Global Artificial Intelligence in Video Games Supply, Demand and Key Producers, 2023-2029

Global Artificial Intelligence in Video Games Supply, Demand and Key Producers, 2023-2029

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Published Date: 13 Mar 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

This report studies the global Artificial Intelligence in Video Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Artificial Intelligence in Video Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Artificial Intelligence in Video Games that contribute to its increasing demand across many markets.

The global Artificial Intelligence in Video Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Highlights and key features of the study
Global Artificial Intelligence in Video Games total market, 2018-2029, (USD Million)
Global Artificial Intelligence in Video Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Artificial Intelligence in Video Games total market, key domestic companies and share, (USD Million)
Global Artificial Intelligence in Video Games revenue by player and market share 2018-2023, (USD Million)
Global Artificial Intelligence in Video Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Artificial Intelligence in Video Games total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Artificial Intelligence in Video Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Artificial Intelligence in Video Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Artificial Intelligence in Video Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Artificial Intelligence in Video Games Market, Segmentation by Type
On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games

Global Artificial Intelligence in Video Games Market, Segmentation by Application
PC
TV
Smartphone & Tablet

Companies Profiled:
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft

Key Questions Answered
1. How big is the global Artificial Intelligence in Video Games market?
2. What is the demand of the global Artificial Intelligence in Video Games market?
3. What is the year over year growth of the global Artificial Intelligence in Video Games market?
4. What is the total value of the global Artificial Intelligence in Video Games market?
5. Who are the major players in the global Artificial Intelligence in Video Games market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Artificial Intelligence in Video Games Introduction
1.2 World Artificial Intelligence in Video Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Artificial Intelligence in Video Games Total Market by Region (by Headquarter Location)
1.3.1 World Artificial Intelligence in Video Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.3 China Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.4 Europe Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.5 Japan Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.6 South Korea Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.7 ASEAN Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.8 India Artificial Intelligence in Video Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Artificial Intelligence in Video Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Artificial Intelligence in Video Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.2 World Artificial Intelligence in Video Games Consumption Value by Region
2.2.1 World Artificial Intelligence in Video Games Consumption Value by Region (2018-2023)
2.2.2 World Artificial Intelligence in Video Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.4 China Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.5 Europe Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.6 Japan Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.7 South Korea Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.8 ASEAN Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.9 India Artificial Intelligence in Video Games Consumption Value (2018-2029)

