Global Board Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Board Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

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Published Date: 03 Jan 2022

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The Board Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Board Games market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Fantasy accounting for % of the Board Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While RPGs segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Board Games include Hasbro, Ravensburger, Asmodee Editions, Goliath B.V., and Grand Prix International, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Board Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
RPGs
Card
Dice games
Tabletop board games

Market segment by Application, can be divided into
Fantasy
Warfare
Survival
Adventure

Market segment by players, this report covers
Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Board Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Board Games, with revenue, gross margin and global market share of Board Games from 2019 to 2022.
Chapter 3, the Board Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Board Games market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Board Games research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Classification of Board Games by Type
1.2.1 Overview: Global Board Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Board Games Revenue Market Share by Type in 2021
1.2.3 RPGs
1.2.4 Card
1.2.5 Dice games
1.2.6 Tabletop board games
1.3 Global Board Games Market by Application
1.3.1 Overview: Global Board Games Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Fantasy
1.3.3 Warfare
1.3.4 Survival
1.3.5 Adventure
1.4 Global Board Games Market Size & Forecast
1.5 Global Board Games Market Size and Forecast by Region
1.5.1 Global Board Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Board Games Market Size by Region, (2017-2022)
1.5.3 North America Board Games Market Size and Prospect (2017-2028)
1.5.4 Europe Board Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Board Games Market Size and Prospect (2017-2028)
1.5.6 South America Board Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Board Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Board Games Market Drivers
1.6.2 Board Games Market Restraints
1.6.3 Board Games Trends Analysis

