Global Board Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Board Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

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Published Date: 05 Jan 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global Board Games market size was valued at USD 3043.6 million in 2023 and is forecast to a readjusted size of USD 5538.5 million by 2030 with a CAGR of 8.9% during review period.

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

The Global Info Research report includes an overview of the development of the Board Games industry chain, the market status of Fantasy (RPGs, Card), Warfare (RPGs, Card), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Board Games.

Regionally, the report analyzes the Board Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Board Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Board Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Board Games industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., RPGs, Card).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Board Games market.

Regional Analysis: The report involves examining the Board Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Board Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Board Games:
Company Analysis: Report covers individual Board Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Board Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Fantasy, Warfare).

Technology Analysis: Report covers specific technologies relevant to Board Games. It assesses the current state, advancements, and potential future developments in Board Games areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Board Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Board Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
RPGs
Card
Dice games
Tabletop board games

Market segment by Application
Fantasy
Warfare
Survival
Adventure

Market segment by players, this report covers
Buffalo Games
Cartamundi Asia Pacific
Clementoni Spa
CMON Limited
Franckh-Kosmos Verlags-GmbH and Co. KG
Fremont Die Consumer Products Inc.
Gibsons Games Ltd.
Goliath Games
Hasbro Inc.
Mattel Inc.
Mindware Inc.

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Board Games, with revenue, gross margin and global market share of Board Games from 2019 to 2024.
Chapter 3, the Board Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Board Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Board Games.
Chapter 13, to describe Board Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Board Games by Type
1.3.1 Overview: Global Board Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Board Games Consumption Value Market Share by Type in 2023
1.3.3 RPGs
1.3.4 Card
1.3.5 Dice games
1.3.6 Tabletop board games
1.4 Global Board Games Market by Application
1.4.1 Overview: Global Board Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Fantasy
1.4.3 Warfare
1.4.4 Survival
1.4.5 Adventure
1.5 Global Board Games Market Size & Forecast
1.6 Global Board Games Market Size and Forecast by Region
1.6.1 Global Board Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Board Games Market Size by Region, (2019-2030)
1.6.3 North America Board Games Market Size and Prospect (2019-2030)
1.6.4 Europe Board Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Board Games Market Size and Prospect (2019-2030)
1.6.6 South America Board Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Board Games Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Buffalo Games
2.1.1 Buffalo Games Details
2.1.2 Buffalo Games Major Business
2.1.3 Buffalo Games Board Games Product and Solutions
2.1.4 Buffalo Games Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Buffalo Games Recent Developments and Future Plans
2.2 Cartamundi Asia Pacific
2.2.1 Cartamundi Asia Pacific Details
2.2.2 Cartamundi Asia Pacific Major Business
2.2.3 Cartamundi Asia Pacific Board Games Product and Solutions
2.2.4 Cartamundi Asia Pacific Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Cartamundi Asia Pacific Recent Developments and Future Plans
2.3 Clementoni Spa
2.3.1 Clementoni Spa Details
2.3.2 Clementoni Spa Major Business
2.3.3 Clementoni Spa Board Games Product and Solutions
2.3.4 Clementoni Spa Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Clementoni Spa Recent Developments and Future Plans
2.4 CMON Limited
2.4.1 CMON Limited Details
2.4.2 CMON Limited Major Business
2.4.3 CMON Limited Board Games Product and Solutions
2.4.4 CMON Limited Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 CMON Limited Recent Developments and Future Plans
2.5 Franckh-Kosmos Verlags-GmbH and Co. KG
2.5.1 Franckh-Kosmos Verlags-GmbH and Co. KG Details
2.5.2 Franckh-Kosmos Verlags-GmbH and Co. KG Major Business
2.5.3 Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Product and Solutions
2.5.4 Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Franckh-Kosmos Verlags-GmbH and Co. KG Recent Developments and Future Plans
2.6 Fremont Die Consumer Products Inc.
2.6.1 Fremont Die Consumer Products Inc. Details
2.6.2 Fremont Die Consumer Products Inc. Major Business
2.6.3 Fremont Die Consumer Products Inc. Board Games Product and Solutions
2.6.4 Fremont Die Consumer Products Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Fremont Die Consumer Products Inc. Recent Developments and Future Plans
2.7 Gibsons Games Ltd.
2.7.1 Gibsons Games Ltd. Details
2.7.2 Gibsons Games Ltd. Major Business
2.7.3 Gibsons Games Ltd. Board Games Product and Solutions
2.7.4 Gibsons Games Ltd. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Gibsons Games Ltd. Recent Developments and Future Plans
2.8 Goliath Games
2.8.1 Goliath Games Details
2.8.2 Goliath Games Major Business
2.8.3 Goliath Games Board Games Product and Solutions
2.8.4 Goliath Games Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Goliath Games Recent Developments and Future Plans
2.9 Hasbro Inc.
2.9.1 Hasbro Inc. Details
2.9.2 Hasbro Inc. Major Business
2.9.3 Hasbro Inc. Board Games Product and Solutions
2.9.4 Hasbro Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Hasbro Inc. Recent Developments and Future Plans
2.10 Mattel Inc.
2.10.1 Mattel Inc. Details
2.10.2 Mattel Inc. Major Business
2.10.3 Mattel Inc. Board Games Product and Solutions
2.10.4 Mattel Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Mattel Inc. Recent Developments and Future Plans
2.11 Mindware Inc.
2.11.1 Mindware Inc. Details
2.11.2 Mindware Inc. Major Business
2.11.3 Mindware Inc. Board Games Product and Solutions
2.11.4 Mindware Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Mindware Inc. Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Board Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Board Games by Company Revenue
3.2.2 Top 3 Board Games Players Market Share in 2023
3.2.3 Top 6 Board Games Players Market Share in 2023
3.3 Board Games Market: Overall Company Footprint Analysis
3.3.1 Board Games Market: Region Footprint
3.3.2 Board Games Market: Company Product Type Footprint
3.3.3 Board Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Board Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Board Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Board Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Board Games Market Forecast by Application (2025-2030)

