Global Mobile Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Mobile Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Page: 129

Published Date: 02 Jan 2024

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

According to our (Global Info Research) latest study, the global Mobile Games market size was valued at USD 40380 million in 2023 and is forecast to a readjusted size of USD 47080 million by 2030 with a CAGR of 2.2% during review period.

A mobile game is a video game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator. 
The Global Info Research report includes an overview of the development of the Mobile Games industry chain, the market status of Children (< 13 Years Old) (Single Player Games, MMO), Teenagers (13 ~ 17 Years Old) (Single Player Games, MMO), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Mobile Games.

Regionally, the report analyzes the Mobile Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Mobile Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Mobile Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Mobile Games industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Single Player Games, MMO).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Mobile Games market.

Regional Analysis: The report involves examining the Mobile Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Mobile Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Mobile Games:
Company Analysis: Report covers individual Mobile Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Mobile Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Children (< 13 Years Old), Teenagers (13 ~ 17 Years Old)).

Technology Analysis: Report covers specific technologies relevant to Mobile Games. It assesses the current state, advancements, and potential future developments in Mobile Games areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Mobile Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Mobile Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
Single Player Games
MMO

Market segment by Application
Children (< 13 Years Old)
Teenagers (13 ~ 17 Years Old)
Adult (≥18 Years Old)

Market segment by players, this report covers
Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Mobile Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Mobile Games, with revenue, gross margin and global market share of Mobile Games from 2019 to 2024.
Chapter 3, the Mobile Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Mobile Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Mobile Games.
Chapter 13, to describe Mobile Games research findings and conclusion.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Mobile Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Mobile Games by Type
1.3.1 Overview: Global Mobile Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Mobile Games Consumption Value Market Share by Type in 2023
1.3.3 Single Player Games
1.3.4 MMO
1.4 Global Mobile Games Market by Application
1.4.1 Overview: Global Mobile Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Children (< 13 Years Old)
1.4.3 Teenagers (13 ~ 17 Years Old)
1.4.4 Adult (≥18 Years Old)
1.5 Global Mobile Games Market Size & Forecast
1.6 Global Mobile Games Market Size and Forecast by Region
1.6.1 Global Mobile Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Mobile Games Market Size by Region, (2019-2030)
1.6.3 North America Mobile Games Market Size and Prospect (2019-2030)
1.6.4 Europe Mobile Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Mobile Games Market Size and Prospect (2019-2030)
1.6.6 South America Mobile Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Mobile Games Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Supercell
2.1.1 Supercell Details
2.1.2 Supercell Major Business
2.1.3 Supercell Mobile Games Product and Solutions
2.1.4 Supercell Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Supercell Recent Developments and Future Plans
2.2 Niantic
2.2.1 Niantic Details
2.2.2 Niantic Major Business
2.2.3 Niantic Mobile Games Product and Solutions
2.2.4 Niantic Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Niantic Recent Developments and Future Plans
2.3 Machine Zone
2.3.1 Machine Zone Details
2.3.2 Machine Zone Major Business
2.3.3 Machine Zone Mobile Games Product and Solutions
2.3.4 Machine Zone Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Machine Zone Recent Developments and Future Plans
2.4 Big Fish Games
2.4.1 Big Fish Games Details
2.4.2 Big Fish Games Major Business
2.4.3 Big Fish Games Mobile Games Product and Solutions
2.4.4 Big Fish Games Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Big Fish Games Recent Developments and Future Plans
2.5 Gameloft
2.5.1 Gameloft Details
2.5.2 Gameloft Major Business
2.5.3 Gameloft Mobile Games Product and Solutions
2.5.4 Gameloft Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Gameloft Recent Developments and Future Plans
2.6 Tencent Games
2.6.1 Tencent Games Details
2.6.2 Tencent Games Major Business
2.6.3 Tencent Games Mobile Games Product and Solutions
2.6.4 Tencent Games Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Tencent Games Recent Developments and Future Plans
2.7 King
2.7.1 King Details
2.7.2 King Major Business
2.7.3 King Mobile Games Product and Solutions
2.7.4 King Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 King Recent Developments and Future Plans
2.8 Fruit Ninja
2.8.1 Fruit Ninja Details
2.8.2 Fruit Ninja Major Business
2.8.3 Fruit Ninja Mobile Games Product and Solutions
2.8.4 Fruit Ninja Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Fruit Ninja Recent Developments and Future Plans
2.9 Imangi Studios
2.9.1 Imangi Studios Details
2.9.2 Imangi Studios Major Business
2.9.3 Imangi Studios Mobile Games Product and Solutions
2.9.4 Imangi Studios Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Imangi Studios Recent Developments and Future Plans
2.10 Nintendo
2.10.1 Nintendo Details
2.10.2 Nintendo Major Business
2.10.3 Nintendo Mobile Games Product and Solutions
2.10.4 Nintendo Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Nintendo Recent Developments and Future Plans
2.11 EA
2.11.1 EA Details
2.11.2 EA Major Business
2.11.3 EA Mobile Games Product and Solutions
2.11.4 EA Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 EA Recent Developments and Future Plans
2.12 Bandai Namco
2.12.1 Bandai Namco Details
2.12.2 Bandai Namco Major Business
2.12.3 Bandai Namco Mobile Games Product and Solutions
2.12.4 Bandai Namco Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Bandai Namco Recent Developments and Future Plans
2.13 Epic Games
2.13.1 Epic Games Details
2.13.2 Epic Games Major Business
2.13.3 Epic Games Mobile Games Product and Solutions
2.13.4 Epic Games Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Epic Games Recent Developments and Future Plans
2.14 Playrix
2.14.1 Playrix Details
2.14.2 Playrix Major Business
2.14.3 Playrix Mobile Games Product and Solutions
2.14.4 Playrix Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Playrix Recent Developments and Future Plans
2.15 IGG
2.15.1 IGG Details
2.15.2 IGG Major Business
2.15.3 IGG Mobile Games Product and Solutions
2.15.4 IGG Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 IGG Recent Developments and Future Plans
2.16 SEGA
2.16.1 SEGA Details
2.16.2 SEGA Major Business
2.16.3 SEGA Mobile Games Product and Solutions
2.16.4 SEGA Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 SEGA Recent Developments and Future Plans
2.17 Mojang
2.17.1 Mojang Details
2.17.2 Mojang Major Business
2.17.3 Mojang Mobile Games Product and Solutions
2.17.4 Mojang Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 Mojang Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Mobile Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Mobile Games by Company Revenue
3.2.2 Top 3 Mobile Games Players Market Share in 2023
3.2.3 Top 6 Mobile Games Players Market Share in 2023
3.3 Mobile Games Market: Overall Company Footprint Analysis
3.3.1 Mobile Games Market: Region Footprint
3.3.2 Mobile Games Market: Company Product Type Footprint
3.3.3 Mobile Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Mobile Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Mobile Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Mobile Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Mobile Games Market Forecast by Application (2025-2030)

