Global Wired Gaming Peripherals Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Global Wired Gaming Peripherals Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Page: 116

Published Date: 10 Feb 2023

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global Wired Gaming Peripherals market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Wired Gaming Peripherals market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Wired Gaming Peripherals market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Wired Gaming Peripherals market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Wired Gaming Peripherals market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Wired Gaming Peripherals market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Wired Gaming Peripherals
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Wired Gaming Peripherals market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
Wired Gaming Peripherals market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application
Personal
Commercial

Major players covered
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Wired Gaming Peripherals product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Wired Gaming Peripherals, with price, sales, revenue and global market share of Wired Gaming Peripherals from 2018 to 2023.
Chapter 3, the Wired Gaming Peripherals competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Wired Gaming Peripherals breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Wired Gaming Peripherals market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Wired Gaming Peripherals.
Chapter 14 and 15, to describe Wired Gaming Peripherals sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Wired Gaming Peripherals
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Wired Gaming Peripherals Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Gaming Mouse
1.3.3 Gaming Keyboards
1.3.4 Headset
1.3.5 Controllers
1.3.6 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global Wired Gaming Peripherals Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal
1.4.3 Commercial
1.5 Global Wired Gaming Peripherals Market Size & Forecast
1.5.1 Global Wired Gaming Peripherals Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Wired Gaming Peripherals Sales Quantity (2018-2029)
1.5.3 Global Wired Gaming Peripherals Average Price (2018-2029)

2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Wired Gaming Peripherals Product and Services
2.1.4 Razer Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Razer Recent Developments/Updates
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
2.2.4 Logitech G (ASTRO) Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Logitech G (ASTRO) Recent Developments/Updates
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Wired Gaming Peripherals Product and Services
2.3.4 Turtle Beach Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Turtle Beach Recent Developments/Updates
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Wired Gaming Peripherals Product and Services
2.4.4 Corsair Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Corsair Recent Developments/Updates
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Wired Gaming Peripherals Product and Services
2.5.4 Sennheiser Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Sennheiser Recent Developments/Updates
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Wired Gaming Peripherals Product and Services
2.6.4 Plantronics Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Plantronics Recent Developments/Updates
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Wired Gaming Peripherals Product and Services
2.7.4 SteelSeries Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 SteelSeries Recent Developments/Updates
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Wired Gaming Peripherals Product and Services
2.8.4 Mad Catz Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Mad Catz Recent Developments/Updates
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Wired Gaming Peripherals Product and Services
2.9.4 ROCCAT Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 ROCCAT Recent Developments/Updates
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Wired Gaming Peripherals Product and Services
2.10.4 QPAD Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 QPAD Recent Developments/Updates
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Wired Gaming Peripherals Product and Services
2.11.4 Thrustmaster Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Thrustmaster Recent Developments/Updates
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Wired Gaming Peripherals Product and Services
2.12.4 HyperX Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 HyperX Recent Developments/Updates
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Wired Gaming Peripherals Product and Services
2.13.4 Tt eSPORTS Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Tt eSPORTS Recent Developments/Updates
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Wired Gaming Peripherals Product and Services
2.14.4 Cooler Master Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Cooler Master Recent Developments/Updates
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Wired Gaming Peripherals Product and Services
2.15.4 ZOWIE Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 ZOWIE Recent Developments/Updates
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Wired Gaming Peripherals Product and Services
2.16.4 Sharkoon Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Sharkoon Recent Developments/Updates
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Wired Gaming Peripherals Product and Services
2.17.4 Trust Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Trust Recent Developments/Updates
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Wired Gaming Peripherals Product and Services
2.18.4 Microsoft Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Microsoft Recent Developments/Updates

3 Competitive Environment: Wired Gaming Peripherals by Manufacturer
3.1 Global Wired Gaming Peripherals Sales Quantity by Manufacturer (2018-2023)
3.2 Global Wired Gaming Peripherals Revenue by Manufacturer (2018-2023)
3.3 Global Wired Gaming Peripherals Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Wired Gaming Peripherals by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Wired Gaming Peripherals Manufacturer Market Share in 2022
3.4.2 Top 6 Wired Gaming Peripherals Manufacturer Market Share in 2022
3.5 Wired Gaming Peripherals Market: Overall Company Footprint Analysis
3.5.1 Wired Gaming Peripherals Market: Region Footprint
3.5.2 Wired Gaming Peripherals Market: Company Product Type Footprint
3.5.3 Wired Gaming Peripherals Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Wired Gaming Peripherals Market Size by Region
4.1.1 Global Wired Gaming Peripherals Sales Quantity by Region (2018-2029)
4.1.2 Global Wired Gaming Peripherals Consumption Value by Region (2018-2029)
4.1.3 Global Wired Gaming Peripherals Average Price by Region (2018-2029)
4.2 North America Wired Gaming Peripherals Consumption Value (2018-2029)
4.3 Europe Wired Gaming Peripherals Consumption Value (2018-2029)
4.4 Asia-Pacific Wired Gaming Peripherals Consumption Value (2018-2029)
4.5 South America Wired Gaming Peripherals Consumption Value (2018-2029)
4.6 Middle East and Africa Wired Gaming Peripherals Consumption Value (2018-2029)