3 World Artificial Intelligence in Video Games Companies Competitive Analysis
3.1 World Artificial Intelligence in Video Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Artificial Intelligence in Video Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Artificial Intelligence in Video Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Artificial Intelligence in Video Games in 2022
3.3 Artificial Intelligence in Video Games Company Evaluation Quadrant
3.4 Artificial Intelligence in Video Games Market: Overall Company Footprint Analysis
3.4.1 Artificial Intelligence in Video Games Market: Region Footprint
3.4.2 Artificial Intelligence in Video Games Market: Company Product Type Footprint
3.4.3 Artificial Intelligence in Video Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Artificial Intelligence in Video Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Artificial Intelligence in Video Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Artificial Intelligence in Video Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Artificial Intelligence in Video Games Consumption Value Comparison
4.2.1 United States VS China: Artificial Intelligence in Video Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Artificial Intelligence in Video Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Artificial Intelligence in Video Games Companies and Market Share, 2018-2023
4.3.1 United States Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023)
4.4 China Based Companies Artificial Intelligence in Video Games Revenue and Market Share, 2018-2023
4.4.1 China Based Artificial Intelligence in Video Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023)
4.5 Rest of World Based Artificial Intelligence in Video Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Artificial Intelligence in Video Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 On-Premise Artificial Intelligence in Video Games
5.2.2 Cloud-based Artificial Intelligence in Video Games
5.3 Market Segment by Type
5.3.1 World Artificial Intelligence in Video Games Market Size by Type (2018-2023)
5.3.2 World Artificial Intelligence in Video Games Market Size by Type (2024-2029)
5.3.3 World Artificial Intelligence in Video Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Artificial Intelligence in Video Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 PC
6.2.2 TV
6.2.3 Smartphone & Tablet
6.3 Market Segment by Application
6.3.1 World Artificial Intelligence in Video Games Market Size by Application (2018-2023)
6.3.2 World Artificial Intelligence in Video Games Market Size by Application (2024-2029)
6.3.3 World Artificial Intelligence in Video Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Ubisoft
7.1.1 Ubisoft Details
7.1.2 Ubisoft Major Business
7.1.3 Ubisoft Artificial Intelligence in Video Games Product and Services
7.1.4 Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Ubisoft Recent Developments/Updates
7.1.6 Ubisoft Competitive Strengths & Weaknesses
7.2 EA
7.2.1 EA Details
7.2.2 EA Major Business
7.2.3 EA Artificial Intelligence in Video Games Product and Services
7.2.4 EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 EA Recent Developments/Updates
7.2.6 EA Competitive Strengths & Weaknesses
7.3 Tencent
7.3.1 Tencent Details
7.3.2 Tencent Major Business
7.3.3 Tencent Artificial Intelligence in Video Games Product and Services
7.3.4 Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Tencent Recent Developments/Updates
7.3.6 Tencent Competitive Strengths & Weaknesses
7.4 Sony
7.4.1 Sony Details
7.4.2 Sony Major Business
7.4.3 Sony Artificial Intelligence in Video Games Product and Services
7.4.4 Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Sony Recent Developments/Updates
7.4.6 Sony Competitive Strengths & Weaknesses
7.5 Microsoft
7.5.1 Microsoft Details
7.5.2 Microsoft Major Business
7.5.3 Microsoft Artificial Intelligence in Video Games Product and Services
7.5.4 Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Microsoft Recent Developments/Updates
7.5.6 Microsoft Competitive Strengths & Weaknesses
7.6 Playtika
7.6.1 Playtika Details
7.6.2 Playtika Major Business
7.6.3 Playtika Artificial Intelligence in Video Games Product and Services
7.6.4 Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Playtika Recent Developments/Updates
7.6.6 Playtika Competitive Strengths & Weaknesses
7.7 Activision Blizzard
7.7.1 Activision Blizzard Details
7.7.2 Activision Blizzard Major Business
7.7.3 Activision Blizzard Artificial Intelligence in Video Games Product and Services
7.7.4 Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Activision Blizzard Recent Developments/Updates
7.7.6 Activision Blizzard Competitive Strengths & Weaknesses
7.8 NetEase
7.8.1 NetEase Details
7.8.2 NetEase Major Business
7.8.3 NetEase Artificial Intelligence in Video Games Product and Services
7.8.4 NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 NetEase Recent Developments/Updates
7.8.6 NetEase Competitive Strengths & Weaknesses
7.9 Nintendo
7.9.1 Nintendo Details
7.9.2 Nintendo Major Business
7.9.3 Nintendo Artificial Intelligence in Video Games Product and Services
7.9.4 Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Nintendo Recent Developments/Updates
7.9.6 Nintendo Competitive Strengths & Weaknesses
7.10 Google
7.10.1 Google Details
7.10.2 Google Major Business
7.10.3 Google Artificial Intelligence in Video Games Product and Services
7.10.4 Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Google Recent Developments/Updates
