Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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Published Date: 11 Jan 2023

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

According to our (Global Info Research) latest study, the global Artificial Intelligence in Video Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Artificial Intelligence in Video Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Artificial Intelligence in Video Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global Artificial Intelligence in Video Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Artificial Intelligence in Video Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Artificial Intelligence in Video Games market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Artificial Intelligence in Video Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Artificial Intelligence in Video Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Ubisoft, EA, Tencent, Sony and Microsoft, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Artificial Intelligence in Video Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games

Market segment by Application
PC
TV
Smartphone & Tablet

Market segment by players, this report covers
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Artificial Intelligence in Video Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Artificial Intelligence in Video Games, with revenue, gross margin and global market share of Artificial Intelligence in Video Games from 2018 to 2023.
Chapter 3, the Artificial Intelligence in Video Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Artificial Intelligence in Video Games market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Artificial Intelligence in Video Games.
Chapter 13, to describe Artificial Intelligence in Video Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Artificial Intelligence in Video Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Artificial Intelligence in Video Games by Type
1.3.1 Overview: Global Artificial Intelligence in Video Games Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Artificial Intelligence in Video Games Consumption Value Market Share by Type in 2022
1.3.3 On-Premise Artificial Intelligence in Video Games
1.3.4 Cloud-based Artificial Intelligence in Video Games
1.4 Global Artificial Intelligence in Video Games Market by Application
1.4.1 Overview: Global Artificial Intelligence in Video Games Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 PC
1.4.3 TV
1.4.4 Smartphone & Tablet
1.5 Global Artificial Intelligence in Video Games Market Size & Forecast
1.6 Global Artificial Intelligence in Video Games Market Size and Forecast by Region
1.6.1 Global Artificial Intelligence in Video Games Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Artificial Intelligence in Video Games Market Size by Region, (2018-2029)
1.6.3 North America Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.4 Europe Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.6 South America Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Ubisoft
2.1.1 Ubisoft Details
2.1.2 Ubisoft Major Business
2.1.3 Ubisoft Artificial Intelligence in Video Games Product and Solutions
2.1.4 Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Ubisoft Recent Developments and Future Plans
2.2 EA
2.2.1 EA Details
2.2.2 EA Major Business
2.2.3 EA Artificial Intelligence in Video Games Product and Solutions
2.2.4 EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 EA Recent Developments and Future Plans
2.3 Tencent
2.3.1 Tencent Details
2.3.2 Tencent Major Business
2.3.3 Tencent Artificial Intelligence in Video Games Product and Solutions
2.3.4 Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Tencent Recent Developments and Future Plans
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business
2.4.3 Sony Artificial Intelligence in Video Games Product and Solutions
2.4.4 Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Sony Recent Developments and Future Plans
2.5 Microsoft
2.5.1 Microsoft Details
2.5.2 Microsoft Major Business
2.5.3 Microsoft Artificial Intelligence in Video Games Product and Solutions
2.5.4 Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Microsoft Recent Developments and Future Plans
2.6 Playtika
2.6.1 Playtika Details
2.6.2 Playtika Major Business
2.6.3 Playtika Artificial Intelligence in Video Games Product and Solutions
2.6.4 Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Playtika Recent Developments and Future Plans
2.7 Activision Blizzard
2.7.1 Activision Blizzard Details
2.7.2 Activision Blizzard Major Business
2.7.3 Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
2.7.4 Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Activision Blizzard Recent Developments and Future Plans
2.8 NetEase
2.8.1 NetEase Details
2.8.2 NetEase Major Business
2.8.3 NetEase Artificial Intelligence in Video Games Product and Solutions
2.8.4 NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 NetEase Recent Developments and Future Plans
2.9 Nintendo
2.9.1 Nintendo Details
2.9.2 Nintendo Major Business
2.9.3 Nintendo Artificial Intelligence in Video Games Product and Solutions
2.9.4 Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Nintendo Recent Developments and Future Plans
2.10 Google
2.10.1 Google Details
2.10.2 Google Major Business
2.10.3 Google Artificial Intelligence in Video Games Product and Solutions
2.10.4 Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Google Recent Developments and Future Plans
2.11 Nexon
2.11.1 Nexon Details
2.11.2 Nexon Major Business
2.11.3 Nexon Artificial Intelligence in Video Games Product and Solutions
2.11.4 Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Nexon Recent Developments and Future Plans
2.12 Square Enix
2.12.1 Square Enix Details
2.12.2 Square Enix Major Business
2.12.3 Square Enix Artificial Intelligence in Video Games Product and Solutions
2.12.4 Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Square Enix Recent Developments and Future Plans
2.13 Konami
2.13.1 Konami Details
2.13.2 Konami Major Business
2.13.3 Konami Artificial Intelligence in Video Games Product and Solutions
2.13.4 Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Konami Recent Developments and Future Plans
2.14 Take-Two Interactive
2.14.1 Take-Two Interactive Details
2.14.2 Take-Two Interactive Major Business
2.14.3 Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
2.14.4 Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Take-Two Interactive Recent Developments and Future Plans
2.15 NCSoft
2.15.1 NCSoft Details
2.15.2 NCSoft Major Business
2.15.3 NCSoft Artificial Intelligence in Video Games Product and Solutions
2.15.4 NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 NCSoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Artificial Intelligence in Video Games Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Artificial Intelligence in Video Games by Company Revenue
3.2.2 Top 3 Artificial Intelligence in Video Games Players Market Share in 2022
3.2.3 Top 6 Artificial Intelligence in Video Games Players Market Share in 2022
3.3 Artificial Intelligence in Video Games Market: Overall Company Footprint Analysis
3.3.1 Artificial Intelligence in Video Games Market: Region Footprint
3.3.2 Artificial Intelligence in Video Games Market: Company Product Type Footprint
3.3.3 Artificial Intelligence in Video Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Artificial Intelligence in Video Games Consumption Value and Market Share by Type (2018-2023)
4.2 Global Artificial Intelligence in Video Games Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2023)
5.2 Global Artificial Intelligence in Video Games Market Forecast by Application (2024-2029)

