Global Wired Gaming Peripherals Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Global Wired Gaming Peripherals Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Page: 116

Published Date: 19 Jul 2022

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Wired Gaming Peripherals market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Wired Gaming Peripherals market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Personal accounting for % of the Wired Gaming Peripherals global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Gaming Mouse segment is altered to a % CAGR between 2022 and 2028.

Global key manufacturers of Wired Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, and Sennheiser, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Wired Gaming Peripherals market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application can be divided into
Personal
Commercial

The key market players for global Wired Gaming Peripherals market are listed below:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Wired Gaming Peripherals product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Wired Gaming Peripherals, with price, sales, revenue and global market share of Wired Gaming Peripherals from 2019 to 2022.
Chapter 3, the Wired Gaming Peripherals competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Wired Gaming Peripherals breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Wired Gaming Peripherals market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Wired Gaming Peripherals.
Chapter 13, 14, and 15, to describe Wired Gaming Peripherals sales channel, distributors, customers, research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Wired Gaming Peripherals Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Wired Gaming Peripherals Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Wired Gaming Peripherals Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Personal
1.3.3 Commercial
1.4 Global Wired Gaming Peripherals Market Size & Forecast
1.4.1 Global Wired Gaming Peripherals Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Wired Gaming Peripherals Sales in Volume (2017-2028)
1.4.3 Global Wired Gaming Peripherals Price (2017-2028)
1.5 Global Wired Gaming Peripherals Production Capacity Analysis
1.5.1 Global Wired Gaming Peripherals Total Production Capacity (2017-2028)
1.5.2 Global Wired Gaming Peripherals Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Wired Gaming Peripherals Market Drivers
1.6.2 Wired Gaming Peripherals Market Restraints
1.6.3 Wired Gaming Peripherals Trends Analysis

2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Wired Gaming Peripherals Product and Services
2.1.4 Razer Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
2.2.4 Logitech G (ASTRO) Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Wired Gaming Peripherals Product and Services
2.3.4 Turtle Beach Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Wired Gaming Peripherals Product and Services
2.4.4 Corsair Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Wired Gaming Peripherals Product and Services
2.5.4 Sennheiser Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Wired Gaming Peripherals Product and Services
2.6.4 Plantronics Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Wired Gaming Peripherals Product and Services
2.7.4 SteelSeries Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Wired Gaming Peripherals Product and Services
2.8.4 Mad Catz Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Wired Gaming Peripherals Product and Services
2.9.4 ROCCAT Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Wired Gaming Peripherals Product and Services
2.10.4 QPAD Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Wired Gaming Peripherals Product and Services
2.11.4 Thrustmaster Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Wired Gaming Peripherals Product and Services
2.12.4 HyperX Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Wired Gaming Peripherals Product and Services
2.13.4 Tt eSPORTS Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Wired Gaming Peripherals Product and Services
2.14.4 Cooler Master Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Wired Gaming Peripherals Product and Services
2.15.4 ZOWIE Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Wired Gaming Peripherals Product and Services
2.16.4 Sharkoon Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Wired Gaming Peripherals Product and Services
2.17.4 Trust Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Wired Gaming Peripherals Product and Services
2.18.4 Microsoft Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

3 Wired Gaming Peripherals Breakdown Data by Manufacturer
3.1 Global Wired Gaming Peripherals Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Wired Gaming Peripherals Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Wired Gaming Peripherals
3.4 Market Concentration Rate
3.4.1 Top 3 Wired Gaming Peripherals Manufacturer Market Share in 2021
3.4.2 Top 6 Wired Gaming Peripherals Manufacturer Market Share in 2021
3.5 Global Wired Gaming Peripherals Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Wired Gaming Peripherals Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions

4 Market Analysis by Region
4.1 Global Wired Gaming Peripherals Market Size by Region
4.1.1 Global Wired Gaming Peripherals Sales in Volume by Region (2017-2028)
4.1.2 Global Wired Gaming Peripherals Revenue by Region (2017-2028)
4.2 North America Wired Gaming Peripherals Revenue (2017-2028)
4.3 Europe Wired Gaming Peripherals Revenue (2017-2028)
4.4 Asia-Pacific Wired Gaming Peripherals Revenue (2017-2028)
4.5 South America Wired Gaming Peripherals Revenue (2017-2028)
4.6 Middle East and Africa Wired Gaming Peripherals Revenue (2017-2028)

5 Market Segment by Type
5.1 Global Wired Gaming Peripherals Sales in Volume by Type (2017-2028)
5.2 Global Wired Gaming Peripherals Revenue by Type (2017-2028)
5.3 Global Wired Gaming Peripherals Price by Type (2017-2028)

6 Market Segment by Application
6.1 Global Wired Gaming Peripherals Sales in Volume by Application (2017-2028)
6.2 Global Wired Gaming Peripherals Revenue by Application (2017-2028)
6.3 Global Wired Gaming Peripherals Price by Application (2017-2028)

