Global Artificial Intelligence in Media and Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Artificial Intelligence in Media and Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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Published Date: 06 Jul 2022

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Artificial Intelligence in Media and Entertainment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Artificial Intelligence in Media and Entertainment market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Large Enterprises accounting for % of the Artificial Intelligence in Media and Entertainment global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While On-Premises segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Artificial Intelligence in Media and Entertainment include Amazon Web Services, AutomaticTV, EVS Broadcast Equipment, Gearhouse, and Gravity Media, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Artificial Intelligence in Media and Entertainment market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
On-Premises
Cloud-Based

Market segment by Application, can be divided into
Large Enterprises
SMEs

Market segment by players, this report covers
Amazon Web Services
AutomaticTV
EVS Broadcast Equipment
Gearhouse
Gravity Media
GrayMeta
Hudl
IBM
Matchroom Sport
Move.ai
Pixellot
PlaySight Interactive
Production Resource Group
Spiideo
Sportway
Synthesia
TAIT
Valossa Labs
Veritone

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Artificial Intelligence in Media and Entertainment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Artificial Intelligence in Media and Entertainment, with revenue, gross margin and global market share of Artificial Intelligence in Media and Entertainment from 2019 to 2022.
Chapter 3, the Artificial Intelligence in Media and Entertainment competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Artificial Intelligence in Media and Entertainment market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Artificial Intelligence in Media and Entertainment research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Artificial Intelligence in Media and Entertainment
1.2 Classification of Artificial Intelligence in Media and Entertainment by Type
1.2.1 Overview: Global Artificial Intelligence in Media and Entertainment Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Type in 2021
1.2.3 On-Premises
1.2.4 Cloud-Based
1.3 Global Artificial Intelligence in Media and Entertainment Market by Application
1.3.1 Overview: Global Artificial Intelligence in Media and Entertainment Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Global Artificial Intelligence in Media and Entertainment Market Size & Forecast
1.5 Global Artificial Intelligence in Media and Entertainment Market Size and Forecast by Region
1.5.1 Global Artificial Intelligence in Media and Entertainment Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Artificial Intelligence in Media and Entertainment Market Size by Region, (2017-2022)
1.5.3 North America Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.4 Europe Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.6 South America Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Artificial Intelligence in Media and Entertainment Market Drivers
1.6.2 Artificial Intelligence in Media and Entertainment Market Restraints
1.6.3 Artificial Intelligence in Media and Entertainment Trends Analysis

2 Company Profiles
2.1 Amazon Web Services
2.1.1 Amazon Web Services Details
2.1.2 Amazon Web Services Major Business
2.1.3 Amazon Web Services Artificial Intelligence in Media and Entertainment Product and Solutions
2.1.4 Amazon Web Services Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Amazon Web Services Recent Developments and Future Plans
2.2 AutomaticTV
2.2.1 AutomaticTV Details
2.2.2 AutomaticTV Major Business
2.2.3 AutomaticTV Artificial Intelligence in Media and Entertainment Product and Solutions
2.2.4 AutomaticTV Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 AutomaticTV Recent Developments and Future Plans
2.3 EVS Broadcast Equipment
2.3.1 EVS Broadcast Equipment Details
2.3.2 EVS Broadcast Equipment Major Business
2.3.3 EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Product and Solutions
2.3.4 EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 EVS Broadcast Equipment Recent Developments and Future Plans
2.4 Gearhouse
2.4.1 Gearhouse Details
2.4.2 Gearhouse Major Business
2.4.3 Gearhouse Artificial Intelligence in Media and Entertainment Product and Solutions
2.4.4 Gearhouse Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Gearhouse Recent Developments and Future Plans
2.5 Gravity Media
2.5.1 Gravity Media Details
2.5.2 Gravity Media Major Business
2.5.3 Gravity Media Artificial Intelligence in Media and Entertainment Product and Solutions
2.5.4 Gravity Media Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Gravity Media Recent Developments and Future Plans
2.6 GrayMeta
2.6.1 GrayMeta Details
2.6.2 GrayMeta Major Business
2.6.3 GrayMeta Artificial Intelligence in Media and Entertainment Product and Solutions
2.6.4 GrayMeta Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 GrayMeta Recent Developments and Future Plans
2.7 Hudl
2.7.1 Hudl Details
2.7.2 Hudl Major Business
2.7.3 Hudl Artificial Intelligence in Media and Entertainment Product and Solutions
2.7.4 Hudl Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Hudl Recent Developments and Future Plans
2.8 IBM
2.8.1 IBM Details
2.8.2 IBM Major Business
2.8.3 IBM Artificial Intelligence in Media and Entertainment Product and Solutions
2.8.4 IBM Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 IBM Recent Developments and Future Plans
2.9 Matchroom Sport
2.9.1 Matchroom Sport Details
2.9.2 Matchroom Sport Major Business
2.9.3 Matchroom Sport Artificial Intelligence in Media and Entertainment Product and Solutions
2.9.4 Matchroom Sport Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Matchroom Sport Recent Developments and Future Plans
2.10 Move.ai
2.10.1 Move.ai Details
2.10.2 Move.ai Major Business
2.10.3 Move.ai Artificial Intelligence in Media and Entertainment Product and Solutions
2.10.4 Move.ai Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Move.ai Recent Developments and Future Plans
2.11 Pixellot
2.11.1 Pixellot Details
2.11.2 Pixellot Major Business
2.11.3 Pixellot Artificial Intelligence in Media and Entertainment Product and Solutions
2.11.4 Pixellot Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Pixellot Recent Developments and Future Plans
2.12 PlaySight Interactive
2.12.1 PlaySight Interactive Details
2.12.2 PlaySight Interactive Major Business
2.12.3 PlaySight Interactive Artificial Intelligence in Media and Entertainment Product and Solutions
2.12.4 PlaySight Interactive Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 PlaySight Interactive Recent Developments and Future Plans
2.13 Production Resource Group
2.13.1 Production Resource Group Details
2.13.2 Production Resource Group Major Business
2.13.3 Production Resource Group Artificial Intelligence in Media and Entertainment Product and Solutions
