Global Educational Games for Kids Supply, Demand and Key Producers, 2023-2029

Global Educational Games for Kids Supply, Demand and Key Producers, 2023-2029

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Published Date: 30 Aug 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Educational Games for Kids market size is expected to reach $ 840.5 million by 2029, rising at a market growth of 2.1% CAGR during the forecast period (2023-2029).

The educational games for kids market has been experiencing significant growth in recent years. This can be attributed to the increasing emphasis on early childhood education and the growing adoption of technology in the education sector. The market is expected to continue growing at a steady pace in the coming years.The educational games for kids market is witnessing strong demand across various regions. North America and Europe are the leading sales regions, accounting for a significant share of the market. This can be attributed to the high disposable income of parents in these regions and their willingness to invest in their children's education. Asia Pacific is also emerging as a lucrative market, driven by the increasing adoption of smartphones and tablets in countries like China and India.The market for educational games for kids is highly fragmented, with a large number of small and medium-sized players. However, there are a few major players that dominate the market. These companies have a strong presence in multiple regions and offer a wide range of educational games for kids. They also invest heavily in research and development to develop innovative and engaging games.There are several opportunities for growth in the educational games for kids market. The increasing penetration of smartphones and tablets, coupled with the availability of high-speed internet, has opened up new avenues for game developers. The demand for educational games that can be accessed on mobile devices is on the rise. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) technologies presents an opportunity for game developers to create immersive and interactive learning experiences.Despite the growth prospects, the educational games for kids market faces certain challenges. One of the key challenges is the lack of awareness among parents and educators about the benefits of educational games. Many parents still perceive games as a form of entertainment rather than a learning tool. Additionally, the market is highly competitive, with new entrants constantly entering the market. This makes it challenging for existing players to differentiate their offerings and maintain market share.

This report studies the global Educational Games for Kids demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Educational Games for Kids, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Educational Games for Kids that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Educational Games for Kids total market, 2018-2029, (USD Million)
Global Educational Games for Kids total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Educational Games for Kids total market, key domestic companies and share, (USD Million)
Global Educational Games for Kids revenue by player and market share 2018-2023, (USD Million)
Global Educational Games for Kids total market by Type, CAGR, 2018-2029, (USD Million)
Global Educational Games for Kids total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global Educational Games for Kids market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include FunBrain, Prodigy Math, Buzzmath, HOMER, Spelling City, Tinybop, Tynker, Robot School and History for Kids, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Educational Games for Kids market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Educational Games for Kids Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Educational Games for Kids Market, Segmentation by Type
On-premises
Cloud Based

Global Educational Games for Kids Market, Segmentation by Application
Toddler (1-2 Years Old)
Preschoolers (3-5 Years Old)
School-aged children (6-12 Years Old)

Companies Profiled:
FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn

Key Questions Answered
1. How big is the global Educational Games for Kids market?
2. What is the demand of the global Educational Games for Kids market?
3. What is the year over year growth of the global Educational Games for Kids market?
4. What is the total value of the global Educational Games for Kids market?
5. Who are the major players in the global Educational Games for Kids market?
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Table of Contents

1 Supply Summary
1.1 Educational Games for Kids Introduction
1.2 World Educational Games for Kids Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Educational Games for Kids Total Market by Region (by Headquarter Location)
1.3.1 World Educational Games for Kids Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Educational Games for Kids Market Size (2018-2029)
1.3.3 China Educational Games for Kids Market Size (2018-2029)
1.3.4 Europe Educational Games for Kids Market Size (2018-2029)
1.3.5 Japan Educational Games for Kids Market Size (2018-2029)
1.3.6 South Korea Educational Games for Kids Market Size (2018-2029)
1.3.7 ASEAN Educational Games for Kids Market Size (2018-2029)
1.3.8 India Educational Games for Kids Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Educational Games for Kids Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Educational Games for Kids Major Market Trends

2 Demand Summary
2.1 World Educational Games for Kids Consumption Value (2018-2029)
2.2 World Educational Games for Kids Consumption Value by Region
2.2.1 World Educational Games for Kids Consumption Value by Region (2018-2023)
2.2.2 World Educational Games for Kids Consumption Value Forecast by Region (2024-2029)
2.3 United States Educational Games for Kids Consumption Value (2018-2029)
2.4 China Educational Games for Kids Consumption Value (2018-2029)
2.5 Europe Educational Games for Kids Consumption Value (2018-2029)
2.6 Japan Educational Games for Kids Consumption Value (2018-2029)
2.7 South Korea Educational Games for Kids Consumption Value (2018-2029)
2.8 ASEAN Educational Games for Kids Consumption Value (2018-2029)
2.9 India Educational Games for Kids Consumption Value (2018-2029)

3 World Educational Games for Kids Companies Competitive Analysis
3.1 World Educational Games for Kids Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Educational Games for Kids Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Educational Games for Kids in 2022
3.2.3 Global Concentration Ratios (CR8) for Educational Games for Kids in 2022
3.3 Educational Games for Kids Company Evaluation Quadrant
3.4 Educational Games for Kids Market: Overall Company Footprint Analysis
3.4.1 Educational Games for Kids Market: Region Footprint
3.4.2 Educational Games for Kids Market: Company Product Type Footprint
3.4.3 Educational Games for Kids Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Educational Games for Kids Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Educational Games for Kids Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Educational Games for Kids Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Educational Games for Kids Consumption Value Comparison
4.2.1 United States VS China: Educational Games for Kids Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Educational Games for Kids Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Educational Games for Kids Companies and Market Share, 2018-2023
4.3.1 United States Based Educational Games for Kids Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Educational Games for Kids Revenue, (2018-2023)
4.4 China Based Companies Educational Games for Kids Revenue and Market Share, 2018-2023
4.4.1 China Based Educational Games for Kids Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Educational Games for Kids Revenue, (2018-2023)
4.5 Rest of World Based Educational Games for Kids Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Educational Games for Kids Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Educational Games for Kids Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Educational Games for Kids Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 On-premises
5.2.2 Cloud Based
5.3 Market Segment by Type
5.3.1 World Educational Games for Kids Market Size by Type (2018-2023)
5.3.2 World Educational Games for Kids Market Size by Type (2024-2029)
5.3.3 World Educational Games for Kids Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Educational Games for Kids Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Toddler (1-2 Years Old)
6.2.2 Preschoolers (3-5 Years Old)
6.2.3 School-aged children (6-12 Years Old)
6.3 Market Segment by Application
6.3.1 World Educational Games for Kids Market Size by Application (2018-2023)
6.3.2 World Educational Games for Kids Market Size by Application (2024-2029)
6.3.3 World Educational Games for Kids Market Size by Application (2018-2029)

