Global Mobile Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Mobile Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 104

Published Date: 02 Jul 2021

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

The Mobile Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Mobile Games size is estimated to be USD 44080 million in 2026 from USD 40380 million in 2020, with a change XX% between 2020 and 2021. The global Mobile Games market size is expected to grow at a CAGR of 2.2% for the next five years.

Market segmentation
Mobile Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Single Player Games
MMO

Market segment by Application, can be divided into
Children (< 13 Years Old)
Teenagers (13 ~ 17 Years Old)
Adult (≥18 Years Old)

Market segment by players, this report covers
Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Mobile Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Mobile Games, with revenue, gross margin and global market share of Mobile Games from 2019 to 2021.
Chapter 3, the Mobile Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Mobile Games market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Mobile Games research findings and conclusion, appendix and data source.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Mobile Games
1.2 Classification of Mobile Games by Type
1.2.1 Overview: Global Mobile Games Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Mobile Games Revenue Market Share by Type in 2020
1.2.3 Single Player Games
1.2.4 MMO
1.3 Global Mobile Games Market by Application
1.3.1 Overview: Global Mobile Games Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Children (< 13 Years Old)
1.3.3 Teenagers (13 ~ 17 Years Old)
1.3.4 Adult (≥18 Years Old)
1.4 Global Mobile Games Market Size & Forecast
1.5 Global Mobile Games Market Size and Forecast by Region
1.5.1 Global Mobile Games Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Mobile Games Market Size by Region, (2016-2021)
1.5.3 North America Mobile Games Market Size and Prospect (2016-2026)
1.5.4 Europe Mobile Games Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Mobile Games Market Size and Prospect (2016-2026)
1.5.6 South America Mobile Games Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Mobile Games Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Mobile Games Market Drivers
1.6.2 Mobile Games Market Restraints
1.6.3 Mobile Games Trends Analysis