2 Company Profiles
2.1 Hasbro
2.1.1 Hasbro Details
2.1.2 Hasbro Major Business
2.1.3 Hasbro Board Games Product and Solutions
2.1.4 Hasbro Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Hasbro Recent Developments and Future Plans
2.2 Ravensburger
2.2.1 Ravensburger Details
2.2.2 Ravensburger Major Business
2.2.3 Ravensburger Board Games Product and Solutions
2.2.4 Ravensburger Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Ravensburger Recent Developments and Future Plans
2.3 Asmodee Editions
2.3.1 Asmodee Editions Details
2.3.2 Asmodee Editions Major Business
2.3.3 Asmodee Editions Board Games Product and Solutions
2.3.4 Asmodee Editions Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Asmodee Editions Recent Developments and Future Plans
2.4 Goliath B.V.
2.4.1 Goliath B.V. Details
2.4.2 Goliath B.V. Major Business
2.4.3 Goliath B.V. Board Games Product and Solutions
2.4.4 Goliath B.V. Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Goliath B.V. Recent Developments and Future Plans
2.5 Grand Prix International
2.5.1 Grand Prix International Details
2.5.2 Grand Prix International Major Business
2.5.3 Grand Prix International Board Games Product and Solutions
2.5.4 Grand Prix International Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Grand Prix International Recent Developments and Future Plans
2.6 Mattel
2.6.1 Mattel Details
2.6.2 Mattel Major Business
2.6.3 Mattel Board Games Product and Solutions
2.6.4 Mattel Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Mattel Recent Developments and Future Plans
2.7 BoardGameGeek
2.7.1 BoardGameGeek Details
2.7.2 BoardGameGeek Major Business
2.7.3 BoardGameGeek Board Games Product and Solutions
2.7.4 BoardGameGeek Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 BoardGameGeek Recent Developments and Future Plans
2.8 SEGA
2.8.1 SEGA Details
2.8.2 SEGA Major Business
2.8.3 SEGA Board Games Product and Solutions
2.8.4 SEGA Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 SEGA Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Board Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Board Games Players Market Share in 2021
3.2.2 Top 10 Board Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Board Games Players Head Office, Products and Services Provided
3.4 Board Games Mergers & Acquisitions
3.5 Board Games New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Board Games Revenue and Market Share by Type (2017-2022)
4.2 Global Board Games Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Board Games Revenue Market Share by Application (2017-2022)
5.2 Global Board Games Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Board Games Revenue by Type (2017-2028)
6.2 North America Board Games Revenue by Application (2017-2028)
6.3 North America Board Games Market Size by Country
6.3.1 North America Board Games Revenue by Country (2017-2028)
6.3.2 United States Board Games Market Size and Forecast (2017-2028)
6.3.3 Canada Board Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Board Games Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Board Games Revenue by Type (2017-2028)
7.2 Europe Board Games Revenue by Application (2017-2028)
7.3 Europe Board Games Market Size by Country
7.3.1 Europe Board Games Revenue by Country (2017-2028)
7.3.2 Germany Board Games Market Size and Forecast (2017-2028)
7.3.3 France Board Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Board Games Market Size and Forecast (2017-2028)
7.3.5 Russia Board Games Market Size and Forecast (2017-2028)
7.3.6 Italy Board Games Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Board Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Board Games Revenue by Application (2017-2028)
8.3 Asia-Pacific Board Games Market Size by Region
8.3.1 Asia-Pacific Board Games Revenue by Region (2017-2028)
8.3.2 China Board Games Market Size and Forecast (2017-2028)
8.3.3 Japan Board Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Board Games Market Size and Forecast (2017-2028)
8.3.5 India Board Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Board Games Market Size and Forecast (2017-2028)
8.3.7 Australia Board Games Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Board Games Revenue by Type (2017-2028)
9.2 South America Board Games Revenue by Application (2017-2028)
9.3 South America Board Games Market Size by Country
9.3.1 South America Board Games Revenue by Country (2017-2028)
9.3.2 Brazil Board Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Board Games Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Board Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Board Games Revenue by Application (2017-2028)
10.3 Middle East & Africa Board Games Market Size by Country
10.3.1 Middle East & Africa Board Games Revenue by Country (2017-2028)
10.3.2 Turkey Board Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Board Games Market Size and Forecast (2017-2028)