5 Market Segment by Type
5.1 Global Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
5.2 Global Wired Gaming Peripherals Consumption Value by Type (2018-2029)
5.3 Global Wired Gaming Peripherals Average Price by Type (2018-2029)

6 Market Segment by Application
6.1 Global Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
6.2 Global Wired Gaming Peripherals Consumption Value by Application (2018-2029)
6.3 Global Wired Gaming Peripherals Average Price by Application (2018-2029)

7 North America
7.1 North America Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
7.2 North America Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
7.3 North America Wired Gaming Peripherals Market Size by Country
7.3.1 North America Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
7.3.2 North America Wired Gaming Peripherals Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe
8.1 Europe Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
8.2 Europe Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
8.3 Europe Wired Gaming Peripherals Market Size by Country
8.3.1 Europe Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
8.3.2 Europe Wired Gaming Peripherals Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific
9.1 Asia-Pacific Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Wired Gaming Peripherals Market Size by Region
9.3.1 Asia-Pacific Wired Gaming Peripherals Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Wired Gaming Peripherals Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America
10.1 South America Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
10.2 South America Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
10.3 South America Wired Gaming Peripherals Market Size by Country
10.3.1 South America Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
10.3.2 South America Wired Gaming Peripherals Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa
11.1 Middle East & Africa Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Wired Gaming Peripherals Market Size by Country
11.3.1 Middle East & Africa Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Wired Gaming Peripherals Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics
12.1 Wired Gaming Peripherals Market Drivers
12.2 Wired Gaming Peripherals Market Restraints
12.3 Wired Gaming Peripherals Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of Wired Gaming Peripherals and Key Manufacturers
13.2 Manufacturing Costs Percentage of Wired Gaming Peripherals
13.3 Wired Gaming Peripherals Production Process
13.4 Wired Gaming Peripherals Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Wired Gaming Peripherals Typical Distributors
14.3 Wired Gaming Peripherals Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Wired Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Wired Gaming Peripherals Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Wired Gaming Peripherals Product and Services
Table 6. Razer Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Razer Recent Developments/Updates
Table 8. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 9. Logitech G (ASTRO) Major Business
Table 10. Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
Table 11. Logitech G (ASTRO) Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Logitech G (ASTRO) Recent Developments/Updates
Table 13. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 14. Turtle Beach Major Business
Table 15. Turtle Beach Wired Gaming Peripherals Product and Services
Table 16. Turtle Beach Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Turtle Beach Recent Developments/Updates
Table 18. Corsair Basic Information, Manufacturing Base and Competitors
Table 19. Corsair Major Business
Table 20. Corsair Wired Gaming Peripherals Product and Services
Table 21. Corsair Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Corsair Recent Developments/Updates
Table 23. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 24. Sennheiser Major Business
Table 25. Sennheiser Wired Gaming Peripherals Product and Services
Table 26. Sennheiser Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Sennheiser Recent Developments/Updates
Table 28. Plantronics Basic Information, Manufacturing Base and Competitors
Table 29. Plantronics Major Business
Table 30. Plantronics Wired Gaming Peripherals Product and Services
Table 31. Plantronics Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. Plantronics Recent Developments/Updates
Table 33. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 34. SteelSeries Major Business
Table 35. SteelSeries Wired Gaming Peripherals Product and Services
Table 36. SteelSeries Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. SteelSeries Recent Developments/Updates
Table 38. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 39. Mad Catz Major Business
Table 40. Mad Catz Wired Gaming Peripherals Product and Services
Table 41. Mad Catz Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. Mad Catz Recent Developments/Updates
Table 43. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 44. ROCCAT Major Business
Table 45. ROCCAT Wired Gaming Peripherals Product and Services
Table 46. ROCCAT Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. ROCCAT Recent Developments/Updates
Table 48. QPAD Basic Information, Manufacturing Base and Competitors
Table 49. QPAD Major Business
Table 50. QPAD Wired Gaming Peripherals Product and Services
Table 51. QPAD Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. QPAD Recent Developments/Updates
Table 53. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 54. Thrustmaster Major Business
Table 55. Thrustmaster Wired Gaming Peripherals Product and Services
Table 56. Thrustmaster Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. Thrustmaster Recent Developments/Updates
Table 58. HyperX Basic Information, Manufacturing Base and Competitors
Table 59. HyperX Major Business
Table 60. HyperX Wired Gaming Peripherals Product and Services
Table 61. HyperX Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. HyperX Recent Developments/Updates
Table 63. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 64. Tt eSPORTS Major Business
Table 65. Tt eSPORTS Wired Gaming Peripherals Product and Services
Table 66. Tt eSPORTS Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 67. Tt eSPORTS Recent Developments/Updates