2.13.4 Production Resource Group Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Production Resource Group Recent Developments and Future Plans
2.14 Spiideo
2.14.1 Spiideo Details
2.14.2 Spiideo Major Business
2.14.3 Spiideo Artificial Intelligence in Media and Entertainment Product and Solutions
2.14.4 Spiideo Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Spiideo Recent Developments and Future Plans
2.15 Sportway
2.15.1 Sportway Details
2.15.2 Sportway Major Business
2.15.3 Sportway Artificial Intelligence in Media and Entertainment Product and Solutions
2.15.4 Sportway Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 Sportway Recent Developments and Future Plans
2.16 Synthesia
2.16.1 Synthesia Details
2.16.2 Synthesia Major Business
2.16.3 Synthesia Artificial Intelligence in Media and Entertainment Product and Solutions
2.16.4 Synthesia Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Synthesia Recent Developments and Future Plans
2.17 TAIT
2.17.1 TAIT Details
2.17.2 TAIT Major Business
2.17.3 TAIT Artificial Intelligence in Media and Entertainment Product and Solutions
2.17.4 TAIT Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 TAIT Recent Developments and Future Plans
2.18 Valossa Labs
2.18.1 Valossa Labs Details
2.18.2 Valossa Labs Major Business
2.18.3 Valossa Labs Artificial Intelligence in Media and Entertainment Product and Solutions
2.18.4 Valossa Labs Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Valossa Labs Recent Developments and Future Plans
2.19 Veritone
2.19.1 Veritone Details
2.19.2 Veritone Major Business
2.19.3 Veritone Artificial Intelligence in Media and Entertainment Product and Solutions
2.19.4 Veritone Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 Veritone Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Artificial Intelligence in Media and Entertainment Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Artificial Intelligence in Media and Entertainment Players Market Share in 2021
3.2.2 Top 10 Artificial Intelligence in Media and Entertainment Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Artificial Intelligence in Media and Entertainment Players Head Office, Products and Services Provided
3.4 Artificial Intelligence in Media and Entertainment Mergers & Acquisitions
3.5 Artificial Intelligence in Media and Entertainment New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Artificial Intelligence in Media and Entertainment Revenue and Market Share by Type (2017-2022)
4.2 Global Artificial Intelligence in Media and Entertainment Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Application (2017-2022)
5.2 Global Artificial Intelligence in Media and Entertainment Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
6.2 North America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
6.3 North America Artificial Intelligence in Media and Entertainment Market Size by Country
6.3.1 North America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
6.3.2 United States Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
6.3.3 Canada Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
6.3.4 Mexico Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
7.2 Europe Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
7.3 Europe Artificial Intelligence in Media and Entertainment Market Size by Country
7.3.1 Europe Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
7.3.2 Germany Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.3 France Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.5 Russia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.6 Italy Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
8.2 Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
8.3 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Size by Region
8.3.1 Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Region (2017-2028)
8.3.2 China Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.3 Japan Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.4 South Korea Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.5 India Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.7 Australia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
9.2 South America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
9.3 South America Artificial Intelligence in Media and Entertainment Market Size by Country
9.3.1 South America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
9.3.2 Brazil Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
9.3.3 Argentina Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
10.2 Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
10.3 Middle East & Africa Artificial Intelligence in Media and Entertainment Market Size by Country
10.3.1 Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
10.3.2 Turkey Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
10.3.4 UAE Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Artificial Intelligence in Media and Entertainment Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Artificial Intelligence in Media and Entertainment Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Artificial Intelligence in Media and Entertainment Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Artificial Intelligence in Media and Entertainment Revenue (USD Million) by Region (2017-2022)
Table 5. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Region (2023-2028)
Table 6. Amazon Web Services Corporate Information, Head Office, and Major Competitors
Table 7. Amazon Web Services Major Business
Table 8. Amazon Web Services Artificial Intelligence in Media and Entertainment Product and Solutions
Table 9. Amazon Web Services Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. AutomaticTV Corporate Information, Head Office, and Major Competitors
Table 11. AutomaticTV Major Business
Table 12. AutomaticTV Artificial Intelligence in Media and Entertainment Product and Solutions
Table 13. AutomaticTV Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. EVS Broadcast Equipment Corporate Information, Head Office, and Major Competitors
Table 15. EVS Broadcast Equipment Major Business
Table 16. EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Product and Solutions
Table 17. EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Gearhouse Corporate Information, Head Office, and Major Competitors
Table 19. Gearhouse Major Business
Table 20. Gearhouse Artificial Intelligence in Media and Entertainment Product and Solutions
Table 21. Gearhouse Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Gravity Media Corporate Information, Head Office, and Major Competitors
Table 23. Gravity Media Major Business
Table 24. Gravity Media Artificial Intelligence in Media and Entertainment Product and Solutions
Table 25. Gravity Media Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. GrayMeta Corporate Information, Head Office, and Major Competitors
Table 27. GrayMeta Major Business
Table 28. GrayMeta Artificial Intelligence in Media and Entertainment Product and Solutions
Table 29. GrayMeta Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Hudl Corporate Information, Head Office, and Major Competitors
Table 31. Hudl Major Business
Table 32. Hudl Artificial Intelligence in Media and Entertainment Product and Solutions