7.10.6 Google Competitive Strengths & Weaknesses
7.11 Nexon
7.11.1 Nexon Details
7.11.2 Nexon Major Business
7.11.3 Nexon Artificial Intelligence in Video Games Product and Services
7.11.4 Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Nexon Recent Developments/Updates
7.11.6 Nexon Competitive Strengths & Weaknesses
7.12 Square Enix
7.12.1 Square Enix Details
7.12.2 Square Enix Major Business
7.12.3 Square Enix Artificial Intelligence in Video Games Product and Services
7.12.4 Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Square Enix Recent Developments/Updates
7.12.6 Square Enix Competitive Strengths & Weaknesses
7.13 Konami
7.13.1 Konami Details
7.13.2 Konami Major Business
7.13.3 Konami Artificial Intelligence in Video Games Product and Services
7.13.4 Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Konami Recent Developments/Updates
7.13.6 Konami Competitive Strengths & Weaknesses
7.14 Take-Two Interactive
7.14.1 Take-Two Interactive Details
7.14.2 Take-Two Interactive Major Business
7.14.3 Take-Two Interactive Artificial Intelligence in Video Games Product and Services
7.14.4 Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Take-Two Interactive Recent Developments/Updates
7.14.6 Take-Two Interactive Competitive Strengths & Weaknesses
7.15 NCSoft
7.15.1 NCSoft Details
7.15.2 NCSoft Major Business
7.15.3 NCSoft Artificial Intelligence in Video Games Product and Services
7.15.4 NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 NCSoft Recent Developments/Updates
7.15.6 NCSoft Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Artificial Intelligence in Video Games Industry Chain
8.2 Artificial Intelligence in Video Games Upstream Analysis
8.3 Artificial Intelligence in Video Games Midstream Analysis
8.4 Artificial Intelligence in Video Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Artificial Intelligence in Video Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Artificial Intelligence in Video Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Artificial Intelligence in Video Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Artificial Intelligence in Video Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Artificial Intelligence in Video Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Artificial Intelligence in Video Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Artificial Intelligence in Video Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Artificial Intelligence in Video Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Artificial Intelligence in Video Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Artificial Intelligence in Video Games Players in 2022
Table 12. World Artificial Intelligence in Video Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Artificial Intelligence in Video Games Company Evaluation Quadrant
Table 14. Head Office of Key Artificial Intelligence in Video Games Player
Table 15. Artificial Intelligence in Video Games Market: Company Product Type Footprint
Table 16. Artificial Intelligence in Video Games Market: Company Product Application Footprint
Table 17. Artificial Intelligence in Video Games Mergers & Acquisitions Activity
Table 18. United States VS China Artificial Intelligence in Video Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Artificial Intelligence in Video Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Artificial Intelligence in Video Games Revenue Market Share (2018-2023)
Table 23. China Based Artificial Intelligence in Video Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Artificial Intelligence in Video Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Artificial Intelligence in Video Games Revenue Market Share (2018-2023)
Table 29. World Artificial Intelligence in Video Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Artificial Intelligence in Video Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Artificial Intelligence in Video Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Artificial Intelligence in Video Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Artificial Intelligence in Video Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Artificial Intelligence in Video Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Ubisoft Basic Information, Area Served and Competitors
Table 36. Ubisoft Major Business
Table 37. Ubisoft Artificial Intelligence in Video Games Product and Services
Table 38. Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Ubisoft Recent Developments/Updates
Table 40. Ubisoft Competitive Strengths & Weaknesses
Table 41. EA Basic Information, Area Served and Competitors
Table 42. EA Major Business
Table 43. EA Artificial Intelligence in Video Games Product and Services
Table 44. EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. EA Recent Developments/Updates
Table 46. EA Competitive Strengths & Weaknesses
Table 47. Tencent Basic Information, Area Served and Competitors
Table 48. Tencent Major Business
Table 49. Tencent Artificial Intelligence in Video Games Product and Services
Table 50. Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Tencent Recent Developments/Updates
Table 52. Tencent Competitive Strengths & Weaknesses
Table 53. Sony Basic Information, Area Served and Competitors
Table 54. Sony Major Business
Table 55. Sony Artificial Intelligence in Video Games Product and Services
Table 56. Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Sony Recent Developments/Updates
Table 58. Sony Competitive Strengths & Weaknesses