Table 68. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 69. Cooler Master Major Business
Table 70. Cooler Master Wired Gaming Peripherals Product and Services
Table 71. Cooler Master Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 72. Cooler Master Recent Developments/Updates
Table 73. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 74. ZOWIE Major Business
Table 75. ZOWIE Wired Gaming Peripherals Product and Services
Table 76. ZOWIE Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. ZOWIE Recent Developments/Updates
Table 78. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 79. Sharkoon Major Business
Table 80. Sharkoon Wired Gaming Peripherals Product and Services
Table 81. Sharkoon Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 82. Sharkoon Recent Developments/Updates
Table 83. Trust Basic Information, Manufacturing Base and Competitors
Table 84. Trust Major Business
Table 85. Trust Wired Gaming Peripherals Product and Services
Table 86. Trust Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 87. Trust Recent Developments/Updates
Table 88. Microsoft Basic Information, Manufacturing Base and Competitors
Table 89. Microsoft Major Business
Table 90. Microsoft Wired Gaming Peripherals Product and Services
Table 91. Microsoft Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 92. Microsoft Recent Developments/Updates
Table 93. Global Wired Gaming Peripherals Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 94. Global Wired Gaming Peripherals Revenue by Manufacturer (2018-2023) & (USD Million)
Table 95. Global Wired Gaming Peripherals Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 96. Market Position of Manufacturers in Wired Gaming Peripherals, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 97. Head Office and Wired Gaming Peripherals Production Site of Key Manufacturer
Table 98. Wired Gaming Peripherals Market: Company Product Type Footprint
Table 99. Wired Gaming Peripherals Market: Company Product Application Footprint
Table 100. Wired Gaming Peripherals New Market Entrants and Barriers to Market Entry
Table 101. Wired Gaming Peripherals Mergers, Acquisition, Agreements, and Collaborations
Table 102. Global Wired Gaming Peripherals Sales Quantity by Region (2018-2023) & (K Units)
Table 103. Global Wired Gaming Peripherals Sales Quantity by Region (2024-2029) & (K Units)
Table 104. Global Wired Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 105. Global Wired Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 106. Global Wired Gaming Peripherals Average Price by Region (2018-2023) & (US$/Unit)
Table 107. Global Wired Gaming Peripherals Average Price by Region (2024-2029) & (US$/Unit)
Table 108. Global Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 109. Global Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 110. Global Wired Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 111. Global Wired Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 112. Global Wired Gaming Peripherals Average Price by Type (2018-2023) & (US$/Unit)
Table 113. Global Wired Gaming Peripherals Average Price by Type (2024-2029) & (US$/Unit)
Table 114. Global Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 115. Global Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 116. Global Wired Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 117. Global Wired Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 118. Global Wired Gaming Peripherals Average Price by Application (2018-2023) & (US$/Unit)
Table 119. Global Wired Gaming Peripherals Average Price by Application (2024-2029) & (US$/Unit)
Table 120. North America Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 121. North America Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 122. North America Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 123. North America Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 124. North America Wired Gaming Peripherals Sales Quantity by Country (2018-2023) & (K Units)
Table 125. North America Wired Gaming Peripherals Sales Quantity by Country (2024-2029) & (K Units)
Table 126. North America Wired Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 127. North America Wired Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 128. Europe Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 129. Europe Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 130. Europe Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 131. Europe Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 132. Europe Wired Gaming Peripherals Sales Quantity by Country (2018-2023) & (K Units)
Table 133. Europe Wired Gaming Peripherals Sales Quantity by Country (2024-2029) & (K Units)
Table 134. Europe Wired Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 135. Europe Wired Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 136. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 137. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 138. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 139. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 140. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Region (2018-2023) & (K Units)
Table 141. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Region (2024-2029) & (K Units)
Table 142. Asia-Pacific Wired Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 143. Asia-Pacific Wired Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 144. South America Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 145. South America Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 146. South America Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 147. South America Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 148. South America Wired Gaming Peripherals Sales Quantity by Country (2018-2023) & (K Units)
Table 149. South America Wired Gaming Peripherals Sales Quantity by Country (2024-2029) & (K Units)
Table 150. South America Wired Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 151. South America Wired Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 152. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 153. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 154. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 155. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 156. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Region (2018-2023) & (K Units)