2 Company Profiles
2.1 Supercell
2.1.1 Supercell Details
2.1.2 Supercell Major Business
2.1.3 Supercell Mobile Games Product and Solutions
2.1.4 Supercell Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Supercell Recent Developments and Future Plans
2.2 Niantic
2.2.1 Niantic Details
2.2.2 Niantic Major Business
2.2.3 Niantic Mobile Games Product and Solutions
2.2.4 Niantic Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Niantic Recent Developments and Future Plans
2.3 Machine Zone
2.3.1 Machine Zone Details
2.3.2 Machine Zone Major Business
2.3.3 Machine Zone Mobile Games Product and Solutions
2.3.4 Machine Zone Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Machine Zone Recent Developments and Future Plans
2.4 Big Fish Games
2.4.1 Big Fish Games Details
2.4.2 Big Fish Games Major Business
2.4.3 Big Fish Games Mobile Games Product and Solutions
2.4.4 Big Fish Games Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Big Fish Games Recent Developments and Future Plans
2.5 Gameloft
2.5.1 Gameloft Details
2.5.2 Gameloft Major Business
2.5.3 Gameloft Mobile Games Product and Solutions
2.5.4 Gameloft Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Gameloft Recent Developments and Future Plans
2.6 Tencent Games
2.6.1 Tencent Games Details
2.6.2 Tencent Games Major Business
2.6.3 Tencent Games Mobile Games Product and Solutions
2.6.4 Tencent Games Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Tencent Games Recent Developments and Future Plans
2.7 King
2.7.1 King Details
2.7.2 King Major Business
2.7.3 King Mobile Games Product and Solutions
2.7.4 King Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 King Recent Developments and Future Plans
2.8 Fruit Ninja
2.8.1 Fruit Ninja Details
2.8.2 Fruit Ninja Major Business
2.8.3 Fruit Ninja Mobile Games Product and Solutions
2.8.4 Fruit Ninja Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Fruit Ninja Recent Developments and Future Plans
2.9 Imangi Studios
2.9.1 Imangi Studios Details
2.9.2 Imangi Studios Major Business
2.9.3 Imangi Studios Mobile Games Product and Solutions
2.9.4 Imangi Studios Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Imangi Studios Recent Developments and Future Plans
2.10 Nintendo
2.10.1 Nintendo Details
2.10.2 Nintendo Major Business
2.10.3 Nintendo Mobile Games Product and Solutions
2.10.4 Nintendo Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Nintendo Recent Developments and Future Plans
2.11 EA
2.11.1 EA Details
2.11.2 EA Major Business
2.11.3 EA Mobile Games Product and Solutions
2.11.4 EA Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 EA Recent Developments and Future Plans
2.12 Bandai Namco
2.12.1 Bandai Namco Details
2.12.2 Bandai Namco Major Business
2.12.3 Bandai Namco Mobile Games Product and Solutions
2.12.4 Bandai Namco Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Bandai Namco Recent Developments and Future Plans
2.13 Epic Games
2.13.1 Epic Games Details
2.13.2 Epic Games Major Business
2.13.3 Epic Games Mobile Games Product and Solutions
2.13.4 Epic Games Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Epic Games Recent Developments and Future Plans
2.14 Playrix
2.14.1 Playrix Details
2.14.2 Playrix Major Business
2.14.3 Playrix Mobile Games Product and Solutions
2.14.4 Playrix Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Playrix Recent Developments and Future Plans
2.15 IGG
2.15.1 IGG Details
2.15.2 IGG Major Business
2.15.3 IGG Mobile Games Product and Solutions
2.15.4 IGG Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 IGG Recent Developments and Future Plans
2.16 SEGA
2.16.1 SEGA Details
2.16.2 SEGA Major Business
2.16.3 SEGA Mobile Games Product and Solutions
2.16.4 SEGA Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 SEGA Recent Developments and Future Plans
2.17 Mojang
2.17.1 Mojang Details
2.17.2 Mojang Major Business
2.17.3 Mojang Mobile Games Product and Solutions
2.17.4 Mojang Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Mojang Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Mobile Games Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Mobile Games Players Market Share
3.2.2 Top 10 Mobile Games Players Market Share
3.2.3 Market Competition Trend
3.3 Mobile Games Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Mobile Games Revenue and Market Share by Type (2016-2021)
4.2 Global Mobile Games Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Mobile Games Revenue Market Share by Application (2016-2021)
5.2 Mobile Games Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Mobile Games Revenue by Type (2016-2026)
6.2 North America Mobile Games Revenue by Application (2016-2026)
6.3 North America Mobile Games Market Size by Country
6.3.1 North America Mobile Games Revenue by Country (2016-2026)
6.3.2 United States Mobile Games Market Size and Forecast (2016-2026)
6.3.3 Canada Mobile Games Market Size and Forecast (2016-2026)
6.3.4 Mexico Mobile Games Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Mobile Games Revenue by Type (2016-2026)
7.2 Europe Mobile Games Revenue by Application (2016-2026)
7.3 Europe Mobile Games Market Size by Country
7.3.1 Europe Mobile Games Revenue by Country (2016-2026)
7.3.2 Germany Mobile Games Market Size and Forecast (2016-2026)
7.3.3 France Mobile Games Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Mobile Games Market Size and Forecast (2016-2026)
7.3.5 Russia Mobile Games Market Size and Forecast (2016-2026)
7.3.6 Italy Mobile Games Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Mobile Games Revenue by Type (2016-2026)
8.2 Asia-Pacific Mobile Games Revenue by Application (2016-2026)
8.3 Asia-Pacific Mobile Games Market Size by Region
8.3.1 Asia-Pacific Mobile Games Revenue by Region (2016-2026)
8.3.2 China Mobile Games Market Size and Forecast (2016-2026)
8.3.3 Japan Mobile Games Market Size and Forecast (2016-2026)
8.3.4 South Korea Mobile Games Market Size and Forecast (2016-2026)
8.3.5 India Mobile Games Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Mobile Games Market Size and Forecast (2016-2026)
8.3.7 Australia Mobile Games Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Mobile Games Revenue by Type (2016-2026)
9.2 South America Mobile Games Revenue by Application (2016-2026)
9.3 South America Mobile Games Market Size by Country
9.3.1 South America Mobile Games Revenue by Country (2016-2026)
