Global VR Education Supply, Demand and Key Producers, 2023-2029

Global VR Education Supply, Demand and Key Producers, 2023-2029

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Published Date: 26 Jul 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global VR Education market size is expected to reach $ 468850 million by 2029, rising at a market growth of 40.7% CAGR during the forecast period (2023-2029).

VR education is the use of virtual reality technology to provide immersive and interactive educational experiences. With the continuous development and popularization of VR technology, VR education will gradually be applied to a wider range of educational fields, including preschool education, basic education, higher education, vocational training, etc. VR technology can provide students with an immersive learning experience and help them better understand and master knowledge.

This report studies the global VR Education demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Education, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Education that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global VR Education total market, 2018-2029, (USD Million)
Global VR Education total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: VR Education total market, key domestic companies and share, (USD Million)
Global VR Education revenue by player and market share 2018-2023, (USD Million)
Global VR Education total market by Type, CAGR, 2018-2029, (USD Million)
Global VR Education total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global VR Education market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Immersive VR Education, Alchemy Immersive, Curiscope, Pearson, Houghton Mifflin Harcourt Group, Red Landmark (Beijing) Culture Technology, JiangXi Kmax Industrial, Beijing Runni'er Network Technology and Nanjing Lai Special Medical Electronic Technology, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Education market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Education Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global VR Education Market, Segmentation by Type
Aerospace Science
Fire Safety Science
Natural Disaster Prevention Science
Traffic Safety Science

Global VR Education Market, Segmentation by Application
Primary and Secondary Education
Vocational Education
Higher Education

Companies Profiled:
Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool

Key Questions Answered
1. How big is the global VR Education market?
2. What is the demand of the global VR Education market?
3. What is the year over year growth of the global VR Education market?
4. What is the total value of the global VR Education market?
5. Who are the major players in the global VR Education market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 VR Education Introduction
1.2 World VR Education Market Size & Forecast (2018 & 2022 & 2029)
1.3 World VR Education Total Market by Region (by Headquarter Location)
1.3.1 World VR Education Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States VR Education Market Size (2018-2029)
1.3.3 China VR Education Market Size (2018-2029)
1.3.4 Europe VR Education Market Size (2018-2029)
1.3.5 Japan VR Education Market Size (2018-2029)
1.3.6 South Korea VR Education Market Size (2018-2029)
1.3.7 ASEAN VR Education Market Size (2018-2029)
1.3.8 India VR Education Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 VR Education Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 VR Education Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World VR Education Consumption Value (2018-2029)
2.2 World VR Education Consumption Value by Region
2.2.1 World VR Education Consumption Value by Region (2018-2023)
2.2.2 World VR Education Consumption Value Forecast by Region (2024-2029)
2.3 United States VR Education Consumption Value (2018-2029)
2.4 China VR Education Consumption Value (2018-2029)
2.5 Europe VR Education Consumption Value (2018-2029)
2.6 Japan VR Education Consumption Value (2018-2029)
2.7 South Korea VR Education Consumption Value (2018-2029)
2.8 ASEAN VR Education Consumption Value (2018-2029)
2.9 India VR Education Consumption Value (2018-2029)

3 World VR Education Companies Competitive Analysis
3.1 World VR Education Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global VR Education Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for VR Education in 2022
3.2.3 Global Concentration Ratios (CR8) for VR Education in 2022
3.3 VR Education Company Evaluation Quadrant
3.4 VR Education Market: Overall Company Footprint Analysis
3.4.1 VR Education Market: Region Footprint
3.4.2 VR Education Market: Company Product Type Footprint
3.4.3 VR Education Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: VR Education Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: VR Education Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: VR Education Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: VR Education Consumption Value Comparison
4.2.1 United States VS China: VR Education Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: VR Education Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based VR Education Companies and Market Share, 2018-2023
4.3.1 United States Based VR Education Companies, Headquarters (States, Country)
4.3.2 United States Based Companies VR Education Revenue, (2018-2023)
4.4 China Based Companies VR Education Revenue and Market Share, 2018-2023
4.4.1 China Based VR Education Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies VR Education Revenue, (2018-2023)
4.5 Rest of World Based VR Education Companies and Market Share, 2018-2023
4.5.1 Rest of World Based VR Education Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies VR Education Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World VR Education Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Aerospace Science
5.2.2 Fire Safety Science
5.2.3 Natural Disaster Prevention Science
5.2.4 Traffic Safety Science
5.3 Market Segment by Type
5.3.1 World VR Education Market Size by Type (2018-2023)
5.3.2 World VR Education Market Size by Type (2024-2029)
5.3.3 World VR Education Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World VR Education Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Primary and Secondary Education
6.2.2 Vocational Education
6.2.3 Higher Education
6.3 Market Segment by Application
6.3.1 World VR Education Market Size by Application (2018-2023)
6.3.2 World VR Education Market Size by Application (2024-2029)
6.3.3 World VR Education Market Size by Application (2018-2029)