Table 157. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Region (2024-2029) & (K Units)
Table 158. Middle East & Africa Wired Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 159. Middle East & Africa Wired Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 160. Wired Gaming Peripherals Raw Material
Table 161. Key Manufacturers of Wired Gaming Peripherals Raw Materials
Table 162. Wired Gaming Peripherals Typical Distributors
Table 163. Wired Gaming Peripherals Typical Customers
List of Figures
Figure 1. Wired Gaming Peripherals Picture
Figure 2. Global Wired Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Wired Gaming Peripherals Consumption Value Market Share by Type in 2022
Figure 4. Gaming Mouse Examples
Figure 5. Gaming Keyboards Examples
Figure 6. Headset Examples
Figure 7. Controllers Examples
Figure 8. Others Examples
Figure 9. Global Wired Gaming Peripherals Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 10. Global Wired Gaming Peripherals Consumption Value Market Share by Application in 2022
Figure 11. Personal Examples
Figure 12. Commercial Examples
Figure 13. Global Wired Gaming Peripherals Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global Wired Gaming Peripherals Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Wired Gaming Peripherals Sales Quantity (2018-2029) & (K Units)
Figure 16. Global Wired Gaming Peripherals Average Price (2018-2029) & (US$/Unit)
Figure 17. Global Wired Gaming Peripherals Sales Quantity Market Share by Manufacturer in 2022
Figure 18. Global Wired Gaming Peripherals Consumption Value Market Share by Manufacturer in 2022
Figure 19. Producer Shipments of Wired Gaming Peripherals by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 20. Top 3 Wired Gaming Peripherals Manufacturer (Consumption Value) Market Share in 2022
Figure 21. Top 6 Wired Gaming Peripherals Manufacturer (Consumption Value) Market Share in 2022
Figure 22. Global Wired Gaming Peripherals Sales Quantity Market Share by Region (2018-2029)
Figure 23. Global Wired Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 24. North America Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 25. Europe Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 26. Asia-Pacific Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 27. South America Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 28. Middle East & Africa Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 29. Global Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 30. Global Wired Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 31. Global Wired Gaming Peripherals Average Price by Type (2018-2029) & (US$/Unit)
Figure 32. Global Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 33. Global Wired Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 34. Global Wired Gaming Peripherals Average Price by Application (2018-2029) & (US$/Unit)
Figure 35. North America Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 36. North America Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 37. North America Wired Gaming Peripherals Sales Quantity Market Share by Country (2018-2029)
Figure 38. North America Wired Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 39. United States Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 40. Canada Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Mexico Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 42. Europe Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 43. Europe Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 44. Europe Wired Gaming Peripherals Sales Quantity Market Share by Country (2018-2029)
Figure 45. Europe Wired Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 46. Germany Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. France Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. United Kingdom Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. Russia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Italy Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 51. Asia-Pacific Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 52. Asia-Pacific Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 53. Asia-Pacific Wired Gaming Peripherals Sales Quantity Market Share by Region (2018-2029)
Figure 54. Asia-Pacific Wired Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 55. China Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. Japan Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Korea Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. India Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. Southeast Asia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. Australia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 61. South America Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 62. South America Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 63. South America Wired Gaming Peripherals Sales Quantity Market Share by Country (2018-2029)
Figure 64. South America Wired Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 65. Brazil Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 66. Argentina Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 67. Middle East & Africa Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 68. Middle East & Africa Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 69. Middle East & Africa Wired Gaming Peripherals Sales Quantity Market Share by Region (2018-2029)
Figure 70. Middle East & Africa Wired Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 71. Turkey Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. Egypt Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. Saudi Arabia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. South Africa Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 75. Wired Gaming Peripherals Market Drivers
Figure 76. Wired Gaming Peripherals Market Restraints
Figure 77. Wired Gaming Peripherals Market Trends
Figure 78. Porters Five Forces Analysis
Figure 79. Manufacturing Cost Structure Analysis of Wired Gaming Peripherals in 2022
Figure 80. Manufacturing Process Analysis of Wired Gaming Peripherals
Figure 81. Wired Gaming Peripherals Industrial Chain
Figure 82. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 83. Direct Channel Pros & Cons
Figure 84. Indirect Channel Pros & Cons
Figure 85. Methodology
Figure 86. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