6 North America
6.1 North America Mobile Games Consumption Value by Type (2019-2030)
6.2 North America Mobile Games Consumption Value by Application (2019-2030)
6.3 North America Mobile Games Market Size by Country
6.3.1 North America Mobile Games Consumption Value by Country (2019-2030)
6.3.2 United States Mobile Games Market Size and Forecast (2019-2030)
6.3.3 Canada Mobile Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Mobile Games Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Mobile Games Consumption Value by Type (2019-2030)
7.2 Europe Mobile Games Consumption Value by Application (2019-2030)
7.3 Europe Mobile Games Market Size by Country
7.3.1 Europe Mobile Games Consumption Value by Country (2019-2030)
7.3.2 Germany Mobile Games Market Size and Forecast (2019-2030)
7.3.3 France Mobile Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Mobile Games Market Size and Forecast (2019-2030)
7.3.5 Russia Mobile Games Market Size and Forecast (2019-2030)
7.3.6 Italy Mobile Games Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Mobile Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Mobile Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Mobile Games Market Size by Region
8.3.1 Asia-Pacific Mobile Games Consumption Value by Region (2019-2030)
8.3.2 China Mobile Games Market Size and Forecast (2019-2030)
8.3.3 Japan Mobile Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Mobile Games Market Size and Forecast (2019-2030)
8.3.5 India Mobile Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Mobile Games Market Size and Forecast (2019-2030)
8.3.7 Australia Mobile Games Market Size and Forecast (2019-2030)