7 Company Profiles
7.1 Immersive VR Education
7.1.1 Immersive VR Education Details
7.1.2 Immersive VR Education Major Business
7.1.3 Immersive VR Education VR Education Product and Services
7.1.4 Immersive VR Education VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Immersive VR Education Recent Developments/Updates
7.1.6 Immersive VR Education Competitive Strengths & Weaknesses
7.2 Alchemy Immersive
7.2.1 Alchemy Immersive Details
7.2.2 Alchemy Immersive Major Business
7.2.3 Alchemy Immersive VR Education Product and Services
7.2.4 Alchemy Immersive VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Alchemy Immersive Recent Developments/Updates
7.2.6 Alchemy Immersive Competitive Strengths & Weaknesses
7.3 Curiscope
7.3.1 Curiscope Details
7.3.2 Curiscope Major Business
7.3.3 Curiscope VR Education Product and Services
7.3.4 Curiscope VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Curiscope Recent Developments/Updates
7.3.6 Curiscope Competitive Strengths & Weaknesses
7.4 Pearson
7.4.1 Pearson Details
7.4.2 Pearson Major Business
7.4.3 Pearson VR Education Product and Services
7.4.4 Pearson VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Pearson Recent Developments/Updates
7.4.6 Pearson Competitive Strengths & Weaknesses
7.5 Houghton Mifflin Harcourt Group
7.5.1 Houghton Mifflin Harcourt Group Details
7.5.2 Houghton Mifflin Harcourt Group Major Business
7.5.3 Houghton Mifflin Harcourt Group VR Education Product and Services
7.5.4 Houghton Mifflin Harcourt Group VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Houghton Mifflin Harcourt Group Recent Developments/Updates
7.5.6 Houghton Mifflin Harcourt Group Competitive Strengths & Weaknesses
7.6 Red Landmark (Beijing) Culture Technology
7.6.1 Red Landmark (Beijing) Culture Technology Details
7.6.2 Red Landmark (Beijing) Culture Technology Major Business
7.6.3 Red Landmark (Beijing) Culture Technology VR Education Product and Services
7.6.4 Red Landmark (Beijing) Culture Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Red Landmark (Beijing) Culture Technology Recent Developments/Updates
7.6.6 Red Landmark (Beijing) Culture Technology Competitive Strengths & Weaknesses
7.7 JiangXi Kmax Industrial
7.7.1 JiangXi Kmax Industrial Details
7.7.2 JiangXi Kmax Industrial Major Business
7.7.3 JiangXi Kmax Industrial VR Education Product and Services
7.7.4 JiangXi Kmax Industrial VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 JiangXi Kmax Industrial Recent Developments/Updates
7.7.6 JiangXi Kmax Industrial Competitive Strengths & Weaknesses
7.8 Beijing Runni'er Network Technology
7.8.1 Beijing Runni'er Network Technology Details
7.8.2 Beijing Runni'er Network Technology Major Business
7.8.3 Beijing Runni'er Network Technology VR Education Product and Services
7.8.4 Beijing Runni'er Network Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Beijing Runni'er Network Technology Recent Developments/Updates
7.8.6 Beijing Runni'er Network Technology Competitive Strengths & Weaknesses
7.9 Nanjing Lai Special Medical Electronic Technology
7.9.1 Nanjing Lai Special Medical Electronic Technology Details
7.9.2 Nanjing Lai Special Medical Electronic Technology Major Business
7.9.3 Nanjing Lai Special Medical Electronic Technology VR Education Product and Services
7.9.4 Nanjing Lai Special Medical Electronic Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Nanjing Lai Special Medical Electronic Technology Recent Developments/Updates
7.9.6 Nanjing Lai Special Medical Electronic Technology Competitive Strengths & Weaknesses
7.10 Growlib
7.10.1 Growlib Details
7.10.2 Growlib Major Business
7.10.3 Growlib VR Education Product and Services
7.10.4 Growlib VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Growlib Recent Developments/Updates
7.10.6 Growlib Competitive Strengths & Weaknesses
7.11 Beijing Huijia Technology
7.11.1 Beijing Huijia Technology Details
7.11.2 Beijing Huijia Technology Major Business
7.11.3 Beijing Huijia Technology VR Education Product and Services
7.11.4 Beijing Huijia Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Beijing Huijia Technology Recent Developments/Updates
7.11.6 Beijing Huijia Technology Competitive Strengths & Weaknesses
7.12 Jingle Magic (Beijing) Technology
7.12.1 Jingle Magic (Beijing) Technology Details
7.12.2 Jingle Magic (Beijing) Technology Major Business
7.12.3 Jingle Magic (Beijing) Technology VR Education Product and Services
7.12.4 Jingle Magic (Beijing) Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Jingle Magic (Beijing) Technology Recent Developments/Updates
7.12.6 Jingle Magic (Beijing) Technology Competitive Strengths & Weaknesses
7.13 HUANGPU CULTURE GROUP
7.13.1 HUANGPU CULTURE GROUP Details
7.13.2 HUANGPU CULTURE GROUP Major Business
7.13.3 HUANGPU CULTURE GROUP VR Education Product and Services
7.13.4 HUANGPU CULTURE GROUP VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 HUANGPU CULTURE GROUP Recent Developments/Updates
7.13.6 HUANGPU CULTURE GROUP Competitive Strengths & Weaknesses
7.14 Guizhou Weiai Technology Group
7.14.1 Guizhou Weiai Technology Group Details
7.14.2 Guizhou Weiai Technology Group Major Business
7.14.3 Guizhou Weiai Technology Group VR Education Product and Services
7.14.4 Guizhou Weiai Technology Group VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Guizhou Weiai Technology Group Recent Developments/Updates
7.14.6 Guizhou Weiai Technology Group Competitive Strengths & Weaknesses
7.15 SpaceD
7.15.1 SpaceD Details
7.15.2 SpaceD Major Business
7.15.3 SpaceD VR Education Product and Services
7.15.4 SpaceD VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 SpaceD Recent Developments/Updates
7.15.6 SpaceD Competitive Strengths & Weaknesses