10.3.4 UAE Board Games Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Board Games Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Board Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Board Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Board Games Revenue Market Share by Region (2023-2028)
Table 6. Hasbro Corporate Information, Head Office, and Major Competitors
Table 7. Hasbro Major Business
Table 8. Hasbro Board Games Product and Solutions
Table 9. Hasbro Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Ravensburger Corporate Information, Head Office, and Major Competitors
Table 11. Ravensburger Major Business
Table 12. Ravensburger Board Games Product and Solutions
Table 13. Ravensburger Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Asmodee Editions Corporate Information, Head Office, and Major Competitors
Table 15. Asmodee Editions Major Business
Table 16. Asmodee Editions Board Games Product and Solutions
Table 17. Asmodee Editions Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Goliath B.V. Corporate Information, Head Office, and Major Competitors
Table 19. Goliath B.V. Major Business
Table 20. Goliath B.V. Board Games Product and Solutions
Table 21. Goliath B.V. Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Grand Prix International Corporate Information, Head Office, and Major Competitors
Table 23. Grand Prix International Major Business
Table 24. Grand Prix International Board Games Product and Solutions
Table 25. Grand Prix International Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Mattel Corporate Information, Head Office, and Major Competitors
Table 27. Mattel Major Business
Table 28. Mattel Board Games Product and Solutions
Table 29. Mattel Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. BoardGameGeek Corporate Information, Head Office, and Major Competitors
Table 31. BoardGameGeek Major Business
Table 32. BoardGameGeek Board Games Product and Solutions
Table 33. BoardGameGeek Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. SEGA Corporate Information, Head Office, and Major Competitors
Table 35. SEGA Major Business
Table 36. SEGA Board Games Product and Solutions
Table 37. SEGA Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Global Board Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 39. Global Board Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 40. Breakdown of Board Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 41. Board Games Players Head Office, Products and Services Provided
Table 42. Board Games Mergers & Acquisitions in the Past Five Years
Table 43. Board Games New Entrants and Expansion Plans
Table 44. Global Board Games Revenue (USD Million) by Type (2017-2022)
Table 45. Global Board Games Revenue Share by Type (2017-2022)
Table 46. Global Board Games Revenue Forecast by Type (2023-2028)
Table 47. Global Board Games Revenue by Application (2017-2022)
Table 48. Global Board Games Revenue Forecast by Application (2023-2028)
Table 49. North America Board Games Revenue by Type (2017-2022) & (USD Million)
Table 50. North America Board Games Revenue by Type (2023-2028) & (USD Million)
Table 51. North America Board Games Revenue by Application (2017-2022) & (USD Million)
Table 52. North America Board Games Revenue by Application (2023-2028) & (USD Million)
Table 53. North America Board Games Revenue by Country (2017-2022) & (USD Million)
Table 54. North America Board Games Revenue by Country (2023-2028) & (USD Million)
Table 55. Europe Board Games Revenue by Type (2017-2022) & (USD Million)
Table 56. Europe Board Games Revenue by Type (2023-2028) & (USD Million)
Table 57. Europe Board Games Revenue by Application (2017-2022) & (USD Million)
Table 58. Europe Board Games Revenue by Application (2023-2028) & (USD Million)
Table 59. Europe Board Games Revenue by Country (2017-2022) & (USD Million)
Table 60. Europe Board Games Revenue by Country (2023-2028) & (USD Million)
Table 61. Asia-Pacific Board Games Revenue by Type (2017-2022) & (USD Million)
Table 62. Asia-Pacific Board Games Revenue by Type (2023-2028) & (USD Million)
Table 63. Asia-Pacific Board Games Revenue by Application (2017-2022) & (USD Million)
Table 64. Asia-Pacific Board Games Revenue by Application (2023-2028) & (USD Million)
Table 65. Asia-Pacific Board Games Revenue by Region (2017-2022) & (USD Million)
Table 66. Asia-Pacific Board Games Revenue by Region (2023-2028) & (USD Million)
Table 67. South America Board Games Revenue by Type (2017-2022) & (USD Million)
Table 68. South America Board Games Revenue by Type (2023-2028) & (USD Million)
Table 69. South America Board Games Revenue by Application (2017-2022) & (USD Million)
Table 70. South America Board Games Revenue by Application (2023-2028) & (USD Million)
Table 71. South America Board Games Revenue by Country (2017-2022) & (USD Million)
Table 72. South America Board Games Revenue by Country (2023-2028) & (USD Million)
Table 73. Middle East & Africa Board Games Revenue by Type (2017-2022) & (USD Million)
Table 74. Middle East & Africa Board Games Revenue by Type (2023-2028) & (USD Million)
Table 75. Middle East & Africa Board Games Revenue by Application (2017-2022) & (USD Million)
