Global AR and VR Chips Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Global AR and VR Chips Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

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Published Date: 15 Jan 2024

Category: Electronics & Semiconductor

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global AR and VR Chips market size was valued at USD 1056.7 million in 2023 and is forecast to a readjusted size of USD 2544.8 million by 2030 with a CAGR of 13.4% during review period.

AR and VR chips are utilized in AR and VR devices. AR is known as a live, direct or indirect view of a physical, real-world environment. Utilizing this technology, aspects of natural environment are increased or enhanced and to improve one's current sense of reality, computer-generated sensory inputs, such as music, video, graphics, or GPS data, are used. On the other hand, VR simulates components of the real world using cuttingedge technology.

The global market for semiconductor was estimated at US$ 579 billion in the year 2022, is projected to US$ 790 billion by 2029, growing at a CAGR of 6% during the forecast period. Although some major categories are still double-digit year-over-year growth in 2022, led by Analog with 20.76%, Sensor with 16.31%, and Logic with 14.46% growth, Memory declined with 12.64% year over year. The microprocessor (MPU) and microcontroller (MCU) segments will experience stagnant growth due to weak shipments and investment in notebooks, computers, and standard desktops. In the current market scenario, the growing popularity of IoT-based electronics is stimulating the need for powerful processors and controllers. Hybrid MPUs and MCUs provide real-time embedded processing and control for the topmost IoT-based applications, resulting in significant market growth. The Analog IC segment is expected to grow gradually, while demand from the networking and communications industries is limited. Few of the emerging trends in the growing demand for Analog integrated circuits include signal conversion, automotive-specific Analog applications, and power management. They drive the growing demand for discrete power devices.

The Global Info Research report includes an overview of the development of the AR and VR Chips industry chain, the market status of HMD/Glasses (AR Chips, VR Chips), Automobile Head Up Display (AR Chips, VR Chips), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of AR and VR Chips.

Regionally, the report analyzes the AR and VR Chips markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global AR and VR Chips market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the AR and VR Chips market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the AR and VR Chips industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Units), revenue generated, and market share of different by Type (e.g., AR Chips, VR Chips).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the AR and VR Chips market.

Regional Analysis: The report involves examining the AR and VR Chips market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the AR and VR Chips market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to AR and VR Chips:
Company Analysis: Report covers individual AR and VR Chips manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards AR and VR Chips This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (HMD/Glasses, Automobile Head Up Display).

Technology Analysis: Report covers specific technologies relevant to AR and VR Chips. It assesses the current state, advancements, and potential future developments in AR and VR Chips areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the AR and VR Chips market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
AR and VR Chips market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.

Market segment by Type
AR Chips
VR Chips

Market segment by Application
HMD/Glasses
Automobile Head Up Display
Others

Major players covered
Qualcomm
MagicLeap
Apple
Allwinner Technology
Rock Chips
Advanced Micro Devices
Spectra7
NVIDIA Corporation
Huawei Technologies Co., Ltd.
Samsung Electronics Co., Ltd.
PHOTONIS
Mediatek Inc.

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe AR and VR Chips product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of AR and VR Chips, with price, sales, revenue and global market share of AR and VR Chips from 2019 to 2024.
Chapter 3, the AR and VR Chips competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the AR and VR Chips breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and AR and VR Chips market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of AR and VR Chips.
Chapter 14 and 15, to describe AR and VR Chips sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of AR and VR Chips
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global AR and VR Chips Consumption Value by Type: 2019 Versus 2023 Versus 2030
1.3.2 AR Chips
1.3.3 VR Chips
1.4 Market Analysis by Application
1.4.1 Overview: Global AR and VR Chips Consumption Value by Application: 2019 Versus 2023 Versus 2030
1.4.2 HMD/Glasses
1.4.3 Automobile Head Up Display
1.4.4 Others
1.5 Global AR and VR Chips Market Size & Forecast
1.5.1 Global AR and VR Chips Consumption Value (2019 & 2023 & 2030)
1.5.2 Global AR and VR Chips Sales Quantity (2019-2030)
1.5.3 Global AR and VR Chips Average Price (2019-2030)

2 Manufacturers Profiles
2.1 Qualcomm
2.1.1 Qualcomm Details
2.1.2 Qualcomm Major Business
2.1.3 Qualcomm AR and VR Chips Product and Services
2.1.4 Qualcomm AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Qualcomm Recent Developments/Updates
2.2 MagicLeap
2.2.1 MagicLeap Details
2.2.2 MagicLeap Major Business
2.2.3 MagicLeap AR and VR Chips Product and Services
2.2.4 MagicLeap AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 MagicLeap Recent Developments/Updates
2.3 Apple
2.3.1 Apple Details
2.3.2 Apple Major Business
2.3.3 Apple AR and VR Chips Product and Services
2.3.4 Apple AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Apple Recent Developments/Updates
2.4 Allwinner Technology
2.4.1 Allwinner Technology Details
2.4.2 Allwinner Technology Major Business
2.4.3 Allwinner Technology AR and VR Chips Product and Services
2.4.4 Allwinner Technology AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Allwinner Technology Recent Developments/Updates
2.5 Rock Chips
2.5.1 Rock Chips Details
2.5.2 Rock Chips Major Business
2.5.3 Rock Chips AR and VR Chips Product and Services
2.5.4 Rock Chips AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Rock Chips Recent Developments/Updates
2.6 Advanced Micro Devices
2.6.1 Advanced Micro Devices Details
2.6.2 Advanced Micro Devices Major Business
2.6.3 Advanced Micro Devices AR and VR Chips Product and Services
2.6.4 Advanced Micro Devices AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Advanced Micro Devices Recent Developments/Updates
2.7 Spectra7
2.7.1 Spectra7 Details
2.7.2 Spectra7 Major Business
2.7.3 Spectra7 AR and VR Chips Product and Services
2.7.4 Spectra7 AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Spectra7 Recent Developments/Updates
2.8 NVIDIA Corporation
2.8.1 NVIDIA Corporation Details
2.8.2 NVIDIA Corporation Major Business
2.8.3 NVIDIA Corporation AR and VR Chips Product and Services
2.8.4 NVIDIA Corporation AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 NVIDIA Corporation Recent Developments/Updates
2.9 Huawei Technologies Co., Ltd.
2.9.1 Huawei Technologies Co., Ltd. Details
2.9.2 Huawei Technologies Co., Ltd. Major Business
2.9.3 Huawei Technologies Co., Ltd. AR and VR Chips Product and Services
2.9.4 Huawei Technologies Co., Ltd. AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Huawei Technologies Co., Ltd. Recent Developments/Updates
2.10 Samsung Electronics Co., Ltd.
2.10.1 Samsung Electronics Co., Ltd. Details
2.10.2 Samsung Electronics Co., Ltd. Major Business
2.10.3 Samsung Electronics Co., Ltd. AR and VR Chips Product and Services
2.10.4 Samsung Electronics Co., Ltd. AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Samsung Electronics Co., Ltd. Recent Developments/Updates
2.11 PHOTONIS
2.11.1 PHOTONIS Details
2.11.2 PHOTONIS Major Business
2.11.3 PHOTONIS AR and VR Chips Product and Services
2.11.4 PHOTONIS AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 PHOTONIS Recent Developments/Updates
2.12 Mediatek Inc.
2.12.1 Mediatek Inc. Details
2.12.2 Mediatek Inc. Major Business
2.12.3 Mediatek Inc. AR and VR Chips Product and Services
2.12.4 Mediatek Inc. AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Mediatek Inc. Recent Developments/Updates

