Global Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Global Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

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Published Date: 09 Jan 2023

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

Playing cards are very popular and common products known by every age of person from child to adults. These are flat, rectangular pieces of layered pasteboard typically used for playing a variety of games of skill or chance. Board games alternatively known as tabletop games are played using a board where pieces or counters are places and moved over the board. They also include cards and dice games.

According to our (Global Info Research) latest study, the global Board Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Board Games market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Board Games market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Board Games market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Board Games market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Board Games market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Board Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Board Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Asmodée Editions, Goliath B.V., Hasbro and Ravensburger, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
Board Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
RPGs
Card
Dice games
Tabletop board games

Market segment by Application
Fantasy
Warfare
Survival
Adventure

Major players covered
Asmodée Editions
Goliath B.V.
Hasbro
Ravensburger

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Board Games, with price, sales, revenue and global market share of Board Games from 2018 to 2023.
Chapter 3, the Board Games competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Board Games breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Board Games market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Board Games.
Chapter 14 and 15, to describe Board Games sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Board Games Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 RPGs
1.3.3 Card
1.3.4 Dice games
1.3.5 Tabletop board games
1.4 Market Analysis by Application
1.4.1 Overview: Global Board Games Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Fantasy
1.4.3 Warfare
1.4.4 Survival
1.4.5 Adventure
1.5 Global Board Games Market Size & Forecast
1.5.1 Global Board Games Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Board Games Sales Quantity (2018-2029)
1.5.3 Global Board Games Average Price (2018-2029)

2 Manufacturers Profiles
2.1 Asmodée Editions
2.1.1 Asmodée Editions Details
2.1.2 Asmodée Editions Major Business
2.1.3 Asmodée Editions Board Games Product and Services
2.1.4 Asmodée Editions Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Asmodée Editions Recent Developments/Updates
2.2 Goliath B.V.
2.2.1 Goliath B.V. Details
2.2.2 Goliath B.V. Major Business
2.2.3 Goliath B.V. Board Games Product and Services
2.2.4 Goliath B.V. Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Goliath B.V. Recent Developments/Updates
2.3 Hasbro
2.3.1 Hasbro Details
2.3.2 Hasbro Major Business
2.3.3 Hasbro Board Games Product and Services
2.3.4 Hasbro Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Hasbro Recent Developments/Updates
2.4 Ravensburger
2.4.1 Ravensburger Details
2.4.2 Ravensburger Major Business
2.4.3 Ravensburger Board Games Product and Services
2.4.4 Ravensburger Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Ravensburger Recent Developments/Updates

3 Competitive Environment: Board Games by Manufacturer
3.1 Global Board Games Sales Quantity by Manufacturer (2018-2023)
3.2 Global Board Games Revenue by Manufacturer (2018-2023)
3.3 Global Board Games Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Board Games by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Board Games Manufacturer Market Share in 2022
3.4.2 Top 6 Board Games Manufacturer Market Share in 2022
3.5 Board Games Market: Overall Company Footprint Analysis
3.5.1 Board Games Market: Region Footprint
3.5.2 Board Games Market: Company Product Type Footprint
3.5.3 Board Games Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Board Games Market Size by Region
4.1.1 Global Board Games Sales Quantity by Region (2018-2029)
4.1.2 Global Board Games Consumption Value by Region (2018-2029)
4.1.3 Global Board Games Average Price by Region (2018-2029)
4.2 North America Board Games Consumption Value (2018-2029)
4.3 Europe Board Games Consumption Value (2018-2029)
4.4 Asia-Pacific Board Games Consumption Value (2018-2029)
4.5 South America Board Games Consumption Value (2018-2029)
4.6 Middle East and Africa Board Games Consumption Value (2018-2029)

5 Market Segment by Type
5.1 Global Board Games Sales Quantity by Type (2018-2029)
5.2 Global Board Games Consumption Value by Type (2018-2029)
5.3 Global Board Games Average Price by Type (2018-2029)

6 Market Segment by Application
6.1 Global Board Games Sales Quantity by Application (2018-2029)
6.2 Global Board Games Consumption Value by Application (2018-2029)
6.3 Global Board Games Average Price by Application (2018-2029)