9.3.2 Brazil Mobile Games Market Size and Forecast (2016-2026)
9.3.3 Argentina Mobile Games Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Mobile Games Revenue by Type (2016-2026)
10.2 Middle East & Africa Mobile Games Revenue by Application (2016-2026)
10.3 Middle East & Africa Mobile Games Market Size by Country
10.3.1 Middle East & Africa Mobile Games Revenue by Country (2016-2026)
10.3.2 Turkey Mobile Games Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Mobile Games Market Size and Forecast (2016-2026)
10.3.4 UAE Mobile Games Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Mobile Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Mobile Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Mobile Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Mobile Games Revenue (USD Million) by Region (2016-2021)
Table 5. Global Mobile Games Revenue Market Share by Region (2021-2026)
Table 6. Supercell Corporate Information, Head Office, and Major Competitors
Table 7. Supercell Major Business
Table 8. Supercell Mobile Games Product and Solutions
Table 9. Supercell Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Niantic Corporate Information, Head Office, and Major Competitors
Table 11. Niantic Major Business
Table 12. Niantic Mobile Games Product and Solutions
Table 13. Niantic Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Machine Zone Corporate Information, Head Office, and Major Competitors
Table 15. Machine Zone Major Business
Table 16. Machine Zone Mobile Games Product and Solutions
Table 17. Machine Zone Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Big Fish Games Corporate Information, Head Office, and Major Competitors
Table 19. Big Fish Games Major Business
Table 20. Big Fish Games Mobile Games Product and Solutions
Table 21. Big Fish Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Gameloft Corporate Information, Head Office, and Major Competitors
Table 23. Gameloft Major Business
Table 24. Gameloft Mobile Games Product and Solutions
Table 25. Gameloft Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Tencent Games Corporate Information, Head Office, and Major Competitors
Table 27. Tencent Games Major Business
Table 28. Tencent Games Mobile Games Product and Solutions
Table 29. Tencent Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. King Corporate Information, Head Office, and Major Competitors
Table 31. King Major Business
Table 32. King Mobile Games Product and Solutions
Table 33. King Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Fruit Ninja Corporate Information, Head Office, and Major Competitors
Table 35. Fruit Ninja Major Business
Table 36. Fruit Ninja Mobile Games Product and Solutions
Table 37. Fruit Ninja Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Imangi Studios Corporate Information, Head Office, and Major Competitors
Table 39. Imangi Studios Major Business
Table 40. Imangi Studios Mobile Games Product and Solutions
Table 41. Imangi Studios Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Nintendo Corporate Information, Head Office, and Major Competitors
Table 43. Nintendo Major Business
Table 44. Nintendo Mobile Games Product and Solutions
Table 45. Nintendo Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. EA Corporate Information, Head Office, and Major Competitors
Table 47. EA Major Business
Table 48. EA Mobile Games Product and Solutions
Table 49. EA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Bandai Namco Corporate Information, Head Office, and Major Competitors
Table 51. Bandai Namco Major Business
Table 52. Bandai Namco Mobile Games Product and Solutions
Table 53. Bandai Namco Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Epic Games Corporate Information, Head Office, and Major Competitors
Table 55. Epic Games Major Business
Table 56. Epic Games Mobile Games Product and Solutions
Table 57. Epic Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Playrix Corporate Information, Head Office, and Major Competitors
Table 59. Playrix Major Business
Table 60. Playrix Mobile Games Product and Solutions
Table 61. Playrix Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. IGG Corporate Information, Head Office, and Major Competitors
Table 63. IGG Major Business
Table 64. IGG Mobile Games Product and Solutions
Table 65. IGG Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. SEGA Corporate Information, Head Office, and Major Competitors
Table 67. SEGA Major Business
Table 68. SEGA Mobile Games Product and Solutions
Table 69. SEGA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Mojang Corporate Information, Head Office, and Major Competitors
Table 71. Mojang Major Business
Table 72. Mojang Mobile Games Product and Solutions
Table 73. Mojang Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. Global Mobile Games Revenue (USD Million) by Players (2019-2021)
Table 75. Global Mobile Games Revenue Share by Players (2019-2021)
Table 76. Breakdown of Mobile Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 77. Mobile Games Players Head Office, Products and Services Provided
Table 78. Mobile Games Mergers & Acquisitions in the Past Five Years
Table 79. Mobile Games New Entrants and Expansion Plans
Table 80. Global Mobile Games Revenue (USD Million) by Type (2016-2021)
Table 81. Global Mobile Games Revenue Share by Type (2016-2021)
Table 82. Global Mobile Games Revenue Forecast by Type (2021-2026)
Table 83. Global Mobile Games Revenue by Application (2016-2021)
Table 84. Global Mobile Games Revenue Forecast by Application (2021-2026)
Table 85. North America Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 86. North America Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 87. North America Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 88. North America Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 89. North America Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 90. North America Mobile Games Revenue by Country (2021-2026) & (USD Million)
Table 91. Europe Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 92. Europe Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 93. Europe Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 94. Europe Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 95. Europe Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 96. Europe Mobile Games Revenue by Country (2021-2026) & (USD Million)