3 Competitive Environment: AR and VR Chips by Manufacturer
3.1 Global AR and VR Chips Sales Quantity by Manufacturer (2019-2024)
3.2 Global AR and VR Chips Revenue by Manufacturer (2019-2024)
3.3 Global AR and VR Chips Average Price by Manufacturer (2019-2024)
3.4 Market Share Analysis (2023)
3.4.1 Producer Shipments of AR and VR Chips by Manufacturer Revenue ($MM) and Market Share (%): 2023
3.4.2 Top 3 AR and VR Chips Manufacturer Market Share in 2023
3.4.2 Top 6 AR and VR Chips Manufacturer Market Share in 2023
3.5 AR and VR Chips Market: Overall Company Footprint Analysis
3.5.1 AR and VR Chips Market: Region Footprint
3.5.2 AR and VR Chips Market: Company Product Type Footprint
3.5.3 AR and VR Chips Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global AR and VR Chips Market Size by Region
4.1.1 Global AR and VR Chips Sales Quantity by Region (2019-2030)
4.1.2 Global AR and VR Chips Consumption Value by Region (2019-2030)
4.1.3 Global AR and VR Chips Average Price by Region (2019-2030)
4.2 North America AR and VR Chips Consumption Value (2019-2030)
4.3 Europe AR and VR Chips Consumption Value (2019-2030)
4.4 Asia-Pacific AR and VR Chips Consumption Value (2019-2030)
4.5 South America AR and VR Chips Consumption Value (2019-2030)
4.6 Middle East and Africa AR and VR Chips Consumption Value (2019-2030)

5 Market Segment by Type
5.1 Global AR and VR Chips Sales Quantity by Type (2019-2030)
5.2 Global AR and VR Chips Consumption Value by Type (2019-2030)
5.3 Global AR and VR Chips Average Price by Type (2019-2030)

6 Market Segment by Application
6.1 Global AR and VR Chips Sales Quantity by Application (2019-2030)
6.2 Global AR and VR Chips Consumption Value by Application (2019-2030)
6.3 Global AR and VR Chips Average Price by Application (2019-2030)

7 North America
7.1 North America AR and VR Chips Sales Quantity by Type (2019-2030)
7.2 North America AR and VR Chips Sales Quantity by Application (2019-2030)
7.3 North America AR and VR Chips Market Size by Country
7.3.1 North America AR and VR Chips Sales Quantity by Country (2019-2030)
7.3.2 North America AR and VR Chips Consumption Value by Country (2019-2030)
7.3.3 United States Market Size and Forecast (2019-2030)
7.3.4 Canada Market Size and Forecast (2019-2030)
7.3.5 Mexico Market Size and Forecast (2019-2030)

8 Europe
8.1 Europe AR and VR Chips Sales Quantity by Type (2019-2030)
8.2 Europe AR and VR Chips Sales Quantity by Application (2019-2030)
8.3 Europe AR and VR Chips Market Size by Country
8.3.1 Europe AR and VR Chips Sales Quantity by Country (2019-2030)
8.3.2 Europe AR and VR Chips Consumption Value by Country (2019-2030)
8.3.3 Germany Market Size and Forecast (2019-2030)
8.3.4 France Market Size and Forecast (2019-2030)
8.3.5 United Kingdom Market Size and Forecast (2019-2030)
8.3.6 Russia Market Size and Forecast (2019-2030)
8.3.7 Italy Market Size and Forecast (2019-2030)

9 Asia-Pacific
9.1 Asia-Pacific AR and VR Chips Sales Quantity by Type (2019-2030)
9.2 Asia-Pacific AR and VR Chips Sales Quantity by Application (2019-2030)
9.3 Asia-Pacific AR and VR Chips Market Size by Region
9.3.1 Asia-Pacific AR and VR Chips Sales Quantity by Region (2019-2030)
9.3.2 Asia-Pacific AR and VR Chips Consumption Value by Region (2019-2030)
9.3.3 China Market Size and Forecast (2019-2030)
9.3.4 Japan Market Size and Forecast (2019-2030)
9.3.5 Korea Market Size and Forecast (2019-2030)
9.3.6 India Market Size and Forecast (2019-2030)
9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
9.3.8 Australia Market Size and Forecast (2019-2030)

10 South America
10.1 South America AR and VR Chips Sales Quantity by Type (2019-2030)
10.2 South America AR and VR Chips Sales Quantity by Application (2019-2030)
10.3 South America AR and VR Chips Market Size by Country
10.3.1 South America AR and VR Chips Sales Quantity by Country (2019-2030)
10.3.2 South America AR and VR Chips Consumption Value by Country (2019-2030)
10.3.3 Brazil Market Size and Forecast (2019-2030)
10.3.4 Argentina Market Size and Forecast (2019-2030)

11 Middle East & Africa
11.1 Middle East & Africa AR and VR Chips Sales Quantity by Type (2019-2030)
11.2 Middle East & Africa AR and VR Chips Sales Quantity by Application (2019-2030)
11.3 Middle East & Africa AR and VR Chips Market Size by Country
11.3.1 Middle East & Africa AR and VR Chips Sales Quantity by Country (2019-2030)
11.3.2 Middle East & Africa AR and VR Chips Consumption Value by Country (2019-2030)
11.3.3 Turkey Market Size and Forecast (2019-2030)
11.3.4 Egypt Market Size and Forecast (2019-2030)
11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
11.3.6 South Africa Market Size and Forecast (2019-2030)