Table 76. Middle East & Africa Board Games Revenue by Application (2023-2028) & (USD Million)
Table 77. Middle East & Africa Board Games Revenue by Country (2017-2022) & (USD Million)
Table 78. Middle East & Africa Board Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Revenue Market Share by Type in 2021
Figure 3. RPGs
Figure 4. Card
Figure 5. Dice games
Figure 6. Tabletop board games
Figure 7. Board Games Revenue Market Share by Application in 2021
Figure 8. Fantasy Picture
Figure 9. Warfare Picture
Figure 10. Survival Picture
Figure 11. Adventure Picture
Figure 12. Global Board Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 13. Global Board Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 14. Global Board Games Revenue Market Share by Region (2017-2028)
Figure 15. Global Board Games Revenue Market Share by Region in 2021
Figure 16. North America Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Europe Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Asia-Pacific Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. South America Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. Middle East and Africa Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 21. Board Games Market Drivers
Figure 22. Board Games Market Restraints
Figure 23. Board Games Market Trends
Figure 24. Hasbro Recent Developments and Future Plans
Figure 25. Ravensburger Recent Developments and Future Plans
Figure 26. Asmodee Editions Recent Developments and Future Plans
Figure 27. Goliath B.V. Recent Developments and Future Plans
Figure 28. Grand Prix International Recent Developments and Future Plans
Figure 29. Mattel Recent Developments and Future Plans
Figure 30. BoardGameGeek Recent Developments and Future Plans
Figure 31. SEGA Recent Developments and Future Plans
Figure 32. Global Board Games Revenue Share by Players in 2021
Figure 33. Board Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 34. Global Top 3 Players Board Games Revenue Market Share in 2021
Figure 35. Global Top 10 Players Board Games Revenue Market Share in 2021
Figure 36. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 37. Global Board Games Revenue Share by Type in 2021
Figure 38. Global Board Games Market Share Forecast by Type (2023-2028)
Figure 39. Global Board Games Revenue Share by Application in 2021
Figure 40. Global Board Games Market Share Forecast by Application (2023-2028)
Figure 41. North America Board Games Sales Market Share by Type (2017-2028)
Figure 42. North America Board Games Sales Market Share by Application (2017-2028)
Figure 43. North America Board Games Revenue Market Share by Country (2017-2028)
Figure 44. United States Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 45. Canada Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 46. Mexico Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 47. Europe Board Games Sales Market Share by Type (2017-2028)
Figure 48. Europe Board Games Sales Market Share by Application (2017-2028)
Figure 49. Europe Board Games Revenue Market Share by Country (2017-2028)
Figure 50. Germany Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. France Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. United Kingdom Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Russia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Italy Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Asia-Pacific Board Games Sales Market Share by Type (2017-2028)
Figure 56. Asia-Pacific Board Games Sales Market Share by Application (2017-2028)
Figure 57. Asia-Pacific Board Games Revenue Market Share by Region (2017-2028)
Figure 58. China Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Japan Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. South Korea Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. India Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Southeast Asia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Australia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. South America Board Games Sales Market Share by Type (2017-2028)
Figure 65. South America Board Games Sales Market Share by Application (2017-2028)
Figure 66. South America Board Games Revenue Market Share by Country (2017-2028)
Figure 67. Brazil Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Argentina Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Middle East and Africa Board Games Sales Market Share by Type (2017-2028)
Figure 70. Middle East and Africa Board Games Sales Market Share by Application (2017-2028)
Figure 71. Middle East and Africa Board Games Revenue Market Share by Country (2017-2028)
Figure 72. Turkey Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Saudi Arabia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. UAE Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Methodology
Figure 76. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA
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Global Board Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Board Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Page: 86