7 Company Profiles
7.1 FunBrain
7.1.1 FunBrain Details
7.1.2 FunBrain Major Business
7.1.3 FunBrain Educational Games for Kids Product and Services
7.1.4 FunBrain Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 FunBrain Recent Developments/Updates
7.1.6 FunBrain Competitive Strengths & Weaknesses
7.2 Prodigy Math
7.2.1 Prodigy Math Details
7.2.2 Prodigy Math Major Business
7.2.3 Prodigy Math Educational Games for Kids Product and Services
7.2.4 Prodigy Math Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Prodigy Math Recent Developments/Updates
7.2.6 Prodigy Math Competitive Strengths & Weaknesses
7.3 Buzzmath
7.3.1 Buzzmath Details
7.3.2 Buzzmath Major Business
7.3.3 Buzzmath Educational Games for Kids Product and Services
7.3.4 Buzzmath Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Buzzmath Recent Developments/Updates
7.3.6 Buzzmath Competitive Strengths & Weaknesses
7.4 HOMER
7.4.1 HOMER Details
7.4.2 HOMER Major Business
7.4.3 HOMER Educational Games for Kids Product and Services
7.4.4 HOMER Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 HOMER Recent Developments/Updates
7.4.6 HOMER Competitive Strengths & Weaknesses
7.5 Spelling City
7.5.1 Spelling City Details
7.5.2 Spelling City Major Business
7.5.3 Spelling City Educational Games for Kids Product and Services
7.5.4 Spelling City Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Spelling City Recent Developments/Updates
7.5.6 Spelling City Competitive Strengths & Weaknesses
7.6 Tinybop
7.6.1 Tinybop Details
7.6.2 Tinybop Major Business
7.6.3 Tinybop Educational Games for Kids Product and Services
7.6.4 Tinybop Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Tinybop Recent Developments/Updates
7.6.6 Tinybop Competitive Strengths & Weaknesses
7.7 Tynker
7.7.1 Tynker Details
7.7.2 Tynker Major Business
7.7.3 Tynker Educational Games for Kids Product and Services
7.7.4 Tynker Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Tynker Recent Developments/Updates
7.7.6 Tynker Competitive Strengths & Weaknesses
7.8 Robot School
7.8.1 Robot School Details
7.8.2 Robot School Major Business
7.8.3 Robot School Educational Games for Kids Product and Services
7.8.4 Robot School Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Robot School Recent Developments/Updates
7.8.6 Robot School Competitive Strengths & Weaknesses
7.9 History for Kids
7.9.1 History for Kids Details
7.9.2 History for Kids Major Business
7.9.3 History for Kids Educational Games for Kids Product and Services
7.9.4 History for Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 History for Kids Recent Developments/Updates
7.9.6 History for Kids Competitive Strengths & Weaknesses
7.10 Starfall
7.10.1 Starfall Details
7.10.2 Starfall Major Business
7.10.3 Starfall Educational Games for Kids Product and Services
7.10.4 Starfall Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Starfall Recent Developments/Updates
7.10.6 Starfall Competitive Strengths & Weaknesses
7.11 BiniBambini
7.11.1 BiniBambini Details
7.11.2 BiniBambini Major Business
7.11.3 BiniBambini Educational Games for Kids Product and Services
7.11.4 BiniBambini Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 BiniBambini Recent Developments/Updates
7.11.6 BiniBambini Competitive Strengths & Weaknesses
7.12 ABCmouse
7.12.1 ABCmouse Details
7.12.2 ABCmouse Major Business
7.12.3 ABCmouse Educational Games for Kids Product and Services
7.12.4 ABCmouse Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 ABCmouse Recent Developments/Updates
7.12.6 ABCmouse Competitive Strengths & Weaknesses
7.13 Animal Jam
7.13.1 Animal Jam Details
7.13.2 Animal Jam Major Business
7.13.3 Animal Jam Educational Games for Kids Product and Services
7.13.4 Animal Jam Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Animal Jam Recent Developments/Updates
7.13.6 Animal Jam Competitive Strengths & Weaknesses
7.14 Dragonbox
7.14.1 Dragonbox Details
7.14.2 Dragonbox Major Business
7.14.3 Dragonbox Educational Games for Kids Product and Services
7.14.4 Dragonbox Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Dragonbox Recent Developments/Updates
7.14.6 Dragonbox Competitive Strengths & Weaknesses
7.15 PBS Kids
7.15.1 PBS Kids Details
7.15.2 PBS Kids Major Business
7.15.3 PBS Kids Educational Games for Kids Product and Services
7.15.4 PBS Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 PBS Kids Recent Developments/Updates
7.15.6 PBS Kids Competitive Strengths & Weaknesses
7.16 Toy Theater
7.16.1 Toy Theater Details
7.16.2 Toy Theater Major Business
7.16.3 Toy Theater Educational Games for Kids Product and Services
7.16.4 Toy Theater Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Toy Theater Recent Developments/Updates
7.16.6 Toy Theater Competitive Strengths & Weaknesses
7.17 Edujoy
7.17.1 Edujoy Details
7.17.2 Edujoy Major Business
7.17.3 Edujoy Educational Games for Kids Product and Services
7.17.4 Edujoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Edujoy Recent Developments/Updates
7.17.6 Edujoy Competitive Strengths & Weaknesses
7.18 BrainPOP
7.18.1 BrainPOP Details
7.18.2 BrainPOP Major Business
7.18.3 BrainPOP Educational Games for Kids Product and Services
7.18.4 BrainPOP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.18.5 BrainPOP Recent Developments/Updates
7.18.6 BrainPOP Competitive Strengths & Weaknesses
7.19 CodeMonkey
7.19.1 CodeMonkey Details
7.19.2 CodeMonkey Major Business
7.19.3 CodeMonkey Educational Games for Kids Product and Services
7.19.4 CodeMonkey Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.19.5 CodeMonkey Recent Developments/Updates
7.19.6 CodeMonkey Competitive Strengths & Weaknesses
7.20 Vulgar Knight
7.20.1 Vulgar Knight Details
7.20.2 Vulgar Knight Major Business
7.20.3 Vulgar Knight Educational Games for Kids Product and Services
7.20.4 Vulgar Knight Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.20.5 Vulgar Knight Recent Developments/Updates
7.20.6 Vulgar Knight Competitive Strengths & Weaknesses
7.21 JumpStart
7.21.1 JumpStart Details
7.21.2 JumpStart Major Business
7.21.3 JumpStart Educational Games for Kids Product and Services
7.21.4 JumpStart Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.21.5 JumpStart Recent Developments/Updates
7.21.6 JumpStart Competitive Strengths & Weaknesses
7.22 Ducksters
7.22.1 Ducksters Details
7.22.2 Ducksters Major Business
7.22.3 Ducksters Educational Games for Kids Product and Services
7.22.4 Ducksters Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.22.5 Ducksters Recent Developments/Updates
7.22.6 Ducksters Competitive Strengths & Weaknesses
7.23 Intellijoy
7.23.1 Intellijoy Details
7.23.2 Intellijoy Major Business
7.23.3 Intellijoy Educational Games for Kids Product and Services
7.23.4 Intellijoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.23.5 Intellijoy Recent Developments/Updates
7.23.6 Intellijoy Competitive Strengths & Weaknesses
7.24 MentalUP
7.24.1 MentalUP Details
7.24.2 MentalUP Major Business
7.24.3 MentalUP Educational Games for Kids Product and Services
7.24.4 MentalUP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.24.5 MentalUP Recent Developments/Updates
7.24.6 MentalUP Competitive Strengths & Weaknesses
7.25 Pictoword
7.25.1 Pictoword Details
7.25.2 Pictoword Major Business
7.25.3 Pictoword Educational Games for Kids Product and Services
7.25.4 Pictoword Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.25.5 Pictoword Recent Developments/Updates
7.25.6 Pictoword Competitive Strengths & Weaknesses
7.26 codeSpark
7.26.1 codeSpark Details
7.26.2 codeSpark Major Business
7.26.3 codeSpark Educational Games for Kids Product and Services
7.26.4 codeSpark Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.26.5 codeSpark Recent Developments/Updates
7.26.6 codeSpark Competitive Strengths & Weaknesses
7.27 Endless Alphabet
7.27.1 Endless Alphabet Details
7.27.2 Endless Alphabet Major Business
7.27.3 Endless Alphabet Educational Games for Kids Product and Services
7.27.4 Endless Alphabet Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.27.5 Endless Alphabet Recent Developments/Updates