6 North America
6.1 North America Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
6.2 North America Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
6.3 North America Artificial Intelligence in Video Games Market Size by Country
6.3.1 North America Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
6.3.2 United States Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
6.3.3 Canada Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
6.3.4 Mexico Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
7.2 Europe Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
7.3 Europe Artificial Intelligence in Video Games Market Size by Country
7.3.1 Europe Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
7.3.2 Germany Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.3 France Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.5 Russia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.6 Italy Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region
8.3.1 Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Region (2018-2029)
8.3.2 China Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.3 Japan Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.4 South Korea Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.5 India Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.7 Australia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

9 South America
9.1 South America Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
9.2 South America Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
9.3 South America Artificial Intelligence in Video Games Market Size by Country
9.3.1 South America Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
9.3.2 Brazil Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
9.3.3 Argentina Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country
10.3.1 Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
10.3.2 Turkey Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
10.3.4 UAE Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Artificial Intelligence in Video Games Market Drivers
11.2 Artificial Intelligence in Video Games Market Restraints
11.3 Artificial Intelligence in Video Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Artificial Intelligence in Video Games Industry Chain
12.2 Artificial Intelligence in Video Games Upstream Analysis
12.3 Artificial Intelligence in Video Games Midstream Analysis
12.4 Artificial Intelligence in Video Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Artificial Intelligence in Video Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Artificial Intelligence in Video Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Artificial Intelligence in Video Games Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Artificial Intelligence in Video Games Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Ubisoft Company Information, Head Office, and Major Competitors
Table 6. Ubisoft Major Business
Table 7. Ubisoft Artificial Intelligence in Video Games Product and Solutions
Table 8. Ubisoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Ubisoft Recent Developments and Future Plans
Table 10. EA Company Information, Head Office, and Major Competitors
Table 11. EA Major Business
Table 12. EA Artificial Intelligence in Video Games Product and Solutions
Table 13. EA Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. EA Recent Developments and Future Plans
Table 15. Tencent Company Information, Head Office, and Major Competitors
Table 16. Tencent Major Business
Table 17. Tencent Artificial Intelligence in Video Games Product and Solutions
Table 18. Tencent Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Tencent Recent Developments and Future Plans
Table 20. Sony Company Information, Head Office, and Major Competitors
Table 21. Sony Major Business
Table 22. Sony Artificial Intelligence in Video Games Product and Solutions
Table 23. Sony Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Sony Recent Developments and Future Plans
Table 25. Microsoft Company Information, Head Office, and Major Competitors
Table 26. Microsoft Major Business
Table 27. Microsoft Artificial Intelligence in Video Games Product and Solutions
Table 28. Microsoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Microsoft Recent Developments and Future Plans
Table 30. Playtika Company Information, Head Office, and Major Competitors
Table 31. Playtika Major Business
Table 32. Playtika Artificial Intelligence in Video Games Product and Solutions
Table 33. Playtika Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Playtika Recent Developments and Future Plans
Table 35. Activision Blizzard Company Information, Head Office, and Major Competitors
Table 36. Activision Blizzard Major Business
Table 37. Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
Table 38. Activision Blizzard Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Activision Blizzard Recent Developments and Future Plans
Table 40. NetEase Company Information, Head Office, and Major Competitors
Table 41. NetEase Major Business
Table 42. NetEase Artificial Intelligence in Video Games Product and Solutions
Table 43. NetEase Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. NetEase Recent Developments and Future Plans
Table 45. Nintendo Company Information, Head Office, and Major Competitors
Table 46. Nintendo Major Business
Table 47. Nintendo Artificial Intelligence in Video Games Product and Solutions
Table 48. Nintendo Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Nintendo Recent Developments and Future Plans
Table 50. Google Company Information, Head Office, and Major Competitors
Table 51. Google Major Business
Table 52. Google Artificial Intelligence in Video Games Product and Solutions
Table 53. Google Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Google Recent Developments and Future Plans
Table 55. Nexon Company Information, Head Office, and Major Competitors
Table 56. Nexon Major Business
Table 57. Nexon Artificial Intelligence in Video Games Product and Solutions
Table 58. Nexon Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Nexon Recent Developments and Future Plans
Table 60. Square Enix Company Information, Head Office, and Major Competitors
Table 61. Square Enix Major Business
Table 62. Square Enix Artificial Intelligence in Video Games Product and Solutions
Table 63. Square Enix Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Square Enix Recent Developments and Future Plans
Table 65. Konami Company Information, Head Office, and Major Competitors
Table 66. Konami Major Business
Table 67. Konami Artificial Intelligence in Video Games Product and Solutions
Table 68. Konami Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Konami Recent Developments and Future Plans
Table 70. Take-Two Interactive Company Information, Head Office, and Major Competitors
Table 71. Take-Two Interactive Major Business
Table 72. Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
Table 73. Take-Two Interactive Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Take-Two Interactive Recent Developments and Future Plans
Table 75. NCSoft Company Information, Head Office, and Major Competitors
Table 76. NCSoft Major Business
Table 77. NCSoft Artificial Intelligence in Video Games Product and Solutions
Table 78. NCSoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. NCSoft Recent Developments and Future Plans
Table 80. Global Artificial Intelligence in Video Games Revenue (USD Million) by Players (2018-2023)
Table 81. Global Artificial Intelligence in Video Games Revenue Share by Players (2018-2023)
Table 82. Breakdown of Artificial Intelligence in Video Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 83. Market Position of Players in Artificial Intelligence in Video Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 84. Head Office of Key Artificial Intelligence in Video Games Players
Table 85. Artificial Intelligence in Video Games Market: Company Product Type Footprint
Table 86. Artificial Intelligence in Video Games Market: Company Product Application Footprint