6 North America
6.1 North America Board Games Consumption Value by Type (2019-2030)
6.2 North America Board Games Consumption Value by Application (2019-2030)
6.3 North America Board Games Market Size by Country
6.3.1 North America Board Games Consumption Value by Country (2019-2030)
6.3.2 United States Board Games Market Size and Forecast (2019-2030)
6.3.3 Canada Board Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Board Games Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Board Games Consumption Value by Type (2019-2030)
7.2 Europe Board Games Consumption Value by Application (2019-2030)
7.3 Europe Board Games Market Size by Country
7.3.1 Europe Board Games Consumption Value by Country (2019-2030)
7.3.2 Germany Board Games Market Size and Forecast (2019-2030)
7.3.3 France Board Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Board Games Market Size and Forecast (2019-2030)
7.3.5 Russia Board Games Market Size and Forecast (2019-2030)
7.3.6 Italy Board Games Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Board Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Board Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Board Games Market Size by Region
8.3.1 Asia-Pacific Board Games Consumption Value by Region (2019-2030)
8.3.2 China Board Games Market Size and Forecast (2019-2030)
8.3.3 Japan Board Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Board Games Market Size and Forecast (2019-2030)
8.3.5 India Board Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Board Games Market Size and Forecast (2019-2030)
8.3.7 Australia Board Games Market Size and Forecast (2019-2030)