Table 33. Hudl Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. IBM Corporate Information, Head Office, and Major Competitors
Table 35. IBM Major Business
Table 36. IBM Artificial Intelligence in Media and Entertainment Product and Solutions
Table 37. IBM Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Matchroom Sport Corporate Information, Head Office, and Major Competitors
Table 39. Matchroom Sport Major Business
Table 40. Matchroom Sport Artificial Intelligence in Media and Entertainment Product and Solutions
Table 41. Matchroom Sport Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Move.ai Corporate Information, Head Office, and Major Competitors
Table 43. Move.ai Major Business
Table 44. Move.ai Artificial Intelligence in Media and Entertainment Product and Solutions
Table 45. Move.ai Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Pixellot Corporate Information, Head Office, and Major Competitors
Table 47. Pixellot Major Business
Table 48. Pixellot Artificial Intelligence in Media and Entertainment Product and Solutions
Table 49. Pixellot Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. PlaySight Interactive Corporate Information, Head Office, and Major Competitors
Table 51. PlaySight Interactive Major Business
Table 52. PlaySight Interactive Artificial Intelligence in Media and Entertainment Product and Solutions
Table 53. PlaySight Interactive Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Production Resource Group Corporate Information, Head Office, and Major Competitors
Table 55. Production Resource Group Major Business
Table 56. Production Resource Group Artificial Intelligence in Media and Entertainment Product and Solutions
Table 57. Production Resource Group Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Spiideo Corporate Information, Head Office, and Major Competitors
Table 59. Spiideo Major Business
Table 60. Spiideo Artificial Intelligence in Media and Entertainment Product and Solutions
Table 61. Spiideo Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Sportway Corporate Information, Head Office, and Major Competitors
Table 63. Sportway Major Business
Table 64. Sportway Artificial Intelligence in Media and Entertainment Product and Solutions
Table 65. Sportway Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Synthesia Corporate Information, Head Office, and Major Competitors
Table 67. Synthesia Major Business
Table 68. Synthesia Artificial Intelligence in Media and Entertainment Product and Solutions
Table 69. Synthesia Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. TAIT Corporate Information, Head Office, and Major Competitors
Table 71. TAIT Major Business
Table 72. TAIT Artificial Intelligence in Media and Entertainment Product and Solutions
Table 73. TAIT Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Valossa Labs Corporate Information, Head Office, and Major Competitors
Table 75. Valossa Labs Major Business
Table 76. Valossa Labs Artificial Intelligence in Media and Entertainment Product and Solutions
Table 77. Valossa Labs Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. Veritone Corporate Information, Head Office, and Major Competitors
Table 79. Veritone Major Business
Table 80. Veritone Artificial Intelligence in Media and Entertainment Product and Solutions
Table 81. Veritone Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. Global Artificial Intelligence in Media and Entertainment Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 83. Global Artificial Intelligence in Media and Entertainment Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 84. Breakdown of Artificial Intelligence in Media and Entertainment by Company Type (Tier 1, Tier 2 and Tier 3)
Table 85. Artificial Intelligence in Media and Entertainment Players Head Office, Products and Services Provided
Table 86. Artificial Intelligence in Media and Entertainment Mergers & Acquisitions in the Past Five Years
Table 87. Artificial Intelligence in Media and Entertainment New Entrants and Expansion Plans
Table 88. Global Artificial Intelligence in Media and Entertainment Revenue (USD Million) by Type (2017-2022)
Table 89. Global Artificial Intelligence in Media and Entertainment Revenue Share by Type (2017-2022)
Table 90. Global Artificial Intelligence in Media and Entertainment Revenue Forecast by Type (2023-2028)
Table 91. Global Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022)
Table 92. Global Artificial Intelligence in Media and Entertainment Revenue Forecast by Application (2023-2028)
Table 93. North America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 94. North America Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 95. North America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 96. North America Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 97. North America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 98. North America Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 99. Europe Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 100. Europe Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 101. Europe Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 102. Europe Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 103. Europe Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 104. Europe Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 105. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 106. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 107. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 108. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 109. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Region (2017-2022) & (USD Million)
Table 110. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Region (2023-2028) & (USD Million)
Table 111. South America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 112. South America Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 113. South America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 114. South America Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 115. South America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 116. South America Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 117. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 118. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 119. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 120. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 121. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 122. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Artificial Intelligence in Media and Entertainment Picture
Figure 2. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Type in 2021
Figure 3. On-Premises
Figure 4. Cloud-Based
Figure 5. Artificial Intelligence in Media and Entertainment Revenue Market Share by Application in 2021
Figure 6. Large Enterprises Picture
Figure 7. SMEs Picture
Figure 8. Global Artificial Intelligence in Media and Entertainment Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 9. Global Artificial Intelligence in Media and Entertainment Revenue and Forecast (2017-2028) & (USD Million)