Table 87. Artificial Intelligence in Video Games New Market Entrants and Barriers to Market Entry
Table 88. Artificial Intelligence in Video Games Mergers, Acquisition, Agreements, and Collaborations
Table 89. Global Artificial Intelligence in Video Games Consumption Value (USD Million) by Type (2018-2023)
Table 90. Global Artificial Intelligence in Video Games Consumption Value Share by Type (2018-2023)
Table 91. Global Artificial Intelligence in Video Games Consumption Value Forecast by Type (2024-2029)
Table 92. Global Artificial Intelligence in Video Games Consumption Value by Application (2018-2023)
Table 93. Global Artificial Intelligence in Video Games Consumption Value Forecast by Application (2024-2029)
Table 94. North America Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 95. North America Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 96. North America Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 97. North America Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 98. North America Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 99. North America Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 100. Europe Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 101. Europe Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 102. Europe Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 103. Europe Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 104. Europe Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 105. Europe Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 106. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 107. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 108. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 109. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 110. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Region (2018-2023) & (USD Million)
Table 111. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Region (2024-2029) & (USD Million)
Table 112. South America Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 113. South America Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 114. South America Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 115. South America Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 116. South America Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 117. South America Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 118. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 119. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 120. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 121. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 122. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 123. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 124. Artificial Intelligence in Video Games Raw Material
Table 125. Key Suppliers of Artificial Intelligence in Video Games Raw Materials
List of Figures
Figure 1. Artificial Intelligence in Video Games Picture
Figure 2. Global Artificial Intelligence in Video Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Artificial Intelligence in Video Games Consumption Value Market Share by Type in 2022
Figure 4. On-Premise Artificial Intelligence in Video Games
Figure 5. Cloud-based Artificial Intelligence in Video Games
Figure 6. Global Artificial Intelligence in Video Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 7. Artificial Intelligence in Video Games Consumption Value Market Share by Application in 2022
Figure 8. PC Picture
Figure 9. TV Picture
Figure 10. Smartphone & Tablet Picture
Figure 11. Global Artificial Intelligence in Video Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global Artificial Intelligence in Video Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global Market Artificial Intelligence in Video Games Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 14. Global Artificial Intelligence in Video Games Consumption Value Market Share by Region (2018-2029)
Figure 15. Global Artificial Intelligence in Video Games Consumption Value Market Share by Region in 2022
Figure 16. North America Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 17. Europe Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 18. Asia-Pacific Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 19. South America Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Middle East and Africa Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 21. Global Artificial Intelligence in Video Games Revenue Share by Players in 2022
Figure 22. Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 23. Global Top 3 Players Artificial Intelligence in Video Games Market Share in 2022
Figure 24. Global Top 6 Players Artificial Intelligence in Video Games Market Share in 2022
Figure 25. Global Artificial Intelligence in Video Games Consumption Value Share by Type (2018-2023)
Figure 26. Global Artificial Intelligence in Video Games Market Share Forecast by Type (2024-2029)
Figure 27. Global Artificial Intelligence in Video Games Consumption Value Share by Application (2018-2023)
Figure 28. Global Artificial Intelligence in Video Games Market Share Forecast by Application (2024-2029)
Figure 29. North America Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 30. North America Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 31. North America Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 32. United States Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 33. Canada Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 34. Mexico Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 35. Europe Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 36. Europe Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 37. Europe Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 38. Germany Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 39. France Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 40. United Kingdom Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 41. Russia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 42. Italy Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 43. Asia-Pacific Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 44. Asia-Pacific Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 45. Asia-Pacific Artificial Intelligence in Video Games Consumption Value Market Share by Region (2018-2029)
Figure 46. China Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 47. Japan Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 48. South Korea Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 49. India Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 50. Southeast Asia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 51. Australia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 52. South America Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 53. South America Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 54. South America Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 55. Brazil Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 56. Argentina Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 57. Middle East and Africa Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 58. Middle East and Africa Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 59. Middle East and Africa Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 60. Turkey Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 61. Saudi Arabia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 62. UAE Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 63. Artificial Intelligence in Video Games Market Drivers
Figure 64. Artificial Intelligence in Video Games Market Restraints
Figure 65. Artificial Intelligence in Video Games Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of Artificial Intelligence in Video Games in 2022
Figure 68. Manufacturing Process Analysis of Artificial Intelligence in Video Games
Figure 69. Artificial Intelligence in Video Games Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
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Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 111