7 North America by Country, by Type, and by Application
7.1 North America Wired Gaming Peripherals Sales by Type (2017-2028)
7.2 North America Wired Gaming Peripherals Sales by Application (2017-2028)
7.3 North America Wired Gaming Peripherals Market Size by Country
7.3.1 North America Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
7.3.2 North America Wired Gaming Peripherals Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)

8 Europe by Country, by Type, and by Application
8.1 Europe Wired Gaming Peripherals Sales by Type (2017-2028)
8.2 Europe Wired Gaming Peripherals Sales by Application (2017-2028)
8.3 Europe Wired Gaming Peripherals Market Size by Country
8.3.1 Europe Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
8.3.2 Europe Wired Gaming Peripherals Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)

9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Wired Gaming Peripherals Sales by Type (2017-2028)
9.2 Asia-Pacific Wired Gaming Peripherals Sales by Application (2017-2028)
9.3 Asia-Pacific Wired Gaming Peripherals Market Size by Region
9.3.1 Asia-Pacific Wired Gaming Peripherals Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Wired Gaming Peripherals Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)

10 South America by Region, by Type, and by Application
10.1 South America Wired Gaming Peripherals Sales by Type (2017-2028)
10.2 South America Wired Gaming Peripherals Sales by Application (2017-2028)
10.3 South America Wired Gaming Peripherals Market Size by Country
10.3.1 South America Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
10.3.2 South America Wired Gaming Peripherals Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)

11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Wired Gaming Peripherals Sales by Type (2017-2028)
11.2 Middle East & Africa Wired Gaming Peripherals Sales by Application (2017-2028)
11.3 Middle East & Africa Wired Gaming Peripherals Market Size by Country
11.3.1 Middle East & Africa Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Wired Gaming Peripherals Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)

12 Raw Material and Industry Chain
12.1 Raw Material of Wired Gaming Peripherals and Key Manufacturers
12.2 Manufacturing Costs Percentage of Wired Gaming Peripherals
12.3 Wired Gaming Peripherals Production Process
12.4 Wired Gaming Peripherals Industrial Chain

13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Wired Gaming Peripherals Typical Distributors
13.3 Wired Gaming Peripherals Typical Customers