7.16 VRschool
7.16.1 VRschool Details
7.16.2 VRschool Major Business
7.16.3 VRschool VR Education Product and Services
7.16.4 VRschool VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 VRschool Recent Developments/Updates
7.16.6 VRschool Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 VR Education Industry Chain
8.2 VR Education Upstream Analysis
8.3 VR Education Midstream Analysis
8.4 VR Education Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World VR Education Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World VR Education Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World VR Education Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World VR Education Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World VR Education Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World VR Education Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World VR Education Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World VR Education Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World VR Education Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key VR Education Players in 2022
Table 12. World VR Education Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global VR Education Company Evaluation Quadrant
Table 14. Head Office of Key VR Education Player
Table 15. VR Education Market: Company Product Type Footprint
Table 16. VR Education Market: Company Product Application Footprint
Table 17. VR Education Mergers & Acquisitions Activity
Table 18. United States VS China VR Education Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China VR Education Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based VR Education Companies, Headquarters (States, Country)
Table 21. United States Based Companies VR Education Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies VR Education Revenue Market Share (2018-2023)
Table 23. China Based VR Education Companies, Headquarters (Province, Country)
Table 24. China Based Companies VR Education Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies VR Education Revenue Market Share (2018-2023)
Table 26. Rest of World Based VR Education Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies VR Education Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies VR Education Revenue Market Share (2018-2023)
Table 29. World VR Education Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World VR Education Market Size by Type (2018-2023) & (USD Million)
Table 31. World VR Education Market Size by Type (2024-2029) & (USD Million)
Table 32. World VR Education Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World VR Education Market Size by Application (2018-2023) & (USD Million)
Table 34. World VR Education Market Size by Application (2024-2029) & (USD Million)
Table 35. Immersive VR Education Basic Information, Area Served and Competitors
Table 36. Immersive VR Education Major Business
Table 37. Immersive VR Education VR Education Product and Services
Table 38. Immersive VR Education VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Immersive VR Education Recent Developments/Updates
Table 40. Immersive VR Education Competitive Strengths & Weaknesses
Table 41. Alchemy Immersive Basic Information, Area Served and Competitors
Table 42. Alchemy Immersive Major Business
Table 43. Alchemy Immersive VR Education Product and Services
Table 44. Alchemy Immersive VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Alchemy Immersive Recent Developments/Updates
Table 46. Alchemy Immersive Competitive Strengths & Weaknesses
Table 47. Curiscope Basic Information, Area Served and Competitors
Table 48. Curiscope Major Business
Table 49. Curiscope VR Education Product and Services
Table 50. Curiscope VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Curiscope Recent Developments/Updates
Table 52. Curiscope Competitive Strengths & Weaknesses
Table 53. Pearson Basic Information, Area Served and Competitors
Table 54. Pearson Major Business
Table 55. Pearson VR Education Product and Services
Table 56. Pearson VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Pearson Recent Developments/Updates
Table 58. Pearson Competitive Strengths & Weaknesses
Table 59. Houghton Mifflin Harcourt Group Basic Information, Area Served and Competitors
Table 60. Houghton Mifflin Harcourt Group Major Business
Table 61. Houghton Mifflin Harcourt Group VR Education Product and Services
Table 62. Houghton Mifflin Harcourt Group VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Houghton Mifflin Harcourt Group Recent Developments/Updates
Table 64. Houghton Mifflin Harcourt Group Competitive Strengths & Weaknesses
Table 65. Red Landmark (Beijing) Culture Technology Basic Information, Area Served and Competitors
Table 66. Red Landmark (Beijing) Culture Technology Major Business
Table 67. Red Landmark (Beijing) Culture Technology VR Education Product and Services
Table 68. Red Landmark (Beijing) Culture Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Red Landmark (Beijing) Culture Technology Recent Developments/Updates
Table 70. Red Landmark (Beijing) Culture Technology Competitive Strengths & Weaknesses
Table 71. JiangXi Kmax Industrial Basic Information, Area Served and Competitors
Table 72. JiangXi Kmax Industrial Major Business
Table 73. JiangXi Kmax Industrial VR Education Product and Services
Table 74. JiangXi Kmax Industrial VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. JiangXi Kmax Industrial Recent Developments/Updates
Table 76. JiangXi Kmax Industrial Competitive Strengths & Weaknesses
Table 77. Beijing Runni'er Network Technology Basic Information, Area Served and Competitors