yuan2

Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Wired Gaming Peripherals Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Global Wired Gaming Peripherals Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Page: 116

Published Date: 10 Feb 2023

Category: Consumer Goods

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Description

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Description

According to our (Global Info Research) latest study, the global Wired Gaming Peripherals market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Wired Gaming Peripherals market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Wired Gaming Peripherals market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Wired Gaming Peripherals market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Wired Gaming Peripherals market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Wired Gaming Peripherals market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Wired Gaming Peripherals
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Wired Gaming Peripherals market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
Wired Gaming Peripherals market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application
Personal
Commercial

Major players covered
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Wired Gaming Peripherals product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Wired Gaming Peripherals, with price, sales, revenue and global market share of Wired Gaming Peripherals from 2018 to 2023.
Chapter 3, the Wired Gaming Peripherals competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Wired Gaming Peripherals breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Wired Gaming Peripherals market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Wired Gaming Peripherals.
Chapter 14 and 15, to describe Wired Gaming Peripherals sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Wired Gaming Peripherals
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Wired Gaming Peripherals Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Gaming Mouse
1.3.3 Gaming Keyboards
1.3.4 Headset
1.3.5 Controllers
1.3.6 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global Wired Gaming Peripherals Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal
1.4.3 Commercial
1.5 Global Wired Gaming Peripherals Market Size & Forecast
1.5.1 Global Wired Gaming Peripherals Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Wired Gaming Peripherals Sales Quantity (2018-2029)
1.5.3 Global Wired Gaming Peripherals Average Price (2018-2029)

2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Wired Gaming Peripherals Product and Services
2.1.4 Razer Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Razer Recent Developments/Updates
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
2.2.4 Logitech G (ASTRO) Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Logitech G (ASTRO) Recent Developments/Updates
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Wired Gaming Peripherals Product and Services
2.3.4 Turtle Beach Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Turtle Beach Recent Developments/Updates
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Wired Gaming Peripherals Product and Services
2.4.4 Corsair Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Corsair Recent Developments/Updates
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Wired Gaming Peripherals Product and Services
2.5.4 Sennheiser Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Sennheiser Recent Developments/Updates
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Wired Gaming Peripherals Product and Services
2.6.4 Plantronics Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Plantronics Recent Developments/Updates
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Wired Gaming Peripherals Product and Services
2.7.4 SteelSeries Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 SteelSeries Recent Developments/Updates
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Wired Gaming Peripherals Product and Services
2.8.4 Mad Catz Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Mad Catz Recent Developments/Updates
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Wired Gaming Peripherals Product and Services
2.9.4 ROCCAT Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 ROCCAT Recent Developments/Updates
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Wired Gaming Peripherals Product and Services
2.10.4 QPAD Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 QPAD Recent Developments/Updates
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Wired Gaming Peripherals Product and Services
2.11.4 Thrustmaster Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Thrustmaster Recent Developments/Updates
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Wired Gaming Peripherals Product and Services
2.12.4 HyperX Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 HyperX Recent Developments/Updates
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Wired Gaming Peripherals Product and Services
2.13.4 Tt eSPORTS Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Tt eSPORTS Recent Developments/Updates
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Wired Gaming Peripherals Product and Services
2.14.4 Cooler Master Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Cooler Master Recent Developments/Updates
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Wired Gaming Peripherals Product and Services
2.15.4 ZOWIE Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 ZOWIE Recent Developments/Updates
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Wired Gaming Peripherals Product and Services
2.16.4 Sharkoon Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Sharkoon Recent Developments/Updates
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Wired Gaming Peripherals Product and Services
2.17.4 Trust Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Trust Recent Developments/Updates
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Wired Gaming Peripherals Product and Services
2.18.4 Microsoft Wired Gaming Peripherals Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Microsoft Recent Developments/Updates

3 Competitive Environment: Wired Gaming Peripherals by Manufacturer
3.1 Global Wired Gaming Peripherals Sales Quantity by Manufacturer (2018-2023)
3.2 Global Wired Gaming Peripherals Revenue by Manufacturer (2018-2023)
3.3 Global Wired Gaming Peripherals Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Wired Gaming Peripherals by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Wired Gaming Peripherals Manufacturer Market Share in 2022
3.4.2 Top 6 Wired Gaming Peripherals Manufacturer Market Share in 2022
3.5 Wired Gaming Peripherals Market: Overall Company Footprint Analysis
3.5.1 Wired Gaming Peripherals Market: Region Footprint
3.5.2 Wired Gaming Peripherals Market: Company Product Type Footprint
3.5.3 Wired Gaming Peripherals Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Wired Gaming Peripherals Market Size by Region
4.1.1 Global Wired Gaming Peripherals Sales Quantity by Region (2018-2029)
4.1.2 Global Wired Gaming Peripherals Consumption Value by Region (2018-2029)
4.1.3 Global Wired Gaming Peripherals Average Price by Region (2018-2029)
4.2 North America Wired Gaming Peripherals Consumption Value (2018-2029)
4.3 Europe Wired Gaming Peripherals Consumption Value (2018-2029)
4.4 Asia-Pacific Wired Gaming Peripherals Consumption Value (2018-2029)
4.5 South America Wired Gaming Peripherals Consumption Value (2018-2029)
4.6 Middle East and Africa Wired Gaming Peripherals Consumption Value (2018-2029)