7.27.6 Endless Alphabet Competitive Strengths & Weaknesses
7.28 Duolingo
7.28.1 Duolingo Details
7.28.2 Duolingo Major Business
7.28.3 Duolingo Educational Games for Kids Product and Services
7.28.4 Duolingo Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.28.5 Duolingo Recent Developments/Updates
7.28.6 Duolingo Competitive Strengths & Weaknesses
7.29 Adventure Academy
7.29.1 Adventure Academy Details
7.29.2 Adventure Academy Major Business
7.29.3 Adventure Academy Educational Games for Kids Product and Services
7.29.4 Adventure Academy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.29.5 Adventure Academy Recent Developments/Updates
7.29.6 Adventure Academy Competitive Strengths & Weaknesses
7.30 SplashLearn
7.30.1 SplashLearn Details
7.30.2 SplashLearn Major Business
7.30.3 SplashLearn Educational Games for Kids Product and Services
7.30.4 SplashLearn Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.30.5 SplashLearn Recent Developments/Updates
7.30.6 SplashLearn Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Educational Games for Kids Industry Chain
8.2 Educational Games for Kids Upstream Analysis
8.3 Educational Games for Kids Midstream Analysis
8.4 Educational Games for Kids Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Educational Games for Kids Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Educational Games for Kids Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Educational Games for Kids Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Educational Games for Kids Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Educational Games for Kids Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Educational Games for Kids Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Educational Games for Kids Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Educational Games for Kids Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Educational Games for Kids Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Educational Games for Kids Players in 2022
Table 12. World Educational Games for Kids Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Educational Games for Kids Company Evaluation Quadrant
Table 14. Head Office of Key Educational Games for Kids Player
Table 15. Educational Games for Kids Market: Company Product Type Footprint
Table 16. Educational Games for Kids Market: Company Product Application Footprint
Table 17. Educational Games for Kids Mergers & Acquisitions Activity
Table 18. United States VS China Educational Games for Kids Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Educational Games for Kids Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Educational Games for Kids Companies, Headquarters (States, Country)
Table 21. United States Based Companies Educational Games for Kids Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Educational Games for Kids Revenue Market Share (2018-2023)
Table 23. China Based Educational Games for Kids Companies, Headquarters (Province, Country)
Table 24. China Based Companies Educational Games for Kids Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Educational Games for Kids Revenue Market Share (2018-2023)
Table 26. Rest of World Based Educational Games for Kids Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Educational Games for Kids Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Educational Games for Kids Revenue Market Share (2018-2023)
Table 29. World Educational Games for Kids Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Educational Games for Kids Market Size by Type (2018-2023) & (USD Million)
Table 31. World Educational Games for Kids Market Size by Type (2024-2029) & (USD Million)
Table 32. World Educational Games for Kids Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Educational Games for Kids Market Size by Application (2018-2023) & (USD Million)
Table 34. World Educational Games for Kids Market Size by Application (2024-2029) & (USD Million)
Table 35. FunBrain Basic Information, Area Served and Competitors
Table 36. FunBrain Major Business
Table 37. FunBrain Educational Games for Kids Product and Services
Table 38. FunBrain Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. FunBrain Recent Developments/Updates
Table 40. FunBrain Competitive Strengths & Weaknesses
Table 41. Prodigy Math Basic Information, Area Served and Competitors
Table 42. Prodigy Math Major Business
Table 43. Prodigy Math Educational Games for Kids Product and Services
Table 44. Prodigy Math Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Prodigy Math Recent Developments/Updates
Table 46. Prodigy Math Competitive Strengths & Weaknesses
Table 47. Buzzmath Basic Information, Area Served and Competitors
Table 48. Buzzmath Major Business
Table 49. Buzzmath Educational Games for Kids Product and Services
Table 50. Buzzmath Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Buzzmath Recent Developments/Updates
Table 52. Buzzmath Competitive Strengths & Weaknesses
Table 53. HOMER Basic Information, Area Served and Competitors
Table 54. HOMER Major Business
Table 55. HOMER Educational Games for Kids Product and Services
Table 56. HOMER Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. HOMER Recent Developments/Updates
Table 58. HOMER Competitive Strengths & Weaknesses
Table 59. Spelling City Basic Information, Area Served and Competitors
Table 60. Spelling City Major Business
Table 61. Spelling City Educational Games for Kids Product and Services
Table 62. Spelling City Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Spelling City Recent Developments/Updates
Table 64. Spelling City Competitive Strengths & Weaknesses
Table 65. Tinybop Basic Information, Area Served and Competitors
Table 66. Tinybop Major Business
Table 67. Tinybop Educational Games for Kids Product and Services
Table 68. Tinybop Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Tinybop Recent Developments/Updates
Table 70. Tinybop Competitive Strengths & Weaknesses
Table 71. Tynker Basic Information, Area Served and Competitors
Table 72. Tynker Major Business
Table 73. Tynker Educational Games for Kids Product and Services
Table 74. Tynker Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Tynker Recent Developments/Updates
Table 76. Tynker Competitive Strengths & Weaknesses
Table 77. Robot School Basic Information, Area Served and Competitors
Table 78. Robot School Major Business
Table 79. Robot School Educational Games for Kids Product and Services
Table 80. Robot School Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Robot School Recent Developments/Updates
Table 82. Robot School Competitive Strengths & Weaknesses
Table 83. History for Kids Basic Information, Area Served and Competitors
Table 84. History for Kids Major Business
Table 85. History for Kids Educational Games for Kids Product and Services
Table 86. History for Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. History for Kids Recent Developments/Updates
Table 88. History for Kids Competitive Strengths & Weaknesses
Table 89. Starfall Basic Information, Area Served and Competitors
Table 90. Starfall Major Business
Table 91. Starfall Educational Games for Kids Product and Services
Table 92. Starfall Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Starfall Recent Developments/Updates
Table 94. Starfall Competitive Strengths & Weaknesses
Table 95. BiniBambini Basic Information, Area Served and Competitors
Table 96. BiniBambini Major Business
Table 97. BiniBambini Educational Games for Kids Product and Services
Table 98. BiniBambini Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. BiniBambini Recent Developments/Updates
Table 100. BiniBambini Competitive Strengths & Weaknesses
Table 101. ABCmouse Basic Information, Area Served and Competitors
Table 102. ABCmouse Major Business
Table 103. ABCmouse Educational Games for Kids Product and Services
Table 104. ABCmouse Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. ABCmouse Recent Developments/Updates
Table 106. ABCmouse Competitive Strengths & Weaknesses
Table 107. Animal Jam Basic Information, Area Served and Competitors
