Global Game Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Game Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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Published Date: 30 Apr 2022

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Game Entertainment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Game Entertainment market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Male accounting for % of the Game Entertainment global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Role-playing segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Game Entertainment include Roblox, Epic Games, Sandbox, Axie Infinity, and Illuvium, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Game Entertainment market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Role-playing
Business Simulation
Leisure Puzzle
Others

Market segment by Application, can be divided into
Male
Female
Children

Market segment by players, this report covers
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Game Entertainment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Game Entertainment, with revenue, gross margin and global market share of Game Entertainment from 2019 to 2022.
Chapter 3, the Game Entertainment competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Game Entertainment market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Game Entertainment research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Game Entertainment
1.2 Classification of Game Entertainment by Type
1.2.1 Overview: Global Game Entertainment Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Game Entertainment Revenue Market Share by Type in 2021
1.2.3 Role-playing
1.2.4 Business Simulation
1.2.5 Leisure Puzzle
1.2.6 Others
1.3 Global Game Entertainment Market by Application
1.3.1 Overview: Global Game Entertainment Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Male
1.3.3 Female
1.3.4 Children
1.4 Global Game Entertainment Market Size & Forecast
1.5 Global Game Entertainment Market Size and Forecast by Region
1.5.1 Global Game Entertainment Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Game Entertainment Market Size by Region, (2017-2022)
1.5.3 North America Game Entertainment Market Size and Prospect (2017-2028)
1.5.4 Europe Game Entertainment Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Game Entertainment Market Size and Prospect (2017-2028)
1.5.6 South America Game Entertainment Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Game Entertainment Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Game Entertainment Market Drivers
1.6.2 Game Entertainment Market Restraints
1.6.3 Game Entertainment Trends Analysis

2 Company Profiles
2.1 Roblox
2.1.1 Roblox Details
2.1.2 Roblox Major Business
2.1.3 Roblox Game Entertainment Product and Solutions
2.1.4 Roblox Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Roblox Recent Developments and Future Plans
2.2 Epic Games
2.2.1 Epic Games Details
2.2.2 Epic Games Major Business
2.2.3 Epic Games Game Entertainment Product and Solutions
2.2.4 Epic Games Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Epic Games Recent Developments and Future Plans
2.3 Sandbox
2.3.1 Sandbox Details
2.3.2 Sandbox Major Business
2.3.3 Sandbox Game Entertainment Product and Solutions
2.3.4 Sandbox Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Sandbox Recent Developments and Future Plans
2.4 Axie Infinity
2.4.1 Axie Infinity Details
2.4.2 Axie Infinity Major Business
2.4.3 Axie Infinity Game Entertainment Product and Solutions
2.4.4 Axie Infinity Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Axie Infinity Recent Developments and Future Plans
2.5 Illuvium
2.5.1 Illuvium Details
2.5.2 Illuvium Major Business
2.5.3 Illuvium Game Entertainment Product and Solutions
2.5.4 Illuvium Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Illuvium Recent Developments and Future Plans
2.6 Decentraland
2.6.1 Decentraland Details
2.6.2 Decentraland Major Business
2.6.3 Decentraland Game Entertainment Product and Solutions
2.6.4 Decentraland Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Decentraland Recent Developments and Future Plans
2.7 Microsoft
2.7.1 Microsoft Details
2.7.2 Microsoft Major Business
2.7.3 Microsoft Game Entertainment Product and Solutions
2.7.4 Microsoft Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Microsoft Recent Developments and Future Plans
2.8 Ultra Corporation
2.8.1 Ultra Corporation Details
2.8.2 Ultra Corporation Major Business
2.8.3 Ultra Corporation Game Entertainment Product and Solutions
2.8.4 Ultra Corporation Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Ultra Corporation Recent Developments and Future Plans
2.9 Tencent
2.9.1 Tencent Details
2.9.2 Tencent Major Business
2.9.3 Tencent Game Entertainment Product and Solutions
2.9.4 Tencent Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Tencent Recent Developments and Future Plans
2.10 NetEase
2.10.1 NetEase Details
2.10.2 NetEase Major Business
2.10.3 NetEase Game Entertainment Product and Solutions
2.10.4 NetEase Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 NetEase Recent Developments and Future Plans
2.11 ByteDance
2.11.1 ByteDance Details
2.11.2 ByteDance Major Business
2.11.3 ByteDance Game Entertainment Product and Solutions
2.11.4 ByteDance Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 ByteDance Recent Developments and Future Plans
2.12 Netmarble
2.12.1 Netmarble Details
2.12.2 Netmarble Major Business
2.12.3 Netmarble Game Entertainment Product and Solutions
2.12.4 Netmarble Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Netmarble Recent Developments and Future Plans
2.13 Lilith
2.13.1 Lilith Details
2.13.2 Lilith Major Business
2.13.3 Lilith Game Entertainment Product and Solutions