Published Date: 03 Jan 2022

Category: Consumer Goods

PDF Download

Get FREE Sample

Customize Request

Description

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Description

The Board Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Board Games market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Fantasy accounting for % of the Board Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While RPGs segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Board Games include Hasbro, Ravensburger, Asmodee Editions, Goliath B.V., and Grand Prix International, etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation
Board Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
RPGs
Card
Dice games
Tabletop board games

Market segment by Application, can be divided into
Fantasy
Warfare
Survival
Adventure

Market segment by players, this report covers
Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Board Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Board Games, with revenue, gross margin and global market share of Board Games from 2019 to 2022.
Chapter 3, the Board Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Board Games market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Board Games research findings and conclusion, appendix and data source.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Classification of Board Games by Type
1.2.1 Overview: Global Board Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Board Games Revenue Market Share by Type in 2021
1.2.3 RPGs
1.2.4 Card
1.2.5 Dice games
1.2.6 Tabletop board games
1.3 Global Board Games Market by Application
1.3.1 Overview: Global Board Games Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Fantasy
1.3.3 Warfare
1.3.4 Survival
1.3.5 Adventure
1.4 Global Board Games Market Size & Forecast
1.5 Global Board Games Market Size and Forecast by Region
1.5.1 Global Board Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Board Games Market Size by Region, (2017-2022)
1.5.3 North America Board Games Market Size and Prospect (2017-2028)
1.5.4 Europe Board Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Board Games Market Size and Prospect (2017-2028)
1.5.6 South America Board Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Board Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Board Games Market Drivers
1.6.2 Board Games Market Restraints
1.6.3 Board Games Trends Analysis