Table 59. Microsoft Basic Information, Area Served and Competitors
Table 60. Microsoft Major Business
Table 61. Microsoft Artificial Intelligence in Video Games Product and Services
Table 62. Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Microsoft Recent Developments/Updates
Table 64. Microsoft Competitive Strengths & Weaknesses
Table 65. Playtika Basic Information, Area Served and Competitors
Table 66. Playtika Major Business
Table 67. Playtika Artificial Intelligence in Video Games Product and Services
Table 68. Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Playtika Recent Developments/Updates
Table 70. Playtika Competitive Strengths & Weaknesses
Table 71. Activision Blizzard Basic Information, Area Served and Competitors
Table 72. Activision Blizzard Major Business
Table 73. Activision Blizzard Artificial Intelligence in Video Games Product and Services
Table 74. Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Activision Blizzard Recent Developments/Updates
Table 76. Activision Blizzard Competitive Strengths & Weaknesses
Table 77. NetEase Basic Information, Area Served and Competitors
Table 78. NetEase Major Business
Table 79. NetEase Artificial Intelligence in Video Games Product and Services
Table 80. NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. NetEase Recent Developments/Updates
Table 82. NetEase Competitive Strengths & Weaknesses
Table 83. Nintendo Basic Information, Area Served and Competitors
Table 84. Nintendo Major Business
Table 85. Nintendo Artificial Intelligence in Video Games Product and Services
Table 86. Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Nintendo Recent Developments/Updates
Table 88. Nintendo Competitive Strengths & Weaknesses
Table 89. Google Basic Information, Area Served and Competitors
Table 90. Google Major Business
Table 91. Google Artificial Intelligence in Video Games Product and Services
Table 92. Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Google Recent Developments/Updates
Table 94. Google Competitive Strengths & Weaknesses
Table 95. Nexon Basic Information, Area Served and Competitors
Table 96. Nexon Major Business
Table 97. Nexon Artificial Intelligence in Video Games Product and Services
Table 98. Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Nexon Recent Developments/Updates
Table 100. Nexon Competitive Strengths & Weaknesses
Table 101. Square Enix Basic Information, Area Served and Competitors
Table 102. Square Enix Major Business
Table 103. Square Enix Artificial Intelligence in Video Games Product and Services
Table 104. Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Square Enix Recent Developments/Updates
Table 106. Square Enix Competitive Strengths & Weaknesses
Table 107. Konami Basic Information, Area Served and Competitors
Table 108. Konami Major Business
Table 109. Konami Artificial Intelligence in Video Games Product and Services
Table 110. Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Konami Recent Developments/Updates
Table 112. Konami Competitive Strengths & Weaknesses
Table 113. Take-Two Interactive Basic Information, Area Served and Competitors
Table 114. Take-Two Interactive Major Business
Table 115. Take-Two Interactive Artificial Intelligence in Video Games Product and Services
Table 116. Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Take-Two Interactive Recent Developments/Updates
Table 118. NCSoft Basic Information, Area Served and Competitors
Table 119. NCSoft Major Business
Table 120. NCSoft Artificial Intelligence in Video Games Product and Services
Table 121. NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of Artificial Intelligence in Video Games Upstream (Raw Materials)
Table 123. Artificial Intelligence in Video Games Typical Customers
List of Figure
Figure 1. Artificial Intelligence in Video Games Picture
Figure 2. World Artificial Intelligence in Video Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Artificial Intelligence in Video Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Artificial Intelligence in Video Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Artificial Intelligence in Video Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 13. Artificial Intelligence in Video Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Artificial Intelligence in Video Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Artificial Intelligence in Video Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Artificial Intelligence in Video Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Artificial Intelligence in Video Games Markets in 2022
Figure 27. United States VS China: Artificial Intelligence in Video Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Artificial Intelligence in Video Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Artificial Intelligence in Video Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Artificial Intelligence in Video Games Market Size Market Share by Type in 2022
Figure 31. On-Premise Artificial Intelligence in Video Games
Figure 32. Cloud-based Artificial Intelligence in Video Games
Figure 33. World Artificial Intelligence in Video Games Market Size Market Share by Type (2018-2029)
Figure 34. World Artificial Intelligence in Video Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Artificial Intelligence in Video Games Market Size Market Share by Application in 2022
Figure 36. PC
Figure 37. TV
Figure 38. Smartphone & Tablet
Figure 39. Artificial Intelligence in Video Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Related Reports

Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029 xian22

Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

date 11 Jan 2023

date Service & Software

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

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Global Artificial Intelligence in Video Games Supply, Demand and Key Producers, 2023-2029

Global Artificial Intelligence in Video Games Supply, Demand and Key Producers, 2023-2029

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Published Date: 13 Mar 2023

Category: Service & Software

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Description

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

This report studies the global Artificial Intelligence in Video Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Artificial Intelligence in Video Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Artificial Intelligence in Video Games that contribute to its increasing demand across many markets.

The global Artificial Intelligence in Video Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Highlights and key features of the study
Global Artificial Intelligence in Video Games total market, 2018-2029, (USD Million)
Global Artificial Intelligence in Video Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Artificial Intelligence in Video Games total market, key domestic companies and share, (USD Million)
Global Artificial Intelligence in Video Games revenue by player and market share 2018-2023, (USD Million)
Global Artificial Intelligence in Video Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Artificial Intelligence in Video Games total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Artificial Intelligence in Video Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Artificial Intelligence in Video Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Artificial Intelligence in Video Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Artificial Intelligence in Video Games Market, Segmentation by Type
On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games

Global Artificial Intelligence in Video Games Market, Segmentation by Application
PC
TV
Smartphone & Tablet

Companies Profiled:
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft

Key Questions Answered
1. How big is the global Artificial Intelligence in Video Games market?
2. What is the demand of the global Artificial Intelligence in Video Games market?
3. What is the year over year growth of the global Artificial Intelligence in Video Games market?
4. What is the total value of the global Artificial Intelligence in Video Games market?
5. Who are the major players in the global Artificial Intelligence in Video Games market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Artificial Intelligence in Video Games Introduction
1.2 World Artificial Intelligence in Video Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Artificial Intelligence in Video Games Total Market by Region (by Headquarter Location)
1.3.1 World Artificial Intelligence in Video Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.3 China Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.4 Europe Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.5 Japan Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.6 South Korea Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.7 ASEAN Artificial Intelligence in Video Games Market Size (2018-2029)
1.3.8 India Artificial Intelligence in Video Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Artificial Intelligence in Video Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Artificial Intelligence in Video Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.2 World Artificial Intelligence in Video Games Consumption Value by Region
2.2.1 World Artificial Intelligence in Video Games Consumption Value by Region (2018-2023)
2.2.2 World Artificial Intelligence in Video Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.4 China Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.5 Europe Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.6 Japan Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.7 South Korea Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.8 ASEAN Artificial Intelligence in Video Games Consumption Value (2018-2029)
2.9 India Artificial Intelligence in Video Games Consumption Value (2018-2029)