9 South America
9.1 South America Mobile Games Consumption Value by Type (2019-2030)
9.2 South America Mobile Games Consumption Value by Application (2019-2030)
9.3 South America Mobile Games Market Size by Country
9.3.1 South America Mobile Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Mobile Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Mobile Games Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Mobile Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Mobile Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Mobile Games Market Size by Country
10.3.1 Middle East & Africa Mobile Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Mobile Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Mobile Games Market Size and Forecast (2019-2030)
10.3.4 UAE Mobile Games Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Mobile Games Market Drivers
11.2 Mobile Games Market Restraints
11.3 Mobile Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Mobile Games Industry Chain
12.2 Mobile Games Upstream Analysis
12.3 Mobile Games Midstream Analysis
12.4 Mobile Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Mobile Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Mobile Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Mobile Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Mobile Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Supercell Company Information, Head Office, and Major Competitors
Table 6. Supercell Major Business
Table 7. Supercell Mobile Games Product and Solutions
Table 8. Supercell Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Supercell Recent Developments and Future Plans
Table 10. Niantic Company Information, Head Office, and Major Competitors
Table 11. Niantic Major Business
Table 12. Niantic Mobile Games Product and Solutions
Table 13. Niantic Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Niantic Recent Developments and Future Plans
Table 15. Machine Zone Company Information, Head Office, and Major Competitors
Table 16. Machine Zone Major Business
Table 17. Machine Zone Mobile Games Product and Solutions
Table 18. Machine Zone Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Machine Zone Recent Developments and Future Plans
Table 20. Big Fish Games Company Information, Head Office, and Major Competitors
Table 21. Big Fish Games Major Business
Table 22. Big Fish Games Mobile Games Product and Solutions
Table 23. Big Fish Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Big Fish Games Recent Developments and Future Plans
Table 25. Gameloft Company Information, Head Office, and Major Competitors
Table 26. Gameloft Major Business
Table 27. Gameloft Mobile Games Product and Solutions
Table 28. Gameloft Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Gameloft Recent Developments and Future Plans
Table 30. Tencent Games Company Information, Head Office, and Major Competitors
Table 31. Tencent Games Major Business
Table 32. Tencent Games Mobile Games Product and Solutions
Table 33. Tencent Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Tencent Games Recent Developments and Future Plans
Table 35. King Company Information, Head Office, and Major Competitors
Table 36. King Major Business
Table 37. King Mobile Games Product and Solutions
Table 38. King Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. King Recent Developments and Future Plans
Table 40. Fruit Ninja Company Information, Head Office, and Major Competitors
Table 41. Fruit Ninja Major Business
Table 42. Fruit Ninja Mobile Games Product and Solutions
Table 43. Fruit Ninja Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Fruit Ninja Recent Developments and Future Plans
Table 45. Imangi Studios Company Information, Head Office, and Major Competitors
Table 46. Imangi Studios Major Business
Table 47. Imangi Studios Mobile Games Product and Solutions
Table 48. Imangi Studios Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Imangi Studios Recent Developments and Future Plans
Table 50. Nintendo Company Information, Head Office, and Major Competitors
Table 51. Nintendo Major Business
Table 52. Nintendo Mobile Games Product and Solutions
Table 53. Nintendo Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. Nintendo Recent Developments and Future Plans
Table 55. EA Company Information, Head Office, and Major Competitors
Table 56. EA Major Business
Table 57. EA Mobile Games Product and Solutions
Table 58. EA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. EA Recent Developments and Future Plans
Table 60. Bandai Namco Company Information, Head Office, and Major Competitors
Table 61. Bandai Namco Major Business
Table 62. Bandai Namco Mobile Games Product and Solutions
Table 63. Bandai Namco Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. Bandai Namco Recent Developments and Future Plans
Table 65. Epic Games Company Information, Head Office, and Major Competitors
Table 66. Epic Games Major Business
Table 67. Epic Games Mobile Games Product and Solutions
Table 68. Epic Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 69. Epic Games Recent Developments and Future Plans
Table 70. Playrix Company Information, Head Office, and Major Competitors
Table 71. Playrix Major Business
Table 72. Playrix Mobile Games Product and Solutions
Table 73. Playrix Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 74. Playrix Recent Developments and Future Plans
Table 75. IGG Company Information, Head Office, and Major Competitors
Table 76. IGG Major Business
Table 77. IGG Mobile Games Product and Solutions
Table 78. IGG Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 79. IGG Recent Developments and Future Plans
Table 80. SEGA Company Information, Head Office, and Major Competitors
Table 81. SEGA Major Business
Table 82. SEGA Mobile Games Product and Solutions
Table 83. SEGA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 84. SEGA Recent Developments and Future Plans
Table 85. Mojang Company Information, Head Office, and Major Competitors
Table 86. Mojang Major Business
Table 87. Mojang Mobile Games Product and Solutions
Table 88. Mojang Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 89. Mojang Recent Developments and Future Plans
Table 90. Global Mobile Games Revenue (USD Million) by Players (2019-2024)
Table 91. Global Mobile Games Revenue Share by Players (2019-2024)
Table 92. Breakdown of Mobile Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 93. Market Position of Players in Mobile Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 94. Head Office of Key Mobile Games Players
Table 95. Mobile Games Market: Company Product Type Footprint
Table 96. Mobile Games Market: Company Product Application Footprint
Table 97. Mobile Games New Market Entrants and Barriers to Market Entry
Table 98. Mobile Games Mergers, Acquisition, Agreements, and Collaborations
Table 99. Global Mobile Games Consumption Value (USD Million) by Type (2019-2024)
Table 100. Global Mobile Games Consumption Value Share by Type (2019-2024)