2 Company Profiles
2.1 Hasbro
2.1.1 Hasbro Details
2.1.2 Hasbro Major Business
2.1.3 Hasbro Board Games Product and Solutions
2.1.4 Hasbro Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Hasbro Recent Developments and Future Plans
2.2 Ravensburger
2.2.1 Ravensburger Details
2.2.2 Ravensburger Major Business
2.2.3 Ravensburger Board Games Product and Solutions
2.2.4 Ravensburger Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 Ravensburger Recent Developments and Future Plans
2.3 Asmodee Editions
2.3.1 Asmodee Editions Details
2.3.2 Asmodee Editions Major Business
2.3.3 Asmodee Editions Board Games Product and Solutions
2.3.4 Asmodee Editions Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Asmodee Editions Recent Developments and Future Plans
2.4 Goliath B.V.
2.4.1 Goliath B.V. Details
2.4.2 Goliath B.V. Major Business
2.4.3 Goliath B.V. Board Games Product and Solutions
2.4.4 Goliath B.V. Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Goliath B.V. Recent Developments and Future Plans
2.5 Grand Prix International
2.5.1 Grand Prix International Details
2.5.2 Grand Prix International Major Business
2.5.3 Grand Prix International Board Games Product and Solutions
2.5.4 Grand Prix International Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Grand Prix International Recent Developments and Future Plans
2.6 Mattel
2.6.1 Mattel Details
2.6.2 Mattel Major Business
2.6.3 Mattel Board Games Product and Solutions
2.6.4 Mattel Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Mattel Recent Developments and Future Plans
2.7 BoardGameGeek
2.7.1 BoardGameGeek Details
2.7.2 BoardGameGeek Major Business
2.7.3 BoardGameGeek Board Games Product and Solutions
2.7.4 BoardGameGeek Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 BoardGameGeek Recent Developments and Future Plans
2.8 SEGA
2.8.1 SEGA Details
2.8.2 SEGA Major Business
2.8.3 SEGA Board Games Product and Solutions
2.8.4 SEGA Board Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 SEGA Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Board Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Board Games Players Market Share in 2021
3.2.2 Top 10 Board Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Board Games Players Head Office, Products and Services Provided
3.4 Board Games Mergers & Acquisitions
3.5 Board Games New Entrants and Expansion Plans

4 Market Size Segment by Type
4.1 Global Board Games Revenue and Market Share by Type (2017-2022)
4.2 Global Board Games Market Forecast by Type (2023-2028)

5 Market Size Segment by Application
5.1 Global Board Games Revenue Market Share by Application (2017-2022)
5.2 Global Board Games Market Forecast by Application (2023-2028)

6 North America by Country, by Type, and by Application
6.1 North America Board Games Revenue by Type (2017-2028)
6.2 North America Board Games Revenue by Application (2017-2028)
6.3 North America Board Games Market Size by Country
6.3.1 North America Board Games Revenue by Country (2017-2028)
6.3.2 United States Board Games Market Size and Forecast (2017-2028)
6.3.3 Canada Board Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Board Games Market Size and Forecast (2017-2028)

7 Europe by Country, by Type, and by Application
7.1 Europe Board Games Revenue by Type (2017-2028)
7.2 Europe Board Games Revenue by Application (2017-2028)
7.3 Europe Board Games Market Size by Country
7.3.1 Europe Board Games Revenue by Country (2017-2028)
7.3.2 Germany Board Games Market Size and Forecast (2017-2028)
7.3.3 France Board Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Board Games Market Size and Forecast (2017-2028)
7.3.5 Russia Board Games Market Size and Forecast (2017-2028)
7.3.6 Italy Board Games Market Size and Forecast (2017-2028)

8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Board Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Board Games Revenue by Application (2017-2028)
8.3 Asia-Pacific Board Games Market Size by Region
8.3.1 Asia-Pacific Board Games Revenue by Region (2017-2028)
8.3.2 China Board Games Market Size and Forecast (2017-2028)
8.3.3 Japan Board Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Board Games Market Size and Forecast (2017-2028)
8.3.5 India Board Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Board Games Market Size and Forecast (2017-2028)
8.3.7 Australia Board Games Market Size and Forecast (2017-2028)

9 South America by Country, by Type, and by Application
9.1 South America Board Games Revenue by Type (2017-2028)
9.2 South America Board Games Revenue by Application (2017-2028)
9.3 South America Board Games Market Size by Country
9.3.1 South America Board Games Revenue by Country (2017-2028)
9.3.2 Brazil Board Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Board Games Market Size and Forecast (2017-2028)

10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Board Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Board Games Revenue by Application (2017-2028)
10.3 Middle East & Africa Board Games Market Size by Country
10.3.1 Middle East & Africa Board Games Revenue by Country (2017-2028)
10.3.2 Turkey Board Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Board Games Market Size and Forecast (2017-2028)
10.3.4 UAE Board Games Market Size and Forecast (2017-2028)