12 Market Dynamics
12.1 AR and VR Chips Market Drivers
12.2 AR and VR Chips Market Restraints
12.3 AR and VR Chips Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain
13.1 Raw Material of AR and VR Chips and Key Manufacturers
13.2 Manufacturing Costs Percentage of AR and VR Chips
13.3 AR and VR Chips Production Process
13.4 AR and VR Chips Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 AR and VR Chips Typical Distributors
14.3 AR and VR Chips Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global AR and VR Chips Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global AR and VR Chips Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Qualcomm Basic Information, Manufacturing Base and Competitors
Table 4. Qualcomm Major Business
Table 5. Qualcomm AR and VR Chips Product and Services
Table 6. Qualcomm AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 7. Qualcomm Recent Developments/Updates
Table 8. MagicLeap Basic Information, Manufacturing Base and Competitors
Table 9. MagicLeap Major Business
Table 10. MagicLeap AR and VR Chips Product and Services
Table 11. MagicLeap AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 12. MagicLeap Recent Developments/Updates
Table 13. Apple Basic Information, Manufacturing Base and Competitors
Table 14. Apple Major Business
Table 15. Apple AR and VR Chips Product and Services
Table 16. Apple AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 17. Apple Recent Developments/Updates
Table 18. Allwinner Technology Basic Information, Manufacturing Base and Competitors
Table 19. Allwinner Technology Major Business
Table 20. Allwinner Technology AR and VR Chips Product and Services
Table 21. Allwinner Technology AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 22. Allwinner Technology Recent Developments/Updates
Table 23. Rock Chips Basic Information, Manufacturing Base and Competitors
Table 24. Rock Chips Major Business
Table 25. Rock Chips AR and VR Chips Product and Services
Table 26. Rock Chips AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 27. Rock Chips Recent Developments/Updates
Table 28. Advanced Micro Devices Basic Information, Manufacturing Base and Competitors
Table 29. Advanced Micro Devices Major Business
Table 30. Advanced Micro Devices AR and VR Chips Product and Services
Table 31. Advanced Micro Devices AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 32. Advanced Micro Devices Recent Developments/Updates
Table 33. Spectra7 Basic Information, Manufacturing Base and Competitors
Table 34. Spectra7 Major Business
Table 35. Spectra7 AR and VR Chips Product and Services
Table 36. Spectra7 AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 37. Spectra7 Recent Developments/Updates
Table 38. NVIDIA Corporation Basic Information, Manufacturing Base and Competitors
Table 39. NVIDIA Corporation Major Business
Table 40. NVIDIA Corporation AR and VR Chips Product and Services
Table 41. NVIDIA Corporation AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 42. NVIDIA Corporation Recent Developments/Updates
Table 43. Huawei Technologies Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 44. Huawei Technologies Co., Ltd. Major Business
Table 45. Huawei Technologies Co., Ltd. AR and VR Chips Product and Services
Table 46. Huawei Technologies Co., Ltd. AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 47. Huawei Technologies Co., Ltd. Recent Developments/Updates
Table 48. Samsung Electronics Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 49. Samsung Electronics Co., Ltd. Major Business
Table 50. Samsung Electronics Co., Ltd. AR and VR Chips Product and Services
Table 51. Samsung Electronics Co., Ltd. AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 52. Samsung Electronics Co., Ltd. Recent Developments/Updates
Table 53. PHOTONIS Basic Information, Manufacturing Base and Competitors
Table 54. PHOTONIS Major Business
Table 55. PHOTONIS AR and VR Chips Product and Services
Table 56. PHOTONIS AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 57. PHOTONIS Recent Developments/Updates
Table 58. Mediatek Inc. Basic Information, Manufacturing Base and Competitors
Table 59. Mediatek Inc. Major Business
Table 60. Mediatek Inc. AR and VR Chips Product and Services
Table 61. Mediatek Inc. AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 62. Mediatek Inc. Recent Developments/Updates
Table 63. Global AR and VR Chips Sales Quantity by Manufacturer (2019-2024) & (K Units)
Table 64. Global AR and VR Chips Revenue by Manufacturer (2019-2024) & (USD Million)
Table 65. Global AR and VR Chips Average Price by Manufacturer (2019-2024) & (US$/Unit)
Table 66. Market Position of Manufacturers in AR and VR Chips, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2023
Table 67. Head Office and AR and VR Chips Production Site of Key Manufacturer
Table 68. AR and VR Chips Market: Company Product Type Footprint
Table 69. AR and VR Chips Market: Company Product Application Footprint
Table 70. AR and VR Chips New Market Entrants and Barriers to Market Entry
Table 71. AR and VR Chips Mergers, Acquisition, Agreements, and Collaborations
Table 72. Global AR and VR Chips Sales Quantity by Region (2019-2024) & (K Units)
Table 73. Global AR and VR Chips Sales Quantity by Region (2025-2030) & (K Units)
Table 74. Global AR and VR Chips Consumption Value by Region (2019-2024) & (USD Million)
Table 75. Global AR and VR Chips Consumption Value by Region (2025-2030) & (USD Million)
Table 76. Global AR and VR Chips Average Price by Region (2019-2024) & (US$/Unit)
Table 77. Global AR and VR Chips Average Price by Region (2025-2030) & (US$/Unit)
Table 78. Global AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 79. Global AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 80. Global AR and VR Chips Consumption Value by Type (2019-2024) & (USD Million)
Table 81. Global AR and VR Chips Consumption Value by Type (2025-2030) & (USD Million)
Table 82. Global AR and VR Chips Average Price by Type (2019-2024) & (US$/Unit)
Table 83. Global AR and VR Chips Average Price by Type (2025-2030) & (US$/Unit)
Table 84. Global AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 85. Global AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 86. Global AR and VR Chips Consumption Value by Application (2019-2024) & (USD Million)
Table 87. Global AR and VR Chips Consumption Value by Application (2025-2030) & (USD Million)
Table 88. Global AR and VR Chips Average Price by Application (2019-2024) & (US$/Unit)
Table 89. Global AR and VR Chips Average Price by Application (2025-2030) & (US$/Unit)
Table 90. North America AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 91. North America AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 92. North America AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 93. North America AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 94. North America AR and VR Chips Sales Quantity by Country (2019-2024) & (K Units)
Table 95. North America AR and VR Chips Sales Quantity by Country (2025-2030) & (K Units)
Table 96. North America AR and VR Chips Consumption Value by Country (2019-2024) & (USD Million)
Table 97. North America AR and VR Chips Consumption Value by Country (2025-2030) & (USD Million)
Table 98. Europe AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 99. Europe AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 100. Europe AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 101. Europe AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 102. Europe AR and VR Chips Sales Quantity by Country (2019-2024) & (K Units)
Table 103. Europe AR and VR Chips Sales Quantity by Country (2025-2030) & (K Units)
Table 104. Europe AR and VR Chips Consumption Value by Country (2019-2024) & (USD Million)
Table 105. Europe AR and VR Chips Consumption Value by Country (2025-2030) & (USD Million)
Table 106. Asia-Pacific AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 107. Asia-Pacific AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 108. Asia-Pacific AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 109. Asia-Pacific AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 110. Asia-Pacific AR and VR Chips Sales Quantity by Region (2019-2024) & (K Units)