Table 101. Global Mobile Games Consumption Value Forecast by Type (2025-2030)
Table 102. Global Mobile Games Consumption Value by Application (2019-2024)
Table 103. Global Mobile Games Consumption Value Forecast by Application (2025-2030)
Table 104. North America Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 105. North America Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 106. North America Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 107. North America Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 108. North America Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 109. North America Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 110. Europe Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 111. Europe Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 112. Europe Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 113. Europe Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 114. Europe Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 115. Europe Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 116. Asia-Pacific Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 117. Asia-Pacific Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 118. Asia-Pacific Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 119. Asia-Pacific Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 120. Asia-Pacific Mobile Games Consumption Value by Region (2019-2024) & (USD Million)
Table 121. Asia-Pacific Mobile Games Consumption Value by Region (2025-2030) & (USD Million)
Table 122. South America Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 123. South America Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 124. South America Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 125. South America Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 126. South America Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 127. South America Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 128. Middle East & Africa Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 129. Middle East & Africa Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 130. Middle East & Africa Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 131. Middle East & Africa Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 132. Middle East & Africa Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 133. Middle East & Africa Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 134. Mobile Games Raw Material
Table 135. Key Suppliers of Mobile Games Raw Materials
List of Figures
Figure 1. Mobile Games Picture
Figure 2. Global Mobile Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Mobile Games Consumption Value Market Share by Type in 2023
Figure 4. Single Player Games
Figure 5. MMO
Figure 6. Global Mobile Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 7. Mobile Games Consumption Value Market Share by Application in 2023
Figure 8. Children (< 13 Years Old) Picture
Figure 9. Teenagers (13 ~ 17 Years Old) Picture
Figure 10. Adult (≥18 Years Old) Picture
Figure 11. Global Mobile Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 12. Global Mobile Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 13. Global Market Mobile Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 14. Global Mobile Games Consumption Value Market Share by Region (2019-2030)
Figure 15. Global Mobile Games Consumption Value Market Share by Region in 2023
Figure 16. North America Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 17. Europe Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 18. Asia-Pacific Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 19. South America Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Middle East and Africa Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 21. Global Mobile Games Revenue Share by Players in 2023
Figure 22. Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 23. Global Top 3 Players Mobile Games Market Share in 2023
Figure 24. Global Top 6 Players Mobile Games Market Share in 2023
Figure 25. Global Mobile Games Consumption Value Share by Type (2019-2024)
Figure 26. Global Mobile Games Market Share Forecast by Type (2025-2030)
Figure 27. Global Mobile Games Consumption Value Share by Application (2019-2024)
Figure 28. Global Mobile Games Market Share Forecast by Application (2025-2030)
Figure 29. North America Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 30. North America Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 31. North America Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 32. United States Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 33. Canada Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 34. Mexico Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 35. Europe Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 36. Europe Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 37. Europe Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 38. Germany Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 39. France Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 40. United Kingdom Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 41. Russia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 42. Italy Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 43. Asia-Pacific Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 44. Asia-Pacific Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 45. Asia-Pacific Mobile Games Consumption Value Market Share by Region (2019-2030)
Figure 46. China Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 47. Japan Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 48. South Korea Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 49. India Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 50. Southeast Asia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 51. Australia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 52. South America Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 53. South America Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 54. South America Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 55. Brazil Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 56. Argentina Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 57. Middle East and Africa Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 58. Middle East and Africa Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 59. Middle East and Africa Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 60. Turkey Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 61. Saudi Arabia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 62. UAE Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 63. Mobile Games Market Drivers
Figure 64. Mobile Games Market Restraints
Figure 65. Mobile Games Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of Mobile Games in 2023
Figure 68. Manufacturing Process Analysis of Mobile Games
Figure 69. Mobile Games Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang
btl