Table 97. Asia-Pacific Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 98. Asia-Pacific Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 99. Asia-Pacific Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 100. Asia-Pacific Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 101. Asia-Pacific Mobile Games Revenue by Region (2016-2021) & (USD Million)
Table 102. Asia-Pacific Mobile Games Revenue by Region (2021-2026) & (USD Million)
Table 103. South America Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 104. South America Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 105. South America Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 106. South America Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 107. South America Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 108. South America Mobile Games Revenue by Country (2021-2026) & (USD Million)
Table 109. Middle East & Africa Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 110. Middle East & Africa Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 111. Middle East & Africa Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 112. Middle East & Africa Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 113. Middle East & Africa Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 114. Middle East & Africa Mobile Games Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Mobile Games Picture
Figure 2. Global Mobile Games Revenue Market Share by Type in 2020
Figure 3. Single Player Games
Figure 4. MMO
Figure 5. Mobile Games Revenue Market Share by Application in 2020
Figure 6. Children (< 13 Years Old) Picture
Figure 7. Teenagers (13 ~ 17 Years Old) Picture
Figure 8. Adult (≥18 Years Old) Picture
Figure 9. Global Mobile Games Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global Mobile Games Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global Mobile Games Revenue Market Share by Region (2016-2026)
Figure 12. Global Mobile Games Revenue Market Share by Region in 2020
Figure 13. North America Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Mobile Games Market Drivers
Figure 19. Mobile Games Market Restraints
Figure 20. Mobile Games Market Trends
Figure 21. Supercell Recent Developments and Future Plans
Figure 22. Niantic Recent Developments and Future Plans
Figure 23. Machine Zone Recent Developments and Future Plans
Figure 24. Big Fish Games Recent Developments and Future Plans
Figure 25. Gameloft Recent Developments and Future Plans
Figure 26. Tencent Games Recent Developments and Future Plans
Figure 27. King Recent Developments and Future Plans
Figure 28. Fruit Ninja Recent Developments and Future Plans
Figure 29. Imangi Studios Recent Developments and Future Plans
Figure 30. Nintendo Recent Developments and Future Plans
Figure 31. EA Recent Developments and Future Plans
Figure 32. Bandai Namco Recent Developments and Future Plans
Figure 33. Epic Games Recent Developments and Future Plans
Figure 34. Playrix Recent Developments and Future Plans
Figure 35. IGG Recent Developments and Future Plans
Figure 36. SEGA Recent Developments and Future Plans
Figure 37. Mojang Recent Developments and Future Plans
Figure 38. Global Mobile Games Revenue Share by Players in 2020
Figure 39. Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 40. Global Top 3 Players Mobile Games Revenue Market Share in 2020
Figure 41. Global Top 10 Players Mobile Games Revenue Market Share in 2020
Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 43. Global Mobile Games Revenue Share by Type in 2020
Figure 44. Global Mobile Games Market Share Forecast by Type (2021-2026)
Figure 45. Global Mobile Games Revenue Share by Application in 2020
Figure 46. Global Mobile Games Market Share Forecast by Application (2021-2026)
Figure 47. North America Mobile Games Sales Market Share by Type (2016-2026)
Figure 48. North America Mobile Games Sales Market Share by Application (2016-2026)
Figure 49. North America Mobile Games Revenue Market Share by Country (2016-2026)
Figure 50. United States Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Canada Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Mexico Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Europe Mobile Games Sales Market Share by Type (2016-2026)
Figure 54. Europe Mobile Games Sales Market Share by Application (2016-2026)
Figure 55. Europe Mobile Games Revenue Market Share by Country (2016-2026)
Figure 56. Germany Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. France Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. United Kingdom Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Russia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Italy Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Asia-Pacific Mobile Games Sales Market Share by Type (2016-2026)
Figure 62. Asia-Pacific Mobile Games Sales Market Share by Application (2016-2026)
Figure 63. Asia-Pacific Mobile Games Revenue Market Share by Region (2016-2026)
Figure 64. China Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. Japan Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. South Korea Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. India Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Southeast Asia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Australia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. South America Mobile Games Sales Market Share by Type (2016-2026)
Figure 71. South America Mobile Games Sales Market Share by Application (2016-2026)
Figure 72. South America Mobile Games Revenue Market Share by Country (2016-2026)
Figure 73. Brazil Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Argentina Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Middle East and Africa Mobile Games Sales Market Share by Type (2016-2026)
Figure 76. Middle East and Africa Mobile Games Sales Market Share by Application (2016-2026)
Figure 77. Middle East and Africa Mobile Games Revenue Market Share by Country (2016-2026)
Figure 78. Turkey Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Saudi Arabia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. UAE Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. Methodology
Figure 82. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang
shop_t