7 North America
7.1 North America Board Games Sales Quantity by Type (2018-2029)
7.2 North America Board Games Sales Quantity by Application (2018-2029)
7.3 North America Board Games Market Size by Country
7.3.1 North America Board Games Sales Quantity by Country (2018-2029)
7.3.2 North America Board Games Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe
8.1 Europe Board Games Sales Quantity by Type (2018-2029)
8.2 Europe Board Games Sales Quantity by Application (2018-2029)
8.3 Europe Board Games Market Size by Country
8.3.1 Europe Board Games Sales Quantity by Country (2018-2029)
8.3.2 Europe Board Games Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific
9.1 Asia-Pacific Board Games Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Board Games Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Board Games Market Size by Region
9.3.1 Asia-Pacific Board Games Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Board Games Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America
10.1 South America Board Games Sales Quantity by Type (2018-2029)
10.2 South America Board Games Sales Quantity by Application (2018-2029)
10.3 South America Board Games Market Size by Country
10.3.1 South America Board Games Sales Quantity by Country (2018-2029)
10.3.2 South America Board Games Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa
11.1 Middle East & Africa Board Games Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Board Games Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Board Games Market Size by Country
11.3.1 Middle East & Africa Board Games Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Board Games Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics
12.1 Board Games Market Drivers
12.2 Board Games Market Restraints
12.3 Board Games Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of Board Games and Key Manufacturers
13.2 Manufacturing Costs Percentage of Board Games
13.3 Board Games Production Process
13.4 Board Games Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Board Games Typical Distributors
14.3 Board Games Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Asmodée Editions Basic Information, Manufacturing Base and Competitors
Table 4. Asmodée Editions Major Business
Table 5. Asmodée Editions Board Games Product and Services
Table 6. Asmodée Editions Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Asmodée Editions Recent Developments/Updates
Table 8. Goliath B.V. Basic Information, Manufacturing Base and Competitors
Table 9. Goliath B.V. Major Business
Table 10. Goliath B.V. Board Games Product and Services
Table 11. Goliath B.V. Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Goliath B.V. Recent Developments/Updates
Table 13. Hasbro Basic Information, Manufacturing Base and Competitors
Table 14. Hasbro Major Business
Table 15. Hasbro Board Games Product and Services
Table 16. Hasbro Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Hasbro Recent Developments/Updates
Table 18. Ravensburger Basic Information, Manufacturing Base and Competitors
Table 19. Ravensburger Major Business
Table 20. Ravensburger Board Games Product and Services
Table 21. Ravensburger Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Ravensburger Recent Developments/Updates
Table 23. Global Board Games Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 24. Global Board Games Revenue by Manufacturer (2018-2023) & (USD Million)
Table 25. Global Board Games Average Price by Manufacturer (2018-2023) & (USD/Unit)
Table 26. Market Position of Manufacturers in Board Games, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 27. Head Office and Board Games Production Site of Key Manufacturer
Table 28. Board Games Market: Company Product Type Footprint
Table 29. Board Games Market: Company Product Application Footprint
Table 30. Board Games New Market Entrants and Barriers to Market Entry
Table 31. Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 32. Global Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 33. Global Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 34. Global Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 35. Global Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 36. Global Board Games Average Price by Region (2018-2023) & (USD/Unit)
Table 37. Global Board Games Average Price by Region (2024-2029) & (USD/Unit)
Table 38. Global Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 39. Global Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 40. Global Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 41. Global Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 42. Global Board Games Average Price by Type (2018-2023) & (USD/Unit)
Table 43. Global Board Games Average Price by Type (2024-2029) & (USD/Unit)
Table 44. Global Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 45. Global Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 46. Global Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 47. Global Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 48. Global Board Games Average Price by Application (2018-2023) & (USD/Unit)
Table 49. Global Board Games Average Price by Application (2024-2029) & (USD/Unit)
Table 50. North America Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 51. North America Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 52. North America Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 53. North America Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 54. North America Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 55. North America Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 56. North America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 57. North America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 58. Europe Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 59. Europe Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 60. Europe Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 61. Europe Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 62. Europe Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 63. Europe Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 64. Europe Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 65. Europe Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 66. Asia-Pacific Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 67. Asia-Pacific Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 68. Asia-Pacific Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 69. Asia-Pacific Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 70. Asia-Pacific Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 71. Asia-Pacific Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 72. Asia-Pacific Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 73. Asia-Pacific Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 74. South America Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 75. South America Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 76. South America Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 77. South America Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 78. South America Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 79. South America Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 80. South America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 81. South America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 82. Middle East & Africa Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 83. Middle East & Africa Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 84. Middle East & Africa Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 85. Middle East & Africa Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 86. Middle East & Africa Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 87. Middle East & Africa Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 88. Middle East & Africa Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 89. Middle East & Africa Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 90. Board Games Raw Material
Table 91. Key Manufacturers of Board Games Raw Materials
Table 92. Board Games Typical Distributors
Table 93. Board Games Typical Customers
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Board Games Consumption Value Market Share by Type in 2022
Figure 4. RPGs Examples
Figure 5. Card Examples
Figure 6. Dice games Examples
Figure 7. Tabletop board games Examples
Figure 8. Global Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 9. Global Board Games Consumption Value Market Share by Application in 2022
Figure 10. Fantasy Examples
Figure 11. Warfare Examples
Figure 12. Survival Examples
Figure 13. Adventure Examples
Figure 14. Global Board Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 15. Global Board Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 16. Global Board Games Sales Quantity (2018-2029) & (K Units)
Figure 17. Global Board Games Average Price (2018-2029) & (USD/Unit)
Figure 18. Global Board Games Sales Quantity Market Share by Manufacturer in 2022
Figure 19. Global Board Games Consumption Value Market Share by Manufacturer in 2022
Figure 20. Producer Shipments of Board Games by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 21. Top 3 Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 22. Top 6 Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 23. Global Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 24. Global Board Games Consumption Value Market Share by Region (2018-2029)
Figure 25. North America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 26. Europe Board Games Consumption Value (2018-2029) & (USD Million)
Figure 27. Asia-Pacific Board Games Consumption Value (2018-2029) & (USD Million)
Figure 28. South America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 29. Middle East & Africa Board Games Consumption Value (2018-2029) & (USD Million)
Figure 30. Global Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 31. Global Board Games Consumption Value Market Share by Type (2018-2029)
Figure 32. Global Board Games Average Price by Type (2018-2029) & (USD/Unit)
Figure 33. Global Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 34. Global Board Games Consumption Value Market Share by Application (2018-2029)
Figure 35. Global Board Games Average Price by Application (2018-2029) & (USD/Unit)
Figure 36. North America Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 37. North America Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 38. North America Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 39. North America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 40. United States Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Canada Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 42. Mexico Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 43. Europe Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 44. Europe Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 45. Europe Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 46. Europe Board Games Consumption Value Market Share by Country (2018-2029)
Figure 47. Germany Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. France Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. United Kingdom Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Russia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 51. Italy Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 52. Asia-Pacific Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 53. Asia-Pacific Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 54. Asia-Pacific Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 55. Asia-Pacific Board Games Consumption Value Market Share by Region (2018-2029)
Figure 56. China Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Japan Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. Korea Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. India Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. Southeast Asia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 61. Australia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 62. South America Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 63. South America Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 64. South America Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 65. South America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 66. Brazil Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 67. Argentina Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 68. Middle East & Africa Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 69. Middle East & Africa Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 70. Middle East & Africa Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 71. Middle East & Africa Board Games Consumption Value Market Share by Region (2018-2029)
Figure 72. Turkey Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. Egypt Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. Saudi Arabia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 75. South Africa Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 76. Board Games Market Drivers
Figure 77. Board Games Market Restraints
Figure 78. Board Games Market Trends
Figure 79. Porters Five Forces Analysis
Figure 80. Manufacturing Cost Structure Analysis of Board Games in 2022
Figure 81. Manufacturing Process Analysis of Board Games
Figure 82. Board Games Industrial Chain
Figure 83. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 84. Direct Channel Pros & Cons
Figure 85. Indirect Channel Pros & Cons
Figure 86. Methodology
Figure 87. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Asmodée Editions
Goliath B.V.
Hasbro
Ravensburger
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Global Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Global Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Page: 76