14 Research Findings and Conclusion

15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Wired Gaming Peripherals Revenue by Type, (USD Million), 2017 & 2021 & 2028
Table 2. Global Wired Gaming Peripherals Revenue by Application, (USD Million), 2017 & 2021 & 2028
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Wired Gaming Peripherals Product and Services
Table 6. Razer Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 7. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 8. Logitech G (ASTRO) Major Business
Table 9. Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
Table 10. Logitech G (ASTRO) Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 11. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 12. Turtle Beach Major Business
Table 13. Turtle Beach Wired Gaming Peripherals Product and Services
Table 14. Turtle Beach Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 15. Corsair Basic Information, Manufacturing Base and Competitors
Table 16. Corsair Major Business
Table 17. Corsair Wired Gaming Peripherals Product and Services
Table 18. Corsair Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 19. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 20. Sennheiser Major Business
Table 21. Sennheiser Wired Gaming Peripherals Product and Services
Table 22. Sennheiser Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 23. Plantronics Basic Information, Manufacturing Base and Competitors
Table 24. Plantronics Major Business
Table 25. Plantronics Wired Gaming Peripherals Product and Services
Table 26. Plantronics Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 27. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 28. SteelSeries Major Business
Table 29. SteelSeries Wired Gaming Peripherals Product and Services
Table 30. SteelSeries Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 31. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 32. Mad Catz Major Business
Table 33. Mad Catz Wired Gaming Peripherals Product and Services
Table 34. Mad Catz Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 35. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 36. ROCCAT Major Business
Table 37. ROCCAT Wired Gaming Peripherals Product and Services
Table 38. ROCCAT Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 39. QPAD Basic Information, Manufacturing Base and Competitors
Table 40. QPAD Major Business
Table 41. QPAD Wired Gaming Peripherals Product and Services
Table 42. QPAD Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 43. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 44. Thrustmaster Major Business
Table 45. Thrustmaster Wired Gaming Peripherals Product and Services
Table 46. Thrustmaster Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 47. HyperX Basic Information, Manufacturing Base and Competitors
Table 48. HyperX Major Business
Table 49. HyperX Wired Gaming Peripherals Product and Services
Table 50. HyperX Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 51. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 52. Tt eSPORTS Major Business
Table 53. Tt eSPORTS Wired Gaming Peripherals Product and Services
Table 54. Tt eSPORTS Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 55. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 56. Cooler Master Major Business
Table 57. Cooler Master Wired Gaming Peripherals Product and Services
Table 58. Cooler Master Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 59. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 60. ZOWIE Major Business
Table 61. ZOWIE Wired Gaming Peripherals Product and Services
Table 62. ZOWIE Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 63. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 64. Sharkoon Major Business
Table 65. Sharkoon Wired Gaming Peripherals Product and Services
Table 66. Sharkoon Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 67. Trust Basic Information, Manufacturing Base and Competitors
Table 68. Trust Major Business
Table 69. Trust Wired Gaming Peripherals Product and Services
Table 70. Trust Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 71. Microsoft Basic Information, Manufacturing Base and Competitors
Table 72. Microsoft Major Business
Table 73. Microsoft Wired Gaming Peripherals Product and Services
Table 74. Microsoft Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 75. Global Wired Gaming Peripherals Sales by Manufacturer (2019, 2020, 2021, and 2022) & (K Units)
Table 76. Global Wired Gaming Peripherals Revenue by Manufacturer (2019, 2020, 2021, and 2022) & (USD Million)
Table 77. Market Position of Manufacturers in Wired Gaming Peripherals, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2021
Table 78. Global Wired Gaming Peripherals Production Capacity by Company, (K Units): 2020 VS 2021
Table 79. Head Office and Wired Gaming Peripherals Production Site of Key Manufacturer
Table 80. Wired Gaming Peripherals New Entrant and Capacity Expansion Plans
Table 81. Wired Gaming Peripherals Mergers & Acquisitions in the Past Five Years
Table 82. Global Wired Gaming Peripherals Sales by Region (2017-2022) & (K Units)
Table 83. Global Wired Gaming Peripherals Sales by Region (2023-2028) & (K Units)
Table 84. Global Wired Gaming Peripherals Revenue by Region (2017-2022) & (USD Million)
Table 85. Global Wired Gaming Peripherals Revenue by Region (2023-2028) & (USD Million)
Table 86. Global Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 87. Global Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 88. Global Wired Gaming Peripherals Revenue by Type (2017-2022) & (USD Million)
Table 89. Global Wired Gaming Peripherals Revenue by Type (2023-2028) & (USD Million)
Table 90. Global Wired Gaming Peripherals Price by Type (2017-2022) & (US$/Unit)
Table 91. Global Wired Gaming Peripherals Price by Type (2023-2028) & (US$/Unit)
Table 92. Global Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 93. Global Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 94. Global Wired Gaming Peripherals Revenue by Application (2017-2022) & (USD Million)
Table 95. Global Wired Gaming Peripherals Revenue by Application (2023-2028) & (USD Million)
Table 96. Global Wired Gaming Peripherals Price by Application (2017-2022) & (US$/Unit)
Table 97. Global Wired Gaming Peripherals Price by Application (2023-2028) & (US$/Unit)
Table 98. North America Wired Gaming Peripherals Sales by Country (2017-2022) & (K Units)
Table 99. North America Wired Gaming Peripherals Sales by Country (2023-2028) & (K Units)
Table 100. North America Wired Gaming Peripherals Revenue by Country (2017-2022) & (USD Million)
Table 101. North America Wired Gaming Peripherals Revenue by Country (2023-2028) & (USD Million)
Table 102. North America Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 103. North America Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 104. North America Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 105. North America Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 106. Europe Wired Gaming Peripherals Sales by Country (2017-2022) & (K Units)
Table 107. Europe Wired Gaming Peripherals Sales by Country (2023-2028) & (K Units)
Table 108. Europe Wired Gaming Peripherals Revenue by Country (2017-2022) & (USD Million)
Table 109. Europe Wired Gaming Peripherals Revenue by Country (2023-2028) & (USD Million)
Table 110. Europe Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 111. Europe Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 112. Europe Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 113. Europe Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 114. Asia-Pacific Wired Gaming Peripherals Sales by Region (2017-2022) & (K Units)
Table 115. Asia-Pacific Wired Gaming Peripherals Sales by Region (2023-2028) & (K Units)
Table 116. Asia-Pacific Wired Gaming Peripherals Revenue by Region (2017-2022) & (USD Million)