9 South America
9.1 South America Board Games Consumption Value by Type (2019-2030)
9.2 South America Board Games Consumption Value by Application (2019-2030)
9.3 South America Board Games Market Size by Country
9.3.1 South America Board Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Board Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Board Games Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Board Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Board Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Board Games Market Size by Country
10.3.1 Middle East & Africa Board Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Board Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Board Games Market Size and Forecast (2019-2030)
10.3.4 UAE Board Games Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Board Games Market Drivers
11.2 Board Games Market Restraints
11.3 Board Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Board Games Industry Chain
12.2 Board Games Upstream Analysis
12.3 Board Games Midstream Analysis
12.4 Board Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Board Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Board Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Board Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Buffalo Games Company Information, Head Office, and Major Competitors
Table 6. Buffalo Games Major Business
Table 7. Buffalo Games Board Games Product and Solutions
Table 8. Buffalo Games Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Buffalo Games Recent Developments and Future Plans
Table 10. Cartamundi Asia Pacific Company Information, Head Office, and Major Competitors
Table 11. Cartamundi Asia Pacific Major Business
Table 12. Cartamundi Asia Pacific Board Games Product and Solutions
Table 13. Cartamundi Asia Pacific Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Cartamundi Asia Pacific Recent Developments and Future Plans
Table 15. Clementoni Spa Company Information, Head Office, and Major Competitors
Table 16. Clementoni Spa Major Business
Table 17. Clementoni Spa Board Games Product and Solutions
Table 18. Clementoni Spa Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Clementoni Spa Recent Developments and Future Plans
Table 20. CMON Limited Company Information, Head Office, and Major Competitors
Table 21. CMON Limited Major Business
Table 22. CMON Limited Board Games Product and Solutions
Table 23. CMON Limited Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. CMON Limited Recent Developments and Future Plans
Table 25. Franckh-Kosmos Verlags-GmbH and Co. KG Company Information, Head Office, and Major Competitors
Table 26. Franckh-Kosmos Verlags-GmbH and Co. KG Major Business
Table 27. Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Product and Solutions
Table 28. Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Franckh-Kosmos Verlags-GmbH and Co. KG Recent Developments and Future Plans
Table 30. Fremont Die Consumer Products Inc. Company Information, Head Office, and Major Competitors
Table 31. Fremont Die Consumer Products Inc. Major Business
Table 32. Fremont Die Consumer Products Inc. Board Games Product and Solutions
Table 33. Fremont Die Consumer Products Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Fremont Die Consumer Products Inc. Recent Developments and Future Plans
Table 35. Gibsons Games Ltd. Company Information, Head Office, and Major Competitors
Table 36. Gibsons Games Ltd. Major Business
Table 37. Gibsons Games Ltd. Board Games Product and Solutions
Table 38. Gibsons Games Ltd. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Gibsons Games Ltd. Recent Developments and Future Plans
Table 40. Goliath Games Company Information, Head Office, and Major Competitors
Table 41. Goliath Games Major Business
Table 42. Goliath Games Board Games Product and Solutions
Table 43. Goliath Games Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Goliath Games Recent Developments and Future Plans
Table 45. Hasbro Inc. Company Information, Head Office, and Major Competitors
Table 46. Hasbro Inc. Major Business
Table 47. Hasbro Inc. Board Games Product and Solutions
Table 48. Hasbro Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Hasbro Inc. Recent Developments and Future Plans
Table 50. Mattel Inc. Company Information, Head Office, and Major Competitors
Table 51. Mattel Inc. Major Business
Table 52. Mattel Inc. Board Games Product and Solutions
Table 53. Mattel Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. Mattel Inc. Recent Developments and Future Plans
Table 55. Mindware Inc. Company Information, Head Office, and Major Competitors
Table 56. Mindware Inc. Major Business
Table 57. Mindware Inc. Board Games Product and Solutions
Table 58. Mindware Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. Mindware Inc. Recent Developments and Future Plans
Table 60. Global Board Games Revenue (USD Million) by Players (2019-2024)
Table 61. Global Board Games Revenue Share by Players (2019-2024)
Table 62. Breakdown of Board Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 63. Market Position of Players in Board Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 64. Head Office of Key Board Games Players
Table 65. Board Games Market: Company Product Type Footprint
Table 66. Board Games Market: Company Product Application Footprint
Table 67. Board Games New Market Entrants and Barriers to Market Entry
Table 68. Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 69. Global Board Games Consumption Value (USD Million) by Type (2019-2024)
Table 70. Global Board Games Consumption Value Share by Type (2019-2024)
Table 71. Global Board Games Consumption Value Forecast by Type (2025-2030)
Table 72. Global Board Games Consumption Value by Application (2019-2024)
Table 73. Global Board Games Consumption Value Forecast by Application (2025-2030)
Table 74. North America Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 75. North America Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 76. North America Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 77. North America Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 78. North America Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 79. North America Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 80. Europe Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 81. Europe Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 82. Europe Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 83. Europe Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 84. Europe Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 85. Europe Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 86. Asia-Pacific Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 87. Asia-Pacific Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 88. Asia-Pacific Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 89. Asia-Pacific Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 90. Asia-Pacific Board Games Consumption Value by Region (2019-2024) & (USD Million)