Table 108. Animal Jam Major Business
Table 109. Animal Jam Educational Games for Kids Product and Services
Table 110. Animal Jam Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Animal Jam Recent Developments/Updates
Table 112. Animal Jam Competitive Strengths & Weaknesses
Table 113. Dragonbox Basic Information, Area Served and Competitors
Table 114. Dragonbox Major Business
Table 115. Dragonbox Educational Games for Kids Product and Services
Table 116. Dragonbox Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Dragonbox Recent Developments/Updates
Table 118. Dragonbox Competitive Strengths & Weaknesses
Table 119. PBS Kids Basic Information, Area Served and Competitors
Table 120. PBS Kids Major Business
Table 121. PBS Kids Educational Games for Kids Product and Services
Table 122. PBS Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. PBS Kids Recent Developments/Updates
Table 124. PBS Kids Competitive Strengths & Weaknesses
Table 125. Toy Theater Basic Information, Area Served and Competitors
Table 126. Toy Theater Major Business
Table 127. Toy Theater Educational Games for Kids Product and Services
Table 128. Toy Theater Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Toy Theater Recent Developments/Updates
Table 130. Toy Theater Competitive Strengths & Weaknesses
Table 131. Edujoy Basic Information, Area Served and Competitors
Table 132. Edujoy Major Business
Table 133. Edujoy Educational Games for Kids Product and Services
Table 134. Edujoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Edujoy Recent Developments/Updates
Table 136. Edujoy Competitive Strengths & Weaknesses
Table 137. BrainPOP Basic Information, Area Served and Competitors
Table 138. BrainPOP Major Business
Table 139. BrainPOP Educational Games for Kids Product and Services
Table 140. BrainPOP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. BrainPOP Recent Developments/Updates
Table 142. BrainPOP Competitive Strengths & Weaknesses
Table 143. CodeMonkey Basic Information, Area Served and Competitors
Table 144. CodeMonkey Major Business
Table 145. CodeMonkey Educational Games for Kids Product and Services
Table 146. CodeMonkey Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 147. CodeMonkey Recent Developments/Updates
Table 148. CodeMonkey Competitive Strengths & Weaknesses
Table 149. Vulgar Knight Basic Information, Area Served and Competitors
Table 150. Vulgar Knight Major Business
Table 151. Vulgar Knight Educational Games for Kids Product and Services
Table 152. Vulgar Knight Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 153. Vulgar Knight Recent Developments/Updates
Table 154. Vulgar Knight Competitive Strengths & Weaknesses
Table 155. JumpStart Basic Information, Area Served and Competitors
Table 156. JumpStart Major Business
Table 157. JumpStart Educational Games for Kids Product and Services
Table 158. JumpStart Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 159. JumpStart Recent Developments/Updates
Table 160. JumpStart Competitive Strengths & Weaknesses
Table 161. Ducksters Basic Information, Area Served and Competitors
Table 162. Ducksters Major Business
Table 163. Ducksters Educational Games for Kids Product and Services
Table 164. Ducksters Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 165. Ducksters Recent Developments/Updates
Table 166. Ducksters Competitive Strengths & Weaknesses
Table 167. Intellijoy Basic Information, Area Served and Competitors
Table 168. Intellijoy Major Business
Table 169. Intellijoy Educational Games for Kids Product and Services
Table 170. Intellijoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 171. Intellijoy Recent Developments/Updates
Table 172. Intellijoy Competitive Strengths & Weaknesses
Table 173. MentalUP Basic Information, Area Served and Competitors
Table 174. MentalUP Major Business
Table 175. MentalUP Educational Games for Kids Product and Services
Table 176. MentalUP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 177. MentalUP Recent Developments/Updates
Table 178. MentalUP Competitive Strengths & Weaknesses
Table 179. Pictoword Basic Information, Area Served and Competitors
Table 180. Pictoword Major Business
Table 181. Pictoword Educational Games for Kids Product and Services
Table 182. Pictoword Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 183. Pictoword Recent Developments/Updates
Table 184. Pictoword Competitive Strengths & Weaknesses
Table 185. codeSpark Basic Information, Area Served and Competitors
Table 186. codeSpark Major Business
Table 187. codeSpark Educational Games for Kids Product and Services
Table 188. codeSpark Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 189. codeSpark Recent Developments/Updates
Table 190. codeSpark Competitive Strengths & Weaknesses
Table 191. Endless Alphabet Basic Information, Area Served and Competitors
Table 192. Endless Alphabet Major Business
Table 193. Endless Alphabet Educational Games for Kids Product and Services
Table 194. Endless Alphabet Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 195. Endless Alphabet Recent Developments/Updates
Table 196. Endless Alphabet Competitive Strengths & Weaknesses
Table 197. Duolingo Basic Information, Area Served and Competitors
Table 198. Duolingo Major Business
Table 199. Duolingo Educational Games for Kids Product and Services
Table 200. Duolingo Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 201. Duolingo Recent Developments/Updates
Table 202. Duolingo Competitive Strengths & Weaknesses
Table 203. Adventure Academy Basic Information, Area Served and Competitors
Table 204. Adventure AcademyMajor Business
Table 205. Adventure Academy Educational Games for Kids Product and Services
Table 206. Adventure Academy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 207. Adventure Academy Recent Developments/Updates
Table 208. SplashLearn Basic Information, Area Served and Competitors
Table 209. SplashLearn Major Business
Table 210. SplashLearn Educational Games for Kids Product and Services
Table 211. SplashLearn Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 212. Global Key Players of Educational Games for Kids Upstream (Raw Materials)
Table 213. Educational Games for Kids Typical Customers
List of Figure
Figure 1. Educational Games for Kids Picture
Figure 2. World Educational Games for Kids Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Educational Games for Kids Total Market Size (2018-2029) & (USD Million)
Figure 4. World Educational Games for Kids Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Educational Games for Kids Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 13. Educational Games for Kids Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 16. World Educational Games for Kids Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 18. China Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 23. India Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Educational Games for Kids by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Educational Games for Kids Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Educational Games for Kids Markets in 2022
Figure 27. United States VS China: Educational Games for Kids Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Educational Games for Kids Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Educational Games for Kids Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Educational Games for Kids Market Size Market Share by Type in 2022
Figure 31. On-premises
Figure 32. Cloud Based
Figure 33. World Educational Games for Kids Market Size Market Share by Type (2018-2029)
Figure 34. World Educational Games for Kids Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Educational Games for Kids Market Size Market Share by Application in 2022
Figure 36. Toddler (1-2 Years Old)
Figure 37. Preschoolers (3-5 Years Old)
Figure 38. School-aged children (6-12 Years Old)
Figure 39. Educational Games for Kids Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn
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Global Educational Games for Kids Supply, Demand and Key Producers, 2023-2029