Table 78. Beijing Runni'er Network Technology Major Business
Table 79. Beijing Runni'er Network Technology VR Education Product and Services
Table 80. Beijing Runni'er Network Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Beijing Runni'er Network Technology Recent Developments/Updates
Table 82. Beijing Runni'er Network Technology Competitive Strengths & Weaknesses
Table 83. Nanjing Lai Special Medical Electronic Technology Basic Information, Area Served and Competitors
Table 84. Nanjing Lai Special Medical Electronic Technology Major Business
Table 85. Nanjing Lai Special Medical Electronic Technology VR Education Product and Services
Table 86. Nanjing Lai Special Medical Electronic Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Nanjing Lai Special Medical Electronic Technology Recent Developments/Updates
Table 88. Nanjing Lai Special Medical Electronic Technology Competitive Strengths & Weaknesses
Table 89. Growlib Basic Information, Area Served and Competitors
Table 90. Growlib Major Business
Table 91. Growlib VR Education Product and Services
Table 92. Growlib VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Growlib Recent Developments/Updates
Table 94. Growlib Competitive Strengths & Weaknesses
Table 95. Beijing Huijia Technology Basic Information, Area Served and Competitors
Table 96. Beijing Huijia Technology Major Business
Table 97. Beijing Huijia Technology VR Education Product and Services
Table 98. Beijing Huijia Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Beijing Huijia Technology Recent Developments/Updates
Table 100. Beijing Huijia Technology Competitive Strengths & Weaknesses
Table 101. Jingle Magic (Beijing) Technology Basic Information, Area Served and Competitors
Table 102. Jingle Magic (Beijing) Technology Major Business
Table 103. Jingle Magic (Beijing) Technology VR Education Product and Services
Table 104. Jingle Magic (Beijing) Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Jingle Magic (Beijing) Technology Recent Developments/Updates
Table 106. Jingle Magic (Beijing) Technology Competitive Strengths & Weaknesses
Table 107. HUANGPU CULTURE GROUP Basic Information, Area Served and Competitors
Table 108. HUANGPU CULTURE GROUP Major Business
Table 109. HUANGPU CULTURE GROUP VR Education Product and Services
Table 110. HUANGPU CULTURE GROUP VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. HUANGPU CULTURE GROUP Recent Developments/Updates
Table 112. HUANGPU CULTURE GROUP Competitive Strengths & Weaknesses
Table 113. Guizhou Weiai Technology Group Basic Information, Area Served and Competitors
Table 114. Guizhou Weiai Technology Group Major Business
Table 115. Guizhou Weiai Technology Group VR Education Product and Services
Table 116. Guizhou Weiai Technology Group VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Guizhou Weiai Technology Group Recent Developments/Updates
Table 118. Guizhou Weiai Technology Group Competitive Strengths & Weaknesses
Table 119. SpaceD Basic Information, Area Served and Competitors
Table 120. SpaceD Major Business
Table 121. SpaceD VR Education Product and Services
Table 122. SpaceD VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. SpaceD Recent Developments/Updates
Table 124. VRschool Basic Information, Area Served and Competitors
Table 125. VRschool Major Business
Table 126. VRschool VR Education Product and Services
Table 127. VRschool VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of VR Education Upstream (Raw Materials)
Table 129. VR Education Typical Customers
List of Figure
Figure 1. VR Education Picture
Figure 2. World VR Education Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Education Total Market Size (2018-2029) & (USD Million)
Figure 4. World VR Education Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World VR Education Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 13. VR Education Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World VR Education Consumption Value (2018-2029) & (USD Million)
Figure 16. World VR Education Consumption Value Market Share by Region (2018-2029)
Figure 17. United States VR Education Consumption Value (2018-2029) & (USD Million)
Figure 18. China VR Education Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe VR Education Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan VR Education Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea VR Education Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN VR Education Consumption Value (2018-2029) & (USD Million)
Figure 23. India VR Education Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of VR Education by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for VR Education Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for VR Education Markets in 2022
Figure 27. United States VS China: VR Education Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Education Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World VR Education Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World VR Education Market Size Market Share by Type in 2022
Figure 31. Aerospace Science
Figure 32. Fire Safety Science
Figure 33. Natural Disaster Prevention Science
Figure 34. Traffic Safety Science
Figure 35. World VR Education Market Size Market Share by Type (2018-2029)
Figure 36. World VR Education Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World VR Education Market Size Market Share by Application in 2022
Figure 38. Primary and Secondary Education
Figure 39. Vocational Education
Figure 40. Higher Education
Figure 41. VR Education Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool
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Global VR Education Supply, Demand and Key Producers, 2023-2029