Published Date: 11 Jan 2023

Category: Service & Software

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Description

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Description

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

According to our (Global Info Research) latest study, the global Artificial Intelligence in Video Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Artificial Intelligence in Video Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Artificial Intelligence in Video Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global Artificial Intelligence in Video Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Artificial Intelligence in Video Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Artificial Intelligence in Video Games market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Artificial Intelligence in Video Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Artificial Intelligence in Video Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Ubisoft, EA, Tencent, Sony and Microsoft, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Artificial Intelligence in Video Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games

Market segment by Application
PC
TV
Smartphone & Tablet

Market segment by players, this report covers
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Artificial Intelligence in Video Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Artificial Intelligence in Video Games, with revenue, gross margin and global market share of Artificial Intelligence in Video Games from 2018 to 2023.
Chapter 3, the Artificial Intelligence in Video Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Artificial Intelligence in Video Games market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Artificial Intelligence in Video Games.
Chapter 13, to describe Artificial Intelligence in Video Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Artificial Intelligence in Video Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Artificial Intelligence in Video Games by Type
1.3.1 Overview: Global Artificial Intelligence in Video Games Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Artificial Intelligence in Video Games Consumption Value Market Share by Type in 2022
1.3.3 On-Premise Artificial Intelligence in Video Games
1.3.4 Cloud-based Artificial Intelligence in Video Games
1.4 Global Artificial Intelligence in Video Games Market by Application
1.4.1 Overview: Global Artificial Intelligence in Video Games Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 PC
1.4.3 TV
1.4.4 Smartphone & Tablet
1.5 Global Artificial Intelligence in Video Games Market Size & Forecast
1.6 Global Artificial Intelligence in Video Games Market Size and Forecast by Region
1.6.1 Global Artificial Intelligence in Video Games Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Artificial Intelligence in Video Games Market Size by Region, (2018-2029)
1.6.3 North America Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.4 Europe Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.6 South America Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Artificial Intelligence in Video Games Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Ubisoft
2.1.1 Ubisoft Details
2.1.2 Ubisoft Major Business
2.1.3 Ubisoft Artificial Intelligence in Video Games Product and Solutions
2.1.4 Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Ubisoft Recent Developments and Future Plans
2.2 EA
2.2.1 EA Details
2.2.2 EA Major Business
2.2.3 EA Artificial Intelligence in Video Games Product and Solutions
2.2.4 EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 EA Recent Developments and Future Plans
2.3 Tencent
2.3.1 Tencent Details
2.3.2 Tencent Major Business
2.3.3 Tencent Artificial Intelligence in Video Games Product and Solutions
2.3.4 Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Tencent Recent Developments and Future Plans