Global Educational Games for Kids Supply, Demand and Key Producers, 2023-2029

Page: 131

Published Date: 30 Aug 2023

Category: Service & Software

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Description

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Description

The global Educational Games for Kids market size is expected to reach $ 840.5 million by 2029, rising at a market growth of 2.1% CAGR during the forecast period (2023-2029).

The educational games for kids market has been experiencing significant growth in recent years. This can be attributed to the increasing emphasis on early childhood education and the growing adoption of technology in the education sector. The market is expected to continue growing at a steady pace in the coming years.The educational games for kids market is witnessing strong demand across various regions. North America and Europe are the leading sales regions, accounting for a significant share of the market. This can be attributed to the high disposable income of parents in these regions and their willingness to invest in their children's education. Asia Pacific is also emerging as a lucrative market, driven by the increasing adoption of smartphones and tablets in countries like China and India.The market for educational games for kids is highly fragmented, with a large number of small and medium-sized players. However, there are a few major players that dominate the market. These companies have a strong presence in multiple regions and offer a wide range of educational games for kids. They also invest heavily in research and development to develop innovative and engaging games.There are several opportunities for growth in the educational games for kids market. The increasing penetration of smartphones and tablets, coupled with the availability of high-speed internet, has opened up new avenues for game developers. The demand for educational games that can be accessed on mobile devices is on the rise. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) technologies presents an opportunity for game developers to create immersive and interactive learning experiences.Despite the growth prospects, the educational games for kids market faces certain challenges. One of the key challenges is the lack of awareness among parents and educators about the benefits of educational games. Many parents still perceive games as a form of entertainment rather than a learning tool. Additionally, the market is highly competitive, with new entrants constantly entering the market. This makes it challenging for existing players to differentiate their offerings and maintain market share.

This report studies the global Educational Games for Kids demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Educational Games for Kids, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Educational Games for Kids that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Educational Games for Kids total market, 2018-2029, (USD Million)
Global Educational Games for Kids total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Educational Games for Kids total market, key domestic companies and share, (USD Million)
Global Educational Games for Kids revenue by player and market share 2018-2023, (USD Million)
Global Educational Games for Kids total market by Type, CAGR, 2018-2029, (USD Million)
Global Educational Games for Kids total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global Educational Games for Kids market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include FunBrain, Prodigy Math, Buzzmath, HOMER, Spelling City, Tinybop, Tynker, Robot School and History for Kids, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Educational Games for Kids market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Educational Games for Kids Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Educational Games for Kids Market, Segmentation by Type
On-premises
Cloud Based

Global Educational Games for Kids Market, Segmentation by Application
Toddler (1-2 Years Old)
Preschoolers (3-5 Years Old)
School-aged children (6-12 Years Old)

Companies Profiled:
FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn

Key Questions Answered
1. How big is the global Educational Games for Kids market?
2. What is the demand of the global Educational Games for Kids market?
3. What is the year over year growth of the global Educational Games for Kids market?
4. What is the total value of the global Educational Games for Kids market?
5. Who are the major players in the global Educational Games for Kids market?
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Table of Contents

1 Supply Summary
1.1 Educational Games for Kids Introduction
1.2 World Educational Games for Kids Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Educational Games for Kids Total Market by Region (by Headquarter Location)
1.3.1 World Educational Games for Kids Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Educational Games for Kids Market Size (2018-2029)
1.3.3 China Educational Games for Kids Market Size (2018-2029)
1.3.4 Europe Educational Games for Kids Market Size (2018-2029)
1.3.5 Japan Educational Games for Kids Market Size (2018-2029)
1.3.6 South Korea Educational Games for Kids Market Size (2018-2029)
1.3.7 ASEAN Educational Games for Kids Market Size (2018-2029)
1.3.8 India Educational Games for Kids Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Educational Games for Kids Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Educational Games for Kids Major Market Trends

2 Demand Summary
2.1 World Educational Games for Kids Consumption Value (2018-2029)
2.2 World Educational Games for Kids Consumption Value by Region
2.2.1 World Educational Games for Kids Consumption Value by Region (2018-2023)
2.2.2 World Educational Games for Kids Consumption Value Forecast by Region (2024-2029)
2.3 United States Educational Games for Kids Consumption Value (2018-2029)
2.4 China Educational Games for Kids Consumption Value (2018-2029)
2.5 Europe Educational Games for Kids Consumption Value (2018-2029)
2.6 Japan Educational Games for Kids Consumption Value (2018-2029)
2.7 South Korea Educational Games for Kids Consumption Value (2018-2029)
2.8 ASEAN Educational Games for Kids Consumption Value (2018-2029)
2.9 India Educational Games for Kids Consumption Value (2018-2029)

3 World Educational Games for Kids Companies Competitive Analysis
3.1 World Educational Games for Kids Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Educational Games for Kids Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Educational Games for Kids in 2022
3.2.3 Global Concentration Ratios (CR8) for Educational Games for Kids in 2022
3.3 Educational Games for Kids Company Evaluation Quadrant
3.4 Educational Games for Kids Market: Overall Company Footprint Analysis
3.4.1 Educational Games for Kids Market: Region Footprint
3.4.2 Educational Games for Kids Market: Company Product Type Footprint
3.4.3 Educational Games for Kids Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Educational Games for Kids Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Educational Games for Kids Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Educational Games for Kids Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Educational Games for Kids Consumption Value Comparison
4.2.1 United States VS China: Educational Games for Kids Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Educational Games for Kids Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Educational Games for Kids Companies and Market Share, 2018-2023
4.3.1 United States Based Educational Games for Kids Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Educational Games for Kids Revenue, (2018-2023)
4.4 China Based Companies Educational Games for Kids Revenue and Market Share, 2018-2023
4.4.1 China Based Educational Games for Kids Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Educational Games for Kids Revenue, (2018-2023)
4.5 Rest of World Based Educational Games for Kids Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Educational Games for Kids Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Educational Games for Kids Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Educational Games for Kids Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 On-premises
5.2.2 Cloud Based
5.3 Market Segment by Type
5.3.1 World Educational Games for Kids Market Size by Type (2018-2023)
5.3.2 World Educational Games for Kids Market Size by Type (2024-2029)
5.3.3 World Educational Games for Kids Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Educational Games for Kids Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Toddler (1-2 Years Old)
6.2.2 Preschoolers (3-5 Years Old)
6.2.3 School-aged children (6-12 Years Old)
6.3 Market Segment by Application
6.3.1 World Educational Games for Kids Market Size by Application (2018-2023)
6.3.2 World Educational Games for Kids Market Size by Application (2024-2029)
6.3.3 World Educational Games for Kids Market Size by Application (2018-2029)