Table 117. Asia-Pacific Wired Gaming Peripherals Revenue by Region (2023-2028) & (USD Million)
Table 118. Asia-Pacific Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 119. Asia-Pacific Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 120. Asia-Pacific Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 121. Asia-Pacific Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 122. South America Wired Gaming Peripherals Sales by Country (2017-2022) & (K Units)
Table 123. South America Wired Gaming Peripherals Sales by Country (2023-2028) & (K Units)
Table 124. South America Wired Gaming Peripherals Revenue by Country (2017-2022) & (USD Million)
Table 125. South America Wired Gaming Peripherals Revenue by Country (2023-2028) & (USD Million)
Table 126. South America Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 127. South America Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 128. South America Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 129. South America Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 130. Middle East & Africa Wired Gaming Peripherals Sales by Region (2017-2022) & (K Units)
Table 131. Middle East & Africa Wired Gaming Peripherals Sales by Region (2023-2028) & (K Units)
Table 132. Middle East & Africa Wired Gaming Peripherals Revenue by Region (2017-2022) & (USD Million)
Table 133. Middle East & Africa Wired Gaming Peripherals Revenue by Region (2023-2028) & (USD Million)
Table 134. Middle East & Africa Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 135. Middle East & Africa Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 136. Middle East & Africa Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 137. Middle East & Africa Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 138. Wired Gaming Peripherals Raw Material
Table 139. Key Manufacturers of Wired Gaming Peripherals Raw Materials
Table 140. Direct Channel Pros & Cons
Table 141. Indirect Channel Pros & Cons
Table 142. Wired Gaming Peripherals Typical Distributors
Table 143. Wired Gaming Peripherals Typical Customers
List of Figures
Figure 1. Wired Gaming Peripherals Picture
Figure 2. Global Wired Gaming Peripherals Revenue Market Share by Type in 2021
Figure 3. Gaming Mouse
Figure 4. Gaming Keyboards
Figure 5. Headset
Figure 6. Controllers
Figure 7. Others
Figure 8. Global Wired Gaming Peripherals Revenue Market Share by Application in 2021
Figure 9. Personal
Figure 10. Commercial
Figure 11. Global Wired Gaming Peripherals Revenue, (USD Million) & (K Units): 2017 & 2021 & 2028
Figure 12. Global Wired Gaming Peripherals Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global Wired Gaming Peripherals Sales (2017-2028) & (K Units)
Figure 14. Global Wired Gaming Peripherals Price (2017-2028) & (US$/Unit)
Figure 15. Global Wired Gaming Peripherals Production Capacity (2017-2028) & (K Units)
Figure 16. Global Wired Gaming Peripherals Production Capacity by Geographic Region: 2022 VS 2028
Figure 17. Wired Gaming Peripherals Market Drivers
Figure 18. Wired Gaming Peripherals Market Restraints
Figure 19. Wired Gaming Peripherals Market Trends
Figure 20. Global Wired Gaming Peripherals Sales Market Share by Manufacturer in 2021
Figure 21. Global Wired Gaming Peripherals Revenue Market Share by Manufacturer in 2021
Figure 22. Wired Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2021
Figure 23. Top 3 Wired Gaming Peripherals Manufacturer (Revenue) Market Share in 2021
Figure 24. Top 6 Wired Gaming Peripherals Manufacturer (Revenue) Market Share in 2021
Figure 25. Global Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 26. Global Wired Gaming Peripherals Revenue Market Share by Region (2017-2028)
Figure 27. North America Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 28. Europe Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 29. Asia-Pacific Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 30. South America Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 31. Middle East & Africa Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 32. Global Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 33. Global Wired Gaming Peripherals Revenue Market Share by Type (2017-2028)
Figure 34. Global Wired Gaming Peripherals Price by Type (2017-2028) & (US$/Unit)
Figure 35. Global Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 36. Global Wired Gaming Peripherals Revenue Market Share by Application (2017-2028)
Figure 37. Global Wired Gaming Peripherals Price by Application (2017-2028) & (US$/Unit)
Figure 38. North America Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 39. North America Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 40. North America Wired Gaming Peripherals Sales Market Share by Country (2017-2028)
Figure 41. North America Wired Gaming Peripherals Revenue Market Share by Country (2017-2028)
Figure 42. United States Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 43. Canada Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 44. Mexico Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 45. Europe Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 46. Europe Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 47. Europe Wired Gaming Peripherals Sales Market Share by Country (2017-2028)
Figure 48. Europe Wired Gaming Peripherals Revenue Market Share by Country (2017-2028)
Figure 49. Germany Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 50. France Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. United Kingdom Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Russia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Italy Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Asia-Pacific Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 55. Asia-Pacific Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 56. Asia-Pacific Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 57. Asia-Pacific Wired Gaming Peripherals Revenue Market Share by Region (2017-2028)
Figure 58. China Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Japan Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Korea Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. India Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Southeast Asia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Australia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. South America Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 65. South America Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 66. South America Wired Gaming Peripherals Sales Market Share by Country (2017-2028)
Figure 67. South America Wired Gaming Peripherals Revenue Market Share by Country (2017-2028)
Figure 68. Brazil Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Argentina Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Middle East & Africa Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 71. Middle East & Africa Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 72. Middle East & Africa Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 73. Middle East & Africa Wired Gaming Peripherals Revenue Market Share by Region (2017-2028)
Figure 74. Turkey Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Egypt Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Saudi Arabia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. South Africa Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Manufacturing Cost Structure Analysis of Wired Gaming Peripherals in 2021
Figure 79. Manufacturing Process Analysis of Wired Gaming Peripherals
Figure 80. Wired Gaming Peripherals Industrial Chain
Figure 81. Sales Channel: Direct Channel vs Indirect Channel
Figure 82. Methodology
Figure 83. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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Global Wired Gaming Peripherals Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Global Wired Gaming Peripherals Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