Table 91. Asia-Pacific Board Games Consumption Value by Region (2025-2030) & (USD Million)
Table 92. South America Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 93. South America Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 94. South America Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 95. South America Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 96. South America Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 97. South America Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 98. Middle East & Africa Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 99. Middle East & Africa Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 100. Middle East & Africa Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 101. Middle East & Africa Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 102. Middle East & Africa Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 103. Middle East & Africa Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 104. Board Games Raw Material
Table 105. Key Suppliers of Board Games Raw Materials
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Board Games Consumption Value Market Share by Type in 2023
Figure 4. RPGs
Figure 5. Card
Figure 6. Dice games
Figure 7. Tabletop board games
Figure 8. Global Board Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 9. Board Games Consumption Value Market Share by Application in 2023
Figure 10. Fantasy Picture
Figure 11. Warfare Picture
Figure 12. Survival Picture
Figure 13. Adventure Picture
Figure 14. Global Board Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 15. Global Board Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 16. Global Market Board Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 17. Global Board Games Consumption Value Market Share by Region (2019-2030)
Figure 18. Global Board Games Consumption Value Market Share by Region in 2023
Figure 19. North America Board Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Europe Board Games Consumption Value (2019-2030) & (USD Million)
Figure 21. Asia-Pacific Board Games Consumption Value (2019-2030) & (USD Million)
Figure 22. South America Board Games Consumption Value (2019-2030) & (USD Million)
Figure 23. Middle East and Africa Board Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Global Board Games Revenue Share by Players in 2023
Figure 25. Board Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 26. Global Top 3 Players Board Games Market Share in 2023
Figure 27. Global Top 6 Players Board Games Market Share in 2023
Figure 28. Global Board Games Consumption Value Share by Type (2019-2024)
Figure 29. Global Board Games Market Share Forecast by Type (2025-2030)
Figure 30. Global Board Games Consumption Value Share by Application (2019-2024)
Figure 31. Global Board Games Market Share Forecast by Application (2025-2030)
Figure 32. North America Board Games Consumption Value Market Share by Type (2019-2030)
Figure 33. North America Board Games Consumption Value Market Share by Application (2019-2030)
Figure 34. North America Board Games Consumption Value Market Share by Country (2019-2030)
Figure 35. United States Board Games Consumption Value (2019-2030) & (USD Million)
Figure 36. Canada Board Games Consumption Value (2019-2030) & (USD Million)
Figure 37. Mexico Board Games Consumption Value (2019-2030) & (USD Million)
Figure 38. Europe Board Games Consumption Value Market Share by Type (2019-2030)
Figure 39. Europe Board Games Consumption Value Market Share by Application (2019-2030)
Figure 40. Europe Board Games Consumption Value Market Share by Country (2019-2030)
Figure 41. Germany Board Games Consumption Value (2019-2030) & (USD Million)
Figure 42. France Board Games Consumption Value (2019-2030) & (USD Million)
Figure 43. United Kingdom Board Games Consumption Value (2019-2030) & (USD Million)
Figure 44. Russia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 45. Italy Board Games Consumption Value (2019-2030) & (USD Million)
Figure 46. Asia-Pacific Board Games Consumption Value Market Share by Type (2019-2030)
Figure 47. Asia-Pacific Board Games Consumption Value Market Share by Application (2019-2030)
Figure 48. Asia-Pacific Board Games Consumption Value Market Share by Region (2019-2030)
Figure 49. China Board Games Consumption Value (2019-2030) & (USD Million)
Figure 50. Japan Board Games Consumption Value (2019-2030) & (USD Million)
Figure 51. South Korea Board Games Consumption Value (2019-2030) & (USD Million)
Figure 52. India Board Games Consumption Value (2019-2030) & (USD Million)
Figure 53. Southeast Asia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 54. Australia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 55. South America Board Games Consumption Value Market Share by Type (2019-2030)
Figure 56. South America Board Games Consumption Value Market Share by Application (2019-2030)
Figure 57. South America Board Games Consumption Value Market Share by Country (2019-2030)
Figure 58. Brazil Board Games Consumption Value (2019-2030) & (USD Million)
Figure 59. Argentina Board Games Consumption Value (2019-2030) & (USD Million)
Figure 60. Middle East and Africa Board Games Consumption Value Market Share by Type (2019-2030)
Figure 61. Middle East and Africa Board Games Consumption Value Market Share by Application (2019-2030)
Figure 62. Middle East and Africa Board Games Consumption Value Market Share by Country (2019-2030)
Figure 63. Turkey Board Games Consumption Value (2019-2030) & (USD Million)
Figure 64. Saudi Arabia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 65. UAE Board Games Consumption Value (2019-2030) & (USD Million)
Figure 66. Board Games Market Drivers
Figure 67. Board Games Market Restraints
Figure 68. Board Games Market Trends
Figure 69. Porters Five Forces Analysis
Figure 70. Manufacturing Cost Structure Analysis of Board Games in 2023
Figure 71. Manufacturing Process Analysis of Board Games
Figure 72. Board Games Industrial Chain
Figure 73. Methodology
Figure 74. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Buffalo Games
Cartamundi Asia Pacific
Clementoni Spa
CMON Limited
Franckh-Kosmos Verlags-GmbH and Co. KG
Fremont Die Consumer Products Inc.
Gibsons Games Ltd.
Goliath Games
Hasbro Inc.
Mattel Inc.
Mindware Inc.
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Global Board Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Board Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Page: 105