7 Company Profiles
7.1 FunBrain
7.1.1 FunBrain Details
7.1.2 FunBrain Major Business
7.1.3 FunBrain Educational Games for Kids Product and Services
7.1.4 FunBrain Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 FunBrain Recent Developments/Updates
7.1.6 FunBrain Competitive Strengths & Weaknesses
7.2 Prodigy Math
7.2.1 Prodigy Math Details
7.2.2 Prodigy Math Major Business
7.2.3 Prodigy Math Educational Games for Kids Product and Services
7.2.4 Prodigy Math Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Prodigy Math Recent Developments/Updates
7.2.6 Prodigy Math Competitive Strengths & Weaknesses
7.3 Buzzmath
7.3.1 Buzzmath Details
7.3.2 Buzzmath Major Business
7.3.3 Buzzmath Educational Games for Kids Product and Services
7.3.4 Buzzmath Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Buzzmath Recent Developments/Updates
7.3.6 Buzzmath Competitive Strengths & Weaknesses
7.4 HOMER
7.4.1 HOMER Details
7.4.2 HOMER Major Business
7.4.3 HOMER Educational Games for Kids Product and Services
7.4.4 HOMER Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 HOMER Recent Developments/Updates
7.4.6 HOMER Competitive Strengths & Weaknesses
7.5 Spelling City
7.5.1 Spelling City Details
7.5.2 Spelling City Major Business
7.5.3 Spelling City Educational Games for Kids Product and Services
7.5.4 Spelling City Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Spelling City Recent Developments/Updates
7.5.6 Spelling City Competitive Strengths & Weaknesses
7.6 Tinybop
7.6.1 Tinybop Details
7.6.2 Tinybop Major Business
7.6.3 Tinybop Educational Games for Kids Product and Services
7.6.4 Tinybop Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Tinybop Recent Developments/Updates
7.6.6 Tinybop Competitive Strengths & Weaknesses
7.7 Tynker
7.7.1 Tynker Details
7.7.2 Tynker Major Business
7.7.3 Tynker Educational Games for Kids Product and Services
7.7.4 Tynker Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Tynker Recent Developments/Updates
7.7.6 Tynker Competitive Strengths & Weaknesses
7.8 Robot School
7.8.1 Robot School Details
7.8.2 Robot School Major Business
7.8.3 Robot School Educational Games for Kids Product and Services
7.8.4 Robot School Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Robot School Recent Developments/Updates
7.8.6 Robot School Competitive Strengths & Weaknesses
7.9 History for Kids
7.9.1 History for Kids Details
7.9.2 History for Kids Major Business
7.9.3 History for Kids Educational Games for Kids Product and Services
7.9.4 History for Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 History for Kids Recent Developments/Updates
7.9.6 History for Kids Competitive Strengths & Weaknesses
7.10 Starfall
7.10.1 Starfall Details
7.10.2 Starfall Major Business
7.10.3 Starfall Educational Games for Kids Product and Services
7.10.4 Starfall Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Starfall Recent Developments/Updates
7.10.6 Starfall Competitive Strengths & Weaknesses
7.11 BiniBambini
7.11.1 BiniBambini Details
7.11.2 BiniBambini Major Business
7.11.3 BiniBambini Educational Games for Kids Product and Services
7.11.4 BiniBambini Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 BiniBambini Recent Developments/Updates
7.11.6 BiniBambini Competitive Strengths & Weaknesses
7.12 ABCmouse
7.12.1 ABCmouse Details
7.12.2 ABCmouse Major Business
7.12.3 ABCmouse Educational Games for Kids Product and Services
7.12.4 ABCmouse Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 ABCmouse Recent Developments/Updates
7.12.6 ABCmouse Competitive Strengths & Weaknesses
7.13 Animal Jam
7.13.1 Animal Jam Details
7.13.2 Animal Jam Major Business
7.13.3 Animal Jam Educational Games for Kids Product and Services
7.13.4 Animal Jam Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Animal Jam Recent Developments/Updates
7.13.6 Animal Jam Competitive Strengths & Weaknesses
7.14 Dragonbox
7.14.1 Dragonbox Details
7.14.2 Dragonbox Major Business
7.14.3 Dragonbox Educational Games for Kids Product and Services
7.14.4 Dragonbox Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Dragonbox Recent Developments/Updates
7.14.6 Dragonbox Competitive Strengths & Weaknesses
7.15 PBS Kids
7.15.1 PBS Kids Details
7.15.2 PBS Kids Major Business
7.15.3 PBS Kids Educational Games for Kids Product and Services
7.15.4 PBS Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 PBS Kids Recent Developments/Updates
7.15.6 PBS Kids Competitive Strengths & Weaknesses
7.16 Toy Theater
7.16.1 Toy Theater Details
7.16.2 Toy Theater Major Business
7.16.3 Toy Theater Educational Games for Kids Product and Services
7.16.4 Toy Theater Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Toy Theater Recent Developments/Updates
7.16.6 Toy Theater Competitive Strengths & Weaknesses
7.17 Edujoy
7.17.1 Edujoy Details
7.17.2 Edujoy Major Business
7.17.3 Edujoy Educational Games for Kids Product and Services
7.17.4 Edujoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Edujoy Recent Developments/Updates
7.17.6 Edujoy Competitive Strengths & Weaknesses
7.18 BrainPOP
7.18.1 BrainPOP Details
7.18.2 BrainPOP Major Business
7.18.3 BrainPOP Educational Games for Kids Product and Services
7.18.4 BrainPOP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.18.5 BrainPOP Recent Developments/Updates
7.18.6 BrainPOP Competitive Strengths & Weaknesses
7.19 CodeMonkey
7.19.1 CodeMonkey Details
7.19.2 CodeMonkey Major Business
7.19.3 CodeMonkey Educational Games for Kids Product and Services
7.19.4 CodeMonkey Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.19.5 CodeMonkey Recent Developments/Updates
7.19.6 CodeMonkey Competitive Strengths & Weaknesses
7.20 Vulgar Knight
7.20.1 Vulgar Knight Details
7.20.2 Vulgar Knight Major Business
7.20.3 Vulgar Knight Educational Games for Kids Product and Services
7.20.4 Vulgar Knight Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.20.5 Vulgar Knight Recent Developments/Updates
7.20.6 Vulgar Knight Competitive Strengths & Weaknesses
7.21 JumpStart
7.21.1 JumpStart Details
7.21.2 JumpStart Major Business
7.21.3 JumpStart Educational Games for Kids Product and Services
7.21.4 JumpStart Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.21.5 JumpStart Recent Developments/Updates
7.21.6 JumpStart Competitive Strengths & Weaknesses
7.22 Ducksters
7.22.1 Ducksters Details
7.22.2 Ducksters Major Business
7.22.3 Ducksters Educational Games for Kids Product and Services
7.22.4 Ducksters Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.22.5 Ducksters Recent Developments/Updates
7.22.6 Ducksters Competitive Strengths & Weaknesses
7.23 Intellijoy
7.23.1 Intellijoy Details
7.23.2 Intellijoy Major Business
7.23.3 Intellijoy Educational Games for Kids Product and Services
7.23.4 Intellijoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.23.5 Intellijoy Recent Developments/Updates
7.23.6 Intellijoy Competitive Strengths & Weaknesses
7.24 MentalUP
7.24.1 MentalUP Details
7.24.2 MentalUP Major Business
7.24.3 MentalUP Educational Games for Kids Product and Services
7.24.4 MentalUP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.24.5 MentalUP Recent Developments/Updates
7.24.6 MentalUP Competitive Strengths & Weaknesses
7.25 Pictoword
7.25.1 Pictoword Details
7.25.2 Pictoword Major Business
7.25.3 Pictoword Educational Games for Kids Product and Services
7.25.4 Pictoword Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.25.5 Pictoword Recent Developments/Updates
7.25.6 Pictoword Competitive Strengths & Weaknesses
7.26 codeSpark
7.26.1 codeSpark Details
7.26.2 codeSpark Major Business
7.26.3 codeSpark Educational Games for Kids Product and Services
7.26.4 codeSpark Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.26.5 codeSpark Recent Developments/Updates
7.26.6 codeSpark Competitive Strengths & Weaknesses
7.27 Endless Alphabet
7.27.1 Endless Alphabet Details
7.27.2 Endless Alphabet Major Business
7.27.3 Endless Alphabet Educational Games for Kids Product and Services
7.27.4 Endless Alphabet Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.27.5 Endless Alphabet Recent Developments/Updates
7.27.6 Endless Alphabet Competitive Strengths & Weaknesses
7.28 Duolingo
7.28.1 Duolingo Details
7.28.2 Duolingo Major Business