Global VR Education Supply, Demand and Key Producers, 2023-2029

Page: 122

Published Date: 26 Jul 2023

Category: Service & Software

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Description

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Description

The global VR Education market size is expected to reach $ 468850 million by 2029, rising at a market growth of 40.7% CAGR during the forecast period (2023-2029).

VR education is the use of virtual reality technology to provide immersive and interactive educational experiences. With the continuous development and popularization of VR technology, VR education will gradually be applied to a wider range of educational fields, including preschool education, basic education, higher education, vocational training, etc. VR technology can provide students with an immersive learning experience and help them better understand and master knowledge.

This report studies the global VR Education demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Education, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Education that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global VR Education total market, 2018-2029, (USD Million)
Global VR Education total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: VR Education total market, key domestic companies and share, (USD Million)
Global VR Education revenue by player and market share 2018-2023, (USD Million)
Global VR Education total market by Type, CAGR, 2018-2029, (USD Million)
Global VR Education total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global VR Education market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Immersive VR Education, Alchemy Immersive, Curiscope, Pearson, Houghton Mifflin Harcourt Group, Red Landmark (Beijing) Culture Technology, JiangXi Kmax Industrial, Beijing Runni'er Network Technology and Nanjing Lai Special Medical Electronic Technology, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Education market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Education Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global VR Education Market, Segmentation by Type
Aerospace Science
Fire Safety Science
Natural Disaster Prevention Science
Traffic Safety Science

Global VR Education Market, Segmentation by Application
Primary and Secondary Education
Vocational Education
Higher Education

Companies Profiled:
Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool

Key Questions Answered
1. How big is the global VR Education market?
2. What is the demand of the global VR Education market?
3. What is the year over year growth of the global VR Education market?
4. What is the total value of the global VR Education market?
5. Who are the major players in the global VR Education market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 VR Education Introduction
1.2 World VR Education Market Size & Forecast (2018 & 2022 & 2029)
1.3 World VR Education Total Market by Region (by Headquarter Location)
1.3.1 World VR Education Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States VR Education Market Size (2018-2029)
1.3.3 China VR Education Market Size (2018-2029)
1.3.4 Europe VR Education Market Size (2018-2029)
1.3.5 Japan VR Education Market Size (2018-2029)
1.3.6 South Korea VR Education Market Size (2018-2029)
1.3.7 ASEAN VR Education Market Size (2018-2029)
1.3.8 India VR Education Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 VR Education Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 VR Education Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World VR Education Consumption Value (2018-2029)
2.2 World VR Education Consumption Value by Region
2.2.1 World VR Education Consumption Value by Region (2018-2023)
2.2.2 World VR Education Consumption Value Forecast by Region (2024-2029)
2.3 United States VR Education Consumption Value (2018-2029)
2.4 China VR Education Consumption Value (2018-2029)
2.5 Europe VR Education Consumption Value (2018-2029)
2.6 Japan VR Education Consumption Value (2018-2029)
2.7 South Korea VR Education Consumption Value (2018-2029)
2.8 ASEAN VR Education Consumption Value (2018-2029)
2.9 India VR Education Consumption Value (2018-2029)

3 World VR Education Companies Competitive Analysis
3.1 World VR Education Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global VR Education Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for VR Education in 2022
3.2.3 Global Concentration Ratios (CR8) for VR Education in 2022
3.3 VR Education Company Evaluation Quadrant
3.4 VR Education Market: Overall Company Footprint Analysis
3.4.1 VR Education Market: Region Footprint
3.4.2 VR Education Market: Company Product Type Footprint
3.4.3 VR Education Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: VR Education Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: VR Education Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: VR Education Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: VR Education Consumption Value Comparison
4.2.1 United States VS China: VR Education Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: VR Education Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based VR Education Companies and Market Share, 2018-2023
4.3.1 United States Based VR Education Companies, Headquarters (States, Country)
4.3.2 United States Based Companies VR Education Revenue, (2018-2023)
4.4 China Based Companies VR Education Revenue and Market Share, 2018-2023
4.4.1 China Based VR Education Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies VR Education Revenue, (2018-2023)
4.5 Rest of World Based VR Education Companies and Market Share, 2018-2023
4.5.1 Rest of World Based VR Education Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies VR Education Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World VR Education Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Aerospace Science
5.2.2 Fire Safety Science
5.2.3 Natural Disaster Prevention Science
5.2.4 Traffic Safety Science
5.3 Market Segment by Type
5.3.1 World VR Education Market Size by Type (2018-2023)
5.3.2 World VR Education Market Size by Type (2024-2029)
5.3.3 World VR Education Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World VR Education Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Primary and Secondary Education
6.2.2 Vocational Education
6.2.3 Higher Education
6.3 Market Segment by Application
6.3.1 World VR Education Market Size by Application (2018-2023)
6.3.2 World VR Education Market Size by Application (2024-2029)
6.3.3 World VR Education Market Size by Application (2018-2029)