Published Date: 05 Jan 2024

Category: Service & Software

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Description

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Description

According to our (Global Info Research) latest study, the global Board Games market size was valued at USD 3043.6 million in 2023 and is forecast to a readjusted size of USD 5538.5 million by 2030 with a CAGR of 8.9% during review period.

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

The Global Info Research report includes an overview of the development of the Board Games industry chain, the market status of Fantasy (RPGs, Card), Warfare (RPGs, Card), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Board Games.

Regionally, the report analyzes the Board Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Board Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Board Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Board Games industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., RPGs, Card).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Board Games market.

Regional Analysis: The report involves examining the Board Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Board Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Board Games:
Company Analysis: Report covers individual Board Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Board Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Fantasy, Warfare).

Technology Analysis: Report covers specific technologies relevant to Board Games. It assesses the current state, advancements, and potential future developments in Board Games areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Board Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Board Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
RPGs
Card
Dice games
Tabletop board games

Market segment by Application
Fantasy
Warfare
Survival
Adventure

Market segment by players, this report covers
Buffalo Games
Cartamundi Asia Pacific
Clementoni Spa
CMON Limited
Franckh-Kosmos Verlags-GmbH and Co. KG
Fremont Die Consumer Products Inc.
Gibsons Games Ltd.
Goliath Games
Hasbro Inc.
Mattel Inc.
Mindware Inc.

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Board Games, with revenue, gross margin and global market share of Board Games from 2019 to 2024.
Chapter 3, the Board Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Board Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Board Games.
Chapter 13, to describe Board Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Board Games by Type
1.3.1 Overview: Global Board Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Board Games Consumption Value Market Share by Type in 2023
1.3.3 RPGs
1.3.4 Card
1.3.5 Dice games
1.3.6 Tabletop board games
1.4 Global Board Games Market by Application
1.4.1 Overview: Global Board Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Fantasy
1.4.3 Warfare
1.4.4 Survival
1.4.5 Adventure
1.5 Global Board Games Market Size & Forecast
1.6 Global Board Games Market Size and Forecast by Region
1.6.1 Global Board Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Board Games Market Size by Region, (2019-2030)
1.6.3 North America Board Games Market Size and Prospect (2019-2030)
1.6.4 Europe Board Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Board Games Market Size and Prospect (2019-2030)
1.6.6 South America Board Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Board Games Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Buffalo Games
2.1.1 Buffalo Games Details
2.1.2 Buffalo Games Major Business
2.1.3 Buffalo Games Board Games Product and Solutions
2.1.4 Buffalo Games Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Buffalo Games Recent Developments and Future Plans
2.2 Cartamundi Asia Pacific
2.2.1 Cartamundi Asia Pacific Details
2.2.2 Cartamundi Asia Pacific Major Business
2.2.3 Cartamundi Asia Pacific Board Games Product and Solutions
2.2.4 Cartamundi Asia Pacific Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Cartamundi Asia Pacific Recent Developments and Future Plans
2.3 Clementoni Spa
2.3.1 Clementoni Spa Details
2.3.2 Clementoni Spa Major Business
2.3.3 Clementoni Spa Board Games Product and Solutions
2.3.4 Clementoni Spa Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Clementoni Spa Recent Developments and Future Plans
2.4 CMON Limited
2.4.1 CMON Limited Details
2.4.2 CMON Limited Major Business
2.4.3 CMON Limited Board Games Product and Solutions
2.4.4 CMON Limited Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 CMON Limited Recent Developments and Future Plans
2.5 Franckh-Kosmos Verlags-GmbH and Co. KG
2.5.1 Franckh-Kosmos Verlags-GmbH and Co. KG Details
2.5.2 Franckh-Kosmos Verlags-GmbH and Co. KG Major Business
2.5.3 Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Product and Solutions
2.5.4 Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Franckh-Kosmos Verlags-GmbH and Co. KG Recent Developments and Future Plans
2.6 Fremont Die Consumer Products Inc.
2.6.1 Fremont Die Consumer Products Inc. Details
2.6.2 Fremont Die Consumer Products Inc. Major Business
2.6.3 Fremont Die Consumer Products Inc. Board Games Product and Solutions
2.6.4 Fremont Die Consumer Products Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Fremont Die Consumer Products Inc. Recent Developments and Future Plans
2.7 Gibsons Games Ltd.
2.7.1 Gibsons Games Ltd. Details
2.7.2 Gibsons Games Ltd. Major Business
2.7.3 Gibsons Games Ltd. Board Games Product and Solutions
2.7.4 Gibsons Games Ltd. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Gibsons Games Ltd. Recent Developments and Future Plans
2.8 Goliath Games
2.8.1 Goliath Games Details
2.8.2 Goliath Games Major Business
2.8.3 Goliath Games Board Games Product and Solutions
2.8.4 Goliath Games Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Goliath Games Recent Developments and Future Plans
2.9 Hasbro Inc.
2.9.1 Hasbro Inc. Details
2.9.2 Hasbro Inc. Major Business
2.9.3 Hasbro Inc. Board Games Product and Solutions
2.9.4 Hasbro Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Hasbro Inc. Recent Developments and Future Plans
2.10 Mattel Inc.
2.10.1 Mattel Inc. Details
2.10.2 Mattel Inc. Major Business
2.10.3 Mattel Inc. Board Games Product and Solutions
2.10.4 Mattel Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Mattel Inc. Recent Developments and Future Plans
2.11 Mindware Inc.
2.11.1 Mindware Inc. Details
2.11.2 Mindware Inc. Major Business
2.11.3 Mindware Inc. Board Games Product and Solutions
2.11.4 Mindware Inc. Board Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Mindware Inc. Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Board Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Board Games by Company Revenue
3.2.2 Top 3 Board Games Players Market Share in 2023
3.2.3 Top 6 Board Games Players Market Share in 2023
3.3 Board Games Market: Overall Company Footprint Analysis
3.3.1 Board Games Market: Region Footprint
3.3.2 Board Games Market: Company Product Type Footprint
3.3.3 Board Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Board Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Board Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Board Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Board Games Market Forecast by Application (2025-2030)