Figure 10. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Region (2017-2028)
Figure 11. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Region in 2021
Figure 12. North America Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 13. Europe Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. South America Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Middle East and Africa Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Artificial Intelligence in Media and Entertainment Market Drivers
Figure 18. Artificial Intelligence in Media and Entertainment Market Restraints
Figure 19. Artificial Intelligence in Media and Entertainment Market Trends
Figure 20. Amazon Web Services Recent Developments and Future Plans
Figure 21. AutomaticTV Recent Developments and Future Plans
Figure 22. EVS Broadcast Equipment Recent Developments and Future Plans
Figure 23. Gearhouse Recent Developments and Future Plans
Figure 24. Gravity Media Recent Developments and Future Plans
Figure 25. GrayMeta Recent Developments and Future Plans
Figure 26. Hudl Recent Developments and Future Plans
Figure 27. IBM Recent Developments and Future Plans
Figure 28. Matchroom Sport Recent Developments and Future Plans
Figure 29. Move.ai Recent Developments and Future Plans
Figure 30. Pixellot Recent Developments and Future Plans
Figure 31. PlaySight Interactive Recent Developments and Future Plans
Figure 32. Production Resource Group Recent Developments and Future Plans
Figure 33. Spiideo Recent Developments and Future Plans
Figure 34. Sportway Recent Developments and Future Plans
Figure 35. Synthesia Recent Developments and Future Plans
Figure 36. TAIT Recent Developments and Future Plans
Figure 37. Valossa Labs Recent Developments and Future Plans
Figure 38. Veritone Recent Developments and Future Plans
Figure 39. Global Artificial Intelligence in Media and Entertainment Revenue Share by Players in 2021
Figure 40. Artificial Intelligence in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 41. Global Top 3 Players Artificial Intelligence in Media and Entertainment Revenue Market Share in 2021
Figure 42. Global Top 10 Players Artificial Intelligence in Media and Entertainment Revenue Market Share in 2021
Figure 43. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 44. Global Artificial Intelligence in Media and Entertainment Revenue Share by Type in 2021
Figure 45. Global Artificial Intelligence in Media and Entertainment Market Share Forecast by Type (2023-2028)
Figure 46. Global Artificial Intelligence in Media and Entertainment Revenue Share by Application in 2021
Figure 47. Global Artificial Intelligence in Media and Entertainment Market Share Forecast by Application (2023-2028)
Figure 48. North America Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 49. North America Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 50. North America Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 51. United States Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Canada Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Mexico Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Europe Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 55. Europe Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 56. Europe Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 57. Germany Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. France Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. United Kingdom Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Russia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Italy Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Asia-Pacific Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 63. Asia-Pacific Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 64. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue Market Share by Region (2017-2028)
Figure 65. China Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Japan Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. South Korea Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. India Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Southeast Asia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Australia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. South America Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 72. South America Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 73. South America Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 74. Brazil Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Argentina Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Middle East and Africa Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 77. Middle East and Africa Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 78. Middle East and Africa Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 79. Turkey Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. Saudi Arabia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. UAE Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Methodology
Figure 83. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Amazon Web Services
AutomaticTV
EVS Broadcast Equipment
Gearhouse
Gravity Media
GrayMeta
Hudl
IBM
Matchroom Sport
Move.ai
Pixellot
PlaySight Interactive
Production Resource Group
Spiideo
Sportway
Synthesia
TAIT
Valossa Labs
Veritone
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Global Artificial Intelligence in Media and Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Artificial Intelligence in Media and Entertainment Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 112

Published Date: 06 Jul 2022

Category: Service & Software

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Description

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Description

The Artificial Intelligence in Media and Entertainment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Artificial Intelligence in Media and Entertainment market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Large Enterprises accounting for % of the Artificial Intelligence in Media and Entertainment global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While On-Premises segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Artificial Intelligence in Media and Entertainment include Amazon Web Services, AutomaticTV, EVS Broadcast Equipment, Gearhouse, and Gravity Media, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Artificial Intelligence in Media and Entertainment market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
On-Premises
Cloud-Based

Market segment by Application, can be divided into
Large Enterprises
SMEs

Market segment by players, this report covers
Amazon Web Services
AutomaticTV
EVS Broadcast Equipment
Gearhouse
Gravity Media
GrayMeta
Hudl
IBM
Matchroom Sport
Move.ai
Pixellot
PlaySight Interactive
Production Resource Group
Spiideo
Sportway
Synthesia
TAIT
Valossa Labs
Veritone

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Artificial Intelligence in Media and Entertainment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Artificial Intelligence in Media and Entertainment, with revenue, gross margin and global market share of Artificial Intelligence in Media and Entertainment from 2019 to 2022.