Purchase Options

jiaGou

Add To Cart

jiaGou

Buy Now

masterCard
visa
jcb
americanExpress
shop_b
Global Mobile Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Global Mobile Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Page: 104

Published Date: 02 Jul 2021

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

The Mobile Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Mobile Games size is estimated to be USD 44080 million in 2026 from USD 40380 million in 2020, with a change XX% between 2020 and 2021. The global Mobile Games market size is expected to grow at a CAGR of 2.2% for the next five years.

Market segmentation
Mobile Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Single Player Games
MMO

Market segment by Application, can be divided into
Children (< 13 Years Old)
Teenagers (13 ~ 17 Years Old)
Adult (≥18 Years Old)

Market segment by players, this report covers
Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Mobile Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Mobile Games, with revenue, gross margin and global market share of Mobile Games from 2019 to 2021.
Chapter 3, the Mobile Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Mobile Games market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Mobile Games research findings and conclusion, appendix and data source.
btl

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Mobile Games
1.2 Classification of Mobile Games by Type
1.2.1 Overview: Global Mobile Games Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Mobile Games Revenue Market Share by Type in 2020
1.2.3 Single Player Games
1.2.4 MMO
1.3 Global Mobile Games Market by Application
1.3.1 Overview: Global Mobile Games Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Children (< 13 Years Old)
1.3.3 Teenagers (13 ~ 17 Years Old)
1.3.4 Adult (≥18 Years Old)
1.4 Global Mobile Games Market Size & Forecast
1.5 Global Mobile Games Market Size and Forecast by Region
1.5.1 Global Mobile Games Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Mobile Games Market Size by Region, (2016-2021)
1.5.3 North America Mobile Games Market Size and Prospect (2016-2026)
1.5.4 Europe Mobile Games Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Mobile Games Market Size and Prospect (2016-2026)
1.5.6 South America Mobile Games Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Mobile Games Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Mobile Games Market Drivers
1.6.2 Mobile Games Market Restraints
1.6.3 Mobile Games Trends Analysis

2 Company Profiles
2.1 Supercell
2.1.1 Supercell Details
2.1.2 Supercell Major Business
2.1.3 Supercell Mobile Games Product and Solutions
2.1.4 Supercell Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Supercell Recent Developments and Future Plans
2.2 Niantic
2.2.1 Niantic Details
2.2.2 Niantic Major Business
2.2.3 Niantic Mobile Games Product and Solutions
2.2.4 Niantic Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Niantic Recent Developments and Future Plans
2.3 Machine Zone
2.3.1 Machine Zone Details
2.3.2 Machine Zone Major Business
2.3.3 Machine Zone Mobile Games Product and Solutions
2.3.4 Machine Zone Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Machine Zone Recent Developments and Future Plans
2.4 Big Fish Games
2.4.1 Big Fish Games Details
2.4.2 Big Fish Games Major Business
2.4.3 Big Fish Games Mobile Games Product and Solutions
2.4.4 Big Fish Games Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Big Fish Games Recent Developments and Future Plans
2.5 Gameloft
2.5.1 Gameloft Details
2.5.2 Gameloft Major Business
2.5.3 Gameloft Mobile Games Product and Solutions
2.5.4 Gameloft Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Gameloft Recent Developments and Future Plans
2.6 Tencent Games
2.6.1 Tencent Games Details
2.6.2 Tencent Games Major Business
2.6.3 Tencent Games Mobile Games Product and Solutions
2.6.4 Tencent Games Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Tencent Games Recent Developments and Future Plans
2.7 King
2.7.1 King Details
2.7.2 King Major Business
2.7.3 King Mobile Games Product and Solutions
2.7.4 King Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 King Recent Developments and Future Plans
2.8 Fruit Ninja
2.8.1 Fruit Ninja Details
2.8.2 Fruit Ninja Major Business
2.8.3 Fruit Ninja Mobile Games Product and Solutions
2.8.4 Fruit Ninja Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Fruit Ninja Recent Developments and Future Plans
2.9 Imangi Studios
2.9.1 Imangi Studios Details
2.9.2 Imangi Studios Major Business
2.9.3 Imangi Studios Mobile Games Product and Solutions
2.9.4 Imangi Studios Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Imangi Studios Recent Developments and Future Plans
2.10 Nintendo
2.10.1 Nintendo Details
2.10.2 Nintendo Major Business
2.10.3 Nintendo Mobile Games Product and Solutions
2.10.4 Nintendo Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Nintendo Recent Developments and Future Plans
2.11 EA
2.11.1 EA Details
2.11.2 EA Major Business
2.11.3 EA Mobile Games Product and Solutions
2.11.4 EA Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 EA Recent Developments and Future Plans
2.12 Bandai Namco
2.12.1 Bandai Namco Details
2.12.2 Bandai Namco Major Business
2.12.3 Bandai Namco Mobile Games Product and Solutions
2.12.4 Bandai Namco Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Bandai Namco Recent Developments and Future Plans
2.13 Epic Games
2.13.1 Epic Games Details
2.13.2 Epic Games Major Business
2.13.3 Epic Games Mobile Games Product and Solutions
2.13.4 Epic Games Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Epic Games Recent Developments and Future Plans
2.14 Playrix
2.14.1 Playrix Details
2.14.2 Playrix Major Business
2.14.3 Playrix Mobile Games Product and Solutions
2.14.4 Playrix Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Playrix Recent Developments and Future Plans
2.15 IGG
2.15.1 IGG Details
2.15.2 IGG Major Business
2.15.3 IGG Mobile Games Product and Solutions
2.15.4 IGG Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 IGG Recent Developments and Future Plans
2.16 SEGA
2.16.1 SEGA Details
2.16.2 SEGA Major Business
2.16.3 SEGA Mobile Games Product and Solutions
2.16.4 SEGA Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 SEGA Recent Developments and Future Plans
2.17 Mojang
2.17.1 Mojang Details
2.17.2 Mojang Major Business
2.17.3 Mojang Mobile Games Product and Solutions
2.17.4 Mojang Mobile Games Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Mojang Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Mobile Games Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Mobile Games Players Market Share
3.2.2 Top 10 Mobile Games Players Market Share
3.2.3 Market Competition Trend
3.3 Mobile Games Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Mobile Games Revenue and Market Share by Type (2016-2021)
4.2 Global Mobile Games Market Forecast by Type (2021-2026)