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business
2.4.3 Sony Artificial Intelligence in Video Games Product and Solutions
2.4.4 Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Sony Recent Developments and Future Plans
2.5 Microsoft
2.5.1 Microsoft Details
2.5.2 Microsoft Major Business
2.5.3 Microsoft Artificial Intelligence in Video Games Product and Solutions
2.5.4 Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Microsoft Recent Developments and Future Plans
2.6 Playtika
2.6.1 Playtika Details
2.6.2 Playtika Major Business
2.6.3 Playtika Artificial Intelligence in Video Games Product and Solutions
2.6.4 Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Playtika Recent Developments and Future Plans
2.7 Activision Blizzard
2.7.1 Activision Blizzard Details
2.7.2 Activision Blizzard Major Business
2.7.3 Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
2.7.4 Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Activision Blizzard Recent Developments and Future Plans
2.8 NetEase
2.8.1 NetEase Details
2.8.2 NetEase Major Business
2.8.3 NetEase Artificial Intelligence in Video Games Product and Solutions
2.8.4 NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 NetEase Recent Developments and Future Plans
2.9 Nintendo
2.9.1 Nintendo Details
2.9.2 Nintendo Major Business
2.9.3 Nintendo Artificial Intelligence in Video Games Product and Solutions
2.9.4 Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Nintendo Recent Developments and Future Plans
2.10 Google
2.10.1 Google Details
2.10.2 Google Major Business
2.10.3 Google Artificial Intelligence in Video Games Product and Solutions
2.10.4 Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Google Recent Developments and Future Plans
2.11 Nexon
2.11.1 Nexon Details
2.11.2 Nexon Major Business
2.11.3 Nexon Artificial Intelligence in Video Games Product and Solutions
2.11.4 Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Nexon Recent Developments and Future Plans
2.12 Square Enix
2.12.1 Square Enix Details
2.12.2 Square Enix Major Business
2.12.3 Square Enix Artificial Intelligence in Video Games Product and Solutions
2.12.4 Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Square Enix Recent Developments and Future Plans
2.13 Konami
2.13.1 Konami Details
2.13.2 Konami Major Business
2.13.3 Konami Artificial Intelligence in Video Games Product and Solutions
2.13.4 Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Konami Recent Developments and Future Plans
2.14 Take-Two Interactive
2.14.1 Take-Two Interactive Details
2.14.2 Take-Two Interactive Major Business
2.14.3 Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
2.14.4 Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Take-Two Interactive Recent Developments and Future Plans
2.15 NCSoft
2.15.1 NCSoft Details
2.15.2 NCSoft Major Business
2.15.3 NCSoft Artificial Intelligence in Video Games Product and Solutions
2.15.4 NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 NCSoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Artificial Intelligence in Video Games Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Artificial Intelligence in Video Games by Company Revenue
3.2.2 Top 3 Artificial Intelligence in Video Games Players Market Share in 2022
3.2.3 Top 6 Artificial Intelligence in Video Games Players Market Share in 2022
3.3 Artificial Intelligence in Video Games Market: Overall Company Footprint Analysis
3.3.1 Artificial Intelligence in Video Games Market: Region Footprint
3.3.2 Artificial Intelligence in Video Games Market: Company Product Type Footprint
3.3.3 Artificial Intelligence in Video Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Artificial Intelligence in Video Games Consumption Value and Market Share by Type (2018-2023)
4.2 Global Artificial Intelligence in Video Games Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2023)
5.2 Global Artificial Intelligence in Video Games Market Forecast by Application (2024-2029)