Related Reports

shop_t

Purchase Options

jiaGou

Add To Cart

jiaGou

Buy Now

masterCard
visa
jcb
americanExpress
shop_b
Global Mobile Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Mobile Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Page: 129

Published Date: 02 Jan 2024

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

According to our (Global Info Research) latest study, the global Mobile Games market size was valued at USD 40380 million in 2023 and is forecast to a readjusted size of USD 47080 million by 2030 with a CAGR of 2.2% during review period.

A mobile game is a video game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator. 
The Global Info Research report includes an overview of the development of the Mobile Games industry chain, the market status of Children (< 13 Years Old) (Single Player Games, MMO), Teenagers (13 ~ 17 Years Old) (Single Player Games, MMO), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Mobile Games.

Regionally, the report analyzes the Mobile Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Mobile Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Mobile Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Mobile Games industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Single Player Games, MMO).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Mobile Games market.

Regional Analysis: The report involves examining the Mobile Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Mobile Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Mobile Games:
Company Analysis: Report covers individual Mobile Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Mobile Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Children (< 13 Years Old), Teenagers (13 ~ 17 Years Old)).

Technology Analysis: Report covers specific technologies relevant to Mobile Games. It assesses the current state, advancements, and potential future developments in Mobile Games areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Mobile Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Mobile Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
Single Player Games
MMO

Market segment by Application
Children (< 13 Years Old)
Teenagers (13 ~ 17 Years Old)
Adult (≥18 Years Old)

Market segment by players, this report covers
Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Mobile Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Mobile Games, with revenue, gross margin and global market share of Mobile Games from 2019 to 2024.
Chapter 3, the Mobile Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Mobile Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Mobile Games.
Chapter 13, to describe Mobile Games research findings and conclusion.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Mobile Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Mobile Games by Type
1.3.1 Overview: Global Mobile Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Mobile Games Consumption Value Market Share by Type in 2023
1.3.3 Single Player Games
1.3.4 MMO
1.4 Global Mobile Games Market by Application
1.4.1 Overview: Global Mobile Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Children (< 13 Years Old)
1.4.3 Teenagers (13 ~ 17 Years Old)
1.4.4 Adult (≥18 Years Old)
1.5 Global Mobile Games Market Size & Forecast
1.6 Global Mobile Games Market Size and Forecast by Region
1.6.1 Global Mobile Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Mobile Games Market Size by Region, (2019-2030)
1.6.3 North America Mobile Games Market Size and Prospect (2019-2030)
1.6.4 Europe Mobile Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Mobile Games Market Size and Prospect (2019-2030)
1.6.6 South America Mobile Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Mobile Games Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Supercell
2.1.1 Supercell Details
2.1.2 Supercell Major Business
2.1.3 Supercell Mobile Games Product and Solutions
2.1.4 Supercell Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Supercell Recent Developments and Future Plans
2.2 Niantic
2.2.1 Niantic Details
2.2.2 Niantic Major Business
2.2.3 Niantic Mobile Games Product and Solutions
2.2.4 Niantic Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Niantic Recent Developments and Future Plans
2.3 Machine Zone
2.3.1 Machine Zone Details
2.3.2 Machine Zone Major Business
2.3.3 Machine Zone Mobile Games Product and Solutions
2.3.4 Machine Zone Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Machine Zone Recent Developments and Future Plans
2.4 Big Fish Games
2.4.1 Big Fish Games Details
2.4.2 Big Fish Games Major Business
2.4.3 Big Fish Games Mobile Games Product and Solutions
2.4.4 Big Fish Games Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Big Fish Games Recent Developments and Future Plans
2.5 Gameloft
2.5.1 Gameloft Details
2.5.2 Gameloft Major Business
2.5.3 Gameloft Mobile Games Product and Solutions
2.5.4 Gameloft Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Gameloft Recent Developments and Future Plans
2.6 Tencent Games
2.6.1 Tencent Games Details
2.6.2 Tencent Games Major Business
2.6.3 Tencent Games Mobile Games Product and Solutions
2.6.4 Tencent Games Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Tencent Games Recent Developments and Future Plans
2.7 King
2.7.1 King Details
2.7.2 King Major Business
2.7.3 King Mobile Games Product and Solutions
2.7.4 King Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 King Recent Developments and Future Plans
2.8 Fruit Ninja
2.8.1 Fruit Ninja Details
2.8.2 Fruit Ninja Major Business
2.8.3 Fruit Ninja Mobile Games Product and Solutions
2.8.4 Fruit Ninja Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Fruit Ninja Recent Developments and Future Plans
2.9 Imangi Studios
2.9.1 Imangi Studios Details
2.9.2 Imangi Studios Major Business
2.9.3 Imangi Studios Mobile Games Product and Solutions
2.9.4 Imangi Studios Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Imangi Studios Recent Developments and Future Plans
2.10 Nintendo
2.10.1 Nintendo Details
2.10.2 Nintendo Major Business
2.10.3 Nintendo Mobile Games Product and Solutions
2.10.4 Nintendo Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Nintendo Recent Developments and Future Plans
2.11 EA
2.11.1 EA Details
2.11.2 EA Major Business
2.11.3 EA Mobile Games Product and Solutions
2.11.4 EA Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 EA Recent Developments and Future Plans
2.12 Bandai Namco
2.12.1 Bandai Namco Details
2.12.2 Bandai Namco Major Business
2.12.3 Bandai Namco Mobile Games Product and Solutions
2.12.4 Bandai Namco Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Bandai Namco Recent Developments and Future Plans
2.13 Epic Games
2.13.1 Epic Games Details
2.13.2 Epic Games Major Business
2.13.3 Epic Games Mobile Games Product and Solutions
2.13.4 Epic Games Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Epic Games Recent Developments and Future Plans
2.14 Playrix
2.14.1 Playrix Details
2.14.2 Playrix Major Business
2.14.3 Playrix Mobile Games Product and Solutions
2.14.4 Playrix Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Playrix Recent Developments and Future Plans
2.15 IGG
2.15.1 IGG Details
2.15.2 IGG Major Business
2.15.3 IGG Mobile Games Product and Solutions
2.15.4 IGG Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 IGG Recent Developments and Future Plans
2.16 SEGA
2.16.1 SEGA Details
2.16.2 SEGA Major Business
2.16.3 SEGA Mobile Games Product and Solutions
2.16.4 SEGA Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 SEGA Recent Developments and Future Plans
2.17 Mojang
2.17.1 Mojang Details
2.17.2 Mojang Major Business
2.17.3 Mojang Mobile Games Product and Solutions
2.17.4 Mojang Mobile Games Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 Mojang Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Mobile Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Mobile Games by Company Revenue
3.2.2 Top 3 Mobile Games Players Market Share in 2023
3.2.3 Top 6 Mobile Games Players Market Share in 2023
3.3 Mobile Games Market: Overall Company Footprint Analysis
3.3.1 Mobile Games Market: Region Footprint
3.3.2 Mobile Games Market: Company Product Type Footprint
3.3.3 Mobile Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Mobile Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Mobile Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Mobile Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Mobile Games Market Forecast by Application (2025-2030)