3 World Artificial Intelligence in Video Games Companies Competitive Analysis
3.1 World Artificial Intelligence in Video Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Artificial Intelligence in Video Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Artificial Intelligence in Video Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Artificial Intelligence in Video Games in 2022
3.3 Artificial Intelligence in Video Games Company Evaluation Quadrant
3.4 Artificial Intelligence in Video Games Market: Overall Company Footprint Analysis
3.4.1 Artificial Intelligence in Video Games Market: Region Footprint
3.4.2 Artificial Intelligence in Video Games Market: Company Product Type Footprint
3.4.3 Artificial Intelligence in Video Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Artificial Intelligence in Video Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Artificial Intelligence in Video Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Artificial Intelligence in Video Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Artificial Intelligence in Video Games Consumption Value Comparison
4.2.1 United States VS China: Artificial Intelligence in Video Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Artificial Intelligence in Video Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Artificial Intelligence in Video Games Companies and Market Share, 2018-2023
4.3.1 United States Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023)
4.4 China Based Companies Artificial Intelligence in Video Games Revenue and Market Share, 2018-2023
4.4.1 China Based Artificial Intelligence in Video Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023)
4.5 Rest of World Based Artificial Intelligence in Video Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Artificial Intelligence in Video Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 On-Premise Artificial Intelligence in Video Games
5.2.2 Cloud-based Artificial Intelligence in Video Games
5.3 Market Segment by Type
5.3.1 World Artificial Intelligence in Video Games Market Size by Type (2018-2023)
5.3.2 World Artificial Intelligence in Video Games Market Size by Type (2024-2029)
5.3.3 World Artificial Intelligence in Video Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Artificial Intelligence in Video Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 PC
6.2.2 TV
6.2.3 Smartphone & Tablet
6.3 Market Segment by Application
6.3.1 World Artificial Intelligence in Video Games Market Size by Application (2018-2023)
6.3.2 World Artificial Intelligence in Video Games Market Size by Application (2024-2029)
6.3.3 World Artificial Intelligence in Video Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Ubisoft
7.1.1 Ubisoft Details
7.1.2 Ubisoft Major Business
7.1.3 Ubisoft Artificial Intelligence in Video Games Product and Services
7.1.4 Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Ubisoft Recent Developments/Updates
7.1.6 Ubisoft Competitive Strengths & Weaknesses
7.2 EA
7.2.1 EA Details
7.2.2 EA Major Business
7.2.3 EA Artificial Intelligence in Video Games Product and Services
7.2.4 EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 EA Recent Developments/Updates
7.2.6 EA Competitive Strengths & Weaknesses
7.3 Tencent
7.3.1 Tencent Details
7.3.2 Tencent Major Business
7.3.3 Tencent Artificial Intelligence in Video Games Product and Services
7.3.4 Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Tencent Recent Developments/Updates
7.3.6 Tencent Competitive Strengths & Weaknesses
7.4 Sony
7.4.1 Sony Details
7.4.2 Sony Major Business
7.4.3 Sony Artificial Intelligence in Video Games Product and Services
7.4.4 Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Sony Recent Developments/Updates
7.4.6 Sony Competitive Strengths & Weaknesses
7.5 Microsoft
7.5.1 Microsoft Details
7.5.2 Microsoft Major Business
7.5.3 Microsoft Artificial Intelligence in Video Games Product and Services
7.5.4 Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Microsoft Recent Developments/Updates
7.5.6 Microsoft Competitive Strengths & Weaknesses
7.6 Playtika
7.6.1 Playtika Details
7.6.2 Playtika Major Business
7.6.3 Playtika Artificial Intelligence in Video Games Product and Services
7.6.4 Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Playtika Recent Developments/Updates
7.6.6 Playtika Competitive Strengths & Weaknesses
7.7 Activision Blizzard
7.7.1 Activision Blizzard Details
7.7.2 Activision Blizzard Major Business
7.7.3 Activision Blizzard Artificial Intelligence in Video Games Product and Services
7.7.4 Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Activision Blizzard Recent Developments/Updates
7.7.6 Activision Blizzard Competitive Strengths & Weaknesses
7.8 NetEase
7.8.1 NetEase Details
7.8.2 NetEase Major Business
7.8.3 NetEase Artificial Intelligence in Video Games Product and Services
7.8.4 NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 NetEase Recent Developments/Updates
7.8.6 NetEase Competitive Strengths & Weaknesses
7.9 Nintendo
7.9.1 Nintendo Details
7.9.2 Nintendo Major Business
7.9.3 Nintendo Artificial Intelligence in Video Games Product and Services
7.9.4 Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Nintendo Recent Developments/Updates
7.9.6 Nintendo Competitive Strengths & Weaknesses
7.10 Google
7.10.1 Google Details
7.10.2 Google Major Business
7.10.3 Google Artificial Intelligence in Video Games Product and Services
7.10.4 Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Google Recent Developments/Updates
7.10.6 Google Competitive Strengths & Weaknesses
7.11 Nexon
7.11.1 Nexon Details
7.11.2 Nexon Major Business
7.11.3 Nexon Artificial Intelligence in Video Games Product and Services