6 North America
6.1 North America Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
6.2 North America Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
6.3 North America Artificial Intelligence in Video Games Market Size by Country
6.3.1 North America Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
6.3.2 United States Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
6.3.3 Canada Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
6.3.4 Mexico Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
7.2 Europe Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
7.3 Europe Artificial Intelligence in Video Games Market Size by Country
7.3.1 Europe Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
7.3.2 Germany Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.3 France Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.5 Russia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
7.3.6 Italy Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region
8.3.1 Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Region (2018-2029)
8.3.2 China Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.3 Japan Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.4 South Korea Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.5 India Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
8.3.7 Australia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

9 South America
9.1 South America Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
9.2 South America Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
9.3 South America Artificial Intelligence in Video Games Market Size by Country
9.3.1 South America Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
9.3.2 Brazil Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
9.3.3 Argentina Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country
10.3.1 Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Country (2018-2029)
10.3.2 Turkey Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)
10.3.4 UAE Artificial Intelligence in Video Games Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Artificial Intelligence in Video Games Market Drivers
11.2 Artificial Intelligence in Video Games Market Restraints
11.3 Artificial Intelligence in Video Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Artificial Intelligence in Video Games Industry Chain
12.2 Artificial Intelligence in Video Games Upstream Analysis
12.3 Artificial Intelligence in Video Games Midstream Analysis
12.4 Artificial Intelligence in Video Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Artificial Intelligence in Video Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Artificial Intelligence in Video Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Artificial Intelligence in Video Games Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Artificial Intelligence in Video Games Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Ubisoft Company Information, Head Office, and Major Competitors
Table 6. Ubisoft Major Business
Table 7. Ubisoft Artificial Intelligence in Video Games Product and Solutions
Table 8. Ubisoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Ubisoft Recent Developments and Future Plans
Table 10. EA Company Information, Head Office, and Major Competitors
Table 11. EA Major Business
Table 12. EA Artificial Intelligence in Video Games Product and Solutions
Table 13. EA Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. EA Recent Developments and Future Plans
Table 15. Tencent Company Information, Head Office, and Major Competitors
Table 16. Tencent Major Business
Table 17. Tencent Artificial Intelligence in Video Games Product and Solutions
Table 18. Tencent Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Tencent Recent Developments and Future Plans
Table 20. Sony Company Information, Head Office, and Major Competitors
Table 21. Sony Major Business
Table 22. Sony Artificial Intelligence in Video Games Product and Solutions
Table 23. Sony Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Sony Recent Developments and Future Plans
Table 25. Microsoft Company Information, Head Office, and Major Competitors
Table 26. Microsoft Major Business
Table 27. Microsoft Artificial Intelligence in Video Games Product and Solutions
Table 28. Microsoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Microsoft Recent Developments and Future Plans
Table 30. Playtika Company Information, Head Office, and Major Competitors
Table 31. Playtika Major Business
Table 32. Playtika Artificial Intelligence in Video Games Product and Solutions
Table 33. Playtika Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Playtika Recent Developments and Future Plans
Table 35. Activision Blizzard Company Information, Head Office, and Major Competitors
Table 36. Activision Blizzard Major Business
Table 37. Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
Table 38. Activision Blizzard Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Activision Blizzard Recent Developments and Future Plans
Table 40. NetEase Company Information, Head Office, and Major Competitors
Table 41. NetEase Major Business
Table 42. NetEase Artificial Intelligence in Video Games Product and Solutions
Table 43. NetEase Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. NetEase Recent Developments and Future Plans
Table 45. Nintendo Company Information, Head Office, and Major Competitors
Table 46. Nintendo Major Business
Table 47. Nintendo Artificial Intelligence in Video Games Product and Solutions