6 North America
6.1 North America Mobile Games Consumption Value by Type (2019-2030)
6.2 North America Mobile Games Consumption Value by Application (2019-2030)
6.3 North America Mobile Games Market Size by Country
6.3.1 North America Mobile Games Consumption Value by Country (2019-2030)
6.3.2 United States Mobile Games Market Size and Forecast (2019-2030)
6.3.3 Canada Mobile Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Mobile Games Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Mobile Games Consumption Value by Type (2019-2030)
7.2 Europe Mobile Games Consumption Value by Application (2019-2030)
7.3 Europe Mobile Games Market Size by Country
7.3.1 Europe Mobile Games Consumption Value by Country (2019-2030)
7.3.2 Germany Mobile Games Market Size and Forecast (2019-2030)
7.3.3 France Mobile Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Mobile Games Market Size and Forecast (2019-2030)
7.3.5 Russia Mobile Games Market Size and Forecast (2019-2030)
7.3.6 Italy Mobile Games Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Mobile Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Mobile Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Mobile Games Market Size by Region
8.3.1 Asia-Pacific Mobile Games Consumption Value by Region (2019-2030)
8.3.2 China Mobile Games Market Size and Forecast (2019-2030)
8.3.3 Japan Mobile Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Mobile Games Market Size and Forecast (2019-2030)
8.3.5 India Mobile Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Mobile Games Market Size and Forecast (2019-2030)
8.3.7 Australia Mobile Games Market Size and Forecast (2019-2030)