Page: 116

Published Date: 19 Jul 2022

Category: Consumer Goods

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Description

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Description

The Wired Gaming Peripherals market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Wired Gaming Peripherals market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Personal accounting for % of the Wired Gaming Peripherals global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Gaming Mouse segment is altered to a % CAGR between 2022 and 2028.

Global key manufacturers of Wired Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, and Sennheiser, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Wired Gaming Peripherals market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application can be divided into
Personal
Commercial

The key market players for global Wired Gaming Peripherals market are listed below:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Wired Gaming Peripherals product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Wired Gaming Peripherals, with price, sales, revenue and global market share of Wired Gaming Peripherals from 2019 to 2022.
Chapter 3, the Wired Gaming Peripherals competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Wired Gaming Peripherals breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Wired Gaming Peripherals market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Wired Gaming Peripherals.
Chapter 13, 14, and 15, to describe Wired Gaming Peripherals sales channel, distributors, customers, research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Wired Gaming Peripherals Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Wired Gaming Peripherals Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Wired Gaming Peripherals Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Personal
1.3.3 Commercial
1.4 Global Wired Gaming Peripherals Market Size & Forecast
1.4.1 Global Wired Gaming Peripherals Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Wired Gaming Peripherals Sales in Volume (2017-2028)
1.4.3 Global Wired Gaming Peripherals Price (2017-2028)
1.5 Global Wired Gaming Peripherals Production Capacity Analysis
1.5.1 Global Wired Gaming Peripherals Total Production Capacity (2017-2028)
1.5.2 Global Wired Gaming Peripherals Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Wired Gaming Peripherals Market Drivers
1.6.2 Wired Gaming Peripherals Market Restraints
1.6.3 Wired Gaming Peripherals Trends Analysis

2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Wired Gaming Peripherals Product and Services
2.1.4 Razer Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
2.2.4 Logitech G (ASTRO) Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Wired Gaming Peripherals Product and Services
2.3.4 Turtle Beach Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Wired Gaming Peripherals Product and Services
2.4.4 Corsair Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Wired Gaming Peripherals Product and Services
2.5.4 Sennheiser Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Wired Gaming Peripherals Product and Services
2.6.4 Plantronics Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Wired Gaming Peripherals Product and Services
2.7.4 SteelSeries Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Wired Gaming Peripherals Product and Services
2.8.4 Mad Catz Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Wired Gaming Peripherals Product and Services
2.9.4 ROCCAT Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Wired Gaming Peripherals Product and Services
2.10.4 QPAD Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Wired Gaming Peripherals Product and Services
2.11.4 Thrustmaster Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Wired Gaming Peripherals Product and Services
2.12.4 HyperX Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Wired Gaming Peripherals Product and Services
2.13.4 Tt eSPORTS Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Wired Gaming Peripherals Product and Services
2.14.4 Cooler Master Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Wired Gaming Peripherals Product and Services
2.15.4 ZOWIE Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Wired Gaming Peripherals Product and Services
2.16.4 Sharkoon Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Wired Gaming Peripherals Product and Services
2.17.4 Trust Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Wired Gaming Peripherals Product and Services
2.18.4 Microsoft Wired Gaming Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)

3 Wired Gaming Peripherals Breakdown Data by Manufacturer
3.1 Global Wired Gaming Peripherals Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Wired Gaming Peripherals Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Wired Gaming Peripherals
3.4 Market Concentration Rate
3.4.1 Top 3 Wired Gaming Peripherals Manufacturer Market Share in 2021
3.4.2 Top 6 Wired Gaming Peripherals Manufacturer Market Share in 2021
3.5 Global Wired Gaming Peripherals Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Wired Gaming Peripherals Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions

4 Market Analysis by Region
4.1 Global Wired Gaming Peripherals Market Size by Region
4.1.1 Global Wired Gaming Peripherals Sales in Volume by Region (2017-2028)
4.1.2 Global Wired Gaming Peripherals Revenue by Region (2017-2028)
4.2 North America Wired Gaming Peripherals Revenue (2017-2028)
4.3 Europe Wired Gaming Peripherals Revenue (2017-2028)
4.4 Asia-Pacific Wired Gaming Peripherals Revenue (2017-2028)
4.5 South America Wired Gaming Peripherals Revenue (2017-2028)
4.6 Middle East and Africa Wired Gaming Peripherals Revenue (2017-2028)

5 Market Segment by Type
5.1 Global Wired Gaming Peripherals Sales in Volume by Type (2017-2028)
5.2 Global Wired Gaming Peripherals Revenue by Type (2017-2028)
5.3 Global Wired Gaming Peripherals Price by Type (2017-2028)

6 Market Segment by Application
6.1 Global Wired Gaming Peripherals Sales in Volume by Application (2017-2028)
6.2 Global Wired Gaming Peripherals Revenue by Application (2017-2028)
6.3 Global Wired Gaming Peripherals Price by Application (2017-2028)

7 North America by Country, by Type, and by Application
7.1 North America Wired Gaming Peripherals Sales by Type (2017-2028)
7.2 North America Wired Gaming Peripherals Sales by Application (2017-2028)
7.3 North America Wired Gaming Peripherals Market Size by Country
7.3.1 North America Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
7.3.2 North America Wired Gaming Peripherals Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)