Table 111. Asia-Pacific AR and VR Chips Sales Quantity by Region (2025-2030) & (K Units)
Table 112. Asia-Pacific AR and VR Chips Consumption Value by Region (2019-2024) & (USD Million)
Table 113. Asia-Pacific AR and VR Chips Consumption Value by Region (2025-2030) & (USD Million)
Table 114. South America AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 115. South America AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 116. South America AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 117. South America AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 118. South America AR and VR Chips Sales Quantity by Country (2019-2024) & (K Units)
Table 119. South America AR and VR Chips Sales Quantity by Country (2025-2030) & (K Units)
Table 120. South America AR and VR Chips Consumption Value by Country (2019-2024) & (USD Million)
Table 121. South America AR and VR Chips Consumption Value by Country (2025-2030) & (USD Million)
Table 122. Middle East & Africa AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 123. Middle East & Africa AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 124. Middle East & Africa AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 125. Middle East & Africa AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 126. Middle East & Africa AR and VR Chips Sales Quantity by Region (2019-2024) & (K Units)
Table 127. Middle East & Africa AR and VR Chips Sales Quantity by Region (2025-2030) & (K Units)
Table 128. Middle East & Africa AR and VR Chips Consumption Value by Region (2019-2024) & (USD Million)
Table 129. Middle East & Africa AR and VR Chips Consumption Value by Region (2025-2030) & (USD Million)
Table 130. AR and VR Chips Raw Material
Table 131. Key Manufacturers of AR and VR Chips Raw Materials
Table 132. AR and VR Chips Typical Distributors
Table 133. AR and VR Chips Typical Customers
List of Figures
Figure 1. AR and VR Chips Picture
Figure 2. Global AR and VR Chips Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global AR and VR Chips Consumption Value Market Share by Type in 2023
Figure 4. AR Chips Examples
Figure 5. VR Chips Examples
Figure 6. Global AR and VR Chips Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 7. Global AR and VR Chips Consumption Value Market Share by Application in 2023
Figure 8. HMD/Glasses Examples
Figure 9. Automobile Head Up Display Examples
Figure 10. Others Examples
Figure 11. Global AR and VR Chips Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 12. Global AR and VR Chips Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 13. Global AR and VR Chips Sales Quantity (2019-2030) & (K Units)
Figure 14. Global AR and VR Chips Average Price (2019-2030) & (US$/Unit)
Figure 15. Global AR and VR Chips Sales Quantity Market Share by Manufacturer in 2023
Figure 16. Global AR and VR Chips Consumption Value Market Share by Manufacturer in 2023
Figure 17. Producer Shipments of AR and VR Chips by Manufacturer Sales Quantity ($MM) and Market Share (%): 2023
Figure 18. Top 3 AR and VR Chips Manufacturer (Consumption Value) Market Share in 2023
Figure 19. Top 6 AR and VR Chips Manufacturer (Consumption Value) Market Share in 2023
Figure 20. Global AR and VR Chips Sales Quantity Market Share by Region (2019-2030)
Figure 21. Global AR and VR Chips Consumption Value Market Share by Region (2019-2030)
Figure 22. North America AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 23. Europe AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 24. Asia-Pacific AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 25. South America AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 26. Middle East & Africa AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 27. Global AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 28. Global AR and VR Chips Consumption Value Market Share by Type (2019-2030)
Figure 29. Global AR and VR Chips Average Price by Type (2019-2030) & (US$/Unit)
Figure 30. Global AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 31. Global AR and VR Chips Consumption Value Market Share by Application (2019-2030)
Figure 32. Global AR and VR Chips Average Price by Application (2019-2030) & (US$/Unit)
Figure 33. North America AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 34. North America AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 35. North America AR and VR Chips Sales Quantity Market Share by Country (2019-2030)
Figure 36. North America AR and VR Chips Consumption Value Market Share by Country (2019-2030)
Figure 37. United States AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 38. Canada AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 39. Mexico AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 40. Europe AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 41. Europe AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 42. Europe AR and VR Chips Sales Quantity Market Share by Country (2019-2030)
Figure 43. Europe AR and VR Chips Consumption Value Market Share by Country (2019-2030)
Figure 44. Germany AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 45. France AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 46. United Kingdom AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 47. Russia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 48. Italy AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 49. Asia-Pacific AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 50. Asia-Pacific AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 51. Asia-Pacific AR and VR Chips Sales Quantity Market Share by Region (2019-2030)
Figure 52. Asia-Pacific AR and VR Chips Consumption Value Market Share by Region (2019-2030)
Figure 53. China AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 54. Japan AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 55. Korea AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 56. India AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 57. Southeast Asia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 58. Australia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 59. South America AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 60. South America AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 61. South America AR and VR Chips Sales Quantity Market Share by Country (2019-2030)
Figure 62. South America AR and VR Chips Consumption Value Market Share by Country (2019-2030)
Figure 63. Brazil AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 64. Argentina AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 65. Middle East & Africa AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 66. Middle East & Africa AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 67. Middle East & Africa AR and VR Chips Sales Quantity Market Share by Region (2019-2030)
Figure 68. Middle East & Africa AR and VR Chips Consumption Value Market Share by Region (2019-2030)
Figure 69. Turkey AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 70. Egypt AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 71. Saudi Arabia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 72. South Africa AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 73. AR and VR Chips Market Drivers
Figure 74. AR and VR Chips Market Restraints
Figure 75. AR and VR Chips Market Trends
Figure 76. Porters Five Forces Analysis
Figure 77. Manufacturing Cost Structure Analysis of AR and VR Chips in 2023
Figure 78. Manufacturing Process Analysis of AR and VR Chips
Figure 79. AR and VR Chips Industrial Chain
Figure 80. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 81. Direct Channel Pros & Cons
Figure 82. Indirect Channel Pros & Cons
Figure 83. Methodology
Figure 84. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Qualcomm
MagicLeap
Apple
Allwinner Technology
Rock Chips
Advanced Micro Devices
Spectra7
NVIDIA Corporation
Huawei Technologies Co., Ltd.
Samsung Electronics Co., Ltd.
PHOTONIS
Mediatek Inc.
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Global AR and VR Chips Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Global AR and VR Chips Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Page: 114