6 North America
6.1 North America Board Games Consumption Value by Type (2019-2030)
6.2 North America Board Games Consumption Value by Application (2019-2030)
6.3 North America Board Games Market Size by Country
6.3.1 North America Board Games Consumption Value by Country (2019-2030)
6.3.2 United States Board Games Market Size and Forecast (2019-2030)
6.3.3 Canada Board Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Board Games Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Board Games Consumption Value by Type (2019-2030)
7.2 Europe Board Games Consumption Value by Application (2019-2030)
7.3 Europe Board Games Market Size by Country
7.3.1 Europe Board Games Consumption Value by Country (2019-2030)
7.3.2 Germany Board Games Market Size and Forecast (2019-2030)
7.3.3 France Board Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Board Games Market Size and Forecast (2019-2030)
7.3.5 Russia Board Games Market Size and Forecast (2019-2030)
7.3.6 Italy Board Games Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Board Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Board Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Board Games Market Size by Region
8.3.1 Asia-Pacific Board Games Consumption Value by Region (2019-2030)
8.3.2 China Board Games Market Size and Forecast (2019-2030)
8.3.3 Japan Board Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Board Games Market Size and Forecast (2019-2030)
8.3.5 India Board Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Board Games Market Size and Forecast (2019-2030)
8.3.7 Australia Board Games Market Size and Forecast (2019-2030)