Published Date: 09 Jan 2023

Category: Consumer Goods

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Description

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Description

Playing cards are very popular and common products known by every age of person from child to adults. These are flat, rectangular pieces of layered pasteboard typically used for playing a variety of games of skill or chance. Board games alternatively known as tabletop games are played using a board where pieces or counters are places and moved over the board. They also include cards and dice games.

According to our (Global Info Research) latest study, the global Board Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Board Games market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Board Games market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Board Games market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Board Games market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Board Games market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Board Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Board Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Asmodée Editions, Goliath B.V., Hasbro and Ravensburger, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
Board Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
RPGs
Card
Dice games
Tabletop board games

Market segment by Application
Fantasy
Warfare
Survival
Adventure

Major players covered
Asmodée Editions
Goliath B.V.
Hasbro
Ravensburger

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Board Games, with price, sales, revenue and global market share of Board Games from 2018 to 2023.
Chapter 3, the Board Games competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Board Games breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Board Games market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Board Games.
Chapter 14 and 15, to describe Board Games sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Board Games Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 RPGs
1.3.3 Card
1.3.4 Dice games
1.3.5 Tabletop board games
1.4 Market Analysis by Application
1.4.1 Overview: Global Board Games Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Fantasy
1.4.3 Warfare
1.4.4 Survival
1.4.5 Adventure
1.5 Global Board Games Market Size & Forecast
1.5.1 Global Board Games Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Board Games Sales Quantity (2018-2029)
1.5.3 Global Board Games Average Price (2018-2029)

2 Manufacturers Profiles
2.1 Asmodée Editions
2.1.1 Asmodée Editions Details
2.1.2 Asmodée Editions Major Business
2.1.3 Asmodée Editions Board Games Product and Services
2.1.4 Asmodée Editions Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Asmodée Editions Recent Developments/Updates
2.2 Goliath B.V.
2.2.1 Goliath B.V. Details
2.2.2 Goliath B.V. Major Business
2.2.3 Goliath B.V. Board Games Product and Services
2.2.4 Goliath B.V. Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Goliath B.V. Recent Developments/Updates
2.3 Hasbro
2.3.1 Hasbro Details
2.3.2 Hasbro Major Business
2.3.3 Hasbro Board Games Product and Services
2.3.4 Hasbro Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Hasbro Recent Developments/Updates
2.4 Ravensburger
2.4.1 Ravensburger Details
2.4.2 Ravensburger Major Business
2.4.3 Ravensburger Board Games Product and Services
2.4.4 Ravensburger Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Ravensburger Recent Developments/Updates

3 Competitive Environment: Board Games by Manufacturer
3.1 Global Board Games Sales Quantity by Manufacturer (2018-2023)
3.2 Global Board Games Revenue by Manufacturer (2018-2023)
3.3 Global Board Games Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Board Games by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Board Games Manufacturer Market Share in 2022
3.4.2 Top 6 Board Games Manufacturer Market Share in 2022
3.5 Board Games Market: Overall Company Footprint Analysis
3.5.1 Board Games Market: Region Footprint
3.5.2 Board Games Market: Company Product Type Footprint
3.5.3 Board Games Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Board Games Market Size by Region
4.1.1 Global Board Games Sales Quantity by Region (2018-2029)
4.1.2 Global Board Games Consumption Value by Region (2018-2029)
4.1.3 Global Board Games Average Price by Region (2018-2029)
4.2 North America Board Games Consumption Value (2018-2029)
4.3 Europe Board Games Consumption Value (2018-2029)
4.4 Asia-Pacific Board Games Consumption Value (2018-2029)
4.5 South America Board Games Consumption Value (2018-2029)
4.6 Middle East and Africa Board Games Consumption Value (2018-2029)

5 Market Segment by Type
5.1 Global Board Games Sales Quantity by Type (2018-2029)
5.2 Global Board Games Consumption Value by Type (2018-2029)
5.3 Global Board Games Average Price by Type (2018-2029)

6 Market Segment by Application
6.1 Global Board Games Sales Quantity by Application (2018-2029)
6.2 Global Board Games Consumption Value by Application (2018-2029)
6.3 Global Board Games Average Price by Application (2018-2029)