7 Company Profiles
7.1 Immersive VR Education
7.1.1 Immersive VR Education Details
7.1.2 Immersive VR Education Major Business
7.1.3 Immersive VR Education VR Education Product and Services
7.1.4 Immersive VR Education VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Immersive VR Education Recent Developments/Updates
7.1.6 Immersive VR Education Competitive Strengths & Weaknesses
7.2 Alchemy Immersive
7.2.1 Alchemy Immersive Details
7.2.2 Alchemy Immersive Major Business
7.2.3 Alchemy Immersive VR Education Product and Services
7.2.4 Alchemy Immersive VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Alchemy Immersive Recent Developments/Updates
7.2.6 Alchemy Immersive Competitive Strengths & Weaknesses
7.3 Curiscope
7.3.1 Curiscope Details
7.3.2 Curiscope Major Business
7.3.3 Curiscope VR Education Product and Services
7.3.4 Curiscope VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Curiscope Recent Developments/Updates
7.3.6 Curiscope Competitive Strengths & Weaknesses
7.4 Pearson
7.4.1 Pearson Details
7.4.2 Pearson Major Business
7.4.3 Pearson VR Education Product and Services
7.4.4 Pearson VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Pearson Recent Developments/Updates
7.4.6 Pearson Competitive Strengths & Weaknesses
7.5 Houghton Mifflin Harcourt Group
7.5.1 Houghton Mifflin Harcourt Group Details
7.5.2 Houghton Mifflin Harcourt Group Major Business
7.5.3 Houghton Mifflin Harcourt Group VR Education Product and Services
7.5.4 Houghton Mifflin Harcourt Group VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Houghton Mifflin Harcourt Group Recent Developments/Updates
7.5.6 Houghton Mifflin Harcourt Group Competitive Strengths & Weaknesses
7.6 Red Landmark (Beijing) Culture Technology
7.6.1 Red Landmark (Beijing) Culture Technology Details
7.6.2 Red Landmark (Beijing) Culture Technology Major Business
7.6.3 Red Landmark (Beijing) Culture Technology VR Education Product and Services
7.6.4 Red Landmark (Beijing) Culture Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Red Landmark (Beijing) Culture Technology Recent Developments/Updates
7.6.6 Red Landmark (Beijing) Culture Technology Competitive Strengths & Weaknesses
7.7 JiangXi Kmax Industrial
7.7.1 JiangXi Kmax Industrial Details
7.7.2 JiangXi Kmax Industrial Major Business
7.7.3 JiangXi Kmax Industrial VR Education Product and Services
7.7.4 JiangXi Kmax Industrial VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 JiangXi Kmax Industrial Recent Developments/Updates
7.7.6 JiangXi Kmax Industrial Competitive Strengths & Weaknesses
7.8 Beijing Runni'er Network Technology
7.8.1 Beijing Runni'er Network Technology Details
7.8.2 Beijing Runni'er Network Technology Major Business
7.8.3 Beijing Runni'er Network Technology VR Education Product and Services
7.8.4 Beijing Runni'er Network Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Beijing Runni'er Network Technology Recent Developments/Updates
7.8.6 Beijing Runni'er Network Technology Competitive Strengths & Weaknesses
7.9 Nanjing Lai Special Medical Electronic Technology
7.9.1 Nanjing Lai Special Medical Electronic Technology Details
7.9.2 Nanjing Lai Special Medical Electronic Technology Major Business
7.9.3 Nanjing Lai Special Medical Electronic Technology VR Education Product and Services
7.9.4 Nanjing Lai Special Medical Electronic Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Nanjing Lai Special Medical Electronic Technology Recent Developments/Updates
7.9.6 Nanjing Lai Special Medical Electronic Technology Competitive Strengths & Weaknesses
7.10 Growlib
7.10.1 Growlib Details
7.10.2 Growlib Major Business
7.10.3 Growlib VR Education Product and Services
7.10.4 Growlib VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Growlib Recent Developments/Updates
7.10.6 Growlib Competitive Strengths & Weaknesses
7.11 Beijing Huijia Technology
7.11.1 Beijing Huijia Technology Details
7.11.2 Beijing Huijia Technology Major Business
7.11.3 Beijing Huijia Technology VR Education Product and Services
7.11.4 Beijing Huijia Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Beijing Huijia Technology Recent Developments/Updates
7.11.6 Beijing Huijia Technology Competitive Strengths & Weaknesses
7.12 Jingle Magic (Beijing) Technology
7.12.1 Jingle Magic (Beijing) Technology Details
7.12.2 Jingle Magic (Beijing) Technology Major Business
7.12.3 Jingle Magic (Beijing) Technology VR Education Product and Services
7.12.4 Jingle Magic (Beijing) Technology VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Jingle Magic (Beijing) Technology Recent Developments/Updates
7.12.6 Jingle Magic (Beijing) Technology Competitive Strengths & Weaknesses
7.13 HUANGPU CULTURE GROUP
7.13.1 HUANGPU CULTURE GROUP Details
7.13.2 HUANGPU CULTURE GROUP Major Business
7.13.3 HUANGPU CULTURE GROUP VR Education Product and Services
7.13.4 HUANGPU CULTURE GROUP VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 HUANGPU CULTURE GROUP Recent Developments/Updates
7.13.6 HUANGPU CULTURE GROUP Competitive Strengths & Weaknesses
7.14 Guizhou Weiai Technology Group
7.14.1 Guizhou Weiai Technology Group Details
7.14.2 Guizhou Weiai Technology Group Major Business
7.14.3 Guizhou Weiai Technology Group VR Education Product and Services
7.14.4 Guizhou Weiai Technology Group VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Guizhou Weiai Technology Group Recent Developments/Updates
7.14.6 Guizhou Weiai Technology Group Competitive Strengths & Weaknesses
7.15 SpaceD
7.15.1 SpaceD Details
7.15.2 SpaceD Major Business
7.15.3 SpaceD VR Education Product and Services
7.15.4 SpaceD VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 SpaceD Recent Developments/Updates
7.15.6 SpaceD Competitive Strengths & Weaknesses