7.28.3 Duolingo Educational Games for Kids Product and Services
7.28.4 Duolingo Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.28.5 Duolingo Recent Developments/Updates
7.28.6 Duolingo Competitive Strengths & Weaknesses
7.29 Adventure Academy
7.29.1 Adventure Academy Details
7.29.2 Adventure Academy Major Business
7.29.3 Adventure Academy Educational Games for Kids Product and Services
7.29.4 Adventure Academy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.29.5 Adventure Academy Recent Developments/Updates
7.29.6 Adventure Academy Competitive Strengths & Weaknesses
7.30 SplashLearn
7.30.1 SplashLearn Details
7.30.2 SplashLearn Major Business
7.30.3 SplashLearn Educational Games for Kids Product and Services
7.30.4 SplashLearn Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023)
7.30.5 SplashLearn Recent Developments/Updates
7.30.6 SplashLearn Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Educational Games for Kids Industry Chain
8.2 Educational Games for Kids Upstream Analysis
8.3 Educational Games for Kids Midstream Analysis
8.4 Educational Games for Kids Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. World Educational Games for Kids Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Educational Games for Kids Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Educational Games for Kids Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Educational Games for Kids Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Educational Games for Kids Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Educational Games for Kids Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Educational Games for Kids Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Educational Games for Kids Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Educational Games for Kids Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Educational Games for Kids Players in 2022
Table 12. World Educational Games for Kids Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Educational Games for Kids Company Evaluation Quadrant
Table 14. Head Office of Key Educational Games for Kids Player
Table 15. Educational Games for Kids Market: Company Product Type Footprint
Table 16. Educational Games for Kids Market: Company Product Application Footprint
Table 17. Educational Games for Kids Mergers & Acquisitions Activity
Table 18. United States VS China Educational Games for Kids Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Educational Games for Kids Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Educational Games for Kids Companies, Headquarters (States, Country)
Table 21. United States Based Companies Educational Games for Kids Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Educational Games for Kids Revenue Market Share (2018-2023)
Table 23. China Based Educational Games for Kids Companies, Headquarters (Province, Country)
Table 24. China Based Companies Educational Games for Kids Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Educational Games for Kids Revenue Market Share (2018-2023)
Table 26. Rest of World Based Educational Games for Kids Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Educational Games for Kids Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Educational Games for Kids Revenue Market Share (2018-2023)
Table 29. World Educational Games for Kids Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Educational Games for Kids Market Size by Type (2018-2023) & (USD Million)
Table 31. World Educational Games for Kids Market Size by Type (2024-2029) & (USD Million)
Table 32. World Educational Games for Kids Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Educational Games for Kids Market Size by Application (2018-2023) & (USD Million)
Table 34. World Educational Games for Kids Market Size by Application (2024-2029) & (USD Million)
Table 35. FunBrain Basic Information, Area Served and Competitors
Table 36. FunBrain Major Business
Table 37. FunBrain Educational Games for Kids Product and Services
Table 38. FunBrain Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. FunBrain Recent Developments/Updates
Table 40. FunBrain Competitive Strengths & Weaknesses
Table 41. Prodigy Math Basic Information, Area Served and Competitors
Table 42. Prodigy Math Major Business
Table 43. Prodigy Math Educational Games for Kids Product and Services
Table 44. Prodigy Math Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Prodigy Math Recent Developments/Updates
Table 46. Prodigy Math Competitive Strengths & Weaknesses
Table 47. Buzzmath Basic Information, Area Served and Competitors
Table 48. Buzzmath Major Business
Table 49. Buzzmath Educational Games for Kids Product and Services
Table 50. Buzzmath Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Buzzmath Recent Developments/Updates
Table 52. Buzzmath Competitive Strengths & Weaknesses
Table 53. HOMER Basic Information, Area Served and Competitors
Table 54. HOMER Major Business
Table 55. HOMER Educational Games for Kids Product and Services
Table 56. HOMER Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. HOMER Recent Developments/Updates
Table 58. HOMER Competitive Strengths & Weaknesses
Table 59. Spelling City Basic Information, Area Served and Competitors
Table 60. Spelling City Major Business
Table 61. Spelling City Educational Games for Kids Product and Services
Table 62. Spelling City Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Spelling City Recent Developments/Updates
Table 64. Spelling City Competitive Strengths & Weaknesses
Table 65. Tinybop Basic Information, Area Served and Competitors
Table 66. Tinybop Major Business
Table 67. Tinybop Educational Games for Kids Product and Services
Table 68. Tinybop Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Tinybop Recent Developments/Updates
Table 70. Tinybop Competitive Strengths & Weaknesses
Table 71. Tynker Basic Information, Area Served and Competitors
Table 72. Tynker Major Business
Table 73. Tynker Educational Games for Kids Product and Services
Table 74. Tynker Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Tynker Recent Developments/Updates
Table 76. Tynker Competitive Strengths & Weaknesses
Table 77. Robot School Basic Information, Area Served and Competitors
Table 78. Robot School Major Business
Table 79. Robot School Educational Games for Kids Product and Services
Table 80. Robot School Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Robot School Recent Developments/Updates
Table 82. Robot School Competitive Strengths & Weaknesses
Table 83. History for Kids Basic Information, Area Served and Competitors
Table 84. History for Kids Major Business
Table 85. History for Kids Educational Games for Kids Product and Services
Table 86. History for Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. History for Kids Recent Developments/Updates
Table 88. History for Kids Competitive Strengths & Weaknesses
Table 89. Starfall Basic Information, Area Served and Competitors
Table 90. Starfall Major Business
Table 91. Starfall Educational Games for Kids Product and Services
Table 92. Starfall Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Starfall Recent Developments/Updates
Table 94. Starfall Competitive Strengths & Weaknesses
Table 95. BiniBambini Basic Information, Area Served and Competitors
Table 96. BiniBambini Major Business
Table 97. BiniBambini Educational Games for Kids Product and Services
Table 98. BiniBambini Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. BiniBambini Recent Developments/Updates
Table 100. BiniBambini Competitive Strengths & Weaknesses
Table 101. ABCmouse Basic Information, Area Served and Competitors
Table 102. ABCmouse Major Business
Table 103. ABCmouse Educational Games for Kids Product and Services
Table 104. ABCmouse Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. ABCmouse Recent Developments/Updates
Table 106. ABCmouse Competitive Strengths & Weaknesses
Table 107. Animal Jam Basic Information, Area Served and Competitors
Table 108. Animal Jam Major Business
Table 109. Animal Jam Educational Games for Kids Product and Services
Table 110. Animal Jam Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Animal Jam Recent Developments/Updates
Table 112. Animal Jam Competitive Strengths & Weaknesses