2.13.4 Lilith Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Lilith Recent Developments and Future Plans
2.14 ZQGame
2.14.1 ZQGame Details
2.14.2 ZQGame Major Business
2.14.3 ZQGame Game Entertainment Product and Solutions
2.14.4 ZQGame Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 ZQGame Recent Developments and Future Plans
2.15 MiHoYo
2.15.1 MiHoYo Details
2.15.2 MiHoYo Major Business
2.15.3 MiHoYo Game Entertainment Product and Solutions
2.15.4 MiHoYo Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 MiHoYo Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Game Entertainment Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Game Entertainment Players Market Share in 2021
3.2.2 Top 10 Game Entertainment Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Game Entertainment Players Head Office, Products and Services Provided
3.4 Game Entertainment Mergers & Acquisitions
3.5 Game Entertainment New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Game Entertainment Revenue and Market Share by Type (2017-2022)
4.2 Global Game Entertainment Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Game Entertainment Revenue Market Share by Application (2017-2022)
5.2 Global Game Entertainment Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Game Entertainment Revenue by Type (2017-2028)
6.2 North America Game Entertainment Revenue by Application (2017-2028)
6.3 North America Game Entertainment Market Size by Country
6.3.1 North America Game Entertainment Revenue by Country (2017-2028)
6.3.2 United States Game Entertainment Market Size and Forecast (2017-2028)
6.3.3 Canada Game Entertainment Market Size and Forecast (2017-2028)
6.3.4 Mexico Game Entertainment Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Game Entertainment Revenue by Type (2017-2028)
7.2 Europe Game Entertainment Revenue by Application (2017-2028)
7.3 Europe Game Entertainment Market Size by Country
7.3.1 Europe Game Entertainment Revenue by Country (2017-2028)
7.3.2 Germany Game Entertainment Market Size and Forecast (2017-2028)
7.3.3 France Game Entertainment Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Game Entertainment Market Size and Forecast (2017-2028)
7.3.5 Russia Game Entertainment Market Size and Forecast (2017-2028)
7.3.6 Italy Game Entertainment Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Game Entertainment Revenue by Type (2017-2028)
8.2 Asia-Pacific Game Entertainment Revenue by Application (2017-2028)
8.3 Asia-Pacific Game Entertainment Market Size by Region
8.3.1 Asia-Pacific Game Entertainment Revenue by Region (2017-2028)
8.3.2 China Game Entertainment Market Size and Forecast (2017-2028)
8.3.3 Japan Game Entertainment Market Size and Forecast (2017-2028)
8.3.4 South Korea Game Entertainment Market Size and Forecast (2017-2028)
8.3.5 India Game Entertainment Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Game Entertainment Market Size and Forecast (2017-2028)
8.3.7 Australia Game Entertainment Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Game Entertainment Revenue by Type (2017-2028)
9.2 South America Game Entertainment Revenue by Application (2017-2028)
9.3 South America Game Entertainment Market Size by Country
9.3.1 South America Game Entertainment Revenue by Country (2017-2028)
9.3.2 Brazil Game Entertainment Market Size and Forecast (2017-2028)
9.3.3 Argentina Game Entertainment Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Game Entertainment Revenue by Type (2017-2028)
10.2 Middle East & Africa Game Entertainment Revenue by Application (2017-2028)
10.3 Middle East & Africa Game Entertainment Market Size by Country
10.3.1 Middle East & Africa Game Entertainment Revenue by Country (2017-2028)
10.3.2 Turkey Game Entertainment Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Game Entertainment Market Size and Forecast (2017-2028)
10.3.4 UAE Game Entertainment Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Game Entertainment Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Game Entertainment Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Game Entertainment Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Game Entertainment Revenue (USD Million) by Region (2017-2022)
Table 5. Global Game Entertainment Revenue Market Share by Region (2023-2028)
Table 6. Roblox Corporate Information, Head Office, and Major Competitors
Table 7. Roblox Major Business
Table 8. Roblox Game Entertainment Product and Solutions
Table 9. Roblox Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Epic Games Corporate Information, Head Office, and Major Competitors
Table 11. Epic Games Major Business
Table 12. Epic Games Game Entertainment Product and Solutions
Table 13. Epic Games Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Sandbox Corporate Information, Head Office, and Major Competitors
Table 15. Sandbox Major Business
Table 16. Sandbox Game Entertainment Product and Solutions
Table 17. Sandbox Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Axie Infinity Corporate Information, Head Office, and Major Competitors
Table 19. Axie Infinity Major Business
Table 20. Axie Infinity Game Entertainment Product and Solutions
Table 21. Axie Infinity Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Illuvium Corporate Information, Head Office, and Major Competitors
Table 23. Illuvium Major Business
Table 24. Illuvium Game Entertainment Product and Solutions
Table 25. Illuvium Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Decentraland Corporate Information, Head Office, and Major Competitors
Table 27. Decentraland Major Business
Table 28. Decentraland Game Entertainment Product and Solutions
Table 29. Decentraland Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Microsoft Corporate Information, Head Office, and Major Competitors