9 South America
9.1 South America Mobile Games Consumption Value by Type (2019-2030)
9.2 South America Mobile Games Consumption Value by Application (2019-2030)
9.3 South America Mobile Games Market Size by Country
9.3.1 South America Mobile Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Mobile Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Mobile Games Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Mobile Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Mobile Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Mobile Games Market Size by Country
10.3.1 Middle East & Africa Mobile Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Mobile Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Mobile Games Market Size and Forecast (2019-2030)
10.3.4 UAE Mobile Games Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Mobile Games Market Drivers
11.2 Mobile Games Market Restraints
11.3 Mobile Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Mobile Games Industry Chain
12.2 Mobile Games Upstream Analysis
12.3 Mobile Games Midstream Analysis
12.4 Mobile Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Mobile Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Mobile Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Mobile Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Mobile Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Supercell Company Information, Head Office, and Major Competitors
Table 6. Supercell Major Business
Table 7. Supercell Mobile Games Product and Solutions
Table 8. Supercell Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Supercell Recent Developments and Future Plans
Table 10. Niantic Company Information, Head Office, and Major Competitors
Table 11. Niantic Major Business
Table 12. Niantic Mobile Games Product and Solutions
Table 13. Niantic Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Niantic Recent Developments and Future Plans
Table 15. Machine Zone Company Information, Head Office, and Major Competitors
Table 16. Machine Zone Major Business
Table 17. Machine Zone Mobile Games Product and Solutions
Table 18. Machine Zone Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Machine Zone Recent Developments and Future Plans
Table 20. Big Fish Games Company Information, Head Office, and Major Competitors
Table 21. Big Fish Games Major Business
Table 22. Big Fish Games Mobile Games Product and Solutions
Table 23. Big Fish Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Big Fish Games Recent Developments and Future Plans
Table 25. Gameloft Company Information, Head Office, and Major Competitors
Table 26. Gameloft Major Business
Table 27. Gameloft Mobile Games Product and Solutions
Table 28. Gameloft Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Gameloft Recent Developments and Future Plans
Table 30. Tencent Games Company Information, Head Office, and Major Competitors
Table 31. Tencent Games Major Business
Table 32. Tencent Games Mobile Games Product and Solutions
Table 33. Tencent Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Tencent Games Recent Developments and Future Plans
Table 35. King Company Information, Head Office, and Major Competitors
Table 36. King Major Business
Table 37. King Mobile Games Product and Solutions
Table 38. King Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. King Recent Developments and Future Plans
Table 40. Fruit Ninja Company Information, Head Office, and Major Competitors
Table 41. Fruit Ninja Major Business
Table 42. Fruit Ninja Mobile Games Product and Solutions
Table 43. Fruit Ninja Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Fruit Ninja Recent Developments and Future Plans
Table 45. Imangi Studios Company Information, Head Office, and Major Competitors
Table 46. Imangi Studios Major Business
Table 47. Imangi Studios Mobile Games Product and Solutions
Table 48. Imangi Studios Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Imangi Studios Recent Developments and Future Plans
Table 50. Nintendo Company Information, Head Office, and Major Competitors
Table 51. Nintendo Major Business
Table 52. Nintendo Mobile Games Product and Solutions
Table 53. Nintendo Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. Nintendo Recent Developments and Future Plans
Table 55. EA Company Information, Head Office, and Major Competitors
Table 56. EA Major Business
Table 57. EA Mobile Games Product and Solutions
Table 58. EA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. EA Recent Developments and Future Plans
Table 60. Bandai Namco Company Information, Head Office, and Major Competitors
Table 61. Bandai Namco Major Business
Table 62. Bandai Namco Mobile Games Product and Solutions
Table 63. Bandai Namco Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. Bandai Namco Recent Developments and Future Plans
Table 65. Epic Games Company Information, Head Office, and Major Competitors
Table 66. Epic Games Major Business
Table 67. Epic Games Mobile Games Product and Solutions
Table 68. Epic Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 69. Epic Games Recent Developments and Future Plans
Table 70. Playrix Company Information, Head Office, and Major Competitors
Table 71. Playrix Major Business
Table 72. Playrix Mobile Games Product and Solutions
Table 73. Playrix Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 74. Playrix Recent Developments and Future Plans
Table 75. IGG Company Information, Head Office, and Major Competitors
Table 76. IGG Major Business
Table 77. IGG Mobile Games Product and Solutions
Table 78. IGG Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 79. IGG Recent Developments and Future Plans
Table 80. SEGA Company Information, Head Office, and Major Competitors
Table 81. SEGA Major Business
Table 82. SEGA Mobile Games Product and Solutions
Table 83. SEGA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 84. SEGA Recent Developments and Future Plans
Table 85. Mojang Company Information, Head Office, and Major Competitors
Table 86. Mojang Major Business
Table 87. Mojang Mobile Games Product and Solutions
Table 88. Mojang Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 89. Mojang Recent Developments and Future Plans
Table 90. Global Mobile Games Revenue (USD Million) by Players (2019-2024)
Table 91. Global Mobile Games Revenue Share by Players (2019-2024)
Table 92. Breakdown of Mobile Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 93. Market Position of Players in Mobile Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 94. Head Office of Key Mobile Games Players
Table 95. Mobile Games Market: Company Product Type Footprint
Table 96. Mobile Games Market: Company Product Application Footprint
Table 97. Mobile Games New Market Entrants and Barriers to Market Entry
Table 98. Mobile Games Mergers, Acquisition, Agreements, and Collaborations
Table 99. Global Mobile Games Consumption Value (USD Million) by Type (2019-2024)
Table 100. Global Mobile Games Consumption Value Share by Type (2019-2024)
Table 101. Global Mobile Games Consumption Value Forecast by Type (2025-2030)
Table 102. Global Mobile Games Consumption Value by Application (2019-2024)