7 North America
7.1 North America Board Games Sales Quantity by Type (2018-2029)
7.2 North America Board Games Sales Quantity by Application (2018-2029)
7.3 North America Board Games Market Size by Country
7.3.1 North America Board Games Sales Quantity by Country (2018-2029)
7.3.2 North America Board Games Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe
8.1 Europe Board Games Sales Quantity by Type (2018-2029)
8.2 Europe Board Games Sales Quantity by Application (2018-2029)
8.3 Europe Board Games Market Size by Country
8.3.1 Europe Board Games Sales Quantity by Country (2018-2029)
8.3.2 Europe Board Games Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific
9.1 Asia-Pacific Board Games Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Board Games Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Board Games Market Size by Region
9.3.1 Asia-Pacific Board Games Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Board Games Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America
10.1 South America Board Games Sales Quantity by Type (2018-2029)
10.2 South America Board Games Sales Quantity by Application (2018-2029)
10.3 South America Board Games Market Size by Country
10.3.1 South America Board Games Sales Quantity by Country (2018-2029)
10.3.2 South America Board Games Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa
11.1 Middle East & Africa Board Games Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Board Games Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Board Games Market Size by Country
11.3.1 Middle East & Africa Board Games Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Board Games Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics
12.1 Board Games Market Drivers
12.2 Board Games Market Restraints
12.3 Board Games Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of Board Games and Key Manufacturers
13.2 Manufacturing Costs Percentage of Board Games
13.3 Board Games Production Process
13.4 Board Games Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Board Games Typical Distributors
14.3 Board Games Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Asmodée Editions Basic Information, Manufacturing Base and Competitors
Table 4. Asmodée Editions Major Business
Table 5. Asmodée Editions Board Games Product and Services
Table 6. Asmodée Editions Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Asmodée Editions Recent Developments/Updates
Table 8. Goliath B.V. Basic Information, Manufacturing Base and Competitors
Table 9. Goliath B.V. Major Business
Table 10. Goliath B.V. Board Games Product and Services
Table 11. Goliath B.V. Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Goliath B.V. Recent Developments/Updates
Table 13. Hasbro Basic Information, Manufacturing Base and Competitors
Table 14. Hasbro Major Business
Table 15. Hasbro Board Games Product and Services
Table 16. Hasbro Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Hasbro Recent Developments/Updates
Table 18. Ravensburger Basic Information, Manufacturing Base and Competitors
Table 19. Ravensburger Major Business
Table 20. Ravensburger Board Games Product and Services
Table 21. Ravensburger Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Ravensburger Recent Developments/Updates
Table 23. Global Board Games Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 24. Global Board Games Revenue by Manufacturer (2018-2023) & (USD Million)
Table 25. Global Board Games Average Price by Manufacturer (2018-2023) & (USD/Unit)
Table 26. Market Position of Manufacturers in Board Games, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 27. Head Office and Board Games Production Site of Key Manufacturer
Table 28. Board Games Market: Company Product Type Footprint
Table 29. Board Games Market: Company Product Application Footprint
Table 30. Board Games New Market Entrants and Barriers to Market Entry
Table 31. Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 32. Global Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 33. Global Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 34. Global Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 35. Global Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 36. Global Board Games Average Price by Region (2018-2023) & (USD/Unit)
Table 37. Global Board Games Average Price by Region (2024-2029) & (USD/Unit)
Table 38. Global Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 39. Global Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 40. Global Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 41. Global Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 42. Global Board Games Average Price by Type (2018-2023) & (USD/Unit)
Table 43. Global Board Games Average Price by Type (2024-2029) & (USD/Unit)
Table 44. Global Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 45. Global Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 46. Global Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 47. Global Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 48. Global Board Games Average Price by Application (2018-2023) & (USD/Unit)
Table 49. Global Board Games Average Price by Application (2024-2029) & (USD/Unit)
Table 50. North America Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 51. North America Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 52. North America Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 53. North America Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 54. North America Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 55. North America Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 56. North America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 57. North America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 58. Europe Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 59. Europe Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 60. Europe Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 61. Europe Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 62. Europe Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 63. Europe Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 64. Europe Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 65. Europe Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 66. Asia-Pacific Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 67. Asia-Pacific Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 68. Asia-Pacific Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 69. Asia-Pacific Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 70. Asia-Pacific Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 71. Asia-Pacific Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 72. Asia-Pacific Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 73. Asia-Pacific Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 74. South America Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 