Global Artificial Intelligence in Video Games Market 2022 by Company, Regions, Type and Application, Forecast to 2028
Page: 111
Published Date: 03 Jan 2022
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The Artificial Intelligence in Video Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Artificial Intelligence in Video Games market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. PC accounting for % of the Artificial Intelligence in Video Games global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While On-Premise Artificial Intelligence in Video Games segment is altered to a % CAGR between 2022 and 2028.
Global key companies of Artificial Intelligence in Video Games include Ubisoft, EA, Tencent, Sony, and Microsoft, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Artificial Intelligence in Video Games market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games
Market segment by Application, can be divided into
PC
TV
Smartphone & Tablet
Market segment by players, this report covers
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Artificial Intelligence in Video Games product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Artificial Intelligence in Video Games, with revenue, gross margin and global market share of Artificial Intelligence in Video Games from 2019 to 2022.
Chapter 3, the Artificial Intelligence in Video Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Artificial Intelligence in Video Games market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Artificial Intelligence in Video Games research findings and conclusion, appendix and data source.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of Artificial Intelligence in Video Games
1.2 Classification of Artificial Intelligence in Video Games by Type
1.2.1 Overview: Global Artificial Intelligence in Video Games Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Artificial Intelligence in Video Games Revenue Market Share by Type in 2021
1.2.3 On-Premise Artificial Intelligence in Video Games
1.2.4 Cloud-based Artificial Intelligence in Video Games
1.3 Global Artificial Intelligence in Video Games Market by Application
1.3.1 Overview: Global Artificial Intelligence in Video Games Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Global Artificial Intelligence in Video Games Market Size & Forecast
1.5 Global Artificial Intelligence in Video Games Market Size and Forecast by Region
1.5.1 Global Artificial Intelligence in Video Games Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Artificial Intelligence in Video Games Market Size by Region, (2017-2022)
1.5.3 North America Artificial Intelligence in Video Games Market Size and Prospect (2017-2028)
1.5.4 Europe Artificial Intelligence in Video Games Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Artificial Intelligence in Video Games Market Size and Prospect (2017-2028)
1.5.6 South America Artificial Intelligence in Video Games Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Artificial Intelligence in Video Games Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Artificial Intelligence in Video Games Market Drivers
1.6.2 Artificial Intelligence in Video Games Market Restraints
1.6.3 Artificial Intelligence in Video Games Trends Analysis
2 Company Profiles
2.1 Ubisoft
2.1.1 Ubisoft Details
2.1.2 Ubisoft Major Business
2.1.3 Ubisoft Artificial Intelligence in Video Games Product and Solutions
2.1.4 Ubisoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Ubisoft Recent Developments and Future Plans
2.2 EA
2.2.1 EA Details
2.2.2 EA Major Business
2.2.3 EA Artificial Intelligence in Video Games Product and Solutions
2.2.4 EA Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 EA Recent Developments and Future Plans
2.3 Tencent
2.3.1 Tencent Details
2.3.2 Tencent Major Business
2.3.3 Tencent Artificial Intelligence in Video Games Product and Solutions
2.3.4 Tencent Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 Tencent Recent Developments and Future Plans
2.4 Sony
2.4.1 Sony Details
2.4.2 Sony Major Business
2.4.3 Sony Artificial Intelligence in Video Games Product and Solutions
2.4.4 Sony Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Sony Recent Developments and Future Plans
2.5 Microsoft
2.5.1 Microsoft Details
2.5.2 Microsoft Major Business
2.5.3 Microsoft Artificial Intelligence in Video Games Product and Solutions
2.5.4 Microsoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 Microsoft Recent Developments and Future Plans
2.6 Playtika
2.6.1 Playtika Details
2.6.2 Playtika Major Business
2.6.3 Playtika Artificial Intelligence in Video Games Product and Solutions
2.6.4 Playtika Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Playtika Recent Developments and Future Plans
2.7 Activision Blizzard
2.7.1 Activision Blizzard Details
2.7.2 Activision Blizzard Major Business
2.7.3 Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
2.7.4 Activision Blizzard Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Activision Blizzard Recent Developments and Future Plans
2.8 NetEase
2.8.1 NetEase Details
2.8.2 NetEase Major Business