5 Market Segment by Type
5.1 Global Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
5.2 Global Wired Gaming Peripherals Consumption Value by Type (2018-2029)
5.3 Global Wired Gaming Peripherals Average Price by Type (2018-2029)

6 Market Segment by Application
6.1 Global Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
6.2 Global Wired Gaming Peripherals Consumption Value by Application (2018-2029)
6.3 Global Wired Gaming Peripherals Average Price by Application (2018-2029)

7 North America
7.1 North America Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
7.2 North America Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
7.3 North America Wired Gaming Peripherals Market Size by Country
7.3.1 North America Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
7.3.2 North America Wired Gaming Peripherals Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe
8.1 Europe Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
8.2 Europe Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
8.3 Europe Wired Gaming Peripherals Market Size by Country
8.3.1 Europe Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
8.3.2 Europe Wired Gaming Peripherals Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific
9.1 Asia-Pacific Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Wired Gaming Peripherals Market Size by Region
9.3.1 Asia-Pacific Wired Gaming Peripherals Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Wired Gaming Peripherals Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America
10.1 South America Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
10.2 South America Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
10.3 South America Wired Gaming Peripherals Market Size by Country
10.3.1 South America Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
10.3.2 South America Wired Gaming Peripherals Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa
11.1 Middle East & Africa Wired Gaming Peripherals Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Wired Gaming Peripherals Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Wired Gaming Peripherals Market Size by Country
11.3.1 Middle East & Africa Wired Gaming Peripherals Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Wired Gaming Peripherals Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics
12.1 Wired Gaming Peripherals Market Drivers
12.2 Wired Gaming Peripherals Market Restraints
12.3 Wired Gaming Peripherals Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of Wired Gaming Peripherals and Key Manufacturers
13.2 Manufacturing Costs Percentage of Wired Gaming Peripherals
13.3 Wired Gaming Peripherals Production Process
13.4 Wired Gaming Peripherals Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Wired Gaming Peripherals Typical Distributors
14.3 Wired Gaming Peripherals Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Wired Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Wired Gaming Peripherals Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Wired Gaming Peripherals Product and Services
Table 6. Razer Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Razer Recent Developments/Updates
Table 8. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 9. Logitech G (ASTRO) Major Business
Table 10. Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
Table 11. Logitech G (ASTRO) Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Logitech G (ASTRO) Recent Developments/Updates
Table 13. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 14. Turtle Beach Major Business
Table 15. Turtle Beach Wired Gaming Peripherals Product and Services
Table 16. Turtle Beach Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Turtle Beach Recent Developments/Updates
Table 18. Corsair Basic Information, Manufacturing Base and Competitors
Table 19. Corsair Major Business
Table 20. Corsair Wired Gaming Peripherals Product and Services
Table 21. Corsair Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Corsair Recent Developments/Updates
Table 23. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 24. Sennheiser Major Business
Table 25. Sennheiser Wired Gaming Peripherals Product and Services
Table 26. Sennheiser Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Sennheiser Recent Developments/Updates
Table 28. Plantronics Basic Information, Manufacturing Base and Competitors
Table 29. Plantronics Major Business
Table 30. Plantronics Wired Gaming Peripherals Product and Services
Table 31. Plantronics Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. Plantronics Recent Developments/Updates
Table 33. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 34. SteelSeries Major Business
Table 35. SteelSeries Wired Gaming Peripherals Product and Services
Table 36. SteelSeries Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. SteelSeries Recent Developments/Updates
Table 38. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 39. Mad Catz Major Business
Table 40. Mad Catz Wired Gaming Peripherals Product and Services
Table 41. Mad Catz Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. Mad Catz Recent Developments/Updates
Table 43. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 44. ROCCAT Major Business
Table 45. ROCCAT Wired Gaming Peripherals Product and Services
Table 46. ROCCAT Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. ROCCAT Recent Developments/Updates
Table 48. QPAD Basic Information, Manufacturing Base and Competitors
Table 49. QPAD Major Business
Table 50. QPAD Wired Gaming Peripherals Product and Services
Table 51. QPAD Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. QPAD Recent Developments/Updates
Table 53. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 54. Thrustmaster Major Business
Table 55. Thrustmaster Wired Gaming Peripherals Product and Services
Table 56. Thrustmaster Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. Thrustmaster Recent Developments/Updates
Table 58. HyperX Basic Information, Manufacturing Base and Competitors
Table 59. HyperX Major Business
Table 60. HyperX Wired Gaming Peripherals Product and Services
Table 61. HyperX Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. HyperX Recent Developments/Updates
Table 63. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 64. Tt eSPORTS Major Business
Table 65. Tt eSPORTS Wired Gaming Peripherals Product and Services
Table 66. Tt eSPORTS Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 67. Tt eSPORTS Recent Developments/Updates
Table 68. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 69. Cooler Master Major Business