Table 31. Microsoft Major Business
Table 32. Microsoft Game Entertainment Product and Solutions
Table 33. Microsoft Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Ultra Corporation Corporate Information, Head Office, and Major Competitors
Table 35. Ultra Corporation Major Business
Table 36. Ultra Corporation Game Entertainment Product and Solutions
Table 37. Ultra Corporation Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Tencent Corporate Information, Head Office, and Major Competitors
Table 39. Tencent Major Business
Table 40. Tencent Game Entertainment Product and Solutions
Table 41. Tencent Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. NetEase Corporate Information, Head Office, and Major Competitors
Table 43. NetEase Major Business
Table 44. NetEase Game Entertainment Product and Solutions
Table 45. NetEase Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. ByteDance Corporate Information, Head Office, and Major Competitors
Table 47. ByteDance Major Business
Table 48. ByteDance Game Entertainment Product and Solutions
Table 49. ByteDance Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Netmarble Corporate Information, Head Office, and Major Competitors
Table 51. Netmarble Major Business
Table 52. Netmarble Game Entertainment Product and Solutions
Table 53. Netmarble Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Lilith Corporate Information, Head Office, and Major Competitors
Table 55. Lilith Major Business
Table 56. Lilith Game Entertainment Product and Solutions
Table 57. Lilith Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. ZQGame Corporate Information, Head Office, and Major Competitors
Table 59. ZQGame Major Business
Table 60. ZQGame Game Entertainment Product and Solutions
Table 61. ZQGame Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. MiHoYo Corporate Information, Head Office, and Major Competitors
Table 63. MiHoYo Major Business
Table 64. MiHoYo Game Entertainment Product and Solutions
Table 65. MiHoYo Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Global Game Entertainment Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 67. Global Game Entertainment Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 68. Breakdown of Game Entertainment by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Game Entertainment Players Head Office, Products and Services Provided
Table 70. Game Entertainment Mergers & Acquisitions in the Past Five Years
Table 71. Game Entertainment New Entrants and Expansion Plans
Table 72. Global Game Entertainment Revenue (USD Million) by Type (2017-2022)
Table 73. Global Game Entertainment Revenue Share by Type (2017-2022)
Table 74. Global Game Entertainment Revenue Forecast by Type (2023-2028)
Table 75. Global Game Entertainment Revenue by Application (2017-2022)
Table 76. Global Game Entertainment Revenue Forecast by Application (2023-2028)
Table 77. North America Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 78. North America Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 79. North America Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 80. North America Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 81. North America Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 82. North America Game Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 83. Europe Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 84. Europe Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 85. Europe Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 86. Europe Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 87. Europe Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 88. Europe Game Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 89. Asia-Pacific Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 90. Asia-Pacific Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 91. Asia-Pacific Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 92. Asia-Pacific Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 93. Asia-Pacific Game Entertainment Revenue by Region (2017-2022) & (USD Million)
Table 94. Asia-Pacific Game Entertainment Revenue by Region (2023-2028) & (USD Million)
Table 95. South America Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 96. South America Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 97. South America Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 98. South America Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 99. South America Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 100. South America Game Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 101. Middle East & Africa Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 102. Middle East & Africa Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 103. Middle East & Africa Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 104. Middle East & Africa Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 105. Middle East & Africa Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 106. Middle East & Africa Game Entertainment Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Game Entertainment Picture
Figure 2. Global Game Entertainment Revenue Market Share by Type in 2021
Figure 3. Role-playing
Figure 4. Business Simulation
Figure 5. Leisure Puzzle
Figure 6. Others
Figure 7. Game Entertainment Revenue Market Share by Application in 2021
Figure 8. Male Picture
Figure 9. Female Picture
Figure 10. Children Picture
Figure 11. Global Game Entertainment Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 12. Global Game Entertainment Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global Game Entertainment Revenue Market Share by Region (2017-2028)
Figure 14. Global Game Entertainment Revenue Market Share by Region in 2021