Published Date: 15 Jan 2024

Category: Electronics & Semiconductor

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Description

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Description

According to our (Global Info Research) latest study, the global AR and VR Chips market size was valued at USD 1056.7 million in 2023 and is forecast to a readjusted size of USD 2544.8 million by 2030 with a CAGR of 13.4% during review period.

AR and VR chips are utilized in AR and VR devices. AR is known as a live, direct or indirect view of a physical, real-world environment. Utilizing this technology, aspects of natural environment are increased or enhanced and to improve one's current sense of reality, computer-generated sensory inputs, such as music, video, graphics, or GPS data, are used. On the other hand, VR simulates components of the real world using cuttingedge technology.

The global market for semiconductor was estimated at US$ 579 billion in the year 2022, is projected to US$ 790 billion by 2029, growing at a CAGR of 6% during the forecast period. Although some major categories are still double-digit year-over-year growth in 2022, led by Analog with 20.76%, Sensor with 16.31%, and Logic with 14.46% growth, Memory declined with 12.64% year over year. The microprocessor (MPU) and microcontroller (MCU) segments will experience stagnant growth due to weak shipments and investment in notebooks, computers, and standard desktops. In the current market scenario, the growing popularity of IoT-based electronics is stimulating the need for powerful processors and controllers. Hybrid MPUs and MCUs provide real-time embedded processing and control for the topmost IoT-based applications, resulting in significant market growth. The Analog IC segment is expected to grow gradually, while demand from the networking and communications industries is limited. Few of the emerging trends in the growing demand for Analog integrated circuits include signal conversion, automotive-specific Analog applications, and power management. They drive the growing demand for discrete power devices.

The Global Info Research report includes an overview of the development of the AR and VR Chips industry chain, the market status of HMD/Glasses (AR Chips, VR Chips), Automobile Head Up Display (AR Chips, VR Chips), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of AR and VR Chips.

Regionally, the report analyzes the AR and VR Chips markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global AR and VR Chips market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the AR and VR Chips market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the AR and VR Chips industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Units), revenue generated, and market share of different by Type (e.g., AR Chips, VR Chips).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the AR and VR Chips market.

Regional Analysis: The report involves examining the AR and VR Chips market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the AR and VR Chips market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to AR and VR Chips:
Company Analysis: Report covers individual AR and VR Chips manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards AR and VR Chips This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (HMD/Glasses, Automobile Head Up Display).

Technology Analysis: Report covers specific technologies relevant to AR and VR Chips. It assesses the current state, advancements, and potential future developments in AR and VR Chips areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the AR and VR Chips market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
AR and VR Chips market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.

Market segment by Type
AR Chips
VR Chips

Market segment by Application
HMD/Glasses
Automobile Head Up Display
Others

Major players covered
Qualcomm
MagicLeap
Apple
Allwinner Technology
Rock Chips
Advanced Micro Devices
Spectra7
NVIDIA Corporation
Huawei Technologies Co., Ltd.
Samsung Electronics Co., Ltd.
PHOTONIS
Mediatek Inc.

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe AR and VR Chips product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of AR and VR Chips, with price, sales, revenue and global market share of AR and VR Chips from 2019 to 2024.
Chapter 3, the AR and VR Chips competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the AR and VR Chips breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and AR and VR Chips market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of AR and VR Chips.
Chapter 14 and 15, to describe AR and VR Chips sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of AR and VR Chips
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global AR and VR Chips Consumption Value by Type: 2019 Versus 2023 Versus 2030
1.3.2 AR Chips
1.3.3 VR Chips
1.4 Market Analysis by Application
1.4.1 Overview: Global AR and VR Chips Consumption Value by Application: 2019 Versus 2023 Versus 2030
1.4.2 HMD/Glasses
1.4.3 Automobile Head Up Display
1.4.4 Others
1.5 Global AR and VR Chips Market Size & Forecast
1.5.1 Global AR and VR Chips Consumption Value (2019 & 2023 & 2030)
1.5.2 Global AR and VR Chips Sales Quantity (2019-2030)
1.5.3 Global AR and VR Chips Average Price (2019-2030)

2 Manufacturers Profiles
2.1 Qualcomm
2.1.1 Qualcomm Details
2.1.2 Qualcomm Major Business
2.1.3 Qualcomm AR and VR Chips Product and Services
2.1.4 Qualcomm AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Qualcomm Recent Developments/Updates
2.2 MagicLeap
2.2.1 MagicLeap Details
2.2.2 MagicLeap Major Business
2.2.3 MagicLeap AR and VR Chips Product and Services
2.2.4 MagicLeap AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 MagicLeap Recent Developments/Updates
2.3 Apple
2.3.1 Apple Details
2.3.2 Apple Major Business
2.3.3 Apple AR and VR Chips Product and Services
2.3.4 Apple AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Apple Recent Developments/Updates
2.4 Allwinner Technology
2.4.1 Allwinner Technology Details
2.4.2 Allwinner Technology Major Business
2.4.3 Allwinner Technology AR and VR Chips Product and Services
2.4.4 Allwinner Technology AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Allwinner Technology Recent Developments/Updates
2.5 Rock Chips
2.5.1 Rock Chips Details
2.5.2 Rock Chips Major Business
2.5.3 Rock Chips AR and VR Chips Product and Services
2.5.4 Rock Chips AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Rock Chips Recent Developments/Updates
2.6 Advanced Micro Devices
2.6.1 Advanced Micro Devices Details
2.6.2 Advanced Micro Devices Major Business
2.6.3 Advanced Micro Devices AR and VR Chips Product and Services
2.6.4 Advanced Micro Devices AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Advanced Micro Devices Recent Developments/Updates
2.7 Spectra7
2.7.1 Spectra7 Details
2.7.2 Spectra7 Major Business
2.7.3 Spectra7 AR and VR Chips Product and Services
2.7.4 Spectra7 AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Spectra7 Recent Developments/Updates
2.8 NVIDIA Corporation
2.8.1 NVIDIA Corporation Details
2.8.2 NVIDIA Corporation Major Business
2.8.3 NVIDIA Corporation AR and VR Chips Product and Services
2.8.4 NVIDIA Corporation AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 NVIDIA Corporation Recent Developments/Updates
2.9 Huawei Technologies Co., Ltd.
2.9.1 Huawei Technologies Co., Ltd. Details
2.9.2 Huawei Technologies Co., Ltd. Major Business
2.9.3 Huawei Technologies Co., Ltd. AR and VR Chips Product and Services
2.9.4 Huawei Technologies Co., Ltd. AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Huawei Technologies Co., Ltd. Recent Developments/Updates
2.10 Samsung Electronics Co., Ltd.
2.10.1 Samsung Electronics Co., Ltd. Details
2.10.2 Samsung Electronics Co., Ltd. Major Business
2.10.3 Samsung Electronics Co., Ltd. AR and VR Chips Product and Services
2.10.4 Samsung Electronics Co., Ltd. AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Samsung Electronics Co., Ltd. Recent Developments/Updates
2.11 PHOTONIS
2.11.1 PHOTONIS Details
2.11.2 PHOTONIS Major Business
2.11.3 PHOTONIS AR and VR Chips Product and Services
2.11.4 PHOTONIS AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 PHOTONIS Recent Developments/Updates
2.12 Mediatek Inc.
2.12.1 Mediatek Inc. Details
2.12.2 Mediatek Inc. Major Business
2.12.3 Mediatek Inc. AR and VR Chips Product and Services
2.12.4 Mediatek Inc. AR and VR Chips Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Mediatek Inc. Recent Developments/Updates