Table 70. Cooler Master Wired Gaming Peripherals Product and Services
Table 71. Cooler Master Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 72. Cooler Master Recent Developments/Updates
Table 73. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 74. ZOWIE Major Business
Table 75. ZOWIE Wired Gaming Peripherals Product and Services
Table 76. ZOWIE Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. ZOWIE Recent Developments/Updates
Table 78. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 79. Sharkoon Major Business
Table 80. Sharkoon Wired Gaming Peripherals Product and Services
Table 81. Sharkoon Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 82. Sharkoon Recent Developments/Updates
Table 83. Trust Basic Information, Manufacturing Base and Competitors
Table 84. Trust Major Business
Table 85. Trust Wired Gaming Peripherals Product and Services
Table 86. Trust Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 87. Trust Recent Developments/Updates
Table 88. Microsoft Basic Information, Manufacturing Base and Competitors
Table 89. Microsoft Major Business
Table 90. Microsoft Wired Gaming Peripherals Product and Services
Table 91. Microsoft Wired Gaming Peripherals Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 92. Microsoft Recent Developments/Updates
Table 93. Global Wired Gaming Peripherals Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 94. Global Wired Gaming Peripherals Revenue by Manufacturer (2018-2023) & (USD Million)
Table 95. Global Wired Gaming Peripherals Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 96. Market Position of Manufacturers in Wired Gaming Peripherals, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 97. Head Office and Wired Gaming Peripherals Production Site of Key Manufacturer
Table 98. Wired Gaming Peripherals Market: Company Product Type Footprint
Table 99. Wired Gaming Peripherals Market: Company Product Application Footprint
Table 100. Wired Gaming Peripherals New Market Entrants and Barriers to Market Entry
Table 101. Wired Gaming Peripherals Mergers, Acquisition, Agreements, and Collaborations
Table 102. Global Wired Gaming Peripherals Sales Quantity by Region (2018-2023) & (K Units)
Table 103. Global Wired Gaming Peripherals Sales Quantity by Region (2024-2029) & (K Units)
Table 104. Global Wired Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 105. Global Wired Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 106. Global Wired Gaming Peripherals Average Price by Region (2018-2023) & (US$/Unit)
Table 107. Global Wired Gaming Peripherals Average Price by Region (2024-2029) & (US$/Unit)
Table 108. Global Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 109. Global Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 110. Global Wired Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 111. Global Wired Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 112. Global Wired Gaming Peripherals Average Price by Type (2018-2023) & (US$/Unit)
Table 113. Global Wired Gaming Peripherals Average Price by Type (2024-2029) & (US$/Unit)
Table 114. Global Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 115. Global Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 116. Global Wired Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 117. Global Wired Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 118. Global Wired Gaming Peripherals Average Price by Application (2018-2023) & (US$/Unit)
Table 119. Global Wired Gaming Peripherals Average Price by Application (2024-2029) & (US$/Unit)
Table 120. North America Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 121. North America Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 122. North America Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 123. North America Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 124. North America Wired Gaming Peripherals Sales Quantity by Country (2018-2023) & (K Units)
Table 125. North America Wired Gaming Peripherals Sales Quantity by Country (2024-2029) & (K Units)
Table 126. North America Wired Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 127. North America Wired Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 128. Europe Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 129. Europe Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 130. Europe Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 131. Europe Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 132. Europe Wired Gaming Peripherals Sales Quantity by Country (2018-2023) & (K Units)
Table 133. Europe Wired Gaming Peripherals Sales Quantity by Country (2024-2029) & (K Units)
Table 134. Europe Wired Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 135. Europe Wired Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 136. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 137. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 138. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 139. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 140. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Region (2018-2023) & (K Units)
Table 141. Asia-Pacific Wired Gaming Peripherals Sales Quantity by Region (2024-2029) & (K Units)
Table 142. Asia-Pacific Wired Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 143. Asia-Pacific Wired Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 144. South America Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 145. South America Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 146. South America Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 147. South America Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 148. South America Wired Gaming Peripherals Sales Quantity by Country (2018-2023) & (K Units)
Table 149. South America Wired Gaming Peripherals Sales Quantity by Country (2024-2029) & (K Units)
Table 150. South America Wired Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 151. South America Wired Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 152. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Type (2018-2023) & (K Units)
Table 153. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Type (2024-2029) & (K Units)
Table 154. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Application (2018-2023) & (K Units)
Table 155. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Application (2024-2029) & (K Units)
Table 156. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Region (2018-2023) & (K Units)