Figure 15. North America Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Europe Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Asia-Pacific Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. South America Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Middle East and Africa Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. Game Entertainment Market Drivers
Figure 21. Game Entertainment Market Restraints
Figure 22. Game Entertainment Market Trends
Figure 23. Roblox Recent Developments and Future Plans
Figure 24. Epic Games Recent Developments and Future Plans
Figure 25. Sandbox Recent Developments and Future Plans
Figure 26. Axie Infinity Recent Developments and Future Plans
Figure 27. Illuvium Recent Developments and Future Plans
Figure 28. Decentraland Recent Developments and Future Plans
Figure 29. Microsoft Recent Developments and Future Plans
Figure 30. Ultra Corporation Recent Developments and Future Plans
Figure 31. Tencent Recent Developments and Future Plans
Figure 32. NetEase Recent Developments and Future Plans
Figure 33. ByteDance Recent Developments and Future Plans
Figure 34. Netmarble Recent Developments and Future Plans
Figure 35. Lilith Recent Developments and Future Plans
Figure 36. ZQGame Recent Developments and Future Plans
Figure 37. MiHoYo Recent Developments and Future Plans
Figure 38. Global Game Entertainment Revenue Share by Players in 2021
Figure 39. Game Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 40. Global Top 3 Players Game Entertainment Revenue Market Share in 2021
Figure 41. Global Top 10 Players Game Entertainment Revenue Market Share in 2021
Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 43. Global Game Entertainment Revenue Share by Type in 2021
Figure 44. Global Game Entertainment Market Share Forecast by Type (2023-2028)
Figure 45. Global Game Entertainment Revenue Share by Application in 2021
Figure 46. Global Game Entertainment Market Share Forecast by Application (2023-2028)
Figure 47. North America Game Entertainment Sales Market Share by Type (2017-2028)
Figure 48. North America Game Entertainment Sales Market Share by Application (2017-2028)
Figure 49. North America Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 50. United States Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. Canada Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Mexico Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Europe Game Entertainment Sales Market Share by Type (2017-2028)
Figure 54. Europe Game Entertainment Sales Market Share by Application (2017-2028)
Figure 55. Europe Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 56. Germany Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. France Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. United Kingdom Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Russia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Italy Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Asia-Pacific Game Entertainment Sales Market Share by Type (2017-2028)
Figure 62. Asia-Pacific Game Entertainment Sales Market Share by Application (2017-2028)
Figure 63. Asia-Pacific Game Entertainment Revenue Market Share by Region (2017-2028)
Figure 64. China Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Japan Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. South Korea Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. India Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Southeast Asia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Australia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. South America Game Entertainment Sales Market Share by Type (2017-2028)
Figure 71. South America Game Entertainment Sales Market Share by Application (2017-2028)
Figure 72. South America Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 73. Brazil Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Argentina Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Middle East and Africa Game Entertainment Sales Market Share by Type (2017-2028)
Figure 76. Middle East and Africa Game Entertainment Sales Market Share by Application (2017-2028)
Figure 77. Middle East and Africa Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 78. Turkey Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Saudi Arabia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. UAE Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Methodology
Figure 82. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
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Global Game Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Game Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 111

Published Date: 30 Apr 2022

Category: Service & Software

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Description

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Description

The Game Entertainment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Game Entertainment market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Male accounting for % of the Game Entertainment global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Role-playing segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Game Entertainment include Roblox, Epic Games, Sandbox, Axie Infinity, and Illuvium, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Game Entertainment market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Role-playing
Business Simulation
Leisure Puzzle
Others

Market segment by Application, can be divided into
Male
Female
Children

Market segment by players, this report covers
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Game Entertainment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Game Entertainment, with revenue, gross margin and global market share of Game Entertainment from 2019 to 2022.