2.8.3 NetEase Artificial Intelligence in Video Games Product and Solutions
2.8.4 NetEase Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 NetEase Recent Developments and Future Plans
2.9 Nintendo
2.9.1 Nintendo Details
2.9.2 Nintendo Major Business
2.9.3 Nintendo Artificial Intelligence in Video Games Product and Solutions
2.9.4 Nintendo Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Nintendo Recent Developments and Future Plans
2.10 Google
2.10.1 Google Details
2.10.2 Google Major Business
2.10.3 Google Artificial Intelligence in Video Games Product and Solutions
2.10.4 Google Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Google Recent Developments and Future Plans
2.11 Nexon
2.11.1 Nexon Details
2.11.2 Nexon Major Business
2.11.3 Nexon Artificial Intelligence in Video Games Product and Solutions
2.11.4 Nexon Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Nexon Recent Developments and Future Plans
2.12 Square Enix
2.12.1 Square Enix Details
2.12.2 Square Enix Major Business
2.12.3 Square Enix Artificial Intelligence in Video Games Product and Solutions
2.12.4 Square Enix Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Square Enix Recent Developments and Future Plans
2.13 Konami
2.13.1 Konami Details
2.13.2 Konami Major Business
2.13.3 Konami Artificial Intelligence in Video Games Product and Solutions
2.13.4 Konami Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Konami Recent Developments and Future Plans
2.14 Take-Two Interactive
2.14.1 Take-Two Interactive Details
2.14.2 Take-Two Interactive Major Business
2.14.3 Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
2.14.4 Take-Two Interactive Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.14.5 Take-Two Interactive Recent Developments and Future Plans
2.15 NCSoft
2.15.1 NCSoft Details
2.15.2 NCSoft Major Business
2.15.3 NCSoft Artificial Intelligence in Video Games Product and Solutions
2.15.4 NCSoft Artificial Intelligence in Video Games Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.15.5 NCSoft Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Artificial Intelligence in Video Games Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Artificial Intelligence in Video Games Players Market Share in 2021
3.2.2 Top 10 Artificial Intelligence in Video Games Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Artificial Intelligence in Video Games Players Head Office, Products and Services Provided
3.4 Artificial Intelligence in Video Games Mergers & Acquisitions
3.5 Artificial Intelligence in Video Games New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Artificial Intelligence in Video Games Revenue and Market Share by Type (2017-2022)
4.2 Global Artificial Intelligence in Video Games Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
5.1 Global Artificial Intelligence in Video Games Revenue Market Share by Application (2017-2022)
5.2 Global Artificial Intelligence in Video Games Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
6.1 North America Artificial Intelligence in Video Games Revenue by Type (2017-2028)
6.2 North America Artificial Intelligence in Video Games Revenue by Application (2017-2028)
6.3 North America Artificial Intelligence in Video Games Market Size by Country
6.3.1 North America Artificial Intelligence in Video Games Revenue by Country (2017-2028)
6.3.2 United States Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
6.3.3 Canada Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
6.3.4 Mexico Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
7.1 Europe Artificial Intelligence in Video Games Revenue by Type (2017-2028)
7.2 Europe Artificial Intelligence in Video Games Revenue by Application (2017-2028)
7.3 Europe Artificial Intelligence in Video Games Market Size by Country
7.3.1 Europe Artificial Intelligence in Video Games Revenue by Country (2017-2028)
7.3.2 Germany Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
7.3.3 France Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
7.3.5 Russia Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
7.3.6 Italy Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Artificial Intelligence in Video Games Revenue by Type (2017-2028)
8.2 Asia-Pacific Artificial Intelligence in Video Games Revenue by Application (2017-2028)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Region
8.3.1 Asia-Pacific Artificial Intelligence in Video Games Revenue by Region (2017-2028)
8.3.2 China Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
8.3.3 Japan Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
8.3.4 South Korea Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
8.3.5 India Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
8.3.7 Australia Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
9.1 South America Artificial Intelligence in Video Games Revenue by Type (2017-2028)
9.2 South America Artificial Intelligence in Video Games Revenue by Application (2017-2028)
9.3 South America Artificial Intelligence in Video Games Market Size by Country
9.3.1 South America Artificial Intelligence in Video Games Revenue by Country (2017-2028)
9.3.2 Brazil Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