8 Europe by Country, by Type, and by Application
8.1 Europe Wired Gaming Peripherals Sales by Type (2017-2028)
8.2 Europe Wired Gaming Peripherals Sales by Application (2017-2028)
8.3 Europe Wired Gaming Peripherals Market Size by Country
8.3.1 Europe Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
8.3.2 Europe Wired Gaming Peripherals Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)

9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Wired Gaming Peripherals Sales by Type (2017-2028)
9.2 Asia-Pacific Wired Gaming Peripherals Sales by Application (2017-2028)
9.3 Asia-Pacific Wired Gaming Peripherals Market Size by Region
9.3.1 Asia-Pacific Wired Gaming Peripherals Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Wired Gaming Peripherals Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)

10 South America by Region, by Type, and by Application
10.1 South America Wired Gaming Peripherals Sales by Type (2017-2028)
10.2 South America Wired Gaming Peripherals Sales by Application (2017-2028)
10.3 South America Wired Gaming Peripherals Market Size by Country
10.3.1 South America Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
10.3.2 South America Wired Gaming Peripherals Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)

11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Wired Gaming Peripherals Sales by Type (2017-2028)
11.2 Middle East & Africa Wired Gaming Peripherals Sales by Application (2017-2028)
11.3 Middle East & Africa Wired Gaming Peripherals Market Size by Country
11.3.1 Middle East & Africa Wired Gaming Peripherals Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Wired Gaming Peripherals Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)

12 Raw Material and Industry Chain
12.1 Raw Material of Wired Gaming Peripherals and Key Manufacturers
12.2 Manufacturing Costs Percentage of Wired Gaming Peripherals
12.3 Wired Gaming Peripherals Production Process
12.4 Wired Gaming Peripherals Industrial Chain

13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Wired Gaming Peripherals Typical Distributors
13.3 Wired Gaming Peripherals Typical Customers