Chapter 3, the Game Entertainment competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Game Entertainment market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Game Entertainment research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Game Entertainment
1.2 Classification of Game Entertainment by Type
1.2.1 Overview: Global Game Entertainment Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Game Entertainment Revenue Market Share by Type in 2021
1.2.3 Role-playing
1.2.4 Business Simulation
1.2.5 Leisure Puzzle
1.2.6 Others
1.3 Global Game Entertainment Market by Application
1.3.1 Overview: Global Game Entertainment Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Male
1.3.3 Female
1.3.4 Children
1.4 Global Game Entertainment Market Size & Forecast
1.5 Global Game Entertainment Market Size and Forecast by Region
1.5.1 Global Game Entertainment Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Game Entertainment Market Size by Region, (2017-2022)
1.5.3 North America Game Entertainment Market Size and Prospect (2017-2028)
1.5.4 Europe Game Entertainment Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Game Entertainment Market Size and Prospect (2017-2028)
1.5.6 South America Game Entertainment Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Game Entertainment Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Game Entertainment Market Drivers
1.6.2 Game Entertainment Market Restraints
1.6.3 Game Entertainment Trends Analysis

2 Company Profiles
2.1 Roblox
2.1.1 Roblox Details
2.1.2 Roblox Major Business
2.1.3 Roblox Game Entertainment Product and Solutions
2.1.4 Roblox Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Roblox Recent Developments and Future Plans
2.2 Epic Games
2.2.1 Epic Games Details
2.2.2 Epic Games Major Business
2.2.3 Epic Games Game Entertainment Product and Solutions
2.2.4 Epic Games Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Epic Games Recent Developments and Future Plans
2.3 Sandbox
2.3.1 Sandbox Details
2.3.2 Sandbox Major Business
2.3.3 Sandbox Game Entertainment Product and Solutions
2.3.4 Sandbox Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Sandbox Recent Developments and Future Plans
2.4 Axie Infinity
2.4.1 Axie Infinity Details
2.4.2 Axie Infinity Major Business
2.4.3 Axie Infinity Game Entertainment Product and Solutions
2.4.4 Axie Infinity Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Axie Infinity Recent Developments and Future Plans
2.5 Illuvium
2.5.1 Illuvium Details
2.5.2 Illuvium Major Business
2.5.3 Illuvium Game Entertainment Product and Solutions
2.5.4 Illuvium Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Illuvium Recent Developments and Future Plans
2.6 Decentraland
2.6.1 Decentraland Details
2.6.2 Decentraland Major Business
2.6.3 Decentraland Game Entertainment Product and Solutions
2.6.4 Decentraland Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Decentraland Recent Developments and Future Plans
2.7 Microsoft
2.7.1 Microsoft Details
2.7.2 Microsoft Major Business
2.7.3 Microsoft Game Entertainment Product and Solutions
2.7.4 Microsoft Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Microsoft Recent Developments and Future Plans
2.8 Ultra Corporation
2.8.1 Ultra Corporation Details
2.8.2 Ultra Corporation Major Business
2.8.3 Ultra Corporation Game Entertainment Product and Solutions
2.8.4 Ultra Corporation Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 Ultra Corporation Recent Developments and Future Plans
2.9 Tencent
2.9.1 Tencent Details
2.9.2 Tencent Major Business
2.9.3 Tencent Game Entertainment Product and Solutions
2.9.4 Tencent Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Tencent Recent Developments and Future Plans
2.10 NetEase
2.10.1 NetEase Details
2.10.2 NetEase Major Business
2.10.3 NetEase Game Entertainment Product and Solutions
2.10.4 NetEase Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 NetEase Recent Developments and Future Plans
2.11 ByteDance
2.11.1 ByteDance Details
2.11.2 ByteDance Major Business
2.11.3 ByteDance Game Entertainment Product and Solutions
2.11.4 ByteDance Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 ByteDance Recent Developments and Future Plans
2.12 Netmarble
2.12.1 Netmarble Details
2.12.2 Netmarble Major Business
2.12.3 Netmarble Game Entertainment Product and Solutions
2.12.4 Netmarble Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Netmarble Recent Developments and Future Plans
2.13 Lilith
2.13.1 Lilith Details
2.13.2 Lilith Major Business
2.13.3 Lilith Game Entertainment Product and Solutions
2.13.4 Lilith Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Lilith Recent Developments and Future Plans
2.14 ZQGame
2.14.1 ZQGame Details
2.14.2 ZQGame Major Business
2.14.3 ZQGame Game Entertainment Product and Solutions
2.14.4 ZQGame Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 ZQGame Recent Developments and Future Plans
2.15 MiHoYo
2.15.1 MiHoYo Details
2.15.2 MiHoYo Major Business
2.15.3 MiHoYo Game Entertainment Product and Solutions
2.15.4 MiHoYo Game Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 MiHoYo Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Game Entertainment Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Game Entertainment Players Market Share in 2021