Chapter 3, the Artificial Intelligence in Media and Entertainment competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Artificial Intelligence in Media and Entertainment market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Artificial Intelligence in Media and Entertainment research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Artificial Intelligence in Media and Entertainment
1.2 Classification of Artificial Intelligence in Media and Entertainment by Type
1.2.1 Overview: Global Artificial Intelligence in Media and Entertainment Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Type in 2021
1.2.3 On-Premises
1.2.4 Cloud-Based
1.3 Global Artificial Intelligence in Media and Entertainment Market by Application
1.3.1 Overview: Global Artificial Intelligence in Media and Entertainment Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Global Artificial Intelligence in Media and Entertainment Market Size & Forecast
1.5 Global Artificial Intelligence in Media and Entertainment Market Size and Forecast by Region
1.5.1 Global Artificial Intelligence in Media and Entertainment Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Artificial Intelligence in Media and Entertainment Market Size by Region, (2017-2022)
1.5.3 North America Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.4 Europe Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.6 South America Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Artificial Intelligence in Media and Entertainment Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Artificial Intelligence in Media and Entertainment Market Drivers
1.6.2 Artificial Intelligence in Media and Entertainment Market Restraints
1.6.3 Artificial Intelligence in Media and Entertainment Trends Analysis

2 Company Profiles
2.1 Amazon Web Services
2.1.1 Amazon Web Services Details
2.1.2 Amazon Web Services Major Business
2.1.3 Amazon Web Services Artificial Intelligence in Media and Entertainment Product and Solutions
2.1.4 Amazon Web Services Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Amazon Web Services Recent Developments and Future Plans
2.2 AutomaticTV
2.2.1 AutomaticTV Details
2.2.2 AutomaticTV Major Business
2.2.3 AutomaticTV Artificial Intelligence in Media and Entertainment Product and Solutions
2.2.4 AutomaticTV Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 AutomaticTV Recent Developments and Future Plans
2.3 EVS Broadcast Equipment
2.3.1 EVS Broadcast Equipment Details
2.3.2 EVS Broadcast Equipment Major Business
2.3.3 EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Product and Solutions
2.3.4 EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 EVS Broadcast Equipment Recent Developments and Future Plans
2.4 Gearhouse
2.4.1 Gearhouse Details
2.4.2 Gearhouse Major Business
2.4.3 Gearhouse Artificial Intelligence in Media and Entertainment Product and Solutions
2.4.4 Gearhouse Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Gearhouse Recent Developments and Future Plans
2.5 Gravity Media
2.5.1 Gravity Media Details
2.5.2 Gravity Media Major Business
2.5.3 Gravity Media Artificial Intelligence in Media and Entertainment Product and Solutions
2.5.4 Gravity Media Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Gravity Media Recent Developments and Future Plans
2.6 GrayMeta
2.6.1 GrayMeta Details
2.6.2 GrayMeta Major Business
2.6.3 GrayMeta Artificial Intelligence in Media and Entertainment Product and Solutions
2.6.4 GrayMeta Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 GrayMeta Recent Developments and Future Plans
2.7 Hudl
2.7.1 Hudl Details
2.7.2 Hudl Major Business
2.7.3 Hudl Artificial Intelligence in Media and Entertainment Product and Solutions
2.7.4 Hudl Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Hudl Recent Developments and Future Plans
2.8 IBM
2.8.1 IBM Details
2.8.2 IBM Major Business
2.8.3 IBM Artificial Intelligence in Media and Entertainment Product and Solutions
2.8.4 IBM Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 IBM Recent Developments and Future Plans
2.9 Matchroom Sport
2.9.1 Matchroom Sport Details
2.9.2 Matchroom Sport Major Business
2.9.3 Matchroom Sport Artificial Intelligence in Media and Entertainment Product and Solutions
2.9.4 Matchroom Sport Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Matchroom Sport Recent Developments and Future Plans
2.10 Move.ai
2.10.1 Move.ai Details
2.10.2 Move.ai Major Business
2.10.3 Move.ai Artificial Intelligence in Media and Entertainment Product and Solutions
2.10.4 Move.ai Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Move.ai Recent Developments and Future Plans
2.11 Pixellot
2.11.1 Pixellot Details
2.11.2 Pixellot Major Business
2.11.3 Pixellot Artificial Intelligence in Media and Entertainment Product and Solutions
2.11.4 Pixellot Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Pixellot Recent Developments and Future Plans
2.12 PlaySight Interactive
2.12.1 PlaySight Interactive Details
2.12.2 PlaySight Interactive Major Business
2.12.3 PlaySight Interactive Artificial Intelligence in Media and Entertainment Product and Solutions
2.12.4 PlaySight Interactive Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 PlaySight Interactive Recent Developments and Future Plans
2.13 Production Resource Group
2.13.1 Production Resource Group Details
2.13.2 Production Resource Group Major Business
2.13.3 Production Resource Group Artificial Intelligence in Media and Entertainment Product and Solutions
2.13.4 Production Resource Group Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Production Resource Group Recent Developments and Future Plans
2.14 Spiideo
2.14.1 Spiideo Details
2.14.2 Spiideo Major Business
2.14.3 Spiideo Artificial Intelligence in Media and Entertainment Product and Solutions
2.14.4 Spiideo Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Spiideo Recent Developments and Future Plans
2.15 Sportway
2.15.1 Sportway Details
2.15.2 Sportway Major Business
2.15.3 Sportway Artificial Intelligence in Media and Entertainment Product and Solutions
2.15.4 Sportway Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 Sportway Recent Developments and Future Plans
2.16 Synthesia
2.16.1 Synthesia Details
2.16.2 Synthesia Major Business
2.16.3 Synthesia Artificial Intelligence in Media and Entertainment Product and Solutions
2.16.4 Synthesia Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16.5 Synthesia Recent Developments and Future Plans
2.17 TAIT
2.17.1 TAIT Details
2.17.2 TAIT Major Business