9 South America
9.1 South America Board Games Consumption Value by Type (2019-2030)
9.2 South America Board Games Consumption Value by Application (2019-2030)
9.3 South America Board Games Market Size by Country
9.3.1 South America Board Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Board Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Board Games Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Board Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Board Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Board Games Market Size by Country
10.3.1 Middle East & Africa Board Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Board Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Board Games Market Size and Forecast (2019-2030)
10.3.4 UAE Board Games Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Board Games Market Drivers
11.2 Board Games Market Restraints
11.3 Board Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Board Games Industry Chain
12.2 Board Games Upstream Analysis
12.3 Board Games Midstream Analysis
12.4 Board Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Board Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Board Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Board Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Buffalo Games Company Information, Head Office, and Major Competitors
Table 6. Buffalo Games Major Business
Table 7. Buffalo Games Board Games Product and Solutions
Table 8. Buffalo Games Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Buffalo Games Recent Developments and Future Plans
Table 10. Cartamundi Asia Pacific Company Information, Head Office, and Major Competitors
Table 11. Cartamundi Asia Pacific Major Business
Table 12. Cartamundi Asia Pacific Board Games Product and Solutions
Table 13. Cartamundi Asia Pacific Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Cartamundi Asia Pacific Recent Developments and Future Plans
Table 15. Clementoni Spa Company Information, Head Office, and Major Competitors
Table 16. Clementoni Spa Major Business
Table 17. Clementoni Spa Board Games Product and Solutions
Table 18. Clementoni Spa Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Clementoni Spa Recent Developments and Future Plans
Table 20. CMON Limited Company Information, Head Office, and Major Competitors
Table 21. CMON Limited Major Business
Table 22. CMON Limited Board Games Product and Solutions
Table 23. CMON Limited Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. CMON Limited Recent Developments and Future Plans
Table 25. Franckh-Kosmos Verlags-GmbH and Co. KG Company Information, Head Office, and Major Competitors
Table 26. Franckh-Kosmos Verlags-GmbH and Co. KG Major Business
Table 27. Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Product and Solutions
Table 28. Franckh-Kosmos Verlags-GmbH and Co. KG Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Franckh-Kosmos Verlags-GmbH and Co. KG Recent Developments and Future Plans
Table 30. Fremont Die Consumer Products Inc. Company Information, Head Office, and Major Competitors
Table 31. Fremont Die Consumer Products Inc. Major Business
Table 32. Fremont Die Consumer Products Inc. Board Games Product and Solutions
Table 33. Fremont Die Consumer Products Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Fremont Die Consumer Products Inc. Recent Developments and Future Plans
Table 35. Gibsons Games Ltd. Company Information, Head Office, and Major Competitors
Table 36. Gibsons Games Ltd. Major Business
Table 37. Gibsons Games Ltd. Board Games Product and Solutions
Table 38. Gibsons Games Ltd. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Gibsons Games Ltd. Recent Developments and Future Plans
Table 40. Goliath Games Company Information, Head Office, and Major Competitors
Table 41. Goliath Games Major Business
Table 42. Goliath Games Board Games Product and Solutions
Table 43. Goliath Games Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Goliath Games Recent Developments and Future Plans
Table 45. Hasbro Inc. Company Information, Head Office, and Major Competitors
Table 46. Hasbro Inc. Major Business
Table 47. Hasbro Inc. Board Games Product and Solutions
Table 48. Hasbro Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Hasbro Inc. Recent Developments and Future Plans
Table 50. Mattel Inc. Company Information, Head Office, and Major Competitors
Table 51. Mattel Inc. Major Business
Table 52. Mattel Inc. Board Games Product and Solutions
Table 53. Mattel Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. Mattel Inc. Recent Developments and Future Plans
Table 55. Mindware Inc. Company Information, Head Office, and Major Competitors
Table 56. Mindware Inc. Major Business
Table 57. Mindware Inc. Board Games Product and Solutions
Table 58. Mindware Inc. Board Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. Mindware Inc. Recent Developments and Future Plans
Table 60. Global Board Games Revenue (USD Million) by Players (2019-2024)
Table 61. Global Board Games Revenue Share by Players (2019-2024)
Table 62. Breakdown of Board Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 63. Market Position of Players in Board Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 64. Head Office of Key Board Games Players
Table 65. Board Games Market: Company Product Type Footprint
Table 66. Board Games Market: Company Product Application Footprint
Table 67. Board Games New Market Entrants and Barriers to Market Entry
Table 68. Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 69. Global Board Games Consumption Value (USD Million) by Type (2019-2024)
Table 70. Global Board Games Consumption Value Share by Type (2019-2024)
Table 71. Global Board Games Consumption Value Forecast by Type (2025-2030)
Table 72. Global Board Games Consumption Value by Application (2019-2024)
Table 73. Global Board Games Consumption Value Forecast by Application (2025-2030)
Table 74. North America Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 75. North America Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 76. North America Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 77. North America Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 78. North America Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 79. North America Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 80. Europe Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 81. Europe Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 82. Europe Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 83. Europe Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 84. Europe Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 85. Europe Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 86. Asia-Pacific Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 87. Asia-Pacific Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 88. Asia-Pacific Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 89. Asia-Pacific Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 90. Asia-Pacific Board Games Consumption Value by Region (2019-2024) & (USD Million)