3 Competitive Environment: AR and VR Chips by Manufacturer
3.1 Global AR and VR Chips Sales Quantity by Manufacturer (2019-2024)
3.2 Global AR and VR Chips Revenue by Manufacturer (2019-2024)
3.3 Global AR and VR Chips Average Price by Manufacturer (2019-2024)
3.4 Market Share Analysis (2023)
3.4.1 Producer Shipments of AR and VR Chips by Manufacturer Revenue ($MM) and Market Share (%): 2023
3.4.2 Top 3 AR and VR Chips Manufacturer Market Share in 2023
3.4.2 Top 6 AR and VR Chips Manufacturer Market Share in 2023
3.5 AR and VR Chips Market: Overall Company Footprint Analysis
3.5.1 AR and VR Chips Market: Region Footprint
3.5.2 AR and VR Chips Market: Company Product Type Footprint
3.5.3 AR and VR Chips Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global AR and VR Chips Market Size by Region
4.1.1 Global AR and VR Chips Sales Quantity by Region (2019-2030)
4.1.2 Global AR and VR Chips Consumption Value by Region (2019-2030)
4.1.3 Global AR and VR Chips Average Price by Region (2019-2030)
4.2 North America AR and VR Chips Consumption Value (2019-2030)
4.3 Europe AR and VR Chips Consumption Value (2019-2030)
4.4 Asia-Pacific AR and VR Chips Consumption Value (2019-2030)
4.5 South America AR and VR Chips Consumption Value (2019-2030)
4.6 Middle East and Africa AR and VR Chips Consumption Value (2019-2030)

5 Market Segment by Type
5.1 Global AR and VR Chips Sales Quantity by Type (2019-2030)
5.2 Global AR and VR Chips Consumption Value by Type (2019-2030)
5.3 Global AR and VR Chips Average Price by Type (2019-2030)

6 Market Segment by Application
6.1 Global AR and VR Chips Sales Quantity by Application (2019-2030)
6.2 Global AR and VR Chips Consumption Value by Application (2019-2030)
6.3 Global AR and VR Chips Average Price by Application (2019-2030)

7 North America
7.1 North America AR and VR Chips Sales Quantity by Type (2019-2030)
7.2 North America AR and VR Chips Sales Quantity by Application (2019-2030)
7.3 North America AR and VR Chips Market Size by Country
7.3.1 North America AR and VR Chips Sales Quantity by Country (2019-2030)
7.3.2 North America AR and VR Chips Consumption Value by Country (2019-2030)
7.3.3 United States Market Size and Forecast (2019-2030)
7.3.4 Canada Market Size and Forecast (2019-2030)
7.3.5 Mexico Market Size and Forecast (2019-2030)

8 Europe
8.1 Europe AR and VR Chips Sales Quantity by Type (2019-2030)
8.2 Europe AR and VR Chips Sales Quantity by Application (2019-2030)
8.3 Europe AR and VR Chips Market Size by Country
8.3.1 Europe AR and VR Chips Sales Quantity by Country (2019-2030)
8.3.2 Europe AR and VR Chips Consumption Value by Country (2019-2030)
8.3.3 Germany Market Size and Forecast (2019-2030)
8.3.4 France Market Size and Forecast (2019-2030)
8.3.5 United Kingdom Market Size and Forecast (2019-2030)
8.3.6 Russia Market Size and Forecast (2019-2030)
8.3.7 Italy Market Size and Forecast (2019-2030)

9 Asia-Pacific
9.1 Asia-Pacific AR and VR Chips Sales Quantity by Type (2019-2030)
9.2 Asia-Pacific AR and VR Chips Sales Quantity by Application (2019-2030)
9.3 Asia-Pacific AR and VR Chips Market Size by Region
9.3.1 Asia-Pacific AR and VR Chips Sales Quantity by Region (2019-2030)
9.3.2 Asia-Pacific AR and VR Chips Consumption Value by Region (2019-2030)
9.3.3 China Market Size and Forecast (2019-2030)
9.3.4 Japan Market Size and Forecast (2019-2030)
9.3.5 Korea Market Size and Forecast (2019-2030)
9.3.6 India Market Size and Forecast (2019-2030)
9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
9.3.8 Australia Market Size and Forecast (2019-2030)

10 South America
10.1 South America AR and VR Chips Sales Quantity by Type (2019-2030)
10.2 South America AR and VR Chips Sales Quantity by Application (2019-2030)
10.3 South America AR and VR Chips Market Size by Country
10.3.1 South America AR and VR Chips Sales Quantity by Country (2019-2030)
10.3.2 South America AR and VR Chips Consumption Value by Country (2019-2030)
10.3.3 Brazil Market Size and Forecast (2019-2030)
10.3.4 Argentina Market Size and Forecast (2019-2030)

11 Middle East & Africa
11.1 Middle East & Africa AR and VR Chips Sales Quantity by Type (2019-2030)
11.2 Middle East & Africa AR and VR Chips Sales Quantity by Application (2019-2030)
11.3 Middle East & Africa AR and VR Chips Market Size by Country
11.3.1 Middle East & Africa AR and VR Chips Sales Quantity by Country (2019-2030)
11.3.2 Middle East & Africa AR and VR Chips Consumption Value by Country (2019-2030)
11.3.3 Turkey Market Size and Forecast (2019-2030)
11.3.4 Egypt Market Size and Forecast (2019-2030)
11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
11.3.6 South Africa Market Size and Forecast (2019-2030)