2.17.3 TAIT Artificial Intelligence in Media and Entertainment Product and Solutions
2.17.4 TAIT Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17.5 TAIT Recent Developments and Future Plans
2.18 Valossa Labs
2.18.1 Valossa Labs Details
2.18.2 Valossa Labs Major Business
2.18.3 Valossa Labs Artificial Intelligence in Media and Entertainment Product and Solutions
2.18.4 Valossa Labs Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18.5 Valossa Labs Recent Developments and Future Plans
2.19 Veritone
2.19.1 Veritone Details
2.19.2 Veritone Major Business
2.19.3 Veritone Artificial Intelligence in Media and Entertainment Product and Solutions
2.19.4 Veritone Artificial Intelligence in Media and Entertainment Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.19.5 Veritone Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Artificial Intelligence in Media and Entertainment Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Artificial Intelligence in Media and Entertainment Players Market Share in 2021
3.2.2 Top 10 Artificial Intelligence in Media and Entertainment Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Artificial Intelligence in Media and Entertainment Players Head Office, Products and Services Provided
3.4 Artificial Intelligence in Media and Entertainment Mergers & Acquisitions
3.5 Artificial Intelligence in Media and Entertainment New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Artificial Intelligence in Media and Entertainment Revenue and Market Share by Type (2017-2022)
4.2 Global Artificial Intelligence in Media and Entertainment Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Application (2017-2022)
5.2 Global Artificial Intelligence in Media and Entertainment Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
6.2 North America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
6.3 North America Artificial Intelligence in Media and Entertainment Market Size by Country
6.3.1 North America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
6.3.2 United States Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
6.3.3 Canada Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
6.3.4 Mexico Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
7.2 Europe Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
7.3 Europe Artificial Intelligence in Media and Entertainment Market Size by Country
7.3.1 Europe Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
7.3.2 Germany Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.3 France Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.5 Russia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
7.3.6 Italy Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
8.2 Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
8.3 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Size by Region
8.3.1 Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Region (2017-2028)
8.3.2 China Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.3 Japan Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.4 South Korea Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.5 India Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
8.3.7 Australia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
9.2 South America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
9.3 South America Artificial Intelligence in Media and Entertainment Market Size by Country
9.3.1 South America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
9.3.2 Brazil Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
9.3.3 Argentina Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2028)
10.2 Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2028)
10.3 Middle East & Africa Artificial Intelligence in Media and Entertainment Market Size by Country
10.3.1 Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2028)
10.3.2 Turkey Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)
10.3.4 UAE Artificial Intelligence in Media and Entertainment Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Artificial Intelligence in Media and Entertainment Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Artificial Intelligence in Media and Entertainment Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Artificial Intelligence in Media and Entertainment Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Artificial Intelligence in Media and Entertainment Revenue (USD Million) by Region (2017-2022)
Table 5. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Region (2023-2028)
Table 6. Amazon Web Services Corporate Information, Head Office, and Major Competitors
Table 7. Amazon Web Services Major Business
Table 8. Amazon Web Services Artificial Intelligence in Media and Entertainment Product and Solutions
Table 9. Amazon Web Services Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. AutomaticTV Corporate Information, Head Office, and Major Competitors
Table 11. AutomaticTV Major Business
Table 12. AutomaticTV Artificial Intelligence in Media and Entertainment Product and Solutions
Table 13. AutomaticTV Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. EVS Broadcast Equipment Corporate Information, Head Office, and Major Competitors
Table 15. EVS Broadcast Equipment Major Business
Table 16. EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Product and Solutions
Table 17. EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Gearhouse Corporate Information, Head Office, and Major Competitors
Table 19. Gearhouse Major Business
Table 20. Gearhouse Artificial Intelligence in Media and Entertainment Product and Solutions
Table 21. Gearhouse Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Gravity Media Corporate Information, Head Office, and Major Competitors
Table 23. Gravity Media Major Business
Table 24. Gravity Media Artificial Intelligence in Media and Entertainment Product and Solutions
Table 25. Gravity Media Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. GrayMeta Corporate Information, Head Office, and Major Competitors
Table 27. GrayMeta Major Business
Table 28. GrayMeta Artificial Intelligence in Media and Entertainment Product and Solutions
Table 29. GrayMeta Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Hudl Corporate Information, Head Office, and Major Competitors
Table 31. Hudl Major Business
Table 32. Hudl Artificial Intelligence in Media and Entertainment Product and Solutions
Table 33. Hudl Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. IBM Corporate Information, Head Office, and Major Competitors