7.16 VRschool
7.16.1 VRschool Details
7.16.2 VRschool Major Business
7.16.3 VRschool VR Education Product and Services
7.16.4 VRschool VR Education Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 VRschool Recent Developments/Updates
7.16.6 VRschool Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 VR Education Industry Chain
8.2 VR Education Upstream Analysis
8.3 VR Education Midstream Analysis
8.4 VR Education Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World VR Education Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World VR Education Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World VR Education Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World VR Education Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World VR Education Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World VR Education Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World VR Education Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World VR Education Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World VR Education Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key VR Education Players in 2022
Table 12. World VR Education Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global VR Education Company Evaluation Quadrant
Table 14. Head Office of Key VR Education Player
Table 15. VR Education Market: Company Product Type Footprint
Table 16. VR Education Market: Company Product Application Footprint
Table 17. VR Education Mergers & Acquisitions Activity
Table 18. United States VS China VR Education Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China VR Education Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based VR Education Companies, Headquarters (States, Country)
Table 21. United States Based Companies VR Education Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies VR Education Revenue Market Share (2018-2023)
Table 23. China Based VR Education Companies, Headquarters (Province, Country)
Table 24. China Based Companies VR Education Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies VR Education Revenue Market Share (2018-2023)
Table 26. Rest of World Based VR Education Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies VR Education Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies VR Education Revenue Market Share (2018-2023)
Table 29. World VR Education Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World VR Education Market Size by Type (2018-2023) & (USD Million)
Table 31. World VR Education Market Size by Type (2024-2029) & (USD Million)
Table 32. World VR Education Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World VR Education Market Size by Application (2018-2023) & (USD Million)
Table 34. World VR Education Market Size by Application (2024-2029) & (USD Million)
Table 35. Immersive VR Education Basic Information, Area Served and Competitors
Table 36. Immersive VR Education Major Business
Table 37. Immersive VR Education VR Education Product and Services
Table 38. Immersive VR Education VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Immersive VR Education Recent Developments/Updates
Table 40. Immersive VR Education Competitive Strengths & Weaknesses
Table 41. Alchemy Immersive Basic Information, Area Served and Competitors
Table 42. Alchemy Immersive Major Business
Table 43. Alchemy Immersive VR Education Product and Services
Table 44. Alchemy Immersive VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Alchemy Immersive Recent Developments/Updates
Table 46. Alchemy Immersive Competitive Strengths & Weaknesses
Table 47. Curiscope Basic Information, Area Served and Competitors
Table 48. Curiscope Major Business
Table 49. Curiscope VR Education Product and Services
Table 50. Curiscope VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Curiscope Recent Developments/Updates
Table 52. Curiscope Competitive Strengths & Weaknesses
Table 53. Pearson Basic Information, Area Served and Competitors
Table 54. Pearson Major Business
Table 55. Pearson VR Education Product and Services
Table 56. Pearson VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Pearson Recent Developments/Updates
Table 58. Pearson Competitive Strengths & Weaknesses
Table 59. Houghton Mifflin Harcourt Group Basic Information, Area Served and Competitors
Table 60. Houghton Mifflin Harcourt Group Major Business
Table 61. Houghton Mifflin Harcourt Group VR Education Product and Services
Table 62. Houghton Mifflin Harcourt Group VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Houghton Mifflin Harcourt Group Recent Developments/Updates
Table 64. Houghton Mifflin Harcourt Group Competitive Strengths & Weaknesses
Table 65. Red Landmark (Beijing) Culture Technology Basic Information, Area Served and Competitors
Table 66. Red Landmark (Beijing) Culture Technology Major Business
Table 67. Red Landmark (Beijing) Culture Technology VR Education Product and Services
Table 68. Red Landmark (Beijing) Culture Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Red Landmark (Beijing) Culture Technology Recent Developments/Updates
Table 70. Red Landmark (Beijing) Culture Technology Competitive Strengths & Weaknesses
Table 71. JiangXi Kmax Industrial Basic Information, Area Served and Competitors
Table 72. JiangXi Kmax Industrial Major Business
Table 73. JiangXi Kmax Industrial VR Education Product and Services
Table 74. JiangXi Kmax Industrial VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. JiangXi Kmax Industrial Recent Developments/Updates
Table 76. JiangXi Kmax Industrial Competitive Strengths & Weaknesses
Table 77. Beijing Runni'er Network Technology Basic Information, Area Served and Competitors
Table 78. Beijing Runni'er Network Technology Major Business