Table 48. Nintendo Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Nintendo Recent Developments and Future Plans
Table 50. Google Company Information, Head Office, and Major Competitors
Table 51. Google Major Business
Table 52. Google Artificial Intelligence in Video Games Product and Solutions
Table 53. Google Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Google Recent Developments and Future Plans
Table 55. Nexon Company Information, Head Office, and Major Competitors
Table 56. Nexon Major Business
Table 57. Nexon Artificial Intelligence in Video Games Product and Solutions
Table 58. Nexon Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Nexon Recent Developments and Future Plans
Table 60. Square Enix Company Information, Head Office, and Major Competitors
Table 61. Square Enix Major Business
Table 62. Square Enix Artificial Intelligence in Video Games Product and Solutions
Table 63. Square Enix Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Square Enix Recent Developments and Future Plans
Table 65. Konami Company Information, Head Office, and Major Competitors
Table 66. Konami Major Business
Table 67. Konami Artificial Intelligence in Video Games Product and Solutions
Table 68. Konami Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Konami Recent Developments and Future Plans
Table 70. Take-Two Interactive Company Information, Head Office, and Major Competitors
Table 71. Take-Two Interactive Major Business
Table 72. Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
Table 73. Take-Two Interactive Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Take-Two Interactive Recent Developments and Future Plans
Table 75. NCSoft Company Information, Head Office, and Major Competitors
Table 76. NCSoft Major Business
Table 77. NCSoft Artificial Intelligence in Video Games Product and Solutions
Table 78. NCSoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. NCSoft Recent Developments and Future Plans
Table 80. Global Artificial Intelligence in Video Games Revenue (USD Million) by Players (2018-2023)
Table 81. Global Artificial Intelligence in Video Games Revenue Share by Players (2018-2023)
Table 82. Breakdown of Artificial Intelligence in Video Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 83. Market Position of Players in Artificial Intelligence in Video Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 84. Head Office of Key Artificial Intelligence in Video Games Players
Table 85. Artificial Intelligence in Video Games Market: Company Product Type Footprint
Table 86. Artificial Intelligence in Video Games Market: Company Product Application Footprint
Table 87. Artificial Intelligence in Video Games New Market Entrants and Barriers to Market Entry
Table 88. Artificial Intelligence in Video Games Mergers, Acquisition, Agreements, and Collaborations
Table 89. Global Artificial Intelligence in Video Games Consumption Value (USD Million) by Type (2018-2023)
Table 90. Global Artificial Intelligence in Video Games Consumption Value Share by Type (2018-2023)
Table 91. Global Artificial Intelligence in Video Games Consumption Value Forecast by Type (2024-2029)
Table 92. Global Artificial Intelligence in Video Games Consumption Value by Application (2018-2023)
Table 93. Global Artificial Intelligence in Video Games Consumption Value Forecast by Application (2024-2029)
Table 94. North America Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 95. North America Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 96. North America Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 97. North America Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 98. North America Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 99. North America Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 100. Europe Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 101. Europe Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 102. Europe Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 103. Europe Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 104. Europe Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 105. Europe Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 106. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 107. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 108. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 109. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 110. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Region (2018-2023) & (USD Million)
Table 111. Asia-Pacific Artificial Intelligence in Video Games Consumption Value by Region (2024-2029) & (USD Million)
Table 112. South America Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 113. South America Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 114. South America Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 115. South America Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 116. South America Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 117. South America Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 118. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Type (2018-2023) & (USD Million)
Table 119. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Type (2024-2029) & (USD Million)
Table 120. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Application (2018-2023) & (USD Million)
Table 121. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Application (2024-2029) & (USD Million)
Table 122. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Country (2018-2023) & (USD Million)