7.11.4 Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Nexon Recent Developments/Updates
7.11.6 Nexon Competitive Strengths & Weaknesses
7.12 Square Enix
7.12.1 Square Enix Details
7.12.2 Square Enix Major Business
7.12.3 Square Enix Artificial Intelligence in Video Games Product and Services
7.12.4 Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Square Enix Recent Developments/Updates
7.12.6 Square Enix Competitive Strengths & Weaknesses
7.13 Konami
7.13.1 Konami Details
7.13.2 Konami Major Business
7.13.3 Konami Artificial Intelligence in Video Games Product and Services
7.13.4 Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Konami Recent Developments/Updates
7.13.6 Konami Competitive Strengths & Weaknesses
7.14 Take-Two Interactive
7.14.1 Take-Two Interactive Details
7.14.2 Take-Two Interactive Major Business
7.14.3 Take-Two Interactive Artificial Intelligence in Video Games Product and Services
7.14.4 Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Take-Two Interactive Recent Developments/Updates
7.14.6 Take-Two Interactive Competitive Strengths & Weaknesses
7.15 NCSoft
7.15.1 NCSoft Details
7.15.2 NCSoft Major Business
7.15.3 NCSoft Artificial Intelligence in Video Games Product and Services
7.15.4 NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 NCSoft Recent Developments/Updates
7.15.6 NCSoft Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Artificial Intelligence in Video Games Industry Chain
8.2 Artificial Intelligence in Video Games Upstream Analysis
8.3 Artificial Intelligence in Video Games Midstream Analysis
8.4 Artificial Intelligence in Video Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Artificial Intelligence in Video Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Artificial Intelligence in Video Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Artificial Intelligence in Video Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Artificial Intelligence in Video Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Artificial Intelligence in Video Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Artificial Intelligence in Video Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Artificial Intelligence in Video Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Artificial Intelligence in Video Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Artificial Intelligence in Video Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Artificial Intelligence in Video Games Players in 2022
Table 12. World Artificial Intelligence in Video Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Artificial Intelligence in Video Games Company Evaluation Quadrant
Table 14. Head Office of Key Artificial Intelligence in Video Games Player
Table 15. Artificial Intelligence in Video Games Market: Company Product Type Footprint
Table 16. Artificial Intelligence in Video Games Market: Company Product Application Footprint
Table 17. Artificial Intelligence in Video Games Mergers & Acquisitions Activity
Table 18. United States VS China Artificial Intelligence in Video Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Artificial Intelligence in Video Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Artificial Intelligence in Video Games Revenue Market Share (2018-2023)
Table 23. China Based Artificial Intelligence in Video Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Artificial Intelligence in Video Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Artificial Intelligence in Video Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Artificial Intelligence in Video Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Artificial Intelligence in Video Games Revenue Market Share (2018-2023)
Table 29. World Artificial Intelligence in Video Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Artificial Intelligence in Video Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Artificial Intelligence in Video Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Artificial Intelligence in Video Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Artificial Intelligence in Video Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Artificial Intelligence in Video Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Ubisoft Basic Information, Area Served and Competitors
Table 36. Ubisoft Major Business
Table 37. Ubisoft Artificial Intelligence in Video Games Product and Services
Table 38. Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Ubisoft Recent Developments/Updates
Table 40. Ubisoft Competitive Strengths & Weaknesses
Table 41. EA Basic Information, Area Served and Competitors
Table 42. EA Major Business
Table 43. EA Artificial Intelligence in Video Games Product and Services
Table 44. EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. EA Recent Developments/Updates
Table 46. EA Competitive Strengths & Weaknesses
Table 47. Tencent Basic Information, Area Served and Competitors
Table 48. Tencent Major Business
Table 49. Tencent Artificial Intelligence in Video Games Product and Services
Table 50. Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Tencent Recent Developments/Updates
Table 52. Tencent Competitive Strengths & Weaknesses
Table 53. Sony Basic Information, Area Served and Competitors
Table 54. Sony Major Business
Table 55. Sony Artificial Intelligence in Video Games Product and Services
Table 56. Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Sony Recent Developments/Updates
Table 58. Sony Competitive Strengths & Weaknesses
Table 59. Microsoft Basic Information, Area Served and Competitors
Table 60. Microsoft Major Business
Table 61. Microsoft Artificial Intelligence in Video Games Product and Services
Table 62. Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Microsoft Recent Developments/Updates