12 Market Dynamics
12.1 AR and VR Chips Market Drivers
12.2 AR and VR Chips Market Restraints
12.3 AR and VR Chips Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain
13.1 Raw Material of AR and VR Chips and Key Manufacturers
13.2 Manufacturing Costs Percentage of AR and VR Chips
13.3 AR and VR Chips Production Process
13.4 AR and VR Chips Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 AR and VR Chips Typical Distributors
14.3 AR and VR Chips Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global AR and VR Chips Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global AR and VR Chips Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Qualcomm Basic Information, Manufacturing Base and Competitors
Table 4. Qualcomm Major Business
Table 5. Qualcomm AR and VR Chips Product and Services
Table 6. Qualcomm AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 7. Qualcomm Recent Developments/Updates
Table 8. MagicLeap Basic Information, Manufacturing Base and Competitors
Table 9. MagicLeap Major Business
Table 10. MagicLeap AR and VR Chips Product and Services
Table 11. MagicLeap AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 12. MagicLeap Recent Developments/Updates
Table 13. Apple Basic Information, Manufacturing Base and Competitors
Table 14. Apple Major Business
Table 15. Apple AR and VR Chips Product and Services
Table 16. Apple AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 17. Apple Recent Developments/Updates
Table 18. Allwinner Technology Basic Information, Manufacturing Base and Competitors
Table 19. Allwinner Technology Major Business
Table 20. Allwinner Technology AR and VR Chips Product and Services
Table 21. Allwinner Technology AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 22. Allwinner Technology Recent Developments/Updates
Table 23. Rock Chips Basic Information, Manufacturing Base and Competitors
Table 24. Rock Chips Major Business
Table 25. Rock Chips AR and VR Chips Product and Services
Table 26. Rock Chips AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 27. Rock Chips Recent Developments/Updates
Table 28. Advanced Micro Devices Basic Information, Manufacturing Base and Competitors
Table 29. Advanced Micro Devices Major Business
Table 30. Advanced Micro Devices AR and VR Chips Product and Services
Table 31. Advanced Micro Devices AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 32. Advanced Micro Devices Recent Developments/Updates
Table 33. Spectra7 Basic Information, Manufacturing Base and Competitors
Table 34. Spectra7 Major Business
Table 35. Spectra7 AR and VR Chips Product and Services
Table 36. Spectra7 AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 37. Spectra7 Recent Developments/Updates
Table 38. NVIDIA Corporation Basic Information, Manufacturing Base and Competitors
Table 39. NVIDIA Corporation Major Business
Table 40. NVIDIA Corporation AR and VR Chips Product and Services
Table 41. NVIDIA Corporation AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 42. NVIDIA Corporation Recent Developments/Updates
Table 43. Huawei Technologies Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 44. Huawei Technologies Co., Ltd. Major Business
Table 45. Huawei Technologies Co., Ltd. AR and VR Chips Product and Services
Table 46. Huawei Technologies Co., Ltd. AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 47. Huawei Technologies Co., Ltd. Recent Developments/Updates
Table 48. Samsung Electronics Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 49. Samsung Electronics Co., Ltd. Major Business
Table 50. Samsung Electronics Co., Ltd. AR and VR Chips Product and Services
Table 51. Samsung Electronics Co., Ltd. AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 52. Samsung Electronics Co., Ltd. Recent Developments/Updates
Table 53. PHOTONIS Basic Information, Manufacturing Base and Competitors
Table 54. PHOTONIS Major Business
Table 55. PHOTONIS AR and VR Chips Product and Services
Table 56. PHOTONIS AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 57. PHOTONIS Recent Developments/Updates
Table 58. Mediatek Inc. Basic Information, Manufacturing Base and Competitors
Table 59. Mediatek Inc. Major Business
Table 60. Mediatek Inc. AR and VR Chips Product and Services
Table 61. Mediatek Inc. AR and VR Chips Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 62. Mediatek Inc. Recent Developments/Updates
Table 63. Global AR and VR Chips Sales Quantity by Manufacturer (2019-2024) & (K Units)
Table 64. Global AR and VR Chips Revenue by Manufacturer (2019-2024) & (USD Million)
Table 65. Global AR and VR Chips Average Price by Manufacturer (2019-2024) & (US$/Unit)
Table 66. Market Position of Manufacturers in AR and VR Chips, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2023
Table 67. Head Office and AR and VR Chips Production Site of Key Manufacturer
Table 68. AR and VR Chips Market: Company Product Type Footprint
Table 69. AR and VR Chips Market: Company Product Application Footprint
Table 70. AR and VR Chips New Market Entrants and Barriers to Market Entry
Table 71. AR and VR Chips Mergers, Acquisition, Agreements, and Collaborations
Table 72. Global AR and VR Chips Sales Quantity by Region (2019-2024) & (K Units)
Table 73. Global AR and VR Chips Sales Quantity by Region (2025-2030) & (K Units)
Table 74. Global AR and VR Chips Consumption Value by Region (2019-2024) & (USD Million)
Table 75. Global AR and VR Chips Consumption Value by Region (2025-2030) & (USD Million)
Table 76. Global AR and VR Chips Average Price by Region (2019-2024) & (US$/Unit)
Table 77. Global AR and VR Chips Average Price by Region (2025-2030) & (US$/Unit)
Table 78. Global AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 79. Global AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 80. Global AR and VR Chips Consumption Value by Type (2019-2024) & (USD Million)
Table 81. Global AR and VR Chips Consumption Value by Type (2025-2030) & (USD Million)
Table 82. Global AR and VR Chips Average Price by Type (2019-2024) & (US$/Unit)
Table 83. Global AR and VR Chips Average Price by Type (2025-2030) & (US$/Unit)
Table 84. Global AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 85. Global AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 86. Global AR and VR Chips Consumption Value by Application (2019-2024) & (USD Million)
Table 87. Global AR and VR Chips Consumption Value by Application (2025-2030) & (USD Million)
Table 88. Global AR and VR Chips Average Price by Application (2019-2024) & (US$/Unit)
Table 89. Global AR and VR Chips Average Price by Application (2025-2030) & (US$/Unit)
Table 90. North America AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 91. North America AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 92. North America AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 93. North America AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 94. North America AR and VR Chips Sales Quantity by Country (2019-2024) & (K Units)
Table 95. North America AR and VR Chips Sales Quantity by Country (2025-2030) & (K Units)
Table 96. North America AR and VR Chips Consumption Value by Country (2019-2024) & (USD Million)
Table 97. North America AR and VR Chips Consumption Value by Country (2025-2030) & (USD Million)
Table 98. Europe AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 99. Europe AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 100. Europe AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 101. Europe AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 102. Europe AR and VR Chips Sales Quantity by Country (2019-2024) & (K Units)
Table 103. Europe AR and VR Chips Sales Quantity by Country (2025-2030) & (K Units)
Table 104. Europe AR and VR Chips Consumption Value by Country (2019-2024) & (USD Million)
Table 105. Europe AR and VR Chips Consumption Value by Country (2025-2030) & (USD Million)
Table 106. Asia-Pacific AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 107. Asia-Pacific AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 108. Asia-Pacific AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 109. Asia-Pacific AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 110. Asia-Pacific AR and VR Chips Sales Quantity by Region (2019-2024) & (K Units)