3.2.2 Top 10 Game Entertainment Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Game Entertainment Players Head Office, Products and Services Provided
3.4 Game Entertainment Mergers & Acquisitions
3.5 Game Entertainment New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Game Entertainment Revenue and Market Share by Type (2017-2022)
4.2 Global Game Entertainment Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Game Entertainment Revenue Market Share by Application (2017-2022)
5.2 Global Game Entertainment Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Game Entertainment Revenue by Type (2017-2028)
6.2 North America Game Entertainment Revenue by Application (2017-2028)
6.3 North America Game Entertainment Market Size by Country
6.3.1 North America Game Entertainment Revenue by Country (2017-2028)
6.3.2 United States Game Entertainment Market Size and Forecast (2017-2028)
6.3.3 Canada Game Entertainment Market Size and Forecast (2017-2028)
6.3.4 Mexico Game Entertainment Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Game Entertainment Revenue by Type (2017-2028)
7.2 Europe Game Entertainment Revenue by Application (2017-2028)
7.3 Europe Game Entertainment Market Size by Country
7.3.1 Europe Game Entertainment Revenue by Country (2017-2028)
7.3.2 Germany Game Entertainment Market Size and Forecast (2017-2028)
7.3.3 France Game Entertainment Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Game Entertainment Market Size and Forecast (2017-2028)
7.3.5 Russia Game Entertainment Market Size and Forecast (2017-2028)
7.3.6 Italy Game Entertainment Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Game Entertainment Revenue by Type (2017-2028)
8.2 Asia-Pacific Game Entertainment Revenue by Application (2017-2028)
8.3 Asia-Pacific Game Entertainment Market Size by Region
8.3.1 Asia-Pacific Game Entertainment Revenue by Region (2017-2028)
8.3.2 China Game Entertainment Market Size and Forecast (2017-2028)
8.3.3 Japan Game Entertainment Market Size and Forecast (2017-2028)
8.3.4 South Korea Game Entertainment Market Size and Forecast (2017-2028)
8.3.5 India Game Entertainment Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Game Entertainment Market Size and Forecast (2017-2028)
8.3.7 Australia Game Entertainment Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Game Entertainment Revenue by Type (2017-2028)
9.2 South America Game Entertainment Revenue by Application (2017-2028)
9.3 South America Game Entertainment Market Size by Country
9.3.1 South America Game Entertainment Revenue by Country (2017-2028)
9.3.2 Brazil Game Entertainment Market Size and Forecast (2017-2028)
9.3.3 Argentina Game Entertainment Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Game Entertainment Revenue by Type (2017-2028)
10.2 Middle East & Africa Game Entertainment Revenue by Application (2017-2028)
10.3 Middle East & Africa Game Entertainment Market Size by Country
10.3.1 Middle East & Africa Game Entertainment Revenue by Country (2017-2028)
10.3.2 Turkey Game Entertainment Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Game Entertainment Market Size and Forecast (2017-2028)
10.3.4 UAE Game Entertainment Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Game Entertainment Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Game Entertainment Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Game Entertainment Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Game Entertainment Revenue (USD Million) by Region (2017-2022)
Table 5. Global Game Entertainment Revenue Market Share by Region (2023-2028)
Table 6. Roblox Corporate Information, Head Office, and Major Competitors
Table 7. Roblox Major Business
Table 8. Roblox Game Entertainment Product and Solutions
Table 9. Roblox Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Epic Games Corporate Information, Head Office, and Major Competitors
Table 11. Epic Games Major Business
Table 12. Epic Games Game Entertainment Product and Solutions
Table 13. Epic Games Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Sandbox Corporate Information, Head Office, and Major Competitors
Table 15. Sandbox Major Business
Table 16. Sandbox Game Entertainment Product and Solutions
Table 17. Sandbox Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Axie Infinity Corporate Information, Head Office, and Major Competitors
Table 19. Axie Infinity Major Business
Table 20. Axie Infinity Game Entertainment Product and Solutions
Table 21. Axie Infinity Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Illuvium Corporate Information, Head Office, and Major Competitors
Table 23. Illuvium Major Business
Table 24. Illuvium Game Entertainment Product and Solutions
Table 25. Illuvium Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Decentraland Corporate Information, Head Office, and Major Competitors
Table 27. Decentraland Major Business
Table 28. Decentraland Game Entertainment Product and Solutions
Table 29. Decentraland Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Microsoft Corporate Information, Head Office, and Major Competitors