Table 123. Middle East & Africa Artificial Intelligence in Video Games Consumption Value by Country (2024-2029) & (USD Million)
Table 124. Artificial Intelligence in Video Games Raw Material
Table 125. Key Suppliers of Artificial Intelligence in Video Games Raw Materials
List of Figures
Figure 1. Artificial Intelligence in Video Games Picture
Figure 2. Global Artificial Intelligence in Video Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Artificial Intelligence in Video Games Consumption Value Market Share by Type in 2022
Figure 4. On-Premise Artificial Intelligence in Video Games
Figure 5. Cloud-based Artificial Intelligence in Video Games
Figure 6. Global Artificial Intelligence in Video Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 7. Artificial Intelligence in Video Games Consumption Value Market Share by Application in 2022
Figure 8. PC Picture
Figure 9. TV Picture
Figure 10. Smartphone & Tablet Picture
Figure 11. Global Artificial Intelligence in Video Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global Artificial Intelligence in Video Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global Market Artificial Intelligence in Video Games Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 14. Global Artificial Intelligence in Video Games Consumption Value Market Share by Region (2018-2029)
Figure 15. Global Artificial Intelligence in Video Games Consumption Value Market Share by Region in 2022
Figure 16. North America Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 17. Europe Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 18. Asia-Pacific Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 19. South America Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Middle East and Africa Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 21. Global Artificial Intelligence in Video Games Revenue Share by Players in 2022
Figure 22. Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 23. Global Top 3 Players Artificial Intelligence in Video Games Market Share in 2022
Figure 24. Global Top 6 Players Artificial Intelligence in Video Games Market Share in 2022
Figure 25. Global Artificial Intelligence in Video Games Consumption Value Share by Type (2018-2023)
Figure 26. Global Artificial Intelligence in Video Games Market Share Forecast by Type (2024-2029)
Figure 27. Global Artificial Intelligence in Video Games Consumption Value Share by Application (2018-2023)
Figure 28. Global Artificial Intelligence in Video Games Market Share Forecast by Application (2024-2029)
Figure 29. North America Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 30. North America Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 31. North America Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 32. United States Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 33. Canada Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 34. Mexico Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 35. Europe Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 36. Europe Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 37. Europe Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 38. Germany Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 39. France Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 40. United Kingdom Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 41. Russia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 42. Italy Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 43. Asia-Pacific Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 44. Asia-Pacific Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 45. Asia-Pacific Artificial Intelligence in Video Games Consumption Value Market Share by Region (2018-2029)
Figure 46. China Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 47. Japan Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 48. South Korea Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 49. India Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 50. Southeast Asia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 51. Australia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 52. South America Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 53. South America Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 54. South America Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 55. Brazil Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 56. Argentina Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 57. Middle East and Africa Artificial Intelligence in Video Games Consumption Value Market Share by Type (2018-2029)
Figure 58. Middle East and Africa Artificial Intelligence in Video Games Consumption Value Market Share by Application (2018-2029)
Figure 59. Middle East and Africa Artificial Intelligence in Video Games Consumption Value Market Share by Country (2018-2029)
Figure 60. Turkey Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 61. Saudi Arabia Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 62. UAE Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 63. Artificial Intelligence in Video Games Market Drivers
Figure 64. Artificial Intelligence in Video Games Market Restraints
Figure 65. Artificial Intelligence in Video Games Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of Artificial Intelligence in Video Games in 2022
Figure 68. Manufacturing Process Analysis of Artificial Intelligence in Video Games
Figure 69. Artificial Intelligence in Video Games Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
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