Table 64. Microsoft Competitive Strengths & Weaknesses
Table 65. Playtika Basic Information, Area Served and Competitors
Table 66. Playtika Major Business
Table 67. Playtika Artificial Intelligence in Video Games Product and Services
Table 68. Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Playtika Recent Developments/Updates
Table 70. Playtika Competitive Strengths & Weaknesses
Table 71. Activision Blizzard Basic Information, Area Served and Competitors
Table 72. Activision Blizzard Major Business
Table 73. Activision Blizzard Artificial Intelligence in Video Games Product and Services
Table 74. Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Activision Blizzard Recent Developments/Updates
Table 76. Activision Blizzard Competitive Strengths & Weaknesses
Table 77. NetEase Basic Information, Area Served and Competitors
Table 78. NetEase Major Business
Table 79. NetEase Artificial Intelligence in Video Games Product and Services
Table 80. NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. NetEase Recent Developments/Updates
Table 82. NetEase Competitive Strengths & Weaknesses
Table 83. Nintendo Basic Information, Area Served and Competitors
Table 84. Nintendo Major Business
Table 85. Nintendo Artificial Intelligence in Video Games Product and Services
Table 86. Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Nintendo Recent Developments/Updates
Table 88. Nintendo Competitive Strengths & Weaknesses
Table 89. Google Basic Information, Area Served and Competitors
Table 90. Google Major Business
Table 91. Google Artificial Intelligence in Video Games Product and Services
Table 92. Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Google Recent Developments/Updates
Table 94. Google Competitive Strengths & Weaknesses
Table 95. Nexon Basic Information, Area Served and Competitors
Table 96. Nexon Major Business
Table 97. Nexon Artificial Intelligence in Video Games Product and Services
Table 98. Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Nexon Recent Developments/Updates
Table 100. Nexon Competitive Strengths & Weaknesses
Table 101. Square Enix Basic Information, Area Served and Competitors
Table 102. Square Enix Major Business
Table 103. Square Enix Artificial Intelligence in Video Games Product and Services
Table 104. Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Square Enix Recent Developments/Updates
Table 106. Square Enix Competitive Strengths & Weaknesses
Table 107. Konami Basic Information, Area Served and Competitors
Table 108. Konami Major Business
Table 109. Konami Artificial Intelligence in Video Games Product and Services
Table 110. Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Konami Recent Developments/Updates
Table 112. Konami Competitive Strengths & Weaknesses
Table 113. Take-Two Interactive Basic Information, Area Served and Competitors
Table 114. Take-Two Interactive Major Business
Table 115. Take-Two Interactive Artificial Intelligence in Video Games Product and Services
Table 116. Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Take-Two Interactive Recent Developments/Updates
Table 118. NCSoft Basic Information, Area Served and Competitors
Table 119. NCSoft Major Business
Table 120. NCSoft Artificial Intelligence in Video Games Product and Services
Table 121. NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of Artificial Intelligence in Video Games Upstream (Raw Materials)
Table 123. Artificial Intelligence in Video Games Typical Customers
List of Figure
Figure 1. Artificial Intelligence in Video Games Picture
Figure 2. World Artificial Intelligence in Video Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Artificial Intelligence in Video Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Artificial Intelligence in Video Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Artificial Intelligence in Video Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Artificial Intelligence in Video Games Revenue (2018-2029) & (USD Million)
Figure 13. Artificial Intelligence in Video Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Artificial Intelligence in Video Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Artificial Intelligence in Video Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Artificial Intelligence in Video Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Artificial Intelligence in Video Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Artificial Intelligence in Video Games Markets in 2022
Figure 27. United States VS China: Artificial Intelligence in Video Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Artificial Intelligence in Video Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Artificial Intelligence in Video Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Artificial Intelligence in Video Games Market Size Market Share by Type in 2022
Figure 31. On-Premise Artificial Intelligence in Video Games
Figure 32. Cloud-based Artificial Intelligence in Video Games
Figure 33. World Artificial Intelligence in Video Games Market Size Market Share by Type (2018-2029)
Figure 34. World Artificial Intelligence in Video Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Artificial Intelligence in Video Games Market Size Market Share by Application in 2022
Figure 36. PC
Figure 37. TV
Figure 38. Smartphone & Tablet
Figure 39. Artificial Intelligence in Video Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029 xian22
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Global Artificial Intelligence in Video Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

industry 11 Jan 2023

industry Service & Software

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

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