share by Type (2017-2028)
Figure 58. Europe Digital Comics Sales Market Share by Application (2017-2028)
Figure 59. Europe Digital Comics Revenue Market Share by Country (2017-2028)
Figure 60. Germany Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. France Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. United Kingdom Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Russia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Italy Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Asia-Pacific Digital Comics Sales Market Share by Type (2017-2028)
Figure 66. Asia-Pacific Digital Comics Sales Market Share by Application (2017-2028)
Figure 67. Asia-Pacific Digital Comics Revenue Market Share by Region (2017-2028)
Figure 68. China Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Japan Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. South Korea Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. India Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Southeast Asia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Australia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. South America Digital Comics Sales Market Share by Type (2017-2028)
Figure 75. South America Digital Comics Sales Market Share by Application (2017-2028)
Figure 76. South America Digital Comics Revenue Market Share by Country (2017-2028)
Figure 77. Brazil Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Argentina Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Middle East and Africa Digital Comics Sales Market Share by Type (2017-2028)
Figure 80. Middle East and Africa Digital Comics Sales Market Share by Application (2017-2028)
Figure 81. Middle East and Africa Digital Comics Revenue Market Share by Country (2017-2028)
Figure 82. Turkey Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 83. Saudi Arabia Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 84. UAE Digital Comics Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 85. Methodology
Figure 86. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
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