75. South America Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 76. South America Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 77. South America Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 78. South America Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 79. South America Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 80. South America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 81. South America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 82. Middle East & Africa Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 83. Middle East & Africa Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 84. Middle East & Africa Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 85. Middle East & Africa Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 86. Middle East & Africa Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 87. Middle East & Africa Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 88. Middle East & Africa Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 89. Middle East & Africa Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 90. Board Games Raw Material
Table 91. Key Manufacturers of Board Games Raw Materials
Table 92. Board Games Typical Distributors
Table 93. Board Games Typical Customers
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Board Games Consumption Value Market Share by Type in 2022
Figure 4. RPGs Examples
Figure 5. Card Examples
Figure 6. Dice games Examples
Figure 7. Tabletop board games Examples
Figure 8. Global Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 9. Global Board Games Consumption Value Market Share by Application in 2022
Figure 10. Fantasy Examples
Figure 11. Warfare Examples
Figure 12. Survival Examples
Figure 13. Adventure Examples
Figure 14. Global Board Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 15. Global Board Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 16. Global Board Games Sales Quantity (2018-2029) & (K Units)
Figure 17. Global Board Games Average Price (2018-2029) & (USD/Unit)
Figure 18. Global Board Games Sales Quantity Market Share by Manufacturer in 2022
Figure 19. Global Board Games Consumption Value Market Share by Manufacturer in 2022
Figure 20. Producer Shipments of Board Games by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 21. Top 3 Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 22. Top 6 Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 23. Global Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 24. Global Board Games Consumption Value Market Share by Region (2018-2029)
Figure 25. North America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 26. Europe Board Games Consumption Value (2018-2029) & (USD Million)
Figure 27. Asia-Pacific Board Games Consumption Value (2018-2029) & (USD Million)
Figure 28. South America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 29. Middle East & Africa Board Games Consumption Value (2018-2029) & (USD Million)
Figure 30. Global Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 31. Global Board Games Consumption Value Market Share by Type (2018-2029)
Figure 32. Global Board Games Average Price by Type (2018-2029) & (USD/Unit)
Figure 33. Global Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 34. Global Board Games Consumption Value Market Share by Application (2018-2029)
Figure 35. Global Board Games Average Price by Application (2018-2029) & (USD/Unit)
Figure 36. North America Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 37. North America Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 38. North America Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 39. North America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 40. United States Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Canada Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 42. Mexico Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 43. Europe Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 44. Europe Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 45. Europe Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 46. Europe Board Games Consumption Value Market Share by Country (2018-2029)
Figure 47. Germany Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. France Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. United Kingdom Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Russia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 51. Italy Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 52. Asia-Pacific Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 53. Asia-Pacific Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 54. Asia-Pacific Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 55. Asia-Pacific Board Games Consumption Value Market Share by Region (2018-2029)
Figure 56. China Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Japan Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. Korea Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. India Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. Southeast Asia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 61. Australia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 62. South America Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 63. South America Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 64. South America Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 65. South America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 66. Brazil Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 67. Argentina Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 68. Middle East & Africa Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 69. Middle East & Africa Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 70. Middle East & Africa Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 71. Middle East & Africa Board Games Consumption Value Market Share by Region (2018-2029)
Figure 72. Turkey Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. Egypt Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. Saudi Arabia Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 75. South Africa Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 76. Board Games Market Drivers
Figure 77. Board Games Market Restraints
Figure 78. Board Games Market Trends
Figure 79. Porters Five Forces Analysis
Figure 80. Manufacturing Cost Structure Analysis of Board Games in 2022
Figure 81. Manufacturing Process Analysis of Board Games
Figure 82. Board Games Industrial Chain
Figure 83. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 84. Direct Channel Pros & Cons
Figure 85. Indirect Channel Pros & Cons
Figure 86. Methodology
Figure 87. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Asmodée Editions
Goliath B.V.
Hasbro
Ravensburger
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