Table 79. Beijing Runni'er Network Technology VR Education Product and Services
Table 80. Beijing Runni'er Network Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Beijing Runni'er Network Technology Recent Developments/Updates
Table 82. Beijing Runni'er Network Technology Competitive Strengths & Weaknesses
Table 83. Nanjing Lai Special Medical Electronic Technology Basic Information, Area Served and Competitors
Table 84. Nanjing Lai Special Medical Electronic Technology Major Business
Table 85. Nanjing Lai Special Medical Electronic Technology VR Education Product and Services
Table 86. Nanjing Lai Special Medical Electronic Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Nanjing Lai Special Medical Electronic Technology Recent Developments/Updates
Table 88. Nanjing Lai Special Medical Electronic Technology Competitive Strengths & Weaknesses
Table 89. Growlib Basic Information, Area Served and Competitors
Table 90. Growlib Major Business
Table 91. Growlib VR Education Product and Services
Table 92. Growlib VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Growlib Recent Developments/Updates
Table 94. Growlib Competitive Strengths & Weaknesses
Table 95. Beijing Huijia Technology Basic Information, Area Served and Competitors
Table 96. Beijing Huijia Technology Major Business
Table 97. Beijing Huijia Technology VR Education Product and Services
Table 98. Beijing Huijia Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Beijing Huijia Technology Recent Developments/Updates
Table 100. Beijing Huijia Technology Competitive Strengths & Weaknesses
Table 101. Jingle Magic (Beijing) Technology Basic Information, Area Served and Competitors
Table 102. Jingle Magic (Beijing) Technology Major Business
Table 103. Jingle Magic (Beijing) Technology VR Education Product and Services
Table 104. Jingle Magic (Beijing) Technology VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Jingle Magic (Beijing) Technology Recent Developments/Updates
Table 106. Jingle Magic (Beijing) Technology Competitive Strengths & Weaknesses
Table 107. HUANGPU CULTURE GROUP Basic Information, Area Served and Competitors
Table 108. HUANGPU CULTURE GROUP Major Business
Table 109. HUANGPU CULTURE GROUP VR Education Product and Services
Table 110. HUANGPU CULTURE GROUP VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. HUANGPU CULTURE GROUP Recent Developments/Updates
Table 112. HUANGPU CULTURE GROUP Competitive Strengths & Weaknesses
Table 113. Guizhou Weiai Technology Group Basic Information, Area Served and Competitors
Table 114. Guizhou Weiai Technology Group Major Business
Table 115. Guizhou Weiai Technology Group VR Education Product and Services
Table 116. Guizhou Weiai Technology Group VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Guizhou Weiai Technology Group Recent Developments/Updates
Table 118. Guizhou Weiai Technology Group Competitive Strengths & Weaknesses
Table 119. SpaceD Basic Information, Area Served and Competitors
Table 120. SpaceD Major Business
Table 121. SpaceD VR Education Product and Services
Table 122. SpaceD VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. SpaceD Recent Developments/Updates
Table 124. VRschool Basic Information, Area Served and Competitors
Table 125. VRschool Major Business
Table 126. VRschool VR Education Product and Services
Table 127. VRschool VR Education Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of VR Education Upstream (Raw Materials)
Table 129. VR Education Typical Customers
List of Figure
Figure 1. VR Education Picture
Figure 2. World VR Education Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Education Total Market Size (2018-2029) & (USD Million)
Figure 4. World VR Education Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World VR Education Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company VR Education Revenue (2018-2029) & (USD Million)
Figure 13. VR Education Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World VR Education Consumption Value (2018-2029) & (USD Million)
Figure 16. World VR Education Consumption Value Market Share by Region (2018-2029)
Figure 17. United States VR Education Consumption Value (2018-2029) & (USD Million)
Figure 18. China VR Education Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe VR Education Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan VR Education Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea VR Education Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN VR Education Consumption Value (2018-2029) & (USD Million)
Figure 23. India VR Education Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of VR Education by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for VR Education Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for VR Education Markets in 2022
Figure 27. United States VS China: VR Education Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Education Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World VR Education Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World VR Education Market Size Market Share by Type in 2022
Figure 31. Aerospace Science
Figure 32. Fire Safety Science
Figure 33. Natural Disaster Prevention Science
Figure 34. Traffic Safety Science
Figure 35. World VR Education Market Size Market Share by Type (2018-2029)
Figure 36. World VR Education Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World VR Education Market Size Market Share by Application in 2022
Figure 38. Primary and Secondary Education
Figure 39. Vocational Education
Figure 40. Higher Education
Figure 41. VR Education Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool
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