Table 111. Asia-Pacific AR and VR Chips Sales Quantity by Region (2025-2030) & (K Units)
Table 112. Asia-Pacific AR and VR Chips Consumption Value by Region (2019-2024) & (USD Million)
Table 113. Asia-Pacific AR and VR Chips Consumption Value by Region (2025-2030) & (USD Million)
Table 114. South America AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 115. South America AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 116. South America AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 117. South America AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 118. South America AR and VR Chips Sales Quantity by Country (2019-2024) & (K Units)
Table 119. South America AR and VR Chips Sales Quantity by Country (2025-2030) & (K Units)
Table 120. South America AR and VR Chips Consumption Value by Country (2019-2024) & (USD Million)
Table 121. South America AR and VR Chips Consumption Value by Country (2025-2030) & (USD Million)
Table 122. Middle East & Africa AR and VR Chips Sales Quantity by Type (2019-2024) & (K Units)
Table 123. Middle East & Africa AR and VR Chips Sales Quantity by Type (2025-2030) & (K Units)
Table 124. Middle East & Africa AR and VR Chips Sales Quantity by Application (2019-2024) & (K Units)
Table 125. Middle East & Africa AR and VR Chips Sales Quantity by Application (2025-2030) & (K Units)
Table 126. Middle East & Africa AR and VR Chips Sales Quantity by Region (2019-2024) & (K Units)
Table 127. Middle East & Africa AR and VR Chips Sales Quantity by Region (2025-2030) & (K Units)
Table 128. Middle East & Africa AR and VR Chips Consumption Value by Region (2019-2024) & (USD Million)
Table 129. Middle East & Africa AR and VR Chips Consumption Value by Region (2025-2030) & (USD Million)
Table 130. AR and VR Chips Raw Material
Table 131. Key Manufacturers of AR and VR Chips Raw Materials
Table 132. AR and VR Chips Typical Distributors
Table 133. AR and VR Chips Typical Customers
List of Figures
Figure 1. AR and VR Chips Picture
Figure 2. Global AR and VR Chips Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global AR and VR Chips Consumption Value Market Share by Type in 2023
Figure 4. AR Chips Examples
Figure 5. VR Chips Examples
Figure 6. Global AR and VR Chips Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 7. Global AR and VR Chips Consumption Value Market Share by Application in 2023
Figure 8. HMD/Glasses Examples
Figure 9. Automobile Head Up Display Examples
Figure 10. Others Examples
Figure 11. Global AR and VR Chips Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 12. Global AR and VR Chips Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 13. Global AR and VR Chips Sales Quantity (2019-2030) & (K Units)
Figure 14. Global AR and VR Chips Average Price (2019-2030) & (US$/Unit)
Figure 15. Global AR and VR Chips Sales Quantity Market Share by Manufacturer in 2023
Figure 16. Global AR and VR Chips Consumption Value Market Share by Manufacturer in 2023
Figure 17. Producer Shipments of AR and VR Chips by Manufacturer Sales Quantity ($MM) and Market Share (%): 2023
Figure 18. Top 3 AR and VR Chips Manufacturer (Consumption Value) Market Share in 2023
Figure 19. Top 6 AR and VR Chips Manufacturer (Consumption Value) Market Share in 2023
Figure 20. Global AR and VR Chips Sales Quantity Market Share by Region (2019-2030)
Figure 21. Global AR and VR Chips Consumption Value Market Share by Region (2019-2030)
Figure 22. North America AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 23. Europe AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 24. Asia-Pacific AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 25. South America AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 26. Middle East & Africa AR and VR Chips Consumption Value (2019-2030) & (USD Million)
Figure 27. Global AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 28. Global AR and VR Chips Consumption Value Market Share by Type (2019-2030)
Figure 29. Global AR and VR Chips Average Price by Type (2019-2030) & (US$/Unit)
Figure 30. Global AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 31. Global AR and VR Chips Consumption Value Market Share by Application (2019-2030)
Figure 32. Global AR and VR Chips Average Price by Application (2019-2030) & (US$/Unit)
Figure 33. North America AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 34. North America AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 35. North America AR and VR Chips Sales Quantity Market Share by Country (2019-2030)
Figure 36. North America AR and VR Chips Consumption Value Market Share by Country (2019-2030)
Figure 37. United States AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 38. Canada AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 39. Mexico AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 40. Europe AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 41. Europe AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 42. Europe AR and VR Chips Sales Quantity Market Share by Country (2019-2030)
Figure 43. Europe AR and VR Chips Consumption Value Market Share by Country (2019-2030)
Figure 44. Germany AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 45. France AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 46. United Kingdom AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 47. Russia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 48. Italy AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 49. Asia-Pacific AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 50. Asia-Pacific AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 51. Asia-Pacific AR and VR Chips Sales Quantity Market Share by Region (2019-2030)
Figure 52. Asia-Pacific AR and VR Chips Consumption Value Market Share by Region (2019-2030)
Figure 53. China AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 54. Japan AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 55. Korea AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 56. India AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 57. Southeast Asia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 58. Australia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 59. South America AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 60. South America AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 61. South America AR and VR Chips Sales Quantity Market Share by Country (2019-2030)
Figure 62. South America AR and VR Chips Consumption Value Market Share by Country (2019-2030)
Figure 63. Brazil AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 64. Argentina AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 65. Middle East & Africa AR and VR Chips Sales Quantity Market Share by Type (2019-2030)
Figure 66. Middle East & Africa AR and VR Chips Sales Quantity Market Share by Application (2019-2030)
Figure 67. Middle East & Africa AR and VR Chips Sales Quantity Market Share by Region (2019-2030)
Figure 68. Middle East & Africa AR and VR Chips Consumption Value Market Share by Region (2019-2030)
Figure 69. Turkey AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 70. Egypt AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 71. Saudi Arabia AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 72. South Africa AR and VR Chips Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 73. AR and VR Chips Market Drivers
Figure 74. AR and VR Chips Market Restraints
Figure 75. AR and VR Chips Market Trends
Figure 76. Porters Five Forces Analysis
Figure 77. Manufacturing Cost Structure Analysis of AR and VR Chips in 2023
Figure 78. Manufacturing Process Analysis of AR and VR Chips
Figure 79. AR and VR Chips Industrial Chain
Figure 80. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 81. Direct Channel Pros & Cons
Figure 82. Indirect Channel Pros & Cons
Figure 83. Methodology
Figure 84. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Qualcomm
MagicLeap
Apple
Allwinner Technology
Rock Chips
Advanced Micro Devices
Spectra7
NVIDIA Corporation
Huawei Technologies Co., Ltd.
Samsung Electronics Co., Ltd.
PHOTONIS
Mediatek Inc.
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