14 Research Findings and Conclusion

15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Wired Gaming Peripherals Revenue by Type, (USD Million), 2017 & 2021 & 2028
Table 2. Global Wired Gaming Peripherals Revenue by Application, (USD Million), 2017 & 2021 & 2028
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Wired Gaming Peripherals Product and Services
Table 6. Razer Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 7. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 8. Logitech G (ASTRO) Major Business
Table 9. Logitech G (ASTRO) Wired Gaming Peripherals Product and Services
Table 10. Logitech G (ASTRO) Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 11. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 12. Turtle Beach Major Business
Table 13. Turtle Beach Wired Gaming Peripherals Product and Services
Table 14. Turtle Beach Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 15. Corsair Basic Information, Manufacturing Base and Competitors
Table 16. Corsair Major Business
Table 17. Corsair Wired Gaming Peripherals Product and Services
Table 18. Corsair Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 19. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 20. Sennheiser Major Business
Table 21. Sennheiser Wired Gaming Peripherals Product and Services
Table 22. Sennheiser Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 23. Plantronics Basic Information, Manufacturing Base and Competitors
Table 24. Plantronics Major Business
Table 25. Plantronics Wired Gaming Peripherals Product and Services
Table 26. Plantronics Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 27. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 28. SteelSeries Major Business
Table 29. SteelSeries Wired Gaming Peripherals Product and Services
Table 30. SteelSeries Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 31. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 32. Mad Catz Major Business
Table 33. Mad Catz Wired Gaming Peripherals Product and Services
Table 34. Mad Catz Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 35. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 36. ROCCAT Major Business
Table 37. ROCCAT Wired Gaming Peripherals Product and Services
Table 38. ROCCAT Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 39. QPAD Basic Information, Manufacturing Base and Competitors
Table 40. QPAD Major Business
Table 41. QPAD Wired Gaming Peripherals Product and Services
Table 42. QPAD Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 43. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 44. Thrustmaster Major Business
Table 45. Thrustmaster Wired Gaming Peripherals Product and Services
Table 46. Thrustmaster Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 47. HyperX Basic Information, Manufacturing Base and Competitors
Table 48. HyperX Major Business
Table 49. HyperX Wired Gaming Peripherals Product and Services
Table 50. HyperX Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 51. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 52. Tt eSPORTS Major Business
Table 53. Tt eSPORTS Wired Gaming Peripherals Product and Services
Table 54. Tt eSPORTS Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 55. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 56. Cooler Master Major Business
Table 57. Cooler Master Wired Gaming Peripherals Product and Services
Table 58. Cooler Master Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 59. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 60. ZOWIE Major Business
Table 61. ZOWIE Wired Gaming Peripherals Product and Services
Table 62. ZOWIE Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 63. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 64. Sharkoon Major Business
Table 65. Sharkoon Wired Gaming Peripherals Product and Services
Table 66. Sharkoon Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 67. Trust Basic Information, Manufacturing Base and Competitors
Table 68. Trust Major Business
Table 69. Trust Wired Gaming Peripherals Product and Services
Table 70. Trust Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 71. Microsoft Basic Information, Manufacturing Base and Competitors
Table 72. Microsoft Major Business
Table 73. Microsoft Wired Gaming Peripherals Product and Services
Table 74. Microsoft Wired Gaming Peripherals Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 75. Global Wired Gaming Peripherals Sales by Manufacturer (2019, 2020, 2021, and 2022) & (K Units)
Table 76. Global Wired Gaming Peripherals Revenue by Manufacturer (2019, 2020, 2021, and 2022) & (USD Million)
Table 77. Market Position of Manufacturers in Wired Gaming Peripherals, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2021
Table 78. Global Wired Gaming Peripherals Production Capacity by Company, (K Units): 2020 VS 2021
Table 79. Head Office and Wired Gaming Peripherals Production Site of Key Manufacturer
Table 80. Wired Gaming Peripherals New Entrant and Capacity Expansion Plans
Table 81. Wired Gaming Peripherals Mergers & Acquisitions in the Past Five Years
Table 82. Global Wired Gaming Peripherals Sales by Region (2017-2022) & (K Units)
Table 83. Global Wired Gaming Peripherals Sales by Region (2023-2028) & (K Units)
Table 84. Global Wired Gaming Peripherals Revenue by Region (2017-2022) & (USD Million)
Table 85. Global Wired Gaming Peripherals Revenue by Region (2023-2028) & (USD Million)
Table 86. Global Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 87. Global Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 88. Global Wired Gaming Peripherals Revenue by Type (2017-2022) & (USD Million)
Table 89. Global Wired Gaming Peripherals Revenue by Type (2023-2028) & (USD Million)
Table 90. Global Wired Gaming Peripherals Price by Type (2017-2022) & (US$/Unit)
Table 91. Global Wired Gaming Peripherals Price by Type (2023-2028) & (US$/Unit)
Table 92. Global Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 93. Global Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 94. Global Wired Gaming Peripherals Revenue by Application (2017-2022) & (USD Million)
Table 95. Global Wired Gaming Peripherals Revenue by Application (2023-2028) & (USD Million)
Table 96. Global Wired Gaming Peripherals Price by Application (2017-2022) & (US$/Unit)
Table 97. Global Wired Gaming Peripherals Price by Application (2023-2028) & (US$/Unit)
Table 98. North America Wired Gaming Peripherals Sales by Country (2017-2022) & (K Units)
Table 99. North America Wired Gaming Peripherals Sales by Country (2023-2028) & (K Units)
Table 100. North America Wired Gaming Peripherals Revenue by Country (2017-2022) & (USD Million)
Table 101. North America Wired Gaming Peripherals Revenue by Country (2023-2028) & (USD Million)
Table 102. North America Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 103. North America Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 104. North America Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 105. North America Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 106. Europe Wired Gaming Peripherals Sales by Country (2017-2022) & (K Units)
Table 107. Europe Wired Gaming Peripherals Sales by Country (2023-2028) & (K Units)
Table 108. Europe Wired Gaming Peripherals Revenue by Country (2017-2022) & (USD Million)
Table 109. Europe Wired Gaming Peripherals Revenue by Country (2023-2028) & (USD Million)
Table 110. Europe Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 111. Europe Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 112. Europe Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 113. Europe Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 114. Asia-Pacific Wired Gaming Peripherals Sales by Region (2017-2022) & (K Units)
Table 115. Asia-Pacific Wired Gaming Peripherals Sales by Region (2023-2028) & (K Units)
Table 116. Asia-Pacific Wired Gaming Peripherals Revenue by Region (2017-2022) & (USD Million)