Table 35. IBM Major Business
Table 36. IBM Artificial Intelligence in Media and Entertainment Product and Solutions
Table 37. IBM Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Matchroom Sport Corporate Information, Head Office, and Major Competitors
Table 39. Matchroom Sport Major Business
Table 40. Matchroom Sport Artificial Intelligence in Media and Entertainment Product and Solutions
Table 41. Matchroom Sport Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Move.ai Corporate Information, Head Office, and Major Competitors
Table 43. Move.ai Major Business
Table 44. Move.ai Artificial Intelligence in Media and Entertainment Product and Solutions
Table 45. Move.ai Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Pixellot Corporate Information, Head Office, and Major Competitors
Table 47. Pixellot Major Business
Table 48. Pixellot Artificial Intelligence in Media and Entertainment Product and Solutions
Table 49. Pixellot Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. PlaySight Interactive Corporate Information, Head Office, and Major Competitors
Table 51. PlaySight Interactive Major Business
Table 52. PlaySight Interactive Artificial Intelligence in Media and Entertainment Product and Solutions
Table 53. PlaySight Interactive Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Production Resource Group Corporate Information, Head Office, and Major Competitors
Table 55. Production Resource Group Major Business
Table 56. Production Resource Group Artificial Intelligence in Media and Entertainment Product and Solutions
Table 57. Production Resource Group Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Spiideo Corporate Information, Head Office, and Major Competitors
Table 59. Spiideo Major Business
Table 60. Spiideo Artificial Intelligence in Media and Entertainment Product and Solutions
Table 61. Spiideo Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Sportway Corporate Information, Head Office, and Major Competitors
Table 63. Sportway Major Business
Table 64. Sportway Artificial Intelligence in Media and Entertainment Product and Solutions
Table 65. Sportway Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Synthesia Corporate Information, Head Office, and Major Competitors
Table 67. Synthesia Major Business
Table 68. Synthesia Artificial Intelligence in Media and Entertainment Product and Solutions
Table 69. Synthesia Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. TAIT Corporate Information, Head Office, and Major Competitors
Table 71. TAIT Major Business
Table 72. TAIT Artificial Intelligence in Media and Entertainment Product and Solutions
Table 73. TAIT Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. Valossa Labs Corporate Information, Head Office, and Major Competitors
Table 75. Valossa Labs Major Business
Table 76. Valossa Labs Artificial Intelligence in Media and Entertainment Product and Solutions
Table 77. Valossa Labs Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. Veritone Corporate Information, Head Office, and Major Competitors
Table 79. Veritone Major Business
Table 80. Veritone Artificial Intelligence in Media and Entertainment Product and Solutions
Table 81. Veritone Artificial Intelligence in Media and Entertainment Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 82. Global Artificial Intelligence in Media and Entertainment Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 83. Global Artificial Intelligence in Media and Entertainment Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 84. Breakdown of Artificial Intelligence in Media and Entertainment by Company Type (Tier 1, Tier 2 and Tier 3)
Table 85. Artificial Intelligence in Media and Entertainment Players Head Office, Products and Services Provided
Table 86. Artificial Intelligence in Media and Entertainment Mergers & Acquisitions in the Past Five Years
Table 87. Artificial Intelligence in Media and Entertainment New Entrants and Expansion Plans
Table 88. Global Artificial Intelligence in Media and Entertainment Revenue (USD Million) by Type (2017-2022)
Table 89. Global Artificial Intelligence in Media and Entertainment Revenue Share by Type (2017-2022)
Table 90. Global Artificial Intelligence in Media and Entertainment Revenue Forecast by Type (2023-2028)
Table 91. Global Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022)
Table 92. Global Artificial Intelligence in Media and Entertainment Revenue Forecast by Application (2023-2028)
Table 93. North America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 94. North America Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 95. North America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 96. North America Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 97. North America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 98. North America Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 99. Europe Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 100. Europe Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 101. Europe Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 102. Europe Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 103. Europe Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 104. Europe Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 105. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 106. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 107. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 108. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 109. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Region (2017-2022) & (USD Million)
Table 110. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue by Region (2023-2028) & (USD Million)
Table 111. South America Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 112. South America Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 113. South America Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 114. South America Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 115. South America Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 116. South America Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
Table 117. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Type (2017-2022) & (USD Million)
Table 118. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Type (2023-2028) & (USD Million)
Table 119. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Application (2017-2022) & (USD Million)