5 Market Size Segment by Application
5.1 Global Mobile Games Revenue Market Share by Application (2016-2021)
5.2 Mobile Games Market Forecast by Application (2021-2026)

6 North America by Country, by Type, and by Application
6.1 North America Mobile Games Revenue by Type (2016-2026)
6.2 North America Mobile Games Revenue by Application (2016-2026)
6.3 North America Mobile Games Market Size by Country
6.3.1 North America Mobile Games Revenue by Country (2016-2026)
6.3.2 United States Mobile Games Market Size and Forecast (2016-2026)
6.3.3 Canada Mobile Games Market Size and Forecast (2016-2026)
6.3.4 Mexico Mobile Games Market Size and Forecast (2016-2026)

7 Europe by Country, by Type, and by Application
7.1 Europe Mobile Games Revenue by Type (2016-2026)
7.2 Europe Mobile Games Revenue by Application (2016-2026)
7.3 Europe Mobile Games Market Size by Country
7.3.1 Europe Mobile Games Revenue by Country (2016-2026)
7.3.2 Germany Mobile Games Market Size and Forecast (2016-2026)
7.3.3 France Mobile Games Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Mobile Games Market Size and Forecast (2016-2026)
7.3.5 Russia Mobile Games Market Size and Forecast (2016-2026)
7.3.6 Italy Mobile Games Market Size and Forecast (2016-2026)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Mobile Games Revenue by Type (2016-2026)
8.2 Asia-Pacific Mobile Games Revenue by Application (2016-2026)
8.3 Asia-Pacific Mobile Games Market Size by Region
8.3.1 Asia-Pacific Mobile Games Revenue by Region (2016-2026)
8.3.2 China Mobile Games Market Size and Forecast (2016-2026)
8.3.3 Japan Mobile Games Market Size and Forecast (2016-2026)
8.3.4 South Korea Mobile Games Market Size and Forecast (2016-2026)
8.3.5 India Mobile Games Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Mobile Games Market Size and Forecast (2016-2026)
8.3.7 Australia Mobile Games Market Size and Forecast (2016-2026)