Table 103. Global Mobile Games Consumption Value Forecast by Application (2025-2030)
Table 104. North America Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 105. North America Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 106. North America Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 107. North America Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 108. North America Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 109. North America Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 110. Europe Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 111. Europe Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 112. Europe Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 113. Europe Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 114. Europe Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 115. Europe Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 116. Asia-Pacific Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 117. Asia-Pacific Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 118. Asia-Pacific Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 119. Asia-Pacific Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 120. Asia-Pacific Mobile Games Consumption Value by Region (2019-2024) & (USD Million)
Table 121. Asia-Pacific Mobile Games Consumption Value by Region (2025-2030) & (USD Million)
Table 122. South America Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 123. South America Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 124. South America Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 125. South America Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 126. South America Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 127. South America Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 128. Middle East & Africa Mobile Games Consumption Value by Type (2019-2024) & (USD Million)
Table 129. Middle East & Africa Mobile Games Consumption Value by Type (2025-2030) & (USD Million)
Table 130. Middle East & Africa Mobile Games Consumption Value by Application (2019-2024) & (USD Million)
Table 131. Middle East & Africa Mobile Games Consumption Value by Application (2025-2030) & (USD Million)
Table 132. Middle East & Africa Mobile Games Consumption Value by Country (2019-2024) & (USD Million)
Table 133. Middle East & Africa Mobile Games Consumption Value by Country (2025-2030) & (USD Million)
Table 134. Mobile Games Raw Material
Table 135. Key Suppliers of Mobile Games Raw Materials
List of Figures
Figure 1. Mobile Games Picture
Figure 2. Global Mobile Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Mobile Games Consumption Value Market Share by Type in 2023
Figure 4. Single Player Games
Figure 5. MMO
Figure 6. Global Mobile Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 7. Mobile Games Consumption Value Market Share by Application in 2023
Figure 8. Children (< 13 Years Old) Picture
Figure 9. Teenagers (13 ~ 17 Years Old) Picture
Figure 10. Adult (≥18 Years Old) Picture
Figure 11. Global Mobile Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 12. Global Mobile Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 13. Global Market Mobile Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 14. Global Mobile Games Consumption Value Market Share by Region (2019-2030)
Figure 15. Global Mobile Games Consumption Value Market Share by Region in 2023
Figure 16. North America Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 17. Europe Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 18. Asia-Pacific Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 19. South America Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Middle East and Africa Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 21. Global Mobile Games Revenue Share by Players in 2023
Figure 22. Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 23. Global Top 3 Players Mobile Games Market Share in 2023
Figure 24. Global Top 6 Players Mobile Games Market Share in 2023
Figure 25. Global Mobile Games Consumption Value Share by Type (2019-2024)
Figure 26. Global Mobile Games Market Share Forecast by Type (2025-2030)
Figure 27. Global Mobile Games Consumption Value Share by Application (2019-2024)
Figure 28. Global Mobile Games Market Share Forecast by Application (2025-2030)
Figure 29. North America Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 30. North America Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 31. North America Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 32. United States Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 33. Canada Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 34. Mexico Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 35. Europe Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 36. Europe Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 37. Europe Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 38. Germany Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 39. France Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 40. United Kingdom Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 41. Russia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 42. Italy Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 43. Asia-Pacific Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 44. Asia-Pacific Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 45. Asia-Pacific Mobile Games Consumption Value Market Share by Region (2019-2030)
Figure 46. China Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 47. Japan Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 48. South Korea Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 49. India Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 50. Southeast Asia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 51. Australia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 52. South America Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 53. South America Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 54. South America Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 55. Brazil Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 56. Argentina Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 57. Middle East and Africa Mobile Games Consumption Value Market Share by Type (2019-2030)
Figure 58. Middle East and Africa Mobile Games Consumption Value Market Share by Application (2019-2030)
Figure 59. Middle East and Africa Mobile Games Consumption Value Market Share by Country (2019-2030)
Figure 60. Turkey Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 61. Saudi Arabia Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 62. UAE Mobile Games Consumption Value (2019-2030) & (USD Million)
Figure 63. Mobile Games Market Drivers
Figure 64. Mobile Games Market Restraints
Figure 65. Mobile Games Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of Mobile Games in 2023
Figure 68. Manufacturing Process Analysis of Mobile Games
Figure 69. Mobile Games Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang
btl

Related Reports

jiaGou

Add To Cart

gouMai

Buy Now