Table 113. Dragonbox Basic Information, Area Served and Competitors
Table 114. Dragonbox Major Business
Table 115. Dragonbox Educational Games for Kids Product and Services
Table 116. Dragonbox Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Dragonbox Recent Developments/Updates
Table 118. Dragonbox Competitive Strengths & Weaknesses
Table 119. PBS Kids Basic Information, Area Served and Competitors
Table 120. PBS Kids Major Business
Table 121. PBS Kids Educational Games for Kids Product and Services
Table 122. PBS Kids Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. PBS Kids Recent Developments/Updates
Table 124. PBS Kids Competitive Strengths & Weaknesses
Table 125. Toy Theater Basic Information, Area Served and Competitors
Table 126. Toy Theater Major Business
Table 127. Toy Theater Educational Games for Kids Product and Services
Table 128. Toy Theater Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Toy Theater Recent Developments/Updates
Table 130. Toy Theater Competitive Strengths & Weaknesses
Table 131. Edujoy Basic Information, Area Served and Competitors
Table 132. Edujoy Major Business
Table 133. Edujoy Educational Games for Kids Product and Services
Table 134. Edujoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Edujoy Recent Developments/Updates
Table 136. Edujoy Competitive Strengths & Weaknesses
Table 137. BrainPOP Basic Information, Area Served and Competitors
Table 138. BrainPOP Major Business
Table 139. BrainPOP Educational Games for Kids Product and Services
Table 140. BrainPOP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. BrainPOP Recent Developments/Updates
Table 142. BrainPOP Competitive Strengths & Weaknesses
Table 143. CodeMonkey Basic Information, Area Served and Competitors
Table 144. CodeMonkey Major Business
Table 145. CodeMonkey Educational Games for Kids Product and Services
Table 146. CodeMonkey Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 147. CodeMonkey Recent Developments/Updates
Table 148. CodeMonkey Competitive Strengths & Weaknesses
Table 149. Vulgar Knight Basic Information, Area Served and Competitors
Table 150. Vulgar Knight Major Business
Table 151. Vulgar Knight Educational Games for Kids Product and Services
Table 152. Vulgar Knight Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 153. Vulgar Knight Recent Developments/Updates
Table 154. Vulgar Knight Competitive Strengths & Weaknesses
Table 155. JumpStart Basic Information, Area Served and Competitors
Table 156. JumpStart Major Business
Table 157. JumpStart Educational Games for Kids Product and Services
Table 158. JumpStart Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 159. JumpStart Recent Developments/Updates
Table 160. JumpStart Competitive Strengths & Weaknesses
Table 161. Ducksters Basic Information, Area Served and Competitors
Table 162. Ducksters Major Business
Table 163. Ducksters Educational Games for Kids Product and Services
Table 164. Ducksters Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 165. Ducksters Recent Developments/Updates
Table 166. Ducksters Competitive Strengths & Weaknesses
Table 167. Intellijoy Basic Information, Area Served and Competitors
Table 168. Intellijoy Major Business
Table 169. Intellijoy Educational Games for Kids Product and Services
Table 170. Intellijoy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 171. Intellijoy Recent Developments/Updates
Table 172. Intellijoy Competitive Strengths & Weaknesses
Table 173. MentalUP Basic Information, Area Served and Competitors
Table 174. MentalUP Major Business
Table 175. MentalUP Educational Games for Kids Product and Services
Table 176. MentalUP Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 177. MentalUP Recent Developments/Updates
Table 178. MentalUP Competitive Strengths & Weaknesses
Table 179. Pictoword Basic Information, Area Served and Competitors
Table 180. Pictoword Major Business
Table 181. Pictoword Educational Games for Kids Product and Services
Table 182. Pictoword Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 183. Pictoword Recent Developments/Updates
Table 184. Pictoword Competitive Strengths & Weaknesses
Table 185. codeSpark Basic Information, Area Served and Competitors
Table 186. codeSpark Major Business
Table 187. codeSpark Educational Games for Kids Product and Services
Table 188. codeSpark Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 189. codeSpark Recent Developments/Updates
Table 190. codeSpark Competitive Strengths & Weaknesses
Table 191. Endless Alphabet Basic Information, Area Served and Competitors
Table 192. Endless Alphabet Major Business
Table 193. Endless Alphabet Educational Games for Kids Product and Services
Table 194. Endless Alphabet Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 195. Endless Alphabet Recent Developments/Updates
Table 196. Endless Alphabet Competitive Strengths & Weaknesses
Table 197. Duolingo Basic Information, Area Served and Competitors
Table 198. Duolingo Major Business
Table 199. Duolingo Educational Games for Kids Product and Services
Table 200. Duolingo Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 201. Duolingo Recent Developments/Updates
Table 202. Duolingo Competitive Strengths & Weaknesses
Table 203. Adventure Academy Basic Information, Area Served and Competitors
Table 204. Adventure AcademyMajor Business
Table 205. Adventure Academy Educational Games for Kids Product and Services
Table 206. Adventure Academy Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 207. Adventure Academy Recent Developments/Updates
Table 208. SplashLearn Basic Information, Area Served and Competitors
Table 209. SplashLearn Major Business
Table 210. SplashLearn Educational Games for Kids Product and Services
Table 211. SplashLearn Educational Games for Kids Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 212. Global Key Players of Educational Games for Kids Upstream (Raw Materials)
Table 213. Educational Games for Kids Typical Customers
List of Figure
Figure 1. Educational Games for Kids Picture
Figure 2. World Educational Games for Kids Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Educational Games for Kids Total Market Size (2018-2029) & (USD Million)
Figure 4. World Educational Games for Kids Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Educational Games for Kids Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Educational Games for Kids Revenue (2018-2029) & (USD Million)
Figure 13. Educational Games for Kids Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 16. World Educational Games for Kids Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 18. China Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 23. India Educational Games for Kids Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Educational Games for Kids by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Educational Games for Kids Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Educational Games for Kids Markets in 2022
Figure 27. United States VS China: Educational Games for Kids Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Educational Games for Kids Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Educational Games for Kids Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Educational Games for Kids Market Size Market Share by Type in 2022
Figure 31. On-premises
Figure 32. Cloud Based
Figure 33. World Educational Games for Kids Market Size Market Share by Type (2018-2029)
Figure 34. World Educational Games for Kids Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Educational Games for Kids Market Size Market Share by Application in 2022
Figure 36. Toddler (1-2 Years Old)
Figure 37. Preschoolers (3-5 Years Old)
Figure 38. School-aged children (6-12 Years Old)
Figure 39. Educational Games for Kids Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

FunBrain
Prodigy Math
Buzzmath
HOMER
Spelling City
Tinybop
Tynker
Robot School
History for Kids
Starfall
BiniBambini
ABCmouse
Animal Jam
Dragonbox
PBS Kids
Toy Theater
Edujoy
BrainPOP
CodeMonkey
Vulgar Knight
JumpStart
Ducksters
Intellijoy
MentalUP
Pictoword
codeSpark
Endless Alphabet
Duolingo
Adventure Academy
SplashLearn
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