9 South America by Country, by Type, and by Application
9.1 South America Mobile Games Revenue by Type (2016-2026)
9.2 South America Mobile Games Revenue by Application (2016-2026)
9.3 South America Mobile Games Market Size by Country
9.3.1 South America Mobile Games Revenue by Country (2016-2026)
9.3.2 Brazil Mobile Games Market Size and Forecast (2016-2026)
9.3.3 Argentina Mobile Games Market Size and Forecast (2016-2026)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Mobile Games Revenue by Type (2016-2026)
10.2 Middle East & Africa Mobile Games Revenue by Application (2016-2026)
10.3 Middle East & Africa Mobile Games Market Size by Country
10.3.1 Middle East & Africa Mobile Games Revenue by Country (2016-2026)
10.3.2 Turkey Mobile Games Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Mobile Games Market Size and Forecast (2016-2026)
10.3.4 UAE Mobile Games Market Size and Forecast (2016-2026)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Mobile Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Mobile Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Mobile Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Mobile Games Revenue (USD Million) by Region (2016-2021)
Table 5. Global Mobile Games Revenue Market Share by Region (2021-2026)
Table 6. Supercell Corporate Information, Head Office, and Major Competitors
Table 7. Supercell Major Business
Table 8. Supercell Mobile Games Product and Solutions
Table 9. Supercell Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Niantic Corporate Information, Head Office, and Major Competitors
Table 11. Niantic Major Business
Table 12. Niantic Mobile Games Product and Solutions
Table 13. Niantic Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Machine Zone Corporate Information, Head Office, and Major Competitors
Table 15. Machine Zone Major Business
Table 16. Machine Zone Mobile Games Product and Solutions
Table 17. Machine Zone Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Big Fish Games Corporate Information, Head Office, and Major Competitors
Table 19. Big Fish Games Major Business
Table 20. Big Fish Games Mobile Games Product and Solutions
Table 21. Big Fish Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Gameloft Corporate Information, Head Office, and Major Competitors
Table 23. Gameloft Major Business
Table 24. Gameloft Mobile Games Product and Solutions
Table 25. Gameloft Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Tencent Games Corporate Information, Head Office, and Major Competitors
Table 27. Tencent Games Major Business
Table 28. Tencent Games Mobile Games Product and Solutions
Table 29. Tencent Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. King Corporate Information, Head Office, and Major Competitors
Table 31. King Major Business
Table 32. King Mobile Games Product and Solutions
Table 33. King Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Fruit Ninja Corporate Information, Head Office, and Major Competitors
Table 35. Fruit Ninja Major Business
Table 36. Fruit Ninja Mobile Games Product and Solutions
Table 37. Fruit Ninja Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Imangi Studios Corporate Information, Head Office, and Major Competitors
Table 39. Imangi Studios Major Business
Table 40. Imangi Studios Mobile Games Product and Solutions
Table 41. Imangi Studios Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Nintendo Corporate Information, Head Office, and Major Competitors
Table 43. Nintendo Major Business
Table 44. Nintendo Mobile Games Product and Solutions
Table 45. Nintendo Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. EA Corporate Information, Head Office, and Major Competitors
Table 47. EA Major Business
Table 48. EA Mobile Games Product and Solutions
Table 49. EA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Bandai Namco Corporate Information, Head Office, and Major Competitors
Table 51. Bandai Namco Major Business
Table 52. Bandai Namco Mobile Games Product and Solutions
Table 53. Bandai Namco Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Epic Games Corporate Information, Head Office, and Major Competitors
Table 55. Epic Games Major Business
Table 56. Epic Games Mobile Games Product and Solutions
Table 57. Epic Games Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Playrix Corporate Information, Head Office, and Major Competitors
Table 59. Playrix Major Business
Table 60. Playrix Mobile Games Product and Solutions
Table 61. Playrix Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. IGG Corporate Information, Head Office, and Major Competitors
Table 63. IGG Major Business
Table 64. IGG Mobile Games Product and Solutions
Table 65. IGG Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. SEGA Corporate Information, Head Office, and Major Competitors
Table 67. SEGA Major Business
Table 68. SEGA Mobile Games Product and Solutions
Table 69. SEGA Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Mojang Corporate Information, Head Office, and Major Competitors
Table 71. Mojang Major Business
Table 72. Mojang Mobile Games Product and Solutions
Table 73. Mojang Mobile Games Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. Global Mobile Games Revenue (USD Million) by Players (2019-2021)
Table 75. Global Mobile Games Revenue Share by Players (2019-2021)
Table 76. Breakdown of Mobile Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 77. Mobile Games Players Head Office, Products and Services Provided
Table 78. Mobile Games Mergers & Acquisitions in the Past Five Years
Table 79. Mobile Games New Entrants and Expansion Plans
Table 80. Global Mobile Games Revenue (USD Million) by Type (2016-2021)
Table 81. Global Mobile Games Revenue Share by Type (2016-2021)
Table 82. Global Mobile Games Revenue Forecast by Type (2021-2026)
Table 83. Global Mobile Games Revenue by Application (2016-2021)
Table 84. Global Mobile Games Revenue Forecast by Application (2021-2026)
Table 85. North America Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 86. North America Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 87. North America Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 88. North America Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 89. North America Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 90. North America Mobile Games Revenue by Country (2021-2026) & (USD Million)
Table 91. Europe Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 92. Europe Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 93. Europe Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 94. Europe Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 95. Europe Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 96. Europe Mobile Games Revenue by Country (2021-2026) & (USD Million)