Table 91. Asia-Pacific Board Games Consumption Value by Region (2025-2030) & (USD Million)
Table 92. South America Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 93. South America Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 94. South America Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 95. South America Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 96. South America Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 97. South America Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 98. Middle East & Africa Board Games Consumption Value by Type (2019-2024) & (USD Million)
Table 99. Middle East & Africa Board Games Consumption Value by Type (2025-2030) & (USD Million)
Table 100. Middle East & Africa Board Games Consumption Value by Application (2019-2024) & (USD Million)
Table 101. Middle East & Africa Board Games Consumption Value by Application (2025-2030) & (USD Million)
Table 102. Middle East & Africa Board Games Consumption Value by Country (2019-2024) & (USD Million)
Table 103. Middle East & Africa Board Games Consumption Value by Country (2025-2030) & (USD Million)
Table 104. Board Games Raw Material
Table 105. Key Suppliers of Board Games Raw Materials
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Board Games Consumption Value Market Share by Type in 2023
Figure 4. RPGs
Figure 5. Card
Figure 6. Dice games
Figure 7. Tabletop board games
Figure 8. Global Board Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 9. Board Games Consumption Value Market Share by Application in 2023
Figure 10. Fantasy Picture
Figure 11. Warfare Picture
Figure 12. Survival Picture
Figure 13. Adventure Picture
Figure 14. Global Board Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 15. Global Board Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 16. Global Market Board Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 17. Global Board Games Consumption Value Market Share by Region (2019-2030)
Figure 18. Global Board Games Consumption Value Market Share by Region in 2023
Figure 19. North America Board Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Europe Board Games Consumption Value (2019-2030) & (USD Million)
Figure 21. Asia-Pacific Board Games Consumption Value (2019-2030) & (USD Million)
Figure 22. South America Board Games Consumption Value (2019-2030) & (USD Million)
Figure 23. Middle East and Africa Board Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Global Board Games Revenue Share by Players in 2023
Figure 25. Board Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 26. Global Top 3 Players Board Games Market Share in 2023
Figure 27. Global Top 6 Players Board Games Market Share in 2023
Figure 28. Global Board Games Consumption Value Share by Type (2019-2024)
Figure 29. Global Board Games Market Share Forecast by Type (2025-2030)
Figure 30. Global Board Games Consumption Value Share by Application (2019-2024)
Figure 31. Global Board Games Market Share Forecast by Application (2025-2030)
Figure 32. North America Board Games Consumption Value Market Share by Type (2019-2030)
Figure 33. North America Board Games Consumption Value Market Share by Application (2019-2030)
Figure 34. North America Board Games Consumption Value Market Share by Country (2019-2030)
Figure 35. United States Board Games Consumption Value (2019-2030) & (USD Million)
Figure 36. Canada Board Games Consumption Value (2019-2030) & (USD Million)
Figure 37. Mexico Board Games Consumption Value (2019-2030) & (USD Million)
Figure 38. Europe Board Games Consumption Value Market Share by Type (2019-2030)
Figure 39. Europe Board Games Consumption Value Market Share by Application (2019-2030)
Figure 40. Europe Board Games Consumption Value Market Share by Country (2019-2030)
Figure 41. Germany Board Games Consumption Value (2019-2030) & (USD Million)
Figure 42. France Board Games Consumption Value (2019-2030) & (USD Million)
Figure 43. United Kingdom Board Games Consumption Value (2019-2030) & (USD Million)
Figure 44. Russia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 45. Italy Board Games Consumption Value (2019-2030) & (USD Million)
Figure 46. Asia-Pacific Board Games Consumption Value Market Share by Type (2019-2030)
Figure 47. Asia-Pacific Board Games Consumption Value Market Share by Application (2019-2030)
Figure 48. Asia-Pacific Board Games Consumption Value Market Share by Region (2019-2030)
Figure 49. China Board Games Consumption Value (2019-2030) & (USD Million)
Figure 50. Japan Board Games Consumption Value (2019-2030) & (USD Million)
Figure 51. South Korea Board Games Consumption Value (2019-2030) & (USD Million)
Figure 52. India Board Games Consumption Value (2019-2030) & (USD Million)
Figure 53. Southeast Asia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 54. Australia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 55. South America Board Games Consumption Value Market Share by Type (2019-2030)
Figure 56. South America Board Games Consumption Value Market Share by Application (2019-2030)
Figure 57. South America Board Games Consumption Value Market Share by Country (2019-2030)
Figure 58. Brazil Board Games Consumption Value (2019-2030) & (USD Million)
Figure 59. Argentina Board Games Consumption Value (2019-2030) & (USD Million)
Figure 60. Middle East and Africa Board Games Consumption Value Market Share by Type (2019-2030)
Figure 61. Middle East and Africa Board Games Consumption Value Market Share by Application (2019-2030)
Figure 62. Middle East and Africa Board Games Consumption Value Market Share by Country (2019-2030)
Figure 63. Turkey Board Games Consumption Value (2019-2030) & (USD Million)
Figure 64. Saudi Arabia Board Games Consumption Value (2019-2030) & (USD Million)
Figure 65. UAE Board Games Consumption Value (2019-2030) & (USD Million)
Figure 66. Board Games Market Drivers
Figure 67. Board Games Market Restraints
Figure 68. Board Games Market Trends
Figure 69. Porters Five Forces Analysis
Figure 70. Manufacturing Cost Structure Analysis of Board Games in 2023
Figure 71. Manufacturing Process Analysis of Board Games
Figure 72. Board Games Industrial Chain
Figure 73. Methodology
Figure 74. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Buffalo Games
Cartamundi Asia Pacific
Clementoni Spa
CMON Limited
Franckh-Kosmos Verlags-GmbH and Co. KG
Fremont Die Consumer Products Inc.
Gibsons Games Ltd.
Goliath Games
Hasbro Inc.
Mattel Inc.
Mindware Inc.
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