Table 31. Microsoft Major Business
Table 32. Microsoft Game Entertainment Product and Solutions
Table 33. Microsoft Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. Ultra Corporation Corporate Information, Head Office, and Major Competitors
Table 35. Ultra Corporation Major Business
Table 36. Ultra Corporation Game Entertainment Product and Solutions
Table 37. Ultra Corporation Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Tencent Corporate Information, Head Office, and Major Competitors
Table 39. Tencent Major Business
Table 40. Tencent Game Entertainment Product and Solutions
Table 41. Tencent Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. NetEase Corporate Information, Head Office, and Major Competitors
Table 43. NetEase Major Business
Table 44. NetEase Game Entertainment Product and Solutions
Table 45. NetEase Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. ByteDance Corporate Information, Head Office, and Major Competitors
Table 47. ByteDance Major Business
Table 48. ByteDance Game Entertainment Product and Solutions
Table 49. ByteDance Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Netmarble Corporate Information, Head Office, and Major Competitors
Table 51. Netmarble Major Business
Table 52. Netmarble Game Entertainment Product and Solutions
Table 53. Netmarble Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Lilith Corporate Information, Head Office, and Major Competitors
Table 55. Lilith Major Business
Table 56. Lilith Game Entertainment Product and Solutions
Table 57. Lilith Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. ZQGame Corporate Information, Head Office, and Major Competitors
Table 59. ZQGame Major Business
Table 60. ZQGame Game Entertainment Product and Solutions
Table 61. ZQGame Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. MiHoYo Corporate Information, Head Office, and Major Competitors
Table 63. MiHoYo Major Business
Table 64. MiHoYo Game Entertainment Product and Solutions
Table 65. MiHoYo Game Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Global Game Entertainment Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 67. Global Game Entertainment Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 68. Breakdown of Game Entertainment by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Game Entertainment Players Head Office, Products and Services Provided
Table 70. Game Entertainment Mergers & Acquisitions in the Past Five Years
Table 71. Game Entertainment New Entrants and Expansion Plans
Table 72. Global Game Entertainment Revenue (USD Million) by Type (2017-2022)
Table 73. Global Game Entertainment Revenue Share by Type (2017-2022)
Table 74. Global Game Entertainment Revenue Forecast by Type (2023-2028)
Table 75. Global Game Entertainment Revenue by Application (2017-2022)
Table 76. Global Game Entertainment Revenue Forecast by Application (2023-2028)
Table 77. North America Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 78. North America Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 79. North America Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 80. North America Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 81. North America Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 82. North America Game Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 83. Europe Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 84. Europe Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 85. Europe Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 86. Europe Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 87. Europe Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 88. Europe Game Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 89. Asia-Pacific Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 90. Asia-Pacific Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 91. Asia-Pacific Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 92. Asia-Pacific Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 93. Asia-Pacific Game Entertainment Revenue by Region (2017-2022) & (USD Million)
Table 94. Asia-Pacific Game Entertainment Revenue by Region (2023-2028) & (USD Million)
Table 95. South America Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 96. South America Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 97. South America Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 98. South America Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 99. South America Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 100. South America Game Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 101. Middle East & Africa Game Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 102. Middle East & Africa Game Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 103. Middle East & Africa Game Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 104. Middle East & Africa Game Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 105. Middle East & Africa Game Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 106. Middle East & Africa Game Entertainment Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Game Entertainment Picture