Table 117. Asia-Pacific Wired Gaming Peripherals Revenue by Region (2023-2028) & (USD Million)
Table 118. Asia-Pacific Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 119. Asia-Pacific Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 120. Asia-Pacific Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 121. Asia-Pacific Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 122. South America Wired Gaming Peripherals Sales by Country (2017-2022) & (K Units)
Table 123. South America Wired Gaming Peripherals Sales by Country (2023-2028) & (K Units)
Table 124. South America Wired Gaming Peripherals Revenue by Country (2017-2022) & (USD Million)
Table 125. South America Wired Gaming Peripherals Revenue by Country (2023-2028) & (USD Million)
Table 126. South America Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 127. South America Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 128. South America Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 129. South America Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 130. Middle East & Africa Wired Gaming Peripherals Sales by Region (2017-2022) & (K Units)
Table 131. Middle East & Africa Wired Gaming Peripherals Sales by Region (2023-2028) & (K Units)
Table 132. Middle East & Africa Wired Gaming Peripherals Revenue by Region (2017-2022) & (USD Million)
Table 133. Middle East & Africa Wired Gaming Peripherals Revenue by Region (2023-2028) & (USD Million)
Table 134. Middle East & Africa Wired Gaming Peripherals Sales by Type (2017-2022) & (K Units)
Table 135. Middle East & Africa Wired Gaming Peripherals Sales by Type (2023-2028) & (K Units)
Table 136. Middle East & Africa Wired Gaming Peripherals Sales by Application (2017-2022) & (K Units)
Table 137. Middle East & Africa Wired Gaming Peripherals Sales by Application (2023-2028) & (K Units)
Table 138. Wired Gaming Peripherals Raw Material
Table 139. Key Manufacturers of Wired Gaming Peripherals Raw Materials
Table 140. Direct Channel Pros & Cons
Table 141. Indirect Channel Pros & Cons
Table 142. Wired Gaming Peripherals Typical Distributors
Table 143. Wired Gaming Peripherals Typical Customers
List of Figures
Figure 1. Wired Gaming Peripherals Picture
Figure 2. Global Wired Gaming Peripherals Revenue Market Share by Type in 2021
Figure 3. Gaming Mouse
Figure 4. Gaming Keyboards
Figure 5. Headset
Figure 6. Controllers
Figure 7. Others
Figure 8. Global Wired Gaming Peripherals Revenue Market Share by Application in 2021
Figure 9. Personal
Figure 10. Commercial
Figure 11. Global Wired Gaming Peripherals Revenue, (USD Million) & (K Units): 2017 & 2021 & 2028
Figure 12. Global Wired Gaming Peripherals Revenue and Forecast (2017-2028) & (USD Million)
Figure 13. Global Wired Gaming Peripherals Sales (2017-2028) & (K Units)
Figure 14. Global Wired Gaming Peripherals Price (2017-2028) & (US$/Unit)
Figure 15. Global Wired Gaming Peripherals Production Capacity (2017-2028) & (K Units)
Figure 16. Global Wired Gaming Peripherals Production Capacity by Geographic Region: 2022 VS 2028
Figure 17. Wired Gaming Peripherals Market Drivers
Figure 18. Wired Gaming Peripherals Market Restraints
Figure 19. Wired Gaming Peripherals Market Trends
Figure 20. Global Wired Gaming Peripherals Sales Market Share by Manufacturer in 2021
Figure 21. Global Wired Gaming Peripherals Revenue Market Share by Manufacturer in 2021
Figure 22. Wired Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2021
Figure 23. Top 3 Wired Gaming Peripherals Manufacturer (Revenue) Market Share in 2021
Figure 24. Top 6 Wired Gaming Peripherals Manufacturer (Revenue) Market Share in 2021
Figure 25. Global Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 26. Global Wired Gaming Peripherals Revenue Market Share by Region (2017-2028)
Figure 27. North America Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 28. Europe Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 29. Asia-Pacific Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 30. South America Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 31. Middle East & Africa Wired Gaming Peripherals Revenue (2017-2028) & (USD Million)
Figure 32. Global Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 33. Global Wired Gaming Peripherals Revenue Market Share by Type (2017-2028)
Figure 34. Global Wired Gaming Peripherals Price by Type (2017-2028) & (US$/Unit)
Figure 35. Global Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 36. Global Wired Gaming Peripherals Revenue Market Share by Application (2017-2028)
Figure 37. Global Wired Gaming Peripherals Price by Application (2017-2028) & (US$/Unit)
Figure 38. North America Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 39. North America Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 40. North America Wired Gaming Peripherals Sales Market Share by Country (2017-2028)
Figure 41. North America Wired Gaming Peripherals Revenue Market Share by Country (2017-2028)
Figure 42. United States Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 43. Canada Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 44. Mexico Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 45. Europe Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 46. Europe Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 47. Europe Wired Gaming Peripherals Sales Market Share by Country (2017-2028)
Figure 48. Europe Wired Gaming Peripherals Revenue Market Share by Country (2017-2028)
Figure 49. Germany Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 50. France Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. United Kingdom Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. Russia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Italy Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Asia-Pacific Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 55. Asia-Pacific Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 56. Asia-Pacific Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 57. Asia-Pacific Wired Gaming Peripherals Revenue Market Share by Region (2017-2028)
Figure 58. China Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Japan Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. Korea Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. India Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Southeast Asia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Australia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. South America Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 65. South America Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 66. South America Wired Gaming Peripherals Sales Market Share by Country (2017-2028)
Figure 67. South America Wired Gaming Peripherals Revenue Market Share by Country (2017-2028)
Figure 68. Brazil Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Argentina Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Middle East & Africa Wired Gaming Peripherals Sales Market Share by Type (2017-2028)
Figure 71. Middle East & Africa Wired Gaming Peripherals Sales Market Share by Application (2017-2028)
Figure 72. Middle East & Africa Wired Gaming Peripherals Sales Market Share by Region (2017-2028)
Figure 73. Middle East & Africa Wired Gaming Peripherals Revenue Market Share by Region (2017-2028)
Figure 74. Turkey Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Egypt Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. Saudi Arabia Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. South Africa Wired Gaming Peripherals Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Manufacturing Cost Structure Analysis of Wired Gaming Peripherals in 2021
Figure 79. Manufacturing Process Analysis of Wired Gaming Peripherals
Figure 80. Wired Gaming Peripherals Industrial Chain
Figure 81. Sales Channel: Direct Channel vs Indirect Channel
Figure 82. Methodology
Figure 83. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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