Table 120. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Application (2023-2028) & (USD Million)
Table 121. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Country (2017-2022) & (USD Million)
Table 122. Middle East & Africa Artificial Intelligence in Media and Entertainment Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Artificial Intelligence in Media and Entertainment Picture
Figure 2. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Type in 2021
Figure 3. On-Premises
Figure 4. Cloud-Based
Figure 5. Artificial Intelligence in Media and Entertainment Revenue Market Share by Application in 2021
Figure 6. Large Enterprises Picture
Figure 7. SMEs Picture
Figure 8. Global Artificial Intelligence in Media and Entertainment Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 9. Global Artificial Intelligence in Media and Entertainment Revenue and Forecast (2017-2028) & (USD Million)
Figure 10. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Region (2017-2028)
Figure 11. Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Region in 2021
Figure 12. North America Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 13. Europe Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. South America Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. Middle East and Africa Artificial Intelligence in Media and Entertainment Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Artificial Intelligence in Media and Entertainment Market Drivers
Figure 18. Artificial Intelligence in Media and Entertainment Market Restraints
Figure 19. Artificial Intelligence in Media and Entertainment Market Trends
Figure 20. Amazon Web Services Recent Developments and Future Plans
Figure 21. AutomaticTV Recent Developments and Future Plans
Figure 22. EVS Broadcast Equipment Recent Developments and Future Plans
Figure 23. Gearhouse Recent Developments and Future Plans
Figure 24. Gravity Media Recent Developments and Future Plans
Figure 25. GrayMeta Recent Developments and Future Plans
Figure 26. Hudl Recent Developments and Future Plans
Figure 27. IBM Recent Developments and Future Plans
Figure 28. Matchroom Sport Recent Developments and Future Plans
Figure 29. Move.ai Recent Developments and Future Plans
Figure 30. Pixellot Recent Developments and Future Plans
Figure 31. PlaySight Interactive Recent Developments and Future Plans
Figure 32. Production Resource Group Recent Developments and Future Plans
Figure 33. Spiideo Recent Developments and Future Plans
Figure 34. Sportway Recent Developments and Future Plans
Figure 35. Synthesia Recent Developments and Future Plans
Figure 36. TAIT Recent Developments and Future Plans
Figure 37. Valossa Labs Recent Developments and Future Plans
Figure 38. Veritone Recent Developments and Future Plans
Figure 39. Global Artificial Intelligence in Media and Entertainment Revenue Share by Players in 2021
Figure 40. Artificial Intelligence in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 41. Global Top 3 Players Artificial Intelligence in Media and Entertainment Revenue Market Share in 2021
Figure 42. Global Top 10 Players Artificial Intelligence in Media and Entertainment Revenue Market Share in 2021
Figure 43. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 44. Global Artificial Intelligence in Media and Entertainment Revenue Share by Type in 2021
Figure 45. Global Artificial Intelligence in Media and Entertainment Market Share Forecast by Type (2023-2028)
Figure 46. Global Artificial Intelligence in Media and Entertainment Revenue Share by Application in 2021
Figure 47. Global Artificial Intelligence in Media and Entertainment Market Share Forecast by Application (2023-2028)
Figure 48. North America Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 49. North America Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 50. North America Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 51. United States Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Canada Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Mexico Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Europe Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 55. Europe Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 56. Europe Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 57. Germany Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. France Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. United Kingdom Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Russia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Italy Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Asia-Pacific Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 63. Asia-Pacific Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 64. Asia-Pacific Artificial Intelligence in Media and Entertainment Revenue Market Share by Region (2017-2028)
Figure 65. China Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Japan Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. South Korea Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. India Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Southeast Asia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Australia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. South America Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 72. South America Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 73. South America Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 74. Brazil Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Argentina Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Middle East and Africa Artificial Intelligence in Media and Entertainment Sales Market Share by Type (2017-2028)
Figure 77. Middle East and Africa Artificial Intelligence in Media and Entertainment Sales Market Share by Application (2017-2028)
Figure 78. Middle East and Africa Artificial Intelligence in Media and Entertainment Revenue Market Share by Country (2017-2028)
Figure 79. Turkey Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. Saudi Arabia Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. UAE Artificial Intelligence in Media and Entertainment Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 82. Methodology
Figure 83. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Amazon Web Services
AutomaticTV
EVS Broadcast Equipment
Gearhouse
Gravity Media
GrayMeta
Hudl
IBM
Matchroom Sport
Move.ai
Pixellot
PlaySight Interactive
Production Resource Group
Spiideo
Sportway
Synthesia
TAIT
Valossa Labs
Veritone
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