Table 97. Asia-Pacific Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 98. Asia-Pacific Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 99. Asia-Pacific Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 100. Asia-Pacific Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 101. Asia-Pacific Mobile Games Revenue by Region (2016-2021) & (USD Million)
Table 102. Asia-Pacific Mobile Games Revenue by Region (2021-2026) & (USD Million)
Table 103. South America Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 104. South America Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 105. South America Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 106. South America Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 107. South America Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 108. South America Mobile Games Revenue by Country (2021-2026) & (USD Million)
Table 109. Middle East & Africa Mobile Games Revenue by Type (2016-2021) & (USD Million)
Table 110. Middle East & Africa Mobile Games Revenue by Type (2021-2026) & (USD Million)
Table 111. Middle East & Africa Mobile Games Revenue by Application (2016-2021) & (USD Million)
Table 112. Middle East & Africa Mobile Games Revenue by Application (2021-2026) & (USD Million)
Table 113. Middle East & Africa Mobile Games Revenue by Country (2016-2021) & (USD Million)
Table 114. Middle East & Africa Mobile Games Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Mobile Games Picture
Figure 2. Global Mobile Games Revenue Market Share by Type in 2020
Figure 3. Single Player Games
Figure 4. MMO
Figure 5. Mobile Games Revenue Market Share by Application in 2020
Figure 6. Children (< 13 Years Old) Picture
Figure 7. Teenagers (13 ~ 17 Years Old) Picture
Figure 8. Adult (≥18 Years Old) Picture
Figure 9. Global Mobile Games Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 10. Global Mobile Games Revenue and Forecast (2016-2026) & (USD Million)
Figure 11. Global Mobile Games Revenue Market Share by Region (2016-2026)
Figure 12. Global Mobile Games Revenue Market Share by Region in 2020
Figure 13. North America Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 14. Europe Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Asia-Pacific Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. South America Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. Middle East and Africa Mobile Games Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Mobile Games Market Drivers
Figure 19. Mobile Games Market Restraints
Figure 20. Mobile Games Market Trends
Figure 21. Supercell Recent Developments and Future Plans
Figure 22. Niantic Recent Developments and Future Plans
Figure 23. Machine Zone Recent Developments and Future Plans
Figure 24. Big Fish Games Recent Developments and Future Plans
Figure 25. Gameloft Recent Developments and Future Plans
Figure 26. Tencent Games Recent Developments and Future Plans
Figure 27. King Recent Developments and Future Plans
Figure 28. Fruit Ninja Recent Developments and Future Plans
Figure 29. Imangi Studios Recent Developments and Future Plans
Figure 30. Nintendo Recent Developments and Future Plans
Figure 31. EA Recent Developments and Future Plans
Figure 32. Bandai Namco Recent Developments and Future Plans
Figure 33. Epic Games Recent Developments and Future Plans
Figure 34. Playrix Recent Developments and Future Plans
Figure 35. IGG Recent Developments and Future Plans
Figure 36. SEGA Recent Developments and Future Plans
Figure 37. Mojang Recent Developments and Future Plans
Figure 38. Global Mobile Games Revenue Share by Players in 2020
Figure 39. Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 40. Global Top 3 Players Mobile Games Revenue Market Share in 2020
Figure 41. Global Top 10 Players Mobile Games Revenue Market Share in 2020
Figure 42. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 43. Global Mobile Games Revenue Share by Type in 2020
Figure 44. Global Mobile Games Market Share Forecast by Type (2021-2026)
Figure 45. Global Mobile Games Revenue Share by Application in 2020
Figure 46. Global Mobile Games Market Share Forecast by Application (2021-2026)
Figure 47. North America Mobile Games Sales Market Share by Type (2016-2026)
Figure 48. North America Mobile Games Sales Market Share by Application (2016-2026)
Figure 49. North America Mobile Games Revenue Market Share by Country (2016-2026)
Figure 50. United States Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Canada Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Mexico Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Europe Mobile Games Sales Market Share by Type (2016-2026)
Figure 54. Europe Mobile Games Sales Market Share by Application (2016-2026)
Figure 55. Europe Mobile Games Revenue Market Share by Country (2016-2026)
Figure 56. Germany Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. France Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. United Kingdom Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Russia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Italy Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Asia-Pacific Mobile Games Sales Market Share by Type (2016-2026)
Figure 62. Asia-Pacific Mobile Games Sales Market Share by Application (2016-2026)
Figure 63. Asia-Pacific Mobile Games Revenue Market Share by Region (2016-2026)
Figure 64. China Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. Japan Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. South Korea Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. India Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Southeast Asia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Australia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. South America Mobile Games Sales Market Share by Type (2016-2026)
Figure 71. South America Mobile Games Sales Market Share by Application (2016-2026)
Figure 72. South America Mobile Games Revenue Market Share by Country (2016-2026)
Figure 73. Brazil Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Argentina Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Middle East and Africa Mobile Games Sales Market Share by Type (2016-2026)
Figure 76. Middle East and Africa Mobile Games Sales Market Share by Application (2016-2026)
Figure 77. Middle East and Africa Mobile Games Revenue Market Share by Country (2016-2026)
Figure 78. Turkey Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 79. Saudi Arabia Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. UAE Mobile Games Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. Methodology
Figure 82. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Supercell
Niantic
Machine Zone
Big Fish Games
Gameloft
Tencent Games
King
Fruit Ninja
Imangi Studios
Nintendo
EA
Bandai Namco
Epic Games
Playrix
IGG
SEGA
Mojang
jiaGou

Add To Cart

gouMai

Buy Now