Table 157. Middle East & Africa Wired Gaming Peripherals Sales Quantity by Region (2024-2029) & (K Units)
Table 158. Middle East & Africa Wired Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 159. Middle East & Africa Wired Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 160. Wired Gaming Peripherals Raw Material
Table 161. Key Manufacturers of Wired Gaming Peripherals Raw Materials
Table 162. Wired Gaming Peripherals Typical Distributors
Table 163. Wired Gaming Peripherals Typical Customers
List of Figures
Figure 1. Wired Gaming Peripherals Picture
Figure 2. Global Wired Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Wired Gaming Peripherals Consumption Value Market Share by Type in 2022
Figure 4. Gaming Mouse Examples
Figure 5. Gaming Keyboards Examples
Figure 6. Headset Examples
Figure 7. Controllers Examples
Figure 8. Others Examples
Figure 9. Global Wired Gaming Peripherals Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 10. Global Wired Gaming Peripherals Consumption Value Market Share by Application in 2022
Figure 11. Personal Examples
Figure 12. Commercial Examples
Figure 13. Global Wired Gaming Peripherals Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global Wired Gaming Peripherals Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Wired Gaming Peripherals Sales Quantity (2018-2029) & (K Units)
Figure 16. Global Wired Gaming Peripherals Average Price (2018-2029) & (US$/Unit)
Figure 17. Global Wired Gaming Peripherals Sales Quantity Market Share by Manufacturer in 2022
Figure 18. Global Wired Gaming Peripherals Consumption Value Market Share by Manufacturer in 2022
Figure 19. Producer Shipments of Wired Gaming Peripherals by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 20. Top 3 Wired Gaming Peripherals Manufacturer (Consumption Value) Market Share in 2022
Figure 21. Top 6 Wired Gaming Peripherals Manufacturer (Consumption Value) Market Share in 2022
Figure 22. Global Wired Gaming Peripherals Sales Quantity Market Share by Region (2018-2029)
Figure 23. Global Wired Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 24. North America Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 25. Europe Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 26. Asia-Pacific Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 27. South America Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 28. Middle East & Africa Wired Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 29. Global Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 30. Global Wired Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 31. Global Wired Gaming Peripherals Average Price by Type (2018-2029) & (US$/Unit)
Figure 32. Global Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 33. Global Wired Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 34. Global Wired Gaming Peripherals Average Price by Application (2018-2029) & (US$/Unit)
Figure 35. North America Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 36. North America Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 37. North America Wired Gaming Peripherals Sales Quantity Market Share by Country (2018-2029)
Figure 38. North America Wired Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 39. United States Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 40. Canada Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Mexico Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 42. Europe Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 43. Europe Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 44. Europe Wired Gaming Peripherals Sales Quantity Market Share by Country (2018-2029)
Figure 45. Europe Wired Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 46. Germany Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. France Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. United Kingdom Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. Russia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Italy Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 51. Asia-Pacific Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 52. Asia-Pacific Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 53. Asia-Pacific Wired Gaming Peripherals Sales Quantity Market Share by Region (2018-2029)
Figure 54. Asia-Pacific Wired Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 55. China Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. Japan Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Korea Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. India Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. Southeast Asia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. Australia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 61. South America Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 62. South America Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 63. South America Wired Gaming Peripherals Sales Quantity Market Share by Country (2018-2029)
Figure 64. South America Wired Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 65. Brazil Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 66. Argentina Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 67. Middle East & Africa Wired Gaming Peripherals Sales Quantity Market Share by Type (2018-2029)
Figure 68. Middle East & Africa Wired Gaming Peripherals Sales Quantity Market Share by Application (2018-2029)
Figure 69. Middle East & Africa Wired Gaming Peripherals Sales Quantity Market Share by Region (2018-2029)
Figure 70. Middle East & Africa Wired Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 71. Turkey Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. Egypt Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. Saudi Arabia Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. South Africa Wired Gaming Peripherals Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 75. Wired Gaming Peripherals Market Drivers
Figure 76. Wired Gaming Peripherals Market Restraints
Figure 77. Wired Gaming Peripherals Market Trends
Figure 78. Porters Five Forces Analysis
Figure 79. Manufacturing Cost Structure Analysis of Wired Gaming Peripherals in 2022
Figure 80. Manufacturing Process Analysis of Wired Gaming Peripherals
Figure 81. Wired Gaming Peripherals Industrial Chain
Figure 82. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 83. Direct Channel Pros & Cons
Figure 84. Indirect Channel Pros & Cons
Figure 85. Methodology
Figure 86. Research Process and Data Source
btl

Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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