Figure 2. Global Game Entertainment Revenue Market Share by Type in 2021
Figure 3. Role-playing
Figure 4. Business Simulation
Figure 5. Leisure Puzzle
Figure 6. Others
Figure 7. Game Entertainment Revenue Market Share by Application in 2021
Figure 8. Male Picture
Figure 9. Female Picture
Figure 10. Children Picture
Figure 11. Global Game Entertainment Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 12. Global Game Entertainment Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global Game Entertainment Revenue Market Share by Region (2017-2028)
Figure 14. Global Game Entertainment Revenue Market Share by Region in 2021
Figure 15. North America Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Europe Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Asia-Pacific Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. South America Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Middle East and Africa Game Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. Game Entertainment Market Drivers
Figure 21. Game Entertainment Market Restraints
Figure 22. Game Entertainment Market Trends
Figure 23. Roblox Recent Developments and Future Plans
Figure 24. Epic Games Recent Developments and Future Plans
Figure 25. Sandbox Recent Developments and Future Plans
Figure 26. Axie Infinity Recent Developments and Future Plans
Figure 27. Illuvium Recent Developments and Future Plans
Figure 28. Decentraland Recent Developments and Future Plans
Figure 29. Microsoft Recent Developments and Future Plans
Figure 30. Ultra Corporation Recent Developments and Future Plans
Figure 31. Tencent Recent Developments and Future Plans
Figure 32. NetEase Recent Developments and Future Plans
Figure 33. ByteDance Recent Developments and Future Plans
Figure 34. Netmarble Recent Developments and Future Plans
Figure 35. Lilith Recent Developments and Future Plans
Figure 36. ZQGame Recent Developments and Future Plans
Figure 37. MiHoYo Recent Developments and Future Plans
Figure 38. Global Game Entertainment Revenue Share by Players in 2021
Figure 39. Game Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 40. Global Top 3 Players Game Entertainment Revenue Market Share in 2021
Figure 41. Global Top 10 Players Game Entertainment Revenue Market Share in 2021
Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 43. Global Game Entertainment Revenue Share by Type in 2021
Figure 44. Global Game Entertainment Market Share Forecast by Type (2023-2028)
Figure 45. Global Game Entertainment Revenue Share by Application in 2021
Figure 46. Global Game Entertainment Market Share Forecast by Application (2023-2028)
Figure 47. North America Game Entertainment Sales Market Share by Type (2017-2028)
Figure 48. North America Game Entertainment Sales Market Share by Application (2017-2028)
Figure 49. North America Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 50. United States Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. Canada Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Mexico Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Europe Game Entertainment Sales Market Share by Type (2017-2028)
Figure 54. Europe Game Entertainment Sales Market Share by Application (2017-2028)
Figure 55. Europe Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 56. Germany Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. France Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. United Kingdom Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Russia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Italy Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Asia-Pacific Game Entertainment Sales Market Share by Type (2017-2028)
Figure 62. Asia-Pacific Game Entertainment Sales Market Share by Application (2017-2028)
Figure 63. Asia-Pacific Game Entertainment Revenue Market Share by Region (2017-2028)
Figure 64. China Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Japan Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. South Korea Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. India Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Southeast Asia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Australia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. South America Game Entertainment Sales Market Share by Type (2017-2028)
Figure 71. South America Game Entertainment Sales Market Share by Application (2017-2028)
Figure 72. South America Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 73. Brazil Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Argentina Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Middle East and Africa Game Entertainment Sales Market Share by Type (2017-2028)
Figure 76. Middle East and Africa Game Entertainment Sales Market Share by Application (2017-2028)
Figure 77. Middle East and Africa Game Entertainment Revenue Market Share by Country (2017-2028)
Figure 78. Turkey Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Saudi Arabia Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. UAE Game Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Methodology
Figure 82. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
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