11 Research Findings and Conclusion

12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Board Games Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Board Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Board Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Board Games Revenue Market Share by Region (2023-2028)
Table 6. Hasbro Corporate Information, Head Office, and Major Competitors
Table 7. Hasbro Major Business
Table 8. Hasbro Board Games Product and Solutions
Table 9. Hasbro Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Ravensburger Corporate Information, Head Office, and Major Competitors
Table 11. Ravensburger Major Business
Table 12. Ravensburger Board Games Product and Solutions
Table 13. Ravensburger Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Asmodee Editions Corporate Information, Head Office, and Major Competitors
Table 15. Asmodee Editions Major Business
Table 16. Asmodee Editions Board Games Product and Solutions
Table 17. Asmodee Editions Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Goliath B.V. Corporate Information, Head Office, and Major Competitors
Table 19. Goliath B.V. Major Business
Table 20. Goliath B.V. Board Games Product and Solutions
Table 21. Goliath B.V. Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Grand Prix International Corporate Information, Head Office, and Major Competitors
Table 23. Grand Prix International Major Business
Table 24. Grand Prix International Board Games Product and Solutions
Table 25. Grand Prix International Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Mattel Corporate Information, Head Office, and Major Competitors
Table 27. Mattel Major Business
Table 28. Mattel Board Games Product and Solutions
Table 29. Mattel Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. BoardGameGeek Corporate Information, Head Office, and Major Competitors
Table 31. BoardGameGeek Major Business
Table 32. BoardGameGeek Board Games Product and Solutions
Table 33. BoardGameGeek Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. SEGA Corporate Information, Head Office, and Major Competitors
Table 35. SEGA Major Business
Table 36. SEGA Board Games Product and Solutions
Table 37. SEGA Board Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Global Board Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 39. Global Board Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 40. Breakdown of Board Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 41. Board Games Players Head Office, Products and Services Provided
Table 42. Board Games Mergers & Acquisitions in the Past Five Years
Table 43. Board Games New Entrants and Expansion Plans
Table 44. Global Board Games Revenue (USD Million) by Type (2017-2022)
Table 45. Global Board Games Revenue Share by Type (2017-2022)
Table 46. Global Board Games Revenue Forecast by Type (2023-2028)
Table 47. Global Board Games Revenue by Application (2017-2022)
Table 48. Global Board Games Revenue Forecast by Application (2023-2028)
Table 49. North America Board Games Revenue by Type (2017-2022) & (USD Million)
Table 50. North America Board Games Revenue by Type (2023-2028) & (USD Million)
Table 51. North America Board Games Revenue by Application (2017-2022) & (USD Million)
Table 52. North America Board Games Revenue by Application (2023-2028) & (USD Million)
Table 53. North America Board Games Revenue by Country (2017-2022) & (USD Million)
Table 54. North America Board Games Revenue by Country (2023-2028) & (USD Million)
Table 55. Europe Board Games Revenue by Type (2017-2022) & (USD Million)
Table 56. Europe Board Games Revenue by Type (2023-2028) & (USD Million)
Table 57. Europe Board Games Revenue by Application (2017-2022) & (USD Million)
Table 58. Europe Board Games Revenue by Application (2023-2028) & (USD Million)
Table 59. Europe Board Games Revenue by Country (2017-2022) & (USD Million)
Table 60. Europe Board Games Revenue by Country (2023-2028) & (USD Million)
Table 61. Asia-Pacific Board Games Revenue by Type (2017-2022) & (USD Million)
Table 62. Asia-Pacific Board Games Revenue by Type (2023-2028) & (USD Million)
Table 63. Asia-Pacific Board Games Revenue by Application (2017-2022) & (USD Million)
Table 64. Asia-Pacific Board Games Revenue by Application (2023-2028) & (USD Million)
Table 65. Asia-Pacific Board Games Revenue by Region (2017-2022) & (USD Million)
Table 66. Asia-Pacific Board Games Revenue by Region (2023-2028) & (USD Million)
Table 67. South America Board Games Revenue by Type (2017-2022) & (USD Million)
Table 68. South America Board Games Revenue by Type (2023-2028) & (USD Million)
Table 69. South America Board Games Revenue by Application (2017-2022) & (USD Million)
Table 70. South America Board Games Revenue by Application (2023-2028) & (USD Million)
Table 71. South America Board Games Revenue by Country (2017-2022) & (USD Million)
Table 72. South America Board Games Revenue by Country (2023-2028) & (USD Million)
Table 73. Middle East & Africa Board Games Revenue by Type (2017-2022) & (USD Million)
Table 74. Middle East & Africa Board Games Revenue by Type (2023-2028) & (USD Million)
Table 75. Middle East & Africa Board Games Revenue by Application (2017-2022) & (USD Million)
Table 76. Middle East & Africa Board Games Revenue by Application (2023-2028) & (USD Million)
Table 77. Middle East & Africa Board Games Revenue by Country (2017-2022) & (USD Million)
Table 78. Middle East & Africa Board Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Revenue Market Share by Type in 2021
Figure 3. RPGs
Figure 4. Card
Figure 5. Dice games
Figure 6. Tabletop board games
Figure 7. Board Games Revenue Market Share by Application in 2021
Figure 8. Fantasy Picture
Figure 9. Warfare Picture
Figure 10. Survival Picture
Figure 11. Adventure Picture
Figure 12. Global Board Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 13. Global Board Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 14. Global Board Games Revenue Market Share by Region (2017-2028)
Figure 15. Global Board Games Revenue Market Share by Region in 2021
Figure 16. North America Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Europe Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Asia-Pacific Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. South America Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. Middle East and Africa Board Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 21. Board Games Market Drivers
Figure 22. Board Games Market Restraints
Figure 23. Board Games Market Trends
Figure 24. Hasbro Recent Developments and Future Plans
Figure 25. Ravensburger Recent Developments and Future Plans
Figure 26. Asmodee Editions Recent Developments and Future Plans
Figure 27. Goliath B.V. Recent Developments and Future Plans
Figure 28. Grand Prix International Recent Developments and Future Plans
Figure 29. Mattel Recent Developments and Future Plans
Figure 30. BoardGameGeek Recent Developments and Future Plans
Figure 31. SEGA Recent Developments and Future Plans
Figure 32. Global Board Games Revenue Share by Players in 2021
Figure 33. Board Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 34. Global Top 3 Players Board Games Revenue Market Share in 2021
Figure 35. Global Top 10 Players Board Games Revenue Market Share in 2021
Figure 36. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 37. Global Board Games Revenue Share by Type in 2021
Figure 38. Global Board Games Market Share Forecast by Type (2023-2028)
Figure 39. Global Board Games Revenue Share by Application in 2021
Figure 40. Global Board Games Market Share Forecast by Application (2023-2028)
Figure 41. North America Board Games Sales Market Share by Type (2017-2028)
Figure 42. North America Board Games Sales Market Share by Application (2017-2028)
Figure 43. North America Board Games Revenue Market Share by Country (2017-2028)
Figure 44. United States Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 45. Canada Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 46. Mexico Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 47. Europe Board Games Sales Market Share by Type (2017-2028)
Figure 48. Europe Board Games Sales Market Share by Application (2017-2028)
Figure 49. Europe Board Games Revenue Market Share by Country (2017-2028)
Figure 50. Germany Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. France Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 52. United Kingdom Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. Russia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. Italy Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Asia-Pacific Board Games Sales Market Share by Type (2017-2028)
Figure 56. Asia-Pacific Board Games Sales Market Share by Application (2017-2028)
Figure 57. Asia-Pacific Board Games Revenue Market Share by Region (2017-2028)
Figure 58. China Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Japan Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 60. South Korea Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. India Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Southeast Asia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Australia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. South America Board Games Sales Market Share by Type (2017-2028)
Figure 65. South America Board Games Sales Market Share by Application (2017-2028)
Figure 66. South America Board Games Revenue Market Share by Country (2017-2028)
Figure 67. Brazil Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. Argentina Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 69. Middle East and Africa Board Games Sales Market Share by Type (2017-2028)
Figure 70. Middle East and Africa Board Games Sales Market Share by Application (2017-2028)
Figure 71. Middle East and Africa Board Games Revenue Market Share by Country (2017-2028)
Figure 72. Turkey Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Saudi Arabia Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. UAE Board Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Methodology
Figure 76. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA
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