9.3.3 Argentina Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Artificial Intelligence in Video Games Revenue by Type (2017-2028)
10.2 Middle East & Africa Artificial Intelligence in Video Games Revenue by Application (2017-2028)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country
10.3.1 Middle East & Africa Artificial Intelligence in Video Games Revenue by Country (2017-2028)
10.3.2 Turkey Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
10.3.4 UAE Artificial Intelligence in Video Games Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global Artificial Intelligence in Video Games Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Artificial Intelligence in Video Games Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Artificial Intelligence in Video Games Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Artificial Intelligence in Video Games Revenue (USD Million) by Region (2017-2022)
Table 5. Global Artificial Intelligence in Video Games Revenue Market Share by Region (2023-2028)
Table 6. Ubisoft Corporate Information, Head Office, and Major Competitors
Table 7. Ubisoft Major Business
Table 8. Ubisoft Artificial Intelligence in Video Games Product and Solutions
Table 9. Ubisoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. EA Corporate Information, Head Office, and Major Competitors
Table 11. EA Major Business
Table 12. EA Artificial Intelligence in Video Games Product and Solutions
Table 13. EA Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Tencent Corporate Information, Head Office, and Major Competitors
Table 15. Tencent Major Business
Table 16. Tencent Artificial Intelligence in Video Games Product and Solutions
Table 17. Tencent Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Sony Corporate Information, Head Office, and Major Competitors
Table 19. Sony Major Business
Table 20. Sony Artificial Intelligence in Video Games Product and Solutions
Table 21. Sony Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. Microsoft Corporate Information, Head Office, and Major Competitors
Table 23. Microsoft Major Business
Table 24. Microsoft Artificial Intelligence in Video Games Product and Solutions
Table 25. Microsoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Playtika Corporate Information, Head Office, and Major Competitors
Table 27. Playtika Major Business
Table 28. Playtika Artificial Intelligence in Video Games Product and Solutions
Table 29. Playtika Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Activision Blizzard Corporate Information, Head Office, and Major Competitors
Table 31. Activision Blizzard Major Business
Table 32. Activision Blizzard Artificial Intelligence in Video Games Product and Solutions
Table 33. Activision Blizzard Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. NetEase Corporate Information, Head Office, and Major Competitors
Table 35. NetEase Major Business
Table 36. NetEase Artificial Intelligence in Video Games Product and Solutions
Table 37. NetEase Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Nintendo Corporate Information, Head Office, and Major Competitors
Table 39. Nintendo Major Business
Table 40. Nintendo Artificial Intelligence in Video Games Product and Solutions
Table 41. Nintendo Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Google Corporate Information, Head Office, and Major Competitors
Table 43. Google Major Business
Table 44. Google Artificial Intelligence in Video Games Product and Solutions
Table 45. Google Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Nexon Corporate Information, Head Office, and Major Competitors
Table 47. Nexon Major Business
Table 48. Nexon Artificial Intelligence in Video Games Product and Solutions
Table 49. Nexon Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Square Enix Corporate Information, Head Office, and Major Competitors
Table 51. Square Enix Major Business
Table 52. Square Enix Artificial Intelligence in Video Games Product and Solutions
Table 53. Square Enix Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Konami Corporate Information, Head Office, and Major Competitors
Table 55. Konami Major Business
Table 56. Konami Artificial Intelligence in Video Games Product and Solutions
Table 57. Konami Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Take-Two Interactive Corporate Information, Head Office, and Major Competitors
Table 59. Take-Two Interactive Major Business
Table 60. Take-Two Interactive Artificial Intelligence in Video Games Product and Solutions
Table 61. Take-Two Interactive Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. NCSoft Corporate Information, Head Office, and Major Competitors
Table 63. NCSoft Major Business
Table 64. NCSoft Artificial Intelligence in Video Games Product and Solutions
Table 65. NCSoft Artificial Intelligence in Video Games Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. Global Artificial Intelligence in Video Games Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 67. Global Artificial Intelligence in Video Games Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 68. Breakdown of Artificial Intelligence in Video Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 69. Artificial Intelligence in Video Games Players Head Office, Products and Services Provided
Table 70. Artificial Intelligence in Video Games Mergers & Acquisitions in the Past Five Years
Table 71. Artificial Intelligence in Video Games New Entrants and Expansion Plans
Table 72. Global Artificial Intelligence in Video Games Revenue (USD Million) by Type (2017-2022)
Table 73. Global Artificial Intelligence in Video Games Revenue Share by Type (2017-2022)
Table 74. Global Artificial Intelligence in Video Games Revenue Forecast by Type (2023-2028)
Table 75. Global Artificial Intelligence in Video Games Revenue by Application (2017-2022)
Table 76. Global Artificial Intelligence in Video Games Revenue Forecast by Application (2023-2028)
Table 77. North America Artificial Intelligence in Video Games Revenue by Type (2017-2022) & (USD Million)
Table 78. North America Artificial Intelligence in Video Games Revenue by Type (2023-2028) & (USD Million)
Table 79. North America Artificial Intelligence in Video Games Revenue by Application (2017-2022) & (USD Million)
Table 80. North America Artificial Intelligence in Video Games Revenue by Application (2023-2028) & (USD Million)
Table 81. North America Artificial Intelligence in Video Games Revenue by Country (2017-2022) & (USD Million)
Table 82. North America Artificial Intelligence in Video Games Revenue by Country (2023-2028) & (USD Million)
Table 83. Europe Artificial Intelligence in Video Games Revenue by Type (2017-2022) & (USD Million)
Table 84. Europe Artificial Intelligence in Video Games Revenue by Type (2023-2028) & (USD Million)
Table 85. Europe Artificial Intelligence in Video Games Revenue by Application (2017-2022) & (USD Million)
Table 86. Europe Artificial Intelligence in Video Games Revenue by Application (2023-2028) & (USD Million)
Table 87. Europe Artificial Intelligence in Video Games Revenue by Country (2017-2022) & (USD Million)
Table 88. Europe Artificial Intelligence in Video Games Revenue by Country (2023-2028) & (USD Million)
Table 89. Asia-Pacific Artificial Intelligence in Video Games Revenue by Type (2017-2022) & (USD Million)
Table 90. Asia-Pacific Artificial Intelligence in Video Games Revenue by Type (2023-2028) & (USD Million)
Table 91. Asia-Pacific Artificial Intelligence in Video Games Revenue by Application (2017-2022) & (USD Million)
Table 92. Asia-Pacific Artificial Intelligence in Video Games Revenue by Application (2023-2028) & (USD Million)
Table 93. Asia-Pacific Artificial Intelligence in Video Games Revenue by Region (2017-2022) & (USD Million)
Table 94. Asia-Pacific Artificial Intelligence in Video Games Revenue by Region (2023-2028) & (USD Million)
Table 95. South America Artificial Intelligence in Video Games Revenue by Type (2017-2022) & (USD Million)
Table 96. South America Artificial Intelligence in Video Games Revenue by Type (2023-2028) & (USD Million)
Table 97. South America Artificial Intelligence in Video Games Revenue by Application (2017-2022) & (USD Million)
Table 98. South America Artificial Intelligence in Video Games Revenue by Application (2023-2028) & (USD Million)
Table 99. South America Artificial Intelligence in Video Games Revenue by Country (2017-2022) & (USD Million)
Table 100. South America Artificial Intelligence in Video Games Revenue by Country (2023-2028) & (USD Million)
Table 101. Middle East & Africa Artificial Intelligence in Video Games Revenue by Type (2017-2022) & (USD Million)
Table 102. Middle East & Africa Artificial Intelligence in Video Games Revenue by Type (2023-2028) & (USD Million)
Table 103. Middle East & Africa Artificial Intelligence in Video Games Revenue by Application (2017-2022) & (USD Million)
Table 104. Middle East & Africa Artificial Intelligence in Video Games Revenue by Application (2023-2028) & (USD Million)
Table 105. Middle East & Africa Artificial Intelligence in Video Games Revenue by Country (2017-2022) & (USD Million)
Table 106. Middle East & Africa Artificial Intelligence in Video Games Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Artificial Intelligence in Video Games Picture
Figure 2. Global Artificial Intelligence in Video Games Revenue Market Share by Type in 2021
Figure 3. On-Premise Artificial Intelligence in Video Games
Figure 4. Cloud-based Artificial Intelligence in Video Games
Figure 5. Artificial Intelligence in Video Games Revenue Market Share by Application in 2021
Figure 6. PC Picture
Figure 7. TV Picture
Figure 8. Smartphone & Tablet Picture
Figure 9. Global Artificial Intelligence in Video Games Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 10. Global Artificial Intelligence in Video Games Revenue and Forecast (2017-2028) & (USD Million)
Figure 11. Global Artificial Intelligence in Video Games Revenue Market Share by Region (2017-2028)
Figure 12. Global Artificial Intelligence in Video Games Revenue Market Share by Region in 2021
Figure 13. North America Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Europe Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Asia-Pacific Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. South America Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Middle East and Africa Artificial Intelligence in Video Games Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Artificial Intelligence in Video Games Market Drivers
Figure 19. Artificial Intelligence in Video Games Market Restraints
Figure 20. Artificial Intelligence in Video Games Market Trends
Figure 21. Ubisoft Recent Developments and Future Plans
Figure 22. EA Recent Developments and Future Plans
Figure 23. Tencent Recent Developments and Future Plans
Figure 24. Sony Recent Developments and Future Plans
Figure 25. Microsoft Recent Developments and Future Plans
Figure 26. Playtika Recent Developments and Future Plans
Figure 27. Activision Blizzard Recent Developments and Future Plans
Figure 28. NetEase Recent Developments and Future Plans
Figure 29. Nintendo Recent Developments and Future Plans
Figure 30. Google Recent Developments and Future Plans
Figure 31. Nexon Recent Developments and Future Plans
Figure 32. Square Enix Recent Developments and Future Plans
Figure 33. Konami Recent Developments and Future Plans
Figure 34. Take-Two Interactive Recent Developments and Future Plans
Figure 35. NCSoft Recent Developments and Future Plans
Figure 36. Global Artificial Intelligence in Video Games Revenue Share by Players in 2021
Figure 37. Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 38. Global Top 3 Players Artificial Intelligence in Video Games Revenue Market Share in 2021
Figure 39. Global Top 10 Players Artificial Intelligence in Video Games Revenue Market Share in 2021
Figure 40. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 41. Global Artificial Intelligence in Video Games Revenue Share by Type in 2021
Figure 42. Global Artificial Intelligence in Video Games Market Share Forecast by Type (2023-2028)
Figure 43. Global Artificial Intelligence in Video Games Revenue Share by Application in 2021
Figure 44. Global Artificial Intelligence in Video Games Market Share Forecast by Application (2023-2028)
Figure 45. North America Artificial Intelligence in Video Games Sales Market Share by Type (2017-2028)
Figure 46. North America Artificial Intelligence in Video Games Sales Market Share by Application (2017-2028)
Figure 47. North America Artificial Intelligence in Video Games Revenue Market Share by Country (2017-2028)
Figure 48. United States Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 49. Canada Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 50. Mexico Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 51. Europe Artificial Intelligence in Video Games Sales Market Share by Type (2017-2028)
Figure 52. Europe Artificial Intelligence in Video Games Sales Market Share by Application (2017-2028)
Figure 53. Europe Artificial Intelligence in Video Games Revenue Market Share by Country (2017-2028)
Figure 54. Germany Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. France Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. United Kingdom Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Russia Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. Italy Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Asia-Pacific Artificial Intelligence in Video Games Sales Market Share by Type (2017-2028)
Figure 60. Asia-Pacific Artificial Intelligence in Video Games Sales Market Share by Application (2017-2028)
Figure 61. Asia-Pacific Artificial Intelligence in Video Games Revenue Market Share by Region (2017-2028)
Figure 62. China Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Japan Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. South Korea Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. India Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Southeast Asia Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. Australia Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 68. South America Artificial Intelligence in Video Games Sales Market Share by Type (2017-2028)
Figure 69. South America Artificial Intelligence in Video Games Sales Market Share by Application (2017-2028)
Figure 70. South America Artificial Intelligence in Video Games Revenue Market Share by Country (2017-2028)
Figure 71. Brazil Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Argentina Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Middle East and Africa Artificial Intelligence in Video Games Sales Market Share by Type (2017-2028)
Figure 74. Middle East and Africa Artificial Intelligence in Video Games Sales Market Share by Application (2017-2028)
Figure 75. Middle East and Africa Artificial Intelligence in Video Games Revenue Market Share by Country (2017-2028)
Figure 76. Turkey Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. Saudi Arabia Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. UAE Artificial Intelligence in Video Games Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Methodology
Figure 80. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Ubisoft EA Tencent Sony Microsoft Playtika Activision Blizzard NetEase Nintendo Google Nexon Square Enix Konami Take